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Fishykarp

1 - Quests

Aug 23rd, 2018 (edited)
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  1. Name: &5Cleric Jayden
  2. ID: 430
  3.  
  4. Name: &6Mayor Denis
  5. ID: 431
  6.  
  7. Name: &dWinemaker Minerva
  8. ID: 443
  9.  
  10. Name: &2Grapepicker Michael
  11. ID: 442
  12.  
  13. Name: &8Smith Donald
  14. ID: 440
  15.  
  16. Name: &aArcher Gretel
  17. ID: 536
  18.  
  19. Name: &eWarrior Hansel
  20. ID: 446
  21.  
  22. Name: &bRanger Mitch
  23. ID: 507
  24.  
  25. Name: &aArcher Gretel (Quest No.1)
  26. ID: 537
  27.  
  28. Name: &aArcher Gretel (Quest No.2)
  29. ID: 530
  30.  
  31. Name: &eWarrior Hansel (Quest No.1)
  32. ID: 524
  33.  
  34. Name: &eWarrior Hansel (Quest No.2)
  35. ID: 531
  36.  
  37. Name: &bRanger Mitch (Quest No.1)
  38. ID: 525
  39.  
  40. Name: &bRanger Mitch (Quest No.2)
  41. ID: 528
  42.  
  43. Name: &bRanger Mitch (Quest No.3)
  44. ID: 529
  45.  
  46. Name: &bFrostbite (Quest)
  47. ID: 527
  48.  
  49. quests:
  50. quest1:
  51. name: Fruit of the Vine
  52. description: '&7Work with the Town Cleric to aid your fellow adventurers.'
  53. npc-id: 430
  54. stages:
  55. '1':
  56. npc-id: 430
  57. type: npc_dialogue
  58. dialogue:
  59. - '&7[1/9] &5Cleric Jayden&f: A newcomer to our humble town?'
  60. - '&7[2/9] &5Cleric Jayden&f: And an adventurer too? Well, many warm welcomes to you!'
  61. - '&7[3/9] &5Cleric Jayden&f: It hasn''t been easy out here, with the zombie hordes and roaming bandits.'
  62. - '&7[4/9] &5Cleric Jayden&f: So any help is greatly appreciated.'
  63. - '&7[5/9] &5Cleric Jayden&f: Speaking of, and I hope I''m not asking too much of you, but would it be possible for you to check on two of our Adventurers?'
  64. - '&7[6/9] &5Cleric Jayden&f: &aGretel &fand &eHansel&f, children of our own winemakers and excellent fighters.'
  65. - '&7[7/9] &5Cleric Jayden&f: I have the upmost confidence that they''re alright, but it never hurts to check.'
  66. - '&7[8/9] &5Cleric Jayden&f: They've gone out to eradicate some zombies at the ruined house by the river, can you go and see whether they need anything?'
  67. - '&7[9/9] &5Cleric Jayden&f: Many thanks, adventurer. I''ll find something good to give you for this.'
  68.  
  69. '2':
  70. npc-id: 536
  71. fake-objective: '&c(New Objective) &7Check on &aArcher Gretel&7.'
  72. type: npc_dialogue
  73. dialogue:
  74. - '&7[1/3] &aArcher Gretel&f: And who exactly are you?'
  75. - '&7[2/3] &aArcher Gretel&f: Look, we are literally surrounded by the undead, can you save the small talk.'
  76. - '&7[3/3] &aArcher Gretel&f: Stop distracting me, or better yet, help me out here!'
  77.  
  78. '3':
  79. type: kill_mobs
  80. allow-tracking: false
  81. mob-names:
  82. - RottingZombie?;&fRotting Zombie
  83. mob-amounts:
  84. - 6
  85.  
  86. '4':
  87. npc-id: 536
  88. fake-objective: '&c(New Objective) &7Check on &aArcher Gretel&7.'
  89. type: npc_dialogue
  90. dialogue:
  91. - '&7[1/6] &aGretel&f: See? That wasn''t so hard, was it?'
  92. - '&7[2/6] &aGretel&f: Jayden wanted to know how we were? That''s sweet, send him my regards.'
  93. - '&7[3/6] &aGretel&f: Thanks for the help. I guess.'
  94. - '&7[4/6] &aGretel&f: My brother''s gone chasing some bandits to the west, he''s probably holed up in one of the abandoned houses.'
  95. - '&7[5/6] &aGretel&f: &5Hansel &fis pretty strong, he''ll be fine. But you should probably bring him some food.'
  96. - '&7[6/6] &aGretel&f: The kid fights like a bear, and eats like one too.'
  97.  
  98. '5':
  99. npc-id: 446
  100. fake-objective: '&c(New Objective) &7Check on &eWarrior Hansel&7.'
  101. type: npc_dialogue
  102. allow-tracking: false
  103. dialogue:
  104. - '&7[1/8] &eWarrior Hansel&f: STAY BACK! I''M WARNING YOU!'
  105. - '&7[2/8] &eWarrior Hansel&f: Oh, you''re not a bandit?'
  106. - '&7[3/8] &eWarrior Hansel&f: That''s good. Not that I was scared or anything.'
  107. - '&7[4/8] &eWarrior Hansel&f: Ok yeah, that was a lie.'
  108. - '&7[5/8] &eWarrior Hansel&f: Please don''t tell &aGretel&f, she''ll never let me live it down.'
  109. - '&7[6/8] &eWarrior Hansel&f: Anyways, I''m fine, thanks. I''ll head back to town once these bandits are taken care of.'
  110. - '&7[7/8] &eWarrior Hansel&f: Could you bring a sandwich or something though. I''m hungry.'
  111. - '&7[8/8] &eWarrior Hansel&f: Oh, I can just imagine that warm roast steak between two slices of soft bread...'
  112.  
  113.  
  114. '6':
  115. type: deliver_items
  116. npc-id: 446
  117. fake-objective: '&c(New Objective) &7Get two pieces of Bread and one piece of Steak for Hansel'
  118. take-items: true
  119. deliver-fail-message: '&eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
  120. items:
  121. - 297:0:2
  122. - 364:0:1
  123.  
  124. '7':
  125. npc-id: 446
  126. type: npc_dialogue
  127. dialogue:
  128. - '&7[1/6] &eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
  129. - '&7[2/6] &eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
  130. - '&7[3/6] &eWarrior Hansel&f: *Drooling* saannnndddwiii-'
  131. - '&7[4/6] &eWarrior Hansel&f: Oh, sorry!.'
