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Confluent

Apoc Scripts

Mar 1st, 2016
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  1.  
  2. Apoc GUI
  3.  
  4. game:GetObjects("rbxassetid://339383300")[1].Parent = game.Players.LocalPlayer.PlayerGui
  5.  
  6. 100% Accuracy
  7.  
  8. local plr = game.Players.LocalPlayer.Backpack["M4A1"]
  9. plr.Stats.Recoil.Value = 0
  10. plr.Stats.Accuracy.Value = 0
  11. plr.Stats.Offset.Value = 0
  12.  
  13. Always Sprint
  14.  
  15. game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.WalkspeedEdit:Remove()
  16. game.Players.LocalPlayer.PlayerGui.HitEqualsYouDie.JumpLimiter:Remove()
  17. game.Workspace["PLAYERNAME"].Humanoid.WalkSpeed.Value = 25
  18.  
  19. TP All bodies to you
  20.  
  21. for _, player in pairs(game.Players:GetChildren()) do
  22. if player.Name ~= game.Players.LocalPlayer.Name then
  23. workspace.Remote.Damage:FireServer(workspace[player.Name].Humanoid, 0)
  24. end
  25. end
  26. wait(6)
  27. for _, corpse in pairs(workspace:GetChildren()) do
  28. if corpse.Name == "Corpse" then
  29. corpse:MoveTo(workspace[game.Players.LocalPlayer.Name].Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
  30. end
  31. end
  32.  
  33. List of Items
  34.  
  35. for i,v in
  36. pairs(game.Lighting.LootDrops:GetChildren()) do
  37. print( v )
  38. end --shows all lists. press f9
  39.  
  40. List of Skins
  41.  
  42. --[[ Colours:
  43. 1 - Bright red
  44. 2 - Bright blue
  45. 3 - Bright green
  46. 4 - Bright orange
  47. 5 - Bright yellow
  48. 6 - Bright blue-green
  49. 7 - Bright violet
  50. 8 - Grime
  51. 9 - Earth green
  52. 10 - Navy blue
  53. 11 - Dusty rose
  54. 12 - Black
  55. 13 - Reddish brown
  56. 14 - Nougat
  57. 15 - Brick yellow
  58. 16 - Neon blue
  59. 17 - Neon red
  60. 18 - Neon yellow
  61. 19 - Neon green
  62. 20 - Hot pink
  63. 21 - White
  64. 22 - Really black
  65. 23 - Gold
  66. 24 - Diamond
  67. ]]
  68. --[[ Materials:
  69. 1 - Smooth plastic
  70. 2 - Diamond plate
  71. 3 - Marble
  72. 4 - Pebble
  73. 5 - Rusted
  74. 6 - Glitter
  75. 7 - Slate
  76. 8 - Granite
  77. 9 - Foil
  78. ]]
  79.  
  80. Skin Giver
  81.  
  82. local plr = game.Players.LocalPlayer.playerstats.skins
  83.  
  84. plr.skin3.Value = 22 -- Changes skin colour
  85. plr.skin3.material.Value = 8 -- Changes skin material
  86.  
  87. Spawn Stuff
  88.  
  89. local function s(n)
  90. local new = game.Lighting.LootDrops[n]:Clone()
  91. new.Parent = workspace
  92. new:MoveTo(workspace.ThatOneRevenge.Torso.Position + Vector3.new(math.random(-10,10),0,math.random(-10,10)))
  93. end
  94. t ={"ACOG","M4A1","STANAGAmmo100","STANAGAmmo100","MilitaryPackBlack","EngineParts","ArmorPlates","ScrapMetal"}
  95. for i = 1, #t do
  96. s(t[i])
  97. end
  98.  
  99.  
  100. Blow Up All Vehicles:
  101.  
  102. for i,v in pairs(game.Workspace.Vehicles:GetChildren()) do
  103. if v.Name ~= "Holder" or v.Name ~= "VehicleWreck" then
  104. if v:findFirstChild("Stats") then
  105. v.Stats.Engine.Value = 0
  106. end
  107. end
  108. end
  109.  
  110. List of Cars:
  111.  
  112. Humvee
  113. Jeep
  114. Car
  115. Ural
  116. Pickup
  117. Tractor
  118. Van
  119. Motorcycle
  120. Bicycle
  121. ATV
  122. Ambulance
  123. Firetruck
  124. PoliceCar
  125. SUV
  126. Delivery Van
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