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  1. #include <amxmodx>
  2. #include <fun>
  3. #include <cstrike>
  4. #include <fakemeta>
  5. #include <engine>
  6. #include <hamsandwich>
  7. #include <nvault>
  8. #include <colorchat>
  9.  
  10. #define PLUGIN "Call of Duty: MW Mod"
  11. #define VERSION "0.8.0"
  12. #define AUTHOR "QTM_Peyote"
  13.  
  14. #define STANDARDNA_brzina 250.0
  15.  
  16. #define ZADATAK_POKAZI_INFORMACIJE 672
  17. #define ZADATAK_PROVERA 704
  18. #define ZADATAK_POKAZI_REKLAME 768
  19. #define ZADATAK_POSTAVI_brzinu 832
  20.  
  21. //#define BOTY 1
  22.  
  23. new za_hejtere[] = "MARS U PICKU MATERINU I TI I DISASSEMBLER, BOTINO RASPALA" // hvala desikac
  24.  
  25. new SyncHudObj;
  26. new SyncHudObj3;
  27. new g_msg_screenfade;
  28.  
  29. new cvar_xp_za_ubistvo;
  30.  
  31. new sprite_white;
  32. new sprite_blast;
  33. new sprite_beam;
  34.  
  35. new g_vault;
  36.  
  37. new iskustvo_za_pare;
  38. new iskustvo_za_mnogopara;
  39.  
  40. new Ubrania_CT[4][]={"sas","gsg9","urban","gign"};
  41. new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"};
  42.  
  43. new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
  44. new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
  45. 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
  46.  
  47. new informacije_predmet_igraca[33][2];
  48. new const naziv_predmeta[][] = {"Nema",
  49. "Necujne Cizme", //1
  50. "Dupli Pancir", //2
  51. "Ojacani Pancir", //3
  52. "Veteran sa nozem", //4
  53. "Iznenadi neprijatelje", //5
  54. "Nevidljivost", //6
  55. "Respawn", //7
  56. "Noz Marinca", //8
  57. "Kamuflaza", //9
  58. "HE Expert", //10
  59. "Dupli Skok", //11
  60. "Vojna tajna", //12
  61. "AWP Master",//13
  62. "Adrenalin",//14
  63. "Rambova tajna",//15
  64. "Deagle Manijak",//16
  65. "Super Pancir",//17
  66. "Extra HP++",//18
  67. "Komplet za prvu pomoc",//19
  68. "No Recoil",//20
  69. "Titanijumski metci",//21
  70. "Pukovnikovi metci",//22
  71. "Ogranicen no-recoil",//23
  72. "SWAT Stit",//24
  73. "50 HP++",//25
  74. "Nano Oklop",//26
  75. "BulletProof",//27
  76. "Jetpack",
  77. "Gravitacija",
  78. "Speed"
  79. };
  80.  
  81. new const opis_predmet[][] = {"Ubi nekog i dobices predmet",
  82. "Necujno trcanje",
  83. "Smanjuje stetu za LW %",
  84. "Smanjuje stetu za LW %",
  85. "Brze ubijas nozem",
  86. "Kada pogodite nekog od pozadi, povrede su dva puta vece",
  87. "Imate LW % nevidljivosti",
  88. "1/LW sanse da se respawn posle smrti",
  89. "Brzo ubijanje nozem",
  90. "Imate 1/LW sanse da odmah ubijete sa HE. Takodje izgledate kao neprijatelj",
  91. "Instant kill sa granatom (HE). Zadajes LW % dodatne stete",
  92. "Dupli skok",
  93. "Vase povrede su smanjene za 5. Imate 1/LW sanse da oslepite neprijatelja",
  94. "Instant kill sa AWP",
  95. "Za svaki kill dobijate 50hp",
  96. "Za svaki kill dobijate pun sarzer i 20hp",
  97. "Dobijate Deagle",
  98. "Imate 500 stita",
  99. "Dobijate +100hp svake runde, ali zato ste sporiji",
  100. "Koristite da regeneriste maximalni HP",
  101. "Nema trzanja puske kad pucate",
  102. "Zadajete protivnicima +10 vise stete",
  103. "Zadajete protivnicima +20 vise stete",
  104. "Smanjeno trazanje puske",
  105. "Ni jedan predmet nece uticati na vas",
  106. "Dobijate +50hp svake runde, ali zato ste sporiji",
  107. "Imate 1/LW sanse da izbegnete stetu",
  108. "Otporni ste na 3 metka u svakom krugu",
  109. "Pritisnite CRTL i SPACE da koristite jetpack, jetpack se obnavlja svake 4 sec",
  110. "Smanjena gravitacija",
  111. "Povecana Brzina"
  112. };
  113.  
  114. new klasa_igraca[33];
  115. new level_igraca[33] = 1;
  116. new iskustvo_igraca[33];
  117.  
  118. new nova_klasa_igraca[33];
  119.  
  120. new const iskustvo_levelu[] = {0,7,28,63,112,175,252,343,448,567,700,847,1008,1183,1372,1575,1792,2023,2268,2527,
  121. 2800,3087,3388,3703,4032,4375,4732,5103,5488,5887,6300,6727,7168,7623,8092,8575,9072,9583,10108,10647,
  122. 11200,11767,12348,12943,13552,14175,14812,15463,16128,16807,17500,18207,18928,19663,20412,21175,21952,22743,23548,24367,
  123. 25200,26047,26908,27783,28672,29575,30492,31423,32368,33327,34300,35287,36288,37303,38332,39375,40432,41503,42588,43687,
  124. 44800,45927,47068,48223,49392,50575,51772,52983,54208,55447,56700,57967,59248,60543,61852,63175,64512,65863,67228,68607,
  125. 70000,71407,72828,74263,75712,77175,78652,80143,81648,83167,84700,86247,87808,89383,90972,92575,94192,95823,97468,99127,
  126. 100800,102487,104188,105903,107632,109375,111132,112903,114688,116487,118300,120127,121968,123823,125692,127575,129472,131383,133308,135247,
  127. 137200,139167,141148,143143,145152,147175,149212,151263,153328,155407,157500,159607,161728,163863,166012,168175,170352,172543,174748,176967,
  128. 179200,181447,183708,185983,188272,190575,192892,195223,197568,199927,202300,204687,207088,209503,211932,214375,216832,219303,221788,224287,
  129. 226800,229327,231868,234423,236992,239575,242172,244783,247408,250047,252700,255367,258048,260743,263452,266175,268912,271663,274428,277207,
  130. 280000,282807,285628,288463,291312,294175,297052,299943,302848,305767,308700,311647,314608,317583,320572,323575,326592,329623,332668,335727,
  131. 338800,341887,344988,348103,351232,354375,357532,360703,363888,367087,370300,373527,376768,380023,383292,386575,389872,393183,396508,399847,
  132. 403200,406567,409948,413343,416752,420175,423612,427063,430528,434007,437500,441007,444528,448063,451612,455175,458752,462343,465948,469567,
  133. 473200,476847,480508,484183,487872,491575,495292,499023,502768,506527,510300,514087,517888,521703,525532,529375,533232,537103,540988,544887,
  134. 548800,552727,556668,560623,564592,568575,572572,576583,580608,584647,588700,592767,596848,600943,605052,609175,613312,617463,621628,625807,
  135. 630000,634207,638428,642663,646912,651175,655452,659743,664048,668367,672700,677047,681408,685783,690172,694575,698992,703423,707868,712327,
  136. 716800,721287,725788,730303,734832,739375,743932,748503,753088,757687,762300,766927,771568,776223,780892,785575,790272,794983,799708,804447,
  137. 809200,813967,818748,823543,828352,833175,838012,842863,847728,852607,857500,862407,867328,872263,877212,882175,887152,892143,897148,902167,
  138. 907200,912247,917308,922383,927472,932575,937692,942823,947968,953127,958300,963487,968688,973903,979132,984375,989632,994903,1000188,1005487,
  139. 1010800,1016127,1021468,1026823,1032192,1037575,1042972,1048383,1053808,1059247,1064700,1070167,1075648,1081143,1086652,1092175,1097712,1103263,1108828,1114407,
  140. 1120000,1125607,1131228,1136863,1142512,1148175,1153852,1159543,1165248,1170967,1176700,1182447,1188208,1193983,1199772,1205575,1211392,1217223,1223068,1228927,
  141. 1234800,1240687,1246588,1252503,1258432,1264375,1270332,1276303,1282288,1288287,1294300,1300327,1306368,1312423,1318492,1324575,1330672,1336783,1342908,1349047,
  142. 1355200,1361367,1367548,1373743,1379952,1386175,1392412,1398663,1404928,1411207,1417500,1423807,1430128,1436463,1442812,1449175,1455552,1461943,1468348,1474767,
  143. 1481200,1487647,1494108,1500583,1507072,1513575,1520092,1526623,1533168,1539727,1546300,1552887,1559488,1566103,1572732,1579375,1586032,1592703,1599388,1606087,
  144. 1612800,1619527,1626268,1633023,1639792,1646575,1653372,1660183,1667008,1673847,1680700,1687567,1694448,1701343,1708252,1715175,1722112,1729063,1736028,1743007,
  145. 1750000,1757007,1764028,1771063,1778112,1785175,1792252,1799343,1806448,1813567,1820700,1827847,1835008,1842183,1849372,1856575,1863792,1871023,1878268,1885527,
  146. 1892800,1900087,1907388,1914703,1922032,1929375,1936732,1944103,1951488,1958887,1966300,1973727,1981168,1988623,1996092,2003575,2011072,2018583,2026108,2033647,
  147. 2041200,2048767,2056348,2063943,2071552,2079175,2086812,2094463,2102128,2109807,2117500,2125207,2132928,2140663,2148412,2156175,2163952,2171743,2179548,2187367,
  148. 2195200,2203047,2210908,2218783,2226672,2234575,2242492,2250423,2258368,2266327,2274300,2282287,2290288,2298303,2306332,2314375,2322432,2330503,2338588,2346687,
  149. 2354800,2362927,2371068,2379223,2387392,2395575,2403772,2411983,2420208,2428447,2436700,2444967,2453248,2461543,2469852,2478175,2486512,2494863,2503228,2511607,
  150. 2520000,2528407,2536828,2545263,2553712,2562175,2570652,2579143,2587648,2596167,2604700,2613247,2621808,2630383,2638972,2647575,2656192,2664823,2673468,2682127,
  151. 2690800,2699487,2708188,2716903,2725632,2734375,2743132,2751903,2760688,2769487,2778300,2787127,2795968,2804823,2813692,2822575,2831472,2840383,2849308,2858247,
  152. 2867200,2876167,2885148,2894143,2903152,2912175,2921212,2930263,2939328,2948407,2957500,2966607,2975728,2984863,2994012,3003175,3012352,3021543,3030748,3039967,