  132. - '&7[5/6] &eWarrior Hansel&f: I get distracted sometimes, when I''m thinking about food.'
  133. - '&7[6/6] &eWarrior Hansel&f: Thanks for the sandwich, I think that''s all for me.'
  134.  
  135. '8':
  136. npc-id: 430
  137. type: npc_dialogue
  138. dialogue:
  139. - '&7[1/5] &5Cleric Jayden&f: Adventurer! Welcome back!'
  140. - '&7[2/5] &5Cleric Jayden&f: How are &eHansel &fand &aGretel?'
  141. - '&7[3/5] &5Cleric Jayden&f: &aGretel &fbrushed you off and &eHansel &fasked for food?'
  142. - '&7[4/5] &5Cleric Jayden&f: Well that''s them alright, glad to see they haven''t changed a bit.'
  143. - '&7[5/5] &5Cleric Jayden&f: Anyhow, I have a few things for you. Feel to come back anytime to help out.'
  144. - ''
  145.  
  146. gui-display: '290:0'
  147. rewards:
  148. exp: 25
  149. gold nugget: 16
  150. weak mana crystal: 3
  151.  
  152. quest2:
  153. name: Work of Human Hands
  154. description: '&7Check on &eHansel &fand &aGretel&f.'
  155. npc-id: 430
  156. stages:
  157. '1':
  158. npc-id: 430
  159. type: npc_dialogue
  160. dialogue:
  161. - '&7[1/7] &5Cleric Jayden&f: You''re back?'
  162. - '&7[2/7] &5Cleric Jayden&f: Well, many warm greetings to you!'
  163. - '&7[3/7] &5Cleric Jayden&f: It''s been a bit better nowadays.'
  164. - '&7[4/7] &5Cleric Jayden&f: Your help is greatly appreciated.'
  165. - '&7[5/7] &5Cleric Jayden&f: Is it alright if I trust you check on &aGretel &fand &eHansel&f again?'
  166. - '&7[6/7] &5Cleric Jayden&f: Gretel''s still fighting zombies by the river, and Hansel is in the abandoned house.'
  167. - '&7[7/7] &5Cleric Jayden&f: Many thanks, adventurer. Of course, there''ll be another reward for doing this.'
  168.  
  169. '2':
  170. npc-id: 536
  171. fake-objective: '&c(New Objective) &7Check on &aArcher Gretel&7.'
  172. type: npc_dialogue
  173. dialogue:
  174. - '&7[1/3] &aArcher Gretel&f: You again.'
  175. - '&7[2/3] &aArcher Gretel&f: Welp, you know the drill. Start killing some zombies.'
  176. - '&7[3/3] &aArcher Gretel&f: Don''t just look at me! Fight!'
  177.  
  178. '3':
  179. type: kill_mobs
  180. allow-tracking: false
  181. mob-names:
  182. - RottingZombie?;&fRotting Zombie
  183. mob-amounts:
  184. - 6
  185.  
  186. '4':
  187. npc-id: 536
  188. fake-objective: '&c(New Objective) &7Check on &aArcher Gretel&7.'
  189. type: npc_dialogue
  190. dialogue:
  191. - '&7[1/4] &aGretel&f: See? That wasn''t so hard, was it?'
  192. - '&7[2/4] &aGretel&f: God, Jayden''s starting to get annoying with these checks.'
  193. - '&7[3/4] &aGretel&f: Thanks for the help. I guess. Again.'
  194. - '&7[4/4] &aGretel&f: Now enough of that, go feed my brother.'
  195.  
  196. '5':
  197. npc-id: 446
  198. fake-objective: '&c(New Objective) &7Check on &eWarrior Hansel&7.'
  199. type: npc_dialogue
  200. allow-tracking: false
  201. dialogue:
  202. - '&7[1/8] &eWarrior Hansel&f: STAY BACK! I''M WARNING YOU!'
  203. - '&7[2/8] &eWarrior Hansel&f: Oh you again'
  204. - '&7[3/8] &eWarrior Hansel&f: Um.'
  205. - '&7[4/8] &eWarrior Hansel&f: Erm.'
  206. - '&7[5/8] &eWarrior Hansel&f: Is it ok if you.'
  207. - '&7[6/8] &eWarrior Hansel&f: Uh.'
  208. - '&7[7/8] &eWarrior Hansel&f: Could you please get me another sandwich? I''m hungry again.'
  209. - '&7[8/8] &eWarrior Hansel&f: Two slices of bread and one piece of steak. It isn''t much.'
  210.  
  211.  
  212. '6':
  213. type: deliver_items
  214. npc-id: 446
  215. fake-objective: '&c(New Objective) &7Get parts for ANOTHER sandwich for Hansel.'
  216. take-items: true
  217. deliver-fail-message: '&eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
  218. items:
  219. - 297:0:2
  220. - 364:0:1
  221.  
  222. '7':
  223. npc-id: 446
  224. type: npc_dialogue
  225. dialogue:
  226. - '&7[1/6] &eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
  227. - '&7[2/6] &eWarrior Hansel&f: *Drooling* saannnndddwiiiichhhhhhhhhhhhhhhh.'
  228. - '&7[3/6] &eWarrior Hansel&f: *Drooling* saannnndddwiii-'
  229. - '&7[4/6] &eWarrior Hansel&f: Oh, sorry!.'
  230. - '&7[5/6] &eWarrior Hansel&f: I get distracted sometimes, when I''m thinking about food.'
  231. - '&7[6/6] &eWarrior Hansel&f: Thanks for the sandwich, I think that''s all for me.'
  232.  
  233. '8':
  234. npc-id: 430
  235. type: npc_dialogue
  236. dialogue:
  237. - '&7[1/5] &5Cleric Jayden&f: Adventurer! Welcome back!'
  238. - '&7[2/5] &5Cleric Jayden&f: How are &eHansel &fand &aGretel?'
  239. - '&7[3/5] &5Cleric Jayden&f: &aGretel &fbrushed you off and &eHansel &fasked for food?'
  240. - '&7[4/5] &5Cleric Jayden&f: Well that''s them alright, glad to see they haven''t changed a bit.'
  241. - '&7[5/5] &5Cleric Jayden&f: Anyhow, I have a few things for you. Feel to come back anytime to help out.'
  242. - ''
  243.  
