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AxeuerAlt

Rival Fe (More Smooth Maybe???)

Jul 11th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. local rp = RealPlayer
  6. script.Parent = rp.Character
  7.  
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. local function fakeEvent()
  12. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  13. t.connect = t.Connect
  14. return t
  15. end
  16.  
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  20. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  21. end}
  22. CAS.UnbindAction = CAS.BindAction
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent then
  26. for _,f in pairs(t.Functions) do
  27. f(...)
  28. end
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33.  
  34. Event.OnServerEvent:Connect(function(plr,io)
  35. if plr~=rp then return end
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. if not io.isMouse then
  39. local b = io.UserInputState == Enum.UserInputState.Begin
  40. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  41. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  42. end
  43. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  44. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  45. end
  46. for _,t in pairs(CAS.Actions) do
  47. for _,k in pairs(t.Keys) do
  48. if k==io.KeyCode then
  49. t.Function(t.Name,io.UserInputState,io)
  50. end
  51. end
  52. end
  53. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  54. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  55. end
  56. end)
  57. Event.Parent = NLS([==[
  58. local Player = game:GetService("Players").LocalPlayer
  59. local Event = script:WaitForChild("UserInput_Event")
  60. local Mouse = Player:GetMouse()
  61. local UIS = game:GetService("UserInputService")
  62. local input = function(io,a)
  63. if a then return end
  64. --Since InputObject is a client-side instance, we create and pass table instead
  65. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  66. end
  67. UIS.InputBegan:Connect(input)
  68. UIS.InputEnded:Connect(input)
  69. local h,t
  70. while wait(1/30) do
  71. if h~=Mouse.Hit or t~=Mouse.Target then
  72. h,t=Mouse.Hit,Mouse.Target
  73. Event:FireServer({isMouse=true,Target=t,Hit=h})
  74. end
  75. end]==],Player.Character)
  76.  
  77. local _rg = game
  78.  
  79. local fsmt = {
  80. __index = function(self,k)
  81. local s = rawget(self,"_RealService")
  82. if s then
  83. return typeof(s[k])=="function"
  84. and function(_,...)return s[k](s,...)end or s[k]
  85. end
  86. end,
  87. __newindex = function(self,k,v)
  88. local s = rawget(self,"_RealService")
  89. if s then s[k]=v end
  90. end
  91. }
  92. local function FakeService(t,RealService)
  93. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  94. return setmetatable(t,fsmt)
  95. end
  96. local g = {
  97. GetService = function(self,s)
  98. return rawget(self,s) or _rg:GetService(s)
  99. end,
  100. Players = FakeService({
  101. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  102. },"Players"),
  103. UserInputService = FakeService(UIS,"UserInputService"),
  104. ContextActionService = FakeService(CAS,"ContextActionService"),
  105. RunService = FakeService({
  106. _btrs = {},
  107. RenderStepped = _rg:GetService("RunService").Heartbeat,
  108. BindToRenderStep = function(self,name,_,fun)
  109. self._btrs[name] = self.Heartbeat:Connect(fun)
  110. end,
  111. UnbindFromRenderStep = function(self,name)
  112. self._btrs[name]:Disconnect()
  113. end,
  114. },"RunService")
  115. }
  116. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  117. g.service = g.GetService
  118. FakeService(g,game)
  119. game,owner = g,g.Players.LocalPlayer
  120. end
  121.  
  122. --//====================================================\\--
  123. --|| CREATED BY SHACKLUSTER
  124. --\\====================================================//--
  125.  
  126.  
  127.  
  128. wait(0.2)
  129.  
  130.  
  131.  
  132. Player = owner
  133. PlayerGui = Player.PlayerGui
  134. Cam = workspace.CurrentCamera
  135. Backpack = Player.Backpack
  136. Character = Player.Character
  137. Humanoid = Character.Humanoid
  138. Mouse = Player:GetMouse()
  139. RootPart = Character["HumanoidRootPart"]
  140. Torso = Character["Torso"]
  141. Head = Character["Head"]
  142. RightArm = Character["Right Arm"]
  143. LeftArm = Character["Left Arm"]
  144. RightLeg = Character["Right Leg"]
  145. LeftLeg = Character["Left Leg"]
  146. RootJoint = RootPart["RootJoint"]
  147. Neck = Torso["Neck"]
  148. RightShoulder = Torso["Right Shoulder"]
  149. LeftShoulder = Torso["Left Shoulder"]
  150. RightHip = Torso["Right Hip"]
  151. LeftHip = Torso["Left Hip"]
  152. local sick = Instance.new("Sound",Character)
  153. sick.SoundId = "rbxassetid://183142252"
  154. sick.Looped = true
  155. sick.Pitch = 1
  156. sick.Volume = 5
  157. sick:Play()
  158. Humanoid.DisplayDistanceType = "None"
  159.  
  160. local naeeym2 = Instance.new("BillboardGui",Character)
  161. naeeym2.AlwaysOnTop = true
  162. naeeym2.Size = UDim2.new(5,35,2,35)
  163. naeeym2.StudsOffset = Vector3.new(0,3,0)
  164. naeeym2.Adornee = Character.Head
  165. naeeym2.Name = "Name"
  166. local tecks2 = Instance.new("TextLabel",naeeym2)
  167. tecks2.BackgroundTransparency = 1
  168. tecks2.TextScaled = true
  169. tecks2.BorderSizePixel = 0
  170. tecks2.Text = "Ali"
  171. tecks2.Font = "SourceSansBold"
  172. tecks2.TextSize = 30
  173. tecks2.TextStrokeTransparency = 0
  174. tecks2.TextColor3 = BrickColor.new("Really red").Color
  175. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  176. tecks2.Size = UDim2.new(1,0,0.5,0)
  177. tecks2.Parent = naeeym2
  178.  
  179. IT = Instance.new
  180. CF = CFrame.new
  181. VT = Vector3.new
  182. RAD = math.rad
  183. C3 = Color3.new
  184. UD2 = UDim2.new
  185. BRICKC = BrickColor.new
  186. ANGLES = CFrame.Angles
  187. EULER = CFrame.fromEulerAnglesXYZ
  188. COS = math.cos
  189. ACOS = math.acos
  190. SIN = math.sin
  191. ASIN = math.asin
  192. ABS = math.abs
  193. MRANDOM = math.random
  194. FLOOR = math.floor
  195.  
  196. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  197. local NEWMESH = IT(MESH)
  198. if MESH == "SpecialMesh" then
  199. NEWMESH.MeshType = MESHTYPE
  200. if MESHID ~= "nil" and MESHID ~= "" then
  201. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  202. end
  203. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  204. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  205. end
  206. end
  207. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  208. NEWMESH.Scale = SCALE
  209. NEWMESH.Parent = PARENT
  210. return NEWMESH
  211. end
  212.  
  213. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  214. local NEWPART = IT("Part")
  215. NEWPART.formFactor = FORMFACTOR
  216. NEWPART.Reflectance = REFLECTANCE
  217. NEWPART.Transparency = TRANSPARENCY
  218. NEWPART.CanCollide = false
  219. NEWPART.Locked = true
  220. NEWPART.Anchored = true
  221. if ANCHOR == false then
  222. NEWPART.Anchored = false
  223. end
  224. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  225. NEWPART.Name = NAME
  226. NEWPART.Size = SIZE
  227. NEWPART.Position = Torso.Position
  228. NEWPART.Material = MATERIAL
  229. NEWPART:BreakJoints()
  230. NEWPART.Parent = PARENT
  231. return NEWPART
  232. end
  233.  
