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- <item name="unit_clay">
- <property name="Extends" value="unit_iron"/>
- <property name="CustomIcon" value="resourceClayLump"/>
- <property name="Material" value="Mclay"/>
- <property name="CreativeMode" value="None"/>
- </item>
- <item name="questItem">
- <property name="Class" value="ItemClassQuest"/>
- <property name="Meshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Mmetal"/>
- <property name="Weight" value="0"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="SellableToTrader" value="false"/>
- <property name="HoldType" value="45"/>
- <property name="CreativeMode" value="None"/>
- <property name="Candrop" value="false"/>
- <property name="Stacknumber" value="1"/>
- </item>
- <item name="meleeToolPaintToolAdmin">
- <property name="CreativeMode" value="Dev"/>
- <property name="HoldType" value="51"/>
- <property name="Meshfile" value="Items/Tools/PaintbrushPrefab"/>
- <property name="CustomIcon" value="meleeToolPaintTool"/>
- <property name="Material" value="Mwood"/>
- <property name="DegradationBreaksAfter" value="false"/>
- <property name="Stacknumber" value="1"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property name="SellableToTrader" value="false"/>
- <property name="CrosshairUpAfterShot" value="false"/>
- <property name="Group" value="Tools/Traps"/>
- <property name="DescriptionKey" value="meleeToolPaintToolDesc"/>
- <property name="PickupJournalEntry" value="paintingTip"/>
- <property class="Action0">
- <property name="Class" value="TextureBlock"/>
- <property name="Hitmask_override" value="Melee"/>
- <property name="Sound_start" value="erase"/>
- <property name="Infinite_ammo" value="true"/>
- <property name="Magazine_items" value="resourcePaint"/>
- <property name="Range" value="50"/>
- <property name="Delay" value="0"/>
- <property name="RemoveTexture" value="true"/>
- <property name="DefaultTextureID" value="156"/>
- </property>
- <property class="Action1">
- <property name="Class" value="TextureBlock"/>
- <property name="Hitmask_override" value="Melee"/>
- <property name="Sound_start" value="resourcePaint"/>
- <property name="Infinite_ammo" value="true"/>
- <property name="Magazine_items" value="resourcePaint"/>
- <property name="Range" value="50"/>
- <property name="Delay" value="0"/>
- <property name="Particles_muzzle_fire" value="paint_splash2"/>
- </property>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0"/>
- <passive_effect name="SpreadMultiplierHip" operation="base_set" value="0"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
- </effect_group>
- </item>
- <item name="meleeToolWrenchAdmin">
- <property name="Extends" value="meleeToolWrench"/>
- <property name="DisplayType" value="meleeRepairTool"/>
- <property name="CustomIcon" value="meleeToolWrench"/>
- <property name="CustomIconTint" value="ffa0a0"/>
- <Property name="TintColor" value="255,160,160"/>
- <property name="CreativeMode" value="Dev"/>
- <property class="Attributes">
- <property name="EntityDamage" value="5000,10000"/>
- <property name="BlockDamage" value="5000,10000"/>
- </property>
- <effect_group name="Base Effects">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <passive_effect name="EntityDamage" operation="base_set" value="10000"/>
- <passive_effect name="BlockDamage" operation="base_set" value="10000"/>
- <passive_effect name="HarvestCount" operation="base_set" value="1" tags="salvageHarvest"/>
- <passive_effect name="MaxRange" operation="base_set" value="10"/>
- <passive_effect name="BlockRange" operation="base_set" value="10"/>
- <passive_effect name="StaminaLoss" operation="base_set" value="8" tags="primary"/>
- <passive_effect name="DegradationMax" operation="base_set" value="6000"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
- <passive_effect name="ModSlots" operation="base_set" value="0,5" tier="1,6"/>
- </effect_group>
- </item>
- <item name="gunToolDiggerAdmin">
- <property name="CreativeMode" value="Dev"/>
- <property name="DisplayType" value="adminRanged"/>
- <property name="HoldType" value="6"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/MP5/MP5Prefab"/>
- <Property name="TintColor" value="255,160,160"/>
- <property name="CustomIcon" value="gunSMG5"/> <property name="CustomIconTint" value="ffa0a0"/>
- <property name="Material" value="Morganic"/>
- <property name="Stacknumber" value="1"/>
- <property name="DegradationBreaksAfter" value="true"/>