  244. gui-display: '290:0'
  245. required-quests:
  246. - Fruit of the Vine
  247. redo-delay: 86400 ##12 Hours
  248. rewards:
  249. exp: 25
  250. gold nugget: 16
  251. weak mana crystal: 3
  252.  
  253. quest3:
  254. name: Wine and Dine
  255. description: '&7Engage in a short, yet thrilling conversation with the Town Mayor.'
  256. npc-id: 431
  257. stages:
  258. '1':
  259. npc-id: 431
  260. type: npc_dialogue
  261. dialogue:
  262. - '&7[1/8] &6Mayor Denis&f: Oh, who are you?'
  263. - '&7[2/8] &6Mayor Denis&f: A newcomer to Lerwick?'
  264. - '&7[3/8] &6Mayor Denis&f: Well then, welcome to our grape town!'
  265. - '&7[4/8] &6Mayor Denis&f: Do you get it? Like great. But with grapes.'
  266. - '&7[5/8] &6Mayor Denis&f: Because we make wine out of our grapes.'
  267. - '&7[6/8] &6Mayor Denis&f: I''d invite you to have some if our winemakers could ever agree long enough to make any.'
  268. - '&7[7/8] &6Mayor Denis&f: Minerva, Donald and Michael, they''re called.'
  269. - '&7[8/8] &6Mayor Denis&f: You should go chat with them, they''re honestly pretty nice when they aren''t fighting.'
  270.  
  271. '2':
  272. type: reach_location
  273. fake-objective: '&c(New Objective) &Talk to the other members of the town.'
  274. location: -849,36,739
  275. distance: 1
  276.  
  277. '3':
  278. npc-id: 431
  279. start-message:'&6Mayor Denis&f: WAIT!'
  280. type: npc_dialogue
  281. dialogue:
  282. - '&7[1/10] &6Mayor Denis&f: I meant like later!'
  283. - '&7[2/10] &6Mayor Denis&f: Like talk to them after you''re done talking to me.'
  284. - '&7[3/10] &6Mayor Denis&f: Sorry if I didn''t make it that clear.'
  285. - '&7[4/10] &6Mayor Denis&f: Anyways, yeah. They''re great.'
  286. - '&7[5/10] &6Mayor Denis&f: Minerva and Michael have two kids too.'
  287. - '&7[6/10] &6Mayor Denis&f: Hansel and Gretel, amazing children.'
  288. - '&7[7/10] &6Mayor Denis&f: Went to Kingsview a few years ago to learn under the Class Instructors.'
  289. - '&7[8/10] &6Mayor Denis&f: Now they defend our village from the threats.'
  290. - '&7[9/10] &6Mayor Denis&f: They''re wonderful, protecting us from the monsters and bandits.'
  291. - '&7[10/10] &6Mayor Denis&f: It might be the only reason our little village has survived so long.'
  292. - '&7[Wait he''s still going?] &6Mayor Denis&f: Hah, I remember once when they were younger, a bandit snuck into town.'
  293. - '&7[Ok then] &6Mayor Denis&f: Me and Jayden heard noises in Gretel''s room, and we were so scared.'
  294. - '&7[14/20] &6Mayor Denis&f: We burst in, only too see that Gretel had already split the bandits'' skull in hal-'
  295. - '&7[Wait was it 13 or 14] &6Mayor Denis&f: Oh yeah, you probably don''t know who Jayden is either.'
  296. - '&7[16/20 I think] &6Mayor Denis&f: He''s the cleric here. He worked very closely with the Kingsview Priest.'
  297. - '&7[17/20] &6Mayor Denis&f: That guy''s great, the priest I mean.'
  298. - '&7[18/20] &6Mayor Denis&f: Not that Jayden isn''t also awesome, but we''re talking about the priest right now.'
  299. - '&7[19/20] &6Mayor Denis&f: The priest doesn''t come visit anymore though, but we''re sure he''s fine.'
  300. - '&7[20/20] &6Mayor Denis&f: The journey''s just too dangerous for him to make or something.'
  301. - '&7[HE''S STILL GOING!?!] &6Mayor Denis&f: But now that you adventurers are here, you could bring him here sometime.'
  302. - '&7[22/Hmm. Let''s go 40 to be safe] &6Mayor Denis&f: I sure loved his company, I have some Lerwick Wine right here to share with him.'
  303. - '&7[23/40] &6Mayor Denis&f: Oh, I''m rambling again, aren''t I?'
  304. - '&7[24/40] &6Mayor Denis&f: Back to Jayden. He''s the cleric here.'
  305. - '&7[25/40] &6Mayor Denis&f: But he''s a lot more than that.'
  306. - '&7[26/40] &6Mayor Denis&f: He practically raised Hansel and Gretel while their parents were out making wines.'
  307. - '&7[27/40] &6Mayor Denis&f: He still helps organise their quests and journeys.'
  308. - '&7[28/40] &6Mayor Denis&f: In fact, he was the one who convinces the Kingsview Priest to bring them with him to Kingsview the last time he visited.'
  309. - '&7[29/40] &6Mayor Denis&f: So they could do that training I told you about earlier.'
  310. - '&7[30/40] &6Mayor Denis&f: Isn''t it lovely how these stories tie together like that.'
  311. - '&7[31/40] &6Mayor Denis&f: Anyways, that''s our little town.'
  312. - '&7[32/40] &6Mayor Denis&f: Then there''s me, the mayor.'
  313. - '&7[33/40] &6Mayor Denis&f: I always love having a chat, so stop by whenever you feel like it.'
  314. - '&7[34/40] &6Mayor Denis&f: Normally I help Minerva experiment with wines, although sometimes it feels like she doesn''t like me doing that.'
  315. - '&7[35/40] &6Mayor Denis&f: Apparently I can''t handle alcohol.'
  316. - '&7[36/40] &6Mayor Denis&f: I don''t remember ever getting drunk though, just falling asleep while working.'
  317. - '&7[37/40] &6Mayor Denis&f: So I''m sure she''s just messing with me.'
  318. - '&7[38/40] &6Mayor Denis&f: Anyways, enough about me.'
  319. - '&7[39/40] &6Mayor Denis&f: Tell me a bit about yourself.'
  320. - '&7[40/40] &6Mayor Denis&f: Adventurer?
  321. - '&7&o(Wait, is he talking to me?)'
  322. - '&7[SERIOUSLY] &6Mayor Denis&f: &b<player>&7, eh? Nice name.'
  323. - '&7[OK SCREW THIS] &6Mayor Denis&f: I remember when Minerva and Michael were trying to decide on their child''s name.'