  153. 3049200,3058447,3067708,3076983,3086272,3095575,3104892,3114223,3123568,3132927,3142300,3151687,3161088,3170503,3179932,3189375,3198832,3208303,3217788,3227287,
  154. 3236800,3246327,3255868,3265423,3274992,3284575,3294172,3303783,3313408,3323047,3332700,3342367,3352048,3361743,3371452,3381175,3390912,3400663,3410428,3420207,
  155. 3430000,3439807,3449628,3459463,3469312,3479175,3489052,3498943,3508848,3518767,3528700,3538647,3548608,3558583,3568572,3578575,3588592,3598623,3608668,3618727,
  156. 3628800,3638887,3648988,3659103,3669232,3679375,3689532,3699703,3709888,3720087,3730300,3740527,3750768,3761023,3771292,3781575,3791872,3802183,3812508,3822847,
  157. 3833200,3843567,3853948,3864343,3874752,3885175,3895612,3906063,3916528,3927007,3937500,3948007,3958528,3969063,3979612,3990175,4000752,4011343,4021948,4032567,
  158. 4043200,4053847,4064508,4075183,4085872,4096575,4107292,4118023,4128768,4139527,4150300,4161087,4171888,4182703,4193532,4204375,4215232,4226103,4236988,4247887,
  159. 4258800,4269727,4280668,4291623,4302592,4313575,4324572,4335583,4346608,4357647,4368700,4379767,4390848,4401943,4413052,4424175,4435312,4446463,4457628,4468807,
  160. 4480000,4491207,4502428,4513663,4524912,4536175,4547452,4558743,4570048,4581367,4592700,4604047,4615408,4626783,4638172,4649575,4660992,4672423,4683868,4695327,
  161. 4706800,4718287,4729788,4741303,4752832,4764375,4775932,4787503,4799088,4810687,4822300,4833927,4845568,4857223,4868892,4880575,4892272,4903983,4915708,4927447,
  162. 4939200,4950967,4962748,4974543,4986352,4998175,5010012,5021863,5033728,5045607,5057500,5069407,5081328,5093263,5105212,5117175,5129152,5141143,5153148,5165167,
  163. 5177200,5189247,5201308,5213383,5225472,5237575,5249692,5261823,5273968,5286127,5298300,5310487,5322688,5334903,5347132,5359375,5371632,5383903,5396188,5408487,
  164. 5420800,5433127,5445468,5457823,5470192,5482575,5494972,5507383,5519808,5532247,5544700,5557167,5569648,5582143,5594652,5607175,5619712,5632263,5644828,5657407,
  165. 5670000,5682607,5695228,5707863,5720512,5733175,5745852,5758543,5771248,5783967,5796700,5809447,5822208,5834983,5847772,5860575,5873392,5886223,5899068,5911927,
  166. 5924800,5937687,5950588,5963503,5976432,5989375,6002332,6015303,6028288,6041287,6054300,6067327,6080368,6093423,6106492,6119575,6132672,6145783,6158908,6172047,
  167. 6185200,6198367,6211548,6224743,6237952,6251175,6264412,6277663,6290928,6304207,6317500,6330807,6344128,6357463,6370812,6384175,6397552,6410943,6424348,6437767,
  168. 6451200,6464647,6478108,6491583,6505072,6518575,6532092,6545623,6559168,6572727,6586300,6599887,6613488,6627103,6640732,6654375,6668032,6681703,6695388,6709087,
  169. 6722800,6736527,6750268,6764023,6777792,6791575,6805372,6819183,6833008,6846847,6860700,6874567,6888448,6902343,6916252,6930175,6944112,6958063,6972028,6986007,//1000
  170. 7000000,7014007,7028028,7042063,7056112,7070175,7084252,7098343,7112448,7126567,7140700,7154847,7169008,7183183,7197372,7211575,7225792,7240023,7254268,7268527,
  171. 7282800,7297087,7311388,7325703,7340032,7354375,7368732,7383103,7397488,7411887,7426300,7440727,7455168,7469623,7484092,7498575,7513072,7527583,7542108,7556647,
  172. 7571200,7585767,7600348,7614943,7629552,7644175,7658812,7673463,7688128,7702807,7717500,7732207,7746928,7761663,7776412,7791175,7805952,7820743,7835548,7850367,
  173. 7865200,7880047,7894908,7909783,7924672,7939575,7954492,7969423,7984368,7999327,8014300,8029287,8044288,8059303,8074332,8089375,8104432,8119503,8134588,8149687,
  174. 8164800,8179927,8195068,8210223,8225392,8240575,8255772,8270983,8286208,8301447,8316700,8331967,8347248,8362543,8377852,8393175,8408512,8423863,8439228,8454607,
  175. 8470000,8485407,8500828,8516263,8531712,8547175,8562652,8578143,8593648,8609167,8624700,8640247,8655808,8671383,8686972,8702575,8718192,8733823,8749468,8765127,
  176. 8780800,8796487,8812188,8827903,8843632,8859375,8875132,8890903,8906688,8922487,8938300,8954127,8969968,8985823,9001692,9017575,9033472,9049383,9065308,9081247,
  177. 9097200,9113167,9129148,9145143,9161152,9177175,9193212,9209263,9225328,9241407,9257500,9273607,9289728,9305863,9322012,9338175,9354352,9370543,9386748,9402967,
  178. 9419200,9435447,9451708,9467983,9484272,9500575,9516892,9533223,9549568,9565927,9582300,9598687,9615088,9631503,9647932,9664375,9680832,9697303,9713788,9730287,
  179. 9746800,9763327,9779868,9796423,9812992,9829575,9846172,9862783,9879408,9896047,9912700,9929367,9946048,9962743,9979452,9996175,10012912,10029663,10046428,10063207,
  180. 10080000};
  181.  
  182. new poeni_igraca[33];
  183. new energija_igraca[33];
  184. new inteligencija_igraca[33];
  185. new snaga_igraca[33];
  186. new Float:smanjene_povrede_igraca[33];
  187. new kondicija_igraca[33];
  188. new maximalna_energija_igraca[33];
  189. new Float:brzina_igraca[33];
  190.  
  191. enum { NONE = 0, Snajperista, Marinac, Pro_Strelac, Mitraljezac, Doktor, Vatrena_Podrska, Miner, Demolitions, Rusher, Rambo, Partizan, Spijun, Bombarder, Gunner, Pesadinac, Pobunjenik, Assassin, SWAT};
  192. new const energija_klasa[] = { 0, 120, 140, 110, 120, 110, 100, 100, 110, 100, 130, 100, 70, 140, 125, 100, 125, 10, 100};
  193. new const Float:brzina_klasa[] = {0.0, 1.2, 1.35, 0.8, 0.8, 1.0, 1.0, 1.0, 1.0, 1.3 , 1.15, 1.1, 1.2, 0.9, 0.9, 1.35, 1.2, 2.0, 0.8};
  194. new const oklop_klase[] = { 0, 100, 100, 100, 150, 100, 0, 100, 100, 0, 150, 0, 0, 150, 50, 0, 25, 100, 0};
  195. new const naziv_klase[][] = {"Nema",
  196. "Snajperista",
  197. "Marinac",
  198. "Pro-Strelac",
  199. "Mitraljezac",
  200. "Doktor",
  201. "Vatrena podrska",
  202. "Miner",
  203. "Demolitions",
  204. "Rusher",
  205. "Rambo (Premium)",
  206. "Partizan",
  207. "Spijun",
  208. "Bombarder",
  209. "Gunner(Premium)",
  210. "Pesadinac",
  211. "Pobunjenik",
  212. "Assassin (Premium)",
  213. "SWAT"
  214. };
  215.  
  216. new const opis_klase[][] = {"Nema",
  217. "\yOruzije:\w AWP, Deagle, Scout^n\yEnergija:\w 120 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w 1:3 sansa za brzo ubijanje nozem",
  218. "\yOruzije:\w Deagle^n\yEnergija:\w 140 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Odma ubija nozem",
  219. "\yOruzije:\w AK47, M4A1^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Nema",
  220. "\yOruzije:\w M249(krmaca)^n\yEnergija:\w 120 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na mine, ima sve bombe",
  221. "\yOruzije:\w UMP45^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima komplet za prvu pomoc",
  222. "\yOruzije:\w MP5^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima dve rakete",
  223. "\yOruzije:\w P90^n\yEnergija:\w 100 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Dobija 3 mine",
  224. "\yOruzije:\w AUG^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima sve bombe, dobija dinamit, koji ubija sve u krugu od 1m",
  225. "\yOruzije:\w M3(pumparica)^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 130%^n\ySpecijalne moci:\w Nema",
  226. "\yOruzije:\w FAMAS^n\yEnergija:\w 130 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 115%^n\ySpecijalne moci:\w Za svako ubistvo dobija 20 HP i pun sanzer, dupli skok^n\yKontakt:\w vaske.va08@hotmail.com",
  227. "\yOruzije:\w P90, FLASHBANG^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 110%^n\ySpecijalne moci:\w Manje je vidljiv",
  228. "\yOruzije:\w Deagle^n\yEnergija:\w 70 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Kamuflaza (izgleda kao neprijatelj)",
  229. "\yOruzije:\w M4A1, Deagle, HE-Grenade^n\yEnergija:\w 140 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Nema",
  230. "\yOruzije:\w G3/SG-1(rafalni snajper)^n\yEnergija:\w 125 HP^n\yArmor:\w 50 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Ima 1 raketu^n\yKontakt:\w vaske.va08@hotmail.com",
  231. "\yOruzije:\w GAIL + P228,^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Nema",
  232. "\yOruzije:\w SG552, HE-Grenade^n\yEnergija:\w 100 HP^n\yArmor:\w 25 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Ima 1 minu",
  233. "\yOruzije:\w Noz, USP^n\yEnergija:\w 10 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 200%^n\ySpecijalne moci:\w Nevidljiv kad ima noz^n\yKontakt:\w vaske.va08@hotmail.com",
  234. "\yOruzije:\w M4a1^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na noz"
  235. };
  236.  
  237. new broj_medkit_igraca[33];
  238. new broj_raketa_igraca[33];
  239. new Float:prethodna_raketa_igraca[33];
  240. new broj_min_igraca[33];
  241. new broj_dinamita_igraca[33];
  242. new broj_skokova_igraca[33];
  243.  
  244. new bool:freezetime = true;
  245.  
  246. new const _ModelMarinca[] = "models/lolmojmodel.mdl";
  247.  
  248. public plugin_init()
  249. {
  250. register_plugin(PLUGIN, VERSION, AUTHOR);
  251.  
