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Everwing Scripts (No Breakpoint)

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Oct 21st, 2018
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  1. // Max Gems
  2. GC.app.client.runFunction("addCurrency", { currency: "gems", count: 999999});
  3.  
  4.  
  5. // Max Coins
  6. GC.app.client.runFunction("addCurrency", { currency: "coins", count: 999999});
  7.  
  8.  
  9. // Max Trophies
  10. t = GC.app.mvc.models.GameModel.trophies;
  11. for(t; t<99999; t++){
  12. t = t + 2000;
  13. GC.app.mvc.commandMap.GamePlayedCommand.prototype.execute.apply({mvc :window.GC.app.mvc, finishCommand : function(e, $){}}, [{
  14. playerXP : null,
  15. killedBy: null,
  16. secondsElapsed: null,
  17. playerID: null,
  18. background: null,
  19. premiumEarned: 2000}
  20. ]);
  21. }
  22.  
  23.  
  24. // Max Account Level
  25. GC.app.mvc.commandMap.GamePlayedCommand.prototype.execute.apply({mvc :window.GC.app.mvc, finishCommand : function(e, $){}}, [{
  26. playerXP : 5000000,
  27. killedBy: null,
  28. secondsElapsed: null,
  29. playerID: null,
  30. background: null}
  31. ]);
  32.  
  33.  
  34. // Unlock All Characters
  35. var names = ["fiona", "sophia", "coin", "magnet", "lenore", "jade", "arcana", "lyra", "trixie", "lucia", "neve"];
  36. for (var i = 0; i < names.length; i++) {
  37. if(GC.app.mvc.models.CharactersModel.characters[names[i]].state == "locked")
  38. GC.app.client.runFunction("purchaseCharacter",{characterID: names[i], isFree: true});
  39. }
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