Znimator

backup2

Mar 13th, 2019
102
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. -- This script has been converted to FE by iPxter
  6.  
  7.  
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  10. do
  11. print("FE Compatibility code by Mokiros, FPS EDIT BY ki2005rill")
  12. script.Parent = Player.Character
  13.  
  14. --RemoteEvent for communicating
  15. local Event = Instance.new("RemoteEvent")
  16. Event.Name = "UserInput_Event"
  17.  
  18. --Fake event to make stuff like Mouse.KeyDown work
  19. local function fakeEvent()
  20. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  21. t.connect = t.Connect
  22. return t
  23. end
  24.  
  25. --Creating fake input objects with fake variables
  26. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  27. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  28. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  29. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  30. end}
  31. --Merged 2 functions into one by checking amount of arguments
  32. CAS.UnbindAction = CAS.BindAction
  33.  
  34. --This function will trigger the events that have been :Connect()'ed
  35. local function te(self,ev,...)
  36. local t = m[ev]
  37. if t and t._fakeEvent and t.Function then
  38. t.Function(...)
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=Player then return end
  46. if io.isMouse then
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. else
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local Mouse = Player:GetMouse()
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  89. end
  90.  
  91.  
  92. wait(0.2)
  93.  
  94.  
  95.  
  96. Player = owner
  97. PlayerGui = Player.PlayerGui
  98. Cam = workspace.CurrentCamera
  99. Backpack = Player.Backpack
  100. Character = Player.Character
  101. Humanoid = Character.Humanoid
  102. RootPart = Character["HumanoidRootPart"]
  103. Torso = Character["Torso"]
  104. Head = Character["Head"]
  105. RightArm = Character["Right Arm"]
  106. LeftArm = Character["Left Arm"]
  107. RightLeg = Character["Right Leg"]
  108. LeftLeg = Character["Left Leg"]
  109. RootJoint = RootPart["RootJoint"]
  110. Neck = Torso["Neck"]
  111. RightShoulder = Torso["Right Shoulder"]
  112. LeftShoulder = Torso["Left Shoulder"]
  113. RightHip = Torso["Right Hip"]
  114. LeftHip = Torso["Left Hip"]
  115. local sick = Instance.new("Sound",Character)
  116. sick.SoundId = "rbxassetid://1848110662"
  117. sick.Looped = true
  118. sick.Pitch = 1
  119. sick.Volume = 5
  120. sick:Play()
  121. Humanoid.DisplayDistanceType = "None"
  122.  
  123. local naeeym2 = Instance.new("BillboardGui",Character)
  124. naeeym2.AlwaysOnTop = true
  125. naeeym2.Size = UDim2.new(5,35,2,35)
  126. naeeym2.StudsOffset = Vector3.new(0,3,0)
  127. naeeym2.Adornee = Character.Head
  128. naeeym2.Name = "Name"
  129. naeeym2.PlayerToHideFrom = Player
  130. local tecks2 = Instance.new("TextLabel",naeeym2)
  131. tecks2.BackgroundTransparency = 1
  132. tecks2.TextScaled = true
  133. tecks2.BorderSizePixel = 0
  134. tecks2.Text = "Ali"
  135. tecks2.Font = "SourceSansBold"
  136. tecks2.TextSize = 30
  137. tecks2.TextStrokeTransparency = 0
  138. tecks2.TextColor3 = BrickColor.new("Really red").Color
  139. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  140. tecks2.Size = UDim2.new(1,0,0.5,0)
  141. tecks2.Parent = naeeym2
  142.  
  143. IT = Instance.new
  144. CF = CFrame.new
  145. VT = Vector3.new
  146. RAD = math.rad
  147. C3 = Color3.new
  148. UD2 = UDim2.new
  149. BRICKC = BrickColor.new
  150. ANGLES = CFrame.Angles
  151. EULER = CFrame.fromEulerAnglesXYZ
  152. COS = math.cos
  153. ACOS = math.acos
  154. SIN = math.sin
  155. ASIN = math.asin
  156. ABS = math.abs
  157. MRANDOM = math.random
  158. FLOOR = math.floor
  159.  
  160. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  161. local NEWMESH = IT(MESH)
  162. if MESH == "SpecialMesh" then
  163. NEWMESH.MeshType = MESHTYPE
  164. if MESHID ~= "nil" and MESHID ~= "" then
  165. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  166. end
  167. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  168. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  169. end
  170. end
  171. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  172. NEWMESH.Scale = SCALE
  173. NEWMESH.Parent = PARENT
  174. return NEWMESH
  175. end
  176.  
  177. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  178. local NEWPART = IT("Part")
  179. NEWPART.formFactor = FORMFACTOR
  180. NEWPART.Reflectance = REFLECTANCE
  181. NEWPART.Transparency = TRANSPARENCY
  182. NEWPART.CanCollide = false
  183. NEWPART.Locked = true
  184. NEWPART.Anchored = true
  185. if ANCHOR == false then
  186. NEWPART.Anchored = false
  187. end
  188. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  189. NEWPART.Name = NAME
  190. NEWPART.Size = SIZE
  191. NEWPART.Position = Torso.Position
  192. NEWPART.Material = MATERIAL
  193. NEWPART:BreakJoints()
  194. NEWPART.Parent = PARENT
  195. return NEWPART
  196. end
  197.  
  198. --//=================================\\
  199. --|| CUSTOMIZATION
  200. --\\=================================//
  201.  
  202. Player_Size = 1 --Size of the player.
  203. Animation_Speed = 3
  204. Frame_Speed = 1 / 30 -- (1 / 30) OR (1 / 60)
  205.  
  206. local Speed = 16
  207. local Effects2 = {}
  208.  
  209. --//=================================\\
  210. --|| END OF CUSTOMIZATION
  211. --\\=================================//
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223. --//=================================\\
  224. --|| USEFUL VALUES
  225. --\\=================================//
  226.  
  227. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  228. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  229. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  230. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  231. local CHANGEDEFENSE = 0
  232. local CHANGEDAMAGE = 0
  233. local CHANGEMOVEMENT = 0
  234. local ANIM = "Idle"
  235. local ATTACK = false
  236. local EQUIPPED = false
  237. local HOLD = false
  238. local COMBO = 1
  239. local Rooted = false
  240. local SINE = 0
  241. local KEYHOLD = false
  242. local CHANGE = 2 / Animation_Speed
  243. local WALKINGANIM = false
  244. local WALK = 0
  245. local VALUE1 = false
  246. local VALUE2 = false
  247. local POWERLEVEL = 1
  248. local DEATH = false
  249. local ROBLOXIDLEANIMATION = IT("Animation")
  250. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  251. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  252. --ROBLOXIDLEANIMATION.Parent = Humanoid
  253. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  254. WEAPONGUI.Name = "Weapon GUI"
  255. local Weapon = IT("Model")
  256. Weapon.Name = "Adds"
  257. local Effects = IT("Folder", Weapon)
  258. Effects.Name = "Effects"
  259. local ANIMATOR = Humanoid.Animator
  260. local ANIMATE = Character.Animate
  261. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  262. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  263. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  264. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  265. local UNANCHOR = true
  266. local LIMITBROKEN = false
  267. local HITFLOOR, HITPOS = nil
  268. local FLIGHT = false
  269.  
