Utku7

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Mar 26th, 2024
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Loading player data from C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/data.unity3d
  4. Initialize engine version: 2021.3.19f1 (c9714fde33b6)
  5. [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
  6. Forcing GfxDevice: Direct3D 11
  7. GfxDevice: creating device client; threaded=1; jobified=0
  8. Direct3D:
  9. Version: Direct3D 11.0 [level 11.0]
  10. Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380)
  11. Vendor: NVIDIA
  12. VRAM: 1999 MB
  13. Driver: 31.0.15.5186
  14. Begin MonoManager ReloadAssembly
  15. - Completed reload, in 1.584 seconds
  16. <RI> Initializing input.
  17.  
  18. <RI> Input initialized.
  19.  
  20. <RI> Initialized touch support.
  21.  
  22. UnloadTime: 19.505500 ms
  23. 2024-03-27T00:08:53 0.009 INF Version: Alpha 21.2 (b37) Compatibility Version: Alpha 21.2, Build: WindowsPlayer 64 Bit
  24. 2024-03-27T00:08:53 0.011 INF System information:
  25. 2024-03-27T00:08:53 0.011 INF OS: Windows 10 (10.0.19045) 64bit
  26. 2024-03-27T00:08:53 0.012 INF CPU: Intel(R) Core(TM) i5-3330 CPU @ 3.00GHz (cores: 4)
  27. 2024-03-27T00:08:53 0.012 INF RAM: 12271 MB
  28. 2024-03-27T00:08:53 0.012 INF GPU: NVIDIA GeForce GTX 750 Ti (1999 MB)
  29. 2024-03-27T00:08:53 0.023 INF Graphics API: Direct3D 11.0 [level 11.0] (shader level 5,0)
  30. 2024-03-27T00:08:53 0.114 INF Last played version: Alpha 21.2
  31. 2024-03-27T00:08:53 0.181 INF Local UTC offset: 3 hours
  32. 2024-03-27T00:08:53 0.223 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\7DaysToDie.exe -high -force-d3d11 -nogs -logfile C:\Users\OrsbUtku\AppData\Roaming\7DaysToDie\logs\output_log_client__2024-03-27__00-08-09.txt
  33. 2024-03-27T00:08:53 0.245 INF [Platform] Init
  34. 2024-03-27T00:08:53 0.366 INF [Platform] Using native platform: Steam
  35. 2024-03-27T00:08:53 0.370 INF [Platform] Using cross platform: EOS
  36. 2024-03-27T00:08:53 0.372 INF [Platform] Using server platform: Steam
  37. 2024-03-27T00:08:53 0.372 INF [Platform] Using server platform: XBL
  38. 2024-03-27T00:08:53 0.385 INF Starting PlayerInputManager...
  39. 2024-03-27T00:08:54 0.860 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  40. 2024-03-27T00:08:54 0.886 INF [Platform] Initializing Steam
  41. 2024-03-27T00:08:55 2.453 INF [Steamworks.NET] SteamAPI_Init() ok
  42. 2024-03-27T00:08:55 2.455 INF [Steamworks.NET] Registering auth callbacks
  43. 2024-03-27T00:08:55 2.458 INF Not running in Big Picture Mode, no on-screen keyboard available
  44. 2024-03-27T00:08:55 2.458 INF [Platform] Initializing EOS
  45. 2024-03-27T00:08:56 3.053 INF [EOS] Initialize: Success
  46. 2024-03-27T00:08:56 3.541 INF [Platform] Initializing XBL
  47. 2024-03-27T00:08:57 3.883 INF Localization language from platform: turkish
  48. 2024-03-27T00:08:57 3.888 INF Texture quality is set to 1
  49. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  50. UnloadTime: 5.604200 ms
  51. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7DaysToDie_Data/MonoBleedingEdge/data-000001C763A1A0A0.dll
  52. 2024-03-27T00:09:09 15.944 INF Awake IsFocused: True
  53. 2024-03-27T00:09:09 15.944 INF Awake
  54. 2024-03-27T00:09:09 16.310 INF Occlusion: Awake
  55. 2024-03-27T00:09:09 16.322 WRN Device name for flag StandaloneWindows is unknown
  56. 2024-03-27T00:09:09 16.324 INF ApplyAllOptions streaming budget 1799.1 MB
  57. 2024-03-27T00:09:09 16.325 INF ApplyAllOptions current screen 1920 x 1080, 60hz, window 1920 x 1080, mode FullScreenWindow
  58. 2024-03-27T00:09:09 16.327 INF Texture quality is set to 1
  59. 2024-03-27T00:09:09 16.329 INF ApplyTextureFilter 0, AF Disable
  60. 2024-03-27T00:09:09 16.331 INF ApplyTerrainOptions 0
  61. Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6581.
