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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.itemhandlers;
- import net.sf.l2j.gameserver.handler.IItemHandler;
- import net.sf.l2j.gameserver.model.L2ItemInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
- /**
- *
- * @author HanWik
- */
- public class HeroItem implements IItemHandler
- {
- private static final int[] ITEM_IDS = { YOUR ITEM ID - replace here };
- public void useItem(L2PlayableInstance playable, L2ItemInstance item)
- {
- if (!(playable instanceof L2PcInstance))
- return;
- L2PcInstance activeChar = (L2PcInstance)playable;
- int itemId = item.getItemId();
- if (itemId == YOUR ITEM ID - replace here) // Item to become hero
- {
- activeChar.setHero(true);
- activeChar.broadcastUserInfo();
- }
- }
- /**
- * @see net.sf.l2j.gameserver.handler.IItemHandler#getItemIds()
- */
- public int[] getItemIds()
- {
- return ITEM_IDS;
- }
- }
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