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Oct 21st, 2019
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  1. command /kits [<text>]:
  2. trigger:
  3. if arg-1 is not set:
  4. send "&9&lKITS &8-> &7Du skal skrive hvilket kit du vil tage!"
  5. send "&9&lKITS &8-> &7Der er disse kits!"
  6. send "&9&lKITS &8-> &7Start, C-Fange, C-Forbryder, C-stikker, C-Dealer, C-vagt, C-Officer!"
  7. if arg-1 is "Start":
  8. set {kits.fange.%player%} to difference between {kits.fange.%player%.cooldown} and now
  9. if {kits.fange.%player%} is less than 6 hours:
  10. set {kits.fange.%player%.wait} to difference between {kits.fange.%player%} and 6 hours
  11. replace all "seconds" or "second" with "sekunder" in {kits.fange.%player%.wait}
  12. replace all "miuntes" or "minnute" with "minutter" in {kits.fange.%player%.wait}
  13. replace all "hours" or "hour" with "timer" in {kits.fange.%player%.wait}
  14. send "&9&lKITS &8-> &7Du skal vente %{kits.fange.%player%.wait}% før du kan tage kittet igen"
  15. stop
  16. set {kits.fange.%player%.cooldown} to now
  17. add 1 stone pickaxe named "&7&lFange" to player's inventory
  18. add 1 iron pickaxe named "&7&lFange" to player's inventory
  19. add 1 sign named "KEY" with lore "&4DETTE BLIVER EN KEY || NåR CASINO ÅBNER GEM DEN" to player's inventory
  20. send "&9&lKITS &8-> &7Du har nu taget kit Start!"
  21. if arg-1 is "c-fange":
  22. set {kits.c-fange.%player%} to difference between {kits.c-fange.%player%.cooldown} and now
  23. if {kits.c-fange.%player%} is less than 6 hours:
  24. set {kits.c-fange.%player%.wait} to difference between {kits.c-fange.%player%} and 6 hours
  25. replace all "seconds" or "second" with "sekunder" in {kits.c-fange.%player%.wait}
  26. replace all "miuntes" or "minnute" with "minutter" in {kits.c-fange.%player%.wait}
  27. replace all "hours" or "hour" with "timer" in {kits.c-fange.%player%.wait}
  28. send "&9&lKITS &8-> &7Du skal vente %{kits.c-fange.%player%.wait}% før du kan tage kittet igen"
  29. stop
  30. set {kits.c-fange.%player%.cooldown} to now
  31. add 1 stone pickaxe named "&7&lFange" to player's inventory
  32. add 1 iron pickaxe named "&7&lFange" to player's inventory
  33. add 32 apple named "&7&lFange" to player's inventory
  34. send "&9&lKITS &8-> &7Du har nu taget kit C-Fange!"
  35. if arg-1 is "c-Forbryder":
  36. if player has permission "c-forbryder":
  37. set {kits.c-forbryder.%player%} to difference between {kits.c-forbryder.%player%.cooldown} and now
  38. if {kits.c-forbryder.%player%} is less than 12 hours:
  39. set {kits.c-forbryder.%player%.wait} to difference between {kits.c-forbryder.%player%} and 12 hours
  40. replace all "seconds" or "second" with "sekunder" in {kits.c-forbryder.%player%.wait}
  41. replace all "miuntes" or "minnute" with "minutter" in {kits.c-forbryder.%player%.wait}
  42. replace all "hours" or "hour" with "timer" in {kits.c-forbryder.%player%.wait}
  43. send "&9&lKITS &8-> &7Du skal vente %{kits.c-forbryder.%player%.wait}% før du kan tage kittet igen"
  44. stop
  45. set {kits.c-forbryder.%player%.cooldown} to now
  46. add 1 stone sword named "&c&lForbryder" to player's inventory
  47. add 1 iron pickaxe of unbreaking 2 and efficiency 2 named "&c&lForbryder" to player's inventory
  48. add 1 stone axe of unbreaking 2 and efficiency 2 named "&7&lFange" to player's inventory
  49. add 1 stone shovel of unbreaking 2 and efficiency 2 named "&7&lFange" to player's inventory
  50. add 5 cooked porkchop named "&c&lForbryder" to player's inventory
  51. add 5 seeds named "&f&lSeeds" to player's inventory
  52. add 7 Sugar named "&f&lKokain" to player's inventory
  53. add 5 bread to player's inventory
  54. add 1 leather helmet named "&c&lForbryder" to player's inventory
  55. add 1 leather chestplate named "&c&lForbryder" to player's inventory
  56. add 1 leather pants named "&c&lForbryder" to player's inventory
  57. add 1 leather boots named "&c&lForbryder" to player's inventory
  58. send "&9&lKITS &8-> &7Du har nu taget kit C-forbryder!"
