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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream.vmf"
  5.  
  6. Valve Software - vbsp.exe (Dec 15 2016)
  7. 8 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Poitato\Documents\Surf\dream.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. Processing areas...done (0)
  14. Building Faces...done (0)
  15. FixTjuncs...
  16. PruneNodes...
  17. WriteBSP...
  18. done (0)
  19. writing C:\Users\Poitato\Documents\Surf\dream.prt...Building visibility clusters...
  20. done (0)
  21.  
  22. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-505.6 78.7 650.0)
  23. Leaf 0 contents: CONTENTS_SOLID
  24. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  25. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  26. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  27. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  28. Candidate brush IDs: Brush 6085: Brush 6107:
  29.  
  30.  
  31. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-503.5 76.7 652.0)
  32. Leaf 0 contents: CONTENTS_SOLID
  33. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  34. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  35. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  36. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  37. Candidate brush IDs: Brush 6085: Brush 6107:
  38.  
  39.  
  40. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-504.7 76.3 638.9)
  41. Leaf 0 contents: CONTENTS_SOLID
  42. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  43. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  44. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  45. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  46. Candidate brush IDs: Brush 6085: Brush 6107:
  47.  
  48.  
  49. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-502.7 76.8 638.8)
  50. Leaf 0 contents: CONTENTS_SOLID
  51. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  52. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  53. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  54. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  55. Candidate brush IDs: Brush 6085: Brush 6107:
  56.  
  57.  
  58. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.4 82.8 649.6)
  59. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  60. Leaf 1 contents: CONTENTS_SOLID
  61. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  62. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  63. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  64. Candidate brush IDs: Brush 6107: Brush 6085:
  65.  
  66.  
  67. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-622.3 180.4 716.2)
  68. Leaf 0 contents: CONTENTS_SOLID
  69. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  70. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  71. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  72. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  73. Candidate brush IDs: Brush 6107:
  74.  
  75.  
  76. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.7 85.3 649.5)
  77. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  78. Leaf 1 contents: CONTENTS_SOLID
  79. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  80. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  81. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  82. Candidate brush IDs: Brush 6107: Brush 6085:
  83.  
  84.  
  85. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-510.0 83.2 638.7)
  86. Leaf 0 contents: CONTENTS_SOLID
  87. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
  88. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
  89. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
  90. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
  91. Candidate brush IDs: Brush 6085: Brush 6107:
  92.  
  93. *** Suppressing further FindPortalSide errors.... ***
  94. Creating default LDR cubemaps for env_cubemap using skybox materials:
  95. skybox/sky_day01_01*.vmt
  96. ! Run buildcubemaps in the engine to get the correct cube maps.
  97. Creating default HDR cubemaps for env_cubemap using skybox materials:
  98. skybox/sky_day01_01*.vmt
  99. ! Run buildcubemaps in the engine to get the correct cube maps.
  100. Finding displacement neighbors...
  101. Finding lightmap sample positions...
  102. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  103. Building Physics collision data...
  104. done (0) (159210 bytes)
  105. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  106. Compacting texture/material tables...
  107. Reduced 129 texinfos to 55
  108. Reduced 17 texdatas to 11 (434 bytes to 236)
  109. Writing C:\Users\Poitato\Documents\Surf\dream.bsp
  110. Wrote ZIP buffer, estimated size 213814, actual size 212662
  111. 5 seconds elapsed
  112.  
  113. ** Executing...
  114. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  115. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream"
  116.  
  117. Valve Software - vvis.exe (Dec 15 2016)
  118. 8 threads
  119. reading c:\users\poitato\documents\surf\dream.bsp
  120. reading c:\users\poitato\documents\surf\dream.prt
  121. 139 portalclusters
  122. 392 numportals
  123. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  124. PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
  125. Optimized: 0 visible clusters (0.00%)
  126. Total clusters visible: 12801
  127. Average clusters visible: 92
  128. Building PAS...
  129. Average clusters audible: 139
  130. visdatasize:6060 compressed from 6672
  131. writing c:\users\poitato\documents\surf\dream.bsp
  132. 0 seconds elapsed
  133.  
  134. ** Executing...
  135. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  136. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream"
  137.  
  138. Valve Software - vrad.exe SSE (Dec 15 2016)
  139.  
  140. Valve Radiosity Simulator
  141. 8 threads
  142. [Reading texlights from 'lights.rad']
  143. unknown light specifier type - lights
  144.  
  145. [56 texlights parsed from 'lights.rad']
  146.  
