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- Name: &5Cleric Jayden
- ID: 430
- Name: &6Mayor Denis
- ID: 431
- Name: &dWinemaker Minerva
- ID: 443
- Name: &2Grapepicker Michael
- ID: 442
- Name: &8Smith Donald
- ID: 440
- Name: &aArcher Gretel
- ID: 536
- Name: &eWarrior Hansel
- ID: 446
- Name: &bRanger Mitch
- ID: 507
- Name: &aArcher Gretel (Quest No.1)
- ID: 537
- Name: &aArcher Gretel (Quest No.2)
- ID: 530
- Name: &eWarrior Hansel (Quest No.1)
- ID: 524
- Name: &eWarrior Hansel (Quest No.2)
- ID: 531
- Name: &bRanger Mitch (Quest No.1)
- ID: 525
- Name: &bRanger Mitch (Quest No.2)
- ID: 528
- Name: &bRanger Mitch (Quest No.3)
- ID: 529
- Name: &bFrostbite (Quest)
- ID: 527
- quests:
- quest1:
- name: Fruit of the Vine
- description: '&7Work with the Town Cleric to aid your fellow adventurers.'
- npc-id: 430
- stages:
- '1':
- npc-id: 430
- type: npc_dialogue
- dialogue:
- - '&7[1/9] &5Cleric Jayden&f: A newcomer to our humble town?'
- - '&7[2/9] &5Cleric Jayden&f: And an adventurer too? Well, many warm welcomes to you!'
- - '&7[3/9] &5Cleric Jayden&f: It hasn''t been easy out here, with the zombie hordes and roaming bandits.'
- - '&7[4/9] &5Cleric Jayden&f: So any help is greatly appreciated.'
- - '&7[5/9] &5Cleric Jayden&f: Speaking of, and I hope I''m not asking too much of you, but would it be possible for you to check on two of our Adventurers?'
- - '&7[6/9] &5Cleric Jayden&f: &aGretel &fand &eHansel&f, children of our own winemakers and excellent fighters.'
- - '&7[7/9] &5Cleric Jayden&f: I have the upmost confidence that they''re alright, but it never hurts to check.'
- - '&7[8/9] &5Cleric Jayden&f: They've gone out to eradicate some zombies at the ruined house by the river, can you go and see whether they need anything?'
- - '&7[9/9] &5Cleric Jayden&f: Many thanks, adventurer. I''ll find something good to give you for this.'
- '2':
- npc-id: 536
- fake-objective: '&c(New Objective) &7Check on &aArcher Gretel&7.'
- type: npc_dialogue
- dialogue:
- - '&7[1/3] &aArcher Gretel&f: And who exactly are you?'
- - '&7[2/3] &aArcher Gretel&f: Look, we are literally surrounded by the undead, can you save the small talk.'
- - '&7[3/3] &aArcher Gretel&f: Stop distracting me, or better yet, help me out here!'
- '3':
- type: kill_mobs
- allow-tracking: false
- mob-names:
- - RottingZombie?;&fRotting Zombie
- mob-amounts:
- - 6
- '4':
- npc-id: 536
- fake-objective: '&c(New Objective) &7Check on &aArcher Gretel&7.'
- type: npc_dialogue
- dialogue:
- - '&7[1/6] &aGretel&f: See? That wasn''t so hard, was it?'
- - '&7[2/6] &aGretel&f: Jayden wanted to know how we were? That''s sweet, send him my regards.'
- - '&7[3/6] &aGretel&f: Thanks for the help. I guess.'
- - '&7[4/6] &aGretel&f: My brother''s gone chasing some bandits to the west, he''s probably holed up in one of the abandoned houses.'
- - '&7[5/6] &aGretel&f: &5Hansel &fis pretty strong, he''ll be fine. But you should probably bring him some food.'
- - '&7[6/6] &aGretel&f: The kid fights like a bear, and eats like one too.'
- '5':
- npc-id: 446
- fake-objective: '&c(New Objective) &7Check on &eWarrior Hansel&7.'
- type: npc_dialogue
- allow-tracking: false
- dialogue:
- - '&7[1/8] &eWarrior Hansel&f: STAY BACK! I''M WARNING YOU!'
- - '&7[2/8] &eWarrior Hansel&f: Oh, you''re not a bandit?'
- - '&7[3/8] &eWarrior Hansel&f: That''s good. Not that I was scared or anything.'
- - '&7[4/8] &eWarrior Hansel&f: Ok yeah, that was a lie.'
- - '&7[5/8] &eWarrior Hansel&f: Please don''t tell &aGretel&f, she''ll never let me live it down.'
- - '&7[6/8] &eWarrior Hansel&f: Anyways, I''m fine, thanks. I''ll head back to town once these bandits are taken care of.'
- - '&7[7/8] &eWarrior Hansel&f: Could you bring a sandwich or something though. I''m hungry.'
- - '&7[8/8] &eWarrior Hansel&f: Oh, I can just imagine that warm roast steak between two slices of soft bread...'
- '6':
- type: deliver_items
- npc-id: 446
- fake-objective: '&c(New Objective) &7Get two pieces of Bread and one piece of Steak for Hansel'
- take-items: true
- deliver-fail-message: '&eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
- items:
- - 297:0:2
- - 364:0:1
- '7':
- npc-id: 446
- type: npc_dialogue
- dialogue:
- - '&7[1/6] &eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
- - '&7[2/6] &eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
- - '&7[3/6] &eWarrior Hansel&f: *Drooling* saannnndddwiii-'
- - '&7[4/6] &eWarrior Hansel&f: Oh, sorry!.'
- - '&7[5/6] &eWarrior Hansel&f: I get distracted sometimes, when I''m thinking about food.'
- - '&7[6/6] &eWarrior Hansel&f: Thanks for the sandwich, I think that''s all for me.'
- '8':
- npc-id: 430
- type: npc_dialogue
- dialogue:
- - '&7[1/5] &5Cleric Jayden&f: Adventurer! Welcome back!'
- - '&7[2/5] &5Cleric Jayden&f: How are &eHansel &fand &aGretel?'
- - '&7[3/5] &5Cleric Jayden&f: &aGretel &fbrushed you off and &eHansel &fasked for food?'
- - '&7[4/5] &5Cleric Jayden&f: Well that''s them alright, glad to see they haven''t changed a bit.'
- - '&7[5/5] &5Cleric Jayden&f: Anyhow, I have a few things for you. Feel to come back anytime to help out.'
- - ''
- gui-display: '290:0'
- rewards:
- exp: 25
- gold nugget: 16
- weak mana crystal: 3
- quest2:
- name: Work of Human Hands
- description: '&7Check on &eHansel &fand &aGretel&f.'