  234. --//=================================\\
  235. --|| CUSTOMIZATION
  236. --\\=================================//
  237.  
  238. Player_Size = 1 --Size of the player.
  239. Animation_Speed = 3
  240. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  241.  
  242. local Speed = 16
  243. local Effects2 = {}
  244.  
  245. --//=================================\\
  246. --|| END OF CUSTOMIZATION
  247. --\\=================================//
  248.  
  249. local function weldBetween(a, b)
  250. local weldd = Instance.new("ManualWeld")
  251. weldd.Part0 = a
  252. weldd.Part1 = b
  253. weldd.C0 = CFrame.new()
  254. weldd.C1 = b.CFrame:inverse() * a.CFrame
  255. weldd.Parent = a
  256. return weldd
  257. end
  258.  
  259. --//=================================\\
  260. --|| USEFUL VALUES
  261. --\\=================================//
  262.  
  263. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  264. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  265. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  266. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  267. local CHANGEDEFENSE = 0
  268. local CHANGEDAMAGE = 0
  269. local CHANGEMOVEMENT = 0
  270. local ANIM = "Idle"
  271. local ATTACK = false
  272. local EQUIPPED = false
  273. local HOLD = false
  274. local COMBO = 1
  275. local Rooted = false
  276. local SINE = 0
  277. local KEYHOLD = false
  278. local CHANGE = 2 / Animation_Speed
  279. local WALKINGANIM = false
  280. local WALK = 0
  281. local VALUE1 = false
  282. local VALUE2 = false
  283. local POWERLEVEL = 1
  284. local DEATH = false
  285. local ROBLOXIDLEANIMATION = IT("Animation")
  286. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  287. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  288. --ROBLOXIDLEANIMATION.Parent = Humanoid
  289. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  290. WEAPONGUI.Name = "Weapon GUI"
  291. local Weapon = IT("Model")
  292. Weapon.Name = "Adds"
  293. local Effects = IT("Folder", Weapon)
  294. Effects.Name = "Effects"
  295. local ANIMATOR = Humanoid.Animator
  296. local ANIMATE = Character.Animate
  297. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  298. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  299. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  300. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  301. local UNANCHOR = true
  302. local LIMITBROKEN = false
  303. local HITFLOOR, HITPOS = nil
  304. local FLIGHT = false
  305.  
  306. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  307.  
  308. --//=================================\\
  309. --\\=================================//
  310.  
  311.  
  312. --//=================================\\
  313. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  314. --\\=================================//
  315.  
  316. ArtificialHB = Instance.new("BindableEvent", script)
  317. ArtificialHB.Name = "ArtificialHB"
  318.  
  319. script:WaitForChild("ArtificialHB")
  320.  
  321. frame = Frame_Speed
  322. tf = 0
  323. allowframeloss = false
  324. tossremainder = false
  325. lastframe = tick()
  326. script.ArtificialHB:Fire()
  327.  
  328. game:GetService("RunService").Heartbeat:connect(function(s, p)
  329. tf = tf + s
  330. if tf >= frame then
  331. if allowframeloss then
  332. script.ArtificialHB:Fire()
  333. lastframe = tick()
  334. else
  335. for i = 1, math.floor(tf / frame) do
  336. script.ArtificialHB:Fire()
  337. end
  338. lastframe = tick()
  339. end
  340. if tossremainder then
  341. tf = 0
  342. else
  343. tf = tf - frame * math.floor(tf / frame)
  344. end
  345. end
  346. end)
  347.  
  348. --//=================================\\
  349. --\\=================================//
  350.  
  351.  
  352.  
  353.  
  354.  
  355. --//=================================\\
  356. --|| SOME FUNCTIONS
  357. --\\=================================//
  358.  
  359. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  360. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  361. end
  362.  
  363. function PositiveAngle(NUMBER)
  364. if NUMBER >= 0 then
  365. NUMBER = 0
  366. end
  367. return NUMBER
  368. end
  369.  
  370. function NegativeAngle(NUMBER)
  371. if NUMBER <= 0 then
  372. NUMBER = 0
  373. end
  374. return NUMBER
  375. end
  376.  
  377. function Swait(NUMBER)
  378. if NUMBER == 0 or NUMBER == nil then
  379. ArtificialHB.Event:wait()
  380. else
  381. for i = 1, NUMBER do
  382. ArtificialHB.Event:wait()
  383. end
  384. end
  385. end
  386.  
  387. function QuaternionFromCFrame(cf)
  388. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  389. local trace = m00 + m11 + m22
  390. if trace > 0 then
  391. local s = math.sqrt(1 + trace)
  392. local recip = 0.5 / s
  393. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  394. else
  395. local i = 0
  396. if m11 > m00 then
  397. i = 1
  398. end
  399. if m22 > (i == 0 and m00 or m11) then
  400. i = 2
  401. end
  402. if i == 0 then
  403. local s = math.sqrt(m00 - m11 - m22 + 1)
  404. local recip = 0.5 / s
  405. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  406. elseif i == 1 then
  407. local s = math.sqrt(m11 - m22 - m00 + 1)
  408. local recip = 0.5 / s
  409. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  410. elseif i == 2 then
  411. local s = math.sqrt(m22 - m00 - m11 + 1)
  412. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  413. end
  414. end
  415. end
  416.  
  417. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  418. local xs, ys, zs = x + x, y + y, z + z
  419. local wx, wy, wz = w * xs, w * ys, w * zs
  420. local xx = x * xs
  421. local xy = x * ys
  422. local xz = x * zs
  423. local yy = y * ys
  424. local yz = y * zs
  425. local zz = z * zs
  426. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  427. end
  428.  
  429. function QuaternionSlerp(a, b, t)
  430. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  431. local startInterp, finishInterp;
  432. if cosTheta >= 0.0001 then
  433. if (1 - cosTheta) > 0.0001 then
  434. local theta = ACOS(cosTheta)
  435. local invSinTheta = 1 / SIN(theta)
  436. startInterp = SIN((1 - t) * theta) * invSinTheta
  437. finishInterp = SIN(t * theta) * invSinTheta
  438. else
  439. startInterp = 1 - t
  440. finishInterp = t
  441. end
  442. else
  443. if (1 + cosTheta) > 0.0001 then
  444. local theta = ACOS(-cosTheta)
  445. local invSinTheta = 1 / SIN(theta)
  446. startInterp = SIN((t - 1) * theta) * invSinTheta
  447. finishInterp = SIN(t * theta) * invSinTheta
  448. else
  449. startInterp = t - 1
  450. finishInterp = t
  451. end
  452. end
  453. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  454. end
  455.  
  456. function Clerp(a, b, t)
  457. local qa = {QuaternionFromCFrame(a)}
  458. local qb = {QuaternionFromCFrame(b)}
  459. local ax, ay, az = a.x, a.y, a.z
  460. local bx, by, bz = b.x, b.y, b.z
  461. local _t = 1 - t
  462. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  463. end
  464.  
  465. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  466. local frame = IT("Frame")
  467. frame.BackgroundTransparency = TRANSPARENCY
  468. frame.BorderSizePixel = BORDERSIZEPIXEL
  469. frame.Position = POSITION
  470. frame.Size = SIZE
  471. frame.BackgroundColor3 = COLOR
  472. frame.BorderColor3 = BORDERCOLOR
  473. frame.Name = NAME
  474. frame.Parent = PARENT
  475. return frame
  476. end
  477.  