- <property name="Degradation" value="99999" param1="true"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairUpAfterShot" value="false"/>
- <property name="CrosshairOnAim" value="true"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Hitmask_override" value="Melee"/>
- <property name="Delay" value="0.150"/>
- <property name="Range" value="300"/>
- <property name="Single_magazine_usage" value="true"/>
- <property name="Infinite_ammo" value="true"/>
- <property name="Magazine_items" value="ammo9mmBullet"/>
- <property name="Reload_time" value="4.1"/>
- <property name="Sound_start" value=""/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="mp5_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflashuzi"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmokeuzi"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- </property>
- <effect_group name="Base Effects">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="450"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="EntityDamage" operation="base_set" value="0"/>
- <passive_effect name="BlockDamage" operation="base_set" value="20000"/>
- <passive_effect name="MaxRange" operation="base_set" value="200"/>
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="0"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="0"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0"/>
- <passive_effect name="SpreadMultiplierHip" operation="base_set" value="0"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="0"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="0"/>
- <display_value name="dRecoil" value="0" />
- <passive_effect name="DegradationMax" operation="base_set" value="6000"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
- </effect_group>
- </item>
- <item name="gunPistolAdmin">
- <property name="CreativeMode" value="Dev"/>
- <property name="DisplayType" value="adminRanged"/>
- <property name="HoldType" value="1"/>
- <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab"/>
- <Property name="TintColor" value="255,160,160"/>
- <property name="CustomIcon" value="gunPistol"/> <property name="CustomIconTint" value="ffa0a0"/>
- <property name="Material" value="Morganic"/>
- <property name="Stacknumber" value="1"/>
- <property name="DegradationBreaksAfter" value="true"/>
- <property name="SoundJammed" value="weapon_jam"/>
- <property name="CrosshairUpAfterShot" value="true"/>
- <property name="CrosshairOnAim" value="true"/>
- <property class="Action0">
- <property name="Class" value="Ranged"/>
- <property name="Magazine_items" value="ammo9mmBullet"/>
- <property name="Sound_start" value=""/> <!-- Assign an empty string for no sound. This also disables the animation -->
- <property name="Sound_start" value="mp5_fire"/>
- <property name="Sound_repeat" value=""/>
- <property name="Sound_end" value=""/>
- <property name="Sound_empty" value="weapon_empty"/>
- <property name="Sound_reload" value="pistol_reload"/>
- <property name="Particles_muzzle_fire" value="nozzleflash"/>
- <property name="Particles_muzzle_smoke" value="nozzlesmoke"/>
- <property name="Single_magazine_usage" value="true"/>
- <property name="Infinite_ammo" value="true"/>
- </property>
- <property class="Action1">
- <property name="Class" value="Zoom"/>
- <property name="Zoom_max_out" value="55"/>
- <property name="Zoom_max_in" value="55"/>
- </property>
- <effect_group name="Base Effects" tiered="false">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <passive_effect name="MaxRange" operation="base_set" value="200"/>
- <passive_effect name="DamageFalloffRange" operation="base_set" value="200"/>
- <passive_effect name="RoundsPerMinute" operation="base_set" value="450"/>
- <passive_effect name="RoundRayCount" operation="base_set" value="8"/>
- <passive_effect name="BurstRoundCount" operation="base_set" value="1000"/>
- <passive_effect name="EntityDamage" operation="base_set" value="5000"/>
- <passive_effect name="BlockDamage" operation="base_set" value="0"/>
- <passive_effect name="KickDegreesVertical" operation="base_set" value="-.2,.2"/>
- <passive_effect name="KickDegreesHorizontal" operation="base_set" value="-.1,.1"/>
- <display_value name="dRecoil" value="0" />
- <passive_effect name="SpreadDegreesVertical" operation="base_set" value="2.6"/>
- <passive_effect name="SpreadDegreesHorizontal" operation="base_set" value="2.6"/>
- <passive_effect name="SpreadMultiplierAiming" operation="base_set" value="0.05"/>
