Barudo

Ayanas

Apr 4th, 2026
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  1. Lots of yap incoming as for why I went out of my way to go for these types of builds. But if it's inspiring in any way, I'd be glad. These can be tweaked freely, as long as the core idea remains.
  2.  
  3. One thing that has bothered me with puppets from vanilla SoD onwards is that a lot of them are really really "rainbow" throughout their different styles, which makes it harder to remember what they even do or are. Take for example Seiran, where all styles are so different in typing, ability and learnset which makes it hard to really grasp who or what Seiran actually is.
  4. Granted, the PC98 midbosses are complete blank slates with like 1-2 things going from them so going rainbow and making whatever as wildcards would be viable, but I think it would be better to just stick a single theme and carry it out, even if it may seem "boring" at first. In base game, you see a lot of puppets do that, even beloved fan favorites like Youmu, who actually shares types AND abilities throughout in 2 styles with (sort of) similar stat spreads, yet they function differently and are both viable. The Extra style still retains the steel typing and doesn't go a full 180 either. There are many puppets like that, some do it better, some do it worse. The exras are still mostly the wild ones, but considering the current nothingburgers in the game (Koakuma, Daiyousei, TOKIKO, Lily(bar extra cuz wtf is that) and a bunch of other characters that had like 1 single real appearance and still manage to do that like Kotohime or the Tsukumos. There are more but I'm not gonna list every single character in existence, I hope you get my point)
  5.  
  6. Tl;dr: I would really like it if these characters focused on a trait to make them memorable. You have the chance to give these characters a place in the fandom and it would be nice if they actually received some sort of care, rather than just being a bunch of randomness.
  7.  
  8.  
  9. For Ayana I went with Warped as the main type. There isn't a large reason for that because Ayana truly is a nothingburger bar very very few specifics that are more contributions of her context. This is a stretch, but my reasoning for Warped will be that it is the posterchild for something that is "not normal" (in the sense that it is twisted around, or an attribute that has been messed with; as seen with ESagume, EYuki and EMai for example; but in this case Koakuma, who had been seen as a "demon" until that point has the Warped type attributed to her as well) and Makai is described as a place where humans could not live. It's kind of the antithesis to our world, which would mean the "Void" type in there would be "Warped". Quite the stretch. Dark would have fit too, but I think Dark would make these uses completely unusable. Poison is another alternative, because Makai is filled with Miasma (which is probably just their equivalent to air probably), but Poison makes her a little problematic since she would share too many characteristics with Hina then (see more below... I wrote that part first and don't feel like putting it up here again).
  10. Now why is the demon weak the miasma surrounding it? Don't worry about it. Yuki gets to be immune in one style, and hilariously explodes to it in the other. Her normal style can have Antibody or Weather Resist as the secondary ability to reference the immunity to the miasma.
  11.  
  12. Her speed will generally be on the slower side since she's holding the line, but she does teleport around, so she'll get switch out moves. Her main attacking stat for the normal forms will be her focus attack, since her sprite's attacking animation uses those veils like quasi-drills, similar to how Iku uses heres in the fighting games. There is no reference to this in Mystic Square, but in there all she does is raise her arms and there are no armpit type attacks sadly.
  13.  
  14. Assist Ayana
  15. Warped
  16. Air Cushion / Last Defense
  17. 90 | 90 | 120 | 30 | 110 | 30
  18.  
  19. Level Up moves: (Not all the level 1 moves and level 70 moves need to be filled)
  20. 1 Weather Heavy Fog
  21. 1 Terrain Genbu
  22. 1 Lullaby
  23. 1 Raid
  24. 30 Stealth Kill
  25. 36 Thunder Drill
  26. 42 First Aid
  27. 49 Distortion Bomb
  28. 56 Thunder Veil
  29. 63 Wind God's Grace
  30. 70 Strenuous Stance
  31. 70 Dancing Rain
  32. 70 Alluring Maze
  33. 70 Whole Being
  34. 70 Fading Out
  35.  
  36. This is a mono warped that has to compete with DKoakuma of all things as a speed control/defensive shit and you need to go for extreme lengths to do that, which I don't know if these will be enough. However, these are already extreme and I'll get into detail later. Last Defense's meaning in Japanese is actually something akin to "defending a castle/holding the line until death" which does actually fit what little thing she does in MS. It isn't much, but it's about as good flavor as you can give her. Air Cushion is here because the sprite looks like that and that's the same reason Hina got it. (Pretty sure) Well, it's also a good ability and that's something that this will need to hold up.
  37.  
  38. There are 2 ways this does speed control, the dumb way, which is Genbu + Lullaby a lá DDoremy using the Genbu item, or the real version, WGG into Fading Out. This enables a lot of stupid attackers to go really stupid, but it's not like this can set Calm on its own to extend it. Also, this combo already exists on EYatsuhashi (albeit using Changeling), so maybe there's nothing to worry about.
  39. Fading Out is necessary to make that combo a lot more potent, better and unique, while also managing to not buff EWako and other dark immunity friends further with this thing just existing.
  40.  
  41.  
  42. Also, Air Cushion on a mono Warped is pretty amazing.
  43.  
