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IoT Python3 0816 - Turtle Man

Aug 20th, 2017
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  1. #[bgm.wav]: Composed by SHK, Source by http://soundholick.com
  2. #[wave file with 'smb_'] : Copyright (C)Nintendo. All Rights Reserved.
  3. #Resource Download = https://drive.google.com/open?id=0B6cO1-wuv0zkcklVRW5ISS1xbGs
  4.  
  5. import turtle as t
  6. import random
  7. import time
  8. import pygame
  9. import sys
  10.  
  11. score = 0; high_score = 0;
  12. playing = False;stage = 5;ck_clear=0;
  13. cnt = 1;item=1;ck_item=0
  14. t_start=0; t_now=0; t_end=0;
  15.  
  16.  
  17. pygame.init()
  18. eat_set=[2,3,5,7,9]
  19.  
  20. #적설정1
  21. te = [0,0,0,0,0,0,0,0,0,0]
  22. for x in range(10):
  23.     te[x] = t.Turtle()
  24.  
  25. #먹이지정
  26. ts = t.Turtle()
  27. ts.shape("circle")
  28. ts.color("green")
  29. ts.speed(0)
  30. ts.up()
  31. ts.goto(0,-200)
  32.  
  33. #1_UP지정
  34. tf = t.Turtle()
  35. tf.shape("triangle")
  36. tf.color("yellow")
  37. tf.speed(0)
  38. tf.up()
  39. tf.goto(-100,-100)
  40. tf.ht()
  41.  
  42. #스코어,시간 출력
  43. info = t.Turtle()
  44. info.shape("square")
  45. info.color("white")
  46. info.ht()
  47.  
  48.  
  49. #D-Key설정
  50. def turn_right():
  51.     t.setheading(0)
  52. def turn_up():
  53.     t.setheading(90)
  54. def turn_left():
  55.     t.setheading(180)
  56. def turn_down():
  57.     t.setheading(270)
  58.  
  59. #게임시작
  60. def start():
  61.     global playing
  62.     global t_start,t_end
  63.     if playing == False:
  64.         t.write("")
  65.         t.goto(0,0)
  66.         playing = True
  67.         t.clear()
  68.         stage_start()
  69.         message("","")
  70.         t_start = time.time()
  71.         play()
  72.  
  73. #게임플레이        
  74. def play():
  75.     ang =[0,0,0,0,0,0,0,0,0,0]
  76.     global score
  77.     global playing,stage,ck_clear
  78.     global cnt,item,ck_item,t_now
  79.     t_now = time.time()
  80.     t.forward(10)
  81.     monster(cnt)
  82.     info_out(score)
  83.     for x in range(cnt):
  84.         if random.randint(1,5) == 3:
  85.             ang[x] = te[x].towards(t.pos())
  86.             te[x].setheading(ang[x])
  87.         #speed = score/(100-(stage/2)) + 2
  88.         speed = stage + 3
  89.         if speed > 15:
  90.             speed = 15
  91.         te[x].forward(speed)
  92.         if t.distance(te[x]) < 12:
  93.             if item > 0:
  94.                 ddmm = pygame.mixer.Sound("resource/smb_pipe.wav")
  95.                 pygame.mixer.Sound.play(ddmm)
  96.                 item-=1
  97.             else:
  98.                 gameover()        
  99.     if t.distance(ts) < 12:
  100.         score = score + 100
  101.         cnt+=1
  102.         coin = pygame.mixer.Sound("resource/smb_coin.wav")
  103.         pygame.mixer.Sound.play(coin)
  104.         star_x = random.randint(-230,230)
  105.         star_y = random.randint(-230,230)
  106.         ts.goto(star_x,star_y)
  107.         if random.randint(1,2) == 2:
  108.             tf.st()
  109.             ck_item=1
  110.     if ck_item==1 and t.distance(tf) < 12:
  111.         score = score + 50
  112.         item+=1
  113.         upup = pygame.mixer.Sound("resource/smb_1-up.wav")
  114.         pygame.mixer.Sound.play(upup)
  115.         star_x = random.randint(-230,230)
  116.         star_y = random.randint(-230,230)
  117.         tf.goto(star_x,star_y)
  118.         tf.ht()
  119.         ck_item=0
  120.     if stage*2 == cnt-1:
  121.         if stage == 5:
  122.             ck_clear=1
  123.             gameover()
  124.         else:
  125.             pygame.mixer.music.stop()
  126.             pygame.mixer.music.load('resource/smb_stage_clear.wav')
  127.             pygame.mixer.music.play()
  128.             cnt=1
  129.             message("Stage Clear","How! Your Great!")