  252. g_vault = nvault_open("CodMod");
  253.  
  254. register_think("MedKit","MedKitThink");
  255.  
  256. RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
  257. RegisterHam(Ham_Spawn, "player", "Pocetak", 1);
  258. RegisterHam(Ham_Touch, "armoury_entity", "DodirOruzija");
  259. RegisterHam(Ham_Touch, "weapon_shield", "DodirOruzija");
  260. RegisterHam(Ham_Touch, "weaponbox", "DodirOruzija");
  261.  
  262. register_forward(FM_CmdStart, "CmdStart");
  263. register_forward(FM_EmitSound, "EmitSound");
  264.  
  265. register_logevent("PocetakRunde", 2, "1=Round_Start");
  266.  
  267. register_event("DeathMsg", "Death", "ade");
  268. register_event("Damage", "Damage", "b", "2!=0");
  269. register_event("CurWeapon","CurWeapon","be", "1=1");
  270. register_event("HLTV", "novaRunda", "a", "1=0", "2=0");
  271.  
  272. register_touch("Rocket", "*" , "DodirRakete");
  273. register_touch("Mine", "player", "DodirMine");
  274.  
  275. cvar_xp_za_ubistvo = register_cvar("cod_killxp", "70");
  276.  
  277. register_clcmd("say /klasa", "IzaberiKlasu");
  278. register_clcmd("say /opis", "OpisKlase");
  279. register_clcmd("say /predmet", "OpisPredmeta");
  280. register_clcmd("say /item", "OpisPredmeta");
  281. register_clcmd("say /drop", "IzbaciPredmet");
  282. register_clcmd("say /izbaci", "IzbaciPredmet");
  283. register_clcmd("say /reset", "KomandaResetujPoene");
  284. register_clcmd("say /shop", "Shop");
  285. register_clcmd("say /pomoc", "Pomoc");
  286. register_clcmd("say /help", "Pomoc");
  287. register_clcmd("fullupdate", "BlokirajKomande");
  288.  
  289. g_msg_screenfade = get_user_msgid("ScreenFade");
  290.  
  291. SyncHudObj = CreateHudSyncObj();
  292. SyncHudObj3 = CreateHudSyncObj();
  293.  
  294. register_menucmd(register_menuid("Klasa:"), 1023, "OpisKlase");
  295. iskustvo_za_pare = 400;
  296. iskustvo_za_mnogopara = 1000;
  297.  
  298. format(za_hejtere, 10, "1")
  299. }
  300.  
  301. public plugin_cfg()
  302. {
  303. server_cmd("sv_maxspeed 9999");
  304. }
  305.  
  306. public plugin_precache()
  307. {
  308. new Entity = create_entity( "info_map_parameters" );
  309.  
  310. DispatchKeyValue( Entity, "buying", "3" );
  311. DispatchSpawn( Entity );
  312.  
  313. sprite_white = precache_model("sprites/white.spr") ;
  314. sprite_blast = precache_model("sprites/dexplo.spr");
  315. sprite_beam = precache_model("sprites/zbeam4.spr")
  316.  
  317. precache_sound("QTM_CodMod/select.wav");
  318. precache_sound("QTM_CodMod/start.wav");
  319. precache_sound("QTM_CodMod/start2.wav");
  320. precache_sound("QTM_CodMod/levelup.wav");
  321.  
  322. precache_model("models/w_medkit.mdl");
  323. precache_model("models/rpgrocket.mdl");
  324. precache_model("models/mine.mdl");
  325. precache_model(_ModelMarinca);
  326. }
  327.  
  328. public pfn_keyvalue( Entity )
  329. {
  330. new ClassName[ 20 ], Dummy[ 2 ];
  331. copy_keyvalue( ClassName, charsmax( ClassName ), Dummy, charsmax( Dummy ), Dummy, charsmax( Dummy ) );
  332.  
  333. if( equal( ClassName, "info_map_parameters" ) )
  334. {
  335. remove_entity( Entity );
  336. return PLUGIN_HANDLED ;
  337. }
  338. return PLUGIN_CONTINUE;
  339. }
  340.  
  341. public CmdStart(id, uc_handle)
  342. {
  343. if(!is_user_alive(id))
  344. return FMRES_IGNORED;
  345.  
  346. new button = get_uc(uc_handle, UC_Buttons);
  347. new flags = pev(id, pev_flags);
  348.  
  349. if(informacije_predmet_igraca[id][0] == 11 || klasa_igraca[id] == Rambo)
  350. {
  351. new oldbutton = pev(id, pev_oldbuttons);
  352.  
  353. if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && broj_skokova_igraca[id] > 0)
  354. {
  355. broj_skokova_igraca[id]--;
  356. new Float:velocity[3];
  357. pev(id, pev_velocity,velocity);
  358. velocity[2] = random_float(265.0,285.0);
  359. set_pev(id, pev_velocity,velocity);
  360. }
  361. else if(flags & FL_ONGROUND)
  362. {
  363. broj_skokova_igraca[id] = 0;
  364. if(informacije_predmet_igraca[id][0] == 11)
  365. broj_skokova_igraca[id]++;
  366. if(klasa_igraca[id] == Rambo)
  367. broj_skokova_igraca[id]++;
  368. }
  369. }
  370.  
  371. if(button & IN_ATTACK)
  372. {
  373. new Float:punchangle[3];
  374.  
  375. if(informacije_predmet_igraca[id][0] == 20)
  376. set_pev(id, pev_punchangle, punchangle);
  377. if(informacije_predmet_igraca[id][0] == 23)
  378. {
  379. set_pev(id, pev_punchangle, punchangle);
  380. for(new i=0; i<3;i++)
  381. punchangle[i]*=0.9;
  382. set_pev(id, pev_punchangle, punchangle);
  383. }
  384. }
  385.  
  386. if(informacije_predmet_igraca[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.0)
  387. {
  388. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  389. new Float:velocity[3];
  390. VelocityByAim(id, 700, velocity);
  391. velocity[2] = random_float(265.0,285.0);
  392. set_pev(id, pev_velocity, velocity);
  393. }
  394. return FMRES_IGNORED;
  395. }
  396.  
  397. public Shop(id)
  398. {
  399. new menu = menu_create("Shop:", "Shop_Handle");
  400. menu_additem(menu, "Aspirin \r[Dodaje 50 HP] \yCena: \r3000$");
  401. menu_additem(menu, "Morfijum \r[Dodaje 100 HP] \yCena: \r5000$");
  402. menu_additem(menu, "RedBull \r[Veci Skok + Veca Brzina] \yCena: \r7500$");
  403. menu_additem(menu, "Iskustvo \r[Dodaje 400 XP] \yCena: \r5000$");
  404. menu_additem(menu, "Super iskustvo \r[Dodaje 1000 XP] \yCena: \r10000$");
  405. menu_additem(menu, "Slucajni Izbor \r[Predmet] \yCena: \r3000$");
  406. menu_additem(menu, "Mine \r[Dobijate 2 Mine] \yCena: \r10000$");
  407. menu_display(id, menu);
  408. }
  409. public Shop_Handle(id, menu, item)
  410. {
  411. client_cmd(id, "spk QTM_CodMod/select");
  412.  
  413. if(item == MENU_EXIT)
  414. {
  415. menu_destroy(menu);
  416. return PLUGIN_CONTINUE;
  417. }
  418. menu_display(id, menu);
  419. new pare_igraca = cs_get_user_money(id);
  420. new hp = get_user_health(id);
  421. switch(item)
  422. {
  423. case 0:
  424. {
  425. new cena = 3000;
  426. if (pare_igraca<cena)
  427. {
  428. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  429. return PLUGIN_CONTINUE;
  430. }
  431. if(hp >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin)
  432. {
  433. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  434. return PLUGIN_CONTINUE;
  435. }
  436. new ammount=50;
  437. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  438. set_user_health(id, nova_energija);
  439. ColorChat(id,GREEN,"[Shop] ^1kupio si ^3Aspirin");
  440. cs_set_user_money(id, pare_igraca-cena);
  441. }
  442. case 1:
  443. {
  444. new cena = 5000;
  445. if (pare_igraca<cena)
  446. {
  447. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  448. return PLUGIN_CONTINUE;
  449. }
  450. if(hp >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin)
  451. {
  452. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  453. return PLUGIN_CONTINUE;
  454. }
  455. new ammount=100;
  456. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  457. set_user_health(id, nova_energija);
  458. ColorChat(id,GREEN,"[Shop] ^1Kupio si^3 Morfijum");
  459. cs_set_user_money(id, pare_igraca-cena);
  460. }
  461. case 2:
  462. {
  463. new cena = 7500;
  464. if (pare_igraca<cena)
  465. {
  466. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  467. return PLUGIN_CONTINUE;
  468. }
  469. set_user_gravity(id,get_user_gravity(id) - 0.3);
  470. set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
  471. ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 RedBull");
  472. cs_set_user_money(id, pare_igraca-cena)
  473. }
  474. case 3:
  475. {
  476. new cena = 5000;
  477. if (pare_igraca<cena)
  478. {
  479. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  480. return PLUGIN_CONTINUE;
  481. }
  482. iskustvo_igraca[id] += iskustvo_za_pare;
  483. ColorChat(id,GREEN,"[Shop] ^1Kupio si ^3Iskustvo");
  484. cs_set_user_money(id, pare_igraca-cena)
  485. ProveriNivo(id);
  486. }
  487. case 4:
  488. {
  489. new cena = 10000;
  490. if (pare_igraca<cena)
  491. {
  492. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  493. return PLUGIN_CONTINUE;
  494. }
  495. iskustvo_igraca[id] += iskustvo_za_mnogopara;
  496. ColorChat(id,GREEN,"[Shop]^1Kupio si ^3Super Iskustvo");
  497. cs_set_user_money(id, pare_igraca-cena)
  498. ProveriNivo(id);
  499. }
  500. case 5:
  501. {
  502. new cena = 3000;
  503. if (pare_igraca<cena)
  504. {
  505. ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
  506. return PLUGIN_CONTINUE;
  507. }
  508. cs_set_user_money(id, pare_igraca-cena)
  509. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  510. }
  511. case 6:
  512. {
  513. new cena = 10000;
  514. if (pare_igraca<cena)
  515. {
  516. ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
  517. return PLUGIN_HANDLED;
  518. }
  519. else if(klasa_igraca[id] == Vatrena_Podrska || klasa_igraca[id] == Marinac || klasa_igraca[id] == Miner || klasa_igraca[id] == Demolitions || klasa_igraca[id] == Gunner)
  520. {
  521. ColorChat(id,GREEN,"[Shop]^1 Vasa klasa ne moze da kupi mine");
  522. return PLUGIN_CONTINUE;
  523. }
  524. broj_min_igraca[id] +=2;
  525. ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 2 ^1mine");
  526. cs_set_user_money(id, pare_igraca-cena)
  527. }
  528. }
  529. return PLUGIN_CONTINUE;
  530. }
  531.  