  324. - '&7[ENDLESS] &6Mayor Denis&f: It was a big thing in the town, everyone had like fifty ideas.'
  325. - '&7[ENDLESS] &6Mayor Denis&f: As the genius mayor I was, I put it to a series of votes.'
  326. - '&7[ENDLESS] &6Mayor Denis&f: We narrowed it down to a few names, mostly from storybooks.'
  327. - '&7[ENDLESS] &6Mayor Denis&f: Because to be honest, we aren''t that creative.'
  328. - '&7[ENDLESS] &6Mayor Denis&f: Then it turned out that the babies were twins.'
  329. - '&7[ENDLESS] &6Mayor Denis&f: So we used Hansel and Gretel because that was the only fairytale with two people.'
  330. - '&7[ENDLESS] &6Mayor Denis&f: Well not the only one.'
  331. - '&7[ENDLESS] &6Mayor Denis&f: Like there are nursery rhymes like Jack and Jill but we thought Hansel and Gretel was the best one.'
  332. - '&7[ENDLESS] &6Mayor Denis&f: Seriously, Jack and Jill walk up a hill to get water?'
  333. - '&7[ENDLESS] &6Mayor Denis&f: And then they fall down and Jack breaks his skull open.'
  334. - '&7[ENDLESS] &6Mayor Denis&f: Breaks. His. Skull. Open.'
  335. - '&7[ENDLESS] &6Mayor Denis&f: In the Hansel and Gretel fairytale at least they stop a witch.'
  336. - '&7[ENDLESS] &6Mayor Denis&f: By pushing her into an oven and cooking her.'
  337. - '&7[ENDLESS] &6Mayor Denis&f: Um.'
  338. - '&7[ENDLESS] &6Mayor Denis&f: Look, it sounded better in my head.'
  339. - '&7[ENDLESS] &6Mayor Denis&f: You get it, right?'
  340. - '&7[ENDLESS] &6Mayor Denis&f: Yeah, you get it!'
  341. - '&7[ENDLESS] &6Mayor Denis&f: What is up with most fairytales though.'
  342. - '&7[ENDLESS] &6Mayor Denis&f: Like they''re really dark if you put ANY thought into them.'
  343. - '&7[ENDLESS] &6Mayor Denis&f: And these are stories we tell our CHILDREN.'
  344. - '&7[ENDLESS] &6Mayor Denis&f: What were we talking about?'
  345. - '&7[ENDLESS] &6Mayor Denis&f: Oh, naming kids.'
  346. - '&7[ENDLESS] &6Mayor Denis&f: Do you have kids?'
  347. - '&7[ENDLESS] &6Mayor Denis&f: No?'
  348. - '&7[ENDLESS] &6Mayor Denis&f: Me niether.'
  349. - '&7[ENDLESS] &6Mayor Denis&f: Surprisingly enough, nobody''s come up to date me.'
  350. - '&7[ENDLESS] &6Mayor Denis&f: I guess it''s because there are only two females in this town.'
  351. - '&7[ENDLESS] &6Mayor Denis&f: And one is married.'
  352. - '&7[ENDLESS] &6Mayor Denis&f: And the other is decades younger than me.'
  353. - '&7[ENDLESS] &6Mayor Denis&f: Ok yeah, that''d be creepy.'
  354. - '&7[ENDLESS] &6Mayor Denis&f: We all did kinda raise Hansel and Gretel as a group though, so I guess that counts as having kids.'
  355. - '&7[ENDLESS] &6Mayor Denis&f: People don''t find Donald that likable either to be honest.'
  356. - '&7[ENDLESS] &6Mayor Denis&f: And Jayden is a priest so he can''t because something something religion.'
  357. - '&7[ENDLESS] &6Mayor Denis&f: But if there were other women in this town.'
  358. - '&7[ENDLESS] &6Mayor Denis&f: You absolutely KNOW that the ladies would be all over me.'
  359. - '&7[Oh no.] &6Mayor Denis&f: Lemmie tell you some stories from my youth, of my adventures in-.'
  360. - '&7[Welp we are not] &6Mayor Denis&f: Wait, you are an adult, right?'
  361. - '&7[SKIP] &6Mayor Denis&f: Good, so you can hear all the stories about me and my magic-'
  362. - '&7[Aaaand we''re back] &6Mayor Denis&f: And that''s why I have this phobia of geese.'
  363. - '&7[Don''t worry, you didn''t miss much] &6Mayor Denis&f: Thanks for listening, I really needed to get that trauma off my chest.'
  364. - '&7[Welp, back to boredom I guess] &6Mayor Denis&f: Jayden helps a lot too.'
  365. - '&7[Oh thank god] &6Mayor Denis&f: But anyhow, thanks for having this chat.'
  366. - '&7[uh] &6Mayor Denis&f: I bet you have things to do'
  367. - '&7[998/999?] &6Mayor Denis&f: Come chat with me whenever you have time.'
  368. - '&7[999/999] &6Mayor Denis&f: Goodbye, adventurer.'
  369. - ''
  370.  
  371. gui-display: '297:0'
  372. exp: 100
  373. gold nugget: 64
  374. weak mana crystal: 10
  375.  
  376. quest4:
  377. name: Wine and Dine
  378. description: '&7Not again. Please.'
  379. npc-id: 431
  380. stages:
  381. '1':
  382. npc-id: 431
  383. type: npc_dialogue
  384. dialogue:
  385. - '&7[ohgodnotthisagain] &6Mayor Denis&f: Oh, who are you?'
  386. - '&7[WHY WOULD YOU COME BACK] &6Mayor Denis&f: A newcomer to Lerwick?'
  387. - '&7[There''s nothing new. He''s on a loop] &6Mayor Denis&f: Well then, welcome to our grape town!'
  388. - '&7[4/8] &6Mayor Denis&f: Do you get it? Like great. But with grapes.'
  389. - '&7[5/8] &6Mayor Denis&f: Because we make wine out of our grapes.'
  390. - '&7[6/8] &6Mayor Denis&f: I''d invite you to have some if our winemakers could ever agree long enough to make any.'
  391. - '&7[7/8] &6Mayor Denis&f: Minerva, Donald and Michael, they''re called.'
  392. - '&7[8/8] &6Mayor Denis&f: You should go chat with them, they''re honestly pretty nice when they aren''t fighting.'
  393.  
  394. '2':
  395. type: reach_location
  396. fake-objective: '&c(New Objective) &Talk to the other members of the town.'
