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[FS] FilterScript LVAnims - Sistema de Animações

Chip7 Sep 10th, 2012 591 Never
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  1. /*VISITE NOSSO SITE: http://www.sampknd.com/
  2.   VISITE NOSSO FACEBOOK: http://www.facebook.com/SampKnd
  3.   SAMP KND MELHOR BLOG DE SAMP DO BRASIL
  4. */  
  5.  
  6. #include <a_samp>
  7. #include <zcmd>
  8.  
  9. new LastAnim[MAX_PLAYERS][2][26];
  10. enum AnimacaoEnum { Biblioteca[13], Nome[23]}
  11.  
  12. #define Attractors_Min 1
  13. #define BAR_Min 4
  14. #define BASEBALL_Min 16
  15. #define BD_FIRE_Min 27
  16. #define BEACH_Min 40
  17. #define benchpress_Min 45
  18. #define BF_injection_Min 52
  19. #define BIKED_Min 56
  20. #define BIKEH_Min 75
  21. #define BIKELEAP_Min 93
  22. #define BIKES_Min 102
  23. #define BIKEV_Min 122
  24. #define BIKE_DBZ_Min 140
  25. #define BLOWJOBZ_Min 144
  26. #define BMX_Min 156
  27. #define BOMBER_Min 174
  28. #define BOX_Min 180
  29. #define BSKTBALL_Min 190
  30. #define BSKTBALL_Min_2 214
  31. #define BUDDY_Min 231
  32. #define BUS_Min 236
  33. #define CAMERA_Min 245
  34. #define CAR_Min 259
  35. #define CARRY_Min 270
  36. #define CAR_CHAT_Min 277
  37. #define CASINO_Min 298
  38. #define CHAINSAW_Min 323
  39. #define CHOPPA_Min 334
  40. #define CLOTHES_Min 353
  41. #define COACH_Min 366
  42. #define COLT45_Min 372
  43. #define COP_AMBIENT_Min 379
  44. #define COP_DVBYZ_Min 391
  45. #define CRACK_Min 395
  46. #define CRIB_Min 405
  47. #define DAM_JUMP_Min 410
  48. #define DANCING_Min 415
  49. #define DEALER_Min 428
  50. #define DILDO_Min 435
  51. #define DODGE_Min 444
  52. #define DOZER_Min 448
  53. #define DRIVEBYS_Min 458
  54. #define FAT_Min 466
  55. #define FIGHT_B_Min 484
  56. #define FIGHT_C_Min 494
  57. #define FIGHT_D_Min 506
  58. #define FIGHT_E_Min 516
  59. #define FINALE_Min 520
  60. #define FINALE2_Min 536
  61. #define FLAME_Min 544 // Único
  62. #define Flowers_Min 545
  63. #define FOOD_Min 548
  64. #define Freeweights_Min 581
  65. #define GANGS_Min 590
  66. #define GHANDS_Min 623
  67. #define GHETTO_DB_Min 643
  68. #define goggles_Min 650 // Único
  69. #define GRAFFITI_Min 651
  70. #define GRAVEYARD_Min 653
  71. #define GRENADE_Min 656
  72. #define GYMNASIUM_Min 659
  73. #define HAIRCUTS_Min 684
  74. #define HEIST9_Min 696
  75. #define INT_HOUSE_Min 706
  76. #define INT_OFFICE_Min 716
  77. #define INT_SHOP_Min 726
  78. #define JST_BUISNESS_Min 734
  79. #define KART_Min 738
  80. #define KISSING_Min 742
  81. #define KNIFE_Min 757
  82. #define LAPDAN1_Min 773
  83. #define LAPDAN2_Min 775
  84. #define LAPDAN3_Min 777
  85. #define LOWRIDER_Min 779
  86. #define LOWRIDER_Min_2 799
  87. #define MD_CHASE_Min 818
  88. #define MD_END_Min 843
  89. #define MEDIC_Min 851 // Único
  90. #define MISC_Min 852
  91. #define MISC_Min_2 872
  92. #define MTB_Min 893
  93. #define MUSCULAR_Min 911
  94. #define NEVADA_Min 928
  95. #define ON_LOOKERS_Min 930
  96. #define OTB_Min 959
  97. #define PARACHUTE_Min 970
  98. #define PARK_Min 992
  99. #define PAULNMAC_Min 995
  100. #define PED_Min 1007
  101. #define PED_Min_2 1034
  102. #define PED_Min_3 1060
  103. #define PED_Min_4 1088
  104. #define PED_Min_5 1115
  105. #define PED_Min_6 1147
  106. #define PED_Min_7 1181
  107. #define PED_Min_8 1217
  108. #define PED_Min_9 1249
  109. #define PED_Min_10 1282
  110. #define PLAYER_DVBYS_Min 1301
  111. #define PLAYIDLES_Min 1305
  112. #define POLICE_Min 1310
  113. #define POOL_Min 1320
  114. #define POOR_Min 1341
  115. #define PYTHON_Min 1343
  116. #define QUAD_Min 1348
  117. #define QUAD_DBZ_Min 1365
  118. #define RAPPING_Min 1369
  119. #define RIFLE_Min 1377
  120. #define RIOT_Min 1382
  121. #define ROB_BANK_Min 1389
  122. #define ROCKET_Min 1394
  123. #define RUSTLER_Min 1399
  124. #define RYDER_Min 1404
  125. #define SCRATCHING_Min 1420
  126. #define SHAMAL_Min 1432
  127. #define SHOP_Min 1436
  128. #define SHOTGUN_Min 1461
  129. #define SILENCED_Min 1464
  130. #define SKATE_Min 1468
  131. #define SMOKING_Min 1471
  132. #define SNIPER_Min 1479 // Único
  133. #define SPRAYCAN_Min 1480
  134. #define STRIP_Min 1482
  135. #define SUNBATHE_Min 1502
  136. #define SWAT_Min 1520
  137. #define SWEET_Min 1543
  138. #define SWIM_Min 1550
  139. #define SWORD_Min 1557
  140. #define TANK_Min 1567
  141. #define TATTOOS_Min 1573
  142. #define TATTOOS_Min_2 1599
  143. #define TATTOOS_Min_3 1624
  144. #define TEC_Min 1629
  145. #define TRAIN_Min 1633
  146. #define TRUCK_Min 1637
  147. #define UZI_Min 1654
  148. #define VAN_Min 1659
  149. #define VENDING_Min 1667
  150. #define VORTEX_Min 1673
  151. #define WAYFARER_Min 1677
  152. #define WEAPONS_Min 1695
  153. #define WUZI_Min 1712
  154.  
  155. new Animacao[][AnimacaoEnum] = {
  156. {"AIRPORT","thrw_barl_thrw"}, // 0
  157. {"Attractors","Stepsit_in"},
  158. {"Attractors","Stepsit_loop"},
  159. {"Attractors","Stepsit_out"},
  160. {"BAR","Barcustom_get"},
  161. {"BAR","Barcustom_loop"},
  162. {"BAR","Barcustom_order"},
  163. {"BAR","BARman_idle"},
  164. {"BAR","Barserve_bottle"},
  165. {"BAR","Barserve_give"},
  166. {"BAR","Barserve_glass"}, // 10
  167. {"BAR","Barserve_in"},
  168. {"BAR","Barserve_loop"},
  169. {"BAR","Barserve_order"},
  170. {"BAR","dnk_stndF_loop"},
  171. {"BAR","dnk_stndM_loop"},
  172. {"BASEBALL","Bat_1"},
  173. {"BASEBALL","Bat_2"},
  174. {"BASEBALL","Bat_3"},
  175. {"BASEBALL","Bat_4"},
  176. {"BASEBALL","Bat_block"}, // 20
  177. {"BASEBALL","Bat_Hit_1"},
  178. {"BASEBALL","Bat_Hit_2"},
  179. {"BASEBALL","Bat_Hit_3"},
  180. {"BASEBALL","Bat_IDLE"},
  181. {"BASEBALL","Bat_M"},
  182. {"BASEBALL","BAT_PART"},
  183. {"BD_FIRE","BD_Fire1"},
  184. {"BD_FIRE","BD_Fire2"},
  185. {"BD_FIRE","BD_Fire3"},
  186. {"BD_FIRE","BD_GF_Wave"}, // 30
  187. {"BD_FIRE","BD_Panic_01"},
  188. {"BD_FIRE","BD_Panic_02"},
  189. {"BD_FIRE","BD_Panic_03"},
  190. {"BD_FIRE","BD_Panic_04"},
  191. {"BD_FIRE","BD_Panic_Loop"},
  192. {"BD_FIRE","Grlfrd_Kiss_03"},
  193. {"BD_FIRE","M_smklean_loop"},
  194. {"BD_FIRE","Playa_Kiss_03"},
  195. {"BD_FIRE","wash_up"},
  196. {"BEACH","bather"}, // 40
  197. {"BEACH","Lay_Bac_Loop"},
  198. {"BEACH","ParkSit_M_loop"},
  199. {"BEACH","ParkSit_W_loop"},
  200. {"BEACH","SitnWait_loop_W"},
  201. {"benchpress","gym_bp_celebrate"},
  202. {"benchpress","gym_bp_down"},
  203. {"benchpress","gym_bp_getoff"},
  204. {"benchpress","gym_bp_geton"},
  205. {"benchpress","gym_bp_up_A"},
  206. {"benchpress","gym_bp_up_B"}, // 50
  207. {"benchpress","gym_bp_up_smooth"},
  208. {"BF_injection","BF_getin_LHS"},
  209. {"BF_injection","BF_getin_RHS"},
  210. {"BF_injection","BF_getout_LHS"},
  211. {"BF_injection","BF_getout_RHS"},
  212. {"BIKED","BIKEd_Back"},
  213. {"BIKED","BIKEd_drivebyFT"},
  214. {"BIKED","BIKEd_drivebyLHS"},
  215. {"BIKED","BIKEd_drivebyRHS"},
  216. {"BIKED","BIKEd_Fwd"}, // 60
  217. {"BIKED","BIKEd_getoffBACK"},
  218. {"BIKED","BIKEd_getoffLHS"},
  219. {"BIKED","BIKEd_getoffRHS"},
  220. {"BIKED","BIKEd_hit"},
  221. {"BIKED","BIKEd_jumponL"},
  222. {"BIKED","BIKEd_jumponR"},
  223. {"BIKED","BIKEd_kick"},
  224. {"BIKED","BIKEd_Left"},
  225. {"BIKED","BIKEd_passenger"},
  226. {"BIKED","BIKEd_pushes"},  // 70
  227. {"BIKED","BIKEd_Ride"},
  228. {"BIKED","BIKEd_Right"},
  229. {"BIKED","BIKEd_shuffle"},
  230. {"BIKED","BIKEd_Still"},
  231. {"BIKEH","BIKEh_Back"},
  232. {"BIKEH","BIKEh_drivebyFT"},
  233. {"BIKEH","BIKEh_drivebyLHS"},
  234. {"BIKEH","BIKEh_drivebyRHS"},
  235. {"BIKEH","BIKEh_Fwd"},
  236. {"BIKEH","BIKEh_getoffBACK"}, // 80
  237. {"BIKEH","BIKEh_getoffLHS"},
  238. {"BIKEH","BIKEh_getoffRHS"},
  239. {"BIKEH","BIKEh_hit"},
  240. {"BIKEH","BIKEh_jumponL"},
  241. {"BIKEH","BIKEh_jumponR"},
  242. {"BIKEH","BIKEh_kick"},
  243. {"BIKEH","BIKEh_Left"},
  244. {"BIKEH","BIKEh_passenger"},
  245. {"BIKEH","BIKEh_pushes"},
  246. {"BIKEH","BIKEh_Ride"}, // 90
  247. {"BIKEH","BIKEh_Right"},
  248. {"BIKEH","BIKEh_Still"},
  249. {"BIKELEAP","bk_blnce_in"},
  250. {"BIKELEAP","bk_blnce_out"},
  251. {"BIKELEAP","bk_jmp"},
  252. {"BIKELEAP","bk_rdy_in"},
  253. {"BIKELEAP","bk_rdy_out"},
  254. {"BIKELEAP","struggle_cesar"},
  255. {"BIKELEAP","struggle_driver"},
  256. {"BIKELEAP","truck_driver"}, // 100
  257. {"BIKELEAP","truck_getin"},
  258. {"BIKES","BIKEs_Back"},
  259. {"BIKES","BIKEs_drivebyFT"},
  260. {"BIKES","BIKEs_drivebyLHS"},
  261. {"BIKES","BIKEs_drivebyRHS"},
  262. {"BIKES","BIKEs_Fwd"},
  263. {"BIKES","BIKEs_getoffBACK"},
  264. {"BIKES","BIKEs_getoffLHS"},
  265. {"BIKES","BIKEs_getoffRHS"},
  266. {"BIKES","BIKEs_hit"}, // 110
  267. {"BIKES","BIKEs_jumponL"},
  268. {"BIKES","BIKEs_jumponR"},
  269. {"BIKES","BIKEs_kick"},
  270. {"BIKES","BIKEs_Left"},
  271. {"BIKES","BIKEs_passenger"},
  272. {"BIKES","BIKEs_pushes"},
  273. {"BIKES","BIKEs_Ride"},
  274. {"BIKES","BIKEs_Right"},
  275. {"BIKES","BIKEs_Snatch_L"},
  276. {"BIKES","BIKEs_Snatch_R"}, // 120
  277. {"BIKES","BIKEs_Still"},
  278. {"BIKEV","BIKEv_Back"},
  279. {"BIKEV","BIKEv_drivebyFT"},
  280. {"BIKEV","BIKEv_drivebyLHS"},
  281. {"BIKEV","BIKEv_drivebyRHS"},
  282. {"BIKEV","BIKEv_Fwd"},
  283. {"BIKEV","BIKEv_getoffBACK"},
  284. {"BIKEV","BIKEv_getoffLHS"},
  285. {"BIKEV","BIKEv_getoffRHS"},
  286. {"BIKEV","BIKEv_hit"},//130
  287. {"BIKEV","BIKEv_jumponL"},
  288. {"BIKEV","BIKEv_jumponR"},
  289. {"BIKEV","BIKEv_kick"},
  290. {"BIKEV","BIKEv_Left"},
  291. {"BIKEV","BIKEv_passenger"},
  292. {"BIKEV","BIKEv_pushes"},
  293. {"BIKEV","BIKEv_Ride"},
  294. {"BIKEV","BIKEv_Right"},
  295. {"BIKEV","BIKEv_Still"},
  296. {"BIKE_DBZ","Pass_Driveby_BWD"},//140
  297. {"BIKE_DBZ","Pass_Driveby_FWD"},
  298. {"BIKE_DBZ","Pass_Driveby_LHS"},
  299. {"BIKE_DBZ","Pass_Driveby_RHS"},
  300. {"BLOWJOBZ","BJ_COUCH_START_W"},
  301. {"BLOWJOBZ","BJ_COUCH_LOOP_W"},
  302. {"BLOWJOBZ","BJ_COUCH_END_W"},
  303. {"BLOWJOBZ","BJ_COUCH_START_P"},
  304. {"BLOWJOBZ","BJ_COUCH_LOOP_P"},
  305. {"BLOWJOBZ","BJ_COUCH_END_P"},
  306. {"BLOWJOBZ","BJ_STAND_START_W"},//150
  307. {"BLOWJOBZ","BJ_STAND_LOOP_W"},
  308. {"BLOWJOBZ","BJ_STAND_END_W"},
  309. {"BLOWJOBZ","BJ_STAND_START_P"},
  310. {"BLOWJOBZ","BJ_STAND_LOOP_P"},
  311. {"BLOWJOBZ","BJ_STAND_END_P"},
  312. {"BMX","BMX_back"},
  313. {"BMX","BMX_bunnyhop"},
  314. {"BMX","BMX_drivebyFT"},
  315. {"BMX","BMX_driveby_LHS"},
  316. {"BMX","BMX_driveby_RHS"},//160
  317. {"BMX","BMX_fwd"},
  318. {"BMX","BMX_getoffBACK"},
  319. {"BMX","BMX_getoffLHS"},
  320. {"BMX","BMX_getoffRHS"},
  321. {"BMX","BMX_jumponL"},
  322. {"BMX","BMX_jumponR"},
  323. {"BMX","BMX_Left"},
  324. {"BMX","BMX_pedal"},
  325. {"BMX","BMX_pushes"},
  326. {"BMX","BMX_Ride"}, //170
  327. {"BMX","BMX_Right"},
  328. {"BMX","BMX_sprint"},
  329. {"BMX","BMX_still"},
  330. {"BOMBER","BOM_Plant"},
  331. {"BOMBER","BOM_Plant_2Idle"},
  332. {"BOMBER","BOM_Plant_Crouch_In"},
  333. {"BOMBER","BOM_Plant_Crouch_Out"},
  334. {"BOMBER","BOM_Plant_In"},
  335. {"BOMBER","BOM_Plant_Loop"},
  336. {"BOX","boxhipin"},//180
  337. {"BOX","boxhipup"},
  338. {"BOX","boxshdwn"},
  339. {"BOX","boxshup"},
  340. {"BOX","bxhipwlk"},
  341. {"BOX","bxhwlki"},
  342. {"BOX","bxshwlk"},
  343. {"BOX","bxshwlki"},
  344. {"BOX","bxwlko"},
  345. {"BOX","catch_box"},
  346. {"BSKTBALL","BBALL_def_jump_shot"}, //190
  347. {"BSKTBALL","BBALL_def_loop"},
  348. {"BSKTBALL","BBALL_def_stepL"},
  349. {"BSKTBALL","BBALL_def_stepR"},
  350. {"BSKTBALL","BBALL_Dnk"},
  351. {"BSKTBALL","BBALL_Dnk_Gli"},
  352. {"BSKTBALL","BBALL_Dnk_Gli_O"},
  353. {"BSKTBALL","BBALL_Dnk_Lnch"},
  354. {"BSKTBALL","BBALL_Dnk_Lnch_O"},
  355. {"BSKTBALL","BBALL_Dnk_Lnd"},
  356. {"BSKTBALL","BBALL_Dnk_O"},//200
  357. {"BSKTBALL","BBALL_idle"},
  358. {"BSKTBALL","BBALL_idle2"},
  359. {"BSKTBALL","BBALL_idle2_O"},
  360. {"BSKTBALL","BBALL_idleloop"},
  361. {"BSKTBALL","BBALL_idleloop_O"},
  362. {"BSKTBALL","BBALL_idle_O"},
  363. {"BSKTBALL","BBALL_Jump_Cancel"},
  364. {"BSKTBALL","BBALL_Jump_Cancel_O"},
  365. {"BSKTBALL","BBALL_Jump_End"},
  366. {"BSKTBALL","BBALL_Jump_Shot"}, //210
  367. {"BSKTBALL","BBALL_Jump_Shot_O"},
  368. {"BSKTBALL","BBALL_Net_Dnk_O"},
  369. {"BSKTBALL","BBALL_pickup"},
  370. {"BSKTBALL","BBALL_pickup_O"},
  371. {"BSKTBALL","BBALL_react_miss"},
  372. {"BSKTBALL","BBALL_react_score"},
  373. {"BSKTBALL","BBALL_run"},
  374. {"BSKTBALL","BBALL_run_O"},
  375. {"BSKTBALL","BBALL_SkidStop_L"},
  376. {"BSKTBALL","BBALL_SkidStop_L_O"}, //220
  377. {"BSKTBALL","BBALL_SkidStop_R"},
  378. {"BSKTBALL","BBALL_SkidStop_R_O"},
  379. {"BSKTBALL","BBALL_walk"},
  380. {"BSKTBALL","BBALL_WalkStop_L"},
  381. {"BSKTBALL","BBALL_WalkStop_L_O"},
  382. {"BSKTBALL","BBALL_WalkStop_R"},
  383. {"BSKTBALL","BBALL_WalkStop_R_O"},
  384. {"BSKTBALL","BBALL_walk_O"},
  385. {"BSKTBALL","BBALL_walk_start"},
  386. {"BSKTBALL","BBALL_walk_start_O"}, //230
  387. {"BUDDY","buddy_crouchfire"},
  388. {"BUDDY","buddy_crouchreload"},
  389. {"BUDDY","buddy_fire"},
  390. {"BUDDY","buddy_fire_poor"},
  391. {"BUDDY","buddy_reload"},
  392. {"BUS","BUS_close"},
  393. {"BUS","BUS_getin_LHS"},
  394. {"BUS","BUS_getin_RHS"},
  395. {"BUS","BUS_getout_LHS"},
  396. {"BUS","BUS_getout_RHS"}, //240
  397. {"BUS","BUS_jacked_LHS"},
  398. {"BUS","BUS_open"},
  399. {"BUS","BUS_open_RHS"},
  400. {"BUS","BUS_pullout_LHS"},
  401. {"CAMERA","camcrch_cmon"},
  402. {"CAMERA","camcrch_idleloop"},
  403. {"CAMERA","camcrch_stay"},
  404. {"CAMERA","camcrch_to_camstnd"},
  405. {"CAMERA","camstnd_cmon"},
  406. {"CAMERA","camstnd_idleloop"}, //250
  407. {"CAMERA","camstnd_lkabt"},
  408. {"CAMERA","camstnd_to_camcrch"},
  409. {"CAMERA","piccrch_in"},
  410. {"CAMERA","piccrch_out"},
  411. {"CAMERA","piccrch_take"},
  412. {"CAMERA","picstnd_in"},
  413. {"CAMERA","picstnd"},
  414. {"CAMERA","picstnd_take"},
  415. {"CAR","Fixn_Car_Loop"},
  416. {"CAR","Fixn_Car_Out"}, //260
  417. {"CAR","flag_drop"},
  418. {"CAR","Sit_relaxed"},
  419. {"CAR","Tap_hand"},
  420. {"CAR","Tyd2car_bump"},
  421. {"CAR","Tyd2car_high"},
  422. {"CAR","Tyd2car_low"},
  423. {"CAR","Tyd2car_med"},
  424. {"CAR","Tyd2car_TurnL"},
  425. {"CAR","Tyd2car_TurnR"},
  426. {"CARRY","crry_prtial"}, //270
  427. {"CARRY","liftup"},
  428. {"CARRY","liftup05"},
  429. {"CARRY","liftup105"},
  430. {"CARRY","putdwn"},
  431. {"CARRY","putdwn05"},
  432. {"CARRY","putdwn105"},
  433. {"CAR_CHAT","carfone_in"},
  434. {"CAR_CHAT","carfone_loopA"},
  435. {"CAR_CHAT","carfone_loopA_to_B"},
  436. {"CAR_CHAT","carfone_loopB"}, //280
  437. {"CAR_CHAT","carfone_loopB_to_A"},
  438. {"CAR_CHAT","carfone_out"},
  439. {"CAR_CHAT","CAR_Sc1_BL"},
  440. {"CAR_CHAT","CAR_Sc1_BR"},
  441. {"CAR_CHAT","CAR_Sc1_FL"},
  442. {"CAR_CHAT","CAR_Sc1_FR"},
  443. {"CAR_CHAT","CAR_Sc2_FL"},
  444. {"CAR_CHAT","CAR_Sc3_BR"},
  445. {"CAR_CHAT","CAR_Sc3_FL"},
  446. {"CAR_CHAT","CAR_Sc3_FR"}, //290
  447. {"CAR_CHAT","CAR_Sc4_BL"},
  448. {"CAR_CHAT","CAR_Sc4_BR"},
  449. {"CAR_CHAT","CAR_Sc4_FL"},
  450. {"CAR_CHAT","CAR_Sc4_FR"},
  451. {"CAR_CHAT","car_talkm_in"},
  452. {"CAR_CHAT","car_talkm_loop"},
  453. {"CAR_CHAT","car_talkm_out"},
  454. {"CASINO","cards_in"},
  455. {"CASINO","cards_loop"},
  456. {"CASINO","cards_lose"}, //300
  457. {"CASINO","cards_out"},
  458. {"CASINO","cards_pick_01"},
  459. {"CASINO","cards_pick_02"},
  460. {"CASINO","cards_raise"},
  461. {"CASINO","cards_win"},
  462. {"CASINO","dealone"},
  463. {"CASINO","manwinb"},
  464. {"CASINO","manwind"},
  465. {"CASINO","Roulette_bet"},
  466. {"CASINO","Roulette_in"},//310
  467. {"CASINO","Roulette_loop"},
  468. {"CASINO","Roulette_lose"},
  469. {"CASINO","Roulette_out"},
  470. {"CASINO","Roulette_win"},
  471. {"CASINO","Slot_bet_01"},
  472. {"CASINO","Slot_bet_02"},
  473. {"CASINO","Slot_in"},
  474. {"CASINO","Slot_lose_out"},
  475. {"CASINO","Slot_Plyr"},
  476. {"CASINO","Slot_wait"},//320
  477. {"CASINO","Slot_win_out"},
  478. {"CASINO","wof"},
  479. {"CHAINSAW","CSAW_1"},
  480. {"CHAINSAW","CSAW_2"},
  481. {"CHAINSAW","CSAW_3"},
  482. {"CHAINSAW","CSAW_G"},
  483. {"CHAINSAW","CSAW_Hit_1"},
  484. {"CHAINSAW","CSAW_Hit_2"},
  485. {"CHAINSAW","CSAW_Hit_3"},
  486. {"CHAINSAW","csaw_part"},//330