  270. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  271.  
  272. --//=================================\\
  273. --\\=================================//
  274.  
  275.  
  276. --//=================================\\
  277. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  278. --\\=================================//
  279.  
  280. ArtificialHB = Instance.new("BindableEvent", script)
  281. ArtificialHB.Name = "ArtificialHB"
  282.  
  283. script:WaitForChild("ArtificialHB")
  284.  
  285. frame = Frame_Speed
  286. tf = 0
  287. allowframeloss = false
  288. tossremainder = false
  289. lastframe = tick()
  290. script.ArtificialHB:Fire()
  291.  
  292. game:GetService("RunService").Heartbeat:connect(function(s, p)
  293. tf = tf + s
  294. if tf >= frame then
  295. if allowframeloss then
  296. script.ArtificialHB:Fire()
  297. lastframe = tick()
  298. else
  299. for i = 1, math.floor(tf / frame) do
  300. script.ArtificialHB:Fire()
  301. end
  302. lastframe = tick()
  303. end
  304. if tossremainder then
  305. tf = 0
  306. else
  307. tf = tf - frame * math.floor(tf / frame)
  308. end
  309. end
  310. end)
  311.  
  312. --//=================================\\
  313. --\\=================================//
  314.  
  315.  
  316.  
  317.  
  318.  
  319. --//=================================\\
  320. --|| SOME FUNCTIONS
  321. --\\=================================//
  322.  
  323. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  324. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  325. end
  326.  
  327. function PositiveAngle(NUMBER)
  328. if NUMBER >= 0 then
  329. NUMBER = 0
  330. end
  331. return NUMBER
  332. end
  333.  
  334. function NegativeAngle(NUMBER)
  335. if NUMBER <= 0 then
  336. NUMBER = 0
  337. end
  338. return NUMBER
  339. end
  340.  
  341. function Swait(NUMBER)
  342. if NUMBER == 0 or NUMBER == nil then
  343. ArtificialHB.Event:wait()
  344. else
  345. for i = 1, NUMBER do
  346. ArtificialHB.Event:wait()
  347. end
  348. end
  349. end
  350.  
  351. function QuaternionFromCFrame(cf)
  352. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  353. local trace = m00 + m11 + m22
  354. if trace > 0 then
  355. local s = math.sqrt(1 + trace)
  356. local recip = 0.5 / s
  357. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  358. else
  359. local i = 0
  360. if m11 > m00 then
  361. i = 1
  362. end
  363. if m22 > (i == 0 and m00 or m11) then
  364. i = 2
  365. end
  366. if i == 0 then
  367. local s = math.sqrt(m00 - m11 - m22 + 1)
  368. local recip = 0.5 / s
  369. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  370. elseif i == 1 then
  371. local s = math.sqrt(m11 - m22 - m00 + 1)
  372. local recip = 0.5 / s
  373. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  374. elseif i == 2 then
  375. local s = math.sqrt(m22 - m00 - m11 + 1)
  376. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  377. end
  378. end
  379. end
  380.  
  381. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  382. local xs, ys, zs = x + x, y + y, z + z
  383. local wx, wy, wz = w * xs, w * ys, w * zs
  384. local xx = x * xs
  385. local xy = x * ys
  386. local xz = x * zs
  387. local yy = y * ys
  388. local yz = y * zs
  389. local zz = z * zs
  390. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  391. end
  392.  
  393. function QuaternionSlerp(a, b, t)
  394. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  395. local startInterp, finishInterp;
  396. if cosTheta >= 0.0001 then
  397. if (1 - cosTheta) > 0.0001 then
  398. local theta = ACOS(cosTheta)
  399. local invSinTheta = 1 / SIN(theta)
  400. startInterp = SIN((1 - t) * theta) * invSinTheta
  401. finishInterp = SIN(t * theta) * invSinTheta
  402. else
  403. startInterp = 1 - t
  404. finishInterp = t
  405. end
  406. else
  407. if (1 + cosTheta) > 0.0001 then
  408. local theta = ACOS(-cosTheta)
  409. local invSinTheta = 1 / SIN(theta)
  410. startInterp = SIN((t - 1) * theta) * invSinTheta
  411. finishInterp = SIN(t * theta) * invSinTheta
  412. else
  413. startInterp = t - 1
  414. finishInterp = t
  415. end
  416. end
  417. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  418. end
  419.  
  420. function Clerp(a, b, t)
  421. local qa = {QuaternionFromCFrame(a)}
  422. local qb = {QuaternionFromCFrame(b)}
  423. local ax, ay, az = a.x, a.y, a.z
  424. local bx, by, bz = b.x, b.y, b.z
  425. local _t = 1 - t
  426. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  427. end
  428.  
  429. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  430. local frame = IT("Frame")
  431. frame.BackgroundTransparency = TRANSPARENCY
  432. frame.BorderSizePixel = BORDERSIZEPIXEL
  433. frame.Position = POSITION
  434. frame.Size = SIZE
  435. frame.BackgroundColor3 = COLOR
  436. frame.BorderColor3 = BORDERCOLOR
  437. frame.Name = NAME
  438. frame.Parent = PARENT
  439. return frame
  440. end
  441.  
  442. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  443. local label = IT("TextLabel")
  444. label.BackgroundTransparency = 1
  445. label.Size = UD2(1, 0, 1, 0)
  446. label.Position = UD2(0, 0, 0, 0)
  447. label.TextColor3 = TEXTCOLOR
  448. label.TextStrokeTransparency = STROKETRANSPARENCY
  449. label.TextTransparency = TRANSPARENCY
  450. label.FontSize = TEXTFONTSIZE
  451. label.Font = TEXTFONT
  452. label.BorderSizePixel = BORDERSIZEPIXEL
  453. label.TextScaled = false
  454. label.Text = TEXT
  455. label.Name = NAME
  456. label.Parent = PARENT
  457. return label
  458. end
  459.  
  460. function NoOutlines(PART)
  461. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  462. end
  463.  
  464.  
  465. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  466. local NEWWELD = IT(TYPE)
  467. NEWWELD.Part0 = PART0
  468. NEWWELD.Part1 = PART1
  469. NEWWELD.C0 = C0
  470. NEWWELD.C1 = C1
  471. NEWWELD.Parent = PARENT
  472. return NEWWELD
  473. end
  474.  
  475. local SOUND = IT("Sound")
  476.  
  477. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  478. local NEWSOUND = nil
  479. coroutine.resume(coroutine.create(function()
  480. NEWSOUND = SOUND:Clone()
  481. NEWSOUND.Parent = PARENT
  482. NEWSOUND.Volume = VOLUME
  483. NEWSOUND.Pitch = PITCH
  484. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  485. --Swait()
  486. NEWSOUND:play()
  487. if DOESLOOP == false then
  488. repeat Swait() until NEWSOUND.Playing == false
  489. NEWSOUND:remove()
  490. elseif DOESLOOP == true then
  491. NEWSOUND.Looped = true
  492. end
  493. end))
  494. return NEWSOUND
  495. end
  496.  