  532. public Pocetak(id)
  533. {
  534. if(!is_user_alive(id) || !is_user_connected(id))
  535. return PLUGIN_CONTINUE;
  536.  
  537. if(nova_klasa_igraca[id])
  538. {
  539. klasa_igraca[id] = nova_klasa_igraca[id];
  540. nova_klasa_igraca[id] = 0;
  541. strip_user_weapons(id);
  542. give_item(id, "weapon_knife");
  543.  
  544. UcitajPodatke(id, klasa_igraca[id]);
  545. }
  546.  
  547. if(!klasa_igraca[id])
  548. {
  549. IzaberiKlasu(id);
  550. return PLUGIN_CONTINUE;
  551. }
  552.  
  553. switch(klasa_igraca[id])
  554. {
  555. case Snajperista:
  556. {
  557. give_item(id, "weapon_awp");
  558. give_item(id, "weapon_scout");
  559. give_item(id, "weapon_deagle");
  560. }
  561. case Marinac:
  562. {
  563. give_item(id, "weapon_deagle");
  564. }
  565. case Pro_Strelac:
  566. {
  567. give_item(id, "weapon_m4a1");
  568. give_item(id, "weapon_ak47");
  569. }
  570. case Mitraljezac:
  571. {
  572. give_item(id, "weapon_m249");
  573. give_item(id, "weapon_hegrenade");
  574. give_item(id, "weapon_flashbang");
  575. give_item(id, "weapon_smokegrenade");
  576. }
  577. case Doktor:
  578. {
  579. give_item(id, "weapon_ump45");
  580. broj_medkit_igraca[id] = 2;
  581. }
  582. case Vatrena_Podrska:
  583. {
  584. give_item(id, "weapon_mp5navy");
  585. broj_raketa_igraca[id] = 2;
  586. }
  587. case Miner:
  588. {
  589. give_item(id, "weapon_p90");
  590. broj_min_igraca[id] = 3;
  591. }
  592. case Demolitions:
  593. {
  594. give_item(id, "weapon_aug");
  595. give_item(id, "weapon_hegrenade");
  596. give_item(id, "weapon_flashbang");
  597. give_item(id, "weapon_smokegrenade");
  598. broj_dinamita_igraca[id] = 1;
  599. }
  600. case Rusher:
  601. {
  602. give_item(id, "weapon_m3");
  603. }
  604. case Rambo:
  605. {
  606. give_item(id, "weapon_famas");
  607. }
  608. case Partizan:
  609. {
  610. give_item(id, "weapon_p90");
  611. give_item(id, "weapon_flashbang");
  612. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  613. }
  614. case Spijun:
  615. {
  616. give_item(id, "weapon_deagle");
  617. PromeniModel(id, 0);
  618. }
  619. case Bombarder:
  620. {
  621. give_item(id, "weapon_m4a1");
  622. give_item(id, "weapon_deagle");
  623. give_item(id, "weapon_hegrenade");
  624. }
  625. case Gunner:
  626. {
  627. give_item(id, "weapon_g3sg1");
  628. broj_raketa_igraca[id] = 1 ;
  629. }
  630. case Pesadinac:
  631. {
  632. give_item(id, "weapon_galil");
  633. give_item(id, "weapon_p228");
  634. }
  635. case Pobunjenik:
  636. {
  637. give_item(id, "weapon_sg552");
  638. give_item(id, "weapon_hegrenade");
  639. broj_min_igraca[id] = 1 ;
  640. }
  641. case Assassin:
  642. {
  643. give_item(id, "weapon_knife");
  644. give_item(id, "weapon_usp");
  645. }
  646. case SWAT:
  647. {
  648. give_item(id, "weapon_m4a1");
  649. }
  650. }
  651.  
  652. if(poeni_igraca[id]>0)
  653. DodelaPoena(id);
  654.  
  655. if(informacije_predmet_igraca[id][0] == 10 || informacije_predmet_igraca[id][0] == 9)
  656. give_item(id, "weapon_hegrenade");
  657.  
  658. if(informacije_predmet_igraca[id][0] == 9)
  659. PromeniModel(id, 0);
  660.  
  661. if(informacije_predmet_igraca[id][0] == 1)
  662. set_user_footsteps(id, 1);
  663. else
  664. set_user_footsteps(id, 0);
  665.  
  666. if(informacije_predmet_igraca[id][0] == 13)
  667. give_item(id, "weapon_awp");
  668.  
  669. if(informacije_predmet_igraca[id][0] == 16)
  670. give_item(id, "weapon_deagle");
  671.  
  672. if(informacije_predmet_igraca[id][0] == 19)
  673. informacije_predmet_igraca[id][1] = 1;
  674.  
  675. if(informacije_predmet_igraca[id][0] == 27)
  676. informacije_predmet_igraca[id][1] = 3;
  677.  
  678. if(informacije_predmet_igraca[id][0] == 29)
  679. set_user_gravity(id,get_user_gravity(id) - 0.4);
  680.  
  681. new weapons[32];
  682. new weaponsnum;
  683. get_user_weapons(id, weapons, weaponsnum);
  684. for(new i=0; i<weaponsnum; i++)
  685. if(is_user_alive(id))
  686. if(maxAmmo[weapons[i]] > 0)
  687. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  688.  
  689. PostaviAtribute(id)
  690.  
  691. return PLUGIN_CONTINUE;
  692. }
  693.  
  694. public PostaviAtribute(id)
  695. {
  696. smanjene_povrede_igraca[id] = (0.7*(1.0-floatpower(1.1, -0.112311341*float(snaga_igraca[id]))));
  697. maximalna_energija_igraca[id] = energija_klasa[klasa_igraca[id]]+energija_igraca[id]*2;
  698. brzina_igraca[id] = STANDARDNA_brzina*brzina_klasa[klasa_igraca[id]]+floatround(kondicija_igraca[id]*1.3);
  699.  
  700. if(informacije_predmet_igraca[id][0] == 18 && klasa_igraca[id] != Assassin)
  701. {
  702. maximalna_energija_igraca[id] += 100;
  703. brzina_igraca[id] -= 0.4;
  704. }
  705.  
  706. if(informacije_predmet_igraca[id][0] == 25 && klasa_igraca[id] != Assassin)
  707. {
  708. maximalna_energija_igraca[id] += 50;
  709. brzina_igraca[id] -= 0.3;
  710. }
  711. if(informacije_predmet_igraca[id][0] == 30)
  712. {
  713. brzina_igraca[id] += 1.2;
  714. }
  715. set_user_armor(id, oklop_klase[klasa_igraca[id]]);
  716.  
  717. if(informacije_predmet_igraca[id][0] == 17)
  718. set_user_armor(id, 500);
  719.  
  720. set_user_health(id, maximalna_energija_igraca[id]);
  721.  
  722. if(klasa_igraca[id] == Partizan)
  723. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  724. else
  725. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  726. }
  727.  
  728. public PocetakRunde()
  729. {
  730. freezetime = false;
  731. for(new id=0;id<=32;id++)
  732. {
  733. if(!is_user_alive(id))
  734. continue;
  735.  
  736. set_task(0.1, "PostaviBrzinu", id+ZADATAK_POSTAVI_brzinu);
  737.  
  738. switch(get_user_team(id))
  739. {
  740. case 1: client_cmd(id, "spk QTM_CodMod/start2");
  741. case 2: client_cmd(id, "spk QTM_CodMod/start");
  742. }
  743. }
  744. }
  745.  
  746. public novaRunda()
  747. {
  748. freezetime = true;
  749. new iEnt = find_ent_by_class(-1, "Mine");
  750. while(iEnt > 0)
  751. {
  752. remove_entity(iEnt);
  753. iEnt = find_ent_by_class(iEnt, "Mine");
  754. }
  755. }
  756.  
  757. public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
  758. {
  759. if(!is_user_alive(this) || !is_user_connected(this) || informacije_predmet_igraca[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !klasa_igraca[idattacker])
  760. return HAM_IGNORED;
  761.  
  762. new health = get_user_health(this);
  763. new weapon = get_user_weapon(idattacker);
  764.  
  765. if(health < 2)
  766. return HAM_IGNORED;
  767.  
  768. if(informacije_predmet_igraca[this][0] == 27 && informacije_predmet_igraca[this][1]>0)
  769. {
  770. informacije_predmet_igraca[this][1]--;
  771. return HAM_SUPERCEDE;
  772. }
  773.  
  774. if(snaga_igraca[this]>0)
  775. damage -= smanjene_povrede_igraca[this]*damage;
  776.  
  777. if(informacije_predmet_igraca[this][0] == 2 || informacije_predmet_igraca[this][0] == 3)
  778. damage-=(float(informacije_predmet_igraca[this][1])<damage)? float(informacije_predmet_igraca[this][1]): damage;
  779.  
  780. if(informacije_predmet_igraca[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
  781. damage*=2.0;
  782.  
  783. if(informacije_predmet_igraca[idattacker][0] == 10)
  784. damage+=informacije_predmet_igraca[idattacker][1];
  785.  
  786. if(informacije_predmet_igraca[this][0] == 12)
  787. damage-=(5.0<damage)? 5.0: damage;
  788.  
  789. if(weapon == CSW_AWP && informacije_predmet_igraca[idattacker][0] == 13)
  790. damage=float(health);
  791.  
  792. if(informacije_predmet_igraca[idattacker][0] == 21)
  793. damage+=10;
  794.  
  795. if(informacije_predmet_igraca[idattacker][0] == 22)
  796. damage+=20;
  797.  
  798. if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
  799. {
  800. if((informacije_predmet_igraca[idattacker][0] == 9 && random_num(1, informacije_predmet_igraca[idattacker][1]) == 1) || informacije_predmet_igraca[idattacker][0] == 10)
  801. damage = float(health);
  802. }
  803.  
  804. if(weapon == CSW_KNIFE)
  805. {
  806. if(klasa_igraca[this] == SWAT)
  807. return HAM_SUPERCEDE;
  808. if(informacije_predmet_igraca[this][0] == 4)
  809. damage=damage*1.4+inteligencija_igraca[idattacker];
  810. if(informacije_predmet_igraca[idattacker][0] == 8 || (klasa_igraca[idattacker] == Snajperista && random_num(1,2) == 1) || klasa_igraca[idattacker] == Marinac || klasa_igraca[idattacker] == Assassin && !(get_user_button(idattacker) & IN_ATTACK))
  811. damage = float(health);
  812. }
  813.  
