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- '''
- Created on 11/11/2014
- pygame
- Proven and tested on python 2.7
- @author: A01221672
- '''
- import pygame
- def principal():
- pygame.init()
- lienzo=pygame.display.set_mode((640,480))
- pygame.draw.rect(lienzo,(255, 255, 255),(10, 20, 200, 300))#la primera parte es el tamaño de la ventana, la segunda es la pocision en la pantalla
- img= pygame.image.load('arte.jpg') #Draw a circle
- img0 = pygame.image.load('Niagara.jpg')
- pygame.draw.circle(lienzo,(0,0,255),(10,50),100)
- posx = 0
- posy = 0
- while True:
- #pygame.draw.rect(lienzo,(255, 255, 255),(0, 0, 640, 480))#la primera parte es el tamaño de la ventana, la segunda es la pocision en la pantalla
- event = pygame.event.poll()
- if event.type == pygame.QUIT:
- break
- elif event.type == pygame.MOUSEBUTTONDOWN:
- print("Mouse")
- elif event.type == pygame.KEYDOWN:
- print(event.key) #show the number acording to the key pressed
- if event.key == pygame.K_RIGHT: #does something when left key is pressed
- posx += 5
- if event.key == pygame.K_LEFT: #does something when left key is pressed
- posx -= 5
- if event.key == pygame.K_UP: #does something when left key is pressed
- posy -= 5
- if event.key == pygame.K_DOWN: #does something when left key is pressed
- posy += 5
- lienzo.blit(img0, (0, 0))
- lienzo.blit(img, (posx, posy)) #this displays the image and place it in pocition.
- pygame.display.update()
- pygame.quit()
- principal()
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