  497. function CFrameFromTopBack(at, top, back)
  498. local right = top:Cross(back)
  499. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  500. end
  501.  
  502. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  503. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  504. local mesh = IT("SpecialMesh",wave)
  505. mesh.MeshType = "FileMesh"
  506. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  507. mesh.Scale = SIZE
  508. mesh.Offset = VT(0,0,-SIZE.X/8)
  509. wave.CFrame = CFRAME
  510. coroutine.resume(coroutine.create(function(PART)
  511. for i = 1, WAIT do
  512. Swait()
  513. mesh.Scale = mesh.Scale + GROW
  514. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  515. if DOESROT == true then
  516. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  517. end
  518. wave.Transparency = wave.Transparency + (0.5/WAIT)
  519. if wave.Transparency > 0.99 then
  520. wave:remove()
  521. end
  522. end
  523. end))
  524. end
  525.  
  526. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  527. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  528. local mesh = IT("SpecialMesh",wave)
  529. mesh.MeshType = "Sphere"
  530. mesh.Scale = SIZE
  531. mesh.Offset = VT(0,0,0)
  532. wave.CFrame = CFRAME
  533. coroutine.resume(coroutine.create(function(PART)
  534. for i = 1, WAIT do
  535. Swait()
  536. mesh.Scale = mesh.Scale + GROW
  537. wave.Transparency = wave.Transparency + (1/WAIT)
  538. if wave.Transparency > 0.99 then
  539. wave:remove()
  540. end
  541. end
  542. end))
  543. end
  544.  
  545. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  546. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  547. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  548. wave.CFrame = CFRAME
  549. coroutine.resume(coroutine.create(function(PART)
  550. for i = 1, WAIT do
  551. Swait()
  552. mesh.Scale = mesh.Scale * GROW
  553. wave.Transparency = wave.Transparency + (0.5/WAIT)
  554. if wave.Transparency > 0.99 then
  555. wave:remove()
  556. end
  557. end
  558. end))
  559. end
  560.  
  561. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  562. if FLOOR ~= nil then
  563. for i = 1, AMOUNT do
  564. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  565. DEBREE.Material = FLOOR.Material
  566. DEBREE.Color = FLOOR.Color
  567. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  568. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  569. coroutine.resume(coroutine.create(function()
  570. Swait(15)
  571. DEBREE.Parent = workspace
  572. DEBREE.CanCollide = true
  573. Debris:AddItem(DEBREE,SWAIT)
  574. end))
  575. end
  576. end
  577. end
  578.  
  579. function MakeForm(PART,TYPE)
  580. if TYPE == "Cyl" then
  581. local MSH = IT("CylinderMesh",PART)
  582. elseif TYPE == "Ball" then
  583. local MSH = IT("SpecialMesh",PART)
  584. MSH.MeshType = "Sphere"
  585. elseif TYPE == "Wedge" then
  586. local MSH = IT("SpecialMesh",PART)
  587. MSH.MeshType = "Wedge"
  588. end
  589. end
  590.  
  591. function CheckTableForString(Table, String)
  592. for i, v in pairs(Table) do
  593. if string.find(string.lower(String), string.lower(v)) then
  594. return true
  595. end
  596. end
  597. return false
  598. end
  599.  
  600. function CheckIntangible(Hit)
  601. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  602. if Hit and Hit.Parent then
  603. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  604. return true
  605. end
  606. end
  607. return false
  608. end
  609.  
  610. Debris = game:GetService("Debris")
  611.  
  612. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  613. local Direction = CFrame.new(StartPos, Vec).lookVector
  614. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  615. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  616. if RayHit and CheckIntangible(RayHit) then
  617. if DelayIfHit then
  618. wait()
  619. end
  620. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  621. end
  622. return RayHit, RayPos, RayNormal
  623. end
  624.  
  625. function turnto(position)
  626. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  627. end
  628.  
  629. --//=================================\\
  630. --|| WEAPON CREATION
  631. --\\=================================//
  632.  
  633. function particles(art)
  634. local EyeSizes={
  635. NumberSequenceKeypoint.new(0,1,0),
  636. NumberSequenceKeypoint.new(1,1,0)
  637. }
  638. local EyeTrans={
  639. NumberSequenceKeypoint.new(0,0.8,0),
  640. NumberSequenceKeypoint.new(1,1,0)
  641. }
  642. local PE=Instance.new("ParticleEmitter",art)
  643. PE.LightEmission=.8
  644. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  645. PE.Size=NumberSequence.new(EyeSizes)
  646. PE.Transparency=NumberSequence.new(EyeTrans)
  647. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  648. PE.Rotation=NumberRange.new(0,360)
  649. PE.Rate=999
  650. PE.VelocitySpread = 10000
  651. PE.Acceleration = Vector3.new(0,75,0)
  652. PE.Drag = 5
  653. PE.Speed = NumberRange.new(0,0,0)
  654. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  655. PE.ZOffset = -1.5
  656. PE.Name = "PE"
  657. end
  658.  
  659. Weapon.Parent = Character
  660.  
  661. Humanoid.Died:connect(function()
  662. ATTACK = true
  663. DEATH = true
  664. end)
  665.  
  666. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  667. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  668. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  669. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  670. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  671. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  672.  
  673. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  674. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  675. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  676. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  677. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  678. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  679.  
  680. --//=================================\\
  681. --|| DAMAGING
  682. --\\=================================//
  683.  
  684. function killnearest(position,range,maxstrength)
  685. for i,v in ipairs(workspace:GetChildren()) do
  686. if v.ClassName == "Model" then
  687. local body = v:GetChildren()
  688. for part = 1, #body do
  689. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  690. if(body[part].Position - position).Magnitude < range then
  691. if v.ClassName == "Model" then
  692. v:BreakJoints()
  693. end
  694. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  695. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  696. end
  697. end
  698. end
  699. end
  700. end
  701. end
  702.  
  703. --//=================================\\
  704. --|| ATTACK FUNCTIONS AND STUFF
  705. --\\=================================//
  706.  
  707. Humanoid.HealthChanged:connect(function()
  708. if DEATH == false then
  709. if Humanoid.Health ~= "inf" then
  710. Humanoid.Health = "inf"
  711. CreateSound("907330011", Torso, 10, 1)
  712. end
  713. if Humanoid.MaxHealth ~= "inf" then
  714. Humanoid.MaxHealth = "inf"
  715. end
  716. end
  717. end)
  718.  
  719. function VanishPlayer()
  720. tecks2.TextTransparency = 1
  721. tecks2.TextStrokeTransparency = 1
  722. for _, c in pairs(Character:GetChildren()) do
  723. if c.ClassName == "Part" then
  724. c.Transparency = 1
  725. if c:FindFirstChildOfClass("Decal") then
  726. c:FindFirstChildOfClass("Decal").Transparency = 1
  727. end
  728. if c:FindFirstChildOfClass("ParticleEmitter") then
  729. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  730. end
  731. elseif c.ClassName == "Accessory" then
  732. c.Handle.Transparency = 1
  733. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  734. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  735. end
  736. end
  737. end
  738. end
  739.  
