Advertisement
alexbyrd2

7DTD items code

Dec 16th, 2018
84
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
HTML 18.71 KB | None | 0 0
  1. <item name="unit_clay">
  2.     <property name="Extends" value="unit_iron"/>
  3.     <property name="CustomIcon" value="resourceClayLump"/>
  4.     <property name="Material" value="Mclay"/>
  5.     <property name="CreativeMode" value="None"/>
  6. </item>
  7.  
  8. <item name="questItem">
  9.     <property name="Class" value="ItemClassQuest"/>
  10.     <property name="Meshfile" value="Items/Misc/sack_droppedPrefab"/>
  11.     <property name="Material" value="Mmetal"/>
  12.     <property name="Weight" value="0"/>
  13.     <property name="DegradationBreaksAfter" value="false"/>
  14.     <property name="SellableToTrader" value="false"/>
  15.     <property name="HoldType" value="45"/>
  16.     <property name="CreativeMode" value="None"/>
  17.     <property name="Candrop" value="false"/>
  18.     <property name="Stacknumber" value="1"/>
  19. </item>
  20.  
  21. <item name="meleeToolPaintToolAdmin">
  22.     <property name="CreativeMode" value="Dev"/>
  23.     <property name="HoldType" value="51"/>
  24.     <property name="Meshfile" value="Items/Tools/PaintbrushPrefab"/>
  25.     <property name="CustomIcon" value="meleeToolPaintTool"/>
  26.     <property name="Material" value="Mwood"/>
  27.     <property name="DegradationBreaksAfter" value="false"/>
  28.     <property name="Stacknumber" value="1"/>
  29.     <property name="SoundJammed" value="ItemNeedsRepair"/>
  30.     <property name="SoundDestroy" value="wooddestroy1"/>
  31.     <property name="SellableToTrader" value="false"/>
  32.     <property name="CrosshairUpAfterShot" value="false"/>
  33.     <property name="Group" value="Tools/Traps"/>
  34.     <property name="DescriptionKey" value="meleeToolPaintToolDesc"/>
  35.     <property name="PickupJournalEntry" value="paintingTip"/>
  36.     <property class="Action0">
  37.         <property name="Class" value="TextureBlock"/>
  38.         <property name="Hitmask_override" value="Melee"/>
  39.         <property name="Sound_start" value="erase"/>
  40.         <property name="Infinite_ammo" value="true"/>
  41.         <property name="Magazine_items" value="resourcePaint"/>
  42.         <property name="Range" value="50"/>
  43.         <property name="Delay" value="0"/>
  44.         <property name="RemoveTexture" value="true"/>
  45.         <property name="DefaultTextureID" value="156"/>
  46.     </property>
  47.     <property class="Action1">
  48.         <property name="Class" value="TextureBlock"/>
  49.         <property name="Hitmask_override" value="Melee"/>
  50.         <property name="Sound_start" value="resourcePaint"/>
  51.         <property name="Infinite_ammo" value="true"/>
  52.         <property name="Magazine_items" value="resourcePaint"/>
  53.         <property name="Range" value="50"/>
  54.         <property name="Delay" value="0"/>
  55.         <property name="Particles_muzzle_fire" value="paint_splash2"/>
  56.     </property>
  57.     <effect_group name="Base Effects" tiered="false">
  58.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  59.         <passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
  60.         <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
  61.         <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0"/>
  62.         <passive_effect name="SpreadMultiplierHip" operation="base_set" value="0"/>
  63.         <passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
  64.     </effect_group>
  65. </item>
  66.  