  487. {"CHAINSAW","IDLE_csaw"},
  488. {"CHAINSAW","WEAPON_csaw"},
  489. {"CHAINSAW","WEAPON_csawlo"},
  490. {"CHOPPA","CHOPPA_back"},
  491. {"CHOPPA","CHOPPA_bunnyhop"},
  492. {"CHOPPA","CHOPPA_drivebyFT"},
  493. {"CHOPPA","CHOPPA_driveby_LHS"},
  494. {"CHOPPA","CHOPPA_driveby_RHS"},
  495. {"CHOPPA","CHOPPA_fwd"},
  496. {"CHOPPA","CHOPPA_getoffBACK"},//340
  497. {"CHOPPA","CHOPPA_getoffLHS"},
  498. {"CHOPPA","CHOPPA_getoffRHS"},
  499. {"CHOPPA","CHOPPA_jumponL"},
  500. {"CHOPPA","CHOPPA_jumponR"},
  501. {"CHOPPA","CHOPPA_Left"},
  502. {"CHOPPA","CHOPPA_pedal"},
  503. {"CHOPPA","CHOPPA_Pushes"},
  504. {"CHOPPA","CHOPPA_Pushes"},
  505. {"CHOPPA","CHOPPA_ride"},
  506. {"CHOPPA","CHOPPA_Right"},//350
  507. {"CHOPPA","CHOPPA_sprint"},
  508. {"CHOPPA","CHOPPA_Still"},
  509. {"CLOTHES","CLO_Buy"},
  510. {"CLOTHES","CLO_In"},
  511. {"CLOTHES","CLO_Out"},
  512. {"CLOTHES","CLO_Pose_Hat"},
  513. {"CLOTHES","CLO_Pose_In"},
  514. {"CLOTHES","CLO_Pose_In_O"},
  515. {"CLOTHES","CLO_Pose_Legs"},
  516. {"CLOTHES","CLO_Pose_Loop"},//360
  517. {"CLOTHES","CLO_Pose_Out"},
  518. {"CLOTHES","CLO_Pose_Out_O"},
  519. {"CLOTHES","CLO_Pose_Shoes"},
  520. {"CLOTHES","CLO_Pose_Torso"},
  521. {"CLOTHES","CLO_Pose_Watch"},
  522. {"COACH","COACH_inL"},
  523. {"COACH","COACH_inR"},
  524. {"COACH","COACH_opnL"},
  525. {"COACH","COACH_opnR"},
  526. {"COACH","COACH_outL"},//370
  527. {"COACH","COACH_outR"},
  528. {"COLT45","2guns_crouchfire"},
  529. {"COLT45","colt45_crouchfire"},
  530. {"COLT45","colt45_crouchreload"},
  531. {"COLT45","colt45_fire"},
  532. {"COLT45","colt45_fire_2hands"},
  533. {"COLT45","colt45_reload"},
  534. {"COLT45","sawnoff_reload"},
  535. {"COP_AMBIENT","Copbrowse_in"},
  536. {"COP_AMBIENT","Copbrowse_loop"},//380
  537. {"COP_AMBIENT","Copbrowse_nod"},
  538. {"COP_AMBIENT","Copbrowse_out"},
  539. {"COP_AMBIENT","Copbrowse_shake"},
  540. {"COP_AMBIENT","Coplook_in"},
  541. {"COP_AMBIENT","Coplook_loop"},
  542. {"COP_AMBIENT","Coplook_nod"},
  543. {"COP_AMBIENT","Coplook_out"},
  544. {"COP_AMBIENT","Coplook_shake"},
  545. {"COP_AMBIENT","Coplook_think"},
  546. {"COP_AMBIENT","Coplook_watch"},//390
  547. {"COP_DVBYZ","COP_Dvby_B"},
  548. {"COP_DVBYZ","COP_Dvby_FT"},
  549. {"COP_DVBYZ","COP_Dvby_L"},
  550. {"COP_DVBYZ","COP_Dvby_R"},
  551. {"CRACK","Bbalbat_Idle_01"},
  552. {"CRACK","Bbalbat_Idle_02"},
  553. {"CRACK","crckdeth1"},
  554. {"CRACK","crckdeth2"},
  555. {"CRACK","crckdeth3"},
  556. {"CRACK","crckdeth4"},//400
  557. {"CRACK","crckidle1"},
  558. {"CRACK","crckidle2"},
  559. {"CRACK","crckidle3"},
  560. {"CRACK","crckidle4"},
  561. {"CRIB","CRIB_Console_Loop"},
  562. {"CRIB","CRIB_Use_Switch"},
  563. {"CRIB","PED_Console_Loop"},
  564. {"CRIB","PED_Console_Loose"},
  565. {"CRIB","PED_Console_Win"},
  566. {"DAM_JUMP","DAM_Dive_Loop"},//410
  567. {"DAM_JUMP","DAM_Land"},
  568. {"DAM_JUMP","DAM_Launch"},
  569. {"DAM_JUMP","Jump_Roll"},
  570. {"DAM_JUMP","SF_JumpWall"},
  571. {"DANCING","bd_clap"},
  572. {"DANCING","bd_clap1"},
  573. {"DANCING","dance_loop"},
  574. {"DANCING","DAN_Down_A"},
  575. {"DANCING","DAN_Left_A"},
  576. {"DANCING","DAN_Loop_A"},//420
  577. {"DANCING","DAN_Right_A"},
  578. {"DANCING","DAN_Up_A"},
  579. {"DANCING","dnce_M_a"},
  580. {"DANCING","dnce_M_b"},
  581. {"DANCING","dnce_M_c"},
  582. {"DANCING","dnce_M_d"},
  583. {"DANCING","dnce_M_e"},
  584. {"DEALER","DEALER_DEAL"},
  585. {"DEALER","DEALER_IDLE"},
  586. {"DEALER","DEALER_IDLE_01"},//430
  587. {"DEALER","DEALER_IDLE_02"},
  588. {"DEALER","DEALER_IDLE_03"},
  589. {"DEALER","DRUGS_BUY"},
  590. {"DEALER","shop_pay"},
  591. {"DILDO","DILDO_1"},
  592. {"DILDO","DILDO_2"},
  593. {"DILDO","DILDO_3"},
  594. {"DILDO","DILDO_block"},
  595. {"DILDO","DILDO_G"},
  596. {"DILDO","DILDO_Hit_1"},//440
  597. {"DILDO","DILDO_Hit_2"},
  598. {"DILDO","DILDO_Hit_3"},
  599. {"DILDO","DILDO_IDLE"},
  600. {"DODGE","Cover_Dive_01"},
  601. {"DODGE","Cover_Dive_02"},
  602. {"DODGE","Crushed"},
  603. {"DODGE","Crush_Jump"},
  604. {"DOZER","DOZER_Align_LHS"},
  605. {"DOZER","DOZER_Align_RHS"},
  606. {"DOZER","DOZER_getin_LHS"},//450
  607. {"DOZER","DOZER_getin_RHS"},
  608. {"DOZER","DOZER_getout_LHS"},
  609. {"DOZER","DOZER_getout_RHS"},
  610. {"DOZER","DOZER_Jacked_LHS"},
  611. {"DOZER","DOZER_Jacked_RHS"},
  612. {"DOZER","DOZER_pullout_LHS"},
  613. {"DOZER","DOZER_pullout_RHS"},
  614. {"DRIVEBYS","Gang_DrivebyLHS"},
  615. {"DRIVEBYS","Gang_DrivebyLHS_Bwd"},
  616. {"DRIVEBYS","Gang_DrivebyLHS_Fwd"},//460
  617. {"DRIVEBYS","Gang_DrivebyRHS"},
  618. {"DRIVEBYS","Gang_DrivebyRHS_Bwd"},
  619. {"DRIVEBYS","Gang_DrivebyRHS_Fwd"},
  620. {"DRIVEBYS","Gang_DrivebyTop_LHS"},
  621. {"DRIVEBYS","Gang_DrivebyTop_RHS"},
  622. {"FAT","FatIdle"},
  623. {"FAT","FatIdle_armed"},
  624. {"FAT","FatIdle_Csaw"},
  625. {"FAT","FatIdle_Rocket"},
  626. {"FAT","FatRun"},//470
  627. {"FAT","FatRun_armed"},
  628. {"FAT","FatRun_Csaw"},
  629. {"FAT","FatRun_Rocket"},
  630. {"FAT","FatSprint"},
  631. {"FAT","FatWalk"},
  632. {"FAT","FatWalkstart"},
  633. {"FAT","FatWalkstart_Csaw"},
  634. {"FAT","FatWalkSt_armed"},
  635. {"FAT","FatWalkSt_Rocket"},
  636. {"FAT","FatWalk_armed"},//480
  637. {"FAT","FatWalk_Csaw"},
  638. {"FAT","FatWalk_Rocket"},
  639. {"FAT","IDLE_tired"},
  640. {"FIGHT_B","FightB_1"},
  641. {"FIGHT_B","FightB_2"},
  642. {"FIGHT_B","FightB_3"},
  643. {"FIGHT_B","FightB_block"},
  644. {"FIGHT_B","FightB_G"},
  645. {"FIGHT_B","FightB_IDLE"},
  646. {"FIGHT_B","FightB_M"},//490
  647. {"FIGHT_B","HitB_1"},
  648. {"FIGHT_B","HitB_2"},
  649. {"FIGHT_B","HitB_3"},
  650. {"FIGHT_C","FightC_1"},
  651. {"FIGHT_C","FightC_2"},
  652. {"FIGHT_C","FightC_3"},
  653. {"FIGHT_C","FightC_block"},
  654. {"FIGHT_C","FightC_blocking"},
  655. {"FIGHT_C","FightC_G"},
  656. {"FIGHT_C","FightC_IDLE"},//500
  657. {"FIGHT_C","FightC_M"},
  658. {"FIGHT_C","FightC_Spar"},
  659. {"FIGHT_C","HitC_1"},
  660. {"FIGHT_C","HitC_2"},
  661. {"FIGHT_C","HitC_3"},
  662. {"FIGHT_D","FightD_1"},
  663. {"FIGHT_D","FightD_2"},
  664. {"FIGHT_D","FightD_3"},
  665. {"FIGHT_D","FightD_block"},
  666. {"FIGHT_D","FightD_G"},//510
  667. {"FIGHT_D","FightD_IDLE"},
  668. {"FIGHT_D","FightD_M"},
  669. {"FIGHT_D","HitD_1"},
  670. {"FIGHT_D","HitD_2"},
  671. {"FIGHT_D","HitD_3"},
  672. {"FIGHT_E ","FightKick"},
  673. {"FIGHT_E","FightKick_B"},
  674. {"FIGHT_E","Hit_fightkick"},
  675. {"FIGHT_E","Hit_fightkick_B"},
  676. {"FINALE","FIN_Climb_In"},//520
  677. {"FINALE","FIN_Cop1_ClimbOut2"},
  678. {"FINALE","FIN_Cop1_Loop"},
  679. {"FINALE","FIN_Cop1_Stomp"},
  680. {"FINALE","FIN_Hang_L"},
  681. {"FINALE","FIN_Hang_Loop"},
  682. {"FINALE","FIN_Hang_R"},
  683. {"FINALE","FIN_Hang_Slip"},
  684. {"FINALE","FIN_Jump_On"},
  685. {"FINALE","FIN_Land_Car"},
  686. {"FINALE","FIN_Land_Die"},//530
  687. {"FINALE","FIN_LegsUp"},
  688. {"FINALE","FIN_LegsUp_L"},
  689. {"FINALE","FIN_LegsUp_Loop"},
  690. {"FINALE","FIN_LegsUp_R"},
  691. {"FINALE","FIN_Let_Go"},
  692. {"FINALE2","FIN_Cop1_ClimbOut"},
  693. {"FINALE2","FIN_Cop1_Fall"},
  694. {"FINALE2","FIN_Cop1_Loop"},
  695. {"FINALE2","FIN_Cop1_Shot"},
  696. {"FINALE2","FIN_Cop1_Swing"},//540
  697. {"FINALE2","FIN_Cop2_ClimbOut"},
  698. {"FINALE2","FIN_Switch_P"},
  699. {"FINALE2","FIN_Switch_S"},
  700. {"FLAME","FLAME_fire"},
  701. {"Flowers","Flower_attack"},
  702. {"Flowers","Flower_attack_M"},
  703. {"Flowers","Flower_Hit"},
  704. {"FOOD","EAT_Burger"},
  705. {"FOOD","EAT_Chicken"},
  706. {"FOOD","EAT_Pizza"},//550
  707. {"FOOD","EAT_Vomit_P"},
  708. {"FOOD","EAT_Vomit_SK"},
  709. {"FOOD","FF_Dam_Bkw"},
  710. {"FOOD","FF_Dam_Fwd"},
  711. {"FOOD","FF_Dam_Left"},
  712. {"FOOD","FF_Dam_Right"},
  713. {"FOOD","FF_Die_Bkw"},
  714. {"FOOD","FF_Die_Fwd"},
  715. {"FOOD","FF_Die_Left"},
  716. {"FOOD","FF_Die_Right"},//560
  717. {"FOOD","FF_Sit_Eat1"},
  718. {"FOOD","FF_Sit_Eat2"},
  719. {"FOOD","FF_Sit_Eat3"},
  720. {"FOOD","FF_Sit_In"},
  721. {"FOOD","FF_Sit_In_L"},
  722. {"FOOD","FF_Sit_In_R"},
  723. {"FOOD","FF_Sit_Look"},
  724. {"FOOD","FF_Sit_Loop"},
  725. {"FOOD","FF_Sit_Out_180"},
  726. {"FOOD","FF_Sit_Out_L_180"},//570
  727. {"FOOD","FF_Sit_Out_R_180"},
  728. {"FOOD","SHP_Thank"},
  729. {"FOOD","SHP_Tray_In"},
  730. {"FOOD","SHP_Tray_Lift"},
  731. {"FOOD","SHP_Tray_Lift_In"},
  732. {"FOOD","SHP_Tray_Lift_Loop"},
  733. {"FOOD","SHP_Tray_Lift_Out"},
  734. {"FOOD","SHP_Tray_Out"},
  735. {"FOOD","SHP_Tray_Pose"},
  736. {"FOOD","SHP_Tray_Return"},//580
  737. {"Freeweights","gym_barbell"},
  738. {"Freeweights","gym_free_A"},
  739. {"Freeweights","gym_free_B"},
  740. {"Freeweights","gym_free_celebrate"},
  741. {"Freeweights","gym_free_down"},
  742. {"Freeweights","gym_free_loop"},
  743. {"Freeweights","gym_free_pickup"},
  744. {"Freeweights","gym_free_putdown"},
  745. {"Freeweights","gym_free_up_smooth"},
  746. {"GANGS","DEALER_DEAL"},//590
  747. {"GANGS","DEALER_IDLE"},
  748. {"GANGS","drnkbr_prtl"},
  749. {"GANGS","drnkbr_prtl_F"},
  750. {"GANGS","DRUGS_BUY"},
  751. {"GANGS","hndshkaa"},
  752. {"GANGS","hndshkba"},
  753. {"GANGS","hndshkca"},
  754. {"GANGS","hndshkcb"},
  755. {"GANGS","hndshkda"},
  756. {"GANGS","hndshkea"},//600
  757. {"GANGS","hndshkfa"},
  758. {"GANGS","hndshkfa_swt"},
  759. {"GANGS","Invite_No"},
  760. {"GANGS","Invite_Yes"},
  761. {"GANGS","leanIDLE"},
  762. {"GANGS","leanIN"},
  763. {"GANGS","leanOUT"},
  764. {"GANGS","prtial_gngtlkA"},
  765. {"GANGS","prtial_gngtlkB"},
  766. {"GANGS","prtial_gngtlkC"},//610
  767. {"GANGS","prtial_gngtlkD"},
  768. {"GANGS","prtial_gngtlkE"},
  769. {"GANGS","prtial_gngtlkF"},
  770. {"GANGS","prtial_gngtlkG"},
  771. {"GANGS","prtial_gngtlkH"},
  772. {"GANGS","prtial_hndshk_01"},
  773. {"GANGS","prtial_hndshk_biz_01"},
  774. {"GANGS","shake_cara"},
  775. {"GANGS","shake_carK"},
  776. {"GANGS","shake_carSH"},//620
  777. {"GANGS","smkcig_prtl"},
  778. {"GANGS","smkcig_prtl_F"},
  779. {"GHANDS","gsign1"},
  780. {"GHANDS","gsign1LH"},
  781. {"GHANDS","gsign2"},
  782. {"GHANDS","gsign2LH"},
  783. {"GHANDS","gsign3"},
  784. {"GHANDS","gsign3LH"},
  785. {"GHANDS","gsign4"},
  786. {"GHANDS","gsign4LH"},//630
  787. {"GHANDS","gsign5"},
  788. {"GHANDS","gsign5LH"},
  789. {"GHANDS","LHGsign1"},
  790. {"GHANDS","LHGsign2"},
  791. {"GHANDS","LHGsign3"},
  792. {"GHANDS","LHGsign4"},
  793. {"GHANDS","LHGsign5"},
  794. {"GHANDS","RHGsign1"},
  795. {"GHANDS","RHGsign2"},
  796. {"GHANDS","RHGsign3"},//640
  797. {"GHANDS","RHGsign4"},
  798. {"GHANDS","RHGsign5"},
  799. {"GHETTO_DB","GDB_Car2_PLY"},
  800. {"GHETTO_DB","GDB_Car2_SMO"},
  801. {"GHETTO_DB","GDB_Car2_SWE"},
  802. {"GHETTO_DB","GDB_Car_PLY"},
  803. {"GHETTO_DB","GDB_Car_RYD"},
  804. {"GHETTO_DB","GDB_Car_SMO"},
  805. {"GHETTO_DB","GDB_Car_SWE"},
  806. {"goggles","goggles_put_on"},//650
  807. {"GRAFFITI","graffiti_Chkout"},
  808. {"GRAFFITI","spraycan_fire"},
  809. {"GRAVEYARD","mrnF_loop"},
  810. {"GRAVEYARD","mrnM_loop"},
  811. {"GRAVEYARD","prst_loopa"},
  812. {"GRENADE","WEAPON_start_throw"},
  813. {"GRENADE","WEAPON_throw"},
  814. {"GRENADE","WEAPON_throwu"},
  815. {"GYMNASIUM","GYMshadowbox"},
  816. {"GYMNASIUM","gym_bike_celebrate"},//660
  817. {"GYMNASIUM","gym_bike_fast"},
  818. {"GYMNASIUM","gym_bike_faster"},
  819. {"GYMNASIUM","gym_bike_getoff"},
  820. {"GYMNASIUM","gym_bike_geton"},
  821. {"GYMNASIUM","gym_bike_pedal"},
  822. {"GYMNASIUM","gym_bike_slow"},
  823. {"GYMNASIUM","gym_bike_still"},
  824. {"GYMNASIUM","gym_jog_falloff"},
  825. {"GYMNASIUM","gym_shadowbox"},
  826. {"GYMNASIUM","gym_tread_celebrate"},//670
  827. {"GYMNASIUM","gym_tread_falloff"},
  828. {"GYMNASIUM","gym_tread_getoff"},
  829. {"GYMNASIUM","gym_tread_geton"},
  830. {"GYMNASIUM","gym_tread_jog"},
  831. {"GYMNASIUM","gym_tread_sprint"},
  832. {"GYMNASIUM","gym_tread_tired"},
  833. {"GYMNASIUM","gym_tread_walk"},
  834. {"GYMNASIUM","gym_walk_falloff"},
  835. {"GYMNASIUM","Pedals_fast"},
  836. {"GYMNASIUM","Pedals_med"},//680
  837. {"GYMNASIUM","Pedals_slow"},
  838. {"GYMNASIUM","Pedals_still"},
  839. {"HAIRCUTS","BRB_Beard_01"},
  840. {"HAIRCUTS","BRB_Buy"},
  841. {"HAIRCUTS","BRB_Cut"},
  842. {"HAIRCUTS","BRB_Cut_In"},
  843. {"HAIRCUTS","BRB_Cut_Out"},
  844. {"HAIRCUTS","BRB_Hair_01"},
  845. {"HAIRCUTS","BRB_Hair_02"},
  846. {"HAIRCUTS","BRB_In"},//690
  847. {"HAIRCUTS","BRB_Loop"},
  848. {"HAIRCUTS","BRB_Out"},
  849. {"HAIRCUTS","BRB_Sit_In"},
  850. {"HAIRCUTS","BRB_Sit_Loop"},
  851. {"HAIRCUTS","BRB_Sit_Out"},
  852. {"HEIST9","CAS_G2_GasKO"},
  853. {"HEIST9","swt_wllpk_L"},
  854. {"HEIST9","swt_wllpk_L_back"},
  855. {"HEIST9","swt_wllpk_R"},
  856. {"HEIST9","swt_wllpk_R_back"},//700
  857. {"HEIST9","swt_wllshoot_in_L"},
  858. {"HEIST9","swt_wllshoot_in_R"},
  859. {"HEIST9","swt_wllshoot_out_L"},
  860. {"HEIST9","swt_wllshoot_out_R"},
  861. {"HEIST9","Use_SwipeCard"},
  862. {"INT_HOUSE","BED_In_L"},
  863. {"INT_HOUSE","BED_In_R"},
  864. {"INT_HOUSE","BED_Loop_L"},
  865. {"INT_HOUSE","BED_Loop_R"},
  866. {"INT_HOUSE","BED_Out_L"},//710
  867. {"INT_HOUSE","BED_Out_R"},
  868. {"INT_HOUSE","LOU_In"},
  869. {"INT_HOUSE","LOU_Loop"},
  870. {"INT_HOUSE","LOU_Out"},
  871. {"INT_HOUSE","wash_up"},
  872. {"INT_OFFICE","FF_Dam_Fwd"},
  873. {"INT_OFFICE","OFF_Sit_2Idle_180"},
  874. {"INT_OFFICE","OFF_Sit_Bored_Loop"},
  875. {"INT_OFFICE","OFF_Sit_Crash"},
  876. {"INT_OFFICE","OFF_Sit_Drink"},//720
  877. {"INT_OFFICE","OFF_Sit_Idle_Loop"},
  878. {"INT_OFFICE","OFF_Sit_In"},
  879. {"INT_OFFICE","OFF_Sit_Read"},
  880. {"INT_OFFICE","OFF_Sit_Type_Loop"},
  881. {"INT_OFFICE","OFF_Sit_Watch"},
  882. {"INT_SHOP","shop_cashier"},
  883. {"INT_SHOP","shop_in"},
  884. {"INT_SHOP","shop_lookA"},
  885. {"INT_SHOP","shop_lookB"},
  886. {"INT_SHOP","shop_loop"},//730
  887. {"INT_SHOP","shop_out"},
  888. {"INT_SHOP","shop_pay"},
  889. {"INT_SHOP","shop_shelf"},
  890. {"JST_BUISNESS","girl_01"},
  891. {"JST_BUISNESS","girl_02"},
  892. {"JST_BUISNESS","player_01"},
  893. {"JST_BUISNESS","smoke_01"},
  894. {"KART","KART_getin_LHS"},
  895. {"KART","KART_getin_RHS"},
  896. {"KART","KART_getout_LHS"},//740
  897. {"KART","KART_getout_RHS"},
  898. {"KISSING","BD_GF_Wave"},
  899. {"KISSING","gfwave2"},
  900. {"KISSING","GF_CarArgue_01"},
  901. {"KISSING","GF_CarArgue_02"},
  902. {"KISSING","GF_CarSpot"},
  903. {"KISSING","GF_StreetArgue_01"},
  904. {"KISSING","GF_StreetArgue_02"},
  905. {"KISSING","gift_get"},
  906. {"KISSING","gift_give"},//750
  907. {"KISSING","Grlfrd_Kiss_01"},
  908. {"KISSING","Grlfrd_Kiss_02"},
  909. {"KISSING","Grlfrd_Kiss_03"},
  910. {"KISSING","Playa_Kiss_01"},
  911. {"KISSING","Playa_Kiss_02"},
  912. {"KISSING","Playa_Kiss_03"},
  913. {"KNIFE","KILL_Knife_Ped_Damage"},
  914. {"KNIFE","KILL_Knife_Ped_Die"},
  915. {"KNIFE","KILL_Knife_Player"},
  916. {"KNIFE","KILL_Partial"},//760
  917. {"KNIFE","knife_1"},
  918. {"KNIFE","knife_2"},
  919. {"KNIFE","knife_3"},
  920. {"KNIFE","knife_4"},
  921. {"KNIFE","knife_block"},
  922. {"KNIFE","Knife_G"},
  923. {"KNIFE","knife_hit_1"},
  924. {"KNIFE","knife_hit_2"},
  925. {"KNIFE","knife_hit_3"},
  926. {"KNIFE","knife_IDLE"},//770
  927. {"KNIFE","knife_part"},
  928. {"KNIFE","WEAPON_knifeidle"},
  929. {"LAPDAN1","LAPDAN_D"},
  930. {"LAPDAN1","LAPDAN_P"},
  931. {"LAPDAN2","LAPDAN_D"},
  932. {"LAPDAN2","LAPDAN_P"},
  933. {"LAPDAN3","LAPDAN_D"},
  934. {"LAPDAN3","LAPDAN_P"},
  935. {"LOWRIDER","F_smklean_loop"},
  936. {"LOWRIDER","lrgirl_bdbnce"},//780
  937. {"LOWRIDER","lrgirl_hair"},
  938. {"LOWRIDER","lrgirl_hurry"},
  939. {"LOWRIDER","lrgirl_idleloop"},
  940. {"LOWRIDER","lrgirl_idle_to_l0"},
  941. {"LOWRIDER","lrgirl_l0_bnce"},
  942. {"LOWRIDER","lrgirl_l0_loop"},
  943. {"LOWRIDER","lrgirl_l0_to_l1"},
  944. {"LOWRIDER","lrgirl_l12_to_l0"},
  945. {"LOWRIDER","lrgirl_l1_bnce"},
  946. {"LOWRIDER","lrgirl_l1_loop"},//790
  947. {"LOWRIDER","lrgirl_l1_to_l2"},
  948. {"LOWRIDER","lrgirl_l2_bnce"},
  949. {"LOWRIDER","lrgirl_l2_loop"},
  950. {"LOWRIDER","lrgirl_l2_to_l3"},
  951. {"LOWRIDER","lrgirl_l345_to_l1"},
  952. {"LOWRIDER","lrgirl_l3_bnce"},
  953. {"LOWRIDER","lrgirl_l3_loop"},
  954. {"LOWRIDER","lrgirl_l3_to_l4"},