  478. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  479. local label = IT("TextLabel")
  480. label.BackgroundTransparency = 1
  481. label.Size = UD2(1, 0, 1, 0)
  482. label.Position = UD2(0, 0, 0, 0)
  483. label.TextColor3 = TEXTCOLOR
  484. label.TextStrokeTransparency = STROKETRANSPARENCY
  485. label.TextTransparency = TRANSPARENCY
  486. label.FontSize = TEXTFONTSIZE
  487. label.Font = TEXTFONT
  488. label.BorderSizePixel = BORDERSIZEPIXEL
  489. label.TextScaled = false
  490. label.Text = TEXT
  491. label.Name = NAME
  492. label.Parent = PARENT
  493. return label
  494. end
  495.  
  496. function NoOutlines(PART)
  497. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  498. end
  499.  
  500.  
  501. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  502. local NEWWELD = IT(TYPE)
  503. NEWWELD.Part0 = PART0
  504. NEWWELD.Part1 = PART1
  505. NEWWELD.C0 = C0
  506. NEWWELD.C1 = C1
  507. NEWWELD.Parent = PARENT
  508. return NEWWELD
  509. end
  510.  
  511. local SOUND = IT("Sound")
  512.  
  513. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  514. local NEWSOUND = nil
  515. coroutine.resume(coroutine.create(function()
  516. NEWSOUND = SOUND:Clone()
  517. NEWSOUND.Parent = PARENT
  518. NEWSOUND.Volume = VOLUME
  519. NEWSOUND.Pitch = PITCH
  520. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  521. --Swait()
  522. NEWSOUND:play()
  523. if DOESLOOP == false then
  524. repeat Swait() until NEWSOUND.Playing == false
  525. NEWSOUND:remove()
  526. elseif DOESLOOP == true then
  527. NEWSOUND.Looped = true
  528. end
  529. end))
  530. return NEWSOUND
  531. end
  532.  
  533. function CFrameFromTopBack(at, top, back)
  534. local right = top:Cross(back)
  535. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  536. end
  537.  
  538. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  539. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  540. local mesh = IT("SpecialMesh",wave)
  541. mesh.MeshType = "FileMesh"
  542. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  543. mesh.Scale = SIZE
  544. mesh.Offset = VT(0,0,-SIZE.X/8)
  545. wave.CFrame = CFRAME
  546. coroutine.resume(coroutine.create(function(PART)
  547. for i = 1, WAIT do
  548. Swait()
  549. mesh.Scale = mesh.Scale + GROW
  550. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  551. if DOESROT == true then
  552. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  553. end
  554. wave.Transparency = wave.Transparency + (0.5/WAIT)
  555. if wave.Transparency > 0.99 then
  556. wave:remove()
  557. end
  558. end
  559. end))
  560. end
  561.  
  562. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  563. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  564. local mesh = IT("SpecialMesh",wave)
  565. mesh.MeshType = "FileMesh"
  566. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  567. mesh.Scale = SIZE
  568. mesh.Offset = VT(0,0,0)
  569. wave.CFrame = CFRAME
  570. coroutine.resume(coroutine.create(function(PART)
  571. for i = 1, WAIT do
  572. Swait()
  573. mesh.Scale = mesh.Scale + GROW
  574. if DOESROT == true then
  575. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  576. end
  577. wave.Transparency = wave.Transparency + (0.5/WAIT)
  578. if wave.Transparency > 0.99 then
  579. wave:remove()
  580. end
  581. end
  582. end))
  583. end
  584.  
  585. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  586. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  587. local mesh = IT("SpecialMesh",wave)
  588. mesh.MeshType = "Sphere"
  589. mesh.Scale = SIZE
  590. mesh.Offset = VT(0,0,0)
  591. wave.CFrame = CFRAME
  592. coroutine.resume(coroutine.create(function(PART)
  593. for i = 1, WAIT do
  594. Swait()
  595. mesh.Scale = mesh.Scale + GROW
  596. wave.Transparency = wave.Transparency + (1/WAIT)
  597. if wave.Transparency > 0.99 then
  598. wave:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  605. if FLOOR ~= nil then
  606. coroutine.resume(coroutine.create(function()
  607. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  608. PART.CFrame = CF(POSITION)
  609. for i = 1, 45 do
  610. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  611. RingPiece.Material = FLOOR.Material
  612. RingPiece.Color = FLOOR.Color
  613. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  614. Debris:AddItem(RingPiece,SWAIT)
  615. end
  616. PART:remove()
  617. end))
  618. end
  619. end
  620.  
  621. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  622. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  623. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  624. wave.CFrame = CFRAME
  625. coroutine.resume(coroutine.create(function(PART)
  626. for i = 1, WAIT do
  627. Swait()
  628. mesh.Scale = mesh.Scale * GROW
  629. wave.Transparency = wave.Transparency + (0.5/WAIT)
  630. if wave.Transparency > 0.99 then
  631. wave:remove()
  632. end
  633. end
  634. end))
  635. end
  636.  
  637. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  638. if FLOOR ~= nil then
  639. for i = 1, AMOUNT do
  640. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  641. DEBREE.Material = FLOOR.Material
  642. DEBREE.Color = FLOOR.Color
  643. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  644. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  645. coroutine.resume(coroutine.create(function()
  646. Swait(15)
  647. DEBREE.Parent = workspace
  648. DEBREE.CanCollide = true
  649. Debris:AddItem(DEBREE,SWAIT)
  650. end))
  651. end
  652. end
  653. end
  654.  
  655. function MakeForm(PART,TYPE)
  656. if TYPE == "Cyl" then
  657. local MSH = IT("CylinderMesh",PART)
  658. elseif TYPE == "Ball" then
  659. local MSH = IT("SpecialMesh",PART)
  660. MSH.MeshType = "Sphere"
  661. elseif TYPE == "Wedge" then
  662. local MSH = IT("SpecialMesh",PART)
  663. MSH.MeshType = "Wedge"
  664. end
  665. end
  666.  
  667. function CheckTableForString(Table, String)
  668. for i, v in pairs(Table) do
  669. if string.find(string.lower(String), string.lower(v)) then
  670. return true
  671. end
  672. end
  673. return false
  674. end
  675.  
  676. function CheckIntangible(Hit)
  677. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  678. if Hit and Hit.Parent then
  679. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  680. return true
  681. end
  682. end
  683. return false
  684. end
  685.  
  686. Debris = game:GetService("Debris")
  687.  
  688. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  689. local Direction = CFrame.new(StartPos, Vec).lookVector
  690. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  691. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  692. if RayHit and CheckIntangible(RayHit) then
  693. if DelayIfHit then
  694. wait()
  695. end
  696. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  697. end
  698. return RayHit, RayPos, RayNormal
  699. end
  700.  
  701. function turnto(position)
  702. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  703. end
  704.  
  705. --//=================================\\
  706. --|| WEAPON CREATION
  707. --\\=================================//
  708.  
  709. function particles(art)
  710. local EyeSizes={
  711. NumberSequenceKeypoint.new(0,1,0),
  712. NumberSequenceKeypoint.new(1,1,0)
  713. }
  714. local EyeTrans={
  715. NumberSequenceKeypoint.new(0,0.8,0),
  716. NumberSequenceKeypoint.new(1,1,0)
  717. }
  718. local PE=Instance.new("ParticleEmitter",art)
  719. PE.LightEmission=.8
  720. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  721. PE.Size=NumberSequence.new(EyeSizes)
  722. PE.Transparency=NumberSequence.new(EyeTrans)
  723. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  724. PE.Rotation=NumberRange.new(0,360)
  725. PE.Rate=999
  726. PE.VelocitySpread = 10000
  727. PE.Acceleration = Vector3.new(0,75,0)
  728. PE.Drag = 5
  729. PE.Speed = NumberRange.new(0,0,0)
  730. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  731. PE.ZOffset = -1.5
  732. PE.Name = "PE"
  733. end
  734.  