  740. function Reappear()
  741. tecks2.TextTransparency = 0
  742. tecks2.TextStrokeTransparency = 0
  743. for _, c in pairs(Character:GetChildren()) do
  744. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  745. c.Transparency = 0
  746. if c:FindFirstChildOfClass("Decal") then
  747. c:FindFirstChildOfClass("Decal").Transparency = 0
  748. end
  749. if c:FindFirstChildOfClass("ParticleEmitter") then
  750. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  751. end
  752. elseif c.ClassName == "Accessory" then
  753. c.Handle.Transparency = 0
  754. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  755. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  756. end
  757. end
  758. end
  759. end
  760.  
  761. function Warp()
  762. ATTACK = true
  763. Rooted = true
  764. for i = 1, 50 do
  765. Swait()
  766. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  773. end
  774. if VALUE2 == false then
  775. VALUE2 = true
  776. elseif VALUE2 == true then
  777. VALUE2 = false
  778. end
  779. ATTACK = false
  780. Rooted = false
  781. end
  782.  
  783. function RivalingOverthrower()
  784. if HITFLOOR ~= nil then
  785. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  786. local HITBODY = Mouse.Target.Parent
  787. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  788. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  789. if TORS ~= nil and HUMAN ~= nil then
  790. ATTACK = true
  791. Rooted = true
  792. TORS.Anchored = true
  793. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  794. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  795. local FLOOR = HITFLOOR
  796. local POS = HITPOS
  797. print(FLOOR)
  798. UNANCHOR = false
  799. RootPart.Anchored = true
  800. CreateSound("1295446488", Torso, 10, 1)
  801. for i=0, 1, 0.1 / Animation_Speed do
  802. Swait()
  803. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  804. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  805. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  806. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  807. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  808. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  809. end
  810. local TAUNTS = {"907329532","907333294","907329893"}
  811. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  812. for i=0, 1, 0.1 / Animation_Speed do
  813. Swait()
  814. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  815. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  816. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  817. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  818. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  819. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  820. end
  821. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  822. CreateSound("260411131", TORS, 10, 1)
  823. TORS.Anchored = false
  824. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  825. for i=0, 1, 0.1 / Animation_Speed do
  826. Swait()
  827. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  828. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  829. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  830. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  831. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  832. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  833. end
  834. for i=0, 2, 0.1 / Animation_Speed do
  835. Swait()
  836. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  842. end
  843. for i = 1, 15 do
  844. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  845. end
  846. WELD:remove()
  847. local grav = Instance.new("BodyPosition",TORS)
  848. grav.P = 20000
  849. grav.D = 100
  850. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  851. grav.position = TORS.Position + VT(0,50,0)
  852. grav.Name = "GravityForce"
  853. for i=0, 1, 0.1 / Animation_Speed do
  854. Swait()
  855. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  856. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  857. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  858. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  859. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  860. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  861. end
  862. for i=0, 2, 0.1 / Animation_Speed do
  863. Swait()
  864. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  865. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  866. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  867. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  868. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  869. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  870. end
  871. CreateSound("1295446488", Torso, 10, 1)
  872. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  873. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  874. for i=0, 2, 0.1 / Animation_Speed do
  875. Swait()
  876. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  882. end
  883. VanishPlayer()
  884. for i = 1, 50+(25*POWERLEVEL) do
  885. Swait()
  886. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  887. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  888. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  889. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  890. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  891. end
  892. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  893. Reappear()
  894. for i=0, 2, 0.1 / Animation_Speed do
  895. Swait()
  896. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  902. end
  903. for i = 1, 15 do
  904. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  905. end
  906. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  907. grav.Position = POS
  908. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  909. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  910. CreateSound("289842971", TORS, 3, 1)
  911. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  912. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  913. killnearest(POS,POWERLEVEL*10,5)
  914. if POWERLEVEL > 3 then
  915. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  916. end
  917. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  918. for i=0, 1, 0.1 / Animation_Speed do
  919. Swait()
  920. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  926. end
  927. HITBODY:BreakJoints()
  928. grav:remove()
  929. ATTACK = false
  930. Rooted = false
  931. UNANCHOR = true
  932. RootPart.Anchored = false
  933. if POWERLEVEL > 1 then
  934. POWERLEVEL = POWERLEVEL - 1
  935. end
  936. end
  937. end
  938. end
  939. end
  940.  
  941. function ChunkChuck()
  942. if HITFLOOR ~= nil then
  943. ATTACK = true
  944. Rooted = true
  945. CreateSound("305685800", Head, 10, 1)
  946. for i=0, 1, 0.1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  954. end
  955. for i=0, 1, 0.1 / Animation_Speed do
  956. Swait()
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  963. end
  964. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  965. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  966. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  967. CHUNK.Color = HITFLOOR.Color
  968. CHUNK.Material = HITFLOOR.Material
  969. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  970. CreateSound("260411131", CHUNK, 10, 1)
  971. CreateSound("289842971", Torso, 3, 1)
  972. repeat
  973. Swait()
  974. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  975. turnto(Mouse.Hit.p)
  976. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  980. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  982. until HOLD == true
  983. for i=0, 1, 0.1 / Animation_Speed do
  984. Swait()
  985. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  986. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  987. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  988. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  989. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  990. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  991. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  992. end
  993. CHUNK.CanCollide = true
  994. CHUNK.Anchored = false
  995. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  996. for i = 1, 25 do
  997. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  998. end
  999. local bv = Instance.new("BodyVelocity")
  1000. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1001. bv.velocity = RootPart.CFrame.lookVector*400
  1002. bv.Parent = CHUNK
  1003. local HIT = CHUNK.Touched:Connect(function(hit)
  1004. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1005. hit.Parent:BreakJoints()
  1006. end
  1007. end)
  1008. CreateSound("138079201", CHUNK, 10, 1)
  1009. Debris:AddItem(CHUNK,5)
  1010. for i=0, 1, 0.1 / Animation_Speed do
  1011. Swait()
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1018. end
  1019. ATTACK = false
  1020. Rooted = false
  1021. if POWERLEVEL > 1 then
  1022. POWERLEVEL = POWERLEVEL - 1
  1023. end
  1024. end
  1025. end
  1026.  
  1027. function Boost()
  1028. ATTACK = true
  1029. Rooted = true
  1030. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1031. for i = 1, 50 do
  1032. Swait()
  1033. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1034. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1035. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1036. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1037. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1038. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1039. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1040. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1041. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1042. end
  1043. POWERLEVEL = POWERLEVEL + 1
  1044. ATTACK = false
  1045. Rooted = false
  1046. end
  1047.  