  955. {"LOWRIDER","lrgirl_l4_bnce"},
  956. {"LOWRIDER","lrgirl_l4_loop"},//800
  957. {"LOWRIDER","lrgirl_l4_to_l5"},
  958. {"LOWRIDER","lrgirl_l5_bnce"},
  959. {"LOWRIDER","lrgirl_l5_loop"},
  960. {"LOWRIDER","M_smklean_loop"},
  961. {"LOWRIDER","M_smkstnd_loop"},
  962. {"LOWRIDER","prtial_gngtlkB"},
  963. {"LOWRIDER","prtial_gngtlkC"},
  964. {"LOWRIDER","prtial_gngtlkD"},
  965. {"LOWRIDER","prtial_gngtlkE"},
  966. {"LOWRIDER","prtial_gngtlkF"},//810
  967. {"LOWRIDER","prtial_gngtlkG"},
  968. {"LOWRIDER","prtial_gngtlkH"},
  969. {"LOWRIDER","RAP_A_Loop"},
  970. {"LOWRIDER","RAP_B_Loop"},
  971. {"LOWRIDER","RAP_C_Loop"},
  972. {"LOWRIDER","Sit_relaxed"},
  973. {"LOWRIDER","Tap_hand"},
  974. {"MD_CHASE","Carhit_Hangon"},
  975. {"MD_CHASE","Carhit_Tumble"},
  976. {"MD_CHASE","donutdrop"},//820
  977. {"MD_CHASE","Fen_Choppa_L1"},
  978. {"MD_CHASE","Fen_Choppa_L2"},
  979. {"MD_CHASE","Fen_Choppa_L3"},
  980. {"MD_CHASE","Fen_Choppa_R1"},
  981. {"MD_CHASE","Fen_Choppa_R2"},
  982. {"MD_CHASE","Fen_Choppa_R3"},
  983. {"MD_CHASE","Hangon_Stun_loop"},
  984. {"MD_CHASE","Hangon_Stun_Turn"},
  985. {"MD_CHASE","MD_BIKE_2_HANG"},
  986. {"MD_CHASE","MD_BIKE_Jmp_BL"},//830
  987. {"MD_CHASE","MD_BIKE_Jmp_F"},
  988. {"MD_CHASE","MD_BIKE_Lnd_BL"},
  989. {"MD_CHASE","MD_BIKE_Lnd_Die_BL"},
  990. {"MD_CHASE","MD_BIKE_Lnd_Die_F"},
  991. {"MD_CHASE","MD_BIKE_Lnd_F"},
  992. {"MD_CHASE","MD_BIKE_Lnd_Roll"},
  993. {"MD_CHASE","MD_BIKE_Lnd_Roll_F"},
  994. {"MD_CHASE","MD_BIKE_Punch"},
  995. {"MD_CHASE","MD_BIKE_Punch_F"},
  996. {"MD_CHASE","MD_BIKE_Shot_F"},//840
  997. {"MD_CHASE","MD_HANG_Lnd_Roll"},
  998. {"MD_CHASE","MD_HANG_Loop"},
  999. {"MD_END","END_SC1_PLY"},
  1000. {"MD_END","END_SC1_RYD"},
  1001. {"MD_END","END_SC1_SMO"},
  1002. {"MD_END","END_SC1_SWE"},
  1003. {"MD_END","END_SC2_PLY"},
  1004. {"MD_END","END_SC2_RYD"},
  1005. {"MD_END","END_SC2_SMO"},
  1006. {"MD_END","END_SC2_SWE"},//850
  1007. {"MEDIC","CPR"},
  1008. {"MISC","bitchslap"},
  1009. {"MISC","BMX_celebrate"},
  1010. {"MISC","BMX_comeon"},
  1011. {"MISC","bmx_idleloop_01"},
  1012. {"MISC","bmx_idleloop_02"},
  1013. {"MISC","bmx_talkleft_in"},
  1014. {"MISC","bmx_talkleft_loop"},
  1015. {"MISC","bmx_talkleft_out"},
  1016. {"MISC","bmx_talkright_in"},//860
  1017. {"MISC","bmx_talkright_loop"},
  1018. {"MISC","bmx_talkright_out"},
  1019. {"MISC","bng_wndw"},
  1020. {"MISC","bng_wndw_02"},
  1021. {"MISC","Case_pickup"},
  1022. {"MISC","door_jet"},
  1023. {"MISC","GRAB_L"},
  1024. {"MISC","GRAB_R"},
  1025. {"MISC","Hiker_Pose"},
  1026. {"MISC","Hiker_Pose_L"},//870
  1027. {"MISC","Idle_Chat_02"},
  1028. {"MISC","KAT_Throw_K"},
  1029. {"MISC","KAT_Throw_O"},
  1030. {"MISC","KAT_Throw_P"},
  1031. {"MISC","PASS_Rifle_O"},
  1032. {"MISC","PASS_Rifle_Ped"},
  1033. {"MISC","PASS_Rifle_Ply"},
  1034. {"MISC","pickup_box"},
  1035. {"MISC","Plane_door"},
  1036. {"MISC","Plane_exit"},//880
  1037. {"MISC","Plane_hijack"},
  1038. {"MISC","Plunger_01"},
  1039. {"MISC","Plyrlean_loop"},
  1040. {"MISC","plyr_shkhead"},
  1041. {"MISC","Run_Dive"},
  1042. {"MISC","Scratchballs_01"},
  1043. {"MISC","SEAT_LR"},
  1044. {"MISC","Seat_talk_01"},
  1045. {"MISC","Seat_talk_02"},
  1046. {"MISC","SEAT_watch"},//890
  1047. {"MISC","smalplane_door"},
  1048. {"MISC","smlplane_door"},
  1049. {"MTB","MTB_back"},
  1050. {"MTB","MTB_bunnyhop"},
  1051. {"MTB","MTB_drivebyFT"},
  1052. {"MTB","MTB_driveby_LHS"},
  1053. {"MTB","MTB_driveby_RHS"},
  1054. {"MTB","MTB_fwd"},
  1055. {"MTB","MTB_getoffBACK"},
  1056. {"MTB","MTB_getoffLHS"},//900
  1057. {"MTB","MTB_getoffRHS"},
  1058. {"MTB","MTB_jumponL"},
  1059. {"MTB","MTB_jumponR"},
  1060. {"MTB","MTB_Left"},
  1061. {"MTB","MTB_pedal"},
  1062. {"MTB","MTB_pushes"},
  1063. {"MTB","MTB_Ride"},
  1064. {"MTB","MTB_Right"},
  1065. {"MTB","MTB_sprint"},
  1066. {"MTB","MTB_still"},//910
  1067. {"MUSCULAR","MscleWalkst_armed"},
  1068. {"MUSCULAR","MscleWalkst_Csaw"},
  1069. {"MUSCULAR","Mscle_rckt_run"},
  1070. {"MUSCULAR","Mscle_rckt_walkst"},
  1071. {"MUSCULAR","Mscle_run_Csaw"},
  1072. {"MUSCULAR","MuscleIdle"},
  1073. {"MUSCULAR","MuscleIdle_armed"},
  1074. {"MUSCULAR","MuscleIdle_Csaw"},
  1075. {"MUSCULAR","MuscleIdle_rocket"},
  1076. {"MUSCULAR","MuscleRun"},//920
  1077. {"MUSCULAR","MuscleRun_armed"},
  1078. {"MUSCULAR","MuscleSprint"},
  1079. {"MUSCULAR","MuscleWalk"},
  1080. {"MUSCULAR","MuscleWalkstart"},
  1081. {"MUSCULAR","MuscleWalk_armed"},
  1082. {"MUSCULAR","Musclewalk_Csaw"},
  1083. {"MUSCULAR","Musclewalk_rocket"},
  1084. {"NEVADA","NEVADA_getin"},
  1085. {"NEVADA","NEVADA_getout"},
  1086. {"ON_LOOKERS","lkaround_in"},//930
  1087. {"ON_LOOKERS","lkaround_loop"},
  1088. {"ON_LOOKERS","lkaround_out"},
  1089. {"ON_LOOKERS","lkup_in"},
  1090. {"ON_LOOKERS","lkup_loop"},
  1091. {"ON_LOOKERS","lkup_out"},
  1092. {"ON_LOOKERS","lkup_point"},
  1093. {"ON_LOOKERS","panic_cower"},
  1094. {"ON_LOOKERS","panic_hide"},
  1095. {"ON_LOOKERS","panic_in"},
  1096. {"ON_LOOKERS","panic_loop"},//940
  1097. {"ON_LOOKERS","panic_out"},
  1098. {"ON_LOOKERS","panic_point"},
  1099. {"ON_LOOKERS","panic_shout"},
  1100. {"ON_LOOKERS","Pointup_in"},
  1101. {"ON_LOOKERS","Pointup_loop"},
  1102. {"ON_LOOKERS","Pointup_out"},
  1103. {"ON_LOOKERS","Pointup_shout"},
  1104. {"ON_LOOKERS","point_in"},
  1105. {"ON_LOOKERS","point_loop"},
  1106. {"ON_LOOKERS","point_out"},//950
  1107. {"ON_LOOKERS","shout_01"},
  1108. {"ON_LOOKERS","shout_02"},
  1109. {"ON_LOOKERS","shout_in"},
  1110. {"ON_LOOKERS","shout_loop"},
  1111. {"ON_LOOKERS","shout_out"},
  1112. {"ON_LOOKERS","wave_in"},
  1113. {"ON_LOOKERS","wave_loop"},
  1114. {"ON_LOOKERS","wave_out"},
  1115. {"OTB","betslp_in"},
  1116. {"OTB","betslp_lkabt"},//960
  1117. {"OTB","betslp_loop"},
  1118. {"OTB","betslp_out"},
  1119. {"OTB","betslp_tnk"},
  1120. {"OTB","wtchrace_cmon"},
  1121. {"OTB","wtchrace_in"},
  1122. {"OTB","wtchrace_loop"},
  1123. {"OTB","wtchrace_lose"},
  1124. {"OTB","wtchrace_out"},
  1125. {"OTB","wtchrace_win"},
  1126. {"PARACHUTE","FALL_skyDive"},//970
  1127. {"PARACHUTE","FALL_SkyDive_Accel"},
  1128. {"PARACHUTE","FALL_skyDive_DIE"},
  1129. {"PARACHUTE","FALL_SkyDive_L"},
  1130. {"PARACHUTE","FALL_SkyDive_R"},
  1131. {"PARACHUTE","PARA_decel"},
  1132. {"PARACHUTE","PARA_decel_O"},
  1133. {"PARACHUTE","PARA_float"},
  1134. {"PARACHUTE","PARA_float_O"},
  1135. {"PARACHUTE","PARA_Land"},
  1136. {"PARACHUTE","PARA_Land_O"},//980
  1137. {"PARACHUTE","PARA_Land_Water"},
  1138. {"PARACHUTE","PARA_Land_Water_O"},
  1139. {"PARACHUTE","PARA_open"},
  1140. {"PARACHUTE","PARA_open_O"},
  1141. {"PARACHUTE","PARA_Rip_Land_O"},
  1142. {"PARACHUTE","PARA_Rip_Loop_O"},
  1143. {"PARACHUTE","PARA_Rip_O"},
  1144. {"PARACHUTE","PARA_steerL"},
  1145. {"PARACHUTE","PARA_steerL_O"},
  1146. {"PARACHUTE","PARA_steerR"},//990
  1147. {"PARACHUTE","PARA_steerR_O"},
  1148. {"PARK","Tai_Chi_in"},
  1149. {"PARK","Tai_Chi_Loop"},
  1150. {"PARK","Tai_Chi_Out"},
  1151. {"PAULNMAC","Piss_in"},
  1152. {"PAULNMAC","Piss_loop"},
  1153. {"PAULNMAC","Piss_out"},
  1154. {"PAULNMAC","PnM_Argue1_A"},
  1155. {"PAULNMAC","PnM_Argue1_B"},
  1156. {"PAULNMAC","PnM_Argue2_A"},//1000
  1157. {"PAULNMAC","PnM_Argue2_B"},
  1158. {"PAULNMAC","PnM_Loop_A"},
  1159. {"PAULNMAC","PnM_Loop_B"},
  1160. {"PAULNMAC","wank_in"},
  1161. {"PAULNMAC","wank_loop"},
  1162. {"PAULNMAC","wank_out"},
  1163. {"PED","abseil"},
  1164. {"PED","ARRESTgun"},
  1165. {"PED","ATM"},
  1166. {"PED","BIKE_elbowL"},//1010
  1167. {"PED","BIKE_elbowR"},
  1168. {"PED","BIKE_fallR"},
  1169. {"PED","BIKE_fall_off"},
  1170. {"PED","BIKE_pickupL"},
  1171. {"PED","BIKE_pickupR"},
  1172. {"PED","BIKE_pullupL"},
  1173. {"PED","BIKE_pullupR"},
  1174. {"PED","bomber"},
  1175. {"PED","CAR_alignHI_LHS"},
  1176. {"PED","CAR_alignHI_RHS"},//1020
  1177. {"PED","CAR_align_LHS"},
  1178. {"PED","CAR_align_RHS"},
  1179. {"PED","CAR_closedoorL_LHS"},
  1180. {"PED","CAR_closedoorL_RHS"},
  1181. {"PED","CAR_closedoor_LHS"},
  1182. {"PED","CAR_closedoor_RHS"},
  1183. {"PED","CAR_close_LHS"},
  1184. {"PED","CAR_close_RHS"},
  1185. {"PED","CAR_crawloutRHS"},
  1186. {"PED","CAR_dead_LHS"},//1030
  1187. {"PED","CAR_dead_RHS"},
  1188. {"PED","CAR_doorlocked_LHS"},
  1189. {"PED","CAR_doorlocked_RHS"},
  1190. {"PED","CAR_fallout_LHS"},
  1191. {"PED","CAR_fallout_RHS"},
  1192. {"PED","CAR_getinL_LHS"},
  1193. {"PED","CAR_getinL_RHS"},
  1194. {"PED","CAR_getin_LHS"},
  1195. {"PED","CAR_getin_RHS"},
  1196. {"PED","CAR_getoutL_LHS"},//1040
  1197. {"PED","CAR_getoutL_RHS"},
  1198. {"PED","CAR_getout_LHS"},
  1199. {"PED","CAR_getout_RHS"},
  1200. {"PED","car_hookertalk"},
  1201. {"PED","CAR_jackedLHS"},
  1202. {"PED","CAR_jackedRHS"},
  1203. {"PED","CAR_jumpin_LHS"},
  1204. {"PED","CAR_LB"},
  1205. {"PED","CAR_LB_pro"},
  1206. {"PED","CAR_LB_weak"},//1050
  1207. {"PED","CAR_LjackedLHS"},
  1208. {"PED","CAR_LjackedRHS"},
  1209. {"PED","CAR_Lshuffle_RHS"},
  1210. {"PED","CAR_Lsit"},
  1211. {"PED","CAR_open_LHS"},
  1212. {"PED","CAR_open_RHS"},
  1213. {"PED","CAR_pulloutL_LHS"},
  1214. {"PED","CAR_pulloutL_RHS"},
  1215. {"PED","CAR_pullout_LHS"},
  1216. {"PED","CAR_pullout_RHS"},//1060
  1217. {"PED","CAR_Qjacked"},
  1218. {"PED","CAR_rolldoor"},
  1219. {"PED","CAR_rolldoorLO"},
  1220. {"PED","CAR_rollout_LHS"},
  1221. {"PED","CAR_rollout_RHS"},
  1222. {"PED","CAR_shuffle_RHS"},
  1223. {"PED","CAR_sit"},
  1224. {"PED","CAR_sitp"},
  1225. {"PED","CAR_sitpLO"},
  1226. {"PED","CAR_sit_pro"},//1070
  1227. {"PED","CAR_sit_weak"},
  1228. {"PED","CAR_tune_radio"},
  1229. {"PED","CLIMB_idle"},
  1230. {"PED","CLIMB_jump"},
  1231. {"PED","CLIMB_jump2fall"},
  1232. {"PED","CLIMB_jump_B"},
  1233. {"PED","CLIMB_Pull"},
  1234. {"PED","CLIMB_Stand"},
  1235. {"PED","CLIMB_Stand_finish"},
  1236. {"PED","cower"},//1080
  1237. {"PED","Crouch_Roll_L"},
  1238. {"PED","Crouch_Roll_R"},
  1239. {"PED","DAM_armL_frmBK"},
  1240. {"PED","DAM_armL_frmFT"},
  1241. {"PED","DAM_armL_frmLT"},
  1242. {"PED","DAM_armR_frmBK"},
  1243. {"PED","DAM_armR_frmFT"},
  1244. {"PED","DAM_armR_frmRT"},
  1245. {"PED","DAM_LegL_frmBK"},
  1246. {"PED","DAM_LegL_frmFT"},//1090
  1247. {"PED","DAM_LegL_frmLT"},
  1248. {"PED","DAM_LegR_frmBK"},
  1249. {"PED","DAM_LegR_frmFT"},
  1250. {"PED","DAM_LegR_frmRT"},
  1251. {"PED","DAM_stomach_frmBK"},
  1252. {"PED","DAM_stomach_frmFT"},
  1253. {"PED","DAM_stomach_frmLT"},
  1254. {"PED","DAM_stomach_frmRT"},
  1255. {"PED","DOOR_LHinge_O"},
  1256. {"PED","DOOR_RHinge_O"},//1100
  1257. {"PED","DrivebyL_L"},
  1258. {"PED","DrivebyL_R"},
  1259. {"PED","Driveby_L"},
  1260. {"PED","Driveby_R"},
  1261. {"PED","DRIVE_BOAT"},
  1262. {"PED","DRIVE_BOAT_back"},
  1263. {"PED","DRIVE_BOAT_L"},
  1264. {"PED","DRIVE_BOAT_R"},
  1265. {"PED","Drive_L"},
  1266. {"PED","Drive_LO_l"},//1110
  1267. {"PED","Drive_LO_R"},
  1268. {"PED","Drive_L_pro"},
  1269. {"PED","Drive_L_pro_slow"},
  1270. {"PED","Drive_L_slow"},
  1271. {"PED","Drive_L_weak"},
  1272. {"PED","Drive_L_weak_slow"},
  1273. {"PED","Drive_R"},
  1274. {"PED","Drive_R_pro"},
  1275. {"PED","Drive_R_pro_slow"},
  1276. {"PED","Drive_R_slow"},//1120
  1277. {"PED","Drive_R_weak"},
  1278. {"PED","Drive_R_weak_slow"},
  1279. {"PED","Drive_truck"},
  1280. {"PED","DRIVE_truck_back"},
  1281. {"PED","DRIVE_truck_L"},
  1282. {"PED","DRIVE_truck_R"},
  1283. {"PED","Drown"},
  1284. {"PED","DUCK_cower"},
  1285. {"PED","endchat_01"},
  1286. {"PED","endchat_02"},//1130
  1287. {"PED","endchat_03"},
  1288. {"PED","EV_dive"},
  1289. {"PED","EV_step"},
  1290. {"PED","facanger"},
  1291. {"PED","facgum"},
  1292. {"PED","facsurp"},
  1293. {"PED","facsurpm"},
  1294. {"PED","factalk"},
  1295. {"PED","facurios"},
  1296. {"PED","FALL_back"},//1140
  1297. {"PED","FALL_collapse"},
  1298. {"PED","FALL_fall"},
  1299. {"PED","FALL_front"},
  1300. {"PED","FALL_glide"},
  1301. {"PED","FALL_land"},
  1302. {"PED","FALL_skyDive"},
  1303. {"PED","Fight2Idle"},
  1304. {"PED","FightA_1"},
  1305. {"PED","FightA_2"},
  1306. {"PED","FightA_3"},//1150
  1307. {"PED","FightA_block"},
  1308. {"PED","FightA_G"},
  1309. {"PED","FightA_M"},
  1310. {"PED","FIGHTIDLE"},
  1311. {"PED","FightShB"},
  1312. {"PED","FightShF"},
  1313. {"PED","FightSh_BWD"},
  1314. {"PED","FightSh_FWD"},
  1315. {"PED","FightSh_Left"},
  1316. {"PED","FightSh_Right"},//1160
  1317. {"PED","flee_lkaround_01"},
  1318. {"PED","FLOOR_hit"},
  1319. {"PED","FLOOR_hit_f"},
  1320. {"PED","fucku"},
  1321. {"PED","gang_gunstand"},
  1322. {"PED","gas_cwr"},
  1323. {"PED","getup"},
  1324. {"PED","getup_front"},
  1325. {"PED","gum_eat"},
  1326. {"PED","GunCrouchBwd"},//1170
  1327. {"PED","GunCrouchFwd"},
  1328. {"PED","GunMove_BWD"},
  1329. {"PED","GunMove_FWD"},
  1330. {"PED","GunMove_L"},
  1331. {"PED","GunMove_R"},
  1332. {"PED","Gun_2_IDLE"},
  1333. {"PED","GUN_BUTT"},
  1334. {"PED","GUN_BUTT_crouch"},
  1335. {"PED","Gun_stand"},
  1336. {"PED","handscower"},//1180
  1337. {"PED","handsup"},
  1338. {"PED","HitA_1"},
  1339. {"PED","HitA_2"},
  1340. {"PED","HitA_3"},
  1341. {"PED","HIT_back"},
  1342. {"PED","HIT_behind"},
  1343. {"PED","HIT_front"},
  1344. {"PED","HIT_GUN_BUTT"},
  1345. {"PED","HIT_L"},
  1346. {"PED","HIT_R"},//1190
  1347. {"PED","HIT_walk"},
  1348. {"PED","HIT_wall"},
  1349. {"PED","Idlestance_fat"},
  1350. {"PED","idlestance_old"},
  1351. {"PED","IDLE_armed"},
  1352. {"PED","IDLE_chat"},
  1353. {"PED","IDLE_csaw"},
  1354. {"PED","Idle_Gang1"},
  1355. {"PED","IDLE_HBHB"},
  1356. {"PED","IDLE_ROCKET"},//1200
  1357. {"PED","IDLE_stance"},
  1358. {"PED","IDLE_taxi"},
  1359. {"PED","IDLE_tired"},
  1360. {"PED","Jetpack_Idle"},
  1361. {"PED","JOG_femaleA"},
  1362. {"PED","JOG_maleA"},
  1363. {"PED","JUMP_glide"},
  1364. {"PED","JUMP_land"},
  1365. {"PED","JUMP_launch"},
  1366. {"PED","JUMP_launch_R"},//1210
  1367. {"PED","KART_drive"},
  1368. {"PED","KART_L"},
  1369. {"PED","KART_LB"},
  1370. {"PED","KART_R"},
  1371. {"PED","KD_left"},
  1372. {"PED","KD_right"},
  1373. {"PED","KO_shot_face"},
  1374. {"PED","KO_shot_front"},
  1375. {"PED","KO_shot_stom"},
  1376. {"PED","KO_skid_back"},//1220
  1377. {"PED","KO_skid_front"},
  1378. {"PED","KO_spin_L"},
  1379. {"PED","KO_spin_R"},
  1380. {"PED","pass_Smoke_in_car"},
  1381. {"PED","phone_in"},
  1382. {"PED","phone_out"},
  1383. {"PED","phone_talk"},
  1384. {"PED","Player_Sneak"},
  1385. {"PED","Player_Sneak_walkstart"},
  1386. {"PED","roadcross"},//1230
  1387. {"PED","roadcross_female"},
  1388. {"PED","roadcross_gang"},
  1389. {"PED","roadcross_old"},
  1390. {"PED","run_1armed"},
  1391. {"PED","run_armed"},
  1392. {"PED","run_civi"},
  1393. {"PED","run_csaw"},
  1394. {"PED","run_fat"},
  1395. {"PED","run_fatold"},
  1396. {"PED","run_gang1"},//1240
  1397. {"PED","run_left"},
  1398. {"PED","run_old"},
  1399. {"PED","run_player"},
  1400. {"PED","run_right"},
  1401. {"PED","run_rocket"},
  1402. {"PED","Run_stop"},
  1403. {"PED","Run_stopR"},
  1404. {"PED","Run_Wuzi"},
  1405. {"PED","SEAT_down"},
  1406. {"PED","SEAT_idle"},//1250
  1407. {"PED","SEAT_up"},
  1408. {"PED","SHOT_leftP"},
  1409. {"PED","SHOT_partial"},
  1410. {"PED","SHOT_partial_B"},
  1411. {"PED","SHOT_rightP"},
  1412. {"PED","Shove_Partial"},
  1413. {"PED","Smoke_in_car"},
  1414. {"PED","sprint_civi"},
  1415. {"PED","sprint_panic"},
  1416. {"PED","Sprint_Wuzi"},//1260
  1417. {"PED","swat_run"},
  1418. {"PED","Swim_Tread"},
  1419. {"PED","Tap_hand"},
  1420. {"PED","Tap_handP"},
  1421. {"PED","turn_180"},
  1422. {"PED","Turn_L"},
  1423. {"PED","Turn_R"},
  1424. {"PED","WALK_armed"},
  1425. {"PED","WALK_civi"},
  1426. {"PED","WALK_csaw"},//1270
  1427. {"PED","Walk_DoorPartial"},
  1428. {"PED","WALK_drunk"},
  1429. {"PED","WALK_fat"},
  1430. {"PED","WALK_fatold"},
  1431. {"PED","WALK_gang1"},
  1432. {"PED","WALK_gang2"},
  1433. {"PED","WALK_old"},
  1434. {"PED","WALK_player"},
  1435. {"PED","WALK_rocket"},
  1436. {"PED","WALK_shuffle"},//1280
  1437. {"PED","WALK_start"},
  1438. {"PED","WALK_start_armed"},
  1439. {"PED","WALK_start_csaw"},
  1440. {"PED","WALK_start_rocket"},
  1441. {"PED","Walk_Wuzi"},
