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A Bug's Life - Version Differences

Feb 22nd, 2018
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  1. This will be a document comparing the differences between the different platforms to run "A Bug's Life" on. Keep in mind that PS1 version refers to the version that can be ran on PS/PS2/PSP/PSTV, though loading times between those consoles vary.
  2.  
  3. N64 has a few screens to skip through before each level rather than a single loading screen.
  4. The camera can be controlled with the C buttons on N64. Berries only aim into enemies when they are on screen.
  5. N64 has 60 extra "challenges" at the end of a 100% run.
  6. N64 has fast (almost instant) acceleration, so mistakes aren't as costly.
  7. N64 runs at what seems to be 20fps compared to PS1's 30fps.
  8. Some levels are named slightly differently (Anthill vs Ant Hill, etc.)
  9. The camera can be controlled at all times with the C buttons on the N64 version.
  10. Flik picks up and accelerates with seeds/plants faster on N64.
  11. On PS1, dialogue can be skipped by pausing and unpausing. If a cutscene is watched on the N64 version it may not be skipped.
  12. N64 graphics suck.
  13.  
  14. Ant Hill: N64 has a much easier time jumping to cliff behind the starting position (due to acceleration).
  15. Tunnels:
  16. Council Chamber: Thumper retreats slower into the air after the 8th berry on PS1, allowing a quicker kill to be done if the retreat is cancelled by the mushroom.
  17. Cliffside:
  18. Riverbed Canyon: N64 does not need to collect any green tokens as the creases near the first 2 walls are standable, and the final wall skip is far easier on N64. PS1 can stand in some creases that are useful in 100% however.
  19. Bird Nest:
  20. City Entrance: N64 grain placement is slightly different, and the 20 grain route is different because of this. The box nearest the 30 grain door is climbable on N64, so a faster skip can be done there.
  21. City Square: Dialogue only happens on N64 when Flik is standing on the ground. Dialogue storage allows Flik to constantly buttslam and climb N64 exclusive boxes to touch all 4 of the circus troupe without watching any dialogue. Example: https://clips.twitch.tv/RealThoughtfulDugongVoHiYo
  22. Bug Bar: Acceleration seems to make early gold berry easier on N64.
  23. Clover Forest: The initial wall climb nearest the starting position is much easier on N64. Manny cutscene skip has a different setup (https://www.speedrun.com/abl/guide/j31g7).
  24. The Tree: Cutscenes take longer on the N64 version. Neither version can skip cutscenes.
  25. Battle Arena:
  26. Ant Hill, Part Two: Camera controls are different. For the 1 coin berry plant, on N64 hold C-up. On PS1 hold L1 and down. Both versions can consistently be able to hit Hopper early.
  27. Riverbed Flight: The N64 has a much shorter render distance, making enemies and obstacles harder to avoid. The raindrops also provide a visual challenge on N64.
  28. Canyon Showdown: The raindrops provide a visual challenge on N64.
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