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Old Changelog

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Dec 1st, 2021
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  1. Here's the almost complete changelog:
  2. + Four buttons!
  3. 1. Disable combine spawns ( credit to Elu for this idea )
  4. 2. Disable music ( credit to WTFmybacon for this idea )
  5. 3. Disable Zombine spawns
  6. 4. Disable all zombie spawns
  7. + Increased area that can be explored, so it's easier to fly planes ( credit to dogedacwutedawg for this suggestion )
  8. + Increased amount of ammo crates in spawn and outside ( some ammo crates also have special labeling, credit to Robotboy655 for these textures ) ✓
  9. + A 3D Skybox ✓
  10. + A nav mesh ✓
  11. + A second turret in the lower part of spawn, behind a window ✓
  12. + Horde incoming zombie screams from Left 4 Dead 1 and 2 for when waves start ✓
  13. + Metrocops will now appear alongside the traditional combine soldiers ✓
  14. + Replaced and added some more vehicles on the roads ( credit to Rusty and Renafox! ) ✓
  15. + More music variety before and during waves, including some songs from Episode 1 and 2! ✓
  16. + Creepy background noise plays if zombies get inside spawn ✓
  17. + Cubemaps, to make the map look better ✓
  18. + Sounds ✓
  19. + Out-of-bounds areas, both for exploration and to make the map more alive ✓
  20. * Fixed some stretched textures so that they match up ✓
  21. * Fixed some props being stuck in the ground or the wall ✓
  22. ^ Expanded on NPC relations; now not only will combine soldiers and the helicopter be okay with you, but roller mines, gunships and more won't attack you either ✓
  23. ^ More detail and textures have been added ✓
  24. ^ Many textures have been tinkered with so that they appear more natural ( i.e the sidewalk ) ✓
  25. ^ Distant buildings have had a facelift ✓
  26. ^ Moved the clips that prevent players from walking down the roads further back ✓
  27. - Removed some corners on the fences, to allow more areas for combine and zombies to traverse ✓
  28. - Removed the APC and its wheels in spawn having physics; they are now unmovable ( for gameplay reasons ) ✓
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