- <passive_effect name="IncrementalSpreadMultiplier" operation="base_set" value="2"/>
- <passive_effect name="WeaponHandling" operation="base_set" value="1.2"/>
- <passive_effect name="DegradationMax" operation="base_set" value="6000"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
- </effect_group>
- </item>
- <item name="meleeToolHammerOfGodAdmin">
- <property name="CreativeMode" value="Dev"/>
- <property name="HoldType" value="32"/>
- <property name="Meshfile" value="Items/Tools/hammerPrefab"/>
- <property name="CustomIcon" value="meleeToolClawHammer"/> <property name="CustomIconTint" value="ffa0a0"/>
- <property name="Material" value="Mmetal"/>
- <property name="DegradationBreaksAfter" value="true"/>
- <property name="SoundJammed" value="ItemNeedsRepair"/>
- <property name="SoundDestroy" value="wooddestroy1"/>
- <property class="Action0">
- <property name="Class" value="DynamicMelee"/>
- <property name="Sphere" value="0.15"/>
- <property name="ToolCategory.Butcher" value="0" param1="4"/>
- <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
- <property name="Delay" value="0.8"/> <!-- obsolete if rounds per minute exists -->
- <property name="Sound_start" value="swoosh"/>
- </property>
- <property class="Action1">
- <property name="Class" value="DynamicMelee"/>
- <property name="Sphere" value="0.15"/>
- <property name="ToolCategory.Butcher" value="0" param1="4"/>
- <property name="ToolCategory.harvestingTools" value="1" param1="1"/>
- <property name="Delay" value="0.8"/> <!-- obsolete if rounds per minute exists -->
- <property name="Sound_start" value="swoosh"/>
- </property>
- <effect_group name="Base Effects">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <passive_effect name="MaxRange" operation="base_set" value="3.0"/>
- <passive_effect name="BlockRange" operation="base_set" value="8"/>
- <passive_effect name="DegradationMax" operation="base_set" value="6000"/>
- <passive_effect name="DegradationPerUse" operation="base_set" value="0"/>
- <passive_effect name="EntityDamage" operation="base_set" value="5000"/>
- <passive_effect name="BlockDamage" operation="base_set" value="20000"/>
- <passive_effect name="HarvestCount" operation="base_set" value=".5" tags="butcherHarvest"/>
- <passive_effect name="StaminaLoss" operation="base_set" value="8" tags="primary"/>
- </effect_group>
- <effect_group name="Power Attack">
- <passive_effect name="EntityDamage" operation="perc_add" value="5" tags="secondary"/>
- <passive_effect name="BlockDamage" operation="perc_add" value="5" tags="secondary"/>
- <passive_effect name="StaminaLoss" operation="base_add" value="12" tags="secondary"/>
- <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player1painlg">
- <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/>
- <requirement name="IsMale" target="self"/>
- </triggered_effect>
- <triggered_effect trigger="onSelfSecondaryActionStart" action="PlaySound" target="self" sound="player2painlg">
- <requirement name="RandomRoll" seed_type="Random" target="self" min_max="0,100" operation="LTE" value="70"/>
- <requirement name="IsMale" target="self" invert="true"/>
- </triggered_effect>
- <triggered_effect trigger="onSelfSecondaryActionRayHit" action="AddBuff" target="other" buff="knockdown"/>
- </effect_group>
- </item>
- <item name="foolsCapAdmin">
- <property name="Extends" value="medicalBandage"/>
- <property name="CreativeMode" value="Dev"/>
- <property name="CustomIcon" value="skullCap"/> <property name="CustomIconTint" value="250,180,210"/>
- <property name="Stacknumber" value="1"/>
- <property class="Action0">
- <property name="Consume" value="false"/>
- </property>
- <property class="Action1">
- <property name="Consume" value="false"/>
- </property>
- <effect_group tiered="false">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <triggered_effect trigger="onSelfPrimaryActionStart" action="AddBuff" target="other" buff="ragDollTest"/>
- <triggered_effect trigger="onSelfSecondaryActionStart" action="AddBuff" target="self" buff="ragDollTest"/>
- </effect_group>
- </item>
- <item name="rocketBootsAdmin">
- <property name="Extends" value="gothBootsBlack" param1="DescriptionKey"/>
- <property name="CreativeMode" value="Dev"/>
- <property name="CustomIcon" value="gothBootsBlack"/> <property name="CustomIconTint" value="250,180,210"/>
- <property name="Stacknumber" value="1"/>
- <property name="Tags" value="lowerbody,feet,armor"/>