  1048. function XEvent()
  1049. if HITFLOOR ~= nil then
  1050. VALUE2 = false
  1051. CreateSound("907332670", Effects, 10, 1)
  1052. local POS = HITPOS
  1053. local FLOOR = HITFLOOR
  1054. local STARTPOS = RootPart.CFrame
  1055. ATTACK = true
  1056. Rooted = true
  1057. for i=0, 2, 0.1 / Animation_Speed do
  1058. Swait()
  1059. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1065. end
  1066. UNANCHOR = false
  1067. RootPart.Anchored = true
  1068. CreateSound("1295446488", Effects, 10, 1)
  1069. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1070. for i=0, 1, 0.1 / Animation_Speed do
  1071. Swait()
  1072. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1073. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1074. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1075. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1076. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1077. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1078. end
  1079. CreateSound("289315275", Effects, 10, 1)
  1080. for i=0, 5, 0.1 / Animation_Speed do
  1081. Swait()
  1082. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1083. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1084. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1085. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1086. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1090. end
  1091. CreateSound("260411131", Effects, 3, 1)
  1092. for i=0, 1, 0.1 / Animation_Speed do
  1093. Swait()
  1094. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1095. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1096. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1097. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1098. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1099. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1100. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1101. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1102. end
  1103. for i=0, 0.3, 0.1 / Animation_Speed do
  1104. Swait()
  1105. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1106. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1113. end
  1114. for i=0, 0.3, 0.1 / Animation_Speed do
  1115. Swait()
  1116. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1117. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1118. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1119. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1120. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1121. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1122. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1123. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1124. end
  1125. local BURNMARKS = {}
  1126. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1127. MakeForm(DEATHRAY1,"Cyl")
  1128. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1129. MakeForm(DEATHRAY2,"Cyl")
  1130. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1131. local AMOUNT = POWERLEVEL * 25
  1132. for i = 1, POWERLEVEL * 50 do
  1133. Swait()
  1134. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1135. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1136. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1137. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1138. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1139. table.insert(BURNMARKS,MARK)
  1140. MakeForm(MARK,"Cyl")
  1141. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1142. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1143. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1144. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1145. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1146. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1147. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1148. AMOUNT = AMOUNT - 1
  1149. end
  1150. local AMOUNT = POWERLEVEL * 25
  1151. for i = 1, POWERLEVEL * 50 do
  1152. Swait()
  1153. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1154. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1155. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1156. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1157. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1158. table.insert(BURNMARKS,MARK)
  1159. MakeForm(MARK,"Cyl")
  1160. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1161. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1162. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1163. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1164. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1165. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1166. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1167. AMOUNT = AMOUNT - 1
  1168. end
  1169. DEATHRAY1:remove()
  1170. DEATHRAY2:remove()
  1171. loopsound:remove()
  1172. for i=0, 1, 0.1 / Animation_Speed do
  1173. Swait()
  1174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1180. end
  1181. RootPart.CFrame = STARTPOS
  1182. for i=0, 0.1, 0.1 / Animation_Speed do
  1183. Swait()
  1184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1190. end
  1191. for i = 1, 10+(5*POWERLEVEL) do
  1192. Swait()
  1193. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1194. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1195. end
  1196. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1197. CreateSound("414517163", Effects, 10, 1)
  1198. IT("EchoSoundEffect",SOUND)
  1199. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1200. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1201. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1202. for i = 1, 25 do
  1203. Swait()
  1204. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1205. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1206. killnearest(POS,POWERLEVEL*100,500)
  1207. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1208. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1209. end
  1210. for i = 1, 50 do
  1211. Swait()
  1212. for e=1,#BURNMARKS do
  1213. if BURNMARKS[e]~=nil then
  1214. local Thing=BURNMARKS[e]
  1215. if Thing~=nil then
  1216. local Part=Thing
  1217. Part.Transparency = Part.Transparency + (1/50)
  1218. end
  1219. end
  1220. end
  1221. end
  1222. for e=1,#BURNMARKS do
  1223. if BURNMARKS[e]~=nil then
  1224. local Thing=BURNMARKS[e]
  1225. if Thing~=nil then
  1226. local Part=Thing
  1227. Part:remove()
  1228. end
  1229. end
  1230. end
  1231. ATTACK = false
  1232. Rooted = false
  1233. UNANCHOR = true
  1234. RootPart.Anchored = false
  1235. POWERLEVEL = 1
  1236. end
  1237. end
  1238.  
  1239. function Taunt()
  1240. ATTACK = true
  1241. Rooted = true
  1242. CreateSound("907330011", Head, 10, 1.1)
  1243. for i=0, 1, 0.1 / Animation_Speed do
  1244. Swait()
  1245. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1246. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1247. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1248. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1249. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1250. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1251. end
  1252. for i=0, 2, 0.1 / Animation_Speed do
  1253. Swait()
  1254. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1255. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1256. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1257. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1258. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1259. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1260. end
  1261. ATTACK = false
  1262. Rooted = false
  1263. end
  1264.  
  1265. function BreakLimit()
  1266. ATTACK = true
  1267. Rooted = false
  1268. UNANCHOR = false
  1269. RootPart.Anchored = true
  1270. for i=0, 5, 0.1 / Animation_Speed do
  1271. Swait()
  1272. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1273. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1279. end
  1280. CreateSound("1368598393", Effects, 10, 1)
  1281. for i=0, 2, 0.1 / Animation_Speed do
  1282. Swait()
  1283. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1284. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1285. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1286. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1292. end
  1293. CreateSound("1368583274", Effects, 10, 1)
  1294. for i=0, 6, 0.1 / Animation_Speed do
  1295. Swait()
  1296. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1297. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1298. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1299. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1300. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1301. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1302. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1308. end
  1309. CreateSound("907329532", Effects, 10, 1.1)
  1310. Swait(175)
  1311. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1312. CreateSound("1368605755", Effects, 10, 1)
  1313. CreateSound("1368637781", Effects, 10, 1)
  1314. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1315. LIMITBROKEN = true
  1316. for i=0, 1, 0.1 / Animation_Speed do
  1317. Swait()
  1318. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1319. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1320. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1326. end
  1327. UNANCHOR = true
  1328. RootPart.Anchored = false
  1329. ATTACK = false
  1330. Rooted = false
  1331. end
  1332.  
  1333. -- LIMIT BROKEN
  1334.  
