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- // Max Gems
- GC.app.client.runFunction("addCurrency", { currency: "gems", count: 999999});
- // Max Coins
- GC.app.client.runFunction("addCurrency", { currency: "coins", count: 999999});
- // Max Trophies
- t = GC.app.mvc.models.GameModel.trophies;
- for(t; t<99999; t++){
- t = t + 2000;
- GC.app.mvc.commandMap.GamePlayedCommand.prototype.execute.apply({mvc :window.GC.app.mvc, finishCommand : function(e, $){}}, [{
- playerXP : null,
- killedBy: null,
- secondsElapsed: null,
- playerID: null,
- background: null,
- premiumEarned: 2000}
- ]);
- }
- // Max Account Level
- GC.app.mvc.commandMap.GamePlayedCommand.prototype.execute.apply({mvc :window.GC.app.mvc, finishCommand : function(e, $){}}, [{
- playerXP : 5000000,
- killedBy: null,
- secondsElapsed: null,
- playerID: null,
- background: null}
- ]);
- // Unlock All Characters
- var names = ["fiona", "sophia", "coin", "magnet", "lenore", "jade", "arcana", "lyra", "trixie", "lucia", "neve"];
- for (var i = 0; i < names.length; i++) {
- if(GC.app.mvc.models.CharactersModel.characters[names[i]].state == "locked")
- GC.app.client.runFunction("purchaseCharacter",{characterID: names[i], isFree: true});
- }
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