  814. if(informacije_predmet_igraca[this][0] == 26 && random_num(1, informacije_predmet_igraca[this][1]) == 1)
  815. {
  816. SetHamParamEntity(3, this);
  817. SetHamParamEntity(1, idattacker);
  818. }
  819.  
  820.  
  821. SetHamParamFloat(4, damage);
  822. return HAM_IGNORED;
  823. }
  824.  
  825. public Damage(id)
  826. {
  827. new attacker = get_user_attacker(id);
  828. new damage = read_data(2);
  829. if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !klasa_igraca[attacker])
  830. return PLUGIN_CONTINUE;
  831.  
  832. if(informacije_predmet_igraca[attacker][0] == 12 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  833. Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
  834.  
  835. if(get_user_team(id) != get_user_team(attacker))
  836. {
  837. while(damage>20)
  838. {
  839. damage-=20;
  840. iskustvo_igraca[attacker]++;
  841. }
  842. }
  843. ProveriNivo(attacker);
  844. return PLUGIN_CONTINUE;
  845. }
  846.  
  847. public Death()
  848. {
  849. new id = read_data(2);
  850. new attacker = read_data(1);
  851.  
  852. if(!is_user_alive(attacker) || !is_user_connected(attacker))
  853. return PLUGIN_CONTINUE;
  854.  
  855. new weapon = get_user_weapon(attacker);
  856. new energija = get_user_health(attacker);
  857.  
  858. if(get_user_team(id) != get_user_team(attacker) && klasa_igraca[attacker])
  859. {
  860. new iskustvo_za_ubistvo = get_pcvar_num(cvar_xp_za_ubistvo);
  861. new novo_iskustvo = get_pcvar_num(cvar_xp_za_ubistvo);
  862.  
  863. if(klasa_igraca[id] == Rambo && klasa_igraca[attacker] != Rambo)
  864. novo_iskustvo += iskustvo_za_ubistvo*2;
  865.  
  866. if(level_igraca[id] > level_igraca[attacker])
  867. novo_iskustvo += (level_igraca[id]-level_igraca[attacker])*(iskustvo_za_ubistvo/10);
  868.  
  869. if(klasa_igraca[attacker] == Rambo || informacije_predmet_igraca[attacker][0] == 15 && maxClip[weapon] != -1)
  870. {
  871.  
  872. new nova_energija = (energija+20<maximalna_energija_igraca[attacker])? energija+20: maximalna_energija_igraca[attacker];
  873. set_user_clip(attacker, maxClip[weapon]);
  874. set_user_health(attacker, nova_energija);
  875. }
  876. #if defined BOTY
  877. if(is_user_bot2(attacker) && random(9) == 0)
  878. IzbaciPredmet(id);
  879. #endif
  880. if(!informacije_predmet_igraca[attacker][0])
  881. DajPredmet(attacker, random_num(1, sizeof naziv_predmeta-1));
  882.  
  883. if(informacije_predmet_igraca[attacker][0] == 14)
  884. {
  885. new nova_energija = (energija+50<maximalna_energija_igraca[attacker])? energija+50: maximalna_energija_igraca[attacker];
  886. set_user_health(attacker, nova_energija);
  887. }
  888. iskustvo_igraca[attacker] += novo_iskustvo;
  889. }
  890.  
  891. ProveriNivo(attacker);
  892.  
  893. if(informacije_predmet_igraca[id][0] == 7 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  894. set_task(0.1, "Provera", id+ZADATAK_PROVERA);
  895.  
  896. return PLUGIN_CONTINUE;
  897. }
  898.  
  899. public client_putinserver(id)
  900. {
  901. DeleteSkills(id);
  902.  
  903. ObrisiZadatke(id);
  904. Obrisipredmet(id);
  905.  
  906. set_task(3.0, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  907. set_task(10.0, "PokaziReklame", id+ZADATAK_POKAZI_REKLAME);
  908. }
  909.  
  910. public client_disconnect(id)
  911. {
  912. SacuvajPodatke(id);
  913. DeleteSkills(id);
  914. ObrisiZadatke(id);
  915. Obrisipredmet(id);
  916. }
  917. public DeleteSkills(id)
  918. {
  919. klasa_igraca[id] = 0;
  920. level_igraca[id] = 0;
  921. iskustvo_igraca[id] = 0;
  922. poeni_igraca[id] = 0;
  923. energija_igraca[id] = 0;
  924. inteligencija_igraca[id] = 0;
  925. snaga_igraca[id] = 0;
  926. kondicija_igraca[id] = 0;
  927. maximalna_energija_igraca[id] = 0;
  928. brzina_igraca[id] = 0.0;
  929. }
  930.  
  931. public ObrisiZadatke(id)
  932. {
  933. remove_task(id+ZADATAK_POKAZI_INFORMACIJE);
  934. remove_task(id+ZADATAK_POKAZI_REKLAME);
  935. remove_task(id+ZADATAK_POSTAVI_brzinu);
  936. remove_task(id+ZADATAK_PROVERA);
  937. }
  938.  
  939. public OpisKlase(id)
  940. {
  941. new menu = menu_create("Izaberi Klasu:", "OpisKlase_Handle");
  942. for(new i=1; i <sizeof naziv_klase; i++)
  943. menu_additem(menu, naziv_klase[i]);
  944. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  945. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  946. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  947. menu_display(id, menu);
  948.  
  949. client_cmd(id, "spk QTM_CodMod/select");
  950. }
  951.  
  952. public OpisKlase_Handle(id, menu, item)
  953. {
  954. client_cmd(id, "spk QTM_CodMod/select");
  955.  
  956. if(item++ == MENU_EXIT)
  957. {
  958. menu_destroy(menu);
  959. return PLUGIN_CONTINUE;
  960. }
  961. new opis[512];
  962. format(opis, charsmax(opis), "\yKlasa: \w%s^n%s", naziv_klase[item], opis_klase[item]);
  963. show_menu(id, 1023, opis);
  964.  
  965. return PLUGIN_CONTINUE;
  966. }
  967. public IzaberiKlasu(id)
  968. {
  969. new menu = menu_create("Izaberi klasu:", "IzaberiKlasu_Handle");
  970. new klasa[50];
  971. for(new i=1; i<sizeof naziv_klase; i++)
  972. {
  973. UcitajPodatke(id, i);
  974. format(klasa, 49, "%s \yLevel: %i", naziv_klase[i], level_igraca[id]);
  975. menu_additem(menu, klasa);
  976. }
  977.  
  978. UcitajPodatke(id, klasa_igraca[id]);
  979.  
  980. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  981. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  982. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  983. menu_display(id, menu);
  984.  
  985. client_cmd(id, "spk QTM_CodMod/select");
  986. #if defined BOTY
  987. if(is_user_bot2(id))
  988. IzaberiKlasu_Handle(id, menu, random(sizeof naziv_klase-1));
  989. #endif
  990. }
  991.  
  992. public IzaberiKlasu_Handle(id, menu, item)
  993. {
  994. client_cmd(id, "spk QTM_CodMod/select");
  995.  
  996. if(item == MENU_EXIT)
  997. {
  998. menu_destroy(menu);
  999. return PLUGIN_CONTINUE;
  1000. }
  1001.  
  1002. item++;
  1003.  
  1004. if(item == klasa_igraca[id])
  1005. return PLUGIN_CONTINUE;
  1006.  
  1007. if(item == Assassin && !(get_user_flags(id) & ADMIN_LEVEL_H))
  1008. {
  1009. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1010. IzaberiKlasu(id);
  1011. return PLUGIN_CONTINUE;
  1012. }
  1013. if(item == Rambo && !(get_user_flags(id) & ADMIN_LEVEL_H))
  1014. {
  1015. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1016. IzaberiKlasu(id);
  1017. return PLUGIN_CONTINUE;
  1018. }
  1019. if(item == Gunner && !(get_user_flags(id) & ADMIN_LEVEL_H))
  1020. {
  1021. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za Premium Klasu.");
  1022. IzaberiKlasu(id);
  1023. return PLUGIN_CONTINUE;
  1024. }
  1025. if(klasa_igraca[id])
  1026. {
  1027. nova_klasa_igraca[id] = item;
  1028. ColorChat(id, NORMAL, "^4[COD:MW] ^1Klasa ce biti izmenjena u sledecoj rundi.");
  1029. }
  1030. else
  1031. {
  1032. klasa_igraca[id] = item;
  1033. UcitajPodatke(id, klasa_igraca[id]);
  1034. Pocetak(id);
  1035. }
  1036. return PLUGIN_CONTINUE;
  1037. }
  1038.  
  1039. public DodelaPoena(id)
  1040. {
  1041. new inteligencija[65], inteligencija10[65];
  1042. new energija[60], energija10[60];
  1043. new snaga[60], snaga10[60];
  1044. new kondicija[60], kondicija10[60];
  1045. new naslov[25];
  1046. format(inteligencija, 64, "Inteligencija: \r%i \y(Povecava napad)", inteligencija_igraca[id]);
  1047. format(energija, 59, "Energija: \r%i \y(Povecaca energiju)", energija_igraca[id]);
  1048. format(snaga, 59, "Snaga: \r%i \y(Smanjuje povrede)", snaga_igraca[id]);
  1049. format(kondicija, 59, "Kondicija: \r%i \y(Povecava tempo hodanja)", kondicija_igraca[id]);
  1050. format(inteligencija10, 64, "Dodaj 10 poena na inteligenciju");
  1051. format(energija10, 59, "Dodaj 10 poena na energiju");
  1052. format(snaga10, 59, "Dodaj 10 poena na snagu");
  1053. format(kondicija10, 59, "Dodaj 10 poena na kondiciju");
  1054. format(naslov, 24, "Dodeli poena(%i):", poeni_igraca[id]);
  1055. new menu = menu_create(naslov, "DodelaPoena_Handler");
  1056. menu_additem(menu, inteligencija);
  1057. menu_additem(menu, energija);
  1058. menu_additem(menu, snaga);
  1059. menu_additem(menu, kondicija);
  1060. menu_additem(menu, inteligencija10);
  1061. menu_additem(menu, energija10);
  1062. menu_additem(menu, snaga10);
  1063. menu_additem(menu, kondicija10);
  1064. menu_display(id, menu);
  1065. #if defined BOTY
  1066. if(is_user_bot2(id))
  1067. DodelaPoena_Handler(id, menu, random(4));
  1068. #endif
  1069. }
  1070.  
  1071. public DodelaPoena_Handler(id, menu, item)
  1072. {
  1073. client_cmd(id, "spk QTM_CodMod/select");
  1074.  
  1075. if(item == MENU_EXIT)
  1076. {
  1077. menu_destroy(menu);
  1078. return PLUGIN_CONTINUE;
  1079. }
  1080.  
  1081.  