- <effect_group tiered="false">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <passive_effect name="PhysicalDamageResist" operation="base_add" value="5"/>
- <passive_effect name="DegradationMax" operation="base_set" value="450"/>
- <passive_effect name="JumpStrength" operation="perc_add" value="4.2"/>
- <passive_effect name="StaminaLoss" operation="perc_subtract" value=".75" tags="jumping"/>
- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" buff="buffDontBreakMyLeg"/>
- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" buff="buffDontBreakMyLeg"/>
- <triggered_effect trigger="onSelfJump" action="PlaySound" sound="m136_fire" play_in_head="true"/>
- <triggered_effect trigger="onSelfJump" action="AddBuff" buff="buffJumpJetsAirborne"/>
- </effect_group>
- </item>
- <item name="coolLootShades">
- <property name="Extends" value="shades"/>
- <property name="CustomIcon" value="shades"/> <property name="CustomIconTint" value="250,180,210"/>
- <property name="Tags" value="head,clothing"/>
- <effect_group tiered="false">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <passive_effect name="LootGamestage" operation="base_add" value="1500"/>
- </effect_group>
- </item>
- <item name="jetPackAdmin">
- <property name="Extends" value="armorLeatherChest"/>
- <property name="CreativeMode" value="Dev"/>
- <property name="CustomIcon" value="flamethrowerTrap"/>
- <property name="Stacknumber" value="1"/>
- <effect_group tiered="false">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <!--
- <passive_effect name="PhysicalDamageResist" operation="base_add" value="7.5"/>
- <passive_effect name="DegradationMax" operation="base_set" value="450"/>
- -->
- <passive_effect name="WalkSpeed" operation="base_set" value="1.65"/>
- <passive_effect name="RunSpeed" operation="base_set" value="4"/>
- </effect_group>
- </item>
- <item name="pimpCoatAdmin">
- <property name="Extends" value="leatherPoncho"/>
- <property name="CreativeMode" value="Dev"/>
- <property name="CustomIcon" value="leatherPoncho"/>
- <property name="Stacknumber" value="1"/>
- <property name="CustomIconTint" value="255,0,255"/>
- <property name="UMA.Overlay0Tint" value="255,0,255"/>
- <effect_group tiered="false">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <!--
- <passive_effect name="PhysicalDamageResist" operation="base_add" value="7.5"/>
- <passive_effect name="DegradationMax" operation="base_set" value="450"/>
- <passive_effect name="HealthLossMaxMult" operation="base_set" value="0.16"/>
- <passive_effect name="HealthLoss" operation="perc_subtract" value="0.25"/>
- -->
- <passive_effect name="HypothermalResist" operation="base_add" value="100"/>
- <passive_effect name="HyperthermalResist" operation="base_add" value="100"/>
- </effect_group>
- </item>
- <item name="ringOfFireAdmin">
- <property name="Extends" value="armorClothGloves" param1="DescriptionKey"/>
- <property name="CreativeMode" value="Dev"/>
- <property name="CustomIcon" value="modGunBowPolymerString"/> <property name="CustomIconTint" value="250,50,20"/>
- <property name="Stacknumber" value="1"/>
- <effect_group tiered="false">
- <passive_effect name="ModSlots" operation="base_set" value="0"/>
- <passive_effect name="PhysicalDamageResist" operation="base_add" value="12,15" tier="1,6"/>
- <passive_effect name="DegradationMax" operation="base_set" value="1500,3000" tier="1,6"/>
- <triggered_effect trigger="onSelfEquipStart" action="AddBuff" target="self" buff="buffRingOfFire"/>
- <triggered_effect trigger="onSelfEquipStop" action="RemoveBuff" target="self" buff="buffRingOfFire"/>
- </effect_group>
- </item>
- <item name="resourceSteelPolish"> <!-- deprecated -->
- <property name="CreativeMode" value="None"/>
- <property name="HoldType" value="45"/>
- <property name="Meshfile" value="Items/Misc/sackPrefab"/>
- <property name="DropMeshfile" value="Items/Misc/sack_droppedPrefab"/>
- <property name="Material" value="Msteel"/>
- <property name="Weight" value="0"/>
- <property name="Stacknumber" value="250"/>
- <property name="EconomicValue" value="35"/>
- <property name="Group" value="Chemicals"/>
- <property name="CraftingSkillGroup" value="craftSkillScience"/>
- <property name="DescriptionKey" value="deprecatedBlockDesc"/>
- </item>
- </items> <!-- Item limit: There can be 32k items in the game. IDs are generated internally on loading the game/items. -->
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