  147. Loading c:\users\poitato\documents\surf\dream.bsp
  148. Setting up ray-trace acceleration structure... Done (0.01 seconds)
  149. 11374 faces
  150. 59 degenerate faces
  151. 365845 square feet [52681704.00 square inches]
  152. 0 Displacements
  153. 0 Square Feet [0.00 Square Inches]
  154. 11315 patches before subdivision
  155. zero area child patch
  156. zero area child patch
  157. zero area child patch
  158. zero area child patch
  159. zero area child patch
  160. zero area child patch
  161. zero area child patch
  162. zero area child patch
  163. zero area child patch
  164. zero area child patch
  165. zero area child patch
  166. zero area child patch
  167. zero area child patch
  168. 47515 patches after subdivision
  169. 0 direct lights
  170. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  171. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
  172. transfers 11216892, max 638
  173. transfer lists: 85.6 megs
  174. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  175. Bounce #1 added RGB(0, 0, 0)
  176. Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
  177. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
  178. FinalLightFace Done
  179. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  180. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
  181. Writing leaf ambient...done
  182. Ready to Finish
  183.  
  184. Object names Objects/Maxobjs Memory / Maxmem Fullness
  185. ------------ --------------- --------------- --------
  186. models 2/1024 96/49152 ( 0.2%)
  187. brushes 428/8192 5136/98304 ( 5.2%)
  188. brushsides 10909/65536 87272/524288 (16.6%)
  189. planes 34438/65536 688760/1310720 (52.5%)
  190. vertexes 17941/65536 215292/786432 (27.4%)
  191. nodes 16701/65536 534432/2097152 (25.5%)
  192. texinfos 55/12288 3960/884736 ( 0.4%)
  193. texdata 11/2048 352/65536 ( 0.5%)
  194. dispinfos 0/0 0/0 ( 0.0%)
  195. disp_verts 0/0 0/0 ( 0.0%)
  196. disp_tris 0/0 0/0 ( 0.0%)
  197. disp_lmsamples 0/0 0/0 ( 0.0%)
  198. faces 11374/65536 636944/3670016 (17.4%)
  199. hdr faces 0/65536 0/3670016 ( 0.0%)
  200. origfaces 1384/65536 77504/3670016 ( 2.1%)
  201. leaves 16704/65536 534528/2097152 (25.5%)
  202. leaffaces 12957/65536 25914/131072 (19.8%)
  203. leafbrushes 22565/65536 45130/131072 (34.4%)
  204. areas 2/256 16/2048 ( 0.8%)
  205. surfedges 68977/512000 275908/2048000 (13.5%)
  206. edges 39680/256000 158720/1024000 (15.5%)
  207. LDR worldlights 0/8192 0/720896 ( 0.0%)
  208. HDR worldlights 0/8192 0/720896 ( 0.0%)
  209. leafwaterdata 0/32768 0/393216 ( 0.0%)
  210. waterstrips 98/32768 980/327680 ( 0.3%)
  211. waterverts 0/65536 0/786432 ( 0.0%)
  212. waterindices 1596/65536 3192/131072 ( 2.4%)
  213. cubemapsamples 0/1024 0/16384 ( 0.0%)
  214. overlays 0/512 0/180224 ( 0.0%)
  215. LDR lightdata [variable] 4692276/0 ( 0.0%)
  216. HDR lightdata [variable] 0/0 ( 0.0%)
  217. visdata [variable] 6060/16777216 ( 0.0%)
  218. entdata [variable] 707/393216 ( 0.2%)
  219. LDR ambient table 16704/65536 66816/262144 (25.5%)
  220. HDR ambient table 16704/65536 66816/262144 (25.5%)
  221. LDR leaf ambient 7890/65536 220920/1835008 (12.0%)
  222. HDR leaf ambient 16704/65536 467712/1835008 (25.5%)
  223. occluders 0/0 0/0 ( 0.0%)
  224. occluder polygons 0/0 0/0 ( 0.0%)
  225. occluder vert ind 0/0 0/0 ( 0.0%)
  226. detail props [variable] 1/12 ( 8.3%)
  227. static props [variable] 1/12 ( 8.3%)
  228. pakfile [variable] 212662/0 ( 0.0%)
  229. physics [variable] 159210/4194304 ( 3.8%)
  230. physics terrain [variable] 2/1048576 ( 0.0%)
  231.  
  232. Level flags = 0
  233.  
  234. Total triangle count: 40631
  235. Writing c:\users\poitato\documents\surf\dream.bsp
  236. 11 seconds elapsed
  237.  
  238. ** Executing...
  239. ** Command: Copy File
  240. ** Parameters: "C:\Users\Poitato\Documents\Surf\dream.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dream.bsp"
  241.  
  242.  
  243. ** Executing...
  244. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
  245. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -toconsole -dev - console +sv_lan 1 +map "dream" -steam
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