  1442. {"PED","WEAPON_crouch"},
  1443. {"PED","woman_idlestance"},
  1444. {"PED","woman_run"},
  1445. {"PED","WOMAN_runbusy"},
  1446. {"PED","WOMAN_runfatold"},//1290
  1447. {"PED","woman_runpanic"},
  1448. {"PED","WOMAN_runsexy"},
  1449. {"PED","WOMAN_walkbusy"},
  1450. {"PED","WOMAN_walkfatold"},
  1451. {"PED","WOMAN_walknorm"},
  1452. {"PED","WOMAN_walkold"},
  1453. {"PED","WOMAN_walkpro"},
  1454. {"PED","WOMAN_walksexy"},
  1455. {"PED","WOMAN_walkshop"},
  1456. {"PED","XPRESSscratch"},//1300
  1457. {"PLAYER_DVBYS","Plyr_DrivebyBwd"},
  1458. {"PLAYER_DVBYS","Plyr_DrivebyFwd"},
  1459. {"PLAYER_DVBYS","Plyr_DrivebyLHS"},
  1460. {"PLAYER_DVBYS","Plyr_DrivebyRHS"},
  1461. {"PLAYIDLES","shift"},
  1462. {"PLAYIDLES","shldr"},
  1463. {"PLAYIDLES","stretch"},
  1464. {"PLAYIDLES","strleg"},
  1465. {"PLAYIDLES","time"},
  1466. {"POLICE","CopTraf_Away"},//1310
  1467. {"POLICE","CopTraf_Come"},
  1468. {"POLICE","CopTraf_Left"},
  1469. {"POLICE","CopTraf_Stop"},
  1470. {"POLICE  ","COP_getoutcar_LHS"},
  1471. {"POLICE","Cop_move_FWD"},
  1472. {"POLICE","crm_drgbst_01"},
  1473. {"POLICE","Door_Kick"},
  1474. {"POLICE","plc_drgbst_01"},
  1475. {"POLICE","plc_drgbst_02"},
  1476. {"POOL","POOL_ChalkCue"},//1320
  1477. {"POOL","POOL_Idle_Stance"},
  1478. {"POOL","POOL_Long_Shot"},
  1479. {"POOL","POOL_Long_Shot_O"},
  1480. {"POOL","POOL_Long_Start"},
  1481. {"POOL","POOL_Long_Start_O"},
  1482. {"POOL","POOL_Med_Shot"},
  1483. {"POOL","POOL_Med_Shot_O"},
  1484. {"POOL","POOL_Med_Start"},
  1485. {"POOL","POOL_Med_Start_O"},
  1486. {"POOL","POOL_Place_White"},//1330
  1487. {"POOL","POOL_Short_Shot"},
  1488. {"POOL","POOL_Short_Shot_O"},
  1489. {"POOL","POOL_Short_Start"},
  1490. {"POOL","POOL_Short_Start_O"},
  1491. {"POOL","POOL_Walk"},
  1492. {"POOL","POOL_Walk_Start"},
  1493. {"POOL","POOL_XLong_Shot"},
  1494. {"POOL","POOL_XLong_Shot_O"},
  1495. {"POOL","POOL_XLong_Start"},
  1496. {"POOL","POOL_XLong_Start_O"},//1340
  1497. {"POOR","WINWASH_Start"},
  1498. {"POOR ","WINWASH_Wash2Beg"},
  1499. {"PYTHON","python_crouchfire"},
  1500. {"PYTHON","python_crouchreload"},
  1501. {"PYTHON","python_fire"},
  1502. {"PYTHON","python_fire_poor"},
  1503. {"PYTHON","python_reload"},
  1504. {"QUAD","QUAD_back"},
  1505. {"QUAD","QUAD_driveby_FT"},
  1506. {"QUAD","QUAD_driveby_LHS"},//1350
  1507. {"QUAD","QUAD_driveby_RHS"},
  1508. {"QUAD","QUAD_FWD"},
  1509. {"QUAD","QUAD_getoff_B"},
  1510. {"QUAD","QUAD_getoff_LHS"},
  1511. {"QUAD","QUAD_getoff_RHS"},
  1512. {"QUAD","QUAD_geton_LHS"},
  1513. {"QUAD","QUAD_geton_RHS"},
  1514. {"QUAD","QUAD_hit"},
  1515. {"QUAD","QUAD_kick"},
  1516. {"QUAD","QUAD_Left"},//1360
  1517. {"QUAD ","QUAD_passenger"},
  1518. {"QUAD","QUAD_reverse"},
  1519. {"QUAD","QUAD_ride"},
  1520. {"QUAD","QUAD_Right"},
  1521. {"QUAD_DBZ","Pass_Driveby_BWD"},
  1522. {"QUAD_DBZ","Pass_Driveby_FWD"},
  1523. {"QUAD_DBZ","Pass_Driveby_LHS"},
  1524. {"QUAD_DBZ","Pass_Driveby_RHS"},
  1525. {"RAPPING","Laugh_01"},
  1526. {"RAPPING","RAP_A_IN"},//1370
  1527. {"RAPPING","RAP_A_Loop"},
  1528. {"RAPPING","RAP_A_OUT"},
  1529. {"RAPPING ","RAP_B_IN"},
  1530. {"RAPPING","RAP_B_Loop"},
  1531. {"RAPPING","RAP_B_OUT"},
  1532. {"RAPPING","RAP_C_Loop"},
  1533. {"RIFLE","RIFLE_crouchfire"},
  1534. {"RIFLE","RIFLE_crouchload"},
  1535. {"RIFLE","RIFLE_fire"},
  1536. {"RIFLE","RIFLE_fire_poor"},//1380
  1537. {"RIFLE","RIFLE_load"},
  1538. {"RIOT","RIOT_ANGRY"},
  1539. {"RIOT","RIOT_ANGRY_B"},
  1540. {"RIOT","RIOT_challenge"},
  1541. {"RIOT","RIOT_CHANT"},
  1542. {"RIOT","RIOT_FUKU"},
  1543. {"RIOT","RIOT_PUNCHES"},
  1544. {"RIOT","RIOT_shout"},
  1545. {"ROB_BANK","CAT_Safe_End"},
  1546. {"ROB_BANK","CAT_Safe_Open"},//1390
  1547. {"ROB_BANK","CAT_Safe_Open_O"},
  1548. {"ROB_BANK","CAT_Safe_Rob"},
  1549. {"ROB_BANK","SHP_HandsUp_Scr"},
  1550. {"ROCKET","idle_rocket"},
  1551. {"ROCKET","RocketFire"},
  1552. {"ROCKET","run_rocket"},
  1553. {"ROCKET","walk_rocket"},
  1554. {"ROCKET","WALK_start_rocket"},
  1555. {"RUSTLER","Plane_align_LHS"},
  1556. {"RUSTLER","Plane_close"},//1400
  1557. {"RUSTLER","Plane_getin"},
  1558. {"RUSTLER","Plane_getout"},
  1559. {"RUSTLER","Plane_open"},
  1560. {"RYDER","RYD_Beckon_01"},
  1561. {"RYDER","RYD_Beckon_02"},
  1562. {"RYDER","RYD_Beckon_03"},
  1563. {"RYDER","RYD_Die_PT1"},
  1564. {"RYDER","RYD_Die_PT2"},
  1565. {"RYDER","Van_Crate_L"},
  1566. {"RYDER","Van_Crate_R"},//1410
  1567. {"RYDER","Van_Fall_L"},
  1568. {"RYDER","Van_Fall_R"},
  1569. {"RYDER","Van_Lean_L"},
  1570. {"RYDER","Van_Lean_R"},
  1571. {"RYDER","VAN_PickUp_E"},
  1572. {"RYDER","VAN_PickUp_S"},
  1573. {"RYDER","Van_Stand"},
  1574. {"RYDER","Van_Stand_Crate"},
  1575. {"RYDER","Van_Throw"},
  1576. {"SCRATCHING","scdldlp"},//1420
  1577. {"SCRATCHING","scdlulp"},
  1578. {"SCRATCHING","scdrdlp"},
  1579. {"SCRATCHING","scdrulp"},
  1580. {"SCRATCHING","sclng_l"},
  1581. {"SCRATCHING","sclng_r"},
  1582. {"SCRATCHING","scmid_l"},
  1583. {"SCRATCHING","scmid_r"},
  1584. {"SCRATCHING","scshrtl"},
  1585. {"SCRATCHING","scshrtr"},
  1586. {"SCRATCHING","scshrtr"},//1430
  1587. {"SCRATCHING","sc_rtol"},
  1588. {"SHAMAL","SHAMAL_align"},
  1589. {"SHAMAL","SHAMAL_getin_LHS"},
  1590. {"SHAMAL","SHAMAL_getout_LHS"},
  1591. {"SHAMAL","SHAMAL_open"},
  1592. {"SHOP","ROB_2Idle"},
  1593. {"SHOP","ROB_Loop"},
  1594. {"SHOP","ROB_Loop_Threat"},
  1595. {"SHOP","ROB_Shifty"},
  1596. {"SHOP","ROB_StickUp_In"},//1440
  1597. {"SHOP","SHP_Duck"},
  1598. {"SHOP","SHP_Duck_Aim"},
  1599. {"SHOP","SHP_Duck_Fire"},
  1600. {"SHOP","SHP_Gun_Aim"},
  1601. {"SHOP","SHP_Gun_Duck"},
  1602. {"SHOP","SHP_Gun_Fire"},
  1603. {"SHOP","SHP_Gun_Grab"},
  1604. {"SHOP","SHP_Gun_Threat"},
  1605. {"SHOP","SHP_HandsUp_Scr"},
  1606. {"SHOP","SHP_Jump_Glide"},//1450
  1607. {"SHOP","SHP_Jump_Land"},
  1608. {"SHOP","SHP_Jump_Launch"},
  1609. {"SHOP","SHP_Rob_GiveCash"},
  1610. {"SHOP","SHP_Rob_HandsUp"},
  1611. {"SHOP","SHP_Rob_React"},
  1612. {"SHOP","SHP_Serve_End"},
  1613. {"SHOP","SHP_Serve_Idle"},
  1614. {"SHOP","SHP_Serve_Loop"},
  1615. {"SHOP","SHP_Serve_Start"},
  1616. {"SHOP","Smoke_RYD"},//1460
  1617. {"SHOTGUN","shotgun_crouchfire"},
  1618. {"SHOTGUN","shotgun_fire"},
  1619. {"SHOTGUN","shotgun_fire_poor"},
  1620. {"SILENCED","CrouchReload"},
  1621. {"SILENCED","SilenceCrouchfire"},
  1622. {"SILENCED","Silence_fire"},
  1623. {"SILENCED","Silence_reload"},
  1624. {"SKATE","skate_idle"},
  1625. {"SKATE","skate_run"},
  1626. {"SKATE","skate_sprint"},//1470
  1627. {"SMOKING","F_smklean_loop"},
  1628. {"SMOKING","M_smklean_loop"},
  1629. {"SMOKING","M_smkstnd_loop"},
  1630. {"SMOKING","M_smk_drag"},
  1631. {"SMOKING","M_smk_in"},
  1632. {"SMOKING","M_smk_loop"},
  1633. {"SMOKING","M_smk_out"},
  1634. {"SMOKING","M_smk_tap"},
  1635. {"SNIPER","WEAPON_sniper"},
  1636. {"SPRAYCAN","spraycan_fire"},//1480
  1637. {"SPRAYCAN","spraycan_full"},
  1638. {"STRIP","PLY_CASH"},
  1639. {"STRIP","PUN_CASH"},
  1640. {"STRIP","PUN_HOLLER"},
  1641. {"STRIP","PUN_LOOP"},
  1642. {"STRIP","strip_A"},
  1643. {"STRIP","strip_B"},
  1644. {"STRIP","strip_C"},
  1645. {"STRIP","strip_D"},
  1646. {"STRIP","strip_E"},//1490
  1647. {"STRIP","strip_F"},
  1648. {"STRIP","strip_G"},
  1649. {"STRIP","STR_A2B"},
  1650. {"STRIP","STR_B2A"},
  1651. {"STRIP","STR_B2C"},
  1652. {"STRIP","STR_C1"},
  1653. {"STRIP","STR_C2"},
  1654. {"STRIP","STR_C2B"},
  1655. {"STRIP","STR_Loop_A"},
  1656. {"STRIP","STR_Loop_B"},//1500
  1657. {"STRIP","STR_Loop_C"},
  1658. {"SUNBATHE","batherdown"},
  1659. {"SUNBATHE","batherup"},
  1660. {"SUNBATHE","Lay_Bac_in"},
  1661. {"SUNBATHE","Lay_Bac_out"},
  1662. {"SUNBATHE","ParkSit_M_IdleA"},
  1663. {"SUNBATHE","ParkSit_M_IdleB"},
  1664. {"SUNBATHE","ParkSit_M_IdleC"},
  1665. {"SUNBATHE","ParkSit_M_in"},
  1666. {"SUNBATHE","ParkSit_M_out"},//1510
  1667. {"SUNBATHE","ParkSit_W_idleA"},
  1668. {"SUNBATHE","ParkSit_W_idleB"},
  1669. {"SUNBATHE","ParkSit_W_idleC"},
  1670. {"SUNBATHE","ParkSit_W_in"},
  1671. {"SUNBATHE ","ParkSit_W_out"},
  1672. {"SUNBATHE","SBATHE_F_LieB2Sit"},
  1673. {"SUNBATHE","SBATHE_F_Out"},
  1674. {"SUNBATHE","SitnWait_in_W"},
  1675. {"SUNBATHE","SitnWait_out_W"},
  1676. {"SWAT","gnstwall_injurd"},//1520
  1677. {"SWAT","JMP_Wall1m_180"},
  1678. {"SWAT","Rail_fall"},
  1679. {"SWAT","Rail_fall_crawl"},
  1680. {"SWAT","swt_breach_01"},
  1681. {"SWAT","swt_breach_02"},
  1682. {"SWAT","swt_breach_03"},
  1683. {"SWAT","swt_go"},
  1684. {"SWAT","swt_lkt"},
  1685. {"SWAT","swt_sty"},
  1686. {"SWAT","swt_vent_01"},//1530
  1687. {"SWAT","swt_vent_02"},
  1688. {"SWAT","swt_vnt_sht_die"},
  1689. {"SWAT","swt_vnt_sht_in"},
  1690. {"SWAT","swt_vnt_sht_loop"},
  1691. {"SWAT","swt_wllpk_L"},
  1692. {"SWAT","swt_wllpk_L_back"},
  1693. {"SWAT","swt_wllpk_R"},
  1694. {"SWAT","swt_wllpk_R_back"},
  1695. {"SWAT","swt_wllshoot_in_L"},
  1696. {"SWAT","swt_wllshoot_in_R"},//1540
  1697. {"SWAT","swt_wllshoot_out_L"},
  1698. {"SWAT","swt_wllshoot_out_R"},
  1699. {"SWEET","ho_ass_slapped"},
  1700. {"SWEET","LaFin_Player"},
  1701. {"SWEET","LaFin_Sweet"},
  1702. {"SWEET","plyr_hndshldr_01"},
  1703. {"SWEET","sweet_ass_slap"},
  1704. {"SWEET","sweet_hndshldr_01"},
  1705. {"SWEET","Sweet_injuredloop"},
  1706. {"SWIM","Swim_Breast"},//1550
  1707. {"SWIM","SWIM_crawl"},
  1708. {"SWIM","Swim_Dive_Under"},
  1709. {"SWIM","Swim_Glide"},
  1710. {"SWIM","Swim_jumpout"},
  1711. {"SWIM","Swim_Tread"},
  1712. {"SWIM","Swim_Under"},
  1713. {"SWORD","sword_1"},
  1714. {"SWORD","sword_2"},
  1715. {"SWORD","sword_3"},
  1716. {"SWORD","sword_4"},//1560
  1717. {"SWORD","sword_block"},
  1718. {"SWORD","Sword_Hit_1"},
  1719. {"SWORD","Sword_Hit_2"},
  1720. {"SWORD","Sword_Hit_3"},
  1721. {"SWORD","sword_IDLE"},
  1722. {"SWORD","sword_part"},
  1723. {"TANK","TANK_align_LHS"},
  1724. {"TANK","TANK_close_LHS"},
  1725. {"TANK","TANK_doorlocked"},
  1726. {"TANK","TANK_getin_LHS"},//1570
  1727. {"TANK","TANK_getout_LHS"},
  1728. {"TANK","TANK_open_LHS"},
  1729. {"TATTOOS","TAT_ArmL_In_O"},
  1730. {"TATTOOS","TAT_ArmL_In_P"},
  1731. {"TATTOOS","TAT_ArmL_In_T"},
  1732. {"TATTOOS","TAT_ArmL_Out_O"},
  1733. {"TATTOOS","TAT_ArmL_Out_P"},
  1734. {"TATTOOS","TAT_ArmL_Out_T"},
  1735. {"TATTOOS","TAT_ArmL_Pose_O"},
  1736. {"TATTOOS","TAT_ArmL_Pose_P"},//1580
  1737. {"TATTOOS","TAT_ArmL_Pose_T"},
  1738. {"TATTOOS","TAT_ArmR_In_O"},
  1739. {"TATTOOS","TAT_ArmR_In_P"},
  1740. {"TATTOOS","TAT_ArmR_In_T"},
  1741. {"TATTOOS","TAT_ArmR_Out_O"},
  1742. {"TATTOOS","TAT_ArmR_Out_P"},
  1743. {"TATTOOS","TAT_ArmR_Out_T"},
  1744. {"TATTOOS","TAT_ArmR_Pose_O"},
  1745. {"TATTOOS","TAT_ArmR_Pose_P"},
  1746. {"TATTOOS","TAT_ArmR_Pose_T"},//1590
  1747. {"TATTOOS","TAT_Back_In_O"},
  1748. {"TATTOOS","TAT_Back_In_P"},
  1749. {"TATTOOS","TAT_Back_In_T"},
  1750. {"TATTOOS","TAT_Back_Out_O"},
  1751. {"TATTOOS","TAT_Back_Out_P"},
  1752. {"TATTOOS","TAT_Back_Out_T"},
  1753. {"TATTOOS","TAT_Back_Pose_O"},
  1754. {"TATTOOS","TAT_Back_Pose_P"},
  1755. {"TATTOOS","TAT_Back_Pose_T"},
  1756. {"TATTOOS","TAT_Back_Sit_In_P"},//1600
  1757. {"TATTOOS","TAT_Back_Sit_Loop_P"},
  1758. {"TATTOOS","TAT_Back_Sit_Out_P"},
  1759. {"TATTOOS","TAT_Bel_In_O"},
  1760. {"TATTOOS","TAT_Bel_In_T"},
  1761. {"TATTOOS","TAT_Bel_Out_O"},
  1762. {"TATTOOS","TAT_Bel_Pose_O"},
  1763. {"TATTOOS","TAT_Bel_Pose_T"},
  1764. {"TATTOOS","TAT_Che_In_O"},
  1765. {"TATTOOS","TAT_Che_In_P"},
  1766. {"TATTOOS","TAT_Che_In_T"},//1610
  1767. {"TATTOOS","TAT_Che_Out_O"},
  1768. {"TATTOOS","TAT_Che_Out_P"},
  1769. {"TATTOOS","TAT_Che_Out_T"},
  1770. {"TATTOOS","TAT_Che_Pose_O"},
  1771. {"TATTOOS","TAT_Che_Pose_P"},
  1772. {"TATTOOS","TAT_Che_Pose_T"},
  1773. {"TATTOOS","TAT_Drop_O"},
  1774. {"TATTOOS","TAT_Idle_Loop_O"},
  1775. {"TATTOOS","TAT_Idle_Loop_T"},
  1776. {"TATTOOS","TAT_Sit_In_O"},//1620
  1777. {"TATTOOS","TAT_Sit_In_P"},
  1778. {"TATTOOS","TAT_Sit_In_T"},
  1779. {"TATTOOS","TAT_Sit_Loop_O"},
  1780. {"TATTOOS","TAT_Sit_Loop_P"},
  1781. {"TATTOOS","TAT_Sit_Loop_T"},
  1782. {"TATTOOS","TAT_Sit_Out_O"},
  1783. {"TATTOOS","TAT_Sit_Out_P"},
  1784. {"TATTOOS","TAT_Sit_Out_T"},
  1785. {"TEC","TEC_crouchfire"},
  1786. {"TEC","TEC_crouchreload"},//1630
  1787. {"TEC","TEC_fire"},
  1788. {"TEC","TEC_reload"},
  1789. {"TRAIN","tran_gtup"},
  1790. {"TRAIN","tran_hng"},
  1791. {"TRAIN","tran_ouch"},
  1792. {"TRAIN","tran_stmb"},
  1793. {"TRUCK","TRUCK_ALIGN_LHS"},
  1794. {"TRUCK","TRUCK_ALIGN_RHS"},
  1795. {"TRUCK","TRUCK_closedoor_LHS"},
  1796. {"TRUCK","TRUCK_closedoor_RHS"},//1640
  1797. {"TRUCK","TRUCK_close_LHS"},
  1798. {"TRUCK","TRUCK_close_RHS"},
  1799. {"TRUCK","TRUCK_getin_LHS"},
  1800. {"TRUCK","TRUCK_getin_RHS"},
  1801. {"TRUCK","TRUCK_getout_LHS"},
  1802. {"TRUCK","TRUCK_getout_RHS"},
  1803. {"TRUCK","TRUCK_jackedLHS"},
  1804. {"TRUCK","TRUCK_jackedRHS"},
  1805. {"TRUCK","TRUCK_open_LHS"},
  1806. {"TRUCK","TRUCK_open_RHS"},//1650
  1807. {"TRUCK","TRUCK_pullout_LHS"},
  1808. {"TRUCK","TRUCK_pullout_RHS"},
  1809. {"TRUCK","TRUCK_Shuffle"},
  1810. {"UZI","UZI_crouchfire"},
  1811. {"UZI","UZI_crouchreload"},
  1812. {"UZI","UZI_fire"},
  1813. {"UZI","UZI_fire_poor"},
  1814. {"UZI","UZI_reload"},
  1815. {"VAN","VAN_close_back_LHS"},
  1816. {"VAN","VAN_close_back_RHS"},//1660
  1817. {"VAN","VAN_getin_Back_LHS"},
  1818. {"VAN","VAN_getin_Back_RHS"},
  1819. {"VAN","VAN_getout_back_LHS"},
  1820. {"VAN","VAN_getout_back_RHS"},
  1821. {"VAN","VAN_open_back_LHS"},
  1822. {"VAN","VAN_open_back_RHS"},
  1823. {"VENDING","VEND_Drink2_P"},
  1824. {"VENDING","VEND_Drink_P"},
  1825. {"VENDING","vend_eat1_P"},
  1826. {"VENDING","VEND_Eat_P"},//1670
  1827. {"VENDING","VEND_Use"},
  1828. {"VENDING","VEND_Use_pt2"},
  1829. {"VORTEX","CAR_jumpin_LHS"},
  1830. {"VORTEX","CAR_jumpin_RHS"},
  1831. {"VORTEX","vortex_getout_LHS"},
  1832. {"VORTEX","vortex_getout_RHS"},
  1833. {"WAYFARER","WF_Back"},
  1834. {"WAYFARER","WF_drivebyFT"},
  1835. {"WAYFARER","WF_drivebyLHS"},
  1836. {"WAYFARER","WF_drivebyRHS"},//1680
  1837. {"WAYFARER","WF_Fwd"},
  1838. {"WAYFARER","WF_getoffBACK"},
  1839. {"WAYFARER","WF_getoffLHS"},
  1840. {"WAYFARER","WF_getoffRHS"},
  1841. {"WAYFARER","WF_hit"},
  1842. {"WAYFARER","WF_jumponL"},
  1843. {"WAYFARER","WF_jumponR"},
  1844. {"WAYFARER","WF_kick"},
  1845. {"WAYFARER","WF_Left"},
  1846. {"WAYFARER","WF_passenger"},//1690
  1847. {"WAYFARER","WF_pushes"},
  1848. {"WAYFARER","WF_Ride"},
  1849. {"WAYFARER","WF_Right"},
  1850. {"WAYFARER","WF_Still"},
  1851. {"WEAPONS","SHP_1H_Lift"},
  1852. {"WEAPONS","SHP_1H_Lift_End"},
  1853. {"WEAPONS","SHP_1H_Ret"},
  1854. {"WEAPONS","SHP_1H_Ret_S"},
  1855. {"WEAPONS","SHP_2H_Lift"},
  1856. {"WEAPONS","SHP_2H_Lift_End"},//1700
  1857. {"WEAPONS","SHP_2H_Ret"},
  1858. {"WEAPONS","SHP_2H_Ret_S"},
  1859. {"WEAPONS","SHP_Ar_Lift"},
  1860. {"WEAPONS","SHP_Ar_Lift_End"},
  1861. {"WEAPONS","SHP_Ar_Ret"},
  1862. {"WEAPONS","SHP_Ar_Ret_S"},
  1863. {"WEAPONS","SHP_G_Lift_In"},
  1864. {"WEAPONS","SHP_G_Lift_Out"},
  1865. {"WEAPONS","SHP_Tray_In"},
  1866. {"WEAPONS","SHP_Tray_Out"},//1710
  1867. {"WEAPONS","SHP_Tray_Pose"},
  1868. {"WUZI","CS_Dead_Guy"},
  1869. {"WUZI","CS_Plyr_pt1"},
  1870. {"WUZI","CS_Plyr_pt2"},
  1871. {"WUZI","CS_Wuzi_pt1"},
  1872. {"WUZI","CS_Wuzi_pt2"},
  1873. {"WUZI","Walkstart_Idle_01"},
  1874. {"WUZI","Wuzi_follow"},
  1875. {"WUZI","Wuzi_Greet_Plyr"},
  1876. {"WUZI","Wuzi_Greet_Wuzi"},//1720
  1877. {"WUZI","Wuzi_grnd_chk"},
  1878. {"WUZI","Wuzi_stand_loop"},
  1879. {"WUZI","Wuzi_Walk"}//1723
  1880. };
  1881.  
  1882. public OnFilterScriptInit()
  1883. {
  1884.         print("\n\n\n\n -----------------------------");
  1885.         print("|          Animações          |");
  1886.         print("|                             |");
  1887.         print("|     By: Lukis & ViniBorn    |");
  1888.         print("|                             |");
  1889.         print("|  - Não retire os créditos - |");
  1890.         print(" -----------------------------\n\n\n\n");
  1891.         return 1;
  1892. }
  1893.  
  1894. public OnFilterScriptExit()
  1895. {
  1896.     print("\n\tVLAnims descarregado.");
  1897.         return 1;
  1898. }
  1899.  