- npc-id: 430
- stages:
- '1':
- npc-id: 430
- type: npc_dialogue
- dialogue:
- - '&7[1/7] &5Cleric Jayden&f: You''re back?'
- - '&7[2/7] &5Cleric Jayden&f: Well, many warm greetings to you!'
- - '&7[3/7] &5Cleric Jayden&f: It''s been a bit better nowadays.'
- - '&7[4/7] &5Cleric Jayden&f: Your help is greatly appreciated.'
- - '&7[5/7] &5Cleric Jayden&f: Is it alright if I trust you check on &aGretel &fand &eHansel&f again?'
- - '&7[6/7] &5Cleric Jayden&f: Gretel''s still fighting zombies by the river, and Hansel is in the abandoned house.'
- - '&7[7/7] &5Cleric Jayden&f: Many thanks, adventurer. Of course, there''ll be another reward for doing this.'
- '2':
- npc-id: 536
- fake-objective: '&c(New Objective) &7Check on &aArcher Gretel&7.'
- type: npc_dialogue
- dialogue:
- - '&7[1/3] &aArcher Gretel&f: You again.'
- - '&7[2/3] &aArcher Gretel&f: Welp, you know the drill. Start killing some zombies.'
- - '&7[3/3] &aArcher Gretel&f: Don''t just look at me! Fight!'
- '3':
- type: kill_mobs
- allow-tracking: false
- mob-names:
- - RottingZombie?;&fRotting Zombie
- mob-amounts:
- - 6
- '4':
- npc-id: 536
- fake-objective: '&c(New Objective) &7Check on &aArcher Gretel&7.'
- type: npc_dialogue
- dialogue:
- - '&7[1/4] &aGretel&f: See? That wasn''t so hard, was it?'
- - '&7[2/4] &aGretel&f: God, Jayden''s starting to get annoying with these checks.'
- - '&7[3/4] &aGretel&f: Thanks for the help. I guess. Again.'
- - '&7[4/4] &aGretel&f: Now enough of that, go feed my brother.'
- '5':
- npc-id: 446
- fake-objective: '&c(New Objective) &7Check on &eWarrior Hansel&7.'
- type: npc_dialogue
- allow-tracking: false
- dialogue:
- - '&7[1/8] &eWarrior Hansel&f: STAY BACK! I''M WARNING YOU!'
- - '&7[2/8] &eWarrior Hansel&f: Oh you again'
- - '&7[3/8] &eWarrior Hansel&f: Um.'
- - '&7[4/8] &eWarrior Hansel&f: Erm.'
- - '&7[5/8] &eWarrior Hansel&f: Is it ok if you.'
- - '&7[6/8] &eWarrior Hansel&f: Uh.'
- - '&7[7/8] &eWarrior Hansel&f: Could you please get me another sandwich? I''m hungry again.'
- - '&7[8/8] &eWarrior Hansel&f: Two slices of bread and one piece of steak. It isn''t much.'
- '6':
- type: deliver_items
- npc-id: 446
- fake-objective: '&c(New Objective) &7Get parts for ANOTHER sandwich for Hansel.'
- take-items: true
- deliver-fail-message: '&eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
- items:
- - 297:0:2
- - 364:0:1
- '7':
- npc-id: 446
- type: npc_dialogue
- dialogue:
- - '&7[1/6] &eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
- - '&7[2/6] &eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
- - '&7[3/6] &eWarrior Hansel&f: *Drooling* saannnndddwiii-'
- - '&7[4/6] &eWarrior Hansel&f: Oh, sorry!.'
- - '&7[5/6] &eWarrior Hansel&f: I get distracted sometimes, when I''m thinking about food.'
- - '&7[6/6] &eWarrior Hansel&f: Thanks for the sandwich, I think that''s all for me.'
- '8':
- npc-id: 430
- type: npc_dialogue
- dialogue:
- - '&7[1/5] &5Cleric Jayden&f: Adventurer! Welcome back!'
- - '&7[2/5] &5Cleric Jayden&f: How are &eHansel &fand &aGretel?'
- - '&7[3/5] &5Cleric Jayden&f: &aGretel &fbrushed you off and &eHansel &fasked for food?'
- - '&7[4/5] &5Cleric Jayden&f: Well that''s them alright, glad to see they haven''t changed a bit.'
- - '&7[5/5] &5Cleric Jayden&f: Anyhow, I have a few things for you. Feel to come back anytime to help out.'
- - ''
- gui-display: '290:0'
- required-quests:
- - Fruit of the Vine
- redo-delay: 86400 ##12 Hours
- rewards:
- exp: 25
- gold nugget: 16
- weak mana crystal: 3
- quest3:
- name: Wine and Dine
- description: '&7Engage in a short, yet thrilling conversation with the Town Mayor.'
- npc-id: 431
- stages:
- '1':
- npc-id: 431
- type: npc_dialogue
- dialogue:
- - '&7[1/8] &6Mayor Denis&f: Oh, who are you?'
- - '&7[2/8] &6Mayor Denis&f: A newcomer to Lerwick?'
- - '&7[3/8] &6Mayor Denis&f: Well then, welcome to our grape town!'
- - '&7[4/8] &6Mayor Denis&f: Do you get it? Like great. But with grapes.'
- - '&7[5/8] &6Mayor Denis&f: Because we make wine out of our grapes.'
- - '&7[6/8] &6Mayor Denis&f: I''d invite you to have some if our winemakers could ever agree long enough to make any.'
- - '&7[7/8] &6Mayor Denis&f: Minerva, Donald and Michael, they''re called.'
- - '&7[8/8] &6Mayor Denis&f: You should go chat with them, they''re honestly pretty nice when they aren''t fighting.'
- '2':
- type: reach_location
- fake-objective: '&c(New Objective) &Talk to the other members of the town.'
- location: -849,36,739
- distance: 1
- '3':
- npc-id: 431
- start-message:'&6Mayor Denis&f: WAIT!'
- type: npc_dialogue
- dialogue:
- - '&7[1/10] &6Mayor Denis&f: I meant like later!'
- - '&7[2/10] &6Mayor Denis&f: Like talk to them after you''re done talking to me.'
- - '&7[3/10] &6Mayor Denis&f: Sorry if I didn''t make it that clear.'
- - '&7[4/10] &6Mayor Denis&f: Anyways, yeah. They''re great.'
- - '&7[5/10] &6Mayor Denis&f: Minerva and Michael have two kids too.'
- - '&7[6/10] &6Mayor Denis&f: Hansel and Gretel, amazing children.'
- - '&7[7/10] &6Mayor Denis&f: Went to Kingsview a few years ago to learn under the Class Instructors.'
- - '&7[8/10] &6Mayor Denis&f: Now they defend our village from the threats.'
- - '&7[9/10] &6Mayor Denis&f: They''re wonderful, protecting us from the monsters and bandits.'
- - '&7[10/10] &6Mayor Denis&f: It might be the only reason our little village has survived so long.'
- - '&7[Wait he''s still going?] &6Mayor Denis&f: Hah, I remember once when they were younger, a bandit snuck into town.'
- - '&7[Ok then] &6Mayor Denis&f: Me and Jayden heard noises in Gretel''s room, and we were so scared.'
- - '&7[14/20] &6Mayor Denis&f: We burst in, only too see that Gretel had already split the bandits'' skull in hal-'
- - '&7[Wait was it 13 or 14] &6Mayor Denis&f: Oh yeah, you probably don''t know who Jayden is either.'
- - '&7[16/20 I think] &6Mayor Denis&f: He''s the cleric here. He worked very closely with the Kingsview Priest.'
- - '&7[17/20] &6Mayor Denis&f: That guy''s great, the priest I mean.'
- - '&7[18/20] &6Mayor Denis&f: Not that Jayden isn''t also awesome, but we''re talking about the priest right now.'
- - '&7[19/20] &6Mayor Denis&f: The priest doesn''t come visit anymore though, but we''re sure he''s fine.'
- - '&7[20/20] &6Mayor Denis&f: The journey''s just too dangerous for him to make or something.'
- - '&7[HE''S STILL GOING!?!] &6Mayor Denis&f: But now that you adventurers are here, you could bring him here sometime.'
- - '&7[22/Hmm. Let''s go 40 to be safe] &6Mayor Denis&f: I sure loved his company, I have some Lerwick Wine right here to share with him.'
- - '&7[23/40] &6Mayor Denis&f: Oh, I''m rambling again, aren''t I?'
- - '&7[24/40] &6Mayor Denis&f: Back to Jayden. He''s the cleric here.'
- - '&7[25/40] &6Mayor Denis&f: But he''s a lot more than that.'
- - '&7[26/40] &6Mayor Denis&f: He practically raised Hansel and Gretel while their parents were out making wines.'
- - '&7[27/40] &6Mayor Denis&f: He still helps organise their quests and journeys.'
- - '&7[28/40] &6Mayor Denis&f: In fact, he was the one who convinces the Kingsview Priest to bring them with him to Kingsview the last time he visited.'
- - '&7[29/40] &6Mayor Denis&f: So they could do that training I told you about earlier.'
- - '&7[30/40] &6Mayor Denis&f: Isn''t it lovely how these stories tie together like that.'
- - '&7[31/40] &6Mayor Denis&f: Anyways, that''s our little town.'
- - '&7[32/40] &6Mayor Denis&f: Then there''s me, the mayor.'
- - '&7[33/40] &6Mayor Denis&f: I always love having a chat, so stop by whenever you feel like it.'
- - '&7[34/40] &6Mayor Denis&f: Normally I help Minerva experiment with wines, although sometimes it feels like she doesn''t like me doing that.'
- - '&7[35/40] &6Mayor Denis&f: Apparently I can''t handle alcohol.'
- - '&7[36/40] &6Mayor Denis&f: I don''t remember ever getting drunk though, just falling asleep while working.'
- - '&7[37/40] &6Mayor Denis&f: So I''m sure she''s just messing with me.'
- - '&7[38/40] &6Mayor Denis&f: Anyways, enough about me.'
- - '&7[39/40] &6Mayor Denis&f: Tell me a bit about yourself.'
- - '&7[40/40] &6Mayor Denis&f: Adventurer?
- - '&7&o(Wait, is he talking to me?)'
- - '&7[SERIOUSLY] &6Mayor Denis&f: &b<player>&7, eh? Nice name.'
- - '&7[OK SCREW THIS] &6Mayor Denis&f: I remember when Minerva and Michael were trying to decide on their child''s name.'
- - '&7[ENDLESS] &6Mayor Denis&f: It was a big thing in the town, everyone had like fifty ideas.'
- - '&7[ENDLESS] &6Mayor Denis&f: As the genius mayor I was, I put it to a series of votes.'
- - '&7[ENDLESS] &6Mayor Denis&f: We narrowed it down to a few names, mostly from storybooks.'
- - '&7[ENDLESS] &6Mayor Denis&f: Because to be honest, we aren''t that creative.'
- - '&7[ENDLESS] &6Mayor Denis&f: Then it turned out that the babies were twins.'
- - '&7[ENDLESS] &6Mayor Denis&f: So we used Hansel and Gretel because that was the only fairytale with two people.'
- - '&7[ENDLESS] &6Mayor Denis&f: Well not the only one.'
- - '&7[ENDLESS] &6Mayor Denis&f: Like there are nursery rhymes like Jack and Jill but we thought Hansel and Gretel was the best one.'
- - '&7[ENDLESS] &6Mayor Denis&f: Seriously, Jack and Jill walk up a hill to get water?'
- - '&7[ENDLESS] &6Mayor Denis&f: And then they fall down and Jack breaks his skull open.'
- - '&7[ENDLESS] &6Mayor Denis&f: Breaks. His. Skull. Open.'
- - '&7[ENDLESS] &6Mayor Denis&f: In the Hansel and Gretel fairytale at least they stop a witch.'
- - '&7[ENDLESS] &6Mayor Denis&f: By pushing her into an oven and cooking her.'
- - '&7[ENDLESS] &6Mayor Denis&f: Um.'
- - '&7[ENDLESS] &6Mayor Denis&f: Look, it sounded better in my head.'
- - '&7[ENDLESS] &6Mayor Denis&f: You get it, right?'
- - '&7[ENDLESS] &6Mayor Denis&f: Yeah, you get it!'
- - '&7[ENDLESS] &6Mayor Denis&f: What is up with most fairytales though.'
- - '&7[ENDLESS] &6Mayor Denis&f: Like they''re really dark if you put ANY thought into them.'
- - '&7[ENDLESS] &6Mayor Denis&f: And these are stories we tell our CHILDREN.'
- - '&7[ENDLESS] &6Mayor Denis&f: What were we talking about?'
- - '&7[ENDLESS] &6Mayor Denis&f: Oh, naming kids.'
- - '&7[ENDLESS] &6Mayor Denis&f: Do you have kids?'
- - '&7[ENDLESS] &6Mayor Denis&f: No?'
- - '&7[ENDLESS] &6Mayor Denis&f: Me niether.'
- - '&7[ENDLESS] &6Mayor Denis&f: Surprisingly enough, nobody''s come up to date me.'
- - '&7[ENDLESS] &6Mayor Denis&f: I guess it''s because there are only two females in this town.'
- - '&7[ENDLESS] &6Mayor Denis&f: And one is married.'
- - '&7[ENDLESS] &6Mayor Denis&f: And the other is decades younger than me.'
- - '&7[ENDLESS] &6Mayor Denis&f: Ok yeah, that''d be creepy.'
- - '&7[ENDLESS] &6Mayor Denis&f: We all did kinda raise Hansel and Gretel as a group though, so I guess that counts as having kids.'
- - '&7[ENDLESS] &6Mayor Denis&f: People don''t find Donald that likable either to be honest.'
- - '&7[ENDLESS] &6Mayor Denis&f: And Jayden is a priest so he can''t because something something religion.'
- - '&7[ENDLESS] &6Mayor Denis&f: But if there were other women in this town.'
- - '&7[ENDLESS] &6Mayor Denis&f: You absolutely KNOW that the ladies would be all over me.'
- - '&7[Oh no.] &6Mayor Denis&f: Lemmie tell you some stories from my youth, of my adventures in-.'
- - '&7[Welp we are not] &6Mayor Denis&f: Wait, you are an adult, right?'
- - '&7[SKIP] &6Mayor Denis&f: Good, so you can hear all the stories about me and my magic-'
- - '&7[Aaaand we''re back] &6Mayor Denis&f: And that''s why I have this phobia of geese.'
- - '&7[Don''t worry, you didn''t miss much] &6Mayor Denis&f: Thanks for listening, I really needed to get that trauma off my chest.'
- - '&7[Welp, back to boredom I guess] &6Mayor Denis&f: Jayden helps a lot too.'
- - '&7[Oh thank god] &6Mayor Denis&f: But anyhow, thanks for having this chat.'
- - '&7[uh] &6Mayor Denis&f: I bet you have things to do'
- - '&7[998/999?] &6Mayor Denis&f: Come chat with me whenever you have time.'
- - '&7[999/999] &6Mayor Denis&f: Goodbye, adventurer.'
- - ''
- gui-display: '297:0'
- exp: 100
- gold nugget: 64
- weak mana crystal: 10
- quest4:
- name: Wine and Dine
- description: '&7Not again. Please.'
- npc-id: 431
- stages:
- '1':
- npc-id: 431
- type: npc_dialogue
- dialogue:
- - '&7[ohgodnotthisagain] &6Mayor Denis&f: Oh, who are you?'
- - '&7[WHY WOULD YOU COME BACK] &6Mayor Denis&f: A newcomer to Lerwick?'
- - '&7[There''s nothing new. He''s on a loop] &6Mayor Denis&f: Well then, welcome to our grape town!'
- - '&7[4/8] &6Mayor Denis&f: Do you get it? Like great. But with grapes.'
- - '&7[5/8] &6Mayor Denis&f: Because we make wine out of our grapes.'
- - '&7[6/8] &6Mayor Denis&f: I''d invite you to have some if our winemakers could ever agree long enough to make any.'
- - '&7[7/8] &6Mayor Denis&f: Minerva, Donald and Michael, they''re called.'
- - '&7[8/8] &6Mayor Denis&f: You should go chat with them, they''re honestly pretty nice when they aren''t fighting.'
- '2':
- type: reach_location
- fake-objective: '&c(New Objective) &Talk to the other members of the town.'
- location: -849,36,739
- distance: 1
- '3':
- npc-id: 431
- start-message:'&6Mayor Denis&f: WAIT!'
- type: cinematic_dialogue
- dialogue:
- - '&7[Just skip through the dialogue as quick as you can, k?] &6Mayor Denis&f: I meant like later!'
- - DELAY 40
- - '&7[Wait] &6Mayor Denis&f: Like talk to them after you''re done talking to me.'
- - DELAY 40
- - '&7[oh lord, it''s a cinematic] &6Mayor Denis&f: Sorry if I didn''t make it that clear.'
- - DELAY 40
- - '&7[why must I suffer] &6Mayor Denis&f: Anyways, yeah. They''re great.'
- - DELAY 40
- - '&7[Well you brought this upon yourself] &6Mayor Denis&f: Minerva and Michael have two kids too.'
- - DELAY 40
- - '&7[Ima go eat something] &6Mayor Denis&f: Hansel and Gretel, amazing children.'
- - DELAY 40
- - '&7[Enjoy yourself &6Mayor Denis&f: Went to Kingsview a few years ago to learn under the Class Instructors.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Now they defend our village from the threats.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: They''re wonderful, protecting us from the monsters and bandits.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: It might be the only reason our little village has survived so long.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Hah, I remember once when they were younger, a bandit snuck into town.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Me and Jayden heard noises in Gretel''s room, and we were so scared.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: We burst in, only too see that Gretel had already split the bandits'' skull in hal-'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Oh yeah, you probably don''t know who Jayden is either.'
- - DELAY 40
- - '&7[ENDLESS I think] &6Mayor Denis&f: He''s the cleric here. He worked very closely with the Kingsview Priest.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: That guy''s great, the priest I mean.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Not that Jayden isn''t also awesome, but we''re talking about the priest right now.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: The priest doesn''t come visit anymore though, but we''re sure he''s fine.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: The journey''s just too dangerous for him to make or something.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: But now that you adventurers are here, you could bring him here sometime.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: I sure loved his company, I have some Lerwick Wine right here to share with him.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Oh, I''m rambling again, aren''t I?'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Back to Jayden. He''s the cleric here.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: But he''s a lot more than that.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: He practically raised Hansel and Gretel while their parents were out making wines.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: He still helps organise their quests and journeys.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: In fact, he was the one who convinces the Kingsview Priest to bring them with him to Kingsview the last time he visited.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: So they could do that training I told you about earlier.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Isn''t it lovely how these stories tie together like that.'
- - DELAY 40
- - '&7[ENDLESS &6Mayor Denis&f: Anyways, that''s our little town.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Then there''s me, the mayor.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: I always love having a chat, so stop by whenever you feel like it.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Normally I help Minerva experiment with wines, although sometimes it feels like she doesn''t like me doing that.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Apparently I can''t handle alcohol.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: I don''t remember ever getting drunk though, just falling asleep while working.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: So I''m sure she''s just messing with me.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Anyways, enough about me.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Tell me a bit about yourself.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Adventurer?
- - DELAY 40
- - '&7&o(Wait, is he talking to me?)'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: &b<player>&7, eh? Nice name.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: I remember when Minerva and Michael were trying to decide on their child''s name.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: It was a big thing in the town, everyone had like fifty ideas.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: As the genius mayor I was, I put it to a series of votes.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: We narrowed it down to a few names, mostly from storybooks.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Because to be honest, we aren''t that creative.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Then it turned out that the babies were twins.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: So we used Hansel and Gretel because that was the only fairytale with two people.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Well not the only one.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Like there are nursery rhymes like Jack and Jill but we thought Hansel and Gretel was the best one.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Seriously, Jack and Jill walk up a hill to get water?'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: And then they fall down and Jack breaks his skull open.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Breaks. His. Skull. Open.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: In the Hansel and Gretel fairytale at least they stop a witch.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: By pushing her into an oven and cooking her.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Um.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Look, it sounded better in my head.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: You get it, right?'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Yeah, you get it!'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: What is up with most fairytales though.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Like they''re really dark if you put ANY thought into them.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: And these are stories we tell our CHILDREN.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: What were we talking about?'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Oh, naming kids.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Do you have kids?'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: No?'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Me niether.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Surprisingly enough, nobody''s come up to talk to me.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: I guess it''s because there are only two females in this town.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: And one is married.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: And the other is decades younger than me.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: Ok yeah, that''d be creepy.'
- - DELAY 40
- - '&7[ENDLESS] &6Mayor Denis&f: We all did kinda raise Hansel and Gretel as a group though, so I guess that counts as having kids.'
- - '&7[I''m back] &6Mayor Denis&f: People don''t find Donald that likable either to be honest.'
- - DELAY 40
- - '&7[And just in time too] &6Mayor Denis&f: And Jayden is a priest so he can''t because something something religion.'
- - DELAY 40
- - '&7[Just going to skip this part again] &6Mayor Denis&f: But if there were other women in this town.'
- - DELAY 40
- - '&7[Trust me, you don''t wanna know] &6Mayor Denis&f: You absolutely KNOW that the ladies would be all over me.'
- - DELAY 40
- - '&7[In three] &6Mayor Denis&f: Lemmie tell you some stories from my youth, of my adventures in-.'
- - DELAY 40
- - '&7[Two] &6Mayor Denis&f: Wait, you are an adult, right?'
- - DELAY 40
- - '&7[One] &6Mayor Denis&f: Good, so you can hear all the stories about me and my magic-'
- - DELAY 40
- - '&7[There we go] &6Mayor Denis&f: And that''s why I have this phobia of geese.'
- - DELAY 40
- - '&7[Have fun, I guess] &6Mayor Denis&f: Thanks for listening, I really needed to get that trauma off my chest.'
- - DELAY 40
- - '&7[At least it''s almost over] &6Mayor Denis&f: Jayden helps a lot too.'
- - DELAY 40
- - '&7[Thanks for coming?] &6Mayor Denis&f: But anyhow, thanks for having this chat.'
- - DELAY 40
- - '&7[uh] &6Mayor Denis&f: I bet you have things to do'
- - DELAY 40
- - '&7[Cya] &6Mayor Denis&f: Come chat with me whenever you have time.'
- - DELAY 40
- - '&7[Never come back.] &6Mayor Denis&f: Goodbye, adventurer.'
- - DELAY 40
- - ''
- gui-display: '297:0'
- redo-delay: 86400 ##24 Hours
- required-quests:
- - Wine and Dine
- rewards:
- exp: 50
- gold nugget: 32
- weak mana crystal: 5
- quest5:
- name: Sour Grapes
- description: '&7Solve the squabbles between three neighbours.'
- npc-id: 443
- stages:
- '1':
- npc-id: 443
- type: npc_dialogue
- dialogue:
- - '&7[1/8] &dWinemaker Minerva&f: Ah, a guest. What can I do for you?'
- - '&7[2/8] &dWinemaker Minerva&f: Wait, don''t answer that. I understand.'
- - '&7[3/8] &dWinemaker Minerva&f: You''re here to experience my creations.'
- - '&7[4/8] &dWinemaker Minerva&f: Winemaker Minerva''s own homemade wines.'
- - '&7[5/8] &dWinemaker Minerva&f: Unfortunately, you will be unable to have the satisfaction of quenching your thirst with my art.'
- - '&7[6/8] &dWinemaker Minerva&f: That old cow, &2Grapepicker Michael&f, refuses to pick any grapes because-.'
- - '&7[7/8] &dWinemaker Minerva&f: Well, it''s easier for him to explain. Explaining his pretty squabbles is below me.'
- - '&7[8/8] &dWinemaker Minerva&f: Go. Find Michael. Fly, my pretty.'
- '2':
- npc-id: 442
- type: npc_dialogue
- dialogue:
- - '&7[1/8] &2Grapepicker Michael&f: The ''ell do you want?'
- - '&7[2/8] &2Grapepicker Michael&f: Oh lord, the old hag sent you?'
- - '&7[3/8] &2Grapepicker Michael&f: She said I REFUSED to pick grapes?'
- - '&7[4/8] &2Grapepicker Michael&f: She and I both know that I''m only not picking grapes.'
- - '&7[5/8] &2Grapepicker Michael&f: Because that good-for-nothing, lazy, pathetic excuse of a blacksmith, &8Smith Donald&f, refuses to make me tools.'
- - '&7[6/8] &2Grapepicker Michael&f: Y''know, maybe you can talk some sense into him.'
- - '&7[7/8] &2Grapepicker Michael&f: Or kill and replace him.'
- - '&7[8/8] &2Grapepicker Michael&f: Either is good.'
- '3':
- npc-id: 440
- type: npc_dialogue
- dialogue:
- - '&7[1/7] &8Smith Donald&f: Heyyyyy. Wazuuuuup.'
- - '&7[2/7] &8Smith Donald&f: Aight. Ya got two hours to clear these rats, or I''ll-'
- - '&7[3/7] &8Smith Donald&f: Oh, you aren''t the Wine lady.'
- - '&7[4/7] &8Smith Donald&f: Oh that''s alright.'
- - '&7[5/7] &8Smith Donald&f: Jussssss go to &dMinnie''s &fplace and get ''er over here.'
- - '&7[6/7] &8Smith Donald&f: These rats ain''t gonna remove themselves, y''know.'
- - '&7[7/7] &8Smith Donald&f: I''m not doin it. So it''s her job.'
- '4':
- npc-id: 443
- type: npc_dialogue
- dialogue:
- - '&7[1/7] &dWinemaker Minerva&f: So what happened?'
- - '&7[2/7] &dWinemaker Minerva&f: Just as expected.'
- - '&7[3/7] &dWinemaker Minerva&f: I''m not going to get rid of those rats.'
- - '&7[4/7] &dWinemaker Minerva&f: My precious hands must be untainted, for the wines.'
- - '&7[5/7] &dWinemaker Minerva&f: That pig.'
- - '&7[6/7] &dWinemaker Minerva&f: Well, no do you see why I just cannot make any wines for you?'
- - '&7[7/7] &dWinemaker Minerva&f: As long as those rats plague the Blacksmith.'
- - '&7&o(So, it looks like I''m going to have to take care of these rats.)'
- '5':
- type: kill_mobs
- allow-tracking: false
- fake-objective: '&c(New Objective) &7Find the source of the rats, and stop it.'
- mob-names:
- - PiedPiper;&aPied Piper
- mob-amounts:
- - 1
- '6':
- npc-id: 440
- type: npc_dialogue
- dialogue:
- - '&7[1/8] &8Smith Donald&f: Ayyyyyyy. Minnie! You''re finally heeeere.'
- - '&7[2/8] &8Smith Donald&f: Tooook ''ya long enough, the rats already leffft by themselves.'
- - '&7[3/8] &8Smith Donald&f: Ohh... it''s you again...'
- - '&7[4/8] &8Smith Donald&f: YOU took care of the rats?'
- - '&7[5/8] &8Smith Donald&f: Well, gooood enough, I gueesss.'
- - '&7[6/8] &8Smith Donald&f: I''ll get to woork then.'
- - '&7[7/8] &8Smith Donald&f: Eventualllly.'
- - '&7[8/8] &8Smith Donald&f: Heree. Have some golld or somethinn. I''ll also fix up one of your things. Enjoy.'
- - ''
- gui-display: '106:0'
- rewards:
- ##1-time-use portable repair kit: 1
- quest6:
- name: Sour Grapes
- description: '&7Help the smith with a rat infestation again.'
- npc-id: Smith Donald
- stages:
- '1':
- npc-id: 440
- type: npc_dialogue
- dialogue:
- - '&7[1/6] &8Smith Donald&f: Heyyyy adventurerrrr.'
- - '&7[2/6] &8Smith Donald&f: Y'' got a minute?
- - '&7[3/6] &8Smith Donald&f: The damn rats are baack.'
- - '&7[4/6] &8Smith Donald&f: Goddammmmmiiittt.'
- - '&7[5/6] &8Smith Donald&f: I can''t worrkkk with them herre'
- - '&7[6/6] &8Smith Donald&f: I''llll fix one of yourr thingss if you get ridd of themm'
- '2':
- type: kill_mobs
- allow-tracking: false
- fake-objective: '&c(New Objective) &7Find the source of the rats, and stop it.'
- mob-names:
- - PiedPiper;&aPied Piper
- mob-amounts:
- - 1
- '3':
- npc-id: 440
- type: npc_dialogue
- dialogue:
- - '&7[1/5] &8Smith Donald&f: Ayyyyyyy! You''re finally heeeere.'
- - '&7[2/5] &8Smith Donald&f: Tooook ''ya long enough.'
- - '&7[3/5] &8Smith Donald&f: I''ll get to woork then.'
- - '&7[4/5] &8Smith Donald&f: Eventualllly.'
- - '&7[5/5] &8Smith Donald&f: Heeeree. Have some golld or somethinn. I''ll also fix up one of your things. Enjoy.'
- - ''
- gui-display: '106:0'
- redo-delay: 86400 ##A day
- rewards:
- required-quests:
- - Sour Grapes
- ##1-time-use portable repair kit (Faulty Repair Kit?): 1
- quest6:
- name: Red Wine
- description: '&7Help calm the intoxicated Mayor.'
- npc-id: 443
- stages:
- '1':
- npc-id: 443
- type: npc_dialogue
- dialogue:
- - '&7[1/11] &dWinemaker Minerva&f: Adventurer!'
- - '&7[2/11] &dWinemaker Minerva&f: I''m so glad you''re here. Something terrible has happened!'
- - '&7[3/11] &dWinemaker Minerva&f: That idiot, Denis, decided to help me "experiment" with my wines.'
- - '&7[4/11] &dWinemaker Minerva&f: I tried telling him that my wines were perfect and didn''t need improvement, but he didn''t listen.'
- - '&7[5/11] &dWinemaker Minerva&f: He''s made the concoction much too strong now.'
- - '&7[6/11] &dWinemaker Minerva&f: And it''s somehow given him incredible strength.'
- - '&7[7/11] &dWinemaker Minerva&f: Again.'
- - '&7[8/11] &dWinemaker Minerva&f: It''ll wear off eventually, but you''ll have to restrain him.'
- - '&7[9/11] &dWinemaker Minerva&f: Normally we get Hansel and Gretel to do it but they aren''t here.'
- - '&7[10/11] &dWinemaker Minerva&f: You probably haven''t built up the resistance to Lerwick Wine that we have from years of working with it.'
- - '&7[11/11] &dWinemaker Minerva&f: So try to hold your breath when fighting him, it''s really strong.'
- '2':
- npc-id: 443
- type: npc_dialogue
- dialogue:
- - '&dWinemaker Minerva&f: He''s here!'
- '3':
- type: kill_mobs
- fake-objective: '&c(New Objective) &7Calm the Mayor.'
- share-kills-outside-clan: true
- death-fail-stages: 1
- start-commands:
- - mm mob spawn CrazedBrewer -865,37,725
- mob-names:
- - CrazedBrewer;&eCrazed Brewer
- '4':
- npc-id: 443
- type: npc_dialogue
- dialogue:
- - '&7[1/6] &dWinemaker Minerva&f: Congratulations!'
- - '&7[2/6] &dWinemaker Minerva&f: No need for panic, he should have recovered in a few hours.'
- - '&7[3/6] &dWinemaker Minerva&f: He does this all the time.'
- - '&7[4/6] &dWinemaker Minerva&f: Anyways, I have a few things for you.'
- - '&7[5/6] &dWinemaker Minerva&f: &dWinemaker Minerva''s &ffamous Lerwick Wine.'
- - '&7[6/6] &dWinemaker Minerva&f: Come back anytime, I can always use help dealing with the idiots in this town.'
- gui-display: '331:0'
- required-quests:
- - Fruit of the Vine
- - Wine and Dine
- - Sour Grapes
- rewards:
- exp: 25
- gold nugget: 32
- Lerwick Wine: 1
- quest7:
- name: Red Wine
- description: '&7Help calm the intoxicated Mayor.'
- npc-id: 443
- stages:
- '1':
- npc-id: 443
- type: npc_dialogue
- dialogue:
- - '&7[1/6] &dWinemaker Minerva&f: Adventurer.'
- - '&7[2/6] &dWinemaker Minerva&f: That idiot, Denis, experimented with wines again.'
- - '&7[3/6] &dWinemaker Minerva&f: He''s made the exact same strength concoction.'
- - '&7[4/6] &dWinemaker Minerva&f: Again.'
- - '&7[5/6] &dWinemaker Minerva&f: Like before, it''ll wear off eventually, but you''ll have to restrain him.'
- - '&7[6/6] &dWinemaker Minerva&f: So just hold your breath, and beat him unconscious.'
- '2':
- npc-id: 443
- type: npc_dialogue
- dialogue:
- - '&dWinemaker Minerva&f: He''s here!'
- '3':
- type: kill_mobs
- fake-objective: '&c(New Objective) &7Calm the Mayor.'
- share-kills-outside-clan: true
- death-fail-stages: 1
- start-commands:
- - mm mob spawn CrazedBrewer -865,37,725
- mob-names:
- - CrazedBrewer;&eCrazed Brewer
- '4':
- npc-id: 443
- type: npc_dialogue
- dialogue:
- - '&7[1/5] &dWinemaker Minerva&f: Congratulation!'
- - '&7[2/5] &dWinemaker Minerva&f: He''ll be fine in an hour or so.'
- - '&7[3/5] &dWinemaker Minerva&f: Anyways, I have a few things for you.'
- - '&7[4/5] &dWinemaker Minerva&f: &dWinemaker Minerva''s &ffamous Lerwick Wine.'
- - '&7[5/5] &dWinemaker Minerva&f: Come back anytime, I can always use help dealing with the idiots in this town.'
- gui-display: '331:0'
- redo-delay: 86400 ##A day
- required-quests:
- - Red Wine
- rewards:
- exp: 25
- gold nugget: 16
- Lerwick Wine: 1
- quest8:
- name: Duel by the River
- description: '&7An old friend of Archer Gretel''s wants to test your worth.'
- npc-id: 536
- stages:
- '1':
- npc-id: 536
- type: npc_dialogue
- dialogue:
- - '&7[1/16] &aArcher Gretel&f: Oh, it''s you.'
- - '&7[2/16] &aArcher Gretel&f: This isn''t another one of Jayden''s tests, is it?'
- - '&7[3/16] &aArcher Gretel&f: Good.'
- - '&7[4/16] &aArcher Gretel&f: Hey, while you''re here.'
- - '&7[5/16] &aArcher Gretel&f: I have a friend.'
- - '&7[6/16] &aArcher Gretel&f: Stop laughing Adventurer, I do have friends.'
- - '&7[7/16] &aArcher Gretel&f: Just because I spend all my time inside this decrepit shack doesn''t mean I can''t have a social life.'
- - '&7[8/16] &aArcher Gretel&f: He trained me in archery, I''ve got a long way to go until I''m good at him.'
- - '&7[9/16] &aArcher Gretel&f: He wants to test your skill. Just a quick sparring match.'
- - '&7[10/16] &aArcher Gretel&f: Now, uh, I can''t actually contact him.'
- - '&7[11/16] &aArcher Gretel&f: He stays away from all towns, and spends a long time away for... &bpersonal reasons&f.'
- - '&7[12/16] &aArcher Gretel&f: But I have an idea.'
- - '&7[13/16] &aArcher Gretel&f: He has a pet Ice Wolf, that he normally just lets roam with the others across the river.'
- - '&7[14/16] &aArcher Gretel&f: Beat up enough, and he''ll probably be made aware. Then he''ll definitely fight you.'
- - '&7[15/16] &aArcher Gretel&f: Serves him right for punching my brother that one time.'
- - '&7[16/16] &aArcher Gretel&f: Well? Are you going to stand there looking stupid? Go fight him.'
- '2':
- type: kill_mobs
- fake-objective: '&c(New Objective) &7Beat up Ice Wolves until Gretel''s friend shows himself.'
- share-kills-outside-clan: false
- mob-names:
- - ColdRanger;&bCold Ranger
- '3':
- npc-id: 536
- type: npc_dialogue
- dialogue:
- - '&7[1/6] &aArcher Gretel&f: Wow, I was watching your fight.'
- - '&7[2/6] &aArcher Gretel&f: You actually pushed him to his limit, that doesn''t happen often.'
- - '&7[3/6] &aArcher Gretel&f: That''s definitely good. Now if I fail...'
- - '&7[4/6] &aArcher Gretel&f: Sorry, I was just thinking about something else.'
- - '&7[5/6] &aArcher Gretel&f: Anyways, he told me that if you could beat him, he''d be confident enough to set up camp near town. He should be around here somewhere.'
- - '&7[6/6] &aArcher Gretel&f: I think you should speak to him.'
- '4':
- npc-id: 507
- type: npc_dialogue
- dialogue:
- - '&7[1/11] &bRanger Mitch&f: Hey! You were the one who beat me up, right?'
- - '&7[2/11] &bRanger Mitch&f: I''ve never seen anyone fight like that! Except, maybe the class instructors.'
- - '&7[3/11] &bRanger Mitch&f: They taught you? That makes sense.'
- - '&7[4/11] &bRanger Mitch&f: Maybe he could beat &bme*f...'
- - '&7[5/11] &bRanger Mitch&f: What? Oh, I''m just being arrogant.'
- - '&7[6/11] &bRanger Mitch&f: Like "ha ha I was going easy you only might be able to beat me if I actually tried" y''know?'
- - '&7(He suddenly goes quiet)'
- - '&7[7/11] &bRanger Mitch&f: Hey, adventurer?'
- - '&7[8/11] &bRanger Mitch&f: If you suspect anything happened to Gretel or Hansel or me.'
- - '&7[9/11] &bRanger Mitch&f: You know across the river, that small mine full of wolves and trolls?'
- - '&7[10/11] &bRanger Mitch&f: Go there, down all the passages. Don''t even bother fighting, get down as soon as you can.'
- - '&7[11/11] &bRanger Mitch&f: Thank you.'
- gui-display: '216:0'
- required-quests:
- - Work of Human Hands
- requirements:
- level: 20
- rewards:
- exp: 100
- gold nugget: 64
- quest9:
- name: Body and Blood
- description: '&7You check on Hansel and Gretel, but something goes horribly wrong.'
- npc-id: 430
- stages:
- '1':
- npc-id: 430
- type: npc_dialogue
- hide-npcs:
- - 536
- - 446
- - 507
- - 527
- - 528
- - 529
- - 530
- - 531
- dialogue:
- - '&7[1/7] &5Cleric Jayden&f: You're back?'
- - '&7[2/7] &5Cleric Jayden&f: Well, many warm greetings to you!'
- - '&7[3/7] &5Cleric Jayden&f: It''s been a bit better nowadays.'
- - '&7[4/7] &5Cleric Jayden&f: Your help is greatly appreciated.'
- - '&7[5/7] &5Cleric Jayden&f: Is it alright if I trust you check on &aGretel &fand &eHansel&f again?'
- - '&7[6/7] &5Cleric Jayden&f: Gretel''s still fighting zombies by the river, and Hansel is in the abandoned house.'
- - '&7[7/7] &5Cleric Jayden&f: Many thanks, adventurer. Of course, there''ll be another reward for doing this.'
- '2':
- fake-objective: '&c(New Objective) &7Check on &aArcher Gretel&7.'
- type: reach_location
- location: -803,39,816
- distance: 5
- '3':
- fake-objective: '&c(New Objective) &7Check on &eWarrior Hansel&7.'
- start-message: '&7(Not here. Maybe she''s with Hansel)'
- type: reach_location
- location: -959,37,796
- distance: 5
- '4':
- fake-objective: '&c(New Objective) &7Go to &bRanger Mitch's &7camp.'
- start-message: '&7(Ok...? Maybe they''re with that ranger friend of Gretel''s)'
- type: reach_location
- location: -886,37,843
- distance: 5
- '5':
- npc-id: 430
- start-message: '&7(Not here either? And the Ranger''s gone too. Something''s up. I gotta tell the Cleric)
- type: npc_dialogue
- dialogue:
- - '&7[1/6] &5Cleric Jayden&f: Adventurer! Welcome back!'
- - '&7[2/6] &5Cleric Jayden&f: How are &eHansel &fand &aGretel?'
- - '&7[3/6] &5Cleric Jayden&f: T-they aren''t there?'
- - '&7[4/6] &5Cleric Jayden&f: And the Ranger?.'
- - '&7[5/6] &5Cleric Jayden&f: Adventurer, something is terribly, terribly wrong.'
- - '&7[6/6] &5Cleric Jayden&f: Quick, is there anywhere that you think they could be?'
- '6':
- fake-objective: '&c(New Objective) &7Go to the spot that &bRanger Mitch &7specified.'
- start-message: '&7(The Ranger mentioned somewhere to go if something happened. Where was it again?)'
- type: reach_location
- location: -666,14,800
- distance: 10
- '7':
- start-message: '&7(Wh-what''s this? Where am I?)'
- npc-id: 525
- start-commands:
- - warp CursedRanger1
- type: cinematic_dialogue
- dialogue:
- - '&b?????&f: Soon, I will shed this mortal form.'
- - DELAY 40
- - '&7(Is- is that Mitch?)'
- - DELAY 40
- - '&b?????&f: Then, this world will be my canvas.'
- - DELAY 40
- - '&7(No. It''s using his body but it''s something else.)'
- - DELAY 40
- - '&b?????&f: And it will bathe in a new Ice Age.'
- - DELAY 40
- - '&7(I have to do something)'
- - DELAY 40
- - '&b?????&f: No longer will I have to remain confined to the F-.'
- - DELAY 40
- - '&7(It saw me!)'
- - DELAY 40
- - '&b?????&f: No! The process is too close to completion! I won''t let you stop me now! This host is PERFECT!'
- - DELAY 40
- - '&aArcher Gretel&f: Adventurer! You have to sever its link to Mitch! Before it''s too late!'
- '8':
- type: kill_mobs
- fake-objective: '&c(New Objective) &7Destroy the &bCursed Ranger&7.'
- share-kills-outside-clan: true
- death-fail-stages: 2
- hide-npcs:
- - 525
- start-commands:
- - mm mob spawn CursedRanger -3,4,565
- mob-names:
- - CursedRanger;&bCursed Ranger
- '9':
- show-npcs:
- - 525
- npc-id: 525
- type: cinematic_dialogue
- dialogue:
- - '&bRanger Mitch&f: Wh-what''s happening.'
- - DELAY 40
- - '&b?????&f: NO! NO! I WILL RETAIN CONTROL.'
- - DELAY 20
- - '&b?????&f: DESTROY THEM.'
- '10':
- show-npcs:
- - 527
- npc-id: 527
- type: cinematic_dialogue
- dialogue:
- - '&7(You hear a dog barking)'
- '11':
- hide-npcs:
- - 525
- show-npcs:
- - 528
- npc-id: 528
- type: cinematic_dialogue
- dialogue:
- - '&bRanger Mitch&f: &bFrostbite&f?'
- '12':
- hide-npcs:
- - 528
- - 537
- - 524
- show-npcs:
- - 529
- - 530
- - 531
- npc-id: 531
- type: cinematic_dialogue
- dialogue:
- - '&bRanger Mitch&f: Gretel? Hansel? Adventurer? What happened here?'
- - DELAY 30
- - '&bRanger Mitch&f: What am I doing? The curse- did the curse take control? How am I still alive?'
- - DELAY 40
- - '&aArcher Gretel&f: Well... yeah. But the adventurer took care of it.'
- - DELAY 40
- - '&bRanger Mitch&f: T-they did? Thank god. I don''t know what I would''ve done if I had hurt any of you.'
- - DELAY 40
- - '&eWarrior Hansel&f: You definitely came close-.'
- - DELAY 40
- - '&b?????&f: NOT CLOSE ENOUGH!'
- - DELAY 10
- - '&eWarrior Hansel&f: AAAAAAAAAAAAAAAAAAA.'
- - DELAY 40
- - '&b?????&f: I must once again search for another worthy Ranger. One who won''t fail me.'
- - DELAY 80
- - '&aArcher Gretel&f: Mitch... are you ok?'
- - DELAY 40
- - '&bRanger Mitch&f: It''s gone. The-the voice, the urges to kill, they''re gone.'
- - DELAY 40
- - '&aArcher Gretel&f: That''s incredible!'
- - DELAY 40
- - '&bRanger Mitch&f: Adventurer, I am forever indebted to you. I thought I''d never shake that foul creature''s curse, but now I''m free.'
- - DELAY 40
- - '&bRanger Mitch&f: You stopped me from killing my best friends...'
- - DELAY 40
- - '&bRanger Mitch&f: If you ever need anything, feel free to ask.'
- '13':
- npc-id: 430
- type: npc_dialogue
- start-commands:
- - warp Lerwick
- dialogue:
- - '&7[1/4] &5Cleric Jayden&f: ADVENTURER!'
- - '&7[2/4] &5Cleric Jayden&f: I just saw Gretel, she told me everything'
- - '&7[3/4] &5Cleric Jayden&f: I''ve been worried sick.'
- - '&7[4/4] &5Cleric Jayden&f: I cannot express my gratitude, you will always be welcome in Lerwick.'
- required-quests:
- - Duel by the River
- requirements:
- level: 20
- gui-display: '79:0'
- rewards:
- gold bars: 20
- exp: 500
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