  67. <item name="meleeToolWrenchAdmin">
  68.     <property name="Extends" value="meleeToolWrench"/>
  69.     <property name="DisplayType" value="meleeRepairTool"/>
  70.     <property name="CustomIcon" value="meleeToolWrench"/>
  71.     <property name="CustomIconTint" value="ffa0a0"/>
  72.     <Property name="TintColor" value="255,160,160"/>
  73.     <property name="CreativeMode" value="Dev"/>
  74.     <property class="Attributes">
  75.         <property name="EntityDamage" value="5000,10000"/>
  76.         <property name="BlockDamage" value="5000,10000"/>
  77.     </property>
  78.     <effect_group name="Base Effects">
  79.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  80.         <passive_effect name="EntityDamage" operation="base_set" value="10000"/>
  81.         <passive_effect name="BlockDamage" operation="base_set" value="10000"/>
  82.         <passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest"/>
  83.         <passive_effect name="MaxRange" operation="base_set" value="10"/>
  84.         <passive_effect name="BlockRange" operation="base_set" value="10"/>
  85.         <passive_effect name="StaminaLoss" operation="base_set" value="8" tags="primary"/>
  86.         <passive_effect name="DegradationMax" operation="base_set" value="6000"/>
  87.         <passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
  88.         <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
  89.     </effect_group>
  90. </item>
  91.  
  92. <item name="gunToolDiggerAdmin">
  93.     <property name="CreativeMode" value="Dev"/>
  94.     <property name="DisplayType" value="adminRanged"/>
  95.     <property name="HoldType" value="6"/>
  96.     <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab"/>
  97.     <Property name="TintColor" value="255,160,160"/>
  98.     <property name="CustomIcon" value="gunSMG5"/> <property name="CustomIconTint" value="ffa0a0"/>
  99.     <property name="Material" value="Morganic"/>
  100.     <property name="Stacknumber" value="1"/>
  101.     <property name="DegradationBreaksAfter" value="true"/>
  102.     <property name="Degradation" value="99999" param1="true"/>
  103.     <property name="SoundJammed" value="weapon_jam"/>
  104.     <property name="CrosshairUpAfterShot" value="false"/>
  105.     <property name="CrosshairOnAim" value="true"/>
  106.     <property class="Action0">
  107.         <property name="Class" value="Ranged"/>
  108.         <property name="Hitmask_override" value="Melee"/>
  109.         <property name="Delay" value="0.150"/>
  110.         <property name="Range" value="300"/>
  111.         <property name="Single_magazine_usage" value="true"/>
  112.         <property name="Infinite_ammo" value="true"/>
  113.         <property name="Magazine_items" value="ammo9mmBullet"/>
  114.         <property name="Reload_time" value="4.1"/>
  115.         <property name="Sound_start" value=""/>
  116.         <property name="Sound_repeat" value=""/>
  117.         <property name="Sound_end" value=""/>
  118.         <property name="Sound_empty" value="weapon_empty"/>
  119.         <property name="Sound_reload" value="mp5_reload"/>
  120.         <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
  121.         <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
  122.     </property>
  123.     <property class="Action1">
  124.         <property name="Class" value="Zoom"/>
  125.         <property name="Zoom_max_out" value="55"/>
  126.         <property name="Zoom_max_in" value="55"/>
  127.     </property>
  128.     <effect_group name="Base Effects">
  129.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  130.         <passive_effect name="RoundsPerMinute" operation="base_set" value="450"/>
  131.         <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  132.         <passive_effect name="EntityDamage" operation="base_set" value="0"/>
  133.         <passive_effect name="BlockDamage" operation="base_set" value="20000"/>
  134.         <passive_effect name="MaxRange" operation="base_set" value="200"/>
  135.         <passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
  136.         <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
  137.         <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0"/>
  138.         <passive_effect name="SpreadMultiplierHip" operation="base_set" value="0"/>
  139.         <passive_effect name="KickDegreesVertical" operation="base_set" value="0"/>
  140.         <passive_effect name="KickDegreesHorizontal" operation="base_set" value="0"/>
  141.         <display_value name="dRecoil" value="0" />
  142.         <passive_effect name="DegradationMax" operation="base_set" value="6000"/>
  143.         <passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
  144.     </effect_group>
  145.     </item>
  146.  
