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- Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
- Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
- Initialize engine version: 2021.3.19f1 (c9714fde33b6)
- [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1; jobified=0
- Direct3D:
- Version: Direct3D 11.0 [level 11.0]
- Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
- Vendor: NVIDIA
- VRAM: 1999 MB
- Driver: 31.0.15.5186
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.584 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 19.505500 ms
- 2024-03-27T00:08:53 0.009 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
- 2024-03-27T00:08:53 0.011 INF System information:
- 2024-03-27T00:08:53 0.011 INF OS: Windows 10 (10.0.19045) 64bit
- 2024-03-27T00:08:53 0.012 INF CPU: Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz (cores: 4)
- 2024-03-27T00:08:53 0.012 INF RAM: 12271 MB
- 2024-03-27T00:08:53 0.012 INF GPU: NVIDIA GeForce GTX 750 Ti (1999 MB)
- 2024-03-27T00:08:53 0.023 INF Graphics API: Direct3D 11.0 [level 11.0] (shader level 5,0)
- 2024-03-27T00:08:53 0.114 INF Last played version: Alpha 21.2
- 2024-03-27T00:08:53 0.181 INF Local UTC offset: 3 hours
- 2024-03-27T00:08:53 0.223 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -high -force-d3d11 -nogs -logfile C:\Users\OrsbUtku\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-03-27__00-08-09.txt
- 2024-03-27T00:08:53 0.245 INF [Platform] Init
- 2024-03-27T00:08:53 0.366 INF [Platform] Using native platform: Steam
- 2024-03-27T00:08:53 0.370 INF [Platform] Using cross platform: EOS
- 2024-03-27T00:08:53 0.372 INF [Platform] Using server platform: Steam
- 2024-03-27T00:08:53 0.372 INF [Platform] Using server platform: XBL
- 2024-03-27T00:08:53 0.385 INF Starting PlayerInputManager...
- 2024-03-27T00:08:54 0.860 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
- 2024-03-27T00:08:54 0.886 INF [Platform] Initializing Steam
- 2024-03-27T00:08:55 2.453 INF [Steamworks.NET] SteamAPI_Init() ok
- 2024-03-27T00:08:55 2.455 INF [Steamworks.NET] Registering auth callbacks
- 2024-03-27T00:08:55 2.458 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2024-03-27T00:08:55 2.458 INF [Platform] Initializing EOS
- 2024-03-27T00:08:56 3.053 INF [EOS] Initialize: Success
- 2024-03-27T00:08:56 3.541 INF [Platform] Initializing XBL
- 2024-03-27T00:08:57 3.883 INF Localization language from platform: turkish
- 2024-03-27T00:08:57 3.888 INF Texture quality is set to 1
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 5.604200 ms
- Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001C763A1A0A0.dll
- 2024-03-27T00:09:09 15.944 INF Awake IsFocused: True
- 2024-03-27T00:09:09 15.944 INF Awake
- 2024-03-27T00:09:09 16.310 INF Occlusion: Awake
- 2024-03-27T00:09:09 16.322 WRN Device name for flag StandaloneWindows is unknown
- 2024-03-27T00:09:09 16.324 INF ApplyAllOptions streaming budget 1799.1 MB
- 2024-03-27T00:09:09 16.325 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
- 2024-03-27T00:09:09 16.327 INF Texture quality is set to 1
- 2024-03-27T00:09:09 16.329 INF ApplyTextureFilter 0, AF Disable
- 2024-03-27T00:09:09 16.331 INF ApplyTerrainOptions 0
- Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
- Total: 23.945100 ms (FindLiveObjects: 0.439200 ms CreateObjectMapping: 0.256300 ms MarkObjects: 23.191700 ms DeleteObjects: 0.057000 ms)
- 2024-03-27T00:09:10 17.372 INF [MODS] No mods folder found
- 2024-03-27T00:09:10 17.373 INF [MODS] Initializing mod code
- 2024-03-27T00:09:10 17.373 INF [MODS] Loading done
- 2024-03-27T00:09:10 17.405 INF Loading permissions file at 'C:\Users\OrsbUtku\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2024-03-27T00:09:10 17.470 INF Loading permissions file done.