  735. Weapon.Parent = Character
  736.  
  737. Humanoid.Died:connect(function()
  738. ATTACK = true
  739. DEATH = true
  740. end)
  741.  
  742. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  743. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  744. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  745. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  746. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  747. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  748.  
  749. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  750. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Rival Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  751. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  752. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  753. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Event", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  754. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  755.  
  756. --//=================================\\
  757. --|| DAMAGING
  758. --\\=================================//
  759.  
  760. function killnearest(position,range,maxstrength)
  761. for i,v in ipairs(workspace:GetChildren()) do
  762. if v.ClassName == "Model" then
  763. local body = v:GetChildren()
  764. for part = 1, #body do
  765. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  766. if(body[part].Position - position).Magnitude < range then
  767. if v.ClassName == "Model" then
  768. v:BreakJoints()
  769. end
  770. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  771. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  772. end
  773. end
  774. end
  775. end
  776. end
  777. end
  778.  
  779. --//=================================\\
  780. --|| ATTACK FUNCTIONS AND STUFF
  781. --\\=================================//
  782.  
  783. Humanoid.HealthChanged:connect(function()
  784. if DEATH == false then
  785. if Humanoid.Health ~= "inf" then
  786. Humanoid.Health = "inf"
  787. CreateSound("907330011", Torso, 10, 1)
  788. end
  789. if Humanoid.MaxHealth ~= "inf" then
  790. Humanoid.MaxHealth = "inf"
  791. end
  792. end
  793. end)
  794.  
  795. function VanishPlayer()
  796. tecks2.TextTransparency = 1
  797. tecks2.TextStrokeTransparency = 1
  798. for _, c in pairs(Character:GetChildren()) do
  799. if c.ClassName == "Part" then
  800. c.Transparency = 1
  801. if c:FindFirstChildOfClass("Decal") then
  802. c:FindFirstChildOfClass("Decal").Transparency = 1
  803. end
  804. if c:FindFirstChildOfClass("ParticleEmitter") then
  805. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  806. end
  807. elseif c.ClassName == "Accessory" then
  808. c.Handle.Transparency = 1
  809. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  810. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  811. end
  812. end
  813. end
  814. end
  815.  
  816. function Reappear()
  817. tecks2.TextTransparency = 0
  818. tecks2.TextStrokeTransparency = 0
  819. for _, c in pairs(Character:GetChildren()) do
  820. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  821. c.Transparency = 0
  822. if c:FindFirstChildOfClass("Decal") then
  823. c:FindFirstChildOfClass("Decal").Transparency = 0
  824. end
  825. if c:FindFirstChildOfClass("ParticleEmitter") then
  826. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  827. end
  828. elseif c.ClassName == "Accessory" then
  829. c.Handle.Transparency = 0
  830. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  831. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  832. end
  833. end
  834. end
  835. end
  836.  
  837. function Warp()
  838. ATTACK = true
  839. Rooted = true
  840. for i = 1, 50 do
  841. Swait()
  842. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  843. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  844. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  845. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  846. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  847. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  848. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  849. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  850. end
  851. if VALUE2 == false then
  852. VALUE2 = true
  853. elseif VALUE2 == true then
  854. VALUE2 = false
  855. end
  856. ATTACK = false
  857. Rooted = false
  858. end
  859.  
  860. function RivalingOverthrower()
  861. if HITFLOOR ~= nil then
  862. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  863. local HITBODY = Mouse.Target.Parent
  864. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  865. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  866. if TORS ~= nil and HUMAN ~= nil then
  867. ATTACK = true
  868. Rooted = true
  869. TORS.Anchored = true
  870. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  871. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  872. local FLOOR = HITFLOOR
  873. local POS = HITPOS
  874. print(FLOOR)
  875. UNANCHOR = false
  876. RootPart.Anchored = true
  877. CreateSound("1295446488", Torso, 10, 1)
  878. for i=0, 1, 0.1 / Animation_Speed do
  879. Swait()
  880. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  886. end
  887. local TAUNTS = {"907329532","907333294","907329893"}
  888. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  889. for i=0, 1, 0.1 / Animation_Speed do
  890. Swait()
  891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  897. end
  898. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  899. CreateSound("260411131", TORS, 10, 1)
  900. TORS.Anchored = false
  901. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  902. for i=0, 1, 0.1 / Animation_Speed do
  903. Swait()
  904. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  905. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  906. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  907. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  908. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  909. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  910. end
  911. for i=0, 2, 0.1 / Animation_Speed do
  912. Swait()
  913. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  914. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  915. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  916. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  917. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  918. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  919. end
  920. for i = 1, 15 do
  921. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  922. end
  923. WELD:remove()
  924. local grav = Instance.new("BodyPosition",TORS)
  925. grav.P = 20000
  926. grav.D = 100
  927. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  928. grav.position = TORS.Position + VT(0,50,0)
  929. grav.Name = "GravityForce"
  930. for i=0, 1, 0.1 / Animation_Speed do
  931. Swait()
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  938. end
  939. for i=0, 2, 0.1 / Animation_Speed do
  940. Swait()
  941. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  947. end
  948. CreateSound("1295446488", Torso, 10, 1)
  949. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  950. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  951. for i=0, 2, 0.1 / Animation_Speed do
  952. Swait()
  953. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  959. end
  960. VanishPlayer()
  961. for i = 1, 50+(25*POWERLEVEL) do
  962. Swait()
  963. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  964. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  965. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  966. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  967. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  968. end
  969. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  970. Reappear()
  971. for i=0, 2, 0.1 / Animation_Speed do
  972. Swait()
  973. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  974. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  975. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  976. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  977. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  978. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  979. end
  980. for i = 1, 15 do
  981. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  982. end
  983. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  984. grav.Position = POS
  985. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  986. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  987. CreateSound("289842971", TORS, 3, 1)
  988. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  989. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  990. killnearest(POS,POWERLEVEL*10,5)
  991. if POWERLEVEL > 3 then
  992. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  993. end
  994. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  995. for i=0, 1, 0.1 / Animation_Speed do
  996. Swait()
  997. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  998. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  999. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1000. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1001. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1002. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1003. end
  1004. HITBODY:BreakJoints()
  1005. grav:remove()
  1006. ATTACK = false
  1007. Rooted = false
  1008. UNANCHOR = true
  1009. RootPart.Anchored = false
  1010. if POWERLEVEL > 1 then
  1011. POWERLEVEL = POWERLEVEL - 1
  1012. end
  1013. end
  1014. end
  1015. end
  1016. end
  1017.  
