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Jul 27th, 2017
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  1. Starting Abilities
  2. Inner Focus: 0 MP. Han focuses on the task at hand and ignores his wounds and fatigue temporarily. Regains his level + 3 in hit points and half his level +2 in magic points.
  3. Stunning Steel: 3 MP. Han swings his weapon about with great ferocity and speed, to the point where it seems to hum with electricity. Deals his level in extra elec damage and stuns for a round. Standard action.
  4. Rapid Trigger: 4 MP. Han fires his weapon faster than any normal human should be able to. Deals his level in extra damage and knocks back 2 squares. Standard action.
  5. Goad: 3 MP. Han taunts the enemy, and his words are almost supernatural in how crystal-clear they are. Causes the enemy to prioritize Han and pulls them towards him 2 squares. Minor action.
  6. Starting Items
  7. Longsword: A longsword of European design. +2 attack power.
  8. Ability List
  9. Resilience: Learned at Stamina rank 4. Han is good at covering his obvious weaknesses. He becomes immune to critical hits.
  10. Immune System: Learned at Stamina rank 6. Han is far, far hardier than most any other man. He becomes immune to all status ailments.
  11. Invincibility: Learned at Stamina rank 8. 16 MP. Han experiences an overwhelming burst of toughness. He becomes immune to all damage and other harmful effects for one round. Minor action.
  12. Steady Strike: Learned at Perception rank 2. 4 MP. Han knows how to hit reliably. Attacks with a +30% hit and +5% crit bonus. Standard action.
  13. Far Vision: Learned at Perception rank 4. Han's vision is better than most. Gains +2 to vision range.
  14. Sunder Armour: Learned at Perception rank 6. 9 MP. Han breaks through an enemy's armour like butter. Deals his level in extra damage and lowers defence by 50% for 3 rounds. Standard action.
  15. Diamond Mind: Learned at Perception rank 8. 15 MP. Han completely focuses himself for one unerringly deadly blow. Next attack is an automatic critical. Minor action.
  16. Rock Breaker: Learned at Martial Arts rank 2. 5 MP. Han performs an unarmed palm jab that completely penetrates defences. Deals Han's level plus martial arts in fixed damage. Standard action.
  17. Infecting Fist: Learned at Martial Arts rank 4. 10 MP. Han focuses his hatred for the enemy into a poisonous strike. Deals his level in extra damage and poisons (2). Standard action.
  18. Chakra Smash: Learned at Martial Arts rank 6. 8 MP. Han strikes an invisible point in the enemy's spirit. Deals his level in extra damage and lowers resist by 50% for 3 rounds. Standard action.
  19. Martial Tsunami: Learned at Martial Arts rank 8. 15 MP. Han performs a flurry of unstoppable kicks. Deals his level in extra damage and pushes him and his enemy 3 squares. If his enemy hits a wall, they take twice his level in fixed damage. Standard action. Unarmed only.
  20. Burning Blade: Learned at Melee rank 2. 6 MP. Han swings his sword with such anger that it bursts into flames. Deals his level in extra damage and burns that enemy for his level in fixed damage for every action they take (2). Standard action.
  21. Whirling Swords: Learned at Melee rank 4. 10 MP. Han swings about his weapon, striking all around him. Deals his level in extra damage and hits every opponent within range. Melee only. Standard action.
  22. Backswing: Learned at Melee rank 6. 12 MP. Han uses the momentum from a previous attack to perform another. Normally attacks. Minor action.
  23. Warrior's Spirit: Learned at Melee rank 8. 16 MP. Han transforms his mind into a vehicle for his body, becoming a true warrior. Gains 5 extra movement and doubled attack, magic, defence and resist for the round. Minor action.
  24. Bullet Rain: Learned at Firearms rank 2. 7 MP. Han fires a barrage of bullets in no time flat. Han normally attacks a two-by-two area. Standard action. Firearms only.
  25. Leg Shot: Learned at Firearms rank 4. 5 MP. Han shoots the enemy in the leg, impairing their movement. Deals his level in extra damage and lowers the enemy's movement by 2 for 3 rounds. Standard action.
  26. Arm Shot: Learned at Firearms rank 6. 11 MP. Han shoots the enemy in the arm, impairing their attacks and magic. Deals his level in extra damage and lowers the enemy's attack and magic by 50% for 3 rounds. Standard action.
  27. Bullet Storm: Learned at Firearms rank 8. 16 MP. Han unleashes an unbelievable wave of bullets. Deals his level in extra damage to a three-by-three area. Standard action.
  28. Battle Aura: Learned at Leadership rank 2. 7 MP. Han wards off his enemies with ferocious attacks. Enemies cannot move into or out of squares adjacent to Han for this round. Minor action.
  29. Moral Support: Learned at Leadership rank 4. 8 MP. Han comforts a wounded ally, convincing them to forget their wounds. They regain hit points and recover from stat debuffs. Standard action.
  30. Quick Thinking: Learned at Leadership rank 6. 10 MP. Han makes good use of the next few seconds. He gains an extra minor action. No action.
  31. Peerless Leader: Learned at Leadership rank 8. 16 MP. Han, no matter where they are or how they're doing, inspires his allies. All allies gain half Han's level in attack, defence, magic, and resist for this round. Minor action.
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