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Jan 17th, 2023
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C++ 0.22 KB | None | 0 0
  1. function NPCSpawned(entity)
  2. {
  3.     printl( entity +" just spawned!");
  4. }
  5. // The OnEntitySpawned hook needs to have this enabled first
  6. Entities.EnableEntityListening();
  7. Hooks.Add( 0, "OnEntitySpawned", NPCSpawned, "YourContext");
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