  1018. function ChunkChuck()
  1019. if HITFLOOR ~= nil then
  1020. ATTACK = true
  1021. Rooted = true
  1022. CreateSound("305685800", Head, 10, 1)
  1023. for i=0, 1, 0.1 / Animation_Speed do
  1024. Swait()
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1031. end
  1032. for i=0, 1, 0.1 / Animation_Speed do
  1033. Swait()
  1034. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1035. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1036. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1037. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1038. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1039. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1040. end
  1041. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1042. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1043. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1044. CHUNK.Color = HITFLOOR.Color
  1045. CHUNK.Material = HITFLOOR.Material
  1046. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1047. CreateSound("260411131", CHUNK, 10, 1)
  1048. CreateSound("289842971", Torso, 3, 1)
  1049. repeat
  1050. Swait()
  1051. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1052. turnto(Mouse.Hit.p)
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1059. until HOLD == true
  1060. for i=0, 1, 0.1 / Animation_Speed do
  1061. Swait()
  1062. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1063. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1064. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1065. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1066. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1067. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1068. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1069. end
  1070. CHUNK.CanCollide = true
  1071. CHUNK.Anchored = false
  1072. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1073. for i = 1, 25 do
  1074. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1075. end
  1076. local bv = Instance.new("BodyVelocity")
  1077. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1078. bv.velocity = RootPart.CFrame.lookVector*400
  1079. bv.Parent = CHUNK
  1080. local HIT = CHUNK.Touched:Connect(function(hit)
  1081. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1082. hit.Parent:BreakJoints()
  1083. end
  1084. end)
  1085. CreateSound("138079201", CHUNK, 10, 1)
  1086. Debris:AddItem(CHUNK,5)
  1087. for i=0, 1, 0.1 / Animation_Speed do
  1088. Swait()
  1089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1095. end
  1096. ATTACK = false
  1097. Rooted = false
  1098. if POWERLEVEL > 1 then
  1099. POWERLEVEL = POWERLEVEL - 1
  1100. end
  1101. end
  1102. end
  1103.  
  1104. function Boost()
  1105. ATTACK = true
  1106. Rooted = true
  1107. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1108. for i = 1, 50 do
  1109. Swait()
  1110. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1111. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1112. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1113. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1114. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1115. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1116. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1117. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1118. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1119. end
  1120. POWERLEVEL = POWERLEVEL + 1
  1121. ATTACK = false
  1122. Rooted = false
  1123. end
  1124.  
  1125. function XEvent()
  1126. if HITFLOOR ~= nil then
  1127. VALUE2 = false
  1128. CreateSound("907332670", Effects, 10, 1)
  1129. local POS = HITPOS
  1130. local FLOOR = HITFLOOR
  1131. local STARTPOS = RootPart.CFrame
  1132. ATTACK = true
  1133. Rooted = true
  1134. for i=0, 2, 0.1 / Animation_Speed do
  1135. Swait()
  1136. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1142. end
  1143. UNANCHOR = false
  1144. RootPart.Anchored = true
  1145. CreateSound("1295446488", Effects, 10, 1)
  1146. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1147. for i=0, 1, 0.1 / Animation_Speed do
  1148. Swait()
  1149. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1153. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1155. end
  1156. CreateSound("289315275", Effects, 10, 1)
  1157. for i=0, 5, 0.1 / Animation_Speed do
  1158. Swait()
  1159. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1160. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1161. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1162. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1163. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1164. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1165. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1166. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1167. end
  1168. CreateSound("260411131", Effects, 3, 1)
  1169. for i=0, 1, 0.1 / Animation_Speed do
  1170. Swait()
  1171. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1172. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1173. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1179. end
  1180. for i=0, 0.3, 0.1 / Animation_Speed do
  1181. Swait()
  1182. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1183. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1184. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1190. end
  1191. for i=0, 0.3, 0.1 / Animation_Speed do
  1192. Swait()
  1193. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1194. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1201. end
  1202. local BURNMARKS = {}
  1203. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1204. MakeForm(DEATHRAY1,"Cyl")
  1205. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1206. MakeForm(DEATHRAY2,"Cyl")
  1207. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1208. local AMOUNT = POWERLEVEL * 25
  1209. for i = 1, POWERLEVEL * 50 do
  1210. Swait()
  1211. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1212. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1213. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1214. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1215. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1216. table.insert(BURNMARKS,MARK)
  1217. MakeForm(MARK,"Cyl")
  1218. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1219. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1220. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1221. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1222. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1223. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1224. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1225. AMOUNT = AMOUNT - 1
  1226. end
  1227. local AMOUNT = POWERLEVEL * 25
  1228. for i = 1, POWERLEVEL * 50 do
  1229. Swait()
  1230. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1231. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1232. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1233. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1234. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1235. table.insert(BURNMARKS,MARK)
  1236. MakeForm(MARK,"Cyl")
  1237. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1238. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1239. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1240. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1241. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1242. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1243. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1244. AMOUNT = AMOUNT - 1
  1245. end
  1246. DEATHRAY1:remove()
  1247. DEATHRAY2:remove()
  1248. loopsound:remove()
  1249. for i=0, 1, 0.1 / Animation_Speed do
  1250. Swait()
  1251. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1257. end
  1258. RootPart.CFrame = STARTPOS
  1259. for i=0, 0.1, 0.1 / Animation_Speed do
  1260. Swait()
  1261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1267. end
  1268. for i = 1, 10+(5*POWERLEVEL) do
  1269. Swait()
  1270. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1271. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1272. end
  1273. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1274. CreateSound("414517163", Effects, 10, 1)
  1275. IT("EchoSoundEffect",SOUND)
  1276. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1277. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1278. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1279. for i = 1, 25 do
  1280. Swait()
  1281. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1282. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1283. killnearest(POS,POWERLEVEL*100,500)
  1284. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1285. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1286. end
  1287. for i = 1, 50 do
  1288. Swait()
  1289. for e=1,#BURNMARKS do
  1290. if BURNMARKS[e]~=nil then
  1291. local Thing=BURNMARKS[e]
  1292. if Thing~=nil then
  1293. local Part=Thing
  1294. Part.Transparency = Part.Transparency + (1/50)
  1295. end
  1296. end
  1297. end
  1298. end
  1299. for e=1,#BURNMARKS do
  1300. if BURNMARKS[e]~=nil then
  1301. local Thing=BURNMARKS[e]
  1302. if Thing~=nil then
  1303. local Part=Thing
  1304. Part:remove()
  1305. end
  1306. end
  1307. end
  1308. ATTACK = false
  1309. Rooted = false
  1310. UNANCHOR = true
  1311. RootPart.Anchored = false
  1312. POWERLEVEL = 1
  1313. end
  1314. end
  1315.  
  1316. function Taunt()
  1317. ATTACK = true
  1318. Rooted = true
  1319. CreateSound("907330011", Head, 10, 1.1)
  1320. for i=0, 1, 0.1 / Animation_Speed do
  1321. Swait()
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1328. end
  1329. for i=0, 2, 0.1 / Animation_Speed do
  1330. Swait()
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1337. end
  1338. ATTACK = false
  1339. Rooted = false
  1340. end
  1341.  
  1342. function BreakLimit()
  1343. ATTACK = true
  1344. Rooted = false
  1345. UNANCHOR = false
  1346. RootPart.Anchored = true
  1347. for i=0, 5, 0.1 / Animation_Speed do
  1348. Swait()
  1349. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1350. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1351. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1352. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1353. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1354. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1355. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1356. end
  1357. CreateSound("1368598393", Effects, 10, 1)
  1358. for i=0, 2, 0.1 / Animation_Speed do
  1359. Swait()
  1360. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1361. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1362. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1363. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1364. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1365. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1366. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1367. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1368. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1369. end
  1370. CreateSound("1368583274", Effects, 10, 1)
  1371. for i=0, 6, 0.1 / Animation_Speed do
  1372. Swait()
  1373. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0))
  1374. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,0,0)*3)
  1375. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1376. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1377. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1378. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1379. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1385. end
  1386. CreateSound("907329532", Effects, 10, 1.1)
  1387. Swait(175)
  1388. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1389. CreateSound("1368605755", Effects, 10, 1)
  1390. CreateSound("1368637781", Effects, 10, 1)
  1391. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1392. LIMITBROKEN = true
  1393. for i=0, 1, 0.1 / Animation_Speed do
  1394. Swait()
  1395. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(4,4,0))
  1396. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(5,5,0))
  1397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1403. end
  1404. UNANCHOR = true
  1405. RootPart.Anchored = false
  1406. ATTACK = false
  1407. Rooted = false
  1408. end
  1409.  