  62. Total: 23.945100 ms (FindLiveObjects: 0.439200 ms CreateObjectMapping: 0.256300 ms MarkObjects: 23.191700 ms DeleteObjects: 0.057000 ms)
  63.  
  64. 2024-03-27T00:09:10 17.372 INF [MODS] No mods folder found
  65. 2024-03-27T00:09:10 17.373 INF [MODS] Initializing mod code
  66. 2024-03-27T00:09:10 17.373 INF [MODS] Loading done
  67. 2024-03-27T00:09:10 17.405 INF Loading permissions file at 'C:\Users\OrsbUtku\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  68. 2024-03-27T00:09:10 17.470 INF Loading permissions file done.
  69. 2024-03-27T00:09:10 17.593 INF GameSense server not found (no props file), disabling
  70. 2024-03-27T00:09:10 17.597 INF [PartyQuests] Initialized
  71. 2024-03-27T00:09:10 17.598 INF Awake done in 1653 ms
  72. 2024-03-27T00:09:11 17.814 INF [XUi] Instantiating XUi from default prefab.
  73. 2024-03-27T00:09:11 17.828 INF [XUi] XUi instantiation completed in 12 ms
  74. 2024-03-27T00:09:11 18.025 INF [XUi] Loading XUi asynchronously
  75. 2024-03-27T00:09:11 18.058 INF Updated culture for display texts
  76. 2024-03-27T00:09:11 18.154 INF Reloading serveradmin.xml
  77. 2024-03-27T00:09:11 18.154 INF Loading permissions file at 'C:\Users\OrsbUtku\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  78. 2024-03-27T00:09:11 18.155 INF Permissions file unchanged, skipping reloading
  79. 2024-03-27T00:09:12 19.279 INF [XUi] Parsing all window groups completed in 1129 ms total.
  80. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  81. 2024-03-27T00:09:15 21.851 INF [XUi] Initialized all window groups completed in 1385 ms total.
  82. Direct3D: detected that using refresh rate causes time drift. Will stop trusting refresh rate until the game window is moved.
  83. 2024-03-27T00:09:15 22.041 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  84. Direct3D: detected that vsync is broken (it does not limit frame rate properly). Delta time will now be calculated using cpu-side time stampling until the game window is moved.
  85. 2024-03-27T00:09:27 33.802 INF LoadTextureArraysForQuality took 11.76
  86. 2024-03-27T00:09:27 33.852 INF Loaded (local): rwgmixer in 0.03
  87. 2024-03-27T00:09:27 33.955 INF Loaded (local): archetypes in 0.09
  88. 2024-03-27T00:09:27 33.975 INF Loaded (local): loadingscreen in 0.00
  89. 2024-03-27T00:09:27 33.976 INF WorldStaticData.Init() needed 14.000s
  90. 2024-03-27T00:09:27 33.982 INF [Steamworks.NET] Login ok.