  1900. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  1901. {
  1902.     if(dialogid == 1002) //  Bibliotecas
  1903.         {
  1904.             if(!response)
  1905.             {
  1906.                     new AnimString[]=" \nGRAFFITI\nGRAVEYARD\nGRENADE\nGYMNASIUM\nHAIRCUTS\nHEIST9\nINT_HOUSE\nINT_OFFICE\nINT_SHOP\nJST_BUISNESS\nKART\nKISSING\nKNIFE\nLAPDAN1\nLAPDAN2\nLAPDAN3\nLOWRIDER\nMD_CHASE\nMD_END\nMEDIC\nMISC\nMTB\nMUSCULAR\nNEVADA\nON_LOOKERS\nOTB\nPARACHUTE\nPARK\nPAULNMAC\nPED\nPLAYER_DVBYS\nPLAYIDLES\nPOLICE\nPOOL\nPOOR\nPYTHON\nQUAD\nQUAD_DBZ\nRAPPING\nRIFLE\nRIOT\nROB_BANK\nROCKET\nRUSTLER\nRYDER\nSCRATCHING\nSHAMAL\nSHOP\nSHOTGUN\nSILENCED\nSKATE\nSMOKING\nSNIPER\nSPRAYCAN\nSTRIP";
  1907.                     ShowPlayerDialog(playerid, 1003, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Próximo");
  1908.                     return true;
  1909.             }
  1910.             switch(listitem)
  1911.             {
  1912.                         case 0 :
  1913.                         {
  1914.                                 new AnimString[]=" \nAIRPORT\nAttractors\nBAR\nBASEBALL\nBD_FIRE\nBEACH\nbenchpress\nBF_injection\nBIKED\nBIKEH\nBIKELEAP\nBIKES\nBIKEV\nBIKE_DBZ\nBLOWJOBZ\nBMX\nBOMBER\nBOX\nBSKTBALL\nBUDDY\nBUS\nCAMERA\nCAR\nCARRY\nCAR_CHAT\nCASINO\nCHAINSAW\nCHOPPA\nCLOTHES\nCOACH\nCOLT45\nCOP_AMBIENT\nCOP_DVBYZ\nCRACK\nCRIB\nDAM_JUMP\nDANCING\nDEALER\nDILDO\nDODGE\nDOZER\nDRIVEBYS\nFAT\nFIGHT_B\nFIGHT_C\nFIGHT_D\nFIGHT_E\nFINALE\nFINALE2\nFLAME\nFlowers\nFOOD\nFreeweights\nGANGS\nGHANDS\nGHETTO_DB\ngoggles";
  1915.                                 ShowPlayerDialog(playerid, 1002, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Próximo");
  1916.                         }
  1917.                         case 1 : ShowPlayerDialog(playerid, 1005, DIALOG_STYLE_LIST,"Airport:", "thrw_barl_thrw", "Selecionar", "Fechar");
  1918.                         case 2 : ShowPlayerDialog(playerid, 1006, DIALOG_STYLE_LIST,"Attractors:", "Stepsit_in\nStepsit_loop\nStepsit_out", "Selecionar", "Fechar");
  1919.                         case 3 : ShowPlayerDialog(playerid, 1007, DIALOG_STYLE_LIST,"BAR:", "Barcustom_get\nBarcustom_loop\nBarcustom_order\nBARman_idle\nBarserve_bottle\nBarserve_give\nBarserve_glass\nBarserve_in\nBarserve_loop\nBarserve_order\ndnk_stndF_loop\ndnk_stndM_loop", "Selecionar", "Fechar");
  1920.                         case 4 : ShowPlayerDialog(playerid, 1008, DIALOG_STYLE_LIST,"BASEBALL:", "Bat_1\nBat_2\nBat_3\nBat_4\nBat_block\nBat_Hit_1\nBat_Hit_2\nBat_Hit_3\nBat_IDLE\nBat_M\nBAT_PART ", "Selecionar", "Fechar");
  1921.                         case 5 : ShowPlayerDialog(playerid, 1009, DIALOG_STYLE_LIST,"BD_FIRE:", "BD_Fire1\nBD_Fire2\nBD_Fire3\nBD_GF_Wave\nBD_Panic_01\nBD_Panic_02\nBD_Panic_03\nBD_Panic_04\nBD_Panic_Loop\nGrlfrd_Kiss_03\nM_smklean_loop\nPlaya_Kiss_03\nwash_up", "Selecionar", "Fechar");
  1922.                         case 6 : ShowPlayerDialog(playerid, 1010, DIALOG_STYLE_LIST,"BEACH:", "bather\nLay_Bac_Loop\nParkSit_M_loop\nParkSit_W_loop\nSitnWait_loop_W", "Selecionar", "Fechar");
  1923.                         case 7 : ShowPlayerDialog(playerid, 1011, DIALOG_STYLE_LIST,"benchpress:", "gym_bp_celebrate\ngym_bp_down\ngym_bp_getoff\ngym_bp_geton\ngym_bp_up_A\ngym_bp_up_B\ngym_bp_up_smooth", "Selecionar", "Fechar");
  1924.                         case 8 : ShowPlayerDialog(playerid, 1012, DIALOG_STYLE_LIST,"BF_injection:", "BF_getin_LHS\nBF_getin_RHS\nBF_getout_LHS\nBF_getout_RHS", "Selecionar", "Fechar");
  1925.                         case 9 : ShowPlayerDialog(playerid, 1013, DIALOG_STYLE_LIST,"BIKED:", "BIKEd_Back\nBIKEd_drivebyFT\nBIKEd_drivebyLHS\nBIKEd_drivebyRHS\nBIKEd_Fwd\nBIKEd_getoffBACK\nBIKEd_getoffLHS\nBIKEd_getoffRHS\nBIKEd_hit\nBIKEd_jumponL\nBIKEd_jumponR\nBIKEd_kick\nBIKEd_Left\nBIKEd_passenger\nBIKEd_pushes\nBIKEd_Ride\nBIKEd_Right\nBIKEd_shuffle\nBIKEd_Still", "Selecionar", "Fechar");
  1926.                         case 10 : ShowPlayerDialog(playerid, 1014, DIALOG_STYLE_LIST,"BIKEH:", "BIKEh_Back\nBIKEh_drivebyFT\nBIKEh_drivebyLHS\nBIKEh_drivebyRHS\nBIKEh_Fwd\nBIKEh_getoffBACK\nBIKEh_getoffLHS\nBIKEh_getoffRHS\nBIKEh_hit\nBIKEh_jumponL\nBIKEh_jumponR\nBIKEh_kick\nBIKEh_Left\nBIKEh_passenger\nBIKEh_pushes\nBIKEh_Ride\nBIKEh_Right\nBIKEh_Still", "Selecionar", "Fechar");
  1927.                         case 11 : ShowPlayerDialog(playerid, 1015, DIALOG_STYLE_LIST,"BIKELEAP:", "bk_blnce_in\nbk_blnce_out\nbk_jmp\nbk_rdy_in\nbk_rdy_out\nstruggle_cesar\nstruggle_driver\ntruck_driver\ntruck_getin", "Selecionar", "Fechar");
  1928.                         case 12 : ShowPlayerDialog(playerid, 1016, DIALOG_STYLE_LIST,"BIKES:", "BIKEs_Back\nBIKEs_drivebyFT\nBIKEs_drivebyLHS\nBIKEs_drivebyRHS\nBIKEs_Fwd\nBIKEs_getoffBACK\nBIKEs_getoffLHS\nBIKEs_getoffRHS\nBIKEs_hit\nBIKEs_jumponL\nBIKEs_jumponR\nBIKEs_kick\nBIKEs_Left\nBIKEs_passenger\nBIKEs_pushes\nBIKEs_Ride\nBIKEs_Right\nBIKEs_Snatch_L\nBIKEs_Snatch_R\nBIKEs_Still", "Selecionar", "Fechar");
  1929.                         case 13 : ShowPlayerDialog(playerid, 1017, DIALOG_STYLE_LIST,"BIKEV:", "BIKEv_Back\nBIKEv_drivebyFT\nBIKEv_drivebyLHS\nBIKEv_drivebyRHS\nBIKEv_Fwd\nBIKEv_getoffBACK\nBIKEv_getoffLHS\nBIKEv_getoffRHS\nBIKEv_hit\nBIKEv_jumponL\nBIKEv_jumponR\nBIKEv_kick\nBIKEv_Left\nBIKEv_passenger\nBIKEv_pushes\nBIKEv_Ride\nBIKEv_Right\nBIKEv_Still", "Selecionar", "Fechar");
  1930.                         case 14 : ShowPlayerDialog(playerid, 1018, DIALOG_STYLE_LIST,"BIKE_DBZ:", "Pass_Driveby_BWD\nPass_Driveby_FWD\nPass_Driveby_LHS\nPass_Driveby_RHS", "Selecionar", "Fechar");
  1931.                         case 15 : ShowPlayerDialog(playerid, 1019, DIALOG_STYLE_LIST,"BLOWJOBZ:", "BJ_COUCH_START_W\nBJ_COUCH_LOOP_W\nBJ_COUCH_END_W\nBJ_COUCH_START_P\nBJ_COUCH_LOOP_P\nBJ_COUCH_END_P\nBJ_STAND_START_W\nBJ_STAND_LOOP_W\nBJ_STAND_END_W\nBJ_STAND_START_P\nBJ_STAND_LOOP_P\nBJ_STAND_END_P", "Selecionar", "Fechar");
  1932.                         case 16 : ShowPlayerDialog(playerid, 1020, DIALOG_STYLE_LIST,"BMX:", "BMX_back\nBMX_bunnyhop\nBMX_drivebyFT\nBMX_driveby_LHS\nBMX_driveby_RHS\nBMX_fwd\nBMX_getoffBACK\nBMX_getoffLHS\nBMX_getoffRHS\nBMX_jumponL\nBMX_jumponR\nBMX_Left\nBMX_PEDal\nBMX_pushes\nBMX_Ride\nBMX_Right\nBMX_sprint\nBMX_still", "Selecionar", "Fechar");
  1933.                         case 17 : ShowPlayerDialog(playerid, 1021, DIALOG_STYLE_LIST,"BOMBER:", "BOM_Plant\nBOM_Plant_2Idle\nBOM_Plant_Crouch_In\nBOM_Plant_Crouch_Out\nBOM_Plant_In\nBOM_Plant_Loop", "Selecionar", "Fechar");
  1934.                         case 18 : ShowPlayerDialog(playerid, 1022, DIALOG_STYLE_LIST,"BOX:", "boxhipin\nboxhipup\nboxshdwn\nboxshup\nbxhipwlk\nbxhwlki\nbxshwlk\nbxshwlki\nbxwlko\ncatch_box", "Selecionar", "Fechar");
  1935.                         case 19 : ShowPlayerDialog(playerid, 1023, DIALOG_STYLE_LIST,"BSKTBALL:", "BBALL_def_jump_shot\nBBALL_def_loop\nBBALL_def_stepL\nBBALL_def_stepR\nBBALL_Dnk\nBBALL_Dnk_Gli\nBBALL_Dnk_Gli_O\nBBALL_Dnk_Lnch\nBBALL_Dnk_Lnch_O\nBBALL_Dnk_Lnd\nBBALL_Dnk_O\nBBALL_idle\nBBALL_idle2\nBBALL_idle2_O\nBBALL_idleloop\nBBALL_idleloop_O\nBBALL_idle_O\nBBALL_Jump_Cancel\nBBALL_Jump_Cancel_O\nBBALL_Jump_End\nBBALL_Jump_Shot\nBBALL_Jump_Shot_O\nBBALL_Net_Dnk_O\nBBALL_pickup\nBBALL_pickup_O", "Selecionar", "Próximo");
  1936.                         case 20 : ShowPlayerDialog(playerid, 1025, DIALOG_STYLE_LIST,"BUDDY:", "buddy_crouchfire\nbuddy_crouchreload\nbuddy_fire\nbuddy_fire_poor\nbuddy_reload", "Selecionar", "Fechar");
  1937.                         case 21 : ShowPlayerDialog(playerid, 1026, DIALOG_STYLE_LIST,"BUS:", "BUS_close\nBUS_getin_LHS\nBUS_getin_RHS\nBUS_getout_LHS\nBUS_getout_RHS\nBUS_jacked_LHS\nBUS_open\nBUS_open_RHS\nBUS_pullout_LHS", "Selecionar", "Fechar");
  1938.                         case 22 : ShowPlayerDialog(playerid, 1027, DIALOG_STYLE_LIST,"CAMERA:", "camcrch_cmon\ncamcrch_idleloop\ncamcrch_stay\ncamcrch_to_camstnd\ncamstnd_cmon\ncamstnd_idleloop\ncamstnd_lkabt\ncamstnd_to_camcrch\npiccrch_in\npiccrch_out\npiccrch_take\npicstnd_in\npicstnd_out\npicstnd_take", "Selecionar", "Fechar");
  1939.                         case 23 : ShowPlayerDialog(playerid, 1028, DIALOG_STYLE_LIST,"CAR:", "Fixn_Car_Loop\nFixn_Car_Out\nflag_drop\nSit_relaxed\nTap_hand\nTyd2car_bump\nTyd2car_high\nTyd2car_low\nTyd2car_med\nTyd2car_TurnL\nTyd2car_TurnR", "Selecionar", "Fechar");
  1940.                         case 24 : ShowPlayerDialog(playerid, 1029, DIALOG_STYLE_LIST,"CARRY:", "crry_prtial\nliftupliftup05\nliftup105\nputdwn\nputdwn05\nputdwn105", "Selecionar", "Fechar");
  1941.                         case 25 : ShowPlayerDialog(playerid, 1030, DIALOG_STYLE_LIST,"CAR_CHAT:", "carfone_in\ncarfone_loopA\ncarfone_loopA_to_B\ncarfone_loopB\ncarfone_loopB_to_A\ncarfone_out\nCAR_Sc1_BL\nCAR_Sc1_BR\nCAR_Sc1_FL\nCAR_Sc1_FR\nCAR_Sc2_FL\nCAR_Sc3_BR\nCAR_Sc3_FL\nCAR_Sc3_FR\nCAR_Sc4_BL\nCAR_Sc4_BR\nCAR_Sc4_FL\nCAR_Sc4_FR\ncar_talkm_in\ncar_talkm_loop\ncar_talkm_out", "Selecionar", "Fechar");
  1942.                         case 26 : ShowPlayerDialog(playerid, 1031, DIALOG_STYLE_LIST,"CASINO:", "cards_in\ncards_loop\ncards_lose\ncards_out\ncards_pick_01\ncards_pick_02\ncards_raise\ncards_win\ndealone\nmanwinb\nmanwind\nRoulette_bet\nRoulette_in\nRoulette_loop\nRoulette_lose\nRoulette_out\nRoulette_win\nSlot_bet_01\nSlot_bet_02\nSlot_in\nSlot_lose_out\nSlot_Plyr\nSlot_wait\nSlot_win_out\nwof", "Selecionar", "Fechar");
  1943.                         case 27 : ShowPlayerDialog(playerid, 1032, DIALOG_STYLE_LIST,"CHAINSAW:", "CSAW_1\nCSAW_2\nCSAW_3\nCSAW_G\nCSAW_Hit_1\nCSAW_Hit_2\nCSAW_Hit_3\ncsaw_part\nIDLE_csaw\nWEAPON_csaw\nWEAPON_csawlo", "Selecionar", "Fechar");
  1944.                         case 28 : ShowPlayerDialog(playerid, 1033, DIALOG_STYLE_LIST,"CHOPPA :", "CHOPPA_back\nCHOPPA_bunnyhop\nCHOPPA_drivebyFT\nCHOPPA_driveby_LHS\nCHOPPA_driveby_RHS\nCHOPPA_fwd\nCHOPPA_getoffBACK\nCHOPPA_getoffLHS\nCHOPPA_getoffRHS\nCHOPPA_jumponL\nCHOPPA_jumponR\nCHOPPA_Left\nCHOPPA_PEDal\nHOPPA_Pushes\nCHOPPA_ride\nCHOPPA_Right\nCHOPPA_sprint\nCHOPPA_Still", "Selecionar", "Fechar");
  1945.                         case 29 : ShowPlayerDialog(playerid, 1034, DIALOG_STYLE_LIST,"CLOTHES :", "CLO_Buy\nCLO_In\nCLO_Out\nCLO_Pose_Hat\nCLO_Pose_In\nCLO_Pose_In_O\nCLO_Pose_Legs\nCLO_Pose_Loop\nCLO_Pose_Out\nCLO_Pose_Out_O\nCLO_Pose_Shoes\nCLO_Pose_Torso\nCLO_Pose_Watch", "Selecionar", "Fechar");
  1946.                         case 30 : ShowPlayerDialog(playerid, 1035, DIALOG_STYLE_LIST,"COACH:", "COACH_inL\nCOACH_inR\nCOACH_opnL\nCOACH_opnR\nCOACH_outL\nCOACH_outR ", "Selecionar", "Fechar");
  1947.                         case 31 : ShowPlayerDialog(playerid, 1036, DIALOG_STYLE_LIST,"COLT45:", "2guns_crouchfire\ncolt45_crouchfire\ncolt45_crouchreload\ncolt45_fire\ncolt45_fire_2hands\ncolt45_reload\nsawnoff_reload", "Selecionar", "Fechar");
  1948.                         case 32 : ShowPlayerDialog(playerid, 1037, DIALOG_STYLE_LIST,"COP_AMBIENT:", "Copbrowse_in\nCopbrowse_loop\nCopbrowse_nod\nCopbrowse_out\nCopbrowse_shake\nCoplook_in\nCoplook_loop\nCoplook_nod\noplook_out\nCoplook_shake\nCoplook_think\nCoplook_watch", "Selecionar", "Fechar");
  1949.                         case 33 : ShowPlayerDialog(playerid, 1038, DIALOG_STYLE_LIST,"COP_DVBYZ:", "COP_Dvby_B\nCOP_Dvby_FT\nCOP_Dvby_L\nCOP_Dvby_R", "Selecionar", "Fechar");
  1950.                         case 34 : ShowPlayerDialog(playerid, 1039, DIALOG_STYLE_LIST,"CRACK:", "Bbalbat_Idle_01\nBbalbat_Idle_02\ncrckdeth1\ncrckdeth2\ncrckdeth3\ncrckdeth4\ncrckidle1\ncrckidle2\ncrckidle3\ncrckidle4", "Selecionar", "Fechar");
  1951.                         case 35 : ShowPlayerDialog(playerid, 1040, DIALOG_STYLE_LIST,"CRIB:", "CRIB_Console_Loop\nCRIB_Use_Switch\nPED_Console_Loop\nPED_Console_Loose\nPED_Console_Win", "Selecionar", "Fechar");
  1952.                         case 36 : ShowPlayerDialog(playerid, 1041, DIALOG_STYLE_LIST,"DAM_JUMP:", "DAM_Dive_Loop\nDAM_Land\nDAM_Launch\nJump_Roll\nSF_JumpWall", "Selecionar", "Fechar");
  1953.                         case 37 : ShowPlayerDialog(playerid, 1042, DIALOG_STYLE_LIST,"DANCING:", "bd_clap\nbd_clap1\ndance_loop\nDAN_Down_A\nDAN_Left_A\nDAN_Loop_A\nDAN_Right_A\nDAN_Up_A\ndnce_M_a\ndnce_M_b\ndnce_M_c\ndnce_M_d\ndnce_M_e", "Selecionar", "Fechar");
  1954.                         case 38 : ShowPlayerDialog(playerid, 1043, DIALOG_STYLE_LIST,"DEALER:", "DEALER_DEAL\nDEALER_IDLE\nDEALER_IDLE_01\nDEALER_IDLE_02\nDEALER_IDLE_03\nDRUGS_BUY\nshop_pay", "Selecionar", "Fechar");
  1955.                         case 39 : ShowPlayerDialog(playerid, 1044, DIALOG_STYLE_LIST,"DILDO:", "DILDO_1\nDILDO_2\nDILDO_3\nDILDO_block\nDILDO_G\nDILDO_Hit_1\nDILDO_Hit_2\nDILDO_Hit_3\nDILDO_IDLE", "Selecionar", "Fechar");
  1956.                         case 40 : ShowPlayerDialog(playerid, 1045, DIALOG_STYLE_LIST,"DODGE:", "Cover_Dive_01\nCover_Dive_02\nCrushed\nCrush_Jump", "Selecionar", "Fechar");
  1957.                         case 41 : ShowPlayerDialog(playerid, 1046, DIALOG_STYLE_LIST,"DOZER:", "DOZER_Align_LHS\nDOZER_Align_RHS\nDOZER_getin_LHS\nDOZER_getin_RHS\nDOZER_getout_LHS\nDOZER_getout_RHS\nDOZER_Jacked_LHS\nDOZER_Jacked_RHS\nDOZER_pullout_LHS\nDOZER_pullout_RHS", "Selecionar", "Fechar");
  1958.                         case 42 : ShowPlayerDialog(playerid, 1047, DIALOG_STYLE_LIST,"DRIVEBYS:", "Gang_DrivebyLHS\nGang_DrivebyLHS_Bwd\nGang_DrivebyLHS_Fwd\nGang_DrivebyRHS\nGang_DrivebyRHS_Bwd\nGang_DrivebyRHS_Fwd\nGang_DrivebyTop_LHS\nGang_DrivebyTop_RHS", "Selecionar", "Fechar");
  1959.                         case 43 : ShowPlayerDialog(playerid, 1048, DIALOG_STYLE_LIST,"FAT:", "atIdle\nFatIdle_armed\nFatIdle_Csaw\nFatIdle_Rocket\nFatRun\nFatRun_armed\nFatRun_Csaw\nFatRun_Rocket\nFatSprint\nFatWalk\nFatWalkstart\nFatWalkstart_Csaw\nFatWalkSt_armed\nFatWalkSt_Rocket\nFatWalk_armed\nFatWalk_Csaw\nFatWalk_Rocket\nIDLE_tired", "Selecionar", "Fechar");
  1960.                         case 44 : ShowPlayerDialog(playerid, 1049, DIALOG_STYLE_LIST,"FIGHT_B:", "FightB_1\nFightB_2\nFightB_3\nFightB_block\nFightB_G\nFightB_IDLE\nFightB_M\nHitB_1\nHitB_2\nHitB_3", "Selecionar", "Fechar");
  1961.                         case 45 : ShowPlayerDialog(playerid, 1050, DIALOG_STYLE_LIST,"FIGHT_C:", "FightC_1\nFightC_2\nFightC_3\nFightC_block\nFightC_blocking\nFightC_G\nFightC_IDLE\nFightC_M\nFightC_Spar\nHitC_1\nHitC_2\nHitC_3", "Selecionar", "Fechar");
  1962.                         case 46 : ShowPlayerDialog(playerid, 1051, DIALOG_STYLE_LIST,"FIGHT_D:", "FightD_1\nFightD_2\nFightD_3\nFightD_block\nFightD_G\nFightD_IDLE\nFightD_M\nHitD_1\nHitD_2\nHitD_3", "Selecionar", "Fechar");
  1963.                         case 47 : ShowPlayerDialog(playerid, 1052, DIALOG_STYLE_LIST,"FIGHT_E:", "FightKick\nFightKick_B\nHit_fightkick\nHit_fightkick_B", "Selecionar", "Fechar");
  1964.                         case 48 : ShowPlayerDialog(playerid, 1053, DIALOG_STYLE_LIST,"FINALE:", "FIN_Climb_In\nFIN_Cop1_ClimbOut2\nFIN_Cop1_Loop\nFIN_Cop1_Stomp\nFIN_Hang_L\nFIN_Hang_Loop\nFIN_Hang_R\nFIN_Hang_Slip\nFIN_Jump_On\nFIN_Land_Car\nFIN_Land_Die\nFIN_LegsUp\nFIN_LegsUp_L\nFIN_LegsUp_Loop\nFIN_LegsUp_R\nFIN_Let_Go", "Selecionar", "Fechar");
  1965.                         case 49 : ShowPlayerDialog(playerid, 1054, DIALOG_STYLE_LIST,"FINALE2:", "FIN_Cop1_ClimbOut\nFIN_Cop1_Fall\nFIN_Cop1_Loop\nFIN_Cop1_Shot\nFIN_Cop1_Swing\nFIN_Cop2_ClimbOut\nFIN_Switch_P\nFIN_Switch_S", "Selecionar", "Fechar");
  1966.                         case 50 : ShowPlayerDialog(playerid, 1055, DIALOG_STYLE_LIST,"FLAME:", "FlAME_fire", "Selecionar", "Fechar");
  1967.                         case 51 : ShowPlayerDialog(playerid, 1056, DIALOG_STYLE_LIST,"Flowers:", "Flower_attack\nFlower_attack_M\nFlower_Hit", "Selecionar", "Fechar");
  1968.                         case 52 : ShowPlayerDialog(playerid, 1057, DIALOG_STYLE_LIST,
  1969.                         "FOOD:","EAT_Burger\nEAT_Chicken\nEAT_Pizza\nEAT_Vomit_P\nEAT_Vomit_SK\nFF_Dam_Bkw\nFF_Dam_Fwd\nFF_Dam_Left\nFF_Dam_Right\nFF_Die_Bkw\nFF_Die_Fwd\nFF_Die_Left\nFF_Die_Right\nFF_Sit_Eat1\nFF_Sit_Eat2\nFF_Sit_Eat3\nFF_Sit_In\nFF_Sit_In_L\nFF_Sit_In_R\nFF_Sit_Look\nFF_Sit_Loop\nFF_Sit_Out_180\nFF_Sit_Out_L_180\nFF_Sit_Out_R_180\nSHP_Thank\nSHP_Tray_In\nSHP_Tray_Lift\nSHP_Tray_Lift_In\nSHP_Tray_Lift_Loop\nSHP_Tray_Lift_Out\nSHP_Tray_Out\nSHP_Tray_Pose\nSHP_Tray_Return", "Selecionar", "Fechar");
  1970.                         case 53 : ShowPlayerDialog(playerid, 1058, DIALOG_STYLE_LIST,"Freeweights:", "gym_barbell\ngym_free_A\ngym_free_B\ngym_free_celebrate\ngym_free_down\ngym_free_loop\ngym_free_pickup\ngym_free_putdown\ngym_free_up_smooth", "Selecionar", "Fechar");
  1971.                         case 54 : ShowPlayerDialog(playerid, 1059, DIALOG_STYLE_LIST,
  1972.                         "GANGS:","DEALER_DEAL\nDEALER_IDLE\ndrnkbr_prtl\ndrnkbr_prtl_F\nDRUGS_BUY\nhndshkaa\nhndshkba\nhndshkca\nhndshkcb\nhndshkda\nhndshkea\nhndshkfa\nhndshkfa_swt\nInvite_No\nInvite_Yes\nleanIDLE\nleanIN\nleanOUT\nprtial_gngtlkA\nprtial_gngtlkB\nprtial_gngtlkC\nprtial_gngtlkD\nprtial_gngtlkE\nprtial_gngtlkF\nprtial_gngtlkG\nprtial_gngtlkH\nprtial_hndshk_01\nprtial_hndshk_biz_01\nshake_cara\nshake_carK\nshake_carSH\nsmkcig_prtl\nsmkcig_prtl_F", "Selecionar", "Fechar");
  1973.                         case 55 : ShowPlayerDialog(playerid, 1060, DIALOG_STYLE_LIST,"GHANDS:", "gsign1\ngsign1LH\ngsign2\ngsign2LH\ngsign3\ngsign3LH\ngsign4\ngsign4LH\ngsign5\ngsign5LH\nLHGsign1\nLHGsign2\nLHGsign3\nLHGsign4\nLHGsign5\nRHGsign1\nRHGsign2\nRHGsign3\nRHGsign4\nRHGsign5", "Selecionar", "Fechar");
  1974.                         case 56 : ShowPlayerDialog(playerid, 1061, DIALOG_STYLE_LIST,"GHETTO_DB:", "GDB_Car2_PLY\nGDB_Car2_SMO\nGDB_Car2_SWE\nGDB_Car_PLY\nGDB_Car_RYD\nGDB_Car_SMO\nGDB_Car_SWE", "Selecionar", "Fechar");
  1975.                         case 57 : ShowPlayerDialog(playerid, 1062, DIALOG_STYLE_LIST,"goggles:", "goggles_put_on", "Selecionar", "Fechar");
  1976.         }
  1977.         }
  1978.         else if(dialogid == 1003) //  Bibliotecas 2
  1979.         {
  1980.             if(!response)
  1981.             {
  1982.                     new AnimString[]=" \nSUNBATHE\nSWAT\nSWEET\nSWIM\nSWORD\nTANK\nTATTOOS\nTEC\nTRAIN\nTRUCK\nUZI\nVAN\nVENDING\nVORTEX\nWAYFARER\nWEAPONS\nWUZI\nPesquisar";
  1983.                     ShowPlayerDialog(playerid, 1004, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Fechar");
  1984.                     return true;
  1985.             }
  1986.             switch(listitem)
  1987.                 {
  1988.                     case 0 :
  1989.                         {
  1990.                                 new AnimString[]=" \nGRAFFITI\nGRAVEYARD\nGRENADE\nGYMNASIUM\nHAIRCUTS\nHEIST9\nINT_HOUSE\nINT_OFFICE\nINT_SHOP\nJST_BUISNESS\nKART\nKISSING\nKNIFE\nLAPDAN1\nLAPDAN2\nLAPDAN3\nLOWRIDER\nMD_CHASE\nMD_END\nMEDIC\nMISC\nMTB\nMUSCULAR\nNEVADA\nON_LOOKERS\nOTB\nPARACHUTE\nPARK\nPAULNMAC\nPED\nPLAYER_DVBYS\nPLAYIDLES\nPOLICE\nPOOL\nPOOR\nPYTHON\nQUAD\nQUAD_DBZ\nRAPPING\nRIFLE\nRIOT\nROB_BANK\nROCKET\nRUSTLER\nRYDER\nSCRATCHING\nSHAMAL\nSHOP\nSHOTGUN\nSILENCED\nSKATE\nSMOKING\nSNIPER\nSPRAYCAN\nSTRIP";
  1991.                                 ShowPlayerDialog(playerid, 1003, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Próximo");
  1992.                         }
  1993.                         case 1 : ShowPlayerDialog(playerid, 1063, DIALOG_STYLE_LIST,"GRAFFITI:", "graffiti_Chkout\nspraycan_fire", "Selecionar", "Fechar");
  1994.                         case 2 : ShowPlayerDialog(playerid, 1064, DIALOG_STYLE_LIST,"GRAVEYARD:", "mrnF_loop\nmrnM_loop\nprst_loopa", "Selecionar", "Fechar");
  1995.                         case 3 : ShowPlayerDialog(playerid, 1065, DIALOG_STYLE_LIST,"GRENADE:", "WEAPON_start_throw\nWEAPON_throw\nWEAPON_throwu", "Selecionar", "Fechar");
  1996.                         case 4 : ShowPlayerDialog(playerid, 1066, DIALOG_STYLE_LIST,"GYMNASIUM:", "GYMshadowbox\ngym_bike_celebrate\ngym_bike_fast\ngym_bike_faster\ngym_bike_getoff\ngym_bike_geton\ngym_bike_PEDal\ngym_bike_slow\ngym_bike_still\ngym_jog_falloff\ngym_shadowbox\ngym_tread_celebrate\ngym_tread_falloff\ngym_tread_getoff\ngym_tread_geton\ngym_tread_jog\ngym_tread_sprint\ngym_tread_tired\ngym_tread_walk\ngym_walk_falloff\nPEDals_fast\nPEDals_med\nPEDals_slow\nPEDals_still", "Selecionar", "Fechar");
  1997.                         case 5 : ShowPlayerDialog(playerid, 1067, DIALOG_STYLE_LIST,"HAIRCUTS:", "BRB_Beard_01\nBRB_Buy\nBRB_Cut\nBRB_Cut_In\nBRB_Cut_Out\nBRB_Hair_01\nBRB_Hair_02\nBRB_In\nBRB_Loop\nBRB_Out\nBRB_Sit_In\nBRB_Sit_Loop\nBRB_Sit_Out", "Selecionar", "Fechar");
  1998.                         case 6 : ShowPlayerDialog(playerid, 1068, DIALOG_STYLE_LIST,"HEIST9:", "CAS_G2_GasKO\nswt_wllpk_L\nswt_wllpk_L_back\nswt_wllpk_R\nswt_wllpk_R_back\nswt_wllshoot_in_L\nswt_wllshoot_in_R\nswt_wllshoot_out_L\nswt_wllshoot_out_R\nUse_SwipeCard", "Selecionar", "Fechar");
  1999.                         case 7 : ShowPlayerDialog(playerid, 1069, DIALOG_STYLE_LIST,"INT_HOUSE:", "BED_In_L\nBED_In_R\nBED_Loop_L\nBED_Loop_R\nBED_Out_L\nBED_Out_R\nLOU_In\nLOU_Loop\nLOU_Out\nwash_up", "Selecionar", "Fechar");
  2000.                         case 8 : ShowPlayerDialog(playerid, 1070, DIALOG_STYLE_LIST,"INT_OFFICE:", "FF_Dam_Fwd\nOFF_Sit_2Idle_180\nOFF_Sit_Bored_Loop\nOFF_Sit_Crash\nOFF_Sit_Drink\nOFF_Sit_Idle_Loop\nOFF_Sit_In\nOFF_Sit_Read\nOFF_Sit_Type_Loop\nOFF_Sit_Watch", "Selecionar", "Fechar");
  2001.                         case 9 : ShowPlayerDialog(playerid, 1071, DIALOG_STYLE_LIST,"INT_SHOP:", "shop_cashier\nshop_in\nshop_lookA\nshop_lookB\nshop_loop\nshop_out\nshop_pay\nshop_shelf", "Selecionar", "Fechar");
  2002.                         case 10 : ShowPlayerDialog(playerid, 1072, DIALOG_STYLE_LIST,"JST_BUISNESS:", "girl_01\ngirl_02\nplayer_01\nsmoke_01", "Selecionar", "Fechar");
  2003.                         case 11 : ShowPlayerDialog(playerid, 1073, DIALOG_STYLE_LIST,"KART:", "GART_getin_LHS\nKART_getin_RHS\nKART_getout_LHS\nKART_getout_RHS", "Selecionar", "Fechar");