- 2024-03-27T00:09:10 17.593 INF GameSense server not found (no props file), disabling
- 2024-03-27T00:09:10 17.597 INF [PartyQuests] Initialized
- 2024-03-27T00:09:10 17.598 INF Awake done in 1653 ms
- 2024-03-27T00:09:11 17.814 INF [XUi] Instantiating XUi from default prefab.
- 2024-03-27T00:09:11 17.828 INF [XUi] XUi instantiation completed in 12 ms
- 2024-03-27T00:09:11 18.025 INF [XUi] Loading XUi asynchronously
- 2024-03-27T00:09:11 18.058 INF Updated culture for display texts
- 2024-03-27T00:09:11 18.154 INF Reloading serveradmin.xml
- 2024-03-27T00:09:11 18.154 INF Loading permissions file at 'C:\Users\OrsbUtku\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2024-03-27T00:09:11 18.155 INF Permissions file unchanged, skipping reloading
- 2024-03-27T00:09:12 19.279 INF [XUi] Parsing all window groups completed in 1129 ms total.
- Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
- 2024-03-27T00:09:15 21.851 INF [XUi] Initialized all window groups completed in 1385 ms total.
- Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
- 2024-03-27T00:09:15 22.041 INF LoadTextureArraysForQuality quality -1 to 1, reload False
- Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
- 2024-03-27T00:09:27 33.802 INF LoadTextureArraysForQuality took 11.76
- 2024-03-27T00:09:27 33.852 INF Loaded (local): rwgmixer in 0.03
- 2024-03-27T00:09:27 33.955 INF Loaded (local): archetypes in 0.09
- 2024-03-27T00:09:27 33.975 INF Loaded (local): loadingscreen in 0.00
- 2024-03-27T00:09:27 33.976 INF WorldStaticData.Init() needed 14.000s
- 2024-03-27T00:09:27 33.982 INF [Steamworks.NET] Login ok.
- 2024-03-27T00:09:27 33.983 INF [EOS] Login
- 2024-03-27T00:09:27 34.349 INF AchievementManager: Received stats and achievements from Steam
- 2024-03-27T00:09:27 34.382 WRN [Steam] Tick took exceptionally long: 34 ms
- 2024-03-27T00:09:29 36.402 INF [EOS] Login succeeded, PUID: 00022f1308594948832dd0088973b0c0
- 2024-03-27T00:09:29 36.404 INF [EOS] Getting native user for 00022f1308594948832dd0088973b0c0
- 2024-03-27T00:09:29 36.408 INF [EOS] CopyIdToken result: Success
- 2024-03-27T00:09:30 37.507 INF [EOS] TransferProgress: News.xml, 4717 / 4717
- 2024-03-27T00:09:30 37.725 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes
- 2024-03-27T00:11:18 144.833 INF Preparing quit
- 2024-03-27T00:11:18 144.891 INF Persistent GamePrefs saved
- 2024-03-27T00:11:18 144.892 INF Cleanup
- 2024-03-27T00:11:19 146.074 INF AchievementManager.Cleanup
- 2024-03-27T00:11:19 146.162 INF Terminating threads
- 2024-03-27T00:11:19 146.162 INF OnApplicationQuit
- 2024-03-27T00:11:19 146.164 INF Terminating threads
- 2024-03-27T00:11:19 146.164 INF OnApplicationQuit
- Setting up 2 worker threads for Enlighten.