  91. 2024-03-27T00:09:27 33.983 INF [EOS] Login
  92. 2024-03-27T00:09:27 34.349 INF AchievementManager: Received stats and achievements from Steam
  93. 2024-03-27T00:09:27 34.382 WRN [Steam] Tick took exceptionally long: 34 ms
  94. 2024-03-27T00:09:29 36.402 INF [EOS] Login succeeded, PUID: 00022f1308594948832dd0088973b0c0
  95. 2024-03-27T00:09:29 36.404 INF [EOS] Getting native user for 00022f1308594948832dd0088973b0c0
  96. 2024-03-27T00:09:29 36.408 INF [EOS] CopyIdToken result: Success
  97. 2024-03-27T00:09:30 37.507 INF [EOS] TransferProgress: News.xml, 4717 / 4717
  98. 2024-03-27T00:09:30 37.725 INF [EOS] Read (News.xml) completed: Success, received 4659 bytes
  99. 2024-03-27T00:11:18 144.833 INF Preparing quit
  100. 2024-03-27T00:11:18 144.891 INF Persistent GamePrefs saved
  101. 2024-03-27T00:11:18 144.892 INF Cleanup
  102. 2024-03-27T00:11:19 146.074 INF AchievementManager.Cleanup
  103. 2024-03-27T00:11:19 146.162 INF Terminating threads
  104. 2024-03-27T00:11:19 146.162 INF OnApplicationQuit
  105. 2024-03-27T00:11:19 146.164 INF Terminating threads
  106. 2024-03-27T00:11:19 146.164 INF OnApplicationQuit
  107. Setting up 2 worker threads for Enlighten.
  108. Memory Statistics:
  109. [ALLOC_TEMP_TLS] TLS Allocator
  110. StackAllocators :
  111. [ALLOC_TEMP_MAIN]
  112. Peak usage frame count: [2.0 KB-4.0 KB]: 56598 frames, [4.0 KB-8.0 KB]: 36 frames, [8.0 KB-16.0 KB]: 8738 frames, [16.0 KB-32.0 KB]: 12 frames, [32.0 KB-64.0 KB]: 2 frames, [64.0 KB-128.0 KB]: 7 frames, [128.0 KB-256.0 KB]: 192 frames, [256.0 KB-0.5 MB]: 3 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 2 frames
  113. Initial Block Size 4.0 MB
  114. Current Block Size 7.4 MB
  115. Peak Allocated Bytes 6.9 MB
  116. Overflow Count 3
  117. [ALLOC_TEMP_Loading.AsyncRead]
  118. Initial Block Size 64.0 KB
  119. Current Block Size 128.0 KB
  120. Peak Allocated Bytes 128.0 KB
  121. Overflow Count 0
  122. [ALLOC_TEMP_Loading.PreloadManager]
  123. Initial Block Size 256.0 KB
  124. Current Block Size 488.0 KB
  125. Peak Allocated Bytes 484.3 KB
  126. Overflow Count 8
  127. [ALLOC_TEMP_Background Job.Worker 8]
  128. Initial Block Size 32.0 KB
  129. Current Block Size 32.0 KB
  130. Peak Allocated Bytes 54 B
  131. Overflow Count 0
  132. [ALLOC_TEMP_Background Job.Worker 9]
  133. Initial Block Size 32.0 KB
  134. Current Block Size 32.0 KB
  135. Peak Allocated Bytes 54 B
  136. Overflow Count 0
  137. [ALLOC_TEMP_Job.Worker 0]
  138. Initial Block Size 256.0 KB
  139. Current Block Size 256.0 KB
  140. Peak Allocated Bytes 49.8 KB
  141. Overflow Count 0
  142. [ALLOC_TEMP_Background Job.Worker 10]
  143. Initial Block Size 32.0 KB
  144. Current Block Size 32.0 KB
  145. Peak Allocated Bytes 54 B
  146. Overflow Count 0
  147. [ALLOC_TEMP_Background Job.Worker 14]
  148. Initial Block Size 32.0 KB
  149. Current Block Size 32.0 KB
  150. Peak Allocated Bytes 54 B
  151. Overflow Count 0
  152. [ALLOC_TEMP_Background Job.Worker 6]
  153. Initial Block Size 32.0 KB
  154. Current Block Size 32.0 KB
