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- Here's the almost complete changelog:
- + Four buttons!
- 1. Disable combine spawns ( credit to Elu for this idea )
- 2. Disable music ( credit to WTFmybacon for this idea )
- 3. Disable Zombine spawns
- 4. Disable all zombie spawns
- + Increased area that can be explored, so it's easier to fly planes ( credit to dogedacwutedawg for this suggestion )
- + Increased amount of ammo crates in spawn and outside ( some ammo crates also have special labeling, credit to Robotboy655 for these textures ) ✓
- + A 3D Skybox ✓
- + A nav mesh ✓
- + A second turret in the lower part of spawn, behind a window ✓
- + Horde incoming zombie screams from Left 4 Dead 1 and 2 for when waves start ✓
- + Metrocops will now appear alongside the traditional combine soldiers ✓
- + Replaced and added some more vehicles on the roads ( credit to Rusty and Renafox! ) ✓
- + More music variety before and during waves, including some songs from Episode 1 and 2! ✓
- + Creepy background noise plays if zombies get inside spawn ✓
- + Cubemaps, to make the map look better ✓
- + Sounds ✓
- + Out-of-bounds areas, both for exploration and to make the map more alive ✓
- * Fixed some stretched textures so that they match up ✓
- * Fixed some props being stuck in the ground or the wall ✓
- ^ Expanded on NPC relations; now not only will combine soldiers and the helicopter be okay with you, but roller mines, gunships and more won't attack you either ✓
- ^ More detail and textures have been added ✓
- ^ Many textures have been tinkered with so that they appear more natural ( i.e the sidewalk ) ✓
- ^ Distant buildings have had a facelift ✓
- ^ Moved the clips that prevent players from walking down the roads further back ✓
- - Removed some corners on the fences, to allow more areas for combine and zombies to traverse ✓
- - Removed the APC and its wheels in spawn having physics; they are now unmovable ( for gameplay reasons ) ✓
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