  147. <item name="gunPistolAdmin">
  148.     <property name="CreativeMode" value="Dev"/>
  149.     <property name="DisplayType" value="adminRanged"/>
  150.     <property name="HoldType" value="1"/>
  151.     <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab"/>
  152.     <Property name="TintColor" value="255,160,160"/>
  153.     <property name="CustomIcon" value="gunPistol"/> <property name="CustomIconTint" value="ffa0a0"/>
  154.     <property name="Material" value="Morganic"/>
  155.     <property name="Stacknumber" value="1"/>
  156.     <property name="DegradationBreaksAfter" value="true"/>
  157.     <property name="SoundJammed" value="weapon_jam"/>
  158.     <property name="CrosshairUpAfterShot" value="true"/>
  159.     <property name="CrosshairOnAim" value="true"/>
  160.     <property class="Action0">
  161.         <property name="Class" value="Ranged"/>
  162.         <property name="Magazine_items" value="ammo9mmBullet"/>
  163.         <property name="Sound_start" value=""/> <!-- Assign an empty string for no sound. This also disables the animation -->
  164.         <property name="Sound_start" value="mp5_fire"/>
  165.         <property name="Sound_repeat" value=""/>
  166.         <property name="Sound_end" value=""/>
  167.         <property name="Sound_empty" value="weapon_empty"/>
  168.         <property name="Sound_reload" value="pistol_reload"/>
  169.         <property name="Particles_muzzle_fire" value="nozzleflash"/>
  170.         <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
  171.         <property name="Single_magazine_usage" value="true"/>
  172.         <property name="Infinite_ammo" value="true"/>
  173.     </property>
  174.     <property class="Action1">
  175.         <property name="Class" value="Zoom"/>
  176.         <property name="Zoom_max_out" value="55"/>
  177.         <property name="Zoom_max_in" value="55"/>
  178.     </property>
  179.     <effect_group name="Base Effects" tiered="false">
  180.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  181.         <passive_effect name="MaxRange" operation="base_set" value="200"/>
  182.         <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
  183.         <passive_effect name="RoundsPerMinute" operation="base_set" value="450"/>
  184.         <passive_effect name="RoundRayCount" operation="base_set" value="8"/>
  185.         <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
  186.         <passive_effect name="EntityDamage" operation="base_set" value="5000"/>
  187.         <passive_effect name="BlockDamage" operation="base_set" value="0"/>
  188.  
  189.         <passive_effect name="KickDegreesVertical" operation="base_set" value="-.2,.2"/>
  190.         <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.1,.1"/>
  191.         <display_value name="dRecoil" value="0" />
  192.         <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.6"/>
  193.         <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.6"/>
  194.         <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.05"/>
  195.         <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
  196.         <passive_effect name="WeaponHandling" operation="base_set" value="1.2"/>
  197.         <passive_effect name="DegradationMax" operation="base_set" value="6000"/>
  198.         <passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
  199.     </effect_group>
  200. </item>
  201.  
  202. <item name="meleeToolHammerOfGodAdmin">
  203.     <property name="CreativeMode" value="Dev"/>
  204.     <property name="HoldType" value="32"/>
  205.     <property name="Meshfile" value="Items/Tools/hammerPrefab"/>
  206.     <property name="CustomIcon" value="meleeToolClawHammer"/> <property name="CustomIconTint" value="ffa0a0"/>
  207.     <property name="Material" value="Mmetal"/>
  208.     <property name="DegradationBreaksAfter" value="true"/>
  209.     <property name="SoundJammed" value="ItemNeedsRepair"/>
  210.     <property name="SoundDestroy" value="wooddestroy1"/>
  211.  
  212.     <property class="Action0">
  213.         <property name="Class" value="DynamicMelee"/>
  214.         <property name="Sphere" value="0.15"/>
  215.         <property name="ToolCategory.Butcher" value="0" param1="4"/>
  216.         <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
  217.         <property name="Delay" value="0.8"/> <!-- obsolete if rounds per minute exists -->
  218.         <property name="Sound_start" value="swoosh"/>
  219.     </property>
  220.     <property class="Action1">
  221.         <property name="Class" value="DynamicMelee"/>
  222.         <property name="Sphere" value="0.15"/>
  223.         <property name="ToolCategory.Butcher" value="0" param1="4"/>
  224.         <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
  225.         <property name="Delay" value="0.8"/> <!-- obsolete if rounds per minute exists -->
  226.         <property name="Sound_start" value="swoosh"/>
  227.     </property>
  228.  