  2004.                         case 12 : ShowPlayerDialog(playerid, 1074, DIALOG_STYLE_LIST,"KISSING:", "BD_GF_Wave\ngfwave2\nGF_CarArgue_01\nGF_CarArgue_02\nGF_CarSpot\nGF_StreetArgue_01\nGF_StreetArgue_02\ngift_get\ngift_give\nGrlfrd_Kiss_01\nGrlfrd_Kiss_02\nGrlfrd_Kiss_03\nPlaya_Kiss_01\nPlaya_Kiss_02\nPlaya_Kiss_03", "Selecionar", "Fechar");
  2005.                         case 13 : ShowPlayerDialog(playerid, 1075, DIALOG_STYLE_LIST,"KNIFE:", "KILL_Knife_PED_Damage\nKILL_Knife_PED_Die\nKILL_Knife_Player\nKILL_Partial\nknife_1\nknife_2\nknife_3\nKnife_4\nknife_block\nKnife_G\nknife_hit_1\nknife_hit_2\nknife_hit_3\nknife_IDLE\nknife_part\nWEAPON_knifeidle", "Selecionar", "Fechar");
  2006.                         case 14 : ShowPlayerDialog(playerid, 1076, DIALOG_STYLE_LIST,"LAPDAN1:", "LAPDAN_D\nLAPDAN_P", "Selecionar", "Fechar");
  2007.                         case 15 : ShowPlayerDialog(playerid, 1077, DIALOG_STYLE_LIST,"LAPDAN2:", "LAPDAN_D\nLAPDAN_P", "Selecionar", "Fechar");
  2008.                         case 16 : ShowPlayerDialog(playerid, 1078, DIALOG_STYLE_LIST,"LAPDAN3:", "LAPDAN_D\nLAPDAN_P", "Selecionar", "Fechar");
  2009.                         case 17 : ShowPlayerDialog(playerid, 1079, DIALOG_STYLE_LIST,"LOWRIDER:", "F_smklean_loop\nlrgirl_bdbnce\nlrgirl_hair\nlrgirl_hurry\nlrgirl_idleloop\nlrgirl_idle_to_l0\nlrgirl_l0_bnce\nlrgirl_l0_loop\nlrgirl_l0_to_l1\nlrgirl_l12_to_l0\nlrgirl_l1_bnce\nlrgirl_l1_loop\nlrgirl_l1_to_l2\nlrgirl_l2_bnce\nlrgirl_l2_loop\nlrgirl_l2_to_l3\nlrgirl_l345_to_l1\nlrgirl_l3_bnce\nlrgirl_l3_loop\nlrgirl_l3_to_l4", "Selecionar", "Próximo");
  2010.                         case 18 : ShowPlayerDialog(playerid, 1081, DIALOG_STYLE_LIST,"MD_CHASE:", "Carhit_Hangon\nCarhit_Tumble\ndonutdrop\nFen_Choppa_L1\nFen_Choppa_L2\nFen_Choppa_L3\nFen_Choppa_R1\nFen_Choppa_R2\nFen_Choppa_R3\nHangon_Stun_loop\nHangon_Stun_Turn\nMD_BIKE_2_HANG\nMD_BIKE_Jmp_BL\nMD_BIKE_Jmp_F\nMD_BIKE_Lnd_BL\nMD_BIKE_Lnd_Die_BL\nMD_BIKE_Lnd_Die_F\nMD_BIKE_Lnd_F\nMD_BIKE_Lnd_Roll\nMD_BIKE_Lnd_Roll_F\nMD_BIKE_Punch\nMD_BIKE_Punch_F\nMD_BIKE_Shot_F\nMD_HANG_Lnd_Roll\nMD_HANG_Loop", "Selecionar", "Fechar");
  2011.                         case 19 : ShowPlayerDialog(playerid, 1082, DIALOG_STYLE_LIST,"MD_END:", "END_SC1_PLY\nEND_SC1_RYD\nEND_SC1_SMO\nEND_SC1_SWE\nEND_SC2_PLY\nEND_SC2_RYD\nEND_SC2_SMO\nEND_SC2_SWE", "Selecionar", "Fechar");
  2012.                         case 20 : ShowPlayerDialog(playerid, 1083, DIALOG_STYLE_LIST,"MEDIC:", "CPR", "Selecionar", "Fechar");
  2013.                         case 21 : ShowPlayerDialog(playerid, 1084, DIALOG_STYLE_LIST,"MISC:", "bitchslap\nBMX_celebrate\nBMX_comeon\nbmx_idleloop_01\nbmx_idleloop_02\nbmx_talkleft_in\nbmx_talkleft_loop\nbmx_talkleft_out\nbmx_talkright_in\nbmx_talkright_loop\nbmx_talkright_out\nbng_wndw\nbng_wndw_02\nCase_pickup\ndoor_jet\nGRAB_L\nGRAB_R\nHiker_Pose\nHiker_Pose_L\nIdle_Chat_02", "Selecionar", "Próximo");
  2014.                         case 22 : ShowPlayerDialog(playerid, 1086, DIALOG_STYLE_LIST,"MTB:", "MTB_back\nMTB_bunnyhop\nMTB_drivebyFT\nMTB_driveby_LHS\nMTB_driveby_RHS\nMTB_fwd\nMTB_getoffBACK\nMTB_getoffLHS\nMTB_getoffRHS\nMTB_jumponL\nMTB_jumponR\nMTB_Left\nMTB_PEDal\nMTB_pushes\nMTB_Ride\nMTB_Right\nMTB_sprint\nMTB_still", "Selecionar", "Fechar");
  2015.                         case 23 : ShowPlayerDialog(playerid, 1087, DIALOG_STYLE_LIST,"MUSCULAR:", "MscleWalkst_armed\nMscleWalkst_Csaw\nMscle_rckt_run\nMscle_rckt_walkst\nMscle_run_Csaw\nMuscleIdle\nMuscleIdle_armed\nMuscleIdle_Csaw\nMuscleIdle_rocket\nMuscleRun\nMuscleRun_armed\nMuscleSprint\nMuscleWalk\nMuscleWalkstart\nMuscleWalk_armed\nMusclewalk_Csaw\nMusclewalk_rocket", "Selecionar", "Fechar");
  2016.                         case 24 : ShowPlayerDialog(playerid, 1088, DIALOG_STYLE_LIST,"NEVADA:", "NEVADA_getin\nNEVADA_getout", "Selecionar", "Fechar");
  2017.                         case 25 : ShowPlayerDialog(playerid, 1089, DIALOG_STYLE_LIST,"ON_LOOKERS:", "lkaround_in\nlkaround_loop\nlkaround_out\nlkup_in\nlkup_loop\nlkup_out\nlkup_point\npanic_cower\npanic_hide\npanic_in\npanic_loop\npanic_out\npanic_point\npanic_shout\nPointup_in\nPointup_loop\nPointup_out\nPointup_shout\npoint_in\npoint_loop\npoint_out\nshout_01\nshout_02\nshout_in\nshout_loop\nshout_out\nwave_in\nwave_loop\nwave_out", "Selecionar", "Fechar");
  2018.                         case 26 : ShowPlayerDialog(playerid, 1090, DIALOG_STYLE_LIST,"OTB:", "betslp_in\nbetslp_lkabt\nbetslp_loop\nbetslp_out\nbetslp_tnk\nwtchrace_cmon\nwtchrace_in\nwtchrace_loop\nwtchrace_lose\nwtchrace_out\nwtchrace_win", "Selecionar", "Fechar");
  2019.                         case 27 : ShowPlayerDialog(playerid, 1091, DIALOG_STYLE_LIST,"PARACHUTE:", "FALL_skyDive\nFALL_SkyDive_Accel\nFALL_skyDive_DIE\nFALL_SkyDive_L\nFALL_SkyDive_R\nPARA_decel\nPARA_decel_O\nPARA_float\nPARA_float_O\nPARA_Land\nPARA_Land_O\nPARA_Land_Water\nPARA_Land_Water_O\nPARA_open\nPARA_open_O\nPARA_Rip_Land_O\nPARA_Rip_Loop_O\nPARA_Rip_O\nPARA_steerL\nPARA_steerL_O\nPARA_steerR\nPARA_steerR_O", "Selecionar", "Fechar");
  2020.                         case 28 : ShowPlayerDialog(playerid, 1092, DIALOG_STYLE_LIST,"PARK:", "Tai_Chi_in\nTai_Chi_Loop\nTai_Chi_Out", "Selecionar", "Fechar");
  2021.                         case 29 : ShowPlayerDialog(playerid, 1093, DIALOG_STYLE_LIST,"PAULNMAC:", "Piss_in\nPiss_loop\nPiss_out\nPnM_Argue1_A\nPnM_Argue1_B\nPnM_Argue2_A\nPnM_Argue2_B\nPnM_Loop_A\nPnM_Loop_B\nwank_in\nwank_loop\nwank_out", "Selecionar", "Fechar");
  2022.                         case 30 : ShowPlayerDialog(playerid, 1094, DIALOG_STYLE_LIST,"PED:", "abseil\nARRESTgun\nATM\nBIKE_elbowL\nBIKE_elbowR\nBIKE_fallR\nBIKE_fall_off\nBIKE_pickupL\nBIKE_pickupR\nBIKE_pullupL\nBIKE_pullupR\nbomber\nCAR_alignHI_LHS\nCAR_alignHI_RHS\nCAR_align_LHS\nCAR_align_RHS\nCAR_closedoorL_LHS\nCAR_closedoorL_RHS\nCAR_closedoor_LHS\nCAR_closedoor_RHS\nCAR_close_LHS\nCAR_close_RHS\nCAR_crawloutRHS\nCAR_dead_LHS\nCAR_dead_RHS\nCAR_doorlocked_LHS\nCAR_doorlocked_RHS", "Selecionar", "Próximo");
  2023.                         case 31 : ShowPlayerDialog(playerid, 1104, DIALOG_STYLE_LIST,"PLAYER_DVBYS:", "Plyr_DrivebyBwd\nPlyr_DrivebyFwd\nPlyr_DrivebyLHS\nPlyr_DrivebyRHS", "Selecionar", "Fechar");
  2024.                         case 32 : ShowPlayerDialog(playerid, 1105, DIALOG_STYLE_LIST,"PLAYIDLES:", "shift\nshldr\nstretch\nstrleg\ntime", "Selecionar", "Fechar");
  2025.                         case 33 : ShowPlayerDialog(playerid, 1106, DIALOG_STYLE_LIST,"POLICE:", "CopTraf_Away\nCopTraf_Come\nCopTraf_Left\nCopTraf_Stop\nCOP_getoutcar_LHS\nCop_move_FWD\ncrm_drgbst_01\nDoor_Kick\nplc_drgbst_01\nplc_drgbst_02", "Selecionar", "Fechar");
  2026.                         case 34 : ShowPlayerDialog(playerid, 1107, DIALOG_STYLE_LIST,"POOL:", "POOL_ChalkCue\nPOOL_Idle_Stance\nPOOL_Long_Shot\nPOOL_Long_Shot_O\nPOOL_Long_Start\nPOOL_Long_Start_O\nPOOL_Med_Shot\nPOOL_Med_Shot_O\nPOOL_Med_Start\nPOOL_Med_Start_O\nPOOL_Place_White\nPOOL_Short_Shot\nPOOL_Short_Shot_O\nPOOL_Short_Start\nPOOL_Short_Start_O\nPOOL_Walk\nPOOL_Walk_Start\nPOOL_XLong_Shot\nPOOL_XLong_Shot_O\nPOOL_XLong_Start\nPOOL_XLong_Start_O", "Selecionar", "Fechar");
  2027.                         case 35 : ShowPlayerDialog(playerid, 1108, DIALOG_STYLE_LIST,"POOR:", "WINWASH_Start\nWINWASH_Wash2Beg", "Selecionar", "Fechar");
  2028.                         case 36 : ShowPlayerDialog(playerid, 1109, DIALOG_STYLE_LIST,"PYTHON:", "python_crouchfire\npython_crouchreload\npython_fire\npython_fire_poor\npython_reload", "Selecionar", "Fechar");
  2029.                         case 37 : ShowPlayerDialog(playerid, 1110, DIALOG_STYLE_LIST,"QUAD:", "QUAD_back\nQUAD_driveby_FT\nQUAD_driveby_LHS\nQUAD_driveby_RHS\nQUAD_FWD\nQUAD_getoff_B\nQUAD_getoff_LHS\nQUAD_getoff_RHS\nQUAD_geton_LHS\nQUAD_geton_RHS\nQUAD_hit\nQUAD_kick\nQUAD_Left\nQUAD_passenger\nQUAD_reverse\nQUAD_ride\nQUAD_Right", "Selecionar", "Fechar");
  2030.                         case 38 : ShowPlayerDialog(playerid, 1111, DIALOG_STYLE_LIST,"QUAD_DBZ:", "Pass_Driveby_BWD\nPass_Driveby_FWD\nPass_Driveby_LHS\nPass_Driveby_RHS", "Selecionar", "Fechar");
  2031.                         case 39 : ShowPlayerDialog(playerid, 1112, DIALOG_STYLE_LIST,"RAPPING:", "Laugh_01\nRAP_A_IN\nRAP_A_Loop\nRAP_A_OUT\nRAP_B_IN\nRAP_B_Loop\nRAP_B_OUT\nRAP_C_Loop", "Selecionar", "Fechar");
  2032.                         case 40 : ShowPlayerDialog(playerid, 1113, DIALOG_STYLE_LIST,"RIFLE:", "RIFLE_crouchfire\nRIFLE_crouchload\nRIFLE_fire\nRIFLE_fire_poor\nRIFLE_load", "Selecionar", "Fechar");
  2033.                         case 41 : ShowPlayerDialog(playerid, 1114, DIALOG_STYLE_LIST,"RIOT:", "RIOT_ANGRY\nRIOT_ANGRY_B\nRIOT_challenge\nRIOT_CHANT\nRIOT_FUKU\nRIOT_PUNCHES\nRIOT_shout", "Selecionar", "Fechar");
  2034.                         case 42 : ShowPlayerDialog(playerid, 1115, DIALOG_STYLE_LIST,"ROB_BANK:", "CAT_Safe_End\nCAT_Safe_Open\nCAT_Safe_Open_O\nCAT_Safe_Rob\nSHP_HandsUp_Scr", "Selecionar", "Fechar");
  2035.                         case 43 : ShowPlayerDialog(playerid, 1116, DIALOG_STYLE_LIST,"ROCKET:", "idle_rocket\nRocketFire\nrun_rocket\nwalk_rocket\nWALK_start_rocket", "Selecionar", "Fechar");
  2036.                         case 44 : ShowPlayerDialog(playerid, 1117, DIALOG_STYLE_LIST,"RUSTLER:", "Plane_align_LHS\nPlane_close\nPlane_getin\nPlane_getout\nPlane_open", "Selecionar", "Fechar");
  2037.                         case 45 : ShowPlayerDialog(playerid, 1118, DIALOG_STYLE_LIST,"RYDER:", "RYD_Beckon_01\nRYD_Beckon_02\nRYD_Beckon_03\nRYD_Die_PT1\nRYD_Die_PT2\nVan_Crate_L\nVan_Crate_R\nVan_Fall_L\nVan_Fall_R\nVan_Lean_L\nVan_Lean_R\nVAN_PickUp_E\nVAN_PickUp_S\nVan_Stand\nVan_Stand_Crate\nVan_Throw", "Selecionar", "Fechar");
  2038.                         case 46 : ShowPlayerDialog(playerid, 1119, DIALOG_STYLE_LIST,"SCRATCHING:", "scdldlp\nscdlulp\nscdrdlp\nscdrulp\nsclng_l\nsclng_r\nscmid_l\nscmid_r\nscshrtl\nscshrtr\nsc_ltor\nsc_rtol", "Selecionar", "Fechar");
  2039.                         case 47 : ShowPlayerDialog(playerid, 1120, DIALOG_STYLE_LIST,"SHAMAL:", "SHAMAL_align\nSHAMAL_getin_LHS\nSHAMAL_getout_LHS\nSHAMAL_open", "Selecionar", "Fechar");
  2040.                         case 48 : ShowPlayerDialog(playerid, 1121, DIALOG_STYLE_LIST,"SHOP:", "ROB_2Idle\nROB_Loop\nROB_Loop_Threat\nROB_Shifty\nROB_StickUp_In\nSHP_Duck\nSHP_Duck_Aim\nSHP_Duck_Fire\nSHP_Gun_Aim\nSHP_Gun_Duck\nSHP_Gun_Fire\nSHP_Gun_Grab\nSHP_Gun_Threat\nSHP_HandsUp_Scr\nSHP_Jump_Glide\nSHP_Jump_Land\nSHP_Jump_Launch\nSHP_Rob_GiveCash\nSHP_Rob_HandsUp\nSHP_Rob_React\nSHP_Serve_End\nSHP_Serve_Idle\nSHP_Serve_Loop\nSHP_Serve_Start\nSmoke_RYD", "Selecionar", "Fechar");
  2041.                         case 49 : ShowPlayerDialog(playerid, 1122, DIALOG_STYLE_LIST,"SHOTGUN:", "shotgun_crouchfire\nshotgun_fire\nshotgun_fire_poor", "Selecionar", "Fechar");
  2042.                         case 50 : ShowPlayerDialog(playerid, 1123, DIALOG_STYLE_LIST,"SILENCED:", "CrouchReload\nSilenceCrouchfire\nSilence_fire\nSilence_reload", "Selecionar", "Fechar");
  2043.                         case 51 : ShowPlayerDialog(playerid, 1124, DIALOG_STYLE_LIST,"SKATE:", "skate_idle\nskate_run\nskate_sprint", "Selecionar", "Fechar");
  2044.                         case 52 : ShowPlayerDialog(playerid, 1125, DIALOG_STYLE_LIST,"SMOKING:", "F_smklean_loop\nM_smklean_loop\nM_smkstnd_loop\nM_smk_drag\nM_smk_in\nM_smk_loop\nM_smk_out\nM_smk_tap", "Selecionar", "Fechar");
  2045.                         case 53 : ShowPlayerDialog(playerid, 1126, DIALOG_STYLE_LIST,"SNIPER:", "WEAPON_sniper", "Selecionar", "Fechar");
  2046.                         case 55 : ShowPlayerDialog(playerid, 1127, DIALOG_STYLE_LIST,"SPRAYCAN:", "spraycan_fire\nspraycan_full", "Selecionar", "Fechar");
  2047.                         case 56 : ShowPlayerDialog(playerid, 1128, DIALOG_STYLE_LIST,"STRIP:", "PLY_CASH\nPUN_CASH\nPUN_HOLLER\nPUN_LOOP\nstrip_A\nstrip_B\nstrip_C\nstrip_D\nstrip_E\nstrip_F\nstrip_G\nSTR_A2B\nSTR_B2A\nSTR_B2C\nSTR_C1\nSTR_C2\nSTR_C2B\nSTR_Loop_A\nSTR_Loop_B\nSTR_Loop_C", "Selecionar", "Fechar");
  2048.                 }
  2049.         }
  2050.         else if(dialogid == 1004) //  Bibliotecas 3
  2051.         {
  2052.             if(!response) return true;
  2053.             switch(listitem)
  2054.                 {
  2055.                     case 0 :
  2056.                         {
  2057.                                 new AnimString[]=" \nSUNBATHE\nSWAT\nSWEET\nSWIM\nSWORD\nTANK\nTATTOOS\nTEC\nTRAIN\nTRUCK\nUZI\nVAN\nVENDING\nVORTEX\nWAYFARER\nWEAPONS\nWUZI\nPesquisar";
  2058.                                 ShowPlayerDialog(playerid, 1004, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Fechar");
  2059.                         }
  2060.                         case 1 : ShowPlayerDialog(playerid, 1129, DIALOG_STYLE_LIST,"SUNBATHE:", "batherdown\nbatherup\nLay_Bac_in\nLay_Bac_out\nParkSit_M_IdleA\nParkSit_M_IdleB\nParkSit_M_IdleC\nParkSit_M_in\nParkSit_M_out\nParkSit_W_idleA\nParkSit_W_idleB\nParkSit_W_idleC\nParkSit_W_in\nParkSit_W_out\nSBATHE_F_LieB2Sit\nSBATHE_F_Out\nSitnWait_in_W\nSitnWait_out_W", "Selecionar", "Fechar");
  2061.                         case 2 : ShowPlayerDialog(playerid, 1130, DIALOG_STYLE_LIST,"SWAT:", "gnstwall_injurd\nJMP_Wall1m_180\nRail_fall\nRail_fall_crawl\nswt_breach_01\nswt_breach_02\nswt_breach_03\nswt_go\nswt_lkt\nswt_sty\nswt_vent_01\nswt_vent_02\nswt_vnt_sht_die\nswt_vnt_sht_in\nswt_vnt_sht_loop\nswt_wllpk_L\nswt_wllpk_L_back\nswt_wllpk_R\nswt_wllpk_R_back\nswt_wllshoot_in_L\nswt_wllshoot_in_R\nswt_wllshoot_out_L\nswt_wllshoot_out_R", "Selecionar", "Fechar");
  2062.                         case 3 : ShowPlayerDialog(playerid, 1131, DIALOG_STYLE_LIST,"SWEET:", "ho_ass_slapPED\nLaFin_Player\nLaFin_Sweet\nplyr_hndshldr_01\nsweet_ass_slap\nsweet_hndshldr_01\nSweet_injuredloop", "Selecionar", "Fechar");
  2063.                         case 4 : ShowPlayerDialog(playerid, 1132, DIALOG_STYLE_LIST,"SWIM:", "Swim_Breast\nSWIM_crawl\nSwim_Dive_Under\nSwim_Glide\nSwim_jumpout\nSwim_Tread\nSwim_Under", "Selecionar", "Fechar");
  2064.                         case 5 : ShowPlayerDialog(playerid, 1133, DIALOG_STYLE_LIST,"SWORD:", "sword_1\nsword_2\nsword_3\nsword_4\nsword_block\nSword_Hit_1\nSword_Hit_2\nSword_Hit_3\nsword_IDLE\nsword_part", "Selecionar", "Fechar");
  2065.                         case 6 : ShowPlayerDialog(playerid, 1134, DIALOG_STYLE_LIST,"TANK:", "TANK_align_LHS\nTANK_close_LHS\nTANK_doorlocked\nTANK_getin_LHS\nTANK_getout_LHS\nTANK_open_LHS", "Selecionar", "Fechar");
  2066.                         case 7 : ShowPlayerDialog(playerid, 1135, DIALOG_STYLE_LIST,"TATTOOS:", "TAT_ArmL_In_O\nTAT_ArmL_In_P\nTAT_ArmL_In_T\nTAT_ArmL_Out_O\nTAT_ArmL_Out_P\nTAT_ArmL_Out_T\nTAT_ArmL_Pose_O\nTAT_ArmL_Pose_P\nTAT_ArmL_Pose_T\nTAT_ArmR_In_O\nTAT_ArmR_In_P\nTAT_ArmR_In_T\nTAT_ArmR_Out_O\nTAT_ArmR_Out_P\nTAT_ArmR_Out_T\nTAT_ArmR_Pose_O\nTAT_ArmR_Pose_P\nTAT_ArmR_Pose_T\nTAT_Back_In_O\nTAT_Back_In_P\nTAT_Back_In_T\nTAT_Back_Out_O\nTAT_Back_Out_P\nTAT_Back_Out_T\nTAT_Back_Pose_O", "Selecionar", "Próximo");
  2067.                         case 8 : ShowPlayerDialog(playerid, 1138, DIALOG_STYLE_LIST,"TEC:", "TEC_crouchfire\nTEC_crouchreload\nTEC_fire\nTEC_reload", "Selecionar", "Fechar");
  2068.                         case 9 : ShowPlayerDialog(playerid, 1139, DIALOG_STYLE_LIST,"TRAIN:", "tran_gtup\ntran_hng\ntran_ouch\ntran_stmb", "Selecionar", "Fechar");
  2069.                         case 10 : ShowPlayerDialog(playerid, 1140, DIALOG_STYLE_LIST,"TRUCK:", "TRUCK_ALIGN_LHS\nTRUCK_ALIGN_RHS\nTRUCK_closedoor_LHS\nTRUCK_closedoor_RHS\nTRUCK_close_LHS\nTRUCK_close_RHS\nTRUCK_getin_LHS\nTRUCK_getin_RHS\nTRUCK_getout_LHS\nTRUCK_getout_RHS\nTRUCK_jackedLHS\nTRUCK_jackedRHS\nTRUCK_open_LHS\nTRUCK_open_RHS\nTRUCK_pullout_LHS\nTRUCK_pullout_RHS\nTRUCK_Shuffle", "Selecionar", "Fechar");
  2070.                         case 11 : ShowPlayerDialog(playerid, 1141, DIALOG_STYLE_LIST,"UZI:", "UZI_crouchfire\nUZI_crouchreload\nUZI_fire\nUZI_fire_poor\nUZI_reload", "Selecionar", "Fechar");
  2071.                         case 12 : ShowPlayerDialog(playerid, 1142, DIALOG_STYLE_LIST,"VAN:", "VAN_close_back_LHS\nVAN_close_back_RHS\nVAN_getin_Back_LHS\nVAN_getin_Back_RHS\nVAN_getout_back_LHS\nVAN_getout_back_RHS\nVAN_open_back_LHS\nVAN_open_back_RHS", "Selecionar", "Fechar");
  2072.                         case 13 : ShowPlayerDialog(playerid, 1143, DIALOG_STYLE_LIST,"VENDING:", "VEND_Drink2_P\nVEND_Drink_P\nvend_eat1_P\nVEND_Eat_P\nVEND_Use\nVEND_Use_pt2", "Selecionar", "Fechar");
  2073.                         case 14 : ShowPlayerDialog(playerid, 1144, DIALOG_STYLE_LIST,"VORTEX:", "CAR_jumpin_LHS\nCAR_jumpin_RHS\nvortex_getout_LHS\nvortex_getout_RHS", "Selecionar", "Fechar");
  2074.                         case 15 : ShowPlayerDialog(playerid, 1145, DIALOG_STYLE_LIST,"WAYFARER:", "WF_Back\nWF_drivebyFT\nWF_drivebyLHS\nWF_drivebyRHS\nWF_Fwd\nWF_getoffBACK\nWF_getoffLHS\nWF_getoffRHS\nWF_hit\nWF_jumponL\nWF_jumponR\nWF_kick\nWF_Left\nWF_passenger\nWF_pushes\nWF_Ride\nWF_Right\nWF_Still", "Selecionar", "Fechar");
  2075.                         case 16 : ShowPlayerDialog(playerid, 1146, DIALOG_STYLE_LIST,"WEAPONS:", "SHP_1H_Lift\nSHP_1H_Lift_End\nSHP_1H_Ret\nSHP_1H_Ret_S\nSHP_2H_Lift\nSHP_2H_Lift_End\nSHP_2H_Ret\nSHP_2H_Ret_S\nSHP_Ar_Lift\nSHP_Ar_Lift_End\nSHP_Ar_Ret\nSHP_Ar_Ret_S\nSHP_G_Lift_In\nSHP_G_Lift_Out\nSHP_Tray_In\nSHP_Tray_Out\nSHP_Tray_Pose", "Selecionar", "Fechar");
  2076.                         case 17 : ShowPlayerDialog(playerid, 1147, DIALOG_STYLE_LIST,"WUZI:", "CS_Dead_Guy\nCS_Plyr_pt1\nCS_Plyr_pt2\nCS_Wuzi_pt1\nCS_Wuzi_pt2\nWalkstart_Idle_01\nWuzi_follow\nWuzi_Greet_Plyr\nWuzi_Greet_Wuzi\nWuzi_grnd_chk\nWuzi_stand_loop\nWuzi_Walk", "Selecionar", "Fechar");
  2077.                 }
  2078.         }
  2079.         else if(dialogid == 1005) //  Airport
  2080.         {
  2081.             if(response) ApplyAnimationEx(playerid, Animacao[0][Biblioteca], Animacao[0][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2082.         }
  2083.         else if(dialogid == 1006) //  Attractors
  2084.         {
  2085.             if(response) ApplyAnimationEx(playerid, Animacao[Attractors_Min + listitem][Biblioteca], Animacao[Attractors_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2086.         }
  2087.         else if(dialogid == 1007) //  BAR
  2088.         {
  2089.             if(response) ApplyAnimationEx(playerid, Animacao[BAR_Min + listitem][Biblioteca], Animacao[BAR_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2090.         }
  2091.         else if(dialogid == 1008) //  BASEBALL
  2092.         {
  2093.             if(response) ApplyAnimationEx(playerid, Animacao[BASEBALL_Min + listitem][Biblioteca], Animacao[BASEBALL_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2094.         }
  2095.         else if(dialogid == 1009) //  BD_FIRE
  2096.         {
  2097.             if(response) ApplyAnimationEx(playerid, Animacao[BD_FIRE_Min + listitem][Biblioteca], Animacao[BD_FIRE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2098.         }
  2099.         else if(dialogid == 1010) //  BEACH
  2100.         {
  2101.             if(response) ApplyAnimationEx(playerid, Animacao[BEACH_Min + listitem][Biblioteca], Animacao[BEACH_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2102.         }
  2103.         else if(dialogid == 1011) // benchpress
  2104.         {
  2105.             if(response) ApplyAnimationEx(playerid, Animacao[benchpress_Min + listitem][Biblioteca], Animacao[benchpress_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2106.         }
  2107.         else if(dialogid == 1012) // BF_injection
  2108.         {
  2109.             if(response) ApplyAnimationEx(playerid, Animacao[BF_injection_Min + listitem][Biblioteca], Animacao[BF_injection_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2110.         }
  2111.         else if(dialogid == 1013) // BIKED
  2112.         {
  2113.             if(response) ApplyAnimationEx(playerid, Animacao[BIKED_Min + listitem][Biblioteca], Animacao[BIKED_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2114.         }
  2115.         else if(dialogid == 1014) //BIKEH
  2116.         {
  2117.             if(response) ApplyAnimationEx(playerid, Animacao[BIKEH_Min + listitem][Biblioteca], Animacao[BIKEH_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2118.         }
  2119.     else if(dialogid == 1015) //  BIKELEAP
  2120.         {
  2121.             if(response) ApplyAnimationEx(playerid, Animacao[BIKELEAP_Min + listitem][Biblioteca], Animacao[BIKELEAP_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2122.         }
  2123.         else if(dialogid == 1016) // BIKES
  2124.         {
  2125.             if(response) ApplyAnimationEx(playerid, Animacao[BIKES_Min + listitem][Biblioteca], Animacao[BIKES_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2126.         }
  2127.         else if(dialogid == 1017) //  BIKEV
  2128.         {
  2129.             if(response) ApplyAnimationEx(playerid, Animacao[BIKEV_Min + listitem][Biblioteca], Animacao[BIKEV_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2130.         }
  2131.         else if(dialogid == 1018) //  BIKE_DBZ
  2132.         {
  2133.             if(response) ApplyAnimationEx(playerid, Animacao[BIKE_DBZ_Min + listitem][Biblioteca], Animacao[BIKE_DBZ_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2134.         }
  2135.         else if(dialogid == 1019) //  BLOWJOBZ
  2136.         {
  2137.             if(response) ApplyAnimationEx(playerid, Animacao[BLOWJOBZ_Min + listitem][Biblioteca], Animacao[BLOWJOBZ_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2138.         }
  2139.         else if(dialogid == 1020) //  BMX
  2140.         {
  2141.             if(response) ApplyAnimationEx(playerid, Animacao[BMX_Min + listitem][Biblioteca], Animacao[BMX_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2142.         }
  2143.         else if(dialogid == 1021) //  BOMBER
  2144.         {
  2145.             if(response) ApplyAnimationEx(playerid, Animacao[BOMBER_Min + listitem][Biblioteca], Animacao[BOMBER_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2146.         }
  2147.         else if(dialogid == 1022) //  BOX
  2148.         {