  44.  
  45. Skill Cards:
  46.  
  47. #1 Fire Javelin
  48. #5 Spark Javelin
  49. #6 Light Javelin
  50. #7 Shadow Javelin
  51. #8 Overskill
  52. #9 Frenzied Joururi
  53. #10 Blow from Calamity
  54. #11 Rising Sun
  55. #12 Burn Strike
  56. #15 Tumble Plant
  57. #16 Shooting Press
  58. #17 Rocky Barrage
  59. #18 Spiked Stones
  60. #19 Impact Rebellion
  61. #22 Air Stamp
  62. #23 Thieving Wind
  63. #24 Plasma Ball
  64. #25 Sunbeam Dance
  65. #26 Evil-Crushing Arrow
  66. #27 Changeling
  67. #28 Dark Arrow
  68. #29 Lost Crisis
  69. #31 Poisoned Arrow
  70. #37 St. Elmo's
  71. #39 Tri-Effect
  72. #40 Heavenly Blessing
  73. #41 Earthly Blessing
  74. #42 Flashover
  75. #50 Smash Spin
  76. #63 Supernatural Border
  77. #64 Magic Barrier
  78. #65 Unconscious Mind
  79. #66 Confine
  80. #68 Drought
  81. #69 Squall
  82. #70 Field Barrier
  83. #71 Field Protect
  84. #74 Shark Trade
  85. #77 Miasma
  86. #78 Continue
  87. #80 Claim
  88. #81 Distortion Bomb
  89. #82 Stealth Kill
  90. #83 Dense Fog Bloom
  91. #84 Impulse
  92. #85 Field Break
  93. #87 Lightning Cut
  94. #89 High Tone Crush
  95. #90 Overrun
  96. #99 Shocking Wave
  97. #100 Acid Tears
  98. #101 Heavenly Influence
  99. #102 Earthly Influence
  100. #103 Passing Breeze
  101. #104 Destruction Rift
  102. #105 Limitless Realm
  103. #106-120 Signs
  104.  
  105.  
  106. Power Ayana
  107. Warped
  108. Air Cushion / Last Defense
  109. 80 | 110 | 100 | 30 | 70 | 80
  110.  
  111. 1 Weather Heavy Fog
  112. 1 Stealth Trap
  113. 1 Raid
  114. 1 Rock Drills
  115. 30 Stealth Kill
  116. 36 Dancing Rain
  117. 42 Predator
  118. 49 First Aid
  119. 56 Distortion Bomb
  120. 63 Dragon's Cyclone
  121. 70 Oni Dance
  122. 70 High Tone Crush
  123. 70 Alluring Maze
  124. 70 Creeping Darkness
  125. 70 Fading Out
  126.  
  127. I mainly tried to differentiate this from EKoishi as an offensive focus Warped piece. I think in order to make something with a BST as low as this and mono Warped work, especially when things with high value like ESagume exist too, something like Oni Dance is imperative. I also tried to mostly differentiate the coverage options in terms of type from EKoishi, but I think even if they were the same, the way they operate is very different. With the Finishing Blow change Koishi's main draw is to blow up anything super hard that already ate some status. Additionally she owns things through higher imemdiate damage a lá Overdrive or slaps them quick with a priority move. While EKoishi is more of a midgame piece, this is more f a lategame wincon. However, in that aspect it also competes with Yachie who is absurd in many more ways. Yachie will find a lot of setup opportunities by virtue of having that secondary Fighting type, allowing her to setup on Steel Earth combos with relative ease thanks to her naturally high focus bulk. Alas there is also no focus variant for Infinite Scales that Ayana could use and a single boost is most likely not going to be enough under normal circumstances. However, as I've managed for AAyana, Air Cushion on a mono Warped is really really good, meaning she can easily take that type combo as well AND be immune to most entry hazards, which I like to thing is a pretty big draw. It's not enough to get on the level of Yachie's really high firepower, but she also does get the FoDef boost to make up for it AND First Aid. Sadly Warped isn't that great of an offense type that a single coverage move will solve all your problems, so you'll have to amke some decisions when building her. I don't know what the environment will end up looking like, but Sound's probably going to be her best bet. Wind is also pretty great, but then you're just jestergooning against other Warped types.
  128.  
  129. Alternatively, if you don't want her to be the winning piece, you can also just use her as a defensive piece. The stats aren't exactly high, but she does get healing, a hazard move, a good ability+type combo and some respectable speed.
  130.  
  131.  
  132. Skill Cards:
  133.  
  134. #4 Wind Javelin
  135. #6 Light Javelin
  136. #7 Shadow Javelin
  137. #8 Overskill
  138. #9 Frenzied Joururi
  139. #10 Blow from Calamity
  140. #13 Waterfall Drop
  141. #19 Impact Rebellion
  142. #21 Gensokyo Typhoon
  143. #22 Air Stamp
  144. #23 Thieving Wind
  145. #27 Changeling
  146. #28 Dark Arrow
  147. #29 Lost Crisis
  148. #31 Poisoned Arrow
  149. #38 Detonation Burst
  150. #39 Tri-Effect
  151. #40 Heavenly Blessing
  152. #41 Earthly Blessing
  153. #50 Smash Spin
  154. #52 Lightning Speed
  155. #63 Supernatural Border
  156. #64 Magic Barrier
  157. #65 Unconscious Mind
  158. #66 Confine
  159. #69 Squall
  160. #70 Field Barrier
  161. #71 Field Protect
  162. #72 Lucky Rainbow
  163. #73 Flash Bullet
  164. #74 Shark Trade
  165. #75 Sweet Nightmare
  166. #76 Behind You!