  155. Peak Allocated Bytes 54 B
  156. Overflow Count 0
  157. [ALLOC_TEMP_Background Job.Worker 12]
  158. Initial Block Size 32.0 KB
  159. Current Block Size 32.0 KB
  160. Peak Allocated Bytes 54 B
  161. Overflow Count 0
  162. [ALLOC_TEMP_EnlightenWorker] x 2
  163. Initial Block Size 64.0 KB
  164. Current Block Size 64.0 KB
  165. Peak Allocated Bytes 54 B
  166. Overflow Count 0
  167. [ALLOC_TEMP_Background Job.Worker 15]
  168. Initial Block Size 32.0 KB
  169. Current Block Size 32.0 KB
  170. Peak Allocated Bytes 54 B
  171. Overflow Count 0
  172. [ALLOC_TEMP_Background Job.Worker 1]
  173. Initial Block Size 32.0 KB
  174. Current Block Size 36.0 KB
  175. Peak Allocated Bytes 32.0 KB
  176. Overflow Count 0
  177. [ALLOC_TEMP_Background Job.Worker 2]
  178. Initial Block Size 32.0 KB
  179. Current Block Size 36.0 KB
  180. Peak Allocated Bytes 32.0 KB
  181. Overflow Count 0
  182. [ALLOC_TEMP_Background Job.Worker 7]
  183. Initial Block Size 32.0 KB
  184. Current Block Size 32.0 KB
  185. Peak Allocated Bytes 54 B
  186. Overflow Count 0
  187. [ALLOC_TEMP_UnityGfxDeviceWorker]
  188. Initial Block Size 256.0 KB
  189. Current Block Size 256.0 KB
  190. Peak Allocated Bytes 59.8 KB
  191. Overflow Count 12
  192. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 3
  193. Initial Block Size 64.0 KB
  194. Current Block Size 64.0 KB
  195. Peak Allocated Bytes 0 B
  196. Overflow Count 0
  197. [ALLOC_TEMP_Background Job.Worker 5]
  198. Initial Block Size 32.0 KB
  199. Current Block Size 36.0 KB
  200. Peak Allocated Bytes 32.0 KB
  201. Overflow Count 0
  202. [ALLOC_TEMP_Background Job.Worker 13]
  203. Initial Block Size 32.0 KB
  204. Current Block Size 32.0 KB
  205. Peak Allocated Bytes 54 B
  206. Overflow Count 0
  207. [ALLOC_TEMP_Job.Worker 1]
  208. Initial Block Size 256.0 KB
  209. Current Block Size 256.0 KB
  210. Peak Allocated Bytes 11.3 KB
  211. Overflow Count 0
  212. [ALLOC_TEMP_Job.Worker 2]
  213. Initial Block Size 256.0 KB
  214. Current Block Size 256.0 KB
  215. Peak Allocated Bytes 151.3 KB
  216. Overflow Count 0
  217. [ALLOC_TEMP_Background Job.Worker 3]
  218. Initial Block Size 32.0 KB
  219. Current Block Size 52.0 KB
  220. Peak Allocated Bytes 50.8 KB
  221. Overflow Count 0
  222. [ALLOC_TEMP_Background Job.Worker 11]
  223. Initial Block Size 32.0 KB
  224. Current Block Size 32.0 KB
  225. Peak Allocated Bytes 54 B
  226. Overflow Count 0
  227. [ALLOC_TEMP_Background Job.Worker 0]
  228. Initial Block Size 32.0 KB
  229. Current Block Size 32.0 KB
  230. Peak Allocated Bytes 452 B
  231. Overflow Count 0
  232. [ALLOC_TEMP_Background Job.Worker 4]
  233. Initial Block Size 32.0 KB
  234. Current Block Size 36.0 KB
  235. Peak Allocated Bytes 32.0 KB
  236. Overflow Count 1
  237. [ALLOC_TEMP_BatchDeleteObjects]
  238. Initial Block Size 64.0 KB
  239. Current Block Size 64.0 KB
  240. Peak Allocated Bytes 54 B
  241. Overflow Count 0
  242. [ALLOC_DEFAULT] Dual Thread Allocator
  243. Peak main deferred allocation count 43391
  244. [ALLOC_BUCKET]
