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Oxhorn's Fallout4Prefs.ini

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Feb 8th, 2017
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  1. [Display]
  2. flocalShadowMapHalveEveryXUnit=750.0000
  3. focusShadowMapDoubleEveryXUnit=450.0000
  4. fShadowBiasScale=1.0000
  5. fDirShadowDistance=7000.0000
  6. fShadowDistance=7000.0000
  7. uiOrthoShadowFilter=3
  8. uiShadowFilter=3
  9. iShadowMapResolution=2048
  10. uPipboyTargetHeight=700
  11. uPipboyTargetWidth=876
  12. iVolumetricLightingQuality=0
  13. bVolumetricLightingEnable=0
  14. bSAOEnable=0
  15. bVolumetricLightingForceCasters=0
  16. iTiledLightingMinLights=40
  17. bComputeShaderDeferredTiledLighting=1
  18. iMaxFocusShadowsDialogue=4
  19. iMaxFocusShadows=1
  20. bForceIgnoreSmoothness=1
  21. fBlendSplitDirShadow=300.0000
  22. bSinglePassDirShadow=1
  23. bEnableWetnessMaterials=1
  24. fTessFactorMaxDistanceScale=100.0000
  25. sAntiAliasing=TAA
  26. fLeafAnimDampenDistEnd=4600.0000
  27. fLeafAnimDampenDistStart=3600.0000
  28. fMeshLODFadePercentDefault=1.2000
  29. fMeshLODFadeBoundDefault=256.0000
  30. fMeshLODFadeScalar=1.0000
  31. fMeshLODLevel2FadeTreeDistance=2048.0000
  32. fMeshLODLevel1FadeTreeDistance=2844.0000
  33. fInteriorMeshLODLevel2FadeDist=1950.0000
  34. fInteriorMeshLODLevel1FadeDist=2600.0000
  35. fMeshLODLevel2FadeDist=999999.0000
  36. fMeshLODLevel1FadeDist=999999.0000
  37. iMaxAnisotropy=16
  38. iPresentInterval=0
  39. bTopMostWindow=0
  40. bMaximizeWindow=0
  41. bBorderless=1
  42. bFull Screen=0
  43. iSize H=1080
  44. iSize W=1920
  45. bAllowShadowcasterNPCLights=1
  46. iScreenShotIndex=1
  47. fMaxFocusShadowMapDistance=450.0000
  48. bPrecipitationOcclusion=1
  49. iMaxSkinDecalsPerFrame=250
  50. iMaxDecalsPerFrame=250
  51. sD3DDevice="AMD Radeon (TM) R9 390 Series"
  52. iTexMipMapSkip=0
  53. bEnableRainOcclusion=1
  54. iAdapter=0
  55. iDirShadowSplits=2
  56. bMouseAcceleration=1
  57. [Imagespace]
  58. bDoDepthOfField=1
  59. bScreenSpaceBokeh=1
  60. bMBEnable=1
  61. bLensFlare=1
  62. [Pipboy]
  63. fPipboyEffectColorB=0.9705
  64. fPipboyEffectColorG=0.9705
  65. fPipboyEffectColorR=0.9705
  66. [VATS]
  67. fModMenuEffectHighlightPAColorB=1.0000
  68. fModMenuEffectHighlightPAColorG=1.0000
  69. fModMenuEffectHighlightPAColorR=1.0000
  70. fModMenuEffectPAColorB=0.4100
  71. fModMenuEffectPAColorG=0.8200
  72. fModMenuEffectPAColorR=1.0000
  73. fModMenuEffectHighlightColorB=0.9705
  74. fModMenuEffectHighlightColorG=0.9705
  75. fModMenuEffectHighlightColorR=0.0706
  76. fModMenuEffectColorB=0.9705
  77. fModMenuEffectColorG=0.9705
  78. fModMenuEffectColorR=0.4900
  79. [MAIN]
  80. fSkyCellRefFadeDistance=150000.0000
  81. bCrosshairEnabled=1
  82. fHUDOpacity=1.0000
  83. bSaveOnPause=1
  84. bSaveOnTravel=1
  85. bSaveOnWait=1
  86. bSaveOnRest=1
  87. [LightingShader]
  88. bScreenSpaceSubsurfaceScattering=1
  89. bScreenSpaceReflections=1
  90. [General]
  91. bGamepadEnable=1
  92. bPipboyCompanionEnabled=0
  93. iStoryManagerLoggingEvent=-1
  94. bEnableStoryManagerLogging=0
  95. uGridsToLoad=5