  1335. function RivalingOverthrower2()
  1336. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1337. local HITBODY = Mouse.Target.Parent
  1338. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1339. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1340. if TORS ~= nil and HUMAN ~= nil then
  1341. ATTACK = true
  1342. Rooted = false
  1343. VanishPlayer()
  1344. TORS.Anchored = true
  1345. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1346. CreateSound("260411131", RootPart, 3, 1)
  1347. for i = 1, 75 do
  1348. Swait()
  1349. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1350. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1351. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1352. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1353. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1354. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1355. end
  1356. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1357. Reappear()
  1358. CreateSound("1368583274", RightArm, 10, 1)
  1359. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1360. MakeForm(ORB,"Ball")
  1361. ORB.Color = C3(0,0,0)
  1362. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1363. for i=0, 4, 0.1 / Animation_Speed do
  1364. Swait()
  1365. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1366. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1367. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1368. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1375. end
  1376. for i = 1, 5 do
  1377. Swait()
  1378. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1379. ORB.Size = ORB.Size * 0.8
  1380. end
  1381. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1382. MakeForm(BEAM,"Ball")
  1383. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1384. MakeForm(BEAM2,"Cyl")
  1385. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1386. ORB.Color = BRICKC("Really red").Color
  1387. for i = 1, 5 do
  1388. Swait()
  1389. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1390. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1391. BEAM.Size = BEAM.Size + VT(2,0,2)
  1392. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1393. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1394. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1395. ORB.Size = ORB.Size * 1.3
  1396. end
  1397. CreateSound("1368605755", Effects, 10, 1)
  1398. HITBODY:BreakJoints()
  1399. TORS.Anchored = false
  1400. local POS = TORS.Position
  1401. for i = 1, 25 do
  1402. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1403. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1404. end
  1405. for i=0, 2, 0.1 / Animation_Speed do
  1406. Swait()
  1407. killnearest(POS,15,700)
  1408. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1409. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1410. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1411. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1412. RootPart.CFrame = CF(RootPart.Position,POS)
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1419. end
  1420. for i = 1, 5 do
  1421. Swait()
  1422. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1423. BEAM.Size = BEAM.Size - VT(2,0,2)
  1424. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1425. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1426. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1427. ORB.Size = ORB.Size * 0.8
  1428. end
  1429. turnto(POS)
  1430. ORB:remove()
  1431. BEAM:remove()
  1432. BEAM2:remove()
  1433. ATTACK = false
  1434. Rooted = false
  1435. end
  1436. end
  1437. end
  1438.  
  1439. function ChunkChuck2()
  1440. if HITFLOOR ~= nil then
  1441. ATTACK = true
  1442. Rooted = false
  1443. for i=0, 1, 0.1 / Animation_Speed do
  1444. Swait()
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1451. end
  1452. local DIST = (RootPart.Position - HITPOS).Magnitude
  1453. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1454. for i=0, 0.1, 0.1 / Animation_Speed do
  1455. Swait()
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1462. end
  1463. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1464. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1465. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1466. CHUNK.Color = HITFLOOR.Color
  1467. CHUNK.Material = HITFLOOR.Material
  1468. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1469. CreateSound("260411131", CHUNK, 10, 1)
  1470. CreateSound("289842971", Torso, 3, 1)
  1471. for i=0, 1, 0.1 / Animation_Speed do
  1472. Swait()
  1473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1479. end
  1480. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1481. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1482. repeat
  1483. Swait()
  1484. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1485. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1492. until HOLD == true
  1493. for i=0, 1, 0.1 / Animation_Speed do
  1494. Swait()
  1495. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1502. end
  1503. coroutine.resume(coroutine.create(function()
  1504. local COLLISION = false
  1505. CHUNK.CFrame = RootPart.CFrame
  1506. for i = 1, 300 do
  1507. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1508. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1509. local TRAIL = CHUNK:Clone()
  1510. TRAIL.CanCollide = false
  1511. TRAIL.Transparency = 0.9
  1512. TRAIL.Parent = Effects
  1513. TRAIL.CFrame = CHUNK.CFrame
  1514. coroutine.resume(coroutine.create(function()
  1515. for i = 1, 10 do
  1516. Swait()
  1517. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1518. end
  1519. TRAIL:remove()
  1520. end))
  1521. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1522. if HIT ~= nil then
  1523. COLLISION = true
  1524. break
  1525. end
  1526. end
  1527. CHUNK:remove()
  1528. if COLLISION == true then
  1529. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1530. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1531. end
  1532. end))
  1533. turnto(CHUNK.Position)
  1534. for i=0, 1, 0.1 / Animation_Speed do
  1535. Swait()
  1536. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1538. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1539. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1540. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1541. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1542. end
  1543. ATTACK = false
  1544. Rooted = false
  1545. end
  1546. end
  1547.  
  1548. function XEvent2()
  1549. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1550. if FLOOR then
  1551. local BURNMARKS = {}
  1552. local POS = HITPOS
  1553. ATTACK = true
  1554. Rooted = false
  1555. local AMOUNT = 200
  1556. for i=0, 3, 0.1 / Animation_Speed do
  1557. Swait()
  1558. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1559. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1560. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1561. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1562. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1563. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1564. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1565. end
  1566. CreateSound("1368583274", Effects, 10, 0.5)
  1567. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1568. MakeForm(ORB,"Ball")
  1569. ORB.Color = C3(0,0,0)
  1570. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1571. for i=0, 12, 0.1 / Animation_Speed do
  1572. Swait()
  1573. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1574. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1575. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1576. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1577. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1578. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1579. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1580. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1584. end
  1585. for i = 1, 50 do
  1586. Swait()
  1587. ORB.Size = ORB.Size * 0.9
  1588. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1589. end
  1590. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1591. MakeForm(BEAM,"Ball")
  1592. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1593. MakeForm(BEAM2,"Cyl")
  1594. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1595. ORB.Color = BRICKC("Really red").Color
  1596. CreateSound("1368598393", Effects, 10, 0.3)
  1597. CreateSound("1368605755", Effects, 10, 0.3)
  1598. CreateSound("1368637781", Effects, 10, 0.3)
  1599. for i = 1, 10 do
  1600. local COLOR = C3(0,0,0)
  1601. ORB.Size = VT(10,10,10)
  1602. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1603. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1604. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1605. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1606. BEAM.Size = BEAM.Size + VT(4,0,4)
  1607. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1608. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1609. BEAM.Color = COLOR
  1610. ORB.Color = COLOR
  1611. BEAM2.Color = COLOR
  1612. end
  1613. for i = 1, 400 do
  1614. Swait()
  1615. local COLOR = C3(1,1,1)
  1616. BEAM.Color = COLOR
  1617. ORB.Color = COLOR
  1618. BEAM2.Color = COLOR