- Memory Statistics:
- [ALLOC_TEMP_TLS] TLS Allocator
- StackAllocators :
- [ALLOC_TEMP_MAIN]
- Peak usage frame count: [2.0 KB-4.0 KB]: 56598 frames, [4.0 KB-8.0 KB]: 36 frames, [8.0 KB-16.0 KB]: 8738 frames, [16.0 KB-32.0 KB]: 12 frames, [32.0 KB-64.0 KB]: 2 frames, [64.0 KB-128.0 KB]: 7 frames, [128.0 KB-256.0 KB]: 192 frames, [256.0 KB-0.5 MB]: 3 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
- Initial Block Size 4.0 MB
- Current Block Size 7.4 MB
- Peak Allocated Bytes 6.9 MB
- Overflow Count 3
- [ALLOC_TEMP_Loading.AsyncRead]
- Initial Block Size 64.0 KB
- Current Block Size 128.0 KB
- Peak Allocated Bytes 128.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Loading.PreloadManager]
- Initial Block Size 256.0 KB
- Current Block Size 488.0 KB
- Peak Allocated Bytes 484.3 KB
- Overflow Count 8
- [ALLOC_TEMP_Background Job.Worker 8]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 9]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 0]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 49.8 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 10]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 14]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 6]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 12]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_EnlightenWorker] x 2
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 15]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 1]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 2]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 7]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_UnityGfxDeviceWorker]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 59.8 KB
- Overflow Count 12
- [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 0 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 5]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 13]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 1]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 11.3 KB
- Overflow Count 0
- [ALLOC_TEMP_Job.Worker 2]
- Initial Block Size 256.0 KB
- Current Block Size 256.0 KB
- Peak Allocated Bytes 151.3 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 3]
- Initial Block Size 32.0 KB
- Current Block Size 52.0 KB
- Peak Allocated Bytes 50.8 KB
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 11]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 0]
- Initial Block Size 32.0 KB
- Current Block Size 32.0 KB
- Peak Allocated Bytes 452 B
- Overflow Count 0
- [ALLOC_TEMP_Background Job.Worker 4]
- Initial Block Size 32.0 KB
- Current Block Size 36.0 KB
- Peak Allocated Bytes 32.0 KB
- Overflow Count 1
- [ALLOC_TEMP_BatchDeleteObjects]
- Initial Block Size 64.0 KB
- Current Block Size 64.0 KB
- Peak Allocated Bytes 54 B
- Overflow Count 0
- [ALLOC_DEFAULT] Dual Thread Allocator
- Peak main deferred allocation count 43391
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 274208
- 32B: 15 Subsections = 7680 buckets. Failed count: 240948
- 48B: 54 Subsections = 18432 buckets. Failed count: 55830
- 64B: 29 Subsections = 7424 buckets. Failed count: 32884
- 80B: 151 Subsections = 30924 buckets. Failed count: 96331
- 96B: 3 Subsections = 512 buckets. Failed count: 82496
- 112B: 2 Subsections = 292 buckets. Failed count: 12791
- 128B: 1 Subsections = 128 buckets. Failed count: 16285
- [ALLOC_DEFAULT_MAIN]
- Peak usage frame count: [16.0 MB-32.0 MB]: 2522 frames, [32.0 MB-64.0 MB]: 63069 frames
- Requested Block Size 16.0 MB
- Peak Block count 4
- Peak Allocated memory 54.8 MB
- Peak Large allocation bytes 32.0 MB
- [ALLOC_DEFAULT_THREAD]
- Peak usage frame count: [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 63064 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 15 frames, [128.0 MB-256.0 MB]: 2507 frames
- Requested Block Size 16.0 MB
- Peak Block count 16
- Peak Allocated memory 226.9 MB
- Peak Large allocation bytes 35.4 MB