  1410. -- LIMIT BROKEN
  1411.  
  1412. function RivalingOverthrower2()
  1413. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1414. local HITBODY = Mouse.Target.Parent
  1415. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1416. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1417. if TORS ~= nil and HUMAN ~= nil then
  1418. ATTACK = true
  1419. Rooted = false
  1420. VanishPlayer()
  1421. TORS.Anchored = true
  1422. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1423. CreateSound("260411131", RootPart, 3, 1)
  1424. for i = 1, 75 do
  1425. Swait()
  1426. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1427. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1428. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1429. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1430. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1431. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1432. end
  1433. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1434. Reappear()
  1435. CreateSound("1368583274", RightArm, 10, 1)
  1436. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1437. MakeForm(ORB,"Ball")
  1438. ORB.Color = C3(0,0,0)
  1439. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1440. for i=0, 4, 0.1 / Animation_Speed do
  1441. Swait()
  1442. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1443. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1444. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0))
  1445. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1452. end
  1453. for i = 1, 5 do
  1454. Swait()
  1455. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1456. ORB.Size = ORB.Size * 0.8
  1457. end
  1458. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,25,0))
  1459. MakeForm(BEAM,"Ball")
  1460. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1461. MakeForm(BEAM2,"Cyl")
  1462. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1463. ORB.Color = BRICKC("Really red").Color
  1464. for i = 1, 5 do
  1465. Swait()
  1466. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1467. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1468. BEAM.Size = BEAM.Size + VT(2,0,2)
  1469. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1470. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1471. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1472. ORB.Size = ORB.Size * 1.3
  1473. end
  1474. CreateSound("1368605755", Effects, 10, 1)
  1475. HITBODY:BreakJoints()
  1476. TORS.Anchored = false
  1477. local POS = TORS.Position
  1478. for i = 1, 25 do
  1479. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1480. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1481. end
  1482. for i=0, 2, 0.1 / Animation_Speed do
  1483. Swait()
  1484. killnearest(POS,15,700)
  1485. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(2,2,0))
  1486. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1487. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1488. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1489. RootPart.CFrame = CF(RootPart.Position,POS)
  1490. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1491. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1494. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1495. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1496. end
  1497. for i = 1, 5 do
  1498. Swait()
  1499. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1500. BEAM.Size = BEAM.Size - VT(2,0,2)
  1501. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1502. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1503. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1504. ORB.Size = ORB.Size * 0.8
  1505. end
  1506. turnto(POS)
  1507. ORB:remove()
  1508. BEAM:remove()
  1509. BEAM2:remove()
  1510. ATTACK = false
  1511. Rooted = false
  1512. end
  1513. end
  1514. end
  1515.  
  1516. function ChunkChuck2()
  1517. if HITFLOOR ~= nil then
  1518. ATTACK = true
  1519. Rooted = false
  1520. for i=0, 1, 0.1 / Animation_Speed do
  1521. Swait()
  1522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1523. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1524. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1525. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1526. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1527. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1528. end
  1529. local DIST = (RootPart.Position - HITPOS).Magnitude
  1530. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1531. for i=0, 0.1, 0.1 / Animation_Speed do
  1532. Swait()
  1533. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1534. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1537. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1539. end
  1540. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1541. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1542. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1543. CHUNK.Color = HITFLOOR.Color
  1544. CHUNK.Material = HITFLOOR.Material
  1545. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1546. CreateSound("260411131", CHUNK, 10, 1)
  1547. CreateSound("289842971", Torso, 3, 1)
  1548. for i=0, 1, 0.1 / Animation_Speed do
  1549. Swait()
  1550. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1551. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1552. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1556. end
  1557. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1558. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1559. repeat
  1560. Swait()
  1561. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1562. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1563. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1564. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1565. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1566. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1567. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1568. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1569. until HOLD == true
  1570. for i=0, 1, 0.1 / Animation_Speed do
  1571. Swait()
  1572. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1579. end
  1580. coroutine.resume(coroutine.create(function()
  1581. local COLLISION = false
  1582. CHUNK.CFrame = RootPart.CFrame
  1583. for i = 1, 300 do
  1584. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1585. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1586. local TRAIL = CHUNK:Clone()
  1587. TRAIL.CanCollide = false
  1588. TRAIL.Transparency = 0.9
  1589. TRAIL.Parent = Effects
  1590. TRAIL.CFrame = CHUNK.CFrame
  1591. coroutine.resume(coroutine.create(function()
  1592. for i = 1, 10 do
  1593. Swait()
  1594. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1595. end
  1596. TRAIL:remove()
  1597. end))
  1598. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1599. if HIT ~= nil then
  1600. COLLISION = true
  1601. break
  1602. end
  1603. end
  1604. CHUNK:remove()
  1605. if COLLISION == true then
  1606. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1607. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1608. end
  1609. end))
  1610. turnto(CHUNK.Position)
  1611. for i=0, 1, 0.1 / Animation_Speed do
  1612. Swait()
  1613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1619. end
  1620. ATTACK = false
  1621. Rooted = false
  1622. end
  1623. end
  1624.  
  1625. function XEvent2()
  1626. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1627. if FLOOR then
  1628. local BURNMARKS = {}
  1629. local POS = HITPOS
  1630. ATTACK = true
  1631. Rooted = false
  1632. local AMOUNT = 200
  1633. for i=0, 3, 0.1 / Animation_Speed do
  1634. Swait()
  1635. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1642. end
  1643. CreateSound("1368583274", Effects, 10, 0.5)
  1644. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1645. MakeForm(ORB,"Ball")
  1646. ORB.Color = C3(0,0,0)
  1647. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1648. for i=0, 12, 0.1 / Animation_Speed do
  1649. Swait()
  1650. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1651. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1652. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1653. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1654. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1661. end
  1662. for i = 1, 50 do
  1663. Swait()
  1664. ORB.Size = ORB.Size * 0.9
  1665. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1666. end
  1667. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1668. MakeForm(BEAM,"Ball")
  1669. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1670. MakeForm(BEAM2,"Cyl")
  1671. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1672. ORB.Color = BRICKC("Really red").Color
  1673. CreateSound("1368598393", Effects, 10, 0.3)
  1674. CreateSound("1368605755", Effects, 10, 0.3)
  1675. CreateSound("1368637781", Effects, 10, 0.3)
  1676. for i = 1, 10 do
  1677. local COLOR = C3(0,0,0)
  1678. ORB.Size = VT(10,10,10)
  1679. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1680. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1681. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1682. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1683. BEAM.Size = BEAM.Size + VT(4,0,4)