  2149.             if(response) ApplyAnimationEx(playerid, Animacao[BOX_Min + listitem][Biblioteca], Animacao[BOX_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2150.         }
  2151.         else if(dialogid == 1023) //  BSKTBALL Parte 1
  2152.         {
  2153.             if(response) ApplyAnimationEx(playerid, Animacao[BSKTBALL_Min + listitem][Biblioteca], Animacao[BSKTBALL_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2154.             else ShowPlayerDialog(playerid,1024, DIALOG_STYLE_LIST,"BSKTBALL Pag 2:", "BBALL_react_miss\nBBALL_react_score\nBBALL_run\nBBALL_run_O\nBBALL_SkidStop_L\nBBALL_SkidStop_L_O\nBBALL_SkidStop_R\nBBALL_SkidStop_R_O\nBBALL_walk\nBBALL_WalkStop_L\nBBALL_WalkStop_L_O\nBBALL_WalkStop_R\nBBALL_WalkStop_R_O\nBBALL_walk_O\nBBALL_walk_start\nBBALL_walk_start_O", "Selecionar", "Voltar");
  2155.         }
  2156.         else if(dialogid == 1024) //  BSKTBALL Parte 2
  2157.         {
  2158.             if(response) ApplyAnimationEx(playerid, Animacao[BSKTBALL_Min_2 + listitem][Biblioteca], Animacao[BSKTBALL_Min_2 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2159.                 else
  2160.                 {
  2161.                     new AnimString[]=" \nAIRPORT\nAttractors\nBAR\nBASEBALL\nBD_FIRE\nBEACH\nbenchpress\nBF_injection\nBIKED\nBIKEH\nBIKELEAP\nBIKES\nBIKEV\nBIKE_DBZ\nBLOWJOBZ\nBMX\nBOMBER\nBOX\nBSKTBALL\nBUDDY\nBUS\nCAMERA\nCAR\nCARRY\nCAR_CHAT\nCASINO\nCHAINSAW\nCHOPPA\nCLOTHES\nCOACH\nCOLT45\nCOP_AMBIENT\nCOP_DVBYZ\nCRACK\nCRIB\nDAM_JUMP\nDANCING\nDEALER\nDILDO\nDODGE\nDOZER\nDRIVEBYS\nFAT\nFIGHT_B\nFIGHT_C\nFIGHT_D\nFIGHT_E\nFINALE\nFINALE2\nFLAME\nFlowers\nFOOD\nFreeweights\nGANGS\nGHANDS\nGHETTO_DB\ngoggles";
  2162.                         ShowPlayerDialog(playerid, 1002, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Próximo");
  2163.                 }
  2164.         }
  2165.         else if(dialogid == 1025) //BUDDY
  2166.         {
  2167.             if(response) ApplyAnimationEx(playerid, Animacao[BUDDY_Min + listitem][Biblioteca], Animacao[BUDDY_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2168.         }
  2169.         else if(dialogid == 1026) // BUS
  2170.         {
  2171.             if(response) ApplyAnimationEx(playerid, Animacao[BUS_Min + listitem][Biblioteca], Animacao[BUS_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2172.         }
  2173.         else if(dialogid == 1027) // CAMERA
  2174.         {
  2175.             if(response) ApplyAnimationEx(playerid, Animacao[CAMERA_Min + listitem][Biblioteca], Animacao[CAMERA_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2176.         }
  2177.         else if(dialogid == 1028) // CAR
  2178.         {
  2179.             if(response) ApplyAnimationEx(playerid, Animacao[CAR_Min + listitem][Biblioteca], Animacao[CAR_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2180.         }
  2181.         else if(dialogid == 1029) // CARRY
  2182.         {
  2183.             if(response) ApplyAnimationEx(playerid, Animacao[CARRY_Min + listitem][Biblioteca], Animacao[CARRY_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2184.         }
  2185.         else if(dialogid == 1030) // CAR_CHAT
  2186.         {
  2187.             if(response) ApplyAnimationEx(playerid, Animacao[CAR_CHAT_Min + listitem][Biblioteca], Animacao[CAR_CHAT_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2188.         }
  2189.         else if(dialogid == 1031) // CASINO
  2190.         {
  2191.             if(response) ApplyAnimationEx(playerid, Animacao[CASINO_Min + listitem][Biblioteca], Animacao[CASINO_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2192.         }
  2193.         else if(dialogid == 1032) // CHAINSAW
  2194.         {
  2195.             if(response) ApplyAnimationEx(playerid, Animacao[CHAINSAW_Min + listitem][Biblioteca], Animacao[CHAINSAW_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2196.         }
  2197.         else if(dialogid == 1033) // CHOPPA
  2198.         {
  2199.             if(response) ApplyAnimationEx(playerid, Animacao[CHOPPA_Min + listitem][Biblioteca], Animacao[CHOPPA_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2200.         }
  2201.         else if(dialogid == 1034) // CLOTHES
  2202.         {
  2203.             if(response) ApplyAnimationEx(playerid, Animacao[CLOTHES_Min + listitem][Biblioteca], Animacao[CLOTHES_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2204.         }
  2205.         else if(dialogid == 1035) // COACH
  2206.         {
  2207.             if(response) ApplyAnimationEx(playerid, Animacao[COACH_Min + listitem][Biblioteca], Animacao[COACH_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2208.         }
  2209.         else if(dialogid == 1036) // COLT45
  2210.         {
  2211.             if(response) ApplyAnimationEx(playerid, Animacao[COLT45_Min + listitem][Biblioteca], Animacao[COLT45_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2212.         }
  2213.         else if(dialogid == 1037) // COP_AMBIENT
  2214.         {
  2215.             if(response) ApplyAnimationEx(playerid, Animacao[COP_AMBIENT_Min + listitem][Biblioteca], Animacao[COP_AMBIENT_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2216.         }
  2217.         else if(dialogid == 1038) // COP_DVBYZ
  2218.         {
  2219.             if(response) ApplyAnimationEx(playerid, Animacao[COP_DVBYZ_Min + listitem][Biblioteca], Animacao[COP_DVBYZ_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2220.         }
  2221.         else if(dialogid == 1039) // CRACK
  2222.         {
  2223.             if(response) ApplyAnimationEx(playerid, Animacao[CRACK_Min + listitem][Biblioteca], Animacao[CRACK_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2224.         }
  2225.         else if(dialogid == 1040) // CRIB
  2226.         {
  2227.             if(response) ApplyAnimationEx(playerid, Animacao[CRIB_Min + listitem][Biblioteca], Animacao[CRIB_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2228.         }
  2229.         else if(dialogid == 1041) // DAM_JUMP
  2230.         {
  2231.             if(response) ApplyAnimationEx(playerid, Animacao[DAM_JUMP_Min + listitem][Biblioteca], Animacao[DAM_JUMP_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2232.         }
  2233.         else if(dialogid == 1042) // DANCING
  2234.         {
  2235.             if(response) ApplyAnimationEx(playerid, Animacao[DANCING_Min + listitem][Biblioteca], Animacao[DANCING_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2236.         }
  2237.         else if(dialogid == 1043) // DEALER
  2238.         {
  2239.             if(response) ApplyAnimationEx(playerid, Animacao[DEALER_Min + listitem][Biblioteca], Animacao[DEALER_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2240.         }
  2241.         else if(dialogid == 1044) // DILDO
  2242.         {
  2243.             if(response) ApplyAnimationEx(playerid, Animacao[DILDO_Min + listitem][Biblioteca], Animacao[DILDO_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2244.         }
  2245.         else if(dialogid == 1045) // DODGE
  2246.         {
  2247.             if(response) ApplyAnimationEx(playerid, Animacao[DODGE_Min + listitem][Biblioteca], Animacao[DODGE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2248.         }
  2249.         else if(dialogid == 1046) // DOZER
  2250.         {
  2251.             if(response) ApplyAnimationEx(playerid, Animacao[DOZER_Min + listitem][Biblioteca], Animacao[DOZER_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2252.         }
  2253.         else if(dialogid == 1047) // DRIVEBYS
  2254.         {
  2255.             if(response) ApplyAnimationEx(playerid, Animacao[DRIVEBYS_Min + listitem][Biblioteca], Animacao[DRIVEBYS_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2256.         }
  2257.         else if(dialogid == 1048) // FAT
  2258.         {
  2259.             if(response) ApplyAnimationEx(playerid, Animacao[FAT_Min + listitem][Biblioteca], Animacao[FAT_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2260.         }
  2261.         else if(dialogid == 1049) // FIGHT_B
  2262.         {
  2263.             if(response) ApplyAnimationEx(playerid, Animacao[FIGHT_B_Min + listitem][Biblioteca], Animacao[FIGHT_B_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2264.         }
  2265.         else if(dialogid == 1050) // FIGHT_C
  2266.         {
  2267.             if(response) ApplyAnimationEx(playerid, Animacao[FIGHT_C_Min + listitem][Biblioteca], Animacao[FIGHT_C_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2268.         }
  2269.         else if(dialogid == 1051) // FIGHT_D
  2270.         {
  2271.             if(response) ApplyAnimationEx(playerid, Animacao[FIGHT_D_Min + listitem][Biblioteca], Animacao[FIGHT_D_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2272.         }
  2273.         else if(dialogid == 1052) // FIGHT_E
  2274.         {
  2275.             if(response) ApplyAnimationEx(playerid, Animacao[FIGHT_E_Min + listitem][Biblioteca], Animacao[FIGHT_E_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2276.         }
  2277.         else if(dialogid == 1053) // FINALE
  2278.         {
  2279.             if(response) ApplyAnimationEx(playerid, Animacao[FINALE_Min + listitem][Biblioteca], Animacao[FINALE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2280.         }
  2281.         else if(dialogid == 1054) // FINALE2
  2282.         {
  2283.             if(response) ApplyAnimationEx(playerid, Animacao[FINALE2_Min + listitem][Biblioteca], Animacao[FINALE2_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2284.         }
  2285.         else if(dialogid == 1055) // FLAME
  2286.         {
  2287.             if(response) ApplyAnimationEx(playerid, Animacao[FLAME_Min + listitem][Biblioteca], Animacao[FLAME_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2288.         }
  2289.         else if(dialogid == 1056) // Flowers
  2290.         {
  2291.             if(response) ApplyAnimationEx(playerid, Animacao[Flowers_Min + listitem][Biblioteca], Animacao[Flowers_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2292.         }
  2293.         else if(dialogid == 1057) // FOOD
  2294.         {
  2295.             if(response) ApplyAnimationEx(playerid, Animacao[FOOD_Min + listitem][Biblioteca], Animacao[FOOD_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2296.         }
  2297.         else if(dialogid == 1058) // Freeweights
  2298.         {
  2299.             if(response) ApplyAnimationEx(playerid, Animacao[Freeweights_Min + listitem][Biblioteca], Animacao[Freeweights_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2300.         }
  2301.         else if(dialogid == 1059) // GANGS
  2302.         {
  2303.             if(response) ApplyAnimationEx(playerid, Animacao[GANGS_Min + listitem][Biblioteca], Animacao[GANGS_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2304.         }
  2305.         else if(dialogid == 1060) // GHANDS
  2306.         {
  2307.             if(response) ApplyAnimationEx(playerid, Animacao[GHANDS_Min + listitem][Biblioteca], Animacao[GHANDS_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2308.         }
  2309.         else if(dialogid == 1061) // GHETTO_DB
  2310.         {
  2311.             if(response) ApplyAnimationEx(playerid, Animacao[GHETTO_DB_Min + listitem][Biblioteca], Animacao[GHETTO_DB_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2312.         }
  2313.         else if(dialogid == 1062) // goggles
  2314.         {
  2315.             if(response) ApplyAnimationEx(playerid, Animacao[goggles_Min + listitem][Biblioteca], Animacao[goggles_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2316.         }
  2317.         else if(dialogid == 1063) // GRAFFITI
  2318.         {
  2319.             if(response) ApplyAnimationEx(playerid, Animacao[GRAFFITI_Min + listitem][Biblioteca], Animacao[GRAFFITI_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2320.         }
  2321.         else if(dialogid == 1064) // GRAVEYARD
  2322.         {
  2323.             if(response) ApplyAnimationEx(playerid, Animacao[GRAVEYARD_Min + listitem][Biblioteca], Animacao[GRAVEYARD_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2324.         }
  2325.         else if(dialogid == 1065) // GRENADE
  2326.         {
  2327.             if(response) ApplyAnimationEx(playerid, Animacao[GRENADE_Min + listitem][Biblioteca], Animacao[GRENADE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2328.         }
  2329.         else if(dialogid == 1066) // GYMNASIUM
  2330.         {
  2331.             if(response) ApplyAnimationEx(playerid, Animacao[GYMNASIUM_Min + listitem][Biblioteca], Animacao[GYMNASIUM_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2332.         }
  2333.         else if(dialogid == 1067) // HAIRCUTS
  2334.         {
  2335.             if(response) ApplyAnimationEx(playerid, Animacao[HAIRCUTS_Min + listitem][Biblioteca], Animacao[HAIRCUTS_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2336.         }
  2337.         else if(dialogid == 1068) // HEIST9
  2338.         {
  2339.             if(response) ApplyAnimationEx(playerid, Animacao[HEIST9_Min + listitem][Biblioteca], Animacao[HEIST9_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2340.         }
  2341.         else if(dialogid == 1069) // INT_HOUSE
  2342.         {
  2343.             if(response) ApplyAnimationEx(playerid, Animacao[INT_HOUSE_Min + listitem][Biblioteca], Animacao[INT_HOUSE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2344.         }
  2345.         else if(dialogid == 1070) // INT_OFFICE
  2346.         {
  2347.             if(response) ApplyAnimationEx(playerid, Animacao[INT_OFFICE_Min + listitem][Biblioteca], Animacao[INT_OFFICE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2348.         }
  2349.         else if(dialogid == 1071) // INT_SHOP
  2350.         {
  2351.             if(response) ApplyAnimationEx(playerid, Animacao[INT_SHOP_Min + listitem][Biblioteca], Animacao[INT_SHOP_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2352.         }
  2353.         else if(dialogid == 1072) // JST_BUISNESS
  2354.         {
  2355.             if(response) ApplyAnimationEx(playerid, Animacao[JST_BUISNESS_Min + listitem][Biblioteca], Animacao[JST_BUISNESS_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2356.         }
  2357.         else if(dialogid == 1073) // KART
  2358.         {
  2359.             if(response) ApplyAnimationEx(playerid, Animacao[KART_Min + listitem][Biblioteca], Animacao[KART_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2360.         }
  2361.         else if(dialogid == 1074) // KISSING
  2362.         {
  2363.             if(response) ApplyAnimationEx(playerid, Animacao[KISSING_Min + listitem][Biblioteca], Animacao[KISSING_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2364.         }
  2365.         else if(dialogid == 1075) // KNIFE
  2366.         {
  2367.             if(response) ApplyAnimationEx(playerid, Animacao[KNIFE_Min + listitem][Biblioteca], Animacao[KNIFE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2368.         }
  2369.         else if(dialogid == 1076) // LAPDAN1
  2370.         {
  2371.             if(response) ApplyAnimationEx(playerid, Animacao[LAPDAN1_Min + listitem][Biblioteca], Animacao[LAPDAN1_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2372.         }
  2373.         else if(dialogid == 1077) // LAPDAN2
  2374.         {
  2375.             if(response) ApplyAnimationEx(playerid, Animacao[LAPDAN2_Min + listitem][Biblioteca], Animacao[LAPDAN2_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2376.         }
  2377.         else if(dialogid == 1078) // LAPDAN3
  2378.         {
  2379.             if(response) ApplyAnimationEx(playerid, Animacao[LAPDAN3_Min + listitem][Biblioteca], Animacao[LAPDAN3_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2380.         }
  2381.         else if(dialogid == 1079) // LOWRIDER Parte 1
  2382.         {
  2383.             if(response) ApplyAnimationEx(playerid, Animacao[LOWRIDER_Min + listitem][Biblioteca], Animacao[LOWRIDER_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2384.             else ShowPlayerDialog(playerid, 1080, DIALOG_STYLE_LIST,"LOWRIDER Pag 2:", "lrgirl_l4_bnce\nlrgirl_l4_loop\nlrgirl_l4_to_l5\nlrgirl_l5_bnce\nlrgirl_l5_loop\nM_smklean_loop\nM_smkstnd_loop\nprtial_gngtlkB\nprtial_gngtlkC\nprtial_gngtlkD\nprtial_gngtlkE\nprtial_gngtlkF\nprtial_gngtlkG\nprtial_gngtlkH\nRAP_A_Loop\nRAP_B_Loop\nRAP_C_Loop\nSit_relaxed\nTap_hand", "Selecionar", "Voltar");
  2385.         }
  2386.         else if(dialogid == 1080) // LOWRIDER Parte 2
  2387.         {
  2388.             if(response) ApplyAnimationEx(playerid, Animacao[LOWRIDER_Min_2 + listitem][Biblioteca], Animacao[LOWRIDER_Min_2 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2389.             else
  2390.             {
  2391.                         new AnimString[]=" \nGRAFFITI\nGRAVEYARD\nGRENADE\nGYMNASIUM\nHAIRCUTS\nHEIST9\nINT_HOUSE\nINT_OFFICE\nINT_SHOP\nJST_BUISNESS\nKART\nKISSING\nKNIFE\nLAPDAN1\nLAPDAN2\nLAPDAN3\nLOWRIDER\nMD_CHASE\nMD_END\nMEDIC\nMISC\nMTB\nMUSCULAR\nNEVADA\nON_LOOKERS\nOTB\nPARACHUTE\nPARK\nPAULNMAC\nPED\nPLAYER_DVBYS\nPLAYIDLES\nPOLICE\nPOOL\nPOOR\nPYTHON\nQUAD\nQUAD_DBZ\nRAPPING\nRIFLE\nRIOT\nROB_BANK\nROCKET\nRUSTLER\nRYDER\nSCRATCHING\nSHAMAL\nSHOP\nSHOTGUN\nSILENCED\nSKATE\nSMOKING\nSNIPER\nSPRAYCAN\nSTRIP";
  2392.                         ShowPlayerDialog(playerid, 1003, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Próximo");
  2393.             }
  2394.         }
  2395.         else if(dialogid == 1081) // MD_CHASE
  2396.         {
  2397.             if(response) ApplyAnimationEx(playerid, Animacao[MD_CHASE_Min + listitem][Biblioteca], Animacao[MD_CHASE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2398.         }
  2399.         else if(dialogid == 1082) // MD_END
  2400.         {
  2401.             if(response) ApplyAnimationEx(playerid, Animacao[MD_END_Min + listitem][Biblioteca], Animacao[MD_END_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2402.         }
  2403.         else if(dialogid == 1083) // MEDIC
  2404.         {
  2405.             if(response) ApplyAnimationEx(playerid, Animacao[MEDIC_Min + listitem][Biblioteca], Animacao[MEDIC_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2406.         }
  2407.         else if(dialogid == 1084) // MISC Parte 1
  2408.         {
  2409.             if(response) ApplyAnimationEx(playerid, Animacao[MISC_Min + listitem][Biblioteca], Animacao[MISC_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2410.             else ShowPlayerDialog(playerid, 1085, DIALOG_STYLE_LIST,"MISC Pag 2:", "KAT_Throw_K\nKAT_Throw_O\nKAT_Throw_P\nPASS_Rifle_O\nPASS_Rifle_PED\nPASS_Rifle_Ply\npickup_box\nPlane_door\nPlane_exit\nPlane_hijack\nPlunger_01\nPlyrlean_loop\nplyr_shkhead\nRun_Dive\nScratchballs_01\nSEAT_LR\nSeat_talk_01\nSeat_talk_02\nSEAT_watch\nsmalplane_door\nsmlplane_door", "Selecionar", "Voltar");
  2411.         }
  2412.         else if(dialogid == 1085) // MISC Parte 2
  2413.         {
  2414.             if(response) ApplyAnimationEx(playerid, Animacao[MISC_Min_2 + listitem][Biblioteca], Animacao[MISC_Min_2 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2415.             else
  2416.             {
  2417.                         new AnimString[]=" \nGRAFFITI\nGRAVEYARD\nGRENADE\nGYMNASIUM\nHAIRCUTS\nHEIST9\nINT_HOUSE\nINT_OFFICE\nINT_SHOP\nJST_BUISNESS\nKART\nKISSING\nKNIFE\nLAPDAN1\nLAPDAN2\nLAPDAN3\nLOWRIDER\nMD_CHASE\nMD_END\nMEDIC\nMISC\nMTB\nMUSCULAR\nNEVADA\nON_LOOKERS\nOTB\nPARACHUTE\nPARK\nPAULNMAC\nPED\nPLAYER_DVBYS\nPLAYIDLES\nPOLICE\nPOOL\nPOOR\nPYTHON\nQUAD\nQUAD_DBZ\nRAPPING\nRIFLE\nRIOT\nROB_BANK\nROCKET\nRUSTLER\nRYDER\nSCRATCHING\nSHAMAL\nSHOP\nSHOTGUN\nSILENCED\nSKATE\nSMOKING\nSNIPER\nSPRAYCAN\nSTRIP";
  2418.                         ShowPlayerDialog(playerid, 1003, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Próximo");
  2419.             }
  2420.         }
  2421.         else if(dialogid == 1086) // MTB
  2422.         {
  2423.             if(response) ApplyAnimationEx(playerid, Animacao[MTB_Min + listitem][Biblioteca], Animacao[MTB_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2424.         }
  2425.         else if(dialogid == 1087) // MUSCULAR
  2426.         {
  2427.             if(response) ApplyAnimationEx(playerid, Animacao[MUSCULAR_Min + listitem][Biblioteca], Animacao[MUSCULAR_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2428.         }
  2429.         else if(dialogid == 1088) // NEVADA
  2430.         {
  2431.             if(response) ApplyAnimationEx(playerid, Animacao[NEVADA_Min + listitem][Biblioteca], Animacao[NEVADA_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2432.         }
  2433.         else if(dialogid == 1089) // ON_LOOKERS
  2434.         {
  2435.             if(response) ApplyAnimationEx(playerid, Animacao[ON_LOOKERS_Min + listitem][Biblioteca], Animacao[ON_LOOKERS_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2436.         }
  2437.         else if(dialogid == 1090) // OTB
  2438.         {
  2439.             if(response) ApplyAnimationEx(playerid, Animacao[OTB_Min + listitem][Biblioteca], Animacao[OTB_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2440.         }
  2441.         else if(dialogid == 1091) // PARACHUTE
  2442.         {
  2443.             if(response) ApplyAnimationEx(playerid, Animacao[PARACHUTE_Min + listitem][Biblioteca], Animacao[PARACHUTE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2444.         }
  2445.         else if(dialogid == 1092) // PARK
  2446.         {
  2447.             if(response) ApplyAnimationEx(playerid, Animacao[PARK_Min + listitem][Biblioteca], Animacao[PARK_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2448.         }
  2449.         else if(dialogid == 1093) // PAULNMAC
  2450.         {
  2451.             if(response) ApplyAnimationEx(playerid, Animacao[PAULNMAC_Min + listitem][Biblioteca], Animacao[PAULNMAC_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2452.         }
