jlsonicduelist001

YGO - Bynzant/Portal Archetype

Jul 29th, 2019 (edited)
98
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.95 KB | None | 0 0
  1. Bynzant Portal - Forest
  2. EARTH/Level 2/Machine/Effect
  3. ATK - 0 DEF - 0
  4. Cannot be used as material for a Special Summon, except for a Fusion Summon. If you control another monster, except "Bynzant Portal - Forest", your opponent cannot target this card for attacks. If a Fusion Monster(s) is destroyed by battle or card effect while this card is in your GY: You can Special Summon this card, then Special Summon 1 "Bynzant Portal" monster from your Deck.
  5.  
  6. Bynzant Portal - Ocean
  7. WATER/Level 2/Machine/Effect
  8. ATK - o DEF - 0
  9. Cannot be used as material for a Special Summon, except for a Fusion Summon. If you control another monster, except "Bynzant Portal - Ocean", your opponent cannot target this card for attacks. If a Fusion Monster(s) is Special Summoned (except during the Damage Step) while this card is in your GY: You can Special Summon this card, then Special Summon 1 "Bynzant Portal" monster from your hand.
  10.  
  11. Bynzant Portal - Mountain
  12. WIND/Level 2/Machine/Effect
  13. ATK - 0 DEF - 0
  14. Cannot be used as material for a Special Summon, except for a Fusion Summon. If you control another monster, except "Bynzant Portal - Mountain", your opponent cannot target this card for attacks. If a Fusion Monster(s) on the field activates its effect(s) (except during the Damage Step) while this card is in your GY: You can Special Summon this card, then Special Summon 1 Level 6 or lower Fusion Monster from your Extra Deck, ignoring its summoning conditions, but it has its effects negated until the end of this turn's Battle Phase.
  15.  
  16. Bynzant Portal - Desert
  17. FIRE/Level 2/Machine/Effect
  18. ATK - 0 DEF - 0
  19. Cannot be used as material for a Special Summon, except for a Fusion Summon. If you control another monster, except "Bynzant Portal - Desert", your opponent cannot target this card for attacks. If a Fusion Monster destroys a monster in your opponent's possession by battle or card effect while this card is in your GY: You can Special Summon this card, then Special Summon 1 "Bynzant Portal" monster from your GY.
  20.  
  21. Bynzant Portal - City
  22. EARTH/Level 2/Machine/Effect
  23. ATK - 0 DEF - 0
  24. Cannot be used as material for a Special Summon, except for a Fusion Summon. If you control no monsters, you can Special Summon this card (from your hand or GY). If this card is targeted for an attack: You can Special Summon as many "Bynzant Portal" monsters from your Deck as possible, and if you do, return this card to your hand. Once per turn (Quick Effect): You can target 1 Level 2 or lower Fusion Monster you control whose current ATK/DEF is different from its original ATK/DEF; its original ATK/DEF becomes 5000 until the end of this turn.
  25.  
  26. Bynzant Portal - Grasslands
  27. WIND/Level 2/Machine/Effect
  28. ATK - 0 DEF - 0
  29. Cannot be used as material for a Special Summon, except for a Fusion Summon. If you control no monsters or all monsters you control are "Bynzant Portal" monsters (min. 1), you can Special Summon this card (from your hand or GY). If you control a monster(s) that is not a "Bynzant" monster, you must send those cards to the GY. If this card battles (before damage calculation): You can draw 2 cards, then return this card to your hand.
  30.  
  31. Bynzant Portal - Swamp
  32. WATER/Level 2/Machine/Effect
  33. ATK - 0 DEF - 0
  34. Cannot be used as material for a Special Summon, except for a Fusion Summon. If your opponent activates a card or effect while you control a Fusion monster(s): You can discard this card; negate that effect, and if you do, banish 2 cards your opponent controls. If this card is sent to the GY: You can target 1 face-up monster you control that was Special Summoned from the Extra Deck; equip it to this card. (If the equipped monster would be destroyed by an opponent's card, you can destroy this card instead.). You can only use this effect of "Bynzant Portal - Swamp" up to twice per turn.
  35.  
  36. Portal of Beginnings
  37. Normal Spell
  38. You can add 1 "Portal" Spell/Trap card from your Deck or GY to your hand, but you cannot activate the effects of monsters you control that were Special Summoned from the Extra Deck until the end of your opponent's turn, except Fusion Monsters.
  39.  
  40. Portal of Illusions
  41. Quick-Play Spell
  42. Target 1 Level 4 or lower Fusion Monster you control; return it to the Extra Deck, then if all of the materials specifically listed on it are in your GY, equip 1 each to monsters your opponent controls. The equipped monster(s) cannot attack or activate its effects, also it cannot be Tributed or used as material for a Special Summon, except for a Fusion Summon. If the equipped monster(s) leaves the field, Special Summon the equip card(s).
  43.  