  397. location: -849,36,739
  398. distance: 1
  399.  
  400. '3':
  401. npc-id: 431
  402. start-message:'&6Mayor Denis&f: WAIT!'
  403. type: cinematic_dialogue
  404. dialogue:
  405. - '&7[Just skip through the dialogue as quick as you can, k?] &6Mayor Denis&f: I meant like later!'
  406. - DELAY 40
  407. - '&7[Wait] &6Mayor Denis&f: Like talk to them after you''re done talking to me.'
  408. - DELAY 40
  409. - '&7[oh lord, it''s a cinematic] &6Mayor Denis&f: Sorry if I didn''t make it that clear.'
  410. - DELAY 40
  411. - '&7[why must I suffer] &6Mayor Denis&f: Anyways, yeah. They''re great.'
  412. - DELAY 40
  413. - '&7[Well you brought this upon yourself] &6Mayor Denis&f: Minerva and Michael have two kids too.'
  414. - DELAY 40
  415. - '&7[Ima go eat something] &6Mayor Denis&f: Hansel and Gretel, amazing children.'
  416. - DELAY 40
  417. - '&7[Enjoy yourself &6Mayor Denis&f: Went to Kingsview a few years ago to learn under the Class Instructors.'
  418. - DELAY 40
  419. - '&7[ENDLESS] &6Mayor Denis&f: Now they defend our village from the threats.'
  420. - DELAY 40
  421. - '&7[ENDLESS] &6Mayor Denis&f: They''re wonderful, protecting us from the monsters and bandits.'
  422. - DELAY 40
  423. - '&7[ENDLESS] &6Mayor Denis&f: It might be the only reason our little village has survived so long.'
  424. - DELAY 40
  425. - '&7[ENDLESS] &6Mayor Denis&f: Hah, I remember once when they were younger, a bandit snuck into town.'
  426. - DELAY 40
  427. - '&7[ENDLESS] &6Mayor Denis&f: Me and Jayden heard noises in Gretel''s room, and we were so scared.'
  428. - DELAY 40
  429. - '&7[ENDLESS] &6Mayor Denis&f: We burst in, only too see that Gretel had already split the bandits'' skull in hal-'
  430. - DELAY 40
  431. - '&7[ENDLESS] &6Mayor Denis&f: Oh yeah, you probably don''t know who Jayden is either.'
  432. - DELAY 40
  433. - '&7[ENDLESS I think] &6Mayor Denis&f: He''s the cleric here. He worked very closely with the Kingsview Priest.'
  434. - DELAY 40
  435. - '&7[ENDLESS] &6Mayor Denis&f: That guy''s great, the priest I mean.'
  436. - DELAY 40
  437. - '&7[ENDLESS] &6Mayor Denis&f: Not that Jayden isn''t also awesome, but we''re talking about the priest right now.'
  438. - DELAY 40
  439. - '&7[ENDLESS] &6Mayor Denis&f: The priest doesn''t come visit anymore though, but we''re sure he''s fine.'
  440. - DELAY 40
  441. - '&7[ENDLESS] &6Mayor Denis&f: The journey''s just too dangerous for him to make or something.'
  442. - DELAY 40
  443. - '&7[ENDLESS] &6Mayor Denis&f: But now that you adventurers are here, you could bring him here sometime.'
  444. - DELAY 40
  445. - '&7[ENDLESS] &6Mayor Denis&f: I sure loved his company, I have some Lerwick Wine right here to share with him.'
  446. - DELAY 40
  447. - '&7[ENDLESS] &6Mayor Denis&f: Oh, I''m rambling again, aren''t I?'
  448. - DELAY 40
  449. - '&7[ENDLESS] &6Mayor Denis&f: Back to Jayden. He''s the cleric here.'
  450. - DELAY 40
  451. - '&7[ENDLESS] &6Mayor Denis&f: But he''s a lot more than that.'
  452. - DELAY 40
  453. - '&7[ENDLESS] &6Mayor Denis&f: He practically raised Hansel and Gretel while their parents were out making wines.'
  454. - DELAY 40
  455. - '&7[ENDLESS] &6Mayor Denis&f: He still helps organise their quests and journeys.'
  456. - DELAY 40
  457. - '&7[ENDLESS] &6Mayor Denis&f: In fact, he was the one who convinces the Kingsview Priest to bring them with him to Kingsview the last time he visited.'
  458. - DELAY 40
  459. - '&7[ENDLESS] &6Mayor Denis&f: So they could do that training I told you about earlier.'
  460. - DELAY 40
  461. - '&7[ENDLESS] &6Mayor Denis&f: Isn''t it lovely how these stories tie together like that.'
  462. - DELAY 40
  463. - '&7[ENDLESS &6Mayor Denis&f: Anyways, that''s our little town.'
  464. - DELAY 40
  465. - '&7[ENDLESS] &6Mayor Denis&f: Then there''s me, the mayor.'
  466. - DELAY 40
  467. - '&7[ENDLESS] &6Mayor Denis&f: I always love having a chat, so stop by whenever you feel like it.'
  468. - DELAY 40
  469. - '&7[ENDLESS] &6Mayor Denis&f: Normally I help Minerva experiment with wines, although sometimes it feels like she doesn''t like me doing that.'
  470. - DELAY 40
  471. - '&7[ENDLESS] &6Mayor Denis&f: Apparently I can''t handle alcohol.'
  472. - DELAY 40
  473. - '&7[ENDLESS] &6Mayor Denis&f: I don''t remember ever getting drunk though, just falling asleep while working.'
  474. - DELAY 40
  475. - '&7[ENDLESS] &6Mayor Denis&f: So I''m sure she''s just messing with me.'
  476. - DELAY 40
  477. - '&7[ENDLESS] &6Mayor Denis&f: Anyways, enough about me.'
  478. - DELAY 40
  479. - '&7[ENDLESS] &6Mayor Denis&f: Tell me a bit about yourself.'
  480. - DELAY 40
  481. - '&7[ENDLESS] &6Mayor Denis&f: Adventurer?
  482. - DELAY 40
  483. - '&7&o(Wait, is he talking to me?)'
  484. - DELAY 40
  485. - '&7[ENDLESS] &6Mayor Denis&f: &b<player>&7, eh? Nice name.'
  486. - DELAY 40
  487. - '&7[ENDLESS] &6Mayor Denis&f: I remember when Minerva and Michael were trying to decide on their child''s name.'
