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- set {_levelBy} to checkFile("Datas.Division", "guilds/%{_pg}%") parsed as number
- {_levelBy} is not set:
- set {_levelBy} to 0
- writeFile("Datas.Division", "0", "guilds/%{_pg}%")
- set {_levelOwn} to checkFile("Datas.Division", "guilds/%{_chunk}%") parsed as number
- {_levelOwn} is not set:
- set {_levelOwn} to 0
- writeFile("Datas.Division", "0", "guilds/%{_chunk}%")
- if {_levelBy} is less or equal to {_levelOwn}:
- send "%{SG::Messages::Prefix}% %{SG::Messages::No_Claim_Level}%" to player
- stop
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