  1619. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1620. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1621. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1622. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1623. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1624. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1625. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1626. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1627. table.insert(BURNMARKS,MARK)
  1628. MakeForm(MARK,"Cyl")
  1629. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1630. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1631. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1632. AMOUNT = AMOUNT - 1
  1633. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1634. end
  1635. local AMOUNT = 200
  1636. for i = 1, 400 do
  1637. Swait()
  1638. local COLOR = C3(1,1,1)
  1639. BEAM.Color = COLOR
  1640. ORB.Color = COLOR
  1641. BEAM2.Color = COLOR
  1642. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1643. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1644. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1645. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1646. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1647. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1648. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1649. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1650. table.insert(BURNMARKS,MARK)
  1651. MakeForm(MARK,"Cyl")
  1652. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1653. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1654. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1655. AMOUNT = AMOUNT - 1
  1656. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1657. end
  1658. for i = 1, 40 do
  1659. Swait()
  1660. local COLOR = C3(0,0,0)
  1661. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1662. BEAM.Size = BEAM.Size - VT(2,0,2)
  1663. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1664. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1665. ORB.Size = ORB.Size * 0.9
  1666. BEAM.Color = COLOR
  1667. ORB.Color = COLOR
  1668. BEAM2.Color = COLOR
  1669. end
  1670. ORB:remove()
  1671. BEAM:remove()
  1672. BEAM2:remove()
  1673. CreateSound("1368583274", Effects, 10, 0.375)
  1674. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1675. MakeForm(ORB,"Ball")
  1676. ORB.Color = C3(0,0,0)
  1677. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1678. for i=0, 18, 0.1 / Animation_Speed do
  1679. Swait()
  1680. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1681. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1682. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1683. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1684. RootPart.CFrame = CF(RootPart.Position,POS)
  1685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1691. end
  1692. for i = 1, 50 do
  1693. Swait()
  1694. ORB.Size = ORB.Size * 0.9
  1695. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1696. end
  1697. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1698. MakeForm(BEAM,"Ball")
  1699. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1700. MakeForm(BEAM2,"Cyl")
  1701. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1702. ORB.Color = BRICKC("Institutional white").Color
  1703. CreateSound("1368598393", Effects, 10, 1)
  1704. CreateSound("1368605755", Effects, 10, 1)
  1705. CreateSound("1368637781", Effects, 10, 1)
  1706. CreateSound("314970772", Effects, 10, 1)
  1707. for i = 1, 60 do
  1708. Swait()
  1709. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1710. local COLOR = C3(0,0,0)
  1711. ORB.Size = VT(10,10,10)
  1712. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1713. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1714. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1715. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1716. BEAM.Size = BEAM.Size + VT(6,0,6)
  1717. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1718. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1719. BEAM.Color = COLOR
  1720. ORB.Color = COLOR
  1721. BEAM2.Color = COLOR
  1722. end
  1723. for _, c in pairs(workspace:GetChildren()) do
  1724. if c ~= Character then
  1725. if c.ClassName == "Model" then
  1726. c:BreakJoints()
  1727. for _, g in pairs(c:GetChildren()) do
  1728. if g ~= Character then
  1729. if g.ClassName == "Part" then
  1730. g.Anchored = false
  1731. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1732. end
  1733. end
  1734. end
  1735. elseif c.ClassName == "Folder" then
  1736. for _, g in pairs(c:GetChildren()) do
  1737. if g ~= Character then
  1738. if g.ClassName == "Part" then
  1739. g.Anchored = false
  1740. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1741. end
  1742. end
  1743. end
  1744. elseif c.ClassName == "Part" then
  1745. c.Anchored = false
  1746. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1747. end
  1748. end
  1749. end
  1750. for e=1,#BURNMARKS do
  1751. if BURNMARKS[e]~=nil then
  1752. local Thing=BURNMARKS[e]
  1753. if Thing~=nil then
  1754. local Part=Thing
  1755. Part:remove()
  1756. end
  1757. end
  1758. end
  1759. ORB:remove()
  1760. BEAM:remove()
  1761. BEAM2:remove()
  1762. Swait(100)
  1763. for i = 1, 60 do
  1764. Swait()
  1765. end
  1766. ATTACK = false
  1767. Rooted = false
  1768. end
  1769. end
  1770.  
  1771. --//=================================\\
  1772. --|| ASSIGN THINGS TO KEYS
  1773. --\\=================================//
  1774.  
  1775. function MouseDown(Mouse)
  1776. HOLD = true
  1777. if ATTACK == false then
  1778. end
  1779. end
  1780.  
  1781. function CastProperRay(StartPos, Vec, Length, Ignore)
  1782. local Direction = CFrame.new(StartPos, Vec).lookVector
  1783. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1784. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1785. return RayHit, RayPos, RayNormal
  1786. end
  1787.  
  1788. function MouseUp(Mouse)
  1789. HOLD = false
  1790. end
  1791.  
  1792. function KeyDown(Key)
  1793. KEYHOLD = true
  1794. if LIMITBROKEN == false then
  1795. if Key == "t" and ATTACK == false then
  1796. Taunt()
  1797. end
  1798.  
  1799. if Key == "z" and ATTACK == false then
  1800. Warp()
  1801. end
  1802.  
  1803. if Key == "b" and ATTACK == false then
  1804. RivalingOverthrower()
  1805. end
  1806.  
  1807. if Key == "c" and ATTACK == false then
  1808. ChunkChuck()
  1809. end
  1810.  
  1811. if Key == "v" and ATTACK == false then
  1812. if POWERLEVEL < 5 then
  1813. Boost()
  1814. end
  1815. end
  1816.  
  1817. if Key == "q" and ATTACK == false then
  1818. BreakLimit()
  1819. end
  1820.  
  1821. if Key == "x" and ATTACK == false then
  1822. XEvent()
  1823. end
  1824. else
  1825. if Key == "b" and ATTACK == false then
  1826. RivalingOverthrower2()
  1827. end
  1828.  
  1829. if Key == "c" and ATTACK == false then
  1830. ChunkChuck2()
  1831. end
  1832.  
  1833. if Key == "x" and ATTACK == false then
  1834. XEvent2()
  1835. end
  1836.  
  1837. if Key == "q" and ATTACK == false then
  1838. LIMITBROKEN = false
  1839. POWERLEVEL = 1
  1840. end
  1841.  
  1842. if Key == "w" and ATTACK == false then
  1843. FLIGHT = true
  1844. repeat
  1845. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1846. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1847. Swait()
  1848. until KEYHOLD == false
  1849. FLIGHT = false
  1850. end
  1851. if Key == "s" and ATTACK == false then
  1852. FLIGHT = true
  1853. repeat
  1854. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1855. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1856. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1857. Swait()
  1858. until KEYHOLD == false
  1859. FLIGHT = false
  1860. end
  1861. if Key == "a" and ATTACK == false then
  1862. FLIGHT = true
  1863. repeat
  1864. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1865. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1866. Swait()
  1867. until KEYHOLD == false
  1868. FLIGHT = false
  1869. end
  1870. if Key == "d" and ATTACK == false then
  1871. FLIGHT = true
  1872. repeat
  1873. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1874. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1875. Swait()
  1876. until KEYHOLD == false
  1877. FLIGHT = false
  1878. end
  1879. end
  1880. end
  1881.  
  1882. function KeyUp(Key)
  1883. KEYHOLD = false
  1884. end
  1885.  
  1886. Mouse.Button1Down:connect(function(NEWKEY)
  1887. MouseDown(NEWKEY)
  1888. end)
  1889. Mouse.Button1Up:connect(function(NEWKEY)
  1890. MouseUp(NEWKEY)
  1891. end)
  1892. Mouse.KeyDown:connect(function(NEWKEY)
  1893. KeyDown(NEWKEY)
  1894. end)
  1895. Mouse.KeyUp:connect(function(NEWKEY)
  1896. KeyUp(NEWKEY)
  1897. end)
  1898.  
  1899. --//=================================\\
  1900. --\\=================================//
  1901.  
  1902.  
  1903. function unanchor()
  1904. if UNANCHOR == true then
  1905. g = Character:GetChildren()
  1906. for i = 1, #g do
  1907. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1908. g[i].Anchored = false
  1909. end
  1910. if g[i].ClassName == "Accessory" then
  1911. g[i].Handle.Anchored = false
  1912. end
  1913. end
  1914. if LIMITBROKEN == false then
  1915. RootPart.Anchored = false
  1916. end
  1917. end
  1918. end
  1919.  