  130.             time.sleep(6);
  131.             stage+=1
  132.             stage_start()
  133.             te_clear()
  134.             message("","")
  135.     if playing:
  136.         t.ontimer(play,100)
  137.  
  138. #메세지출력
  139. def message(m1, m2):
  140.     t.clear()
  141.     t.goto(0,100)
  142.     t.write(m1,False,"center",("",20))
  143.     t.goto(0,-100)
  144.     t.write(m2,False, "center",("",15))
  145.     t.home()
  146.  
  147. #스테이지시작 출력
  148. def stage_start():
  149.     if stage == 1:
  150.         message("Stage1","Too Easy")
  151.     elif stage == 2:
  152.         message("Stage2","Easy Well...")
  153.     elif stage == 3:
  154.         message("Stage3","Normal Well...")
  155.     elif stage == 4:
  156.         message("Stage4","Hard....")
  157.     elif stage == 5:
  158.         message("Stage5","Too Hardest")
  159.     else:
  160.         message("ERR-1W","Welcome To Error Stage!")
  161.     time.sleep(5)
  162.     pygame.mixer.music.load('resource/bgm.wav')
  163.     pygame.mixer.music.play(-1)
  164.  
  165. #게임오버/게임클리어출력  
  166. def gameover():
  167.     global score, high_score;
  168.     global playing,stage,ck_clear
  169.     global cnt,item,ck_item
  170.     #text = "Score :"+ str(score)
  171.     #message("GameOver",text)
  172.     if ck_clear == 1:
  173.         pygame.mixer.music.stop()
  174.         pygame.mixer.music.load('resource/smb_world_clear.wav')
  175.         pygame.mixer.music.play()
  176.         message("GameClear","See You Next Time!")
  177.     else:
  178.         pygame.mixer.music.stop()
  179.         pygame.mixer.music.load('resource/smb_gameover.wav')
  180.         pygame.mixer.music.play()
  181.         message("GameOver","You Need More Practice")
  182.     if score > high_score:
  183.         high_score = score
  184.     playing = False
  185.     score = 0;cnt = 1;stage=1;ck_clear=0;item=1;
  186.     t.onkeypress(dummy,"space")
  187.     time.sleep(8)
  188.     title_clear()
  189.  
  190. #적설정2/적초기화
  191. def te_clear():
  192.     for x in range(10):
  193.         te[x].reset()
  194.         #te[x] = t.Turtle()
  195.         #te[x].clear()
  196.         te[x].shape("turtle")
  197.         te[x].speed(0)
  198.         te[x].up()
  199.         te[x].goto(0,(x+1)*50)
  200.         te[x].ht()
  201.         if x==0:te[x].color("darkred")
  202.         elif x==1:te[x].color("red")
  203.         elif x==2:te[x].color("yellow")
  204.         elif x==3:te[x].color("lightgreen")
  205.         elif x==4:te[x].color("green")
  206.         elif x==5:te[x].color("skyblue")
  207.         elif x==6:te[x].color("blue")
  208.         elif x==7:te[x].color("darkblue")
  209.         elif x==8:te[x].color("pink")
  210.         elif x==9:te[x].color("purple")
  211.         else: te[x].color("red")
  212.  
  213. #적표시
  214. def monster(cnt):
  215.     for x in range(cnt):
  216.         te[x].st()
  217.  
  218. #라이프/스코어/타임 출력
  219. def info_out(score):
  220.     global cnt,item,ck_item, t_start, t_now
  221.     playtime = t_now - t_start
  222.     info.clear()
  223.     info.up()
  224.     info.goto(0,230)
  225.     info.write("|Life="+str(item).zfill(2)+"|Score="+str(score).zfill(5)+"|Time="+str(int(playtime/60)).zfill(2)+":"+str(int(playtime%60)).zfill(2)+"|",False,"center",("",10))
  226.  
  227. #타이틀출력
  228. def title_clear():
  229.     global high_score
  230.     te_clear()
  231.     info_out(high_score)
  232.     t.reset()
  233.     t.title("Turtle MAN Ver1.5")
  234.     t.setup(500,500)
  235.     t.bgcolor("orange")
  236.     t.shape("turtle")
  237.     t.speed(0)
  238.     t.up()
  239.     t.color("white")
  240.     message("Turtle MAN","Press Space To Start")
  241.     t.onkeypress(start,"space")
  242.  
  243. #말그대로 더미
  244. def dummy():
  245.     return
  246.  
  247. #캐릭터및키보드설정
  248. title_clear()
  249. t.onkeypress(turn_right,"Right")
  250. t.onkeypress(turn_up,"Up")
  251. t.onkeypress(turn_left,"Left")
  252. t.onkeypress(turn_down,"Down")
  253. t.onkeypress(start,"space")
  254. t.listen()
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