  245. Large Block size 4.0 MB
  246. Used Block count 1
  247. Peak Allocated bytes 4.0 MB
  248. Failed Allocations. Bucket layout:
  249. 16B: 1 Subsections = 1024 buckets. Failed count: 274208
  250. 32B: 15 Subsections = 7680 buckets. Failed count: 240948
  251. 48B: 54 Subsections = 18432 buckets. Failed count: 55830
  252. 64B: 29 Subsections = 7424 buckets. Failed count: 32884
  253. 80B: 151 Subsections = 30924 buckets. Failed count: 96331
  254. 96B: 3 Subsections = 512 buckets. Failed count: 82496
  255. 112B: 2 Subsections = 292 buckets. Failed count: 12791
  256. 128B: 1 Subsections = 128 buckets. Failed count: 16285
  257. [ALLOC_DEFAULT_MAIN]
  258. Peak usage frame count: [16.0 MB-32.0 MB]: 2522 frames, [32.0 MB-64.0 MB]: 63069 frames
  259. Requested Block Size 16.0 MB
  260. Peak Block count 4
  261. Peak Allocated memory 54.8 MB
  262. Peak Large allocation bytes 32.0 MB
  263. [ALLOC_DEFAULT_THREAD]
  264. Peak usage frame count: [4.0 MB-8.0 MB]: 2 frames, [8.0 MB-16.0 MB]: 63064 frames, [16.0 MB-32.0 MB]: 3 frames, [32.0 MB-64.0 MB]: 15 frames, [128.0 MB-256.0 MB]: 2507 frames
  265. Requested Block Size 16.0 MB
  266. Peak Block count 16
  267. Peak Allocated memory 226.9 MB
  268. Peak Large allocation bytes 35.4 MB
  269. [ALLOC_TEMP_JOB_1_FRAME]
  270. Initial Block Size 2.0 MB
  271. Used Block Count 1
  272. Overflow Count (too large) 0
  273. Overflow Count (full) 0
  274. [ALLOC_TEMP_JOB_2_FRAMES]
  275. Initial Block Size 2.0 MB
  276. Used Block Count 1
  277. Overflow Count (too large) 0
  278. Overflow Count (full) 0
  279. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  280. Initial Block Size 2.0 MB
  281. Used Block Count 2
  282. Overflow Count (too large) 1
  283. Overflow Count (full) 0
  284. [ALLOC_TEMP_JOB_ASYNC (Background)]
  285. Initial Block Size 1.0 MB
  286. Used Block Count 8
  287. Overflow Count (too large) 12
  288. Overflow Count (full) 0
  289. [ALLOC_GFX] Dual Thread Allocator
  290. Peak main deferred allocation count 4
  291. [ALLOC_BUCKET]
  292. Large Block size 4.0 MB
  293. Used Block count 1
  294. Peak Allocated bytes 4.0 MB
  295. Failed Allocations. Bucket layout:
  296. 16B: 1 Subsections = 1024 buckets. Failed count: 274208
  297. 32B: 15 Subsections = 7680 buckets. Failed count: 240948
  298. 48B: 54 Subsections = 18432 buckets. Failed count: 55830
  299. 64B: 29 Subsections = 7424 buckets. Failed count: 32884
  300. 80B: 151 Subsections = 30924 buckets. Failed count: 96331
  301. 96B: 3 Subsections = 512 buckets. Failed count: 82496
  302. 112B: 2 Subsections = 292 buckets. Failed count: 12791
  303. 128B: 1 Subsections = 128 buckets. Failed count: 16285
  304. [ALLOC_GFX_MAIN]
  305. Peak usage frame count: [64.0 KB-128.0 KB]: 2518 frames, [128.0 KB-256.0 KB]: 2 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 63070 frames
  306. Requested Block Size 16.0 MB
  307. Peak Block count 1
  308. Peak Allocated memory 3.8 MB
  309. Peak Large allocation bytes 0 B
  310. [ALLOC_GFX_THREAD]
