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- command /kits [<text>]:
- trigger:
- if arg-1 is not set:
- send "&9&lKITS &8-> &7Du skal skrive hvilket kit du vil tage!"
- send "&9&lKITS &8-> &7Der er disse kits!"
- send "&9&lKITS &8-> &7Start, C-Fange, C-Forbryder, C-stikker, C-Dealer, C-vagt, C-Officer!"
- if arg-1 is "Start":
- set {kits.fange.%player%} to difference between {kits.fange.%player%.cooldown} and now
- if {kits.fange.%player%} is less than 6 hours:
- set {kits.fange.%player%.wait} to difference between {kits.fange.%player%} and 6 hours
- replace all "seconds" or "second" with "sekunder" in {kits.fange.%player%.wait}
- replace all "miuntes" or "minnute" with "minutter" in {kits.fange.%player%.wait}
- replace all "hours" or "hour" with "timer" in {kits.fange.%player%.wait}
- send "&9&lKITS &8-> &7Du skal vente %{kits.fange.%player%.wait}% før du kan tage kittet igen"
- stop
- set {kits.fange.%player%.cooldown} to now
- add 1 stone pickaxe named "&7&lFange" to player's inventory
- add 1 iron pickaxe named "&7&lFange" to player's inventory
- add 1 sign named "KEY" with lore "&4DETTE BLIVER EN KEY || NåR CASINO ÅBNER GEM DEN" to player's inventory
- send "&9&lKITS &8-> &7Du har nu taget kit Start!"
- if arg-1 is "c-fange":
- set {kits.c-fange.%player%} to difference between {kits.c-fange.%player%.cooldown} and now
- if {kits.c-fange.%player%} is less than 6 hours:
- set {kits.c-fange.%player%.wait} to difference between {kits.c-fange.%player%} and 6 hours
- replace all "seconds" or "second" with "sekunder" in {kits.c-fange.%player%.wait}
- replace all "miuntes" or "minnute" with "minutter" in {kits.c-fange.%player%.wait}
- replace all "hours" or "hour" with "timer" in {kits.c-fange.%player%.wait}
- send "&9&lKITS &8-> &7Du skal vente %{kits.c-fange.%player%.wait}% før du kan tage kittet igen"
- stop
- set {kits.c-fange.%player%.cooldown} to now
- add 1 stone pickaxe named "&7&lFange" to player's inventory
- add 1 iron pickaxe named "&7&lFange" to player's inventory
- add 32 apple named "&7&lFange" to player's inventory
- send "&9&lKITS &8-> &7Du har nu taget kit C-Fange!"
- if arg-1 is "c-Forbryder":
- if player has permission "c-forbryder":
- set {kits.c-forbryder.%player%} to difference between {kits.c-forbryder.%player%.cooldown} and now
- if {kits.c-forbryder.%player%} is less than 12 hours:
- set {kits.c-forbryder.%player%.wait} to difference between {kits.c-forbryder.%player%} and 12 hours
- replace all "seconds" or "second" with "sekunder" in {kits.c-forbryder.%player%.wait}
- replace all "miuntes" or "minnute" with "minutter" in {kits.c-forbryder.%player%.wait}
- replace all "hours" or "hour" with "timer" in {kits.c-forbryder.%player%.wait}
- send "&9&lKITS &8-> &7Du skal vente %{kits.c-forbryder.%player%.wait}% før du kan tage kittet igen"
- stop
- set {kits.c-forbryder.%player%.cooldown} to now
- add 1 stone sword named "&c&lForbryder" to player's inventory
- add 1 iron pickaxe of unbreaking 2 and efficiency 2 named "&c&lForbryder" to player's inventory
- add 1 stone axe of unbreaking 2 and efficiency 2 named "&7&lFange" to player's inventory
- add 1 stone shovel of unbreaking 2 and efficiency 2 named "&7&lFange" to player's inventory
- add 5 cooked porkchop named "&c&lForbryder" to player's inventory
- add 5 seeds named "&f&lSeeds" to player's inventory
- add 7 Sugar named "&f&lKokain" to player's inventory
- add 5 bread to player's inventory
- add 1 leather helmet named "&c&lForbryder" to player's inventory
- add 1 leather chestplate named "&c&lForbryder" to player's inventory
- add 1 leather pants named "&c&lForbryder" to player's inventory
- add 1 leather boots named "&c&lForbryder" to player's inventory
- send "&9&lKITS &8-> &7Du har nu taget kit C-forbryder!"