  488. - DELAY 40
  489. - '&7[ENDLESS] &6Mayor Denis&f: It was a big thing in the town, everyone had like fifty ideas.'
  490. - DELAY 40
  491. - '&7[ENDLESS] &6Mayor Denis&f: As the genius mayor I was, I put it to a series of votes.'
  492. - DELAY 40
  493. - '&7[ENDLESS] &6Mayor Denis&f: We narrowed it down to a few names, mostly from storybooks.'
  494. - DELAY 40
  495. - '&7[ENDLESS] &6Mayor Denis&f: Because to be honest, we aren''t that creative.'
  496. - DELAY 40
  497. - '&7[ENDLESS] &6Mayor Denis&f: Then it turned out that the babies were twins.'
  498. - DELAY 40
  499. - '&7[ENDLESS] &6Mayor Denis&f: So we used Hansel and Gretel because that was the only fairytale with two people.'
  500. - DELAY 40
  501. - '&7[ENDLESS] &6Mayor Denis&f: Well not the only one.'
  502. - DELAY 40
  503. - '&7[ENDLESS] &6Mayor Denis&f: Like there are nursery rhymes like Jack and Jill but we thought Hansel and Gretel was the best one.'
  504. - DELAY 40
  505. - '&7[ENDLESS] &6Mayor Denis&f: Seriously, Jack and Jill walk up a hill to get water?'
  506. - DELAY 40
  507. - '&7[ENDLESS] &6Mayor Denis&f: And then they fall down and Jack breaks his skull open.'
  508. - DELAY 40
  509. - '&7[ENDLESS] &6Mayor Denis&f: Breaks. His. Skull. Open.'
  510. - DELAY 40
  511. - '&7[ENDLESS] &6Mayor Denis&f: In the Hansel and Gretel fairytale at least they stop a witch.'
  512. - DELAY 40
  513. - '&7[ENDLESS] &6Mayor Denis&f: By pushing her into an oven and cooking her.'
  514. - DELAY 40
  515. - '&7[ENDLESS] &6Mayor Denis&f: Um.'
  516. - DELAY 40
  517. - '&7[ENDLESS] &6Mayor Denis&f: Look, it sounded better in my head.'
  518. - DELAY 40
  519. - '&7[ENDLESS] &6Mayor Denis&f: You get it, right?'
  520. - DELAY 40
  521. - '&7[ENDLESS] &6Mayor Denis&f: Yeah, you get it!'
  522. - DELAY 40
  523. - '&7[ENDLESS] &6Mayor Denis&f: What is up with most fairytales though.'
  524. - DELAY 40
  525. - '&7[ENDLESS] &6Mayor Denis&f: Like they''re really dark if you put ANY thought into them.'
  526. - DELAY 40
  527. - '&7[ENDLESS] &6Mayor Denis&f: And these are stories we tell our CHILDREN.'
  528. - DELAY 40
  529. - '&7[ENDLESS] &6Mayor Denis&f: What were we talking about?'
  530. - DELAY 40
  531. - '&7[ENDLESS] &6Mayor Denis&f: Oh, naming kids.'
  532. - DELAY 40
  533. - '&7[ENDLESS] &6Mayor Denis&f: Do you have kids?'
  534. - DELAY 40
  535. - '&7[ENDLESS] &6Mayor Denis&f: No?'
  536. - DELAY 40
  537. - '&7[ENDLESS] &6Mayor Denis&f: Me niether.'
  538. - DELAY 40
  539. - '&7[ENDLESS] &6Mayor Denis&f: Surprisingly enough, nobody''s come up to talk to me.'
  540. - DELAY 40
  541. - '&7[ENDLESS] &6Mayor Denis&f: I guess it''s because there are only two females in this town.'
  542. - DELAY 40
  543. - '&7[ENDLESS] &6Mayor Denis&f: And one is married.'
  544. - DELAY 40
  545. - '&7[ENDLESS] &6Mayor Denis&f: And the other is decades younger than me.'
  546. - DELAY 40
  547. - '&7[ENDLESS] &6Mayor Denis&f: Ok yeah, that''d be creepy.'
  548. - DELAY 40
  549. - '&7[ENDLESS] &6Mayor Denis&f: We all did kinda raise Hansel and Gretel as a group though, so I guess that counts as having kids.'
  550. - '&7[I''m back] &6Mayor Denis&f: People don''t find Donald that likable either to be honest.'
  551. - DELAY 40
  552. - '&7[And just in time too] &6Mayor Denis&f: And Jayden is a priest so he can''t because something something religion.'
  553. - DELAY 40
  554. - '&7[Just going to skip this part again] &6Mayor Denis&f: But if there were other women in this town.'
  555. - DELAY 40
  556. - '&7[Trust me, you don''t wanna know] &6Mayor Denis&f: You absolutely KNOW that the ladies would be all over me.'
  557. - DELAY 40
  558. - '&7[In three] &6Mayor Denis&f: Lemmie tell you some stories from my youth, of my adventures in-.'
  559. - DELAY 40
  560. - '&7[Two] &6Mayor Denis&f: Wait, you are an adult, right?'
  561. - DELAY 40
  562. - '&7[One] &6Mayor Denis&f: Good, so you can hear all the stories about me and my magic-'
  563. - DELAY 40
  564. - '&7[There we go] &6Mayor Denis&f: And that''s why I have this phobia of geese.'
  565. - DELAY 40
  566. - '&7[Have fun, I guess] &6Mayor Denis&f: Thanks for listening, I really needed to get that trauma off my chest.'
  567. - DELAY 40
  568. - '&7[At least it''s almost over] &6Mayor Denis&f: Jayden helps a lot too.'
  569. - DELAY 40
  570. - '&7[Thanks for coming?] &6Mayor Denis&f: But anyhow, thanks for having this chat.'
  571. - DELAY 40
  572. - '&7[uh] &6Mayor Denis&f: I bet you have things to do'
  573. - DELAY 40
  574. - '&7[Cya] &6Mayor Denis&f: Come chat with me whenever you have time.'
  575. - DELAY 40
  576. - '&7[Never come back.] &6Mayor Denis&f: Goodbye, adventurer.'
  577. - DELAY 40
  578. - ''
  579.  
  580. gui-display: '297:0'
  581. redo-delay: 86400 ##24 Hours
  582. required-quests:
  583. - Wine and Dine
  584. rewards:
  585. exp: 50
  586. gold nugget: 32
  587. weak mana crystal: 5
  588.  