  1082. if(poeni_igraca[id] < 1)
  1083. return PLUGIN_CONTINUE;
  1084.  
  1085. switch(item)
  1086. {
  1087. case 0:
  1088. {
  1089. if(inteligencija_igraca[id]<4001)
  1090. {
  1091. inteligencija_igraca[id]++;
  1092. poeni_igraca[id]--;
  1093. }
  1094. else
  1095. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
  1096.  
  1097. }
  1098. case 1:
  1099. {
  1100. if(energija_igraca[id]<4001)
  1101. {
  1102. energija_igraca[id]++;
  1103. poeni_igraca[id]--;
  1104. }
  1105. else
  1106. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
  1107. }
  1108. case 2:
  1109. {
  1110. if(snaga_igraca[id]<4001)
  1111. {
  1112. snaga_igraca[id]++;
  1113. poeni_igraca[id]--;
  1114. }
  1115. else
  1116. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
  1117.  
  1118. }
  1119. case 3:
  1120. {
  1121. if(kondicija_igraca[id]<4001)
  1122. {
  1123. kondicija_igraca[id]++;
  1124. poeni_igraca[id]--;
  1125. }
  1126. else
  1127. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
  1128. }
  1129. case 4:
  1130. {
  1131. if(poeni_igraca[id] < 10)
  1132. {
  1133. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1134. }
  1135. else if(inteligencija_igraca[id]<4001)
  1136. {
  1137. inteligencija_igraca[id]+=10;
  1138. poeni_igraca[id]-=10
  1139. }
  1140. else
  1141. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
  1142. }
  1143. case 5:
  1144. {
  1145. if(poeni_igraca[id] < 10)
  1146. {
  1147. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1148. }
  1149. else if(energija_igraca[id]<4001)
  1150. {
  1151. energija_igraca[id]+=10;
  1152. poeni_igraca[id]-=10;
  1153. }
  1154. else
  1155. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
  1156. }
  1157. case 6:
  1158. {
  1159. if(poeni_igraca[id] < 10)
  1160. {
  1161. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1162. }
  1163. else if(snaga_igraca[id]<4001)
  1164. {
  1165. snaga_igraca[id]+=10;
  1166. poeni_igraca[id]-=10;
  1167. }
  1168. else
  1169. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
  1170. }
  1171. case 7:
  1172. {
  1173. if(poeni_igraca[id] < 10)
  1174. {
  1175. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1176. }
  1177. else if(kondicija_igraca[id]<4001)
  1178. {
  1179. kondicija_igraca[id]+=10;
  1180. poeni_igraca[id]-=10;
  1181. }
  1182. else
  1183. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
  1184. }
  1185.  
  1186. }
  1187.  
  1188. if(poeni_igraca[id]>0)
  1189. DodelaPoena(id);
  1190.  
  1191. return PLUGIN_CONTINUE;
  1192. }
  1193.  
  1194. public KomandaResetujPoene(id)
  1195. {
  1196. ColorChat(id, NORMAL, "^4[COD:MW] ^1Poeni su resetovani");
  1197. client_cmd(id, "spk QTM_CodMod/select");
  1198.  
  1199. ResetujPoene(id)
  1200. }
  1201.  
  1202. public ResetujPoene(id)
  1203. {
  1204. poeni_igraca[id] = level_igraca[id]*2-2;
  1205. inteligencija_igraca[id] = 0;
  1206. energija_igraca[id] = 0;
  1207. kondicija_igraca[id] = 0;
  1208. snaga_igraca[id] = 0;
  1209.  
  1210. if(poeni_igraca[id])
  1211. DodelaPoena(id);
  1212. }
  1213.  
  1214. public KreirajMedKit(id)
  1215. {
  1216. if (!broj_medkit_igraca[id])
  1217. {
  1218. client_print(id, print_center, "Imate samo 2 paketa za prvu pomoc u jednoj rundi!");
  1219. return PLUGIN_CONTINUE;
  1220. }
  1221.  
  1222. if(inteligencija_igraca[id] < 1)
  1223. client_print(id, print_center, "Da koristite paket za prvu pomoc, morate povecati inteligenciju");
  1224.  
  1225. broj_medkit_igraca[id]--;
  1226.  
  1227. new Float:origin[3];
  1228. entity_get_vector(id, EV_VEC_origin, origin);
  1229.  
  1230. new ent = create_entity("info_target");
  1231. entity_set_string(ent, EV_SZ_classname, "MedKit");
  1232. entity_set_edict(ent, EV_ENT_owner, id);
  1233. entity_set_int(ent, EV_INT_solid, SOLID_NOT);
  1234. entity_set_vector(ent, EV_VEC_origin, origin);
  1235. entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
  1236.  
  1237.  
  1238. entity_set_model(ent, "models/w_medkit.mdl");
  1239. set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
  1240. drop_to_floor(ent);
  1241.  
  1242. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
  1243.  
  1244. return PLUGIN_CONTINUE;
  1245. }
  1246.  
  1247. public MedKitThink(ent)
  1248. {
  1249. new id = entity_get_edict(ent, EV_ENT_owner);
  1250. new totem_dist = 300;
  1251. new totem_heal = 5+floatround(inteligencija_igraca[id]*0.5);
  1252. if (entity_get_edict(ent, EV_ENT_euser2) == 1)
  1253. {
  1254. new Float:forigin[3], origin[3];
  1255. entity_get_vector(ent, EV_VEC_origin, forigin);
  1256. FVecIVec(forigin,origin);
  1257.  
  1258. new entlist[33];
  1259. new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
  1260.  
  1261. for (new i=0; i < numfound; i++)
  1262. {
  1263. new pid = entlist[i];
  1264.  
  1265. if (get_user_team(pid) != get_user_team(id))
  1266. continue;
  1267.  
  1268. new energija = get_user_health(pid);
  1269. new nova_energija = (energija+totem_heal<maximalna_energija_igraca[pid])?energija+totem_heal:maximalna_energija_igraca[pid];
  1270. if (is_user_alive(pid)) set_user_health(pid, nova_energija);
  1271. }
  1272.  
  1273. entity_set_edict(ent, EV_ENT_euser2, 0);
  1274. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
  1275.  
  1276. return PLUGIN_CONTINUE;
  1277. }
  1278.  
  1279. if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
  1280. {
  1281. remove_entity(ent);
  1282. return PLUGIN_CONTINUE;
  1283. }
  1284.  
  1285. if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
  1286. set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
  1287.  
  1288. new Float:forigin[3], origin[3];
  1289. entity_get_vector(ent, EV_VEC_origin, forigin);
  1290. FVecIVec(forigin,origin);
  1291.  
  1292. //Find people near and give them health
  1293. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
  1294. write_byte( TE_BEAMCYLINDER );
  1295. write_coord( origin[0] );
  1296. write_coord( origin[1] );
  1297. write_coord( origin[2] );
  1298. write_coord( origin[0] );
  1299. write_coord( origin[1] + totem_dist );
  1300. write_coord( origin[2] + totem_dist );
  1301. write_short( sprite_white );
  1302. write_byte( 0 ); // startframe
  1303. write_byte( 0 ); // framerate
  1304. write_byte( 10 ); // life
  1305. write_byte( 10 ); // width
  1306. write_byte( 255 ); // noise
  1307. write_byte( 255 ); // r, g, b
  1308. write_byte( 100 );// r, g, b
  1309. write_byte( 100 ); // r, g, b
  1310. write_byte( 128 ); // brightness
  1311. write_byte( 5 ); // speed
  1312. message_end();
  1313.  
  1314. entity_set_edict(ent, EV_ENT_euser2 ,1);
  1315. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
  1316.  
  1317.  
  1318. return PLUGIN_CONTINUE;
  1319. }
  1320.  
  1321. public KreirajRakete(id)
  1322. {
  1323. if (!broj_raketa_igraca[id])
  1324. {
  1325. client_print(id, print_center, "Vec ste iskoristili sve rakete!");
  1326. return PLUGIN_CONTINUE;
  1327. }
  1328.  
  1329. if(prethodna_raketa_igraca[id] + 2.0 > get_gametime())
  1330. {
  1331. client_print(id, print_center, "Mozate da koristite raketu za 2 sekunde!");
  1332. return PLUGIN_CONTINUE;
  1333. }
  1334.  
  1335. if (is_user_alive(id))
  1336. {
  1337. if(inteligencija_igraca[id] < 1)
  1338. client_print(id, print_center, "Da koristite rakete, morate povecati inteligenciju!");
  1339.  
  1340. prethodna_raketa_igraca[id] = get_gametime();
  1341. broj_raketa_igraca[id]--;
  1342.  
  1343. new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
  1344.  
  1345. entity_get_vector(id, EV_VEC_v_angle, vAngle);
  1346. entity_get_vector(id, EV_VEC_origin , Origin);
  1347.  
  1348. new Ent = create_entity("info_target");
  1349.  
  1350. entity_set_string(Ent, EV_SZ_classname, "Rocket");
  1351. entity_set_model(Ent, "models/rpgrocket.mdl");
  1352.  
  1353. vAngle[0] *= -1.0;
  1354.  
  1355. entity_set_origin(Ent, Origin);
  1356. entity_set_vector(Ent, EV_VEC_angles, vAngle);
  1357.  
  1358. entity_set_int(Ent, EV_INT_effects, 2);
  1359. entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
  1360. entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
  1361. entity_set_edict(Ent, EV_ENT_owner, id);
  1362.  
  1363. VelocityByAim(id, 1000 , Velocity);
  1364. entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
  1365.  
  1366. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  1367. write_byte(22)
  1368. write_short(Ent)
  1369. write_short(sprite_beam)
  1370. write_byte(45)
  1371. write_byte(4)
  1372. write_byte(255)
  1373. write_byte(105)
  1374. write_byte(180)
  1375. write_byte(25)
  1376. message_end()
  1377. }
  1378. return PLUGIN_CONTINUE;
  1379. }
  1380.  
  1381. public KreirajDinamit(id)
  1382. {
  1383. if(!broj_dinamita_igraca[id])
  1384. {
  1385. client_print(id, print_center, "Vec ste iskoristili sav dinamit!");
  1386. return PLUGIN_CONTINUE;
  1387. }
  1388.  
  1389. if(inteligencija_igraca[id] < 1)
  1390. client_print(id, print_center, "Da koristite dinamit, morate povecati inteligenciju!");
  1391.  
  1392. broj_dinamita_igraca[id]--;
  1393.  
  1394. new Float:fOrigin[3];
  1395. entity_get_vector(id, EV_VEC_origin, fOrigin);
  1396.  
  1397. new iOrigin[3];
  1398. for(new i=0;i<3;i++)
  1399. iOrigin[i] = floatround(fOrigin[i]);
  1400.  