  229.     <effect_group name="Base Effects">
  230.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  231.         <passive_effect name="MaxRange" operation="base_set" value="3.0"/>
  232.         <passive_effect name="BlockRange" operation="base_set" value="8"/>
  233.         <passive_effect name="DegradationMax" operation="base_set" value="6000"/>
  234.         <passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
  235.  
  236.         <passive_effect name="EntityDamage" operation="base_set" value="5000"/>
  237.         <passive_effect name="BlockDamage" operation="base_set" value="20000"/>
  238.         <passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest"/>
  239.         <passive_effect name="StaminaLoss" operation="base_set" value="8" tags="primary"/>
  240.     </effect_group>
  241.  
  242.     <effect_group name="Power Attack">
  243.         <passive_effect name="EntityDamage" operation="perc_add" value="5" tags="secondary"/>
  244.         <passive_effect name="BlockDamage" operation="perc_add" value="5" tags="secondary"/>
  245.         <passive_effect name="StaminaLoss" operation="base_add" value="12" tags="secondary"/>
  246.  
  247.         <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player1painlg">
  248.             <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/>
  249.             <requirement name="IsMale" target="self"/>
  250.         </triggered_effect>
  251.         <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player2painlg">
  252.             <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/>
  253.             <requirement name="IsMale" target="self" invert="true"/>
  254.         </triggered_effect>
  255.  
  256.         <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="knockdown"/>
  257.     </effect_group>
  258. </item>
  259.  
  260. <item name="foolsCapAdmin">
  261.     <property name="Extends" value="medicalBandage"/>
  262.     <property name="CreativeMode" value="Dev"/>
  263.     <property name="CustomIcon" value="skullCap"/> <property name="CustomIconTint" value="250,180,210"/>
  264.     <property name="Stacknumber" value="1"/>
  265.  
  266.     <property class="Action0">
  267.         <property name="Consume" value="false"/>
  268.     </property>
  269.     <property class="Action1">
  270.         <property name="Consume" value="false"/>
  271.     </property>
  272.  
  273.     <effect_group tiered="false">
  274.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  275.         <triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" target="other" buff="ragDollTest"/>
  276.         <triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" target="self" buff="ragDollTest"/>
  277.     </effect_group>
  278. </item>
  279.  
  280. <item name="rocketBootsAdmin">
  281.     <property name="Extends" value="gothBootsBlack" param1="DescriptionKey"/>
  282.     <property name="CreativeMode" value="Dev"/>
  283.     <property name="CustomIcon" value="gothBootsBlack"/> <property name="CustomIconTint" value="250,180,210"/>
  284.     <property name="Stacknumber" value="1"/>
  285.     <property name="Tags" value="lowerbody,feet,armor"/>
  286.     <effect_group tiered="false">
  287.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  288.         <passive_effect name="PhysicalDamageResist" operation="base_add" value="5"/>
  289.         <passive_effect name="DegradationMax" operation="base_set" value="450"/>
  290.  
  291.         <passive_effect name="JumpStrength" operation="perc_add" value="4.2"/>
  292.         <passive_effect name="StaminaLoss" operation="perc_subtract" value=".75" tags="jumping"/>
  293.  
  294.         <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffDontBreakMyLeg"/>
  295.         <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffDontBreakMyLeg"/>
  296.  
  297.         <triggered_effect trigger="onSelfJump" action="PlaySound" sound="m136_fire" play_in_head="true"/>
  298.         <triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffJumpJetsAirborne"/>
  299.     </effect_group>
  300. </item>
  301.  