  1920.  
  1921. --//=================================\\
  1922. --|| WRAP THE WHOLE SCRIPT UP
  1923. --\\=================================//
  1924.  
  1925. Humanoid.Changed:connect(function(Jump)
  1926. if Jump == "Jump" and (Disable_Jump == true) then
  1927. Humanoid.Jump = false
  1928. end
  1929. end)
  1930.  
  1931. Speed = 12
  1932. Humanoid.JumpPower = 200
  1933.  
  1934. local FF = IT("ForceField",Character)
  1935. FF.Visible = false
  1936.  
  1937. while true do
  1938. Swait()
  1939. ANIMATE.Parent = nil
  1940. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1941. IDLEANIMATION:Play()
  1942. SINE = SINE + CHANGE
  1943. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1944. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1945. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1946. if LIMITBROKEN == false then
  1947. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1948. if HITFLOOR ~= nil then
  1949. if HITFLOOR.CanCollide == false then
  1950. HITFLOOR = nil
  1951. end
  1952. end
  1953. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1954. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1955. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1956. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1957. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1958. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1959. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1960. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1961. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1962. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1963. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1964. end
  1965. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1966. ANIM = "Jump"
  1967. if ATTACK == false then
  1968. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1974. end
  1975. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1976. ANIM = "Fall"
  1977. if ATTACK == false then
  1978. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1979. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1980. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1981. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1982. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1983. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1984. end
  1985. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1986. if ANIM == "Fall" then
  1987. Rooted = true
  1988. CreateSound("289842971", Torso, 3, 1)
  1989. Humanoid.WalkSpeed = 0
  1990. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  1991. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  1992. for i=0, 1, 0.1 / Animation_Speed do
  1993. Swait()
  1994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  1995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1998. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2000. end
  2001. Rooted = false
  2002. end
  2003. ANIM = "Idle"
  2004. if ATTACK == false then
  2005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2011. end
  2012. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2013. if ANIM == "Fall" then
  2014. Rooted = true
  2015. CreateSound("289842971", Torso, 3, 1)
  2016. Humanoid.WalkSpeed = 0
  2017. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2018. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2019. for i=0, 1, 0.1 / Animation_Speed do
  2020. Swait()
  2021. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2025. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2027. end
  2028. Rooted = false
  2029. end
  2030. ANIM = "Walk"
  2031. WALK = WALK + 1 / Animation_Speed
  2032. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2033. WALK = 0
  2034. if WALKINGANIM == true then
  2035. WALKINGANIM = false
  2036. elseif WALKINGANIM == false then
  2037. WALKINGANIM = true
  2038. end
  2039. end
  2040. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2041. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2042. if ATTACK == false then
  2043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2047. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2049. end
  2050. end
  2051. if ATTACK == false and POWERLEVEL > 2 then
  2052. killnearest(Torso.Position,POWERLEVEL*2,15)
  2053. end
  2054. if sick.SoundId ~= "rbxassetid://1057854857" then
  2055. sick.SoundId = "rbxassetid://1057854857"
  2056. sick.Volume = 5
  2057. sick:Play()
  2058. end
  2059. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2060. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2061. else
  2062. VALUE2 = false
  2063. if ATTACK == false and POWERLEVEL > 2 then
  2064. killnearest(Torso.Position,15,15)
  2065. end
  2066. local RANDOM = MRANDOM(1,4)
  2067. if MRANDOM(1,5) == 1 then
  2068. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2069. end
  2070. if MRANDOM(1,5) == 1 then
  2071. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2072. end
  2073. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2074. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2075. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2076. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2077. POWERLEVEL = 100
  2078. RootPart.Anchored = true
  2079. if FLIGHT == false then
  2080. ANIM = "Levitate"
  2081. if ATTACK == false then
  2082. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2088. end
  2089. else
  2090. ANIM = "Fly"
  2091. if ATTACK == false then
  2092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2098. end
  2099. end
  2100. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2101. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2102. if sick.SoundId ~= "rbxassetid://1100698694" then
  2103. sick.SoundId = "rbxassetid://1100698694"
  2104. sick.Volume = 5
  2105. sick:Play()
  2106. sick.Pitch = 1
  2107. end
  2108. end
  2109. unanchor()
  2110. Humanoid.MaxHealth = "inf"
  2111. Humanoid.Health = "inf"
  2112. if Rooted == false then
  2113. Disable_Jump = false
  2114. if ANIM == "Jump" or ANIM == "Fall" then
  2115. Humanoid.WalkSpeed = Speed*3
  2116. else
  2117. Humanoid.WalkSpeed = Speed
  2118. end
  2119. elseif Rooted == true then
  2120. Disable_Jump = true
  2121. Humanoid.WalkSpeed = 0
  2122. end
  2123. q = Character:GetChildren()
  2124. for u = 1, #q do
  2125. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2126. if q[u].Handle:FindFirstChild("PE") == nil then
  2127. particles(q[u].Handle)
  2128. elseif q[u].Handle:FindFirstChild("PE") then
  2129. if LIMITBROKEN == false then
  2130. local EyeSizes={
  2131. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2132. NumberSequenceKeypoint.new(1,0,0)
  2133. }
  2134. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2135. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2136. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2137. else
  2138. local EyeSizes={
  2139. NumberSequenceKeypoint.new(0,4,0),
  2140. NumberSequenceKeypoint.new(1,0,0)
  2141. }
  2142. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2143. q[u].Handle.PE.Speed = NumberRange.new(25)
  2144. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2145. end
  2146. end
  2147. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2148. if q[u]:FindFirstChild("PE") == nil then
  2149. particles(q[u])
  2150. elseif q[u]:FindFirstChild("PE") then
  2151. if LIMITBROKEN == false then
  2152. local EyeSizes={
  2153. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2154. NumberSequenceKeypoint.new(1,0,0)
  2155. }
  2156. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2157. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2158. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2159. else
  2160. local EyeSizes={
  2161. NumberSequenceKeypoint.new(0,4,0),
  2162. NumberSequenceKeypoint.new(1,0,0)
  2163. }
  2164. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2165. q[u].PE.Speed = NumberRange.new(25)
  2166. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2167. end
  2168. end
  2169. end
  2170. end
  2171. script.Parent = PlayerGui
  2172. if VALUE2 == false then
  2173. if HITFLOOR ~= nil then
  2174. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2175. end
  2176. Speed = 12
  2177. Character.Parent = workspace
  2178. Weapon.Parent = Character
  2179. elseif VALUE2 == true then
  2180. Speed = 45
  2181. Character.Parent = Cam
  2182. Weapon.Parent = workspace
  2183. end
  2184. Effects.Parent = Weapon
  2185. FF.Parent = Character
  2186. local MATHS = {"0","1"}
  2187. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2188. Humanoid.PlatformStand = false
  2189. sick.Parent = Character
  2190. end
  2191.  
  2192. --//=================================\\
  2193. --\\=================================//
  2194.  
  2195.  
  2196.  
  2197.  
  2198.  
  2199. --//====================================================\\--
  2200. --|| END OF SCRIPT
  2201. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment