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- getgenv().autokillt = false
- getgenv().placeholder1 = false
- getgenv().autoopenandclose = false
- local selectedoption
- local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/xHeptc/Kavo-UI-Library/main/source.lua"))()
- local Window = Library.CreateLib("Sanic Chase", "Sentinel")
- local M = Window:NewTab("Main")
- local M1 = M:NewSection("Main")
- local A = Window:NewTab("Infection")
- local A1 = A:NewSection("Sanic")
- local A2 = A:NewSection("Human")
- local A3 = A:NewSection("Other")
- A1:NewDropdown("select which sanic to become", "ok so super sanic, majin or normal", {"super", "majin", "normal"}, function(value1)
- selectedoption = value1
- print(value1)
- end)
- A1:NewButton("become what sanic", "super sanic teleports you", function()
- if selectedoption == "super" then
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").GameFolder.InfectionPart.Strong.TransfurPart:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "TransfurPart" then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- wait()
- end
- end
- end
- if selectedoption == "majin" then
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").GameFolder.InfectionPart.Medium.TransfurPart:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "TransfurPart" then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- wait()
- end
- end
- end
- if selectedoption == "normal" then
- local player = game.Players.LocalPlayer.Character.HumanoidRootPart
- for i, v in pairs(game:GetService("Workspace").GameFolder.InfectionPart.Weak.TransfurPart:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Name == "TransfurPart" then
- firetouchinterest(player, v.Parent, 0)
- wait()
- firetouchinterest(player, v.Parent, 1)
- wait()
- end
- end
- end
- end)
- A1:NewButton("sanic killfields dont kill!!", "(permanent!!)", function()
- for i, v in pairs(game:GetService("Workspace").GameFolder.KillFields:GetDescendants()) do
- if v.Name == "Field" and v.Parent.Name == "KillField" then
- local parent = v.Parent
- local name = "FieldFake"
- local material = v.Material
- local shape = v.Shape
- local size = v.Size
- local transparency = v.Transparency
- local color = v.Color
- local cframe = v.CFrame
- local part = Instance.new("Part")
- part.Parent = parent
- part.Name = name
- part.Material = material
- part.Shape = shape
- part.Size = size
- part.Transparency = transparency
- part.Color = color
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- v.CFrame = CFrame.new(69420, 69420, 69420)
- end
- end
- end)
- A1:NewButton("sanic campbarriers dont poison!!", "(permanent!!)", function()
- for i, v in pairs(game:GetService("Workspace"):GetDescendants()) do
- if v.Name == "CampBarrier" and v.Parent.Name == "Workspace" then
- local parent = v.Parent
- local name = "CampBarrierFake"
- local material = v.Material
- local shape = v.Shape
- local size = v.Size
- local transparency = v.Transparency
- local color = v.Color
- local cframe = v.CFrame
- local part = Instance.new("Part")
- part.Parent = parent
- part.Name = name
- part.Material = material
- part.Shape = shape
- part.Size = size
- part.Transparency = (0.5)
- part.Color = color
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- v.CFrame = CFrame.new(69420, 69420, 69420)
- end
- end
- end)
- A1:NewButton("obby doesnt disappear!!", "(permanent!!)", function()
- for i, v in pairs(game:GetService("Workspace").GameFolder.ObbyEnter:GetDescendants()) do
- if v.Name == "TouchInterest" and v.Parent.Parent.Name == "ObbyEnter" then
- local parent = v.Parent.Parent
- local name = "ObbyPartFake"
- local material = v.Parent.Material
- local shape = v.Parent.Shape
- local size = v.Parent.Size
- local transparency = v.Parent.Transparency
- local color = v.Parent.Color
- local cframe = v.Parent.CFrame
- local part = Instance.new("Part")
- part.Parent = parent
- part.Name = name
- part.Material = material
- part.Shape = shape
- part.Size = size
- part.Transparency = transparency
- part.Color = color
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = true
- v.Parent.CFrame = CFrame.new(69420, 69420, 69420)
- end
- end
- end)
- A1:NewButton("big hitbox (buggy)", "(buggy!!)", function()
- m = game:GetService("Workspace").CampBarrier.Size
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = -7
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = m
- game.Players.LocalPlayer.Character.HumanoidRootPart.Transparency = 0
- end)
- local p22a0 = math.random(69420)
- local p22a1 = math.random(6969)
- --[[
- if p22a0 == p22a1 then
- 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- end
- ]]
- A2:NewButton("sanic puddles dont infect!!", "(permanent!!)", function()
- for i, v in pairs(game:GetService("Workspace").GameFolder.InfectionPart:GetDescendants()) do
- if v.Name == "TransfurPart" and v.Parent.Parent.Name == "InfectionPart" then
- local parent = v.Parent.Parent
- local name = "TransfurPartFake"
- local material = v.Material
- local shape = v.Shape
- local size = v.Size
- local transparency = v.Transparency
- local color = v.Color
- local cframe = v.CFrame
- local part = Instance.new("Part")
- part.Parent = parent
- part.Name = name
- part.Material = material
- part.Shape = shape
- part.Size = size
- part.Transparency = (0.5)
- part.Color = color
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- v.CFrame = CFrame.new(69420, 69420, 69420)
- end
- end
- end)
- A2:NewButton("bear traps dont hit!! (buggy)", "(permanent!!)", function()
- for i, v in pairs(game:GetService("Workspace"):GetDescendants()) do
- if v.Name == "Captured" and v.Parent.Name == "BearTrap" then
- local parent = v.Parent.Parent
- local name = "BearTrapFake"
- local material = v.Parent.Material
- local size = v.Parent.Size
- local transparency = v.Parent.Transparency
- local color = v.Parent.Color
- local cframe = v.Parent.CFrame
- local meshid = v.Parent.MeshId
- local part = Instance.new("MeshPart")
- part.Parent = parent
- part.Name = name
- part.Material = material
- part.Size = size
- part.Transparency = (0)
- part.Color = color
- part.CFrame = cframe
- part.MeshId = meshid
- part.Anchored = true
- part.CanCollide = false
- v.Parent.Anchored = true
- v.Parent.CFrame = CFrame.new(69420, 69420, 69420)
- end
- end
- end)
- A3:NewButton("play sounds", "(lasts long!!)", function()
- for i, v in pairs(game:GetService("Workspace"):GetDescendants()) do
- if v.ClassName == "Sound" then
- v:Stop()
- v.MaxDistance = math.huge
- v.Looped = true
- v:Play()
- wait(0.5)
- v.Looped = false
- end
- end
- end)
- A3:NewToggle("go through lobby shop barrier", "go through the shop barrier", function(bool)
- if bool == true then
- game:GetService("Workspace").GameFolder.Shops.LobbyShops.MainShop.Border.CanCollide = false
- game:GetService("Workspace").GameFolder.Shops.LobbyShops.MainShop.Border.Transparency = (0.5)
- end
- if bool == false then
- game:GetService("Workspace").GameFolder.Shops.LobbyShops.MainShop.Border.CanCollide = true
- game:GetService("Workspace").GameFolder.Shops.LobbyShops.MainShop.Border.Transparency = (1)
- end
- end)
- A3:NewToggle("show hitbox", "shows hitbox", function(bool)
- if bool == true then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Transparency = (0)
- game:GetService("Players").LocalPlayer.Character.HumanoidRootPart.Size = (fatsize)
- end
- if bool == false then
- game.Players.LocalPlayer.Character.HumanoidRootPart.Transparency = (1)
- end
- end)
- A3:NewToggle("open/close doors", "opens and closes doors", function(bool)
- getgenv().autoopenandclose = bool
- if bool == true then
- autoopen()
- end
- if bool == false then
- autoclose()
- end
- end)
- A3:NewKeybind("delete jumpcooldown", "deletes jumpcooldown", Enum.KeyCode.J, function()
- game.Players.LocalPlayer.Character.JumpCooldown:Destroy()
- end)
- function autokill()
- spawn(function()
- while getgenv().autokillt do
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = Vector3.new("10000","5","10000")
- game.Players.LocalPlayer.Character.HumanoidRootPart.Transparency = (0.5)
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = (0)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = Vector3.new("10000","3","10000")
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = (2)
- wait(0.1)
- game.Players.LocalPlayer.Character.HumanoidRootPart.Size = Vector3.new("10000","4","10000")
- game.Players.LocalPlayer.Character.Humanoid.HipHeight = (1)
- end
- end)
- end
- function autoopen()
- spawn(function()
- while getgenv().autoopent do
- for i, v in pairs(game:GetService("Workspace").GameFolder.Map.Area51:GetDescendants()) do
- if v.ClassName == "ClickDetector" and v.Parent.Name == "Open" then
- v.MaxActivationDistance = math.huge
- fireclickdetector(v)
- wait()
- end
- end
- end
- end)
- end
- function autoclose()
- spawn(function()
- while getgenv().autocloset do
- for i, v in pairs(game:GetService("Workspace").GameFolder.Map.Area51:GetDescendants()) do
- if v.ClassName == "ClickDetector" and v.Parent.Name == "Close" then
- v.MaxActivationDistance = math.huge
- fireclickdetector(v)
- wait()
- end
- end
- end
- end)
- end
- function placeholder1()
- print("placeholder")
- wait()
- end
- M1:NewKeybind("toggleui", "toggleui", Enum.KeyCode.RightControl, function()
- Library:ToggleUI()
- end)
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