AceOfArrows

Twitch Plays Rules

Apr 11th, 2018
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  1. Twitch Plays Rules & Guidelines
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  4. 1) Do not belittle new players for performing test commands to ensure they're capable of command entry. If someone new wants to play, you are expected to allow them to try. Seeing that a simple command or two will go through will entice them to learn additional and more complex commands. Help them understand the commands if they ask. As long as they want to try to help, everything's good.
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  6. 2) Efforts at obvious active griefing (read as "attempts to erase progress made," that is, things like moving significantly in the direction opposite the current general direction of travel, demonstrating that you are deliberately trying to kill the character for kicks, or actually deleting progress by trying to load a much older save state and saving it over newer states that had more progress without very good reason) will be punished.
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  8. 3) If we're playing a game where you can enter multiple commands in one message, please try not to enter command strings that will tie up the controls for 30 seconds or longer unless there is a good reason to do so (i.e., the character is in constant danger of death during the string). If there is a good reason, you are expected to let the other players know why your command string is so long - if asked, you must provide an explanation of what you're trying to accomplish. If there is no good reason why your string is so long, the other chatters are well within their rights to ask you to make your progress in smaller steps, and you will then be expected to do just that.
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  10. 4) Though this is a Twitch Plays, I've found that many chatters are annoyed when things take significantly longer than necessary. If there is an optimal solution you are aiming for, and it is taking so long to put together successfully that it's annoying the other chatters because a less-optimal but still-working solution could obviously be employed, you will be asked to find and accept a less-optimal solution that works for the sake of chat being able to advance the game.
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  12. 5) Your personal attachment to the contents of a save state is totally irrelevant if most of the other chatters feel significant enough progress has otherwise been made since the time that save was made. Chat is within their rights to save over any file that is no longer relevant to the current situation once significant enough progress is achieved. If chat is 3/4 of the way through a stage, it doesn't matter if someone likes the save state at the beginning of the stage, or wants to do something with it, chat can save over it, period.
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  14. 6) I (Ace) generally don't participate much; I try to stick mostly to commentary (after all, this is Twitch Plays, not Ace Plays). However, it's important to note that I'm allowed to play if I'd like to, at any time for any reason, so long as I abide by the same participation restrictions that are asked of chat: I MUST enter commands the same way you do, and if save states are in use, I am not allowed to use any states that a moderator would not have access to. Though I have an "at any time for any reason" clause, these are the circumstances in which I'm generally most likely to participate myself:
  15. > When chat actually asks me to (as in, for fun, or just to see me put in a command or two). Nothing wrong with taking requests. ^_^
  16. > When chat alerts me that they suspect a command is not doing something that I said it's supposed to be able to do.
  17. > If I can see chat is particularly struggling to get a particular task done, especially if I can tell chat is frustrated with it. (This can also help me verify that macro commands are working the way I intended, for the purposes they were written for. The coding isn't perfect; sometimes we do find a situation a macro is *supposed* to be able to take care of, but it doesn't work the way it was supposed to.)
  18. > If chat is attempting to do too much at one shot when smaller steps will suffice, I might give a bit of a push by finishing a small part of the larger task they're trying to accomplish, to demonstrate that they can still perform some larger tasks one or two commands at a time, rather than via a 20-command-long string.
  19. > If chat is overcomplicating a solution that I can see has a much easier angle of resolution, I may start trying to put something together that shows chat that they're making things much harder than they need to be.
  20. > If we're somehow nearly done with something major after I've been streaming for a long time (7+ hours) and I've become anxious to finish, and play is otherwise proceeding slowly, I might go all-in on helping one or two other players in achieving success, literally so I can finish the stream and/or go to bed.
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