NoSloppy

TheMaw - EvoStyle_plus_ice

Oct 8th, 2020 (edited)
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  1. StylePtr<Layers<
  2. Mix<SmoothStep<Int<16000>,Int<10000>>,StripesX<Int<5000>,Int<-1500>,Rgb<95,0,210>,Rgb<30,0,50>,Rgb<130,40,230>,Rgb<42,0,110>>,StripesX<Int<5000>,Int<1500>,Rgb<95,0,210>,Rgb<30,0,50>,Rgb<130,40,230>,Rgb<42,0,110>>>,
  3. AlphaL<BrownNoiseFlicker<RotateColorsX<Variation,Rgb<95,0,210>>,Black,100>,SwingSpeed<400>>,
  4. LocalizedClashL<BrownNoiseFlicker<Yellow,OrangeRed,500>,100>,
  5. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<50>>,EFFECT_CLASH>,
  6. ResponsiveStabL<Red,TrWipeIn<300>,TrJoin<TrSmoothFade<900>,TrWipe<700>>>,
  7. BlastL<Cyan,400,250,401>,
  8. MultiTransitionEffectL<
  9. TrConcat<TrFade<7000>,Rgb<10,0,75>,// blade turns solid cold 1000ms before ice full coverage
  10. TrDelay<1000>>, // hidden by ice overlay at this point, so no reason to have anthing more than 1000 before back to base color
  11. EFFECT_FORCE>,
  12. MultiTransitionEffectL< TrConcat<TrWipe<8000>, //wipe in stripes ice freezing effect
  13. MultiTransitionEffect<Stripes<10000,-1000,Rgb<50,75,165>,Rgb<25,37,82>,Rgb<50,75,165>,Rgb<13,19,41>>,Sparkle<Rgb<100,150,230>,White,50,300>,TrFade<11500>,TrDelay<20000>,EFFECT_FORCE,4>, // Stripes fade to solid over remaining 4 seconds from freezing edge's finish until 12000 then hold for next joined delay to end at 15000, so 3000 more.
  14. TrDelay<7000>,Sparkle<Rgb<100,150,230>,White,50,300>, //after 15000 (TrConcat makes it 8000 + 7000) from effect start, full blade to this shade of white for wiping away (seamless color from end of stripes fade to solid)
  15. TrJoin<TrWipe<7000>,TrSmoothFade<9500>>>, // wipe ice away and melt to thinner opacity , but not 100%, leave like 30% by using longer fade duration than the wipe takes.
  16. EFFECT_FORCE,4>,
  17. MultiTransitionEffectL<
  18. TrConcat<
  19. TrJoin<TrWaveX<BrownNoiseFlicker<White,DeepSkyBlue,60>, Int<400>, Int<50>, Int<1000>,Int<0>>, // burst
  20. TrWaveX<BrownNoiseFlicker<White,SteelBlue,600>, Int<15000>,Int<400>,Int<8000>,Int<0>>, // leading freeze edge
  21. TrWaveX<Sparkle<AlphaL<White,Int<0>>,White,3000,200>,Int<15000>,Int<100>,Int<8000>,Int<-7000>>>, // crystalizing in edge's wake
  22. AlphaL<White,Int<0>>,
  23. TrJoin<TrWaveX<BrownNoiseFlicker<White,DeepSkyBlue,300>, Int<300>, Int<50>, Int<1000>,Int<0>>, // burst
  24. TrWaveX<Sparkle<AlphaL<White,Int<0>>,White,3000,200>,Int<40000>,Int<300>,Int<7000>,Int<3000>>, // crystalizing in thaw's path
  25. TrWaveX<BrownNoiseFlicker<DarkOrange,Yellow,80>, Int<15000>,Int<400>,Int<7000>,Int<0>>>>,EFFECT_FORCE,5>,
  26. TransitionEffectL<TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<50>,AlphaL<Red,Int<6000>>,TrJoinR<TrWipe<50>,TrWipeIn<50>>>,EFFECT_BLAST>,
  27. ResponsiveLockupL<Gradient<RandomFlicker<OrangeRed,Red>,Strobe<Yellow,BrownNoiseFlicker<Black,Strobe<Black,Yellow,15,20>,300>,50,1>,RandomFlicker<Red,OrangeRed>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<30>,Rgb<100,100,100>,TrJoinR<TrWipe<125>,TrWipeIn<125>>>>,
  28. ResponsiveDragL<BrownNoiseFlicker<Yellow,Strobe<Red,White,15,20>,300>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrColorCycle<1500,-2000,100>>,
  29. ResponsiveMeltL<Mix<TwistAngle<>,Yellow,RandomPerLEDFlicker<Orange,OrangeRed>,BrownNoiseFlicker<Rgb16<20095,128,128>,Rgb16<35103,8175,298>,150>,StyleFire<Rgb16<20393,93,93>,Red,0,4,FireConfig<0,2000,5>,FireConfig<3000,0,0>,FireConfig<0,4000,0>>>,TrWipeIn<600>,TrColorCycle<1500,-2000,100>>,
  30. ResponsiveLightningBlockL<RandomFlicker<Strobe<White,Rgb16<21301,0,65535>,50,10>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrFade<150>>,TrConcat<TrInstant,Strobe<GreenYellow,Black,20,30>,TrDelay<30>,BrownNoiseFlicker<Rgb16<21301,0,65535>,Black,500>,TrJoinR<TrWipe<125>,TrWipeIn<125>>>>,
  31. TransitionEffectL<TrConcat<TrDelay<200>,Strobe<Black,Rgb<160,60,255>,15,40>,TrJoin<TrWipeInSparkTip<White,800,200>,TrWipeSparkTip<White,800,200>>>,EFFECT_IGNITION>,
  32. TransitionEffectL<TrConcat<TrJoin<TrWipe<500>,TrWipeIn<500>>,Mix<SmoothStep<Int<16384>,Int<10000>>,Stripes<2000,-1500,Black,Rgb<100,100,150>>,Stripes<2000,1500,Black,Rgb<100,100,150>>>,TrFade<500>>,EFFECT_RETRACTION>,
  33. InOutTrL<TrJoin<TrWipeInSparkTip<White,800,200>,TrWipeSparkTip<White,800,200>>,TrJoin<TrWipeInSparkTip<White,2000,500>,TrWipeSparkTip<White,2000,500>>>,
  34. TransitionEffectL<TrConcat<TrInstant,White,TrFade<50>>,EFFECT_IGNITION>,
  35. TransitionEffectL<TrConcat<TrDelay<1100>,White,TrFade<50>>,EFFECT_RETRACTION>>>()
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