Kuroji

Jump 281: Kamen Rider Heisei, Part 6

Jan 29th, 2018
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  1. Jump #281: Kamen Rider Heisei, Part 6
  2. >Seven of Swords (Futility), reversed: Being caught in the middle of a desperate act of cunning or outright deception.
  3. >Age: 56
  4. I am pretty certain that I am officially getting too old for this shit.
  5. >Location: Tokyo, 2006
  6. >Identity: Drop-In
  7. >Drawbacks: Kamen Rider...? (0), Worm Food (+200), God Speed, Jumper (+300)
  8. I considered Too Slow but... to be completely honest, that would practically be suicide here. Instead, I ended up on a much more bleak version of the planet. With worms gunning for me and wanting to eat my face, no less. Fixing this will be... interesting.
  9. >Grandmother Once Said... (Free, Drop-In)
  10. Grandmother once said a lot of things. She has had a very long life.
  11. >The Jumper Who Rules Everything (1300, Drop-In)
  12. Smug: The Perk. Also tactical abilities, willpower, and knowing where your limits lie. Because if you know where they lay, you can better surpass them.
  13. >The Path of Heaven (1000, Drop-In)
  14. Huh. I'm the main character now? Well, I suppose this is important considering the world I ended up in. I wonder what effect this will have in future jumps... if I go to Marvel and DC, will I get my own title?
  15. >Here I Am (700, Non-Native)
  16. Rock you like a hurricane. More additions to my belt of awesomeness! And superior to the speed belt because it actually WORKS after my time here ends. Clocking up with four duplicates of myself all shooting cruise missiles at hilariously high speed should be fun.
  17. >Lord of the Speed (200)
  18. It's not enough to clock up. I've gotta go fast. Tricky to go back and change anything in the past, but there WILL be times where this is useful.
  19. I'm going to go to DC. And when the Flash decides to go back in time to fix what went wrong, yet AGAIN, I'm going to clothesline him, clock up, and beat him about the head and neck with copies of New 52 while screaming "DO NOT SCREW WITH TIME."
  20. >A Monk's Robes (Free, Drop-In)
  21. Not sure that I'll need them, but... okay?
  22. >Movie Theater (0, Drop-In)
  23. Admittedly an indulgence for me, but I'm confident that I've had enough interesting things happen over the course of my travels that there's material enough for a couple of movies or serials.
  24.  
  25. So I definitely ended up in a crapsack world. And of course my first instinct was to try and go back in time with my shiny new ability to fix it, and fail. So, the first thing to do is to deal with the worms; the world has gone quite thoroughly to hell, so I'm going to make sure I can do everything in my power to fix it. Step one: create AI-powered riders based on the G4 armor, and upgrade them with the ability to clock up. Step two: look for any and all possible allies so that work can be coordinated and as many people as possible can be helped. Current riders, past riders, anyone who can step up and become a rider. Step three: work on trying to fix the planet so that humanity won't go extinct.
  26.  
  27. ZECT is ineffectual (and what follows later is not too much a surprise), and my Rider Army is far better. Kamen Riders leading squads of Kamenbots, using everything at my disposal to find all of the worms I can. I'll even give them a reasonable offer - surrender and live in exile on a nice island in the dried-up Pacific made just for them, or don't surrender and get Rider Kicked into oblivion. Things went better than expected. Which was surprising for many reasons. And when I became privvy to the real story, well... let's just say it wasn't very pretty for ZECT. Their troopers scattered. Some even joined us. After all, the Riders weren't just running around giving out rider kicks for justice, they were helping rebuild a broken world, too.
  28.  
  29. Through time and research into why I couldn't travel back in time when all other things say that I ought to be able to, I eventually was able to get the full story out of someone I could have sworn I'd seen many times over the years but never really gave too much thought to. It was a bit amusing, actually. Standing on a barren coastline with a ZECTrooper-turned-rider, finishing up a nicely dressed-up ritual spell that I'd started an hour prior.
  30.  
  31. "Jumper-Level Shenanigans: Refilling Ocean Technique!"
  32. >"You just completely made that up on the spot didn't you."
  33. "Maybe."
  34. >"--wait, what the hell?"
  35. "Just because I made it up on the spot doesn't mean I can't do it, you know."
  36. >"... but... I... you... what the HELL."
  37. "Magic! Ain't gotta explain shit~. Although I will if you ask nicely actually, I don't want to come off like a jerk or something."
  38.  
  39. After that... well, what needed to be done was already halfway done, quite honestly. The two of us had a long talk about worlds and responsibility that we were both on the same page with, I explained to him the journey that I was on and gave him something for his own travels, and with his help went back to avert the timeline I'd arrived in. Never mind that the other universe is actually still THERE, I just wasn't in that timeline anymore. But on the plus side, it had an army of Kamen Riders working to better it. I am not so self-absorbed that I would think it could not recover without me, though I left them some quick terraforming instructions to put things back to as close as it had been.
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