  1684. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1685. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1686. BEAM.Color = COLOR
  1687. ORB.Color = COLOR
  1688. BEAM2.Color = COLOR
  1689. end
  1690. for i = 1, 400 do
  1691. Swait()
  1692. local COLOR = C3(1,1,1)
  1693. BEAM.Color = COLOR
  1694. ORB.Color = COLOR
  1695. BEAM2.Color = COLOR
  1696. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1697. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1698. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1699. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1700. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1701. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1702. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1703. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1704. table.insert(BURNMARKS,MARK)
  1705. MakeForm(MARK,"Cyl")
  1706. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1707. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1708. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1709. AMOUNT = AMOUNT - 1
  1710. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1711. end
  1712. local AMOUNT = 200
  1713. for i = 1, 400 do
  1714. Swait()
  1715. local COLOR = C3(1,1,1)
  1716. BEAM.Color = COLOR
  1717. ORB.Color = COLOR
  1718. BEAM2.Color = COLOR
  1719. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1720. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1721. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1722. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1723. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1724. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1725. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1726. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1727. table.insert(BURNMARKS,MARK)
  1728. MakeForm(MARK,"Cyl")
  1729. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1730. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1731. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1732. AMOUNT = AMOUNT - 1
  1733. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1734. end
  1735. for i = 1, 40 do
  1736. Swait()
  1737. local COLOR = C3(0,0,0)
  1738. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1739. BEAM.Size = BEAM.Size - VT(2,0,2)
  1740. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1741. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1742. ORB.Size = ORB.Size * 0.9
  1743. BEAM.Color = COLOR
  1744. ORB.Color = COLOR
  1745. BEAM2.Color = COLOR
  1746. end
  1747. ORB:remove()
  1748. BEAM:remove()
  1749. BEAM2:remove()
  1750. CreateSound("1368583274", Effects, 10, 0.375)
  1751. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1752. MakeForm(ORB,"Ball")
  1753. ORB.Color = C3(0,0,0)
  1754. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1755. for i=0, 18, 0.1 / Animation_Speed do
  1756. Swait()
  1757. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1758. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1759. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1760. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1761. RootPart.CFrame = CF(RootPart.Position,POS)
  1762. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1768. end
  1769. for i = 1, 50 do
  1770. Swait()
  1771. ORB.Size = ORB.Size * 0.9
  1772. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1773. end
  1774. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1775. MakeForm(BEAM,"Ball")
  1776. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1777. MakeForm(BEAM2,"Cyl")
  1778. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1779. ORB.Color = BRICKC("Institutional white").Color
  1780. CreateSound("1368598393", Effects, 10, 1)
  1781. CreateSound("1368605755", Effects, 10, 1)
  1782. CreateSound("1368637781", Effects, 10, 1)
  1783. CreateSound("314970772", Effects, 10, 1)
  1784. for i = 1, 60 do
  1785. Swait()
  1786. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1787. local COLOR = C3(0,0,0)
  1788. ORB.Size = VT(10,10,10)
  1789. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1790. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1791. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1792. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1793. BEAM.Size = BEAM.Size + VT(6,0,6)
  1794. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1795. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1796. BEAM.Color = COLOR
  1797. ORB.Color = COLOR
  1798. BEAM2.Color = COLOR
  1799. end
  1800. for _, c in pairs(workspace:GetChildren()) do
  1801. if c ~= Character then
  1802. if c.ClassName == "Model" then
  1803. c:BreakJoints()
  1804. for _, g in pairs(c:GetChildren()) do
  1805. if g ~= Character then
  1806. if g.ClassName == "Part" then
  1807. g.Anchored = false
  1808. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1809. end
  1810. end
  1811. end
  1812. elseif c.ClassName == "Folder" then
  1813. for _, g in pairs(c:GetChildren()) do
  1814. if g ~= Character then
  1815. if g.ClassName == "Part" then
  1816. g.Anchored = false
  1817. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1818. end
  1819. end
  1820. end
  1821. elseif c.ClassName == "Part" then
  1822. c.Anchored = false
  1823. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1824. end
  1825. end
  1826. end
  1827. for e=1,#BURNMARKS do
  1828. if BURNMARKS[e]~=nil then
  1829. local Thing=BURNMARKS[e]
  1830. if Thing~=nil then
  1831. local Part=Thing
  1832. Part:remove()
  1833. end
  1834. end
  1835. end
  1836. ORB:remove()
  1837. BEAM:remove()
  1838. BEAM2:remove()
  1839. Swait(100)
  1840. for i = 1, 60 do
  1841. Swait()
  1842. end
  1843. ATTACK = false
  1844. Rooted = false
  1845. end
  1846. end
  1847.  
  1848. --//=================================\\
  1849. --|| ASSIGN THINGS TO KEYS
  1850. --\\=================================//
  1851.  
  1852. function MouseDown(Mouse)
  1853. HOLD = true
  1854. if ATTACK == false then
  1855. end
  1856. end
  1857.  
  1858. function CastProperRay(StartPos, Vec, Length, Ignore)
  1859. local Direction = CFrame.new(StartPos, Vec).lookVector
  1860. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1861. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1862. return RayHit, RayPos, RayNormal
  1863. end
  1864.  
  1865. function MouseUp(Mouse)
  1866. HOLD = false
  1867. end
  1868.  
  1869. function KeyDown(Key)
  1870. KEYHOLD = true
  1871. if LIMITBROKEN == false then
  1872. if Key == "t" and ATTACK == false then
  1873. Taunt()
  1874. end
  1875.  
  1876. if Key == "z" and ATTACK == false then
  1877. Warp()
  1878. end
  1879.  
  1880. if Key == "b" and ATTACK == false then
  1881. RivalingOverthrower()
  1882. end
  1883.  
  1884. if Key == "c" and ATTACK == false then
  1885. ChunkChuck()
  1886. end
  1887.  
  1888. if Key == "v" and ATTACK == false then
  1889. if POWERLEVEL < 5 then
  1890. Boost()
  1891. end
  1892. end
  1893.  
  1894. if Key == "q" and ATTACK == false then
  1895. BreakLimit()
  1896. end
  1897.  
  1898. if Key == "x" and ATTACK == false then
  1899. XEvent()
  1900. end
  1901. else
  1902. if Key == "b" and ATTACK == false then
  1903. RivalingOverthrower2()
  1904. end
  1905.  
  1906. if Key == "c" and ATTACK == false then
  1907. ChunkChuck2()
  1908. end
  1909.  
  1910. if Key == "x" and ATTACK == false then
  1911. XEvent2()
  1912. end
  1913.  
  1914. if Key == "q" and ATTACK == false then
  1915. LIMITBROKEN = false
  1916. POWERLEVEL = 1
  1917. end
  1918.  
  1919. if Key == "w" and ATTACK == false then
  1920. FLIGHT = true
  1921. repeat
  1922. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1923. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1924. Swait()
  1925. until KEYHOLD == false
  1926. FLIGHT = false
  1927. end
  1928. if Key == "s" and ATTACK == false then
  1929. FLIGHT = true
  1930. repeat
  1931. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1932. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1933. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1934. Swait()
  1935. until KEYHOLD == false
  1936. FLIGHT = false
  1937. end
  1938. if Key == "a" and ATTACK == false then
  1939. FLIGHT = true
  1940. repeat
  1941. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1942. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1943. Swait()
  1944. until KEYHOLD == false
  1945. FLIGHT = false
  1946. end
  1947. if Key == "d" and ATTACK == false then
  1948. FLIGHT = true
  1949. repeat
  1950. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1951. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1952. Swait()
  1953. until KEYHOLD == false
  1954. FLIGHT = false
  1955. end
  1956. end
  1957. end
  1958.  
  1959. function KeyUp(Key)
  1960. KEYHOLD = false
  1961. end
  1962.  
  1963. Mouse.Button1Down:connect(function(NEWKEY)
  1964. MouseDown(NEWKEY)
  1965. end)
  1966. Mouse.Button1Up:connect(function(NEWKEY)
  1967. MouseUp(NEWKEY)
  1968. end)
  1969. Mouse.KeyDown:connect(function(NEWKEY)
  1970. KeyDown(NEWKEY)
  1971. end)
  1972. Mouse.KeyUp:connect(function(NEWKEY)
  1973. KeyUp(NEWKEY)
  1974. end)
  1975.  
  1976. --//=================================\\
  1977. --\\=================================//
  1978.  
  1979.  