  311. Peak usage frame count: [2.0 KB-4.0 KB]: 2506 frames, [64.0 KB-128.0 KB]: 62933 frames, [128.0 KB-256.0 KB]: 3 frames, [16.0 MB-32.0 MB]: 35 frames, [32.0 MB-64.0 MB]: 114 frames
  312. Requested Block Size 16.0 MB
  313. Peak Block count 1
  314. Peak Allocated memory 35.5 MB
  315. Peak Large allocation bytes 35.4 MB
  316. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  317. Peak main deferred allocation count 1732
  318. [ALLOC_BUCKET]
  319. Large Block size 4.0 MB
  320. Used Block count 1
  321. Peak Allocated bytes 4.0 MB
  322. Failed Allocations. Bucket layout:
  323. 16B: 1 Subsections = 1024 buckets. Failed count: 274208
  324. 32B: 15 Subsections = 7680 buckets. Failed count: 240948
  325. 48B: 54 Subsections = 18432 buckets. Failed count: 55830
  326. 64B: 29 Subsections = 7424 buckets. Failed count: 32884
  327. 80B: 151 Subsections = 30924 buckets. Failed count: 96331
  328. 96B: 3 Subsections = 512 buckets. Failed count: 82496
  329. 112B: 2 Subsections = 292 buckets. Failed count: 12791
  330. 128B: 1 Subsections = 128 buckets. Failed count: 16285
  331. [ALLOC_CACHEOBJECTS_MAIN]
  332. Peak usage frame count: [32.0 MB-64.0 MB]: 2512 frames, [64.0 MB-128.0 MB]: 63051 frames, [128.0 MB-256.0 MB]: 28 frames
  333. Requested Block Size 4.0 MB
  334. Peak Block count 38
  335. Peak Allocated memory 165.8 MB
  336. Peak Large allocation bytes 43.2 MB
  337. [ALLOC_CACHEOBJECTS_THREAD]
  338. Peak usage frame count: [16.0 MB-32.0 MB]: 2508 frames, [32.0 MB-64.0 MB]: 4 frames, [64.0 MB-128.0 MB]: 63079 frames
  339. Requested Block Size 4.0 MB
  340. Peak Block count 16
  341. Peak Allocated memory 78.8 MB
  342. Peak Large allocation bytes 15.7 MB
  343. [ALLOC_TYPETREE] Dual Thread Allocator
  344. Peak main deferred allocation count 0
  345. [ALLOC_BUCKET]
  346. Large Block size 4.0 MB
  347. Used Block count 1
  348. Peak Allocated bytes 4.0 MB
  349. Failed Allocations. Bucket layout:
  350. 16B: 1 Subsections = 1024 buckets. Failed count: 274208
  351. 32B: 15 Subsections = 7680 buckets. Failed count: 240948
  352. 48B: 54 Subsections = 18432 buckets. Failed count: 55830
  353. 64B: 29 Subsections = 7424 buckets. Failed count: 32884
  354. 80B: 151 Subsections = 30924 buckets. Failed count: 96331
  355. 96B: 3 Subsections = 512 buckets. Failed count: 82496
  356. 112B: 2 Subsections = 292 buckets. Failed count: 12791
  357. 128B: 1 Subsections = 128 buckets. Failed count: 16285
  358. [ALLOC_TYPETREE_MAIN]
  359. Peak usage frame count: [0-1.0 KB]: 2506 frames, [4.0 KB-8.0 KB]: 1 frames, [64.0 KB-128.0 KB]: 63084 frames
  360. Requested Block Size 2.0 MB
  361. Peak Block count 1
  362. Peak Allocated memory 116.4 KB
  363. Peak Large allocation bytes 0 B
  364. [ALLOC_TYPETREE_THREAD]
  365. Peak usage frame count: [2.0 KB-4.0 KB]: 2506 frames, [256.0 KB-0.5 MB]: 10358 frames, [0.5 MB-1.0 MB]: 52727 frames
  366. Requested Block Size 2.0 MB
  367. Peak Block count 1
  368. Peak Allocated memory 0.6 MB
  369. Peak Large allocation bytes 0 B
  370.  
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