  2453.         else if(dialogid == 1094) // PED Parte 1
  2454.         {
  2455.             if(response) ApplyAnimationEx(playerid, Animacao[PED_Min + listitem][Biblioteca], Animacao[PED_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2456.             else ShowPlayerDialog(playerid, 1095, DIALOG_STYLE_LIST,"PED Pag 2:", "CAR_fallout_LHS\nCAR_fallout_RHS\nCAR_getinL_LHS\nCAR_getinL_RHS\nCAR_getin_LHS\nCAR_getin_RHS\nCAR_getoutL_LHS\nCAR_getoutL_RHS\nCAR_getout_LHS\nCAR_getout_RHS\ncar_hookertalk\nCAR_jackedLHS\nCAR_jackedRHS\nCAR_jumpin_LHS\nCAR_LB\nCAR_LB_pro\nCAR_LB_weak\nCAR_LjackedLHS\nCAR_LjackedRHS\nCAR_Lshuffle_RHS\nCAR_Lsit\nCAR_open_LHS\nCAR_open_RHS\nCAR_pulloutL_LHS\nCAR_pulloutL_RHSCAR_pullout_LHS", "Selecionar", "Próximo");
  2457.         }
  2458.         else if(dialogid == 1095) // PED Parte 2
  2459.         {
  2460.             if(response) ApplyAnimationEx(playerid, Animacao[PED_Min_2 + listitem][Biblioteca], Animacao[PED_Min_2 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2461.             else ShowPlayerDialog(playerid, 1096, DIALOG_STYLE_LIST,"PED Pag 3:", "CAR_pullout_RHS\nCAR_Qjacked\nCAR_rolldoor\nCAR_rolldoorLO\nCAR_rollout_LHS\nCAR_rollout_RHS\nCAR_shuffle_RHS\nCAR_sit\nCAR_sitp\nCAR_sitpLO\nCAR_sit_pro\nCAR_sit_weak\nCAR_tune_radio\nCLIMB_idle\nCLIMB_jump\nCLIMB_jump2fall\nCLIMB_jump_B\nCLIMB_Pull\nCLIMB_Stand\nCLIMB_Stand_finish\ncower\nCrouch_Roll_L\nCrouch_Roll_R\nDAM_armL_frmBK\nDAM_armL_frmFT\nDAM_armL_frmLT\nDAM_armR_frmBK\nDAM_armR_frmFT", "Selecionar", "Próximo");
  2462.         }
  2463.         else if(dialogid == 1096) // PED Parte 3
  2464.         {
  2465.             if(response) ApplyAnimationEx(playerid, Animacao[PED_Min_3 + listitem][Biblioteca], Animacao[PED_Min_3 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2466.             else ShowPlayerDialog(playerid, 1097, DIALOG_STYLE_LIST,"PED Pag 4:", "DAM_armR_frmRT\nDAM_LegL_frmBK\nDAM_LegL_frmFT\nDAM_LegL_frmLT\nDAM_LegR_frmBK\nDAM_LegR_frmFT\nDAM_LegR_frmRT\nDAM_stomach_frmBK\nDAM_stomach_frmFT\nDAM_stomach_frmLT\nDAM_stomach_frmRT\nDOOR_LHinge_O\nDOOR_RHinge_O\nDrivebyL_L\nDrivebyL_R\nDriveby_L\nDriveby_R\nDRIVE_BOAT\nDRIVE_BOAT_back\nDRIVE_BOAT_L\nDRIVE_BOAT_R\nDrive_L\nDrive_LO_l\nDrive_LO_R\nDrive_L_pro\nDrive_L_pro_slow\nDrive_L_slow", "Selecionar", "Próximo");
  2467.         }
  2468.         else if(dialogid == 1097) // PED Parte 4
  2469.         {
  2470.             if(response) ApplyAnimationEx(playerid, Animacao[PED_Min_4 + listitem][Biblioteca], Animacao[PED_Min_4 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2471.             else ShowPlayerDialog(playerid, 1098, DIALOG_STYLE_LIST,"PED Pag 5:", "Drive_L_weak\nDrive_L_weak_slow\nDrive_R\nDrive_R_pro\nDrive_R_pro_slow\nDrive_R_slow\nDrive_R_weak\nDrive_R_weak_slow\nDrive_truck\nDRIVE_truck_back\nDRIVE_truck_L\nDRIVE_truck_R\nDrown\nDUCK_cower\nendchat_01\nendchat_02\nendchat_03\nEV_dive\nEV_step\nfacanger\nfacgum\nfacsurp\nfacsurpm\nfactalk\nfacurios\nFALL_back\nFALL_collapse\nFALL_fall\nFALL_front\nFALL_glide\nFALL_land\nFALL_skyDive", "Selecionar", "Próximo");
  2472.         }
  2473.         else if(dialogid == 1098) // PED Parte 5
  2474.         {
  2475.             if(response) ApplyAnimationEx(playerid, Animacao[PED_Min_5 + listitem][Biblioteca], Animacao[PED_Min_5 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2476.             else ShowPlayerDialog(playerid, 1099, DIALOG_STYLE_LIST,"PED Pag 6:", "Fight2Idle\nFightA_1\nFightA_2\nFightA_3\nFightA_block\nFightA_G\nFightA_M\nFIGHTIDLE\nFightShB\nFightShF\nFightSh_BWD\nFightSh_FWD\nFightSh_Left\nFightSh_Right\nflee_lkaround_01\nFLOOR_hit\nFLOOR_hit_f\nfucku\ngang_gunstand\ngas_cwr\ngetup\ngetup_front\ngum_eat\nGunCrouchBwd\nGunCrouchFwd\nGunMove_BWD\nGunMove_FWD\nGunMove_L\nGunMove_R\nGun_2_IDLE\nGUN_BUTT\nGUN_BUTT_crouch\nGun_stand\nhandscower", "Selecionar", "Próximo");
  2477.         }
  2478.         else if(dialogid == 1099) // PED Parte 6
  2479.         {
  2480.             if(response) ApplyAnimationEx(playerid, Animacao[PED_Min_6 + listitem][Biblioteca], Animacao[PED_Min_6 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2481.             else ShowPlayerDialog(playerid, 1100, DIALOG_STYLE_LIST,"PED Pag 7:", "handsup\nHitA_1\nHitA_2\nHitA_3\nHIT_back\nHIT_behind\nHIT_front\nHIT_GUN_BUTT\nHIT_L\nHIT_R\nHIT_walk\nHIT_wall\nIdlestance_fat\nidlestance_old\nIDLE_armed\nIDLE_chat\nIDLE_csaw\nIdle_Gang1\nIDLE_HBHB\nIDLE_ROCKET\nIDLE_stance\nIDLE_taxi\nIDLE_tired\nJetpack_Idle\nJOG_femaleA\nJOG_maleA\nJUMP_glide\nJUMP_land\nJUMP_launch\nJUMP_launch_R\nKART_drive\nKART_L\nKART_LB\nKART_R\nKD_left\nKD_right", "Selecionar", "Próximo");
  2482.         }
  2483.         else if(dialogid == 1100) // PED Parte 7
  2484.         {
  2485.             if(response) ApplyAnimationEx(playerid, Animacao[PED_Min_7 + listitem][Biblioteca], Animacao[PED_Min_7 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2486.             else ShowPlayerDialog(playerid, 1101, DIALOG_STYLE_LIST,"PED Pag 8:", "KO_shot_face\nKO_shot_front\nKO_shot_stom\nKO_skid_back\nKO_skid_front\nKO_spin_L\nKO_spin_R\npass_Smoke_in_car\nphone_in\nphone_out\nphone_talk\nPlayer_Sneak\nPlayer_Sneak_walkstart\nroadcross\nroadcross_female\nroadcross_gang\nroadcross_old\nrun_1armed\nrun_armed\nrun_civi\nrun_csaw\nrun_fat\nrun_fatold\nrun_gang1\nrun_left\nrun_old\nrun_player\nrun_right\nrun_rocket\nRun_stop\nRun_stopR\nRun_Wuzi", "Selecionar", "Próximo");
  2487.         }
  2488.         else if(dialogid == 1101) // PED Parte 8
  2489.         {
  2490.             if(response) ApplyAnimationEx(playerid, Animacao[PED_Min_8 + listitem][Biblioteca], Animacao[PED_Min_8 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2491.             else ShowPlayerDialog(playerid, 1102, DIALOG_STYLE_LIST,"PED Pag 9:", "SEAT_down\nSEAT_idle\nSEAT_up\nSHOT_leftP\nSHOT_partial\nSHOT_partial_B\nSHOT_rightP\nShove_Partial\nSmoke_in_car\nsprint_civi\nsprint_panic\nSprint_Wuzi\nswat_run\nSwim_Tread\nTap_hand\nTap_handP\nturn_180\nTurn_L\nTurn_R\nWALK_armed\nWALK_civi\nWALK_csaw\nWalk_DoorPartial\nWALK_drunk\nWALK_fat\nWALK_fatold\nWALK_gang1\nWALK_gang2\nWALK_old\nWALK_player\nWALK_rocket\nWALK_shuffle\nWALK_start", "Selecionar", "Próximo");
  2492.         }
  2493.         else if(dialogid == 1102) // PED Parte 9
  2494.         {
  2495.             if(response) ApplyAnimationEx(playerid, Animacao[PED_Min_9 + listitem][Biblioteca], Animacao[PED_Min_9 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2496.             else ShowPlayerDialog(playerid, 1103, DIALOG_STYLE_LIST,"PED Pag 10:", "WALK_start_armed\nWALK_start_csaw\nWALK_start_rocket\nWalk_Wuzi\nWEAPON_crouch\nwoman_idlestance\nwoman_run\nWOMAN_runbusy\nWOMAN_runfatold\nwoman_runpanic\nWOMAN_runsexy\nWOMAN_walkbusy\nWOMAN_walkfatold\nWOMAN_walknorm\nWOMAN_walkold\nWOMAN_walkpro\nWOMAN_walksexy\nWOMAN_walkshop\nXPRESSscratch", "Selecionar", "Voltar");
  2497.         }
  2498.         else if(dialogid == 1103) // PED Parte 10
  2499.         {
  2500.             if(response) ApplyAnimationEx(playerid, Animacao[PED_Min_10 + listitem][Biblioteca], Animacao[PED_Min_10 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2501.             else
  2502.             {
  2503.                         new AnimString[]=" \nGRAFFITI\nGRAVEYARD\nGRENADE\nGYMNASIUM\nHAIRCUTS\nHEIST9\nINT_HOUSE\nINT_OFFICE\nINT_SHOP\nJST_BUISNESS\nKART\nKISSING\nKNIFE\nLAPDAN1\nLAPDAN2\nLAPDAN3\nLOWRIDER\nMD_CHASE\nMD_END\nMEDIC\nMISC\nMTB\nMUSCULAR\nNEVADA\nON_LOOKERS\nOTB\nPARACHUTE\nPARK\nPAULNMAC\nPED\nPLAYER_DVBYS\nPLAYIDLES\nPOLICE\nPOOL\nPOOR\nPYTHON\nQUAD\nQUAD_DBZ\nRAPPING\nRIFLE\nRIOT\nROB_BANK\nROCKET\nRUSTLER\nRYDER\nSCRATCHING\nSHAMAL\nSHOP\nSHOTGUN\nSILENCED\nSKATE\nSMOKING\nSNIPER\nSPRAYCAN\nSTRIP";
  2504.                         ShowPlayerDialog(playerid, 1003, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Próximo");
  2505.             }
  2506.         }
  2507.         else if(dialogid == 1104) // PLAYER_DVBYS
  2508.         {
  2509.             if(response) ApplyAnimationEx(playerid, Animacao[PLAYER_DVBYS_Min + listitem][Biblioteca], Animacao[PLAYER_DVBYS_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2510.         }
  2511.         else if(dialogid == 1105) // PLAYIDLES
  2512.         {
  2513.             if(response) ApplyAnimationEx(playerid, Animacao[PLAYIDLES_Min + listitem][Biblioteca], Animacao[PLAYIDLES_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2514.         }
  2515.         else if(dialogid == 1106) // POLICE
  2516.         {
  2517.             if(response) ApplyAnimationEx(playerid, Animacao[POLICE_Min + listitem][Biblioteca], Animacao[POLICE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2518.         }
  2519.         else if(dialogid == 1107) // POOL
  2520.         {
  2521.             if(response) ApplyAnimationEx(playerid, Animacao[POOL_Min + listitem][Biblioteca], Animacao[POOL_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2522.         }
  2523.         else if(dialogid == 1108) // POOR
  2524.         {
  2525.             if(response) ApplyAnimationEx(playerid, Animacao[POOR_Min + listitem][Biblioteca], Animacao[POOR_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2526.         }
  2527.         else if(dialogid == 1109) // PYTHON
  2528.         {
  2529.             if(response) ApplyAnimationEx(playerid, Animacao[PYTHON_Min + listitem][Biblioteca], Animacao[PYTHON_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2530.         }
  2531.         else if(dialogid == 1110) // QUAD
  2532.         {
  2533.             if(response) ApplyAnimationEx(playerid, Animacao[QUAD_Min + listitem][Biblioteca], Animacao[QUAD_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2534.         }
  2535.         else if(dialogid == 1111) // QUAD_DBZ
  2536.         {
  2537.             if(response) ApplyAnimationEx(playerid, Animacao[QUAD_DBZ_Min + listitem][Biblioteca], Animacao[QUAD_DBZ_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2538.         }
  2539.         else if(dialogid == 1112) // RAPPING
  2540.         {
  2541.             if(response) ApplyAnimationEx(playerid, Animacao[RAPPING_Min + listitem][Biblioteca], Animacao[RAPPING_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2542.         }
  2543.         else if(dialogid == 1113) // RIFLE
  2544.         {
  2545.             if(response) ApplyAnimationEx(playerid, Animacao[RIFLE_Min + listitem][Biblioteca], Animacao[RIFLE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2546.         }
  2547.         else if(dialogid == 1114) // RIOT
  2548.         {
  2549.             if(response) ApplyAnimationEx(playerid, Animacao[RIOT_Min + listitem][Biblioteca], Animacao[RIOT_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2550.         }
  2551.         else if(dialogid == 1115) // ROB_BANK
  2552.         {
  2553.             if(response) ApplyAnimationEx(playerid, Animacao[ROB_BANK_Min + listitem][Biblioteca], Animacao[ROB_BANK_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2554.         }
  2555.         else if(dialogid == 1116) // ROCKET
  2556.         {
  2557.             if(response) ApplyAnimationEx(playerid, Animacao[ROCKET_Min + listitem][Biblioteca], Animacao[ROCKET_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2558.         }
  2559.         else if(dialogid == 1117) // RUSTLER
  2560.         {
  2561.             if(response) ApplyAnimationEx(playerid, Animacao[RUSTLER_Min + listitem][Biblioteca], Animacao[RUSTLER_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2562.         }
  2563.         else if(dialogid == 1118) // RYDER
  2564.         {
  2565.             if(response) ApplyAnimationEx(playerid, Animacao[RYDER_Min + listitem][Biblioteca], Animacao[RYDER_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2566.         }
  2567.         else if(dialogid == 1119) // SCRATCHING
  2568.         {
  2569.             if(response) ApplyAnimationEx(playerid, Animacao[SCRATCHING_Min + listitem][Biblioteca], Animacao[SCRATCHING_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2570.         }
  2571.         else if(dialogid == 1120) // SHAMAL
  2572.         {
  2573.             if(response) ApplyAnimationEx(playerid, Animacao[SHAMAL_Min + listitem][Biblioteca], Animacao[SHAMAL_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2574.         }
  2575.         else if(dialogid == 1121) // SHOP
  2576.         {
  2577.             if(response) ApplyAnimationEx(playerid, Animacao[SHOP_Min + listitem][Biblioteca], Animacao[SHOP_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2578.         }
  2579.         else if(dialogid == 1122) // SHOTGUN
  2580.         {
  2581.             if(response) ApplyAnimationEx(playerid, Animacao[SHOTGUN_Min + listitem][Biblioteca], Animacao[SHOTGUN_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2582.         }
  2583.         else if(dialogid == 1123) // SILENCED
  2584.         {
  2585.             if(response) ApplyAnimationEx(playerid, Animacao[SILENCED_Min + listitem][Biblioteca], Animacao[SILENCED_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2586.         }
  2587.         else if(dialogid == 1124) // SKATE
  2588.         {
  2589.             if(response) ApplyAnimationEx(playerid, Animacao[SKATE_Min + listitem][Biblioteca], Animacao[SKATE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2590.         }
  2591.         else if(dialogid == 1125) // SMOKING
  2592.         {
  2593.             if(response) ApplyAnimationEx(playerid, Animacao[SMOKING_Min + listitem][Biblioteca], Animacao[SMOKING_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2594.         }
  2595.         else if(dialogid == 1126) // SNIPER
  2596.         {
  2597.             if(response) ApplyAnimationEx(playerid, Animacao[SNIPER_Min + listitem][Biblioteca], Animacao[SNIPER_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2598.         }
  2599.         else if(dialogid == 1127) // SPRAYCAN
  2600.         {
  2601.             if(response) ApplyAnimationEx(playerid, Animacao[SPRAYCAN_Min + listitem][Biblioteca], Animacao[SPRAYCAN_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2602.         }
  2603.         else if(dialogid == 1128) // STRIP
  2604.         {
  2605.             if(response) ApplyAnimationEx(playerid, Animacao[STRIP_Min + listitem][Biblioteca], Animacao[STRIP_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2606.         }
  2607.         else if(dialogid == 1129) // SUNBATHE
  2608.         {
  2609.             if(response) ApplyAnimationEx(playerid, Animacao[SUNBATHE_Min + listitem][Biblioteca], Animacao[SUNBATHE_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2610.         }
  2611.         else if(dialogid == 1130) // SWAT
  2612.         {
  2613.             if(response) ApplyAnimationEx(playerid, Animacao[SWAT_Min + listitem][Biblioteca], Animacao[SWAT_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2614.         }
  2615.         else if(dialogid == 1131) // SWEET
  2616.         {
  2617.             if(response) ApplyAnimationEx(playerid, Animacao[SWEET_Min + listitem][Biblioteca], Animacao[SWEET_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2618.         }
  2619.         else if(dialogid == 1132) // SWIM
  2620.         {
  2621.             if(response) ApplyAnimationEx(playerid, Animacao[SWIM_Min + listitem][Biblioteca], Animacao[SWIM_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2622.         }
  2623.         else if(dialogid == 1133) // SWORD
  2624.         {
  2625.             if(response) ApplyAnimationEx(playerid, Animacao[SWORD_Min + listitem][Biblioteca], Animacao[SWORD_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2626.         }
  2627.         else if(dialogid == 1134) // TANK
  2628.         {
  2629.             if(response) ApplyAnimationEx(playerid, Animacao[TANK_Min + listitem][Biblioteca], Animacao[TANK_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2630.         }
  2631.         else if(dialogid == 1135) // TATTOOS Parte 1
  2632.         {
  2633.             if(response) ApplyAnimationEx(playerid, Animacao[TATTOOS_Min + listitem][Biblioteca], Animacao[TATTOOS_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2634.                 else ShowPlayerDialog(playerid,1136, DIALOG_STYLE_LIST,"TATTOOS Pag 2:", "TAT_Back_Pose_T\nTAT_Back_Sit_In_P\nTAT_Back_Sit_Loop_P\nTAT_Back_Sit_Out_P\nTAT_Bel_In_O\nTAT_Bel_In_T\nTAT_Bel_Out_O\nTAT_Bel_Out_T\nTAT_Bel_Pose_O\nTAT_Bel_Pose_T\nTAT_Che_In_O\nTAT_Che_In_P\nTAT_Che_In_T\nTAT_Che_Out_O\nTAT_Che_Out_P\nTAT_Che_Out_T\nTAT_Che_Pose_O\nTAT_Che_Pose_P\nTAT_Che_Pose_T\nTAT_Drop_O\nTAT_Idle_Loop_O\nTAT_Idle_Loop_T\nTAT_Sit_In_O\nTAT_Sit_In_P\nTAT_Sit_In_T\nTAT_Sit_Loop_O", "Selecionar", "Próximo");
  2635.         }
  2636.         else if(dialogid == 1136) // TATTOOS Parte 2
  2637.         {
  2638.             if(response) ApplyAnimationEx(playerid, Animacao[TATTOOS_Min_2 + listitem][Biblioteca], Animacao[TATTOOS_Min_2 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2639.             else ShowPlayerDialog(playerid,1137, DIALOG_STYLE_LIST,"TATTOOS Pag 3:", "TAT_Sit_Loop_P\nTAT_Sit_Loop_T\nTAT_Sit_Out_O\nTAT_Sit_Out_P\nTAT_Sit_Out_T", "Selecionar", "Voltar");
  2640.         }
  2641.         else if(dialogid == 1137) // TATTOOS Parte 3
  2642.         {
  2643.             if(response) ApplyAnimationEx(playerid, Animacao[TATTOOS_Min_3 + listitem][Biblioteca], Animacao[TATTOOS_Min_3 + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2644.             else
  2645.             {
  2646.                         new AnimString[]=" \nSUNBATHE\nSWAT\nSWEET\nSWIM\nSWORD\nTANK\nTATTOOS\nTEC\nTRAIN\nTRUCK\nUZI\nVAN\nVENDING\nVORTEX\nWAYFARER\nWEAPONS\nWUZI\nPesquisar";
  2647.                         ShowPlayerDialog(playerid, 1004, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Fechar");
  2648.                 }
  2649.         }
  2650.         else if(dialogid == 1138) // TEC
  2651.         {
  2652.             if(response) ApplyAnimationEx(playerid, Animacao[TEC_Min + listitem][Biblioteca], Animacao[TEC_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2653.         }
  2654.         else if(dialogid == 1139) // TRAIN
  2655.         {
  2656.             if(response) ApplyAnimationEx(playerid, Animacao[TRAIN_Min + listitem][Biblioteca], Animacao[TRAIN_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2657.         }
  2658.         else if(dialogid == 1140) // TRUCK
  2659.         {
  2660.             if(response) ApplyAnimationEx(playerid, Animacao[TRUCK_Min + listitem][Biblioteca], Animacao[TRUCK_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2661.         }
  2662.         else if(dialogid == 1141) // UZI
  2663.         {
  2664.             if(response) ApplyAnimationEx(playerid, Animacao[UZI_Min + listitem][Biblioteca], Animacao[UZI_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2665.         }
  2666.         else if(dialogid == 1142) // VAN
  2667.         {
  2668.             if(response) ApplyAnimationEx(playerid, Animacao[VAN_Min + listitem][Biblioteca], Animacao[VAN_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2669.         }
  2670.         else if(dialogid == 1143) // VENDING
  2671.         {
  2672.             if(response) ApplyAnimationEx(playerid, Animacao[VENDING_Min + listitem][Biblioteca], Animacao[VENDING_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2673.         }
  2674.         else if(dialogid == 1144) // VORTEX
  2675.         {
  2676.             if(response) ApplyAnimationEx(playerid, Animacao[VORTEX_Min + listitem][Biblioteca], Animacao[VORTEX_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2677.         }
  2678.         else if(dialogid == 1145) // WAYFARER
  2679.         {
  2680.             if(response) ApplyAnimationEx(playerid, Animacao[WAYFARER_Min + listitem][Biblioteca], Animacao[WAYFARER_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2681.         }
  2682.         else if(dialogid == 1146) // WEAPONS
  2683.         {
  2684.             if(response) ApplyAnimationEx(playerid, Animacao[WEAPONS_Min + listitem][Biblioteca], Animacao[WEAPONS_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2685.         }
  2686.         else if(dialogid == 1147) // WUZI
  2687.         {
  2688.             if(response) ApplyAnimationEx(playerid, Animacao[WUZI_Min + listitem][Biblioteca], Animacao[WUZI_Min + listitem][Nome], 4.0, 0, 0, 0, 0, 0, 1);
  2689.         }
  2690.         return true;
  2691. }
  2692.  
  2693. CMD:anims(playerid)
  2694. {
  2695.         new AnimString[]=" \nAIRPORT\nAttractors\nBAR\nBASEBALL\nBD_FIRE\nBEACH\nbenchpress\nBF_injection\nBIKED\nBIKEH\nBIKELEAP\nBIKES\nBIKEV\nBIKE_DBZ\nBLOWJOBZ\nBMX\nBOMBER\nBOX\nBSKTBALL\nBUDDY\nBUS\nCAMERA\nCAR\nCARRY\nCAR_CHAT\nCASINO\nCHAINSAW\nCHOPPA\nCLOTHES\nCOACH\nCOLT45\nCOP_AMBIENT\nCOP_DVBYZ\nCRACK\nCRIB\nDAM_JUMP\nDANCING\nDEALER\nDILDO\nDODGE\nDOZER\nDRIVEBYS\nFAT\nFIGHT_B\nFIGHT_C\nFIGHT_D\nFIGHT_E\nFINALE\nFINALE2\nFLAME\nFlowers\nFOOD\nFreeweights\nGANGS\nGHANDS\nGHETTO_DB\ngoggles";
  2696.     ShowPlayerDialog(playerid, 1002, DIALOG_STYLE_LIST,"Bibliotecas:", AnimString, "Selecionar", "Próximo");
  2697.         return true;
  2698. }
  2699.  
  2700. CMD:pararanim(playerid)
  2701. {
  2702.         ClearAnimations(playerid);
  2703.         return true;
  2704. }
  2705.  
  2706. ApplyAnimationEx(playerid, animlib[], animname[], Float:fDelta, loop, lockx, locky, freeze, time, forcesync)
  2707. {
  2708.     ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
  2709.         format(LastAnim[playerid][0],32,"%s",animlib);
  2710.         format(LastAnim[playerid][1],32,"%s",animname);
  2711.     ApplyAnimation(playerid, animlib, animname, fDelta, loop, lockx, locky, freeze, time, forcesync);
  2712.     SetTimerEx("Apply",200, false, "i", playerid);
  2713. }
  2714.  
  2715. forward Apply(playerid);
  2716. public Apply(playerid)  ApplyAnimation(playerid, LastAnim[playerid][0], LastAnim[playerid][1], 4.0, 0, 0, 0, 0, 0, 1);
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