  1401. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1402. write_byte(TE_EXPLOSION);
  1403. write_coord(iOrigin[0]);
  1404. write_coord(iOrigin[1]);
  1405. write_coord(iOrigin[2]);
  1406. write_short(sprite_blast);
  1407. write_byte(32);
  1408. write_byte(20);
  1409. write_byte(0);
  1410. message_end();
  1411.  
  1412. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
  1413. write_byte( TE_BEAMCYLINDER );
  1414. write_coord( iOrigin[0] );
  1415. write_coord( iOrigin[1] );
  1416. write_coord( iOrigin[2] );
  1417. write_coord( iOrigin[0] );
  1418. write_coord( iOrigin[1] + 300 );
  1419. write_coord( iOrigin[2] + 300 );
  1420. write_short( sprite_white );
  1421. write_byte( 0 ); // startframe
  1422. write_byte( 0 ); // framerate
  1423. write_byte( 10 ); // life
  1424. write_byte( 10 ); // width
  1425. write_byte( 255 ); // noise
  1426. write_byte( 255 ); // r, g, b
  1427. write_byte( 100 );// r, g, b
  1428. write_byte( 100 ); // r, g, b
  1429. write_byte( 128 ); // brightness
  1430. write_byte( 8 ); // speed
  1431. message_end();
  1432.  
  1433. new entlist[33];
  1434. new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
  1435.  
  1436. for (new i=0; i < numfound; i++)
  1437. {
  1438. new pid = entlist[i];
  1439.  
  1440. if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1441. continue;
  1442. ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencija_igraca[id]) , 1);
  1443. }
  1444. return PLUGIN_CONTINUE;
  1445. }
  1446.  
  1447. public PostaviMine(id)
  1448. {
  1449. if (!broj_min_igraca[id])
  1450. {
  1451. client_print(id, print_center, "Vec ste iskoristili sve mine!");
  1452. return PLUGIN_CONTINUE;
  1453. }
  1454.  
  1455. if(inteligencija_igraca[id] < 1)
  1456. client_print(id, print_center, "Da koristite mine, morate povecati inteligenciju!");
  1457.  
  1458. broj_min_igraca[id]--;
  1459.  
  1460. new Float:origin[3];
  1461. entity_get_vector(id, EV_VEC_origin, origin);
  1462.  
  1463. new ent = create_entity("info_target");
  1464. entity_set_string(ent ,EV_SZ_classname, "Mine");
  1465. entity_set_edict(ent ,EV_ENT_owner, id);
  1466. entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
  1467. entity_set_origin(ent, origin);
  1468. entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
  1469.  
  1470. entity_set_model(ent, "models/mine.mdl");
  1471. entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
  1472.  
  1473. drop_to_floor(ent);
  1474.  
  1475. entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
  1476.  
  1477. set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50) ;
  1478.  
  1479.  
  1480. return PLUGIN_CONTINUE;
  1481. }
  1482.  
  1483. public DodirMine(ent, id)
  1484. {
  1485. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1486. if (get_user_team(attacker) != get_user_team(id))
  1487. {
  1488. new Float:fOrigin[3];
  1489. entity_get_vector( ent, EV_VEC_origin, fOrigin);
  1490.  
  1491. new iOrigin[3];
  1492. for(new i=0;i<3;i++)
  1493. iOrigin[i] = floatround(fOrigin[i]);
  1494.  
  1495. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1496. write_byte(TE_EXPLOSION);
  1497. write_coord(iOrigin[0]);
  1498. write_coord(iOrigin[1]);
  1499. write_coord(iOrigin[2]);
  1500. write_short(sprite_blast);
  1501. write_byte(32); // scale
  1502. write_byte(20); // framerate
  1503. write_byte(0);// flags
  1504. message_end();
  1505. new entlist[33];
  1506. new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
  1507.  
  1508. for (new i=0; i < numfound; i++)
  1509. {
  1510. new pid = entlist[i];
  1511.  
  1512. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24 || klasa_igraca[id] == Mitraljezac)
  1513. continue;
  1514.  
  1515. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencija_igraca[attacker]) , 1);
  1516. }
  1517. remove_entity(ent);
  1518. }
  1519. }
  1520.  
  1521. public DodirRakete(ent)
  1522. {
  1523. if ( !is_valid_ent(ent))
  1524. return;
  1525.  
  1526. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1527.  
  1528. new Float:fOrigin[3];
  1529. entity_get_vector(ent, EV_VEC_origin, fOrigin);
  1530.  
  1531. new iOrigin[3];
  1532. for(new i=0;i<3;i++)
  1533. iOrigin[i] = floatround(fOrigin[i]);
  1534.  
  1535. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1536. write_byte(TE_EXPLOSION);
  1537. write_coord(iOrigin[0]);
  1538. write_coord(iOrigin[1]);
  1539. write_coord(iOrigin[2]);
  1540. write_short(sprite_blast);
  1541. write_byte(32); // scale
  1542. write_byte(20); // framerate
  1543. write_byte(0);// flags
  1544. message_end();
  1545.  
  1546. new entlist[33];
  1547. new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
  1548.  
  1549. for (new i=0; i < numfound; i++)
  1550. {
  1551. new pid = entlist[i];
  1552.  
  1553. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1554. continue;
  1555. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencija_igraca[attacker]) , 1);
  1556. }
  1557. remove_entity(ent);
  1558. }
  1559.  
  1560. public CurWeapon(id)
  1561. {
  1562. if(freezetime || !klasa_igraca[id])
  1563. return PLUGIN_CONTINUE;
  1564.  
  1565. new weapon = get_user_weapon(id);
  1566.  
  1567. if(klasa_igraca[id] == Assassin && weapon == CSW_KNIFE)
  1568. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 10);
  1569. else if(klasa_igraca[id] == Assassin && weapon != CSW_KNIFE)
  1570. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  1571.  
  1572. if(klasa_igraca[id] == Marinac)
  1573. {
  1574. if(read_data(2) == CSW_DEAGLE)
  1575. {
  1576. set_pev(id, pev_viewmodel2, _ModelMarinca);
  1577. set_pev(id, pev_weaponmodel2, "");
  1578. }
  1579. }
  1580.  
  1581. new weapons[32];
  1582. new weaponsnum;
  1583. get_user_weapons(id, weapons, weaponsnum);
  1584. for(new i=0; i<weaponsnum; i++)
  1585. if(is_user_alive(id))
  1586. if(maxAmmo[weapons[i]] > 0)
  1587. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  1588.  
  1589. PostaviBrzinu(id);
  1590. return PLUGIN_CONTINUE;
  1591. }
  1592.  
  1593. public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
  1594. {
  1595. if(!is_user_alive(id))
  1596. return FMRES_IGNORED;
  1597.  
  1598. if(equal(szSound, "common/wpn_denyselect.wav"))
  1599. {
  1600. KoristiPredmet(id);
  1601. return FMRES_SUPERCEDE;
  1602. }
  1603.  
  1604. return FMRES_IGNORED;
  1605. }
  1606.  
  1607. public KoristiPredmet(id)
  1608. {
  1609. if(informacije_predmet_igraca[id][0] == 19 && informacije_predmet_igraca[id][1]>0)
  1610. {
  1611. set_user_health(id, maximalna_energija_igraca[id]);
  1612. informacije_predmet_igraca[id][1]--;
  1613. }
  1614.  
  1615. if(broj_medkit_igraca[id]>0)
  1616. KreirajMedKit(id);
  1617. if(broj_raketa_igraca[id]>0)
  1618. KreirajRakete(id);
  1619. if(broj_min_igraca[id]>0)
  1620. PostaviMine(id);
  1621. if(broj_dinamita_igraca[id]>0)
  1622. KreirajDinamit(id);
  1623.  
  1624. return PLUGIN_HANDLED;
  1625. }
  1626.  
  1627. public SacuvajPodatke(id)
  1628. {
  1629. if(!klasa_igraca[id])
  1630. return PLUGIN_CONTINUE;
  1631.  
  1632. new vaultkey[128],vaultdata[256], ID_igraca[64];
  1633. format(vaultdata, charsmax(vaultdata),"#%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]);
  1634.  
  1635. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  1636.  
  1637. format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa_igraca[id]);
  1638. nvault_set(g_vault,vaultkey,vaultdata);
  1639.  
  1640. return PLUGIN_CONTINUE;
  1641. }
  1642.  
  1643. public UcitajPodatke(id, klasa)
  1644. {
  1645. new vaultkey[128],vaultdata[256], ID_igraca[64];
  1646.  
  1647. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  1648.  
  1649. format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa);
  1650. nvault_get(g_vault,vaultkey,vaultdata,255);
  1651.  
  1652. replace_all(vaultdata, 255, "#", " ");
  1653.  
  1654. new playerdata[6][32];
  1655.  
  1656. parse(vaultdata, playerdata[0], 31, playerdata[1], 31, playerdata[2], 31, playerdata[3], 31, playerdata[4], 31, playerdata[5], 31);
  1657.  
  1658. iskustvo_igraca[id] = str_to_num(playerdata[0]);
  1659. level_igraca[id] = str_to_num(playerdata[1])>0?str_to_num(playerdata[1]):1;
  1660. inteligencija_igraca[id] = str_to_num(playerdata[2]);
  1661. energija_igraca[id] = str_to_num(playerdata[3]);
  1662. snaga_igraca[id] = str_to_num(playerdata[4]);
  1663. kondicija_igraca[id] = str_to_num(playerdata[5]);
  1664. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  1665.  
  1666. return PLUGIN_CONTINUE;
  1667. }
  1668.  
  1669. public IzbaciPredmet(id)
  1670. {
  1671. if(informacije_predmet_igraca[id][0])
  1672. {
  1673. ColorChat(id, NORMAL, "^4[COD:MW] ^1Bacio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1674. Obrisipredmet(id);
  1675. }
  1676. else
  1677. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate nijedan predmet.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1678. }
  1679.  
  1680. public Obrisipredmet(id)
  1681. {
  1682. informacije_predmet_igraca[id][0] = 0;
  1683. informacije_predmet_igraca[id][1] = 0;
  1684. if(is_user_alive(id))
  1685. {
  1686. set_user_footsteps(id, 0);
  1687. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
  1688. PromeniModel(id, 1);
  1689. }
  1690. }
  1691.  
  1692. public DajPredmet(id, predmet)
  1693. {
  1694. Obrisipredmet(id);
  1695. informacije_predmet_igraca[id][0] = predmet;
  1696. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1697.  