- [ALLOC_TEMP_JOB_1_FRAME]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_2_FRAMES]
- Initial Block Size 2.0 MB
- Used Block Count 1
- Overflow Count (too large) 0
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
- Initial Block Size 2.0 MB
- Used Block Count 2
- Overflow Count (too large) 1
- Overflow Count (full) 0
- [ALLOC_TEMP_JOB_ASYNC (Background)]
- Initial Block Size 1.0 MB
- Used Block Count 8
- Overflow Count (too large) 12
- Overflow Count (full) 0
- [ALLOC_GFX] Dual Thread Allocator
- Peak main deferred allocation count 4
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 274208
- 32B: 15 Subsections = 7680 buckets. Failed count: 240948
- 48B: 54 Subsections = 18432 buckets. Failed count: 55830
- 64B: 29 Subsections = 7424 buckets. Failed count: 32884
- 80B: 151 Subsections = 30924 buckets. Failed count: 96331
- 96B: 3 Subsections = 512 buckets. Failed count: 82496
- 112B: 2 Subsections = 292 buckets. Failed count: 12791
- 128B: 1 Subsections = 128 buckets. Failed count: 16285
- [ALLOC_GFX_MAIN]
- Peak usage frame count: [64.0 KB-128.0 KB]: 2518 frames, [128.0 KB-256.0 KB]: 2 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 63070 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 3.8 MB
- Peak Large allocation bytes 0 B
- [ALLOC_GFX_THREAD]
- Peak usage frame count: [2.0 KB-4.0 KB]: 2506 frames, [64.0 KB-128.0 KB]: 62933 frames, [128.0 KB-256.0 KB]: 3 frames, [16.0 MB-32.0 MB]: 35 frames, [32.0 MB-64.0 MB]: 114 frames
- Requested Block Size 16.0 MB
- Peak Block count 1
- Peak Allocated memory 35.5 MB
- Peak Large allocation bytes 35.4 MB
- [ALLOC_CACHEOBJECTS] Dual Thread Allocator
- Peak main deferred allocation count 1732
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 274208
- 32B: 15 Subsections = 7680 buckets. Failed count: 240948
- 48B: 54 Subsections = 18432 buckets. Failed count: 55830
- 64B: 29 Subsections = 7424 buckets. Failed count: 32884
- 80B: 151 Subsections = 30924 buckets. Failed count: 96331
- 96B: 3 Subsections = 512 buckets. Failed count: 82496
- 112B: 2 Subsections = 292 buckets. Failed count: 12791
- 128B: 1 Subsections = 128 buckets. Failed count: 16285
- [ALLOC_CACHEOBJECTS_MAIN]
- Peak usage frame count: [32.0 MB-64.0 MB]: 2512 frames, [64.0 MB-128.0 MB]: 63051 frames, [128.0 MB-256.0 MB]: 28 frames
- Requested Block Size 4.0 MB
- Peak Block count 38
- Peak Allocated memory 165.8 MB
- Peak Large allocation bytes 43.2 MB
- [ALLOC_CACHEOBJECTS_THREAD]
- Peak usage frame count: [16.0 MB-32.0 MB]: 2508 frames, [32.0 MB-64.0 MB]: 4 frames, [64.0 MB-128.0 MB]: 63079 frames
- Requested Block Size 4.0 MB
- Peak Block count 16
- Peak Allocated memory 78.8 MB
- Peak Large allocation bytes 15.7 MB
- [ALLOC_TYPETREE] Dual Thread Allocator
- Peak main deferred allocation count 0
- [ALLOC_BUCKET]
- Large Block size 4.0 MB
- Used Block count 1
- Peak Allocated bytes 4.0 MB
- Failed Allocations. Bucket layout:
- 16B: 1 Subsections = 1024 buckets. Failed count: 274208
- 32B: 15 Subsections = 7680 buckets. Failed count: 240948
- 48B: 54 Subsections = 18432 buckets. Failed count: 55830
- 64B: 29 Subsections = 7424 buckets. Failed count: 32884
- 80B: 151 Subsections = 30924 buckets. Failed count: 96331
- 96B: 3 Subsections = 512 buckets. Failed count: 82496
- 112B: 2 Subsections = 292 buckets. Failed count: 12791
- 128B: 1 Subsections = 128 buckets. Failed count: 16285
- [ALLOC_TYPETREE_MAIN]
- Peak usage frame count: [0-1.0 KB]: 2506 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 63084 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 116.4 KB
- Peak Large allocation bytes 0 B
- [ALLOC_TYPETREE_THREAD]
- Peak usage frame count: [2.0 KB-4.0 KB]: 2506 frames, [256.0 KB-0.5 MB]: 10358 frames, [0.5 MB-1.0 MB]: 52727 frames
- Requested Block Size 2.0 MB
- Peak Block count 1
- Peak Allocated memory 0.6 MB
- Peak Large allocation bytes 0 B
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