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- // WarMod [BFG] - Default Ruleset Config
- // Created via [BFG] WarMod for Warmod v20.07.15.1214
- // Exec global config
- exec warmod/ruleset_global.cfg
- // Change Default commands
- wm_match_config "warmod/ruleset_default.cfg" //Sets the match config to load on Live on 3
- mp_maxrounds "30" //max number of rounds to play before server changes maps
- mp_match_can_clinch "1" //Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
- mp_overtime_enable "1" //If a match ends in a tie, use overtime rules to determine winner
- mp_overtime_maxrounds "6" //When overtime is enabled play additional rounds to determine winner
- mp_overtime_startmoney "10000" //Money assigned to all players at start of every overtime half
- mp_startmoney "800" //amount of money each player gets when they reset
- mp_roundtime "1.92" //How many minutes each round takes
- mp_roundtime_defuse "1.92" //How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead
- wm_round_money "1" //Enable or disable a client's team mates money to be displayed at the start of a round (to him only)
- say WarMod [BFG] Default Match Config Loaded
- // WarMod [BFG] - Global Ruleset Config
- // Created via [BFG] WarMod v20.07.15.1214
- // This config is executed by all other rulesets
- // It holds the majority of commands, so that each ruleset can use as a base configuration
- //Remove prac commands
- sv_infinite_ammo "0" //Players active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the weapon
- sv_showimpacts "0" //Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
- sv_cheats "0" //Allow cheats on server (cheat console commands not hacks)
- // WarMod Multiplayer
- wm_active "1" //Enable or disable WarMod as active
- wm_max_players "10" //Sets the maximum players allowed on both teams combined, others will be forced to spectator (0 = unlimited)
- wm_round_money "1" //Enable or disable a client's team mates money to be displayed at the start of a round (to him only)
- wm_min_ready "10" //Sets the minimum required ready players to Live on 3
- wm_ingame_scores "1" //Enable or disable ingame scores to be showed at the end of each round
- wm_lock_teams "1" //Enable or disable locked teams when a match is running
- tv_enable "1" //GOTV enabled?
- wm_auto_record "1" //Enable or disable auto SourceTV demo record on Live on 3
- //Damage Printer
- wm_damageprint_auto_color "1" //Whether colors are automatically inserted for damage values, changing depending on if the damage resulted in a kill
- wm_damageprint_enabled "0" //Whether to enabled damage print to client on round end
- wm_damageprint_format "--> ({DMG_TO} dmg / {HITS_TO} hits) to ({DMG_FROM} dmg / {HITS_FROM} hits) from {NAME} ({HEALTH} HP)" //Format of the damage output string. Avaliable tags are in the default, color tags such as {LIGHT_RED} and {GREEN} also work.
- //WarMod Knife
- wm_auto_knife "1" //Enable or disable the knife round before going live
- wm_knife_auto_start "0" //Enable or disable after knife round to be forced lived
- wm_knife_hegrenade "0" //Enable or disable giving a player a hegrenade on Knife on 3
- wm_knife_flashbang "0" //Sets how many flashbangs to give a player on Knife on 3
- wm_knife_smokegrenade "0" //Enable or disable giving a player a smokegrenade on Knife on 3
- wm_knife_zeus "0" //Enable or disable giving a player a zeus on Knife on 3
- wm_knife_armor "1" //Enable or disable giving a player Armor on Knife on 3
- wm_knife_helmet "0" //Enable or disable giving a player a Helmet on Knife on 3 [requires armor active]
- wm_name_fix "0" //Fix name swap after knife round
- //WarMod Pause
- sv_pausable "1" //Is the server pausable
- wm_auto_pause "1" //Will pause server if team players equals less than half of wm_max_players: 0 = off, 1 = on
- wm_pause_confirm "0" //Wait for other team to confirm pause: 0 = off, 1 = on
- wm_unpause_confirm "1" //Wait for other team to confirm unpause: 0 = off, 1 = on
- wm_auto_unpause "1" //Sets auto unpause: 0 = off, 1 = on
- wm_auto_unpause_delay "180" //Sets the seconds to wait before auto unpause
- wm_pause_limit "5" //Sets max pause count per team per half
- // WarMod Misc
- wm_show_info "1" //Enable or disable the display of the Ready System to players
- wm_rcon_only "0" //Enable or disable admin commands to be only executed via RCON or console
- wm_require_names "0" //Enable or disable the requirement of set team names for lo3
- wm_require_logos "0" //Enable or disable the requirement of set team logos for lo3
- wm_logos_menu_only "0" //Set to use the Menu only for Logo Selection
- wm_random_team_names "0" //Enable or disable the random set of a pro team name for the match
- wm_auto_ready "1" //Enable or disable the ready system being automatically enabled on map change
- // WarMod Ban
- wm_ban_on_disconnect "0" //Enable or disable players banned on disconnect if match is live
- wm_ban_percentage "0.75" //Percentage of wm_max_players that will be banned on disconnect
- // Warmod Veto
- wm_veto "1" //Veto Style: 0 = off, 1 = Bo1, 2 = Bo2, 3 = Bo3, 5 = Bo5
- wm_veto_knife "1" //Requires a knife round to determine who votes first: 0 = off, 1 = on
- wm_veto_bo3 "0" //Veto Style: 0 = Normal, 1 = New
- wm_veto_random "0" //After the vetoing is done, will a map be picked at random?
- wm_veto_select "1" //On last two maps of Veto Bo1 will it be select map to play: 0 = No, 1 = Yes
- wm_captain_from_file "0" //Get team captains from file? 0 = No, 1 = Yes
- wm_pugsetup_maplist_file "warmod/veto_maps_list.txt" //Veto Map List to read from. Located in cfg folder
- wm_pugsetup_randomize_maps "1" //When maps are shown in the map vote/veto, should their order be randomized?
- exec gamemode_competitive_server.cfg
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