- if arg-1 is "c-Stikker":
- if player has permission "c-stikker":
- set {kits.c-Stikker.%player%} to difference between {kits.c-Stikker.%player%.cooldown} and now
- if {kits.c-Stikker.%player%} is less than 6 hours:
- set {kits.c-Stikker.%player%.wait} to difference between {kits.c-Stikker.%player%} and 6 hours
- replace all "seconds" or "second" with "sekunder" in {kits.c-Stikker.%player%.wait}
- replace all "miuntes" or "minnute" with "minutter" in {kits.c-Stikker.%player%.wait}
- replace all "hours" or "hour" with "timer" in {kits.c-forbryder.%player%.wait}
- send "&9&lKITS &8-> &7Du skal vente %{kits.c-Stikker.%player%.wait}% før du kan tage kittet igen"
- stop
- set {kits.c-Stikker.%player%.cooldown} to now
- add 1 stone sword named "&a&lStikker" to player's inventory
- add 1 iron pickaxe of unbreaking 3 and efficiency 3 named "&a&lStikker" to player's inventory
- add 1 stone axe of unbreaking 3 and efficiency 3 named "&a&lStikker" to player's inventory
- add 1 stone shovel of unbreaking 3 and efficiency 3 named "&a&lStikker" to player's inventory
- add 10 cooked porkchop named "&a&lStikker" to player's inventory
- add 8 seeds named "&f&lSeeds" to player's inventory
- add 4 sugar named "&f&lKokain" to player's inventory
- add 6 bread to player's inventory
- add 1 leather helmet named "&a&lStikker" to player's inventory
- add 1 leather chestplate named "&a&lStikker" to player's inventory
- add 1 leather pants named "&a&lStikker" to player's inventory
- add 1 leather boots named "&a&lStikker" to player's inventory
- send "&9&lKITS &8-> &7Du har nu taget kit C-Stikker!"
- if arg-1 is "c-dealer":
- if player has permission "c-dealer":
- set {kits.c-dealer.%player%} to difference between {kits.c-dealer.%player%.cooldown} and now
- if {kits.c-dealer.%player%} is less than 6 hours:
- set {kits.c-dealer.%player%.wait} to difference between {kits.c-dealer.%player%} and 6 hours
- replace all "seconds" or "second" with "sekunder" in {kits.c-dealer.%player%.wait}
- replace all "miuntes" or "minnute" with "minutter" in {kits.c-dealer.%player%.wait}
- replace all "hours" or "hour" with "timer" in {kits.c-dealer.%player%.wait}
- send "&9&lKITS &8-> &7Du skal vente %{kits.c-dealer.%player%.wait}% før du kan tage kittet igen"
- stop
- set {kits.c-dealer.%player%.cooldown} to now
- add 1 stone sword named "&6&lDealer" to player's inventory
- add 1 diamond pickaxe of unbreaking 3 and efficiency 1 named "&6&lDealer" to player's inventory
- add 1 stone axe of unbreaking 3 and efficiency 3 named "&6&lDealer" to player's inventory
- add 1 stone shovel of unbreaking 3 and efficiency 3 named "&6&lDealer" to player's inventory
- add 10 cooked porkchop named "&6&lDealer" to player's inventory
- add 10 seeds named "&f&lSeeds" to player's inventory
- add 6 sugar named "&f&lKokain" to player's inventory
- add 8 bread to player's inventory
- add 1 leather helmet named "&6&lDealer" to player's inventory
- add 1 leather chestplate named "&6&lDealer" to player's inventory
- add 1 leather pants named "&6&lDealer" to player's inventory
- add 1 leather boots named "&6&lDealer" to player's inventory
- send "&9&lKITS &8-> &7Du har nu taget kit C-Dealer!"
- every 2 minutes:
- loop all players:
- if {penge.%loop-player%} is 1:
- delete {penge.%player%}
- on death:
- if {penge.%player%} is 1:
- remove 5000 from player's balance
- command /hej:
- trigger:
- if {penge.%player%} is not set:
- add 1 to {penge.%player%}
- add 5000 to player's balance
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