  44. Portal of None
  45. Normal Spell
  46. Shuffle all cards into the Deck that are banished, from the field, hands, and GYs.
  47.  
  48. Portal of Growth
  49. Normal Trap
  50. All monsters you control gain ATK/DEF equal to the number of cards in the GYs x 200 until the end of this turn. You can banish this card from your GY, then send the top card of your Deck to the GY; negate the effects of all monsters currently on the field.
  51.  
  52. Bynzant Portal - Crater
  53. FIRE/Level 2/Machine/Effect
  54. ATK - 0 DEF - 0
  55. You can target up to 2 "Portal" Spell/Trap cards from your GY; set those targets, and if you do, they can be activated this turn. When this card leaves the field: You can banish 2 Fusion Monsters from your Extra Deck; inflict 1000 damage to your opponent. you cannot activate other cards or effects that would inflict damage to your opponent during the turn you activate this effect, except "Bynzant" monsters and "Portal" Spell/Trap cards.
  56.  
  57. Portal of Time
  58. Continuous Spell
  59. Each time you Special Summon a Fusion Monster from your Extra Deck by sending materials listed on it you control to the GY. You can Special Summon as many of those materials as possible (if they are still in your GY). If your opponent activates a card or effect while you have no cards in your hand: You can send this face-up card you control and 2 random Fusion Monsters from your face-down Extra Deck to the GY; draw cards equal to the number of cards you currently control.
  60.  
  61. Portal of the Gifted
  62. Continuous Trap
  63. Your opponent cannot activate Spell/Trap effects. Each time a Fusion Monster(s) is Special Summoned from the Extra Deck: You can inflict 500 damage to your opponent, also your opponent can draw 1 card. If this card is in your GY: You can return 1 Fusion Monster you control or in your GY to the Extra Deck; Set this card.
  64.  
  65.  
  66. Bynzant Reader
  67. LIGHT/Level 2/Psychic/Fusion/Effect
  68. ATK - 1900 DEF - 2800
  69. 2 "Bynzant" Fusion Monsters + "Bynzant Portal - City"
  70. Must first be Special Summoned by sending the above materials you control to the GY (You do not use Polymerization.). If another monster(s) is sent to the GY by a card effect in your possession: You can shuffle your opponent's Extra Deck (all face-up monsters from the Extra Deck are then shuffled face-down), and then make your opponent banish 2 random cards among them, face-down. If you control another Fusion Monster, your opponent cannot target your Fusion Monsters for attacks or card effects, except "Bynzant Reader".
  71.  
  72. Portal of Witness
  73. Quick-Play Spell
  74. If you control exactly 1 monster: Target that monster, then banish 1 Machine monster from your GY; Special Summon up to 2 "Bynzant Portal" monsters from your Deck.
  75.  
  76. Portal of Power
  77. Counter Trap
  78. If your opponent activates a card or effect that would destroy or send card(s) from the hand, field, or Extra Deck to the GY, and you control a Fusion Monster(s): You can banish the top 5 cards from your Deck, face-down; negate the activation or effect, and if you do, send it to the GY, then return those face-down banished cards to the GY during the End Phase. If this card was sent to the GY because of a card effect; You can banish the top 10 cards, face-down; draw 2 cards, but for the rest of this turn after this effect resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters.
  79.  
  80. Bynzant Whisperer
  81. LIGHT/Level 2/Zombie/Fusion/Effect
  82. ATK - 1000 DEF - 1000
  83. 2 "Bynzant Portal" monsters
  84. Must first be Special Summoned by sending the above materials you control to the GY (You do not use Polymerization.). If this card is Special Summoned: You can add up to 2 "Bynzant Portal" monsters and/or "Portal" Spell/Trap cards from your Deck to your hand. Once per turn, during your End Phase, if you control no other monsters: You can activate this effect: Your opponent cannot activate cards or their effects that all currently they control, in their GY, banished, and that were previously in their hand during the turn this effect activates for the rest of this Duel. You can only control 1 "Bynzant Whisperer".
  85.  
  86. Bynzant Tracker
  87. DARK/Level 2/Beast/Fusion/Effect
  88. ATK - 2000 DEF - 2000
  89. Must first be Special Summoned by sending materials (min. 2) you control to the GY whose names specifically listed "Bynzant Portal - Forest", "Bynzant Portal - Desert", "Bynzant Portal - Grasslands", and/or "Bynzant Portal - City" (You do not use Polymerization.). Once per turn during either player's turn: You can target up to 2 of your banished Machine monsters; add them to your hand. If this card is destroyed by battle or was sent to the GY by an opponent's card effect: You can banish 5 Machine monsters in your GY, then target 1 "Bynzant" Fusion or Link Monster in your GY, except "Bynzant Tracker"; Special Summon it, even ignoring its summoning conditions. This card gain these effects based on the number of materials used for this card's Special Summon.
  90. * 3 or more: When Special Summoned, you can send 1 "Bynzant" Fusion or Link Monster from your Extra Deck to the GY.
