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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream.vmf"
- Valve Software - vbsp.exe (Dec 15 2016)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Poitato\Documents\Surf\dream.vmf
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Poitato\Documents\Surf\dream.prt...Building visibility clusters...
- done (0)
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-505.6 78.7 650.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
- Candidate brush IDs: Brush 6085: Brush 6107:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-503.5 76.7 652.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
- Candidate brush IDs: Brush 6085: Brush 6107:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-504.7 76.3 638.9)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
- Candidate brush IDs: Brush 6085: Brush 6107:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-502.7 76.8 638.8)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
- Candidate brush IDs: Brush 6085: Brush 6107:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.4 82.8 649.6)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
- Candidate brush IDs: Brush 6107: Brush 6085:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-622.3 180.4 716.2)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
- Candidate brush IDs: Brush 6107:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.7 85.3 649.5)
- Leaf 0 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
- Candidate brush IDs: Brush 6107: Brush 6085:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-510.0 83.2 638.7)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents: CONTENTS_SOLID CONTENTS_WINDOW CONTENTS_TRANSLUCENT
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_WINDOW
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WINDOW
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW
- Candidate brush IDs: Brush 6085: Brush 6107:
- *** Suppressing further FindPortalSide errors.... ***
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (159210 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 129 texinfos to 55
- Reduced 17 texdatas to 11 (434 bytes to 236)
- Writing C:\Users\Poitato\Documents\Surf\dream.bsp
- Wrote ZIP buffer, estimated size 213814, actual size 212662
- 5 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream"
- Valve Software - vvis.exe (Dec 15 2016)
- 8 threads
- reading c:\users\poitato\documents\surf\dream.bsp
- reading c:\users\poitato\documents\surf\dream.prt
- 139 portalclusters
- 392 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 0 visible clusters (0.00%)
- Total clusters visible: 12801
- Average clusters visible: 92
- Building PAS...
- Average clusters audible: 139
- visdatasize:6060 compressed from 6672
- writing c:\users\poitato\documents\surf\dream.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\Poitato\Documents\Surf\dream"
- Valve Software - vrad.exe SSE (Dec 15 2016)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\poitato\documents\surf\dream.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 11374 faces
- 59 degenerate faces
- 365845 square feet [52681704.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 11315 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- zero area child patch
- 47515 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 11216892, max 638
- transfer lists: 85.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0117 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (8)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 2/1024 96/49152 ( 0.2%)
- brushes 428/8192 5136/98304 ( 5.2%)
- brushsides 10909/65536 87272/524288 (16.6%)
- planes 34438/65536 688760/1310720 (52.5%)
- vertexes 17941/65536 215292/786432 (27.4%)
- nodes 16701/65536 534432/2097152 (25.5%)
- texinfos 55/12288 3960/884736 ( 0.4%)
- texdata 11/2048 352/65536 ( 0.5%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 11374/65536 636944/3670016 (17.4%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 1384/65536 77504/3670016 ( 2.1%)
- leaves 16704/65536 534528/2097152 (25.5%)
- leaffaces 12957/65536 25914/131072 (19.8%)
- leafbrushes 22565/65536 45130/131072 (34.4%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 68977/512000 275908/2048000 (13.5%)
- edges 39680/256000 158720/1024000 (15.5%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 98/32768 980/327680 ( 0.3%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 1596/65536 3192/131072 ( 2.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 4692276/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 6060/16777216 ( 0.0%)
- entdata [variable] 707/393216 ( 0.2%)
- LDR ambient table 16704/65536 66816/262144 (25.5%)
- HDR ambient table 16704/65536 66816/262144 (25.5%)
- LDR leaf ambient 7890/65536 220920/1835008 (12.0%)
- HDR leaf ambient 16704/65536 467712/1835008 (25.5%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 212662/0 ( 0.0%)
- physics [variable] 159210/4194304 ( 3.8%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 40631
- Writing c:\users\poitato\documents\surf\dream.bsp
- 11 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\Poitato\Documents\Surf\dream.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\dream.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -toconsole -dev - console +sv_lan 1 +map "dream" -steam
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