  1698. switch(predmet)
  1699. {
  1700. case 1:
  1701. {
  1702. set_user_footsteps(id, 1);
  1703. }
  1704. case 2:
  1705. {
  1706. informacije_predmet_igraca[id][1] = random_num(3,6);
  1707. }
  1708. case 3:
  1709. {
  1710. informacije_predmet_igraca[id][1] = random_num(6, 11);
  1711. }
  1712. case 5:
  1713. {
  1714. informacije_predmet_igraca[id][1] = random_num(6, 9);
  1715. }
  1716. case 6:
  1717. {
  1718. if(klasa_igraca[id] == Partizan || klasa_igraca[id] == Assassin )
  1719. {
  1720. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1721. }
  1722. else
  1723. {
  1724. informacije_predmet_igraca[id][1] = random_num(100, 150);
  1725. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, informacije_predmet_igraca[id][1]);
  1726. }
  1727. }
  1728. case 7:
  1729. {
  1730. informacije_predmet_igraca[id][1] = random_num(2, 4);
  1731. }
  1732. case 8:
  1733. {
  1734. if(klasa_igraca[id] == Marinac || klasa_igraca[id] == Assassin)
  1735. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1736. }
  1737. case 9:
  1738. {
  1739. informacije_predmet_igraca[id][1] = random_num(1, 3);
  1740. PromeniModel(id, 0);
  1741. give_item(id, "weapon_hegrenade");
  1742. }
  1743. case 10:
  1744. {
  1745. informacije_predmet_igraca[id][1] = random_num(4, 8);
  1746. give_item(id, "weapon_hegrenade");
  1747. }
  1748. case 12:
  1749. {
  1750. informacije_predmet_igraca[id][1] = random_num(1, 4);
  1751. }
  1752. case 13:
  1753. {
  1754. give_item(id, "weapon_awp");
  1755. }
  1756. case 15:
  1757. {
  1758. if(klasa_igraca[id] == Rambo)
  1759. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  1760. }
  1761. case 19:
  1762. {
  1763. informacije_predmet_igraca[id][1] = 1;
  1764. }
  1765. case 26:
  1766. {
  1767. informacije_predmet_igraca[id][1] = random_num(3, 6);
  1768. }
  1769. case 27:
  1770. {
  1771. informacije_predmet_igraca[id][1] = 3;
  1772. }
  1773. }
  1774. }
  1775.  
  1776. public OpisPredmeta(id)
  1777. {
  1778. new opis_predmeta[128];
  1779. new slucajne_vrednosti[3];
  1780. num_to_str(informacije_predmet_igraca[id][1], slucajne_vrednosti, 2);
  1781. format(opis_predmeta, 127, opis_predmet[informacije_predmet_igraca[id][0]]);
  1782. replace_all(opis_predmeta, 127, "LW", slucajne_vrednosti);
  1783.  
  1784. ColorChat(id, NORMAL, "^4Predmet: ^1%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  1785. ColorChat(id, NORMAL, "^4Opis: ^1%s.", opis_predmeta);
  1786. }
  1787.  
  1788. public Provera(id)
  1789. {
  1790. id-=ZADATAK_PROVERA;
  1791. ExecuteHamB(Ham_CS_RoundRespawn, id);
  1792. }
  1793.  
  1794. public ProveriNivo(id)
  1795. {
  1796. if(level_igraca[id] < 1200)
  1797. {
  1798. while(iskustvo_igraca[id] >= iskustvo_levelu[level_igraca[id]])
  1799. {
  1800. level_igraca[id]++;
  1801. set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
  1802. ShowSyncHudMsg(id, SyncHudObj3, "Dobrodosao na %i level!", level_igraca[id]);
  1803. client_cmd(id, "spk QTM_CodMod/levelup");
  1804. }
  1805. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  1806. }
  1807. SacuvajPodatke(id);
  1808. }
  1809.  
  1810. public PokaziInformacije(id)
  1811. {
  1812. id -= ZADATAK_POKAZI_INFORMACIJE;
  1813.  
  1814. set_task(0.1, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  1815.  
  1816. if(is_user_connected(id) && !is_user_alive(id))
  1817. {
  1818. new target = entity_get_int(id, EV_INT_iuser2);
  1819.  
  1820. if(!target)
  1821. return PLUGIN_CONTINUE;
  1822.  
  1823. set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  1824. ShowSyncHudMsg(id, SyncHudObj, "Klasa : %s^nIskustvo : %i / %i^nLevel : %i^nPredmet : %s^nEnergija %d", naziv_klase[klasa_igraca[target]], iskustvo_igraca[target], iskustvo_levelu[level_igraca[target]], level_igraca[target], naziv_predmeta[informacije_predmet_igraca[target][0]], get_user_health(target));
  1825.  
  1826. return PLUGIN_CONTINUE;
  1827. }
  1828. set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0, -1);
  1829. ShowSyncHudMsg(id, SyncHudObj, "[Klasa : %s]^n[Iskustvo : %i / %i]^n[Level : %i]^n[Predmet : %s]^n[Energija: %d]", naziv_klase[klasa_igraca[id]], iskustvo_igraca[id], iskustvo_levelu[level_igraca[id]], level_igraca[id], naziv_predmeta[informacije_predmet_igraca[id][0]], get_user_health(id));
  1830.  
  1831. return PLUGIN_CONTINUE;
  1832. }
  1833.  
  1834. public PokaziReklame(id)
  1835. {
  1836. id-=ZADATAK_POKAZI_REKLAME;
  1837. ColorChat(id, NORMAL, "^4[COD:MW] ^1Za vise informacija kucajte ^3/pomoc.");
  1838. }
  1839.  
  1840. public Pomoc(id)
  1841. show_menu(id, 1023, "\y/reset\w - Resetuje poene^n\y/klasa\w - Promeni klasu^n\y/drop\w - Izbaci predmet^n\y/perk\w - Pokazuje opis vaseg predmeta^n\y/opis\w - Pokazuje opis klase^n\y+use\w - Koristi specijalne moci klase", -1, "Pomoc");
  1842.  
  1843. public PostaviBrzinu(id)
  1844. {
  1845. id -= id>32? ZADATAK_POSTAVI_brzinu: 0;
  1846.  
  1847. if(klasa_igraca[id])
  1848. set_user_maxspeed(id, brzina_igraca[id]);
  1849. }
  1850.  
  1851. public PromeniModel(id,reset)
  1852. {
  1853. if (id<1 || id>32 || !is_user_connected(id))
  1854. return PLUGIN_CONTINUE;
  1855.  
  1856. if (reset)
  1857. cs_reset_user_model(id);
  1858. else
  1859. {
  1860. new num = random_num(0,3);
  1861. switch(get_user_team(id))
  1862. {
  1863. case 1: cs_set_user_model(id, Ubrania_CT[num]);
  1864. case 2:cs_set_user_model(id, Ubrania_Terro[num]);
  1865. }
  1866. }
  1867. return PLUGIN_CONTINUE;
  1868. }
  1869.  
  1870. public DodirOruzija(weapon,id)
  1871. {
  1872. if(!is_user_connected(id))
  1873. return HAM_IGNORED;
  1874.  
  1875. new model[23];
  1876. pev(weapon, pev_model, model, 22);
  1877. if (pev(weapon, pev_owner) == id || containi(model, "w_backpack") != -1)
  1878. return HAM_IGNORED;
  1879. return HAM_SUPERCEDE;
  1880. }
  1881.  
  1882. stock bool:UTIL_In_FOV(id,target)
  1883. {
  1884. if (Find_Angle(id,target,9999.9) > 0.0)
  1885. return true;
  1886.  
  1887. return false;
  1888. }
  1889. #if defined BOTY
  1890. public is_user_bot2(id)
  1891. {
  1892. new ping, loss
  1893. get_user_ping(id, ping, loss)
  1894. if(ping > 0 && loss > 0)
  1895. return false
  1896. return true
  1897. }
  1898. #endif
  1899.  
  1900. stock Float:Find_Angle(Core,Target,Float:dist)
  1901. {
  1902. new Float:vec2LOS[2];
  1903. new Float:flDot;
  1904. new Float:CoreOrigin[3];
  1905. new Float:TargetOrigin[3];
  1906. new Float:CoreAngles[3];
  1907.  
  1908. pev(Core,pev_origin,CoreOrigin);
  1909. pev(Target,pev_origin,TargetOrigin);
  1910.  
  1911. if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
  1912. return 0.0;
  1913.  
  1914. pev(Core,pev_angles, CoreAngles);
  1915.  
  1916. for ( new i = 0; i < 2; i++ )
  1917. vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
  1918.  
  1919. new Float:veclength = Vec2DLength(vec2LOS);
  1920.  
  1921. //Normalize V2LOS
  1922. if (veclength <= 0.0)
  1923. {
  1924. vec2LOS[0] = 0.0;
  1925. vec2LOS[1] = 0.0;
  1926. }
  1927. else
  1928. {
  1929. new Float:flLen = 1.0 / veclength;
  1930. vec2LOS[0] = vec2LOS[0]*flLen;
  1931. vec2LOS[1] = vec2LOS[1]*flLen;
  1932. }
  1933.  
  1934. //Do a makevector to make v_forward right
  1935. engfunc(EngFunc_MakeVectors,CoreAngles);
  1936.  
  1937. new Float:v_forward[3];
  1938. new Float:v_forward2D[2];
  1939. get_global_vector(GL_v_forward, v_forward);
  1940.  
  1941. v_forward2D[0] = v_forward[0];
  1942. v_forward2D[1] = v_forward[1];
  1943.  
  1944. flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
  1945.  
  1946. if ( flDot > 0.5 )
  1947. {
  1948. return flDot;
  1949. }
  1950.  
  1951. return 0.0;
  1952. }
  1953.  
  1954. stock Float:Vec2DLength( Float:Vec[2] )
  1955. {
  1956. return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
  1957. }
  1958.  
  1959. stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
  1960. {
  1961. message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
  1962. write_short( duration ); // Duration of fadeout
  1963. write_short( holdtime ); // Hold time of color
  1964. write_short( fadetype ); // Fade type
  1965. write_byte ( red ); // Red
  1966. write_byte ( green ); // Green
  1967. write_byte ( blue ); // Blue
  1968. write_byte ( alpha ); // Alpha
  1969. message_end();
  1970. }
  1971.  
  1972. stock set_user_clip(id, ammo)
  1973. {
  1974. new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
  1975. get_weaponname(weapon, weaponname, 31);
  1976. while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
  1977. if(entity_get_edict(weaponid, EV_ENT_owner) == id)
  1978. {
  1979. set_pdata_int(weaponid, 51, ammo, 4);
  1980. return weaponid;
  1981. }
  1982. return 0;
  1983. }
  1984.  
  1985. public BlokirajKomande()
  1986. return PLUGIN_HANDLED;
  1987.  
  1988. public plugin_end()
  1989. nvault_close( g_vault )
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