  91. * 4: This card can attack directly, also if it card battles (during damage calculation only) you can make its ATK/DEF become double it's original ATK/DEF.
  92.  
  93. Bynzant Swordmaster
  94. DARK/Level 2/Warrior/Fusion/Effect
  95. ATK - 2800 DEF - 2000
  96. "Bynzant Portal - Grasslands" + "Bynzant Portal - Crater"
  97. Must first be Special Summoned by sending the above materials you control to the GY (You do not use Polymerization.). When a Fusion Monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If you control another Fusion Monster Special Summoned from the Extra Deck, monsters you control cannot be Tributed, also negate any card or effect in your opponent's hand, GY, or they control that would return to the hand, send to the GY, or shuffle into the Deck a card(s) you control. You can only Special Summon 1 "Bynzant Swordmaster" once per turn.
  98.  
  99. Bynzant Pent Jasser
  100. DARK/Level 2/Reptile/Fusion/Effect
  101. ATK - ? DEF - ?
  102. 1+ "Bynzant" monsters
  103. (This card is also treated as a LIGHT monster.) Must first be Special Summoned by sending the above materials you control to the GY (You do not use Polymerization.). The original ATK/DEF of this card becomes the number of materials used for this card's Special Summon x 1000. If a Link Monster battles a non-Link Monster: You can send 2 random cards from your face-down Extra Deck to the GY, then target up to 3 of your banished Machine monsters; return them to your hand. You can only use this effect of "Bynzant Pent Jasser" once per turn. Once per turn: You can return 5 face-up cards (3 monsters and 2 Spell/Traps) you control to your hand: Special Summon 1 "Bynzant" Link Monster from your Extra Deck. You can only Special Summon 1 "Bynzant Pent Jasser" up to twice per turn.
  104.  
  105. Portal of Awakening
  106. Normal Trap
  107. You can activate this card from your hand by discarding 2 cards. Special Summon as many monsters from your hand as possible, then draw a card for each one, but during the turn you activate this card, you cannot Normal or Special Summon other monsters, except "Bynzant" and Fusion Monsters.
  108.  
  109. Portal of Chaos
  110. Equip Spell
  111. Equip only to a Fusion Monster. The equipped monster is unaffected by card effects, also it cannot be Tributed. If this face-up card leaves the field, and is now in the GY or banished: add it to your hand. During the End Phase in the turn you activate this card, if you took battle or effect damage by your opponent's card this turn; shuffle this card into the Deck. You can only control 1 "Portal of Chaos".
  112.  
  113. Bynzantor Ziduche
  114. LIGHT/Fiend/Link/Effect
  115. ATK - 0 LINK - 1 Link Arrows: Bottom
  116. 1 Fusion Summoned Fusion Monster or "Bynzant" Fusion Monster
  117. You can only Link Summon "Bynzantor Ziduche" once per turn. When this card is Link Summoned, and the material used for its Summon are in your GY or banished: You can Special Summon that monster to a zone this card points to. This linked card cannot be targeted for attacks or card effects, also you take no battle damage from attacks involving it. If this card attacks (after damage calculation): You can halve your opponent's LP.
  118.  
  119. Bynzantium Dragon
  120. DARK/Dragon/Link/Effect
  121. ATK - 2000 LINK - 4 Link Arrows: Left, Top, Bottom, Right
  122. 2+ Effect Monsters
  123. When this card is Special Summoned: You can choose either 2 or 3, and return that many Fusion Monsters from your GY to your Extra Deck: Special Summoned 1 LIGHT or DARK LINK - 3 or higher Link Monster from your Extra Deck or GY, but it cannot be used as Link Material, also it cannot activate its effects this turn if its original ATK is 3000 or lower. If this card was Special Summoned by a Fusion Monster's effect or was Link Summoned using 4 Fusion Monsters as Link Monsters, the original ATK or this card becomes 4000, also it's unaffected by card effects, except for Fusion Monsters and card's in your possession. Also, this card cannot be Tributed.
  124.  
  125. Bynzantken Destruction Blaster
  126. LIGHT/Machine/Link/Effect
  127. ATK - 3500 LINK - 5 Link Arrows: Bottom-Left, Left, Top, Right, Bottom-Right
  128. 3+ Effect Monsters, including a Fusion Monster
  129. Unaffected by your opponent's card effects, also it cannot Tributed. (Quick Effect) If this co-linked card battles an opponent's monster whose highest ATK/DEF is higher than the current ATK of this card (before damage calculation): You can destroy that monster, also make this card gain 1000 ATK and if it was attacking, it can make a second attack in a row. Each time a "Portal" Spell/Trap card or effect is activated: You can inflict 500 damage to your opponent, then Tribute monster you control or banish this card. During each of your End Phases, if this card points to no monsters: Banish this card.
Advertisement
Add Comment
Please, Sign In to add comment