  589. quest5:
  590. name: Sour Grapes
  591. description: '&7Solve the squabbles between three neighbours.'
  592. npc-id: 443
  593. stages:
  594. '1':
  595. npc-id: 443
  596. type: npc_dialogue
  597. dialogue:
  598. - '&7[1/8] &dWinemaker Minerva&f: Ah, a guest. What can I do for you?'
  599. - '&7[2/8] &dWinemaker Minerva&f: Wait, don''t answer that. I understand.'
  600. - '&7[3/8] &dWinemaker Minerva&f: You''re here to experience my creations.'
  601. - '&7[4/8] &dWinemaker Minerva&f: Winemaker Minerva''s own homemade wines.'
  602. - '&7[5/8] &dWinemaker Minerva&f: Unfortunately, you will be unable to have the satisfaction of quenching your thirst with my art.'
  603. - '&7[6/8] &dWinemaker Minerva&f: That old cow, &2Grapepicker Michael&f, refuses to pick any grapes because-.'
  604. - '&7[7/8] &dWinemaker Minerva&f: Well, it''s easier for him to explain. Explaining his pretty squabbles is below me.'
  605. - '&7[8/8] &dWinemaker Minerva&f: Go. Find Michael. Fly, my pretty.'
  606.  
  607. '2':
  608. npc-id: 442
  609. type: npc_dialogue
  610. dialogue:
  611. - '&7[1/8] &2Grapepicker Michael&f: The ''ell do you want?'
  612. - '&7[2/8] &2Grapepicker Michael&f: Oh lord, the old hag sent you?'
  613. - '&7[3/8] &2Grapepicker Michael&f: She said I REFUSED to pick grapes?'
  614. - '&7[4/8] &2Grapepicker Michael&f: She and I both know that I''m only not picking grapes.'
  615. - '&7[5/8] &2Grapepicker Michael&f: Because that good-for-nothing, lazy, pathetic excuse of a blacksmith, &8Smith Donald&f, refuses to make me tools.'
  616. - '&7[6/8] &2Grapepicker Michael&f: Y''know, maybe you can talk some sense into him.'
  617. - '&7[7/8] &2Grapepicker Michael&f: Or kill and replace him.'
  618. - '&7[8/8] &2Grapepicker Michael&f: Either is good.'
  619.  
  620. '3':
  621. npc-id: 440
  622. type: npc_dialogue
  623. dialogue:
  624. - '&7[1/7] &8Smith Donald&f: Heyyyyy. Wazuuuuup.'
  625. - '&7[2/7] &8Smith Donald&f: Aight. Ya got two hours to clear these rats, or I''ll-'
  626. - '&7[3/7] &8Smith Donald&f: Oh, you aren''t the Wine lady.'
  627. - '&7[4/7] &8Smith Donald&f: Oh that''s alright.'
  628. - '&7[5/7] &8Smith Donald&f: Jussssss go to &dMinnie''s &fplace and get ''er over here.'
  629. - '&7[6/7] &8Smith Donald&f: These rats ain''t gonna remove themselves, y''know.'
  630. - '&7[7/7] &8Smith Donald&f: I''m not doin it. So it''s her job.'
  631.  
  632. '4':
  633. npc-id: 443
  634. type: npc_dialogue
  635. dialogue:
  636. - '&7[1/7] &dWinemaker Minerva&f: So what happened?'
  637. - '&7[2/7] &dWinemaker Minerva&f: Just as expected.'
  638. - '&7[3/7] &dWinemaker Minerva&f: I''m not going to get rid of those rats.'
  639. - '&7[4/7] &dWinemaker Minerva&f: My precious hands must be untainted, for the wines.'
  640. - '&7[5/7] &dWinemaker Minerva&f: That pig.'
  641. - '&7[6/7] &dWinemaker Minerva&f: Well, no do you see why I just cannot make any wines for you?'
  642. - '&7[7/7] &dWinemaker Minerva&f: As long as those rats plague the Blacksmith.'
  643. - '&7&o(So, it looks like I''m going to have to take care of these rats.)'
  644.  
  645. '5':
  646. type: kill_mobs
  647. allow-tracking: false
  648. fake-objective: '&c(New Objective) &7Find the source of the rats, and stop it.'
  649. mob-names:
  650. - PiedPiper;&aPied Piper
  651. mob-amounts:
  652. - 1
  653.  
  654. '6':
  655. npc-id: 440
  656. type: npc_dialogue
  657. dialogue:
  658. - '&7[1/8] &8Smith Donald&f: Ayyyyyyy. Minnie! You''re finally heeeere.'
  659. - '&7[2/8] &8Smith Donald&f: Tooook ''ya long enough, the rats already leffft by themselves.'
  660. - '&7[3/8] &8Smith Donald&f: Ohh... it''s you again...'
  661. - '&7[4/8] &8Smith Donald&f: YOU took care of the rats?'
  662. - '&7[5/8] &8Smith Donald&f: Well, gooood enough, I gueesss.'
  663. - '&7[6/8] &8Smith Donald&f: I''ll get to woork then.'
  664. - '&7[7/8] &8Smith Donald&f: Eventualllly.'
  665. - '&7[8/8] &8Smith Donald&f: Heree. Have some golld or somethinn. I''ll also fix up one of your things. Enjoy.'
  666. - ''
  667.  
  668. gui-display: '106:0'
  669. rewards:
  670. ##1-time-use portable repair kit: 1
  671.  
  672. quest6:
  673. name: Sour Grapes
  674. description: '&7Help the smith with a rat infestation again.'
  675. npc-id: Smith Donald
  676. stages:
  677.  
  678. '1':
  679. npc-id: 440
  680. type: npc_dialogue
  681. dialogue:
  682. - '&7[1/6] &8Smith Donald&f: Heyyyy adventurerrrr.'
  683. - '&7[2/6] &8Smith Donald&f: Y'' got a minute?
  684. - '&7[3/6] &8Smith Donald&f: The damn rats are baack.'
  685. - '&7[4/6] &8Smith Donald&f: Goddammmmmiiittt.'
  686. - '&7[5/6] &8Smith Donald&f: I can''t worrkkk with them herre'
  687. - '&7[6/6] &8Smith Donald&f: I''llll fix one of yourr thingss if you get ridd of themm'
  688.  
  689. '2':
  690. type: kill_mobs
  691. allow-tracking: false
  692. fake-objective: '&c(New Objective) &7Find the source of the rats, and stop it.'