  1980. function unanchor()
  1981. if UNANCHOR == true then
  1982. g = Character:GetChildren()
  1983. for i = 1, #g do
  1984. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1985. g[i].Anchored = false
  1986. end
  1987. if g[i].ClassName == "Accessory" then
  1988. g[i].Handle.Anchored = false
  1989. end
  1990. end
  1991. if LIMITBROKEN == false then
  1992. RootPart.Anchored = false
  1993. end
  1994. end
  1995. end
  1996.  
  1997.  
  1998. --//=================================\\
  1999. --|| WRAP THE WHOLE SCRIPT UP
  2000. --\\=================================//
  2001.  
  2002. Humanoid.Changed:connect(function(Jump)
  2003. if Jump == "Jump" and (Disable_Jump == true) then
  2004. Humanoid.Jump = false
  2005. end
  2006. end)
  2007.  
  2008. Speed = 12
  2009. Humanoid.JumpPower = 200
  2010.  
  2011. local FF = IT("ForceField",Character)
  2012. FF.Visible = false
  2013.  
  2014. while true do
  2015. Swait()
  2016. ANIMATE.Parent = nil
  2017. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2018. IDLEANIMATION:Play()
  2019. SINE = SINE + CHANGE
  2020. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2021. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2022. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2023. if LIMITBROKEN == false then
  2024. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2025. if HITFLOOR ~= nil then
  2026. if HITFLOOR.CanCollide == false then
  2027. HITFLOOR = nil
  2028. end
  2029. end
  2030. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2031. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2032. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2033. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2034. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2035. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2036. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2037. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2038. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2039. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2040. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2041. end
  2042. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2043. ANIM = "Jump"
  2044. if ATTACK == false then
  2045. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2051. end
  2052. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2053. ANIM = "Fall"
  2054. if ATTACK == false then
  2055. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2056. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2057. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2058. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2059. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2060. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2061. end
  2062. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2063. if ANIM == "Fall" then
  2064. Rooted = true
  2065. CreateSound("289842971", Torso, 3, 1)
  2066. Humanoid.WalkSpeed = 0
  2067. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2068. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2069. for i=0, 1, 0.1 / Animation_Speed do
  2070. Swait()
  2071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2077. end
  2078. Rooted = false
  2079. end
  2080. ANIM = "Idle"
  2081. if ATTACK == false then
  2082. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2083. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2084. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2085. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2086. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2087. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2088. end
  2089. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2090. if ANIM == "Fall" then
  2091. Rooted = true
  2092. CreateSound("289842971", Torso, 3, 1)
  2093. Humanoid.WalkSpeed = 0
  2094. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2095. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2096. for i=0, 1, 0.1 / Animation_Speed do
  2097. Swait()
  2098. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2099. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2100. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2102. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2104. end
  2105. Rooted = false
  2106. end
  2107. ANIM = "Walk"
  2108. WALK = WALK + 1 / Animation_Speed
  2109. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2110. WALK = 0
  2111. if WALKINGANIM == true then
  2112. WALKINGANIM = false
  2113. elseif WALKINGANIM == false then
  2114. WALKINGANIM = true
  2115. end
  2116. end
  2117. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2118. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2119. if ATTACK == false then
  2120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2124. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2126. end
  2127. end
  2128. if ATTACK == false and POWERLEVEL > 2 then
  2129. killnearest(Torso.Position,POWERLEVEL*2,15)
  2130. end
  2131. if sick.SoundId ~= "rbxassetid://1057854857" then
  2132. sick.SoundId = "rbxassetid://1057854857"
  2133. sick.Volume = 5
  2134. sick:Play()
  2135. end
  2136. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2137. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2138. else
  2139. VALUE2 = false
  2140. if ATTACK == false and POWERLEVEL > 2 then
  2141. killnearest(Torso.Position,15,15)
  2142. end
  2143. local RANDOM = MRANDOM(1,4)
  2144. if MRANDOM(1,5) == 1 then
  2145. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2146. end
  2147. if MRANDOM(1,5) == 1 then
  2148. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2149. end
  2150. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2151. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2152. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2153. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2154. POWERLEVEL = 100
  2155. RootPart.Anchored = true
  2156. if FLIGHT == false then
  2157. ANIM = "Levitate"
  2158. if ATTACK == false then
  2159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2165. end
  2166. else
  2167. ANIM = "Fly"
  2168. if ATTACK == false then
  2169. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2175. end
  2176. end
  2177. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2178. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2179. if sick.SoundId ~= "rbxassetid://1100698694" then
  2180. sick.SoundId = "rbxassetid://1100698694"
  2181. sick.Volume = 5
  2182. sick:Play()
  2183. sick.Pitch = 1
  2184. end
  2185. end
  2186. unanchor()
  2187. Humanoid.MaxHealth = "inf"
  2188. Humanoid.Health = "inf"
  2189. if Rooted == false then
  2190. Disable_Jump = false
  2191. if ANIM == "Jump" or ANIM == "Fall" then
  2192. Humanoid.WalkSpeed = Speed*3
  2193. else
  2194. Humanoid.WalkSpeed = Speed
  2195. end
  2196. elseif Rooted == true then
  2197. Disable_Jump = true
  2198. Humanoid.WalkSpeed = 0
  2199. end
  2200. q = Character:GetChildren()
  2201. for u = 1, #q do
  2202. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2203. if q[u].Handle:FindFirstChild("PE") == nil then
  2204. particles(q[u].Handle)
  2205. elseif q[u].Handle:FindFirstChild("PE") then
  2206. if LIMITBROKEN == false then
  2207. local EyeSizes={
  2208. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2209. NumberSequenceKeypoint.new(1,0,0)
  2210. }
  2211. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2212. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2213. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2214. else
  2215. local EyeSizes={
  2216. NumberSequenceKeypoint.new(0,4,0),
  2217. NumberSequenceKeypoint.new(1,0,0)
  2218. }
  2219. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2220. q[u].Handle.PE.Speed = NumberRange.new(25)
  2221. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2222. end
  2223. end
  2224. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2225. if q[u]:FindFirstChild("PE") == nil then
  2226. particles(q[u])
  2227. elseif q[u]:FindFirstChild("PE") then
  2228. if LIMITBROKEN == false then
  2229. local EyeSizes={
  2230. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2231. NumberSequenceKeypoint.new(1,0,0)
  2232. }
  2233. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2234. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2235. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2236. else
  2237. local EyeSizes={
  2238. NumberSequenceKeypoint.new(0,4,0),
  2239. NumberSequenceKeypoint.new(1,0,0)
  2240. }
  2241. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2242. q[u].PE.Speed = NumberRange.new(25)
  2243. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2244. end
  2245. end
  2246. end
  2247. end
  2248. script.Parent = PlayerGui
  2249. if VALUE2 == false then
  2250. if HITFLOOR ~= nil then
  2251. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2252. end
  2253. Speed = 12
  2254. Character.Parent = workspace
  2255. Weapon.Parent = Character
  2256. elseif VALUE2 == true then
  2257. Speed = 45
  2258. Character.Parent = Cam
  2259. Weapon.Parent = workspace
  2260. end
  2261. Effects.Parent = Weapon
  2262. FF.Parent = Character
  2263. local MATHS = {"0","1"}
  2264. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2265. Humanoid.PlatformStand = false
  2266. sick.Parent = Character
  2267. end
  2268.  
  2269. --//=================================\\
  2270. --\\=================================//
  2271.  
  2272.  
  2273.  
  2274.  
  2275.  
  2276. --//====================================================\\--
  2277. --|| END OF SCRIPT
  2278. --\\====================================================//--
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