  167. #77 Miasma
  168. #78 Continue
  169. #79 Upbeat
  170. #80 Claim
  171. #81 Distortion Bomb
  172. #82 Stealth Kill
  173. #84 Impulse
  174. #86 Flying Frenzy
  175. #89 High Tone Crush
  176. #90 Overrun
  177. #99 Shocking Wave
  178. #100 Acid Tears
  179. #101 Heavenly Influence
  180. #102 Earthly Influence
  181. #103 Passing Breeze
  182. #104 Destruction Rift
  183. #105 Limitless Realm
  184. #106-120 Signs
  185.  
  186.  
  187. Extra Ayana
  188. Warped Wind
  189. Strict Dosage / Warped Form
  190. 100 | 30 | 90 | 90 | 70 | 90
  191.  
  192. Level Up moves: (Not all the level 1 moves and level 70 moves need to be filled)
  193. 1 Weather Heavy Fog
  194. 1 Weather Calm
  195. 1 Field Break
  196. 1 Spiral Strike
  197. 30 Swift Air Raid
  198. 36 Brave Song
  199. 42 First Aid
  200. 49 Rift Leap
  201. 56 Impulse
  202. 63 Macroburst
  203. 70 Danmaku Dance
  204. 70 Irreversible Trick
  205. 70 Random Shots
  206. 70 Poison Trap
  207.  
  208. "Baru what da hell are you on giving something Rift Leap and Brave Song?" is most likely not something you've asked yourself here! I think this is going to be completely fine in that regard. In fact, I checked the other ones that get the move and thought that this might actually still be a bit undertuned, but I feel like I like this thing's current power level. It's a spread Warped Wind with mediocre speed like ETokiko, but the abilities and movepools should set those two really far apart in use.
  209. I thinka more worrisome trend is how I try to make EKurumi-esque things that can be played both offensively or defensively depending on how you spec them, but this might not work all that well due to the limited stats available on these 470 BSTs. (And well, increased power level in the game)
  210.  
  211. Alas, the 3 Ayanas didn't end up having some Sniper build with the drill moves like SSara does, but I don't thing that's necessary since... Well, Sara and Enoko do it fine enough. There is also no Drill attack that works particularly well with Warped, so they get to be flavor on the focus versions only. The extra does get Spiral Strike to nudge towards it a little too though.
  212.  
  213. And that's it! I hope these are to your liking. I mostly oriented myself on the current extended build with these so they might actually still be on the weaker side, but I think they can be tweaked and optimized a little further probably if there's need for that. I believe they'd do mostly fine in the current environment. The same usual things tend to be hard stops towards them, but if you made lots of things that are just out to beat those criminals you're gonna end up with stuff that just decimate everything. Probably.
  214.  
  215. Skill Cards:
  216.  
  217. #4 Wind Javelin
  218. #7 Shadow Javelin
  219. #8 Overskill
  220. #9 Frenzied Joururi
  221. #10 Blow from Calamity
  222. #11 Rising Sun
  223. #22 Air Stamp
  224. #23 Thieving Wind
  225. #24 Plasma Ball
  226. #25 Sunbeam Dance
  227. #27 Changeling
  228. #28 Dark Arrow
  229. #29 Lost Crisis
  230. #30 Unfettered Soul
  231. #31 Poisoned Arrow
  232. #39 Tri-Effect
  233. #40 Heavenly Blessing
  234. #41 Earthly Blessing
  235. #48 Jewelry Storm
  236. #50 Smash Spin
  237. #52 Lightning Speed
  238. #53 Thunder Force
  239. #59 GIGANTIC
  240. #63 Supernatural Border
  241. #64 Magic Barrier
  242. #65 Unconscious Mind
  243. #69 Squall
  244. #70 Field Barrier
  245. #71 Field Protect
  246. #72 Lucky Rainbow
  247. #73 Flash Bullet
  248. #74 Shark Trade
  249. #75 Sweet Nightmare
  250. #77 Miasma
  251. #78 Continue
  252. #79 Upbeat
  253. #80 Claim
  254. #81 Distortion Bomb
  255. #82 Stealth Kill
  256. #83 Dense Fog Bloom
  257. #84 Impulse
  258. #85 Field Break
  259. #86 Flying Frenzy
  260. #90 Overrun
  261. #91 Backdraft
  262. #93 Spinning Air
  263. #95 Brave Burst
  264. #99 Shocking Wave
  265. #100 Acid Tears
  266. #101 Heavenly Influence
  267. #102 Earthly Influence
  268. #103 Passing Breeze
  269. #104 Destruction Rift
  270. #105 Limitless Realm
  271. #106-120 Signs
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