  302. <item name="coolLootShades">
  303.     <property name="Extends" value="shades"/>
  304.     <property name="CustomIcon" value="shades"/> <property name="CustomIconTint" value="250,180,210"/>
  305.     <property name="Tags" value="head,clothing"/>
  306.     <effect_group tiered="false">
  307.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  308.         <passive_effect name="LootGamestage" operation="base_add" value="1500"/>
  309.     </effect_group>
  310. </item>
  311.  
  312. <item name="jetPackAdmin">
  313.     <property name="Extends" value="armorLeatherChest"/>
  314.     <property name="CreativeMode" value="Dev"/>
  315.     <property name="CustomIcon" value="flamethrowerTrap"/>
  316.     <property name="Stacknumber" value="1"/>
  317.     <effect_group tiered="false">
  318.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  319.         <!--
  320.         <passive_effect name="PhysicalDamageResist" operation="base_add" value="7.5"/>
  321.         <passive_effect name="DegradationMax" operation="base_set" value="450"/>
  322.         -->
  323.         <passive_effect name="WalkSpeed" operation="base_set" value="1.65"/>
  324.         <passive_effect name="RunSpeed" operation="base_set" value="4"/>
  325.     </effect_group>
  326. </item>
  327.  
  328. <item name="pimpCoatAdmin">
  329.     <property name="Extends" value="leatherPoncho"/>
  330.     <property name="CreativeMode" value="Dev"/>
  331.     <property name="CustomIcon" value="leatherPoncho"/>
  332.     <property name="Stacknumber" value="1"/>
  333.     <property name="CustomIconTint" value="255,0,255"/>
  334.     <property name="UMA.Overlay0Tint" value="255,0,255"/>
  335.     <effect_group tiered="false">
  336.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  337.         <!--
  338.         <passive_effect name="PhysicalDamageResist" operation="base_add" value="7.5"/>
  339.         <passive_effect name="DegradationMax" operation="base_set" value="450"/>
  340.         <passive_effect name="HealthLossMaxMult" operation="base_set" value="0.16"/>
  341.         <passive_effect name="HealthLoss" operation="perc_subtract" value="0.25"/>
  342.         -->
  343.         <passive_effect name="HypothermalResist" operation="base_add" value="100"/>
  344.         <passive_effect name="HyperthermalResist" operation="base_add" value="100"/>
  345.     </effect_group>
  346. </item>
  347.  
  348. <item name="ringOfFireAdmin">
  349.     <property name="Extends" value="armorClothGloves" param1="DescriptionKey"/>
  350.     <property name="CreativeMode" value="Dev"/>
  351.     <property name="CustomIcon" value="modGunBowPolymerString"/> <property name="CustomIconTint" value="250,50,20"/>
  352.     <property name="Stacknumber" value="1"/>
  353.     <effect_group tiered="false">
  354.         <passive_effect name="ModSlots" operation="base_set" value="0"/>
  355.         <passive_effect name="PhysicalDamageResist" operation="base_add" value="12,15" tier="1,6"/>
  356.         <passive_effect name="DegradationMax" operation="base_set" value="1500,3000" tier="1,6"/>
  357.         <triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffRingOfFire"/>
  358.         <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffRingOfFire"/>
  359.     </effect_group>
  360. </item>
  361.  
  362. <item name="resourceSteelPolish"> <!-- deprecated -->
  363.     <property name="CreativeMode" value="None"/>
  364.     <property name="HoldType" value="45"/>
  365.     <property name="Meshfile" value="Items/Misc/sackPrefab"/>
  366.     <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
  367.     <property name="Material" value="Msteel"/>
  368.     <property name="Weight" value="0"/>
  369.     <property name="Stacknumber" value="250"/>
  370.     <property name="EconomicValue" value="35"/>
  371.     <property name="Group" value="Chemicals"/>
  372.     <property name="CraftingSkillGroup" value="craftSkillScience"/>
  373.     <property name="DescriptionKey" value="deprecatedBlockDesc"/>
  374. </item>
  375.  
  376.  
  377. </items> <!-- Item limit: There can be 32k items in the game. IDs are generated internally on loading the game/items. -->
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement