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Oct 13th, 2019
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  1. Master Staff Proficiency - Users are able to demonstrate a magical aptitude for the ways of the staff or wand. The user is able to wield a staff/wand with absolute proficiency and skill. If the staff possesses magical properties, the user is capable of repelling magical creatures, harnessing arcanic energies, conjuring spells, incantations and other variations. With every strike it will "burn" the target for as long as the staff hits them. They will be able to use close quarter combat against opponents with holy magic channeled into the staff.
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  3. A true world - summons a sphere of light over the battlefield. If Blaze finds out about the use of machines in the area the sphere will shine a bolt of holy magic on it destroying it. If it is protected by anti-magic shields it will continue firing going stronger with every burst until it gives. The sphere is powered by the suns light but if battlefield is at night or the sun is covered Blaze will have to use his magical reserves instead depleting his magical power quickly. Cannot be reflected back at Blaze
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  5. Judgement Spheres - summons forth 4 orbs of light that can be fired at any target Blaze sees or in the direction of them. When striked the spheres will explode in a radiant light damaging the hit targets with holy magic and blinding all that see it unless they are light-affinity. If this hits a zombie it will disintigrate them. Can only be fired in a straight line similar to a bullet
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  7. Judgement Sword - summons forth a blade of light that is shot similar to a missile. When it lands on it's target it will explode in a brilliant display of holy magic energy and signal to Blaze how many enemies are in the area or lackthereof. AoE is 150 feet long in a circular explosion
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  9. Radiant Storm - a enchanting type spell that hovers over Blaze. With every minute it will add another "arrow" to itself. When released it will fire that number of magical arrows unto the battlefield from above incinirating all that it hits unless they have light-defenses. The arrows can concentrate to form one arrow as well. The explosion size of one arrow is the size of a normal human in a circular explosion and when the arrows form together it continuously adds a +1 to the size for every arrow fused together.
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  11. An eye for an eye - a magical attack that will increase in power as Blaze and Blazes allies become more damaged. If fired at maximum power when Blazes army is cornered and bloody it will become equal to a divine beings attack against the targets. If Blaze is killed and revived the blast will immediately fire at the killer causing equal damage that befell him enough to kill him
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  13. Divine wings - a personal buff spell that Blaze bestows upon himself. These give him the power of high-speed flieght. The wings can also be used as a boost to the next-spell that Blaze uses by channeling their power into his staff or as shield for himself
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  15. Gods grace - a charging type defense spell. When fully charged after 3 minutes a yellow-aura will fall over the battlefield. Once done no illusion or mental attack will work unless it comes from a divine being will work on Blaze or his allies and they recieve a shield that will defend them from any one magical strike so as long as it is master-level or below
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  17. Holy winds - enchants the air around Blaze and anyone who breathes in the holy air around him will be cured of their diseases provided they are curable by normal means.
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  19. Gift of gods hand - enchants his cross of life with light magic and by swiping it over an injury it will heal it as if it never existed. When used on those with lost limbs Blaze can damage himself of that body part and repair the lost body part of the target in exchange and if it is a recent lost-body part. On the otherhand Blaze will not use this part on them if he does not recognize them as of Christain faith or a vital chess piece in the battle
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  21. Driplets of life - summons forth a rain of light droplets upon the battlefield. Any ally the droplets land on will become energized healing their spirit of fatigue and discouragement. Does not work on demons or fallen angels
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  23. Divine sacrifice - Blaze puts his hand on one ally and upon the twos agreement Blaze will use said allys life in exchange for a powerful blast of light energy. It's power is dependent on the magical power of the one sacrificed in exchange for the attack
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  25. Divine support - Blaze targets a single target and begins funneling magical power to them. The target will become super-powered with all their stats doubling and radiate a magical shield defending them from magical attacks other than light-affiliated ones but in exchange Blaze will become defenseless while this in effect and recieve cuts on his body for every attack done to the one he is supporting
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