Coldeggman

AC 100% "Code Randomizer" Info

Nov 28th, 2025 (edited)
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  1. Animal Crossing 100% "Code Randomizer" Speedrun
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  3. This is a new take on a 100% speedrun where every 5 minutes, a random code will be given to me of an item not yet obtained. Every 25% completion, a new random category will be unlocked for the randomizer to choose from. You start out with one of the 4 categories which goes as follows:
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  5. Furniture (A) - Includes all Normal, Holiday Series, Snowman Series, Theme & Set items (basically, anything that is in the 1st half of the furniture catalog)
  6. Furniture (B) - Includes "Normal" furniture, Animal Island, Gulliver, Event items, etc. (basically, anything that is in the 2nd half of the furniture catalog)
  7. Appearance - Includes all Wallpaper & Carpet, and Clothing
  8. Miscellaneous - Includes all "Items", Gyroids and Music
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  10. The only items the randomizer will not pick out of are any museum items and golden tools to keep in line with the original 100% and completed museum speedrun rules.
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  12. You now only gain percentage from the objectives list which goes as follows:
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  14. MAIN GOALS (29% total)
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  16. All Fish (Golden Rod) 5%
  17. All Insects (Golden Net) 5%
  18. All Player Statues 5%
  19. All Nook Upgrades 1%
  20. Completed Museum 10%
  21. Extra Bridge 1%
  22. Golden Axe 1%
  23. Golden Shovel 1%
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  25. CATALOG GOALS (71% total)
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  27. All "All" Season Clothing 1%
  28. All "Spring" Season Clothing 1%
  29. All "Summer" Season Clothing 1%
  30. All "Autumn" Season Clothing 1%
  31. All "Winter" Season Clothing 1%
  32. All Nook Wallpaper & Carpet 1%
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  34. All Normal Series 15%
  35. All Holiday Series 5%
  36. All Seasonal Items 5%
  37. All Furniture Themes 5%
  38. All Furntiure Sets 5%
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  40. All "Special" Items 9%
  41. All Special NPC Items 15%
  42. All Animal Island Items 5%
  43. All Event Items 5%
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  45. Completed Catalog 1%
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  47. Since this is an RTA speedrun, you're not allowed to pause the timer. Obviously since I don't know how long this could take, I will be taking sleep breaks while the timer (and randomizer script) keep running. The main purpose of this challenge is to introduce a new unique way to do a 100% speedrun of this game, as the current ruleset allows codes for pretty much any item at any point in the run, leading to a rather uninteresting run at some parts. With this challenge, I'm hoping it will provide a good balance of a no codes run and a realistic speedrun.
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  49. How all of this works is I just made an autohotkey script so that every 5 minutes it would set the filter in google sheets, take the entire list of items not obtained, put them in another sheet then hit the "randomize range" option, take the first result then search for it in the tracker sheet and click on the checkbox.
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  51. Additional Notes:
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  53. - I won't be using 7f commands during the run (disabling the music to save time on loading screens) because it would be a pain to have to re-enable it for K.K. songs (since they'd softlock if the music was disabled) and also the music in this game is peak so yeah
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  55. - Every 50 items on the catalog, I will be allowed 1 free spin at a random code just as a bonus. So in total I can get 25 free spins (1250 possible items out of 1292)
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  57. - The sound you're hearing every 5 minutes is a warning that the script will activiate soon and I need to be tabbed in on the spreadsheet. The sound is the water lowering sfx on mahi-mahi resort from Splatoon 1 if you were curious
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  59. - This is the spreadsheet I'm using to do this whole run (make a copy of it if you wish to experiment with it yourself. I won't be releasing the autohotkey script until I finish a run of this just to make sure it all works): https://docs.google.com/spreadsheets/d/1R0UpQft9FXAh6TuVY5Iot-Rh3CalTkTroRh5wOU_hkk/edit?usp=sharing
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