  59. if arg-1 is "c-Stikker":
  60. if player has permission "c-stikker":
  61. set {kits.c-Stikker.%player%} to difference between {kits.c-Stikker.%player%.cooldown} and now
  62. if {kits.c-Stikker.%player%} is less than 6 hours:
  63. set {kits.c-Stikker.%player%.wait} to difference between {kits.c-Stikker.%player%} and 6 hours
  64. replace all "seconds" or "second" with "sekunder" in {kits.c-Stikker.%player%.wait}
  65. replace all "miuntes" or "minnute" with "minutter" in {kits.c-Stikker.%player%.wait}
  66. replace all "hours" or "hour" with "timer" in {kits.c-forbryder.%player%.wait}
  67. send "&9&lKITS &8-> &7Du skal vente %{kits.c-Stikker.%player%.wait}% før du kan tage kittet igen"
  68. stop
  69. set {kits.c-Stikker.%player%.cooldown} to now
  70. add 1 stone sword named "&a&lStikker" to player's inventory
  71. add 1 iron pickaxe of unbreaking 3 and efficiency 3 named "&a&lStikker" to player's inventory
  72. add 1 stone axe of unbreaking 3 and efficiency 3 named "&a&lStikker" to player's inventory
  73. add 1 stone shovel of unbreaking 3 and efficiency 3 named "&a&lStikker" to player's inventory
  74. add 10 cooked porkchop named "&a&lStikker" to player's inventory
  75. add 8 seeds named "&f&lSeeds" to player's inventory
  76. add 4 sugar named "&f&lKokain" to player's inventory
  77. add 6 bread to player's inventory
  78. add 1 leather helmet named "&a&lStikker" to player's inventory
  79. add 1 leather chestplate named "&a&lStikker" to player's inventory
  80. add 1 leather pants named "&a&lStikker" to player's inventory
  81. add 1 leather boots named "&a&lStikker" to player's inventory
  82. send "&9&lKITS &8-> &7Du har nu taget kit C-Stikker!"
  83. if arg-1 is "c-dealer":
  84. if player has permission "c-dealer":
  85. set {kits.c-dealer.%player%} to difference between {kits.c-dealer.%player%.cooldown} and now
  86. if {kits.c-dealer.%player%} is less than 6 hours:
  87. set {kits.c-dealer.%player%.wait} to difference between {kits.c-dealer.%player%} and 6 hours
  88. replace all "seconds" or "second" with "sekunder" in {kits.c-dealer.%player%.wait}
  89. replace all "miuntes" or "minnute" with "minutter" in {kits.c-dealer.%player%.wait}
  90. replace all "hours" or "hour" with "timer" in {kits.c-dealer.%player%.wait}
  91. send "&9&lKITS &8-> &7Du skal vente %{kits.c-dealer.%player%.wait}% før du kan tage kittet igen"
  92. stop
  93. set {kits.c-dealer.%player%.cooldown} to now
  94. add 1 stone sword named "&6&lDealer" to player's inventory
  95. add 1 diamond pickaxe of unbreaking 3 and efficiency 1 named "&6&lDealer" to player's inventory
  96. add 1 stone axe of unbreaking 3 and efficiency 3 named "&6&lDealer" to player's inventory
  97. add 1 stone shovel of unbreaking 3 and efficiency 3 named "&6&lDealer" to player's inventory
  98. add 10 cooked porkchop named "&6&lDealer" to player's inventory
  99. add 10 seeds named "&f&lSeeds" to player's inventory
  100. add 6 sugar named "&f&lKokain" to player's inventory
  101. add 8 bread to player's inventory
  102. add 1 leather helmet named "&6&lDealer" to player's inventory
  103. add 1 leather chestplate named "&6&lDealer" to player's inventory
  104. add 1 leather pants named "&6&lDealer" to player's inventory
  105. add 1 leather boots named "&6&lDealer" to player's inventory
  106. send "&9&lKITS &8-> &7Du har nu taget kit C-Dealer!"
  107.  
  108.  
  109.  
  110.  
  111.  
  112.  
  113.  
  114. every 2 minutes:
  115. loop all players:
  116. if {penge.%loop-player%} is 1:
  117. delete {penge.%player%}
  118.  
  119.  
  120. on death:
  121. if {penge.%player%} is 1:
  122. remove 5000 from player's balance
  123.  
  124. command /hej:
  125. trigger:
  126. if {penge.%player%} is not set:
  127. add 1 to {penge.%player%}
  128. add 5000 to player's balance
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