  96. SIntroSequence=0
  97. bPlayMainmenuMusic=1
  98. uExterior Cell Buffer=144
  99. iNumHWThreads=8
  100. iPreloadSizeLimit=16777216000
  101. [Interface]
  102. bDialogueSubtitles=1
  103. bGeneralSubtitles=1
  104. iHUDColorB=247
  105. iHUDColorG=247
  106. iHUDColorR=18
  107. bDialogueCameraEnable=1
  108. bShowCompass=1
  109. uHUDActiveEffectWidget=2
  110. [Controls]
  111. fMouseHeadingSensitivity=0.0300
  112. fGamepadHeadingSensitivity=0.6667
  113. bAlwaysRunByDefault=1
  114. bInvertYValues=0
  115. bGamePadRumble=1
  116. [GamePlay]
  117. iDifficulty=4
  118. bShowFloatingQuestMarkers=1
  119. bShowQuestMarkers=1
  120. [Particles]
  121. iMaxDesired=750
  122. [SaveGame]
  123. fAutosaveEveryXMins=10.0000
  124. [AudioMenu]
  125. fAudioMasterVolume=1.0000
  126. fVal7=1.0000
  127. uID7=0
  128. fVal6=1.0000
  129. uID6=0
  130. fVal5=1.0000
  131. uID5=0
  132. fVal4=0.9270
  133. uID4=138006
  134. fVal3=0.1573
  135. uID3=1007612
  136. fVal2=0.1784
  137. uID2=94881
  138. fVal1=0.0000
  139. uID1=466532
  140. fVal0=1.0000
  141. uID0=554685
  142. [Water]
  143. bUseWaterDisplacements=1
  144. bUseWaterRefractions=1
  145. bUseWaterReflections=1
  146. bUseWaterDepth=1
  147. [TerrainManager]
  148. fTreeLoadDistance=75000.0000
  149. fBlockMaximumDistance=250000.0000
  150. fBlockLevel2Distance=110000.0000
  151. fBlockLevel1Distance=90000.0000
  152. fBlockLevel0Distance=60000.0000
  153. fSplitDistanceMult=1.5000
  154. bShowLODInEditor=0
  155. [Grass]
  156. fGrassStartFadeDistance=7000.0000
  157. fGrassMaxStartFadeDistance=7000.0000
  158. fGrassMinStartFadeDistance=400.0000
  159. [Decals]
  160. uMaxDecals=1000
  161. bDecals=1
  162. bSkinnedDecals=1
  163. uMaxSkinDecals=100
  164. uMaxSkinDecalsPerActor=40
  165. [LOD]
  166. fLODFadeOutMultSkyCell=1.0000
  167. fLODFadeOutMultObjects=30.0000
  168. fLODFadeOutMultItems=10.0000
  169. fLODFadeOutMultActors=15.0000
  170. [NVHBAO]
  171. bEnable=1
  172. fBackgroundAOViewDepth=525.0000
  173. bBackgroundAOEnable=1
  174. fDepthThresholdSharpness=100.0000
  175. fDepthThresholdMaxViewDepth=625.0000
  176. bDepthThresholdEnable=0
  177. iDepthClampModeEnum=0
  178. fCoarseAO=1.0000
  179. fDetailAO=0.5250
  180. fBlurSharpnessProfileBackgroundViewDepth=1.0000
  181. fBlurSharpnessProfileForegroundViewDepth=0.0000
  182. fBlurSharpnessProfileForegroundSharpnessScale=4.0000
  183. bBlurSharpnessProfileEnable=1
  184. fBlurSharpness=16.0000
  185. iBlurRadiusEnum=1
  186. bBlurEnable=1
  187. fPowerExponent=3.7500
  188. fBias=0.0750
  189. fRadius=1.2500
  190. [NVFlex]
  191. bNVFlexEnable=0
  192. iQuality=0
  193. iMaxNeighbors2=64
  194. iMaxNeighbors1=48
  195. iMaxNeighbors0=32
  196. iMaxParticles2=32768
  197. iMaxParticles1=16000
  198. iMaxParticles0=6000
  199. fKillRadius2=4000.0000
  200. fKillRadius1=3000.0000
  201. fKillRadius0=2000.0000
  202. bNVFlexInstanceDebris=1
  203. bNVFlexDrawDebris=1
  204. [BlurShaderHDR]
  205. bDoHighDynamicRange=0
  206. [BlurShader]
  207. bUseBlurShader=0
  208. [Launcher]
  209. uLastAspectRatio=1
  210. bEnableFileSelection=0
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