  693. mob-names:
  694. - PiedPiper;&aPied Piper
  695. mob-amounts:
  696. - 1
  697.  
  698. '3':
  699. npc-id: 440
  700. type: npc_dialogue
  701. dialogue:
  702. - '&7[1/5] &8Smith Donald&f: Ayyyyyyy! You''re finally heeeere.'
  703. - '&7[2/5] &8Smith Donald&f: Tooook ''ya long enough.'
  704. - '&7[3/5] &8Smith Donald&f: I''ll get to woork then.'
  705. - '&7[4/5] &8Smith Donald&f: Eventualllly.'
  706. - '&7[5/5] &8Smith Donald&f: Heeeree. Have some golld or somethinn. I''ll also fix up one of your things. Enjoy.'
  707. - ''
  708. gui-display: '106:0'
  709. redo-delay: 86400 ##A day
  710. rewards:
  711. required-quests:
  712. - Sour Grapes
  713. ##1-time-use portable repair kit (Faulty Repair Kit?): 1
  714.  
  715. quest6:
  716. name: Red Wine
  717. description: '&7Help calm the intoxicated Mayor.'
  718. npc-id: 443
  719. stages:
  720. '1':
  721. npc-id: 443
  722. type: npc_dialogue
  723. dialogue:
  724. - '&7[1/11] &dWinemaker Minerva&f: Adventurer!'
  725. - '&7[2/11] &dWinemaker Minerva&f: I''m so glad you''re here. Something terrible has happened!'
  726. - '&7[3/11] &dWinemaker Minerva&f: That idiot, Denis, decided to help me "experiment" with my wines.'
  727. - '&7[4/11] &dWinemaker Minerva&f: I tried telling him that my wines were perfect and didn''t need improvement, but he didn''t listen.'
  728. - '&7[5/11] &dWinemaker Minerva&f: He''s made the concoction much too strong now.'
  729. - '&7[6/11] &dWinemaker Minerva&f: And it''s somehow given him incredible strength.'
  730. - '&7[7/11] &dWinemaker Minerva&f: Again.'
  731. - '&7[8/11] &dWinemaker Minerva&f: It''ll wear off eventually, but you''ll have to restrain him.'
  732. - '&7[9/11] &dWinemaker Minerva&f: Normally we get Hansel and Gretel to do it but they aren''t here.'
  733. - '&7[10/11] &dWinemaker Minerva&f: You probably haven''t built up the resistance to Lerwick Wine that we have from years of working with it.'
  734. - '&7[11/11] &dWinemaker Minerva&f: So try to hold your breath when fighting him, it''s really strong.'
  735. '2':
  736. npc-id: 443
  737. type: npc_dialogue
  738. dialogue:
  739. - '&dWinemaker Minerva&f: He''s here!'
  740. '3':
  741. type: kill_mobs
  742. fake-objective: '&c(New Objective) &7Calm the Mayor.'
  743. share-kills-outside-clan: true
  744. death-fail-stages: 1
  745. start-commands:
  746. - mm mob spawn CrazedBrewer -865,37,725
  747. mob-names:
  748. - CrazedBrewer;&eCrazed Brewer
  749. '4':
  750. npc-id: 443
  751. type: npc_dialogue
  752. dialogue:
  753. - '&7[1/6] &dWinemaker Minerva&f: Congratulations!'
  754. - '&7[2/6] &dWinemaker Minerva&f: No need for panic, he should have recovered in a few hours.'
  755. - '&7[3/6] &dWinemaker Minerva&f: He does this all the time.'
  756. - '&7[4/6] &dWinemaker Minerva&f: Anyways, I have a few things for you.'
  757. - '&7[5/6] &dWinemaker Minerva&f: &dWinemaker Minerva''s &ffamous Lerwick Wine.'
  758. - '&7[6/6] &dWinemaker Minerva&f: Come back anytime, I can always use help dealing with the idiots in this town.'
  759. gui-display: '331:0'
  760. required-quests:
  761. - Fruit of the Vine
  762. - Wine and Dine
  763. - Sour Grapes
  764. rewards:
  765. exp: 25
  766. gold nugget: 32
  767. Lerwick Wine: 1
  768.  
  769. quest7:
  770. name: Red Wine
  771. description: '&7Help calm the intoxicated Mayor.'
  772. npc-id: 443
  773. stages:
  774. '1':
  775. npc-id: 443
  776. type: npc_dialogue
  777. dialogue:
  778. - '&7[1/6] &dWinemaker Minerva&f: Adventurer.'
  779. - '&7[2/6] &dWinemaker Minerva&f: That idiot, Denis, experimented with wines again.'
  780. - '&7[3/6] &dWinemaker Minerva&f: He''s made the exact same strength concoction.'
  781. - '&7[4/6] &dWinemaker Minerva&f: Again.'
  782. - '&7[5/6] &dWinemaker Minerva&f: Like before, it''ll wear off eventually, but you''ll have to restrain him.'
  783. - '&7[6/6] &dWinemaker Minerva&f: So just hold your breath, and beat him unconscious.'
  784. '2':
  785. npc-id: 443
  786. type: npc_dialogue
  787. dialogue:
  788. - '&dWinemaker Minerva&f: He''s here!'
  789. '3':
  790. type: kill_mobs
  791. fake-objective: '&c(New Objective) &7Calm the Mayor.'
  792. share-kills-outside-clan: true
  793. death-fail-stages: 1
  794. start-commands:
  795. - mm mob spawn CrazedBrewer -865,37,725
  796. mob-names:
  797. - CrazedBrewer;&eCrazed Brewer
  798. '4':
  799. npc-id: 443
  800. type: npc_dialogue
  801. dialogue:
  802. - '&7[1/5] &dWinemaker Minerva&f: Congratulation!'
  803. - '&7[2/5] &dWinemaker Minerva&f: He''ll be fine in an hour or so.'
  804. - '&7[3/5] &dWinemaker Minerva&f: Anyways, I have a few things for you.'
  805. - '&7[4/5] &dWinemaker Minerva&f: &dWinemaker Minerva''s &ffamous Lerwick Wine.'
  806. - '&7[5/5] &dWinemaker Minerva&f: Come back anytime, I can always use help dealing with the idiots in this town.'
  807. gui-display: '331:0'
  808. redo-delay: 86400 ##A day
  809. required-quests:
  810. - Red Wine
  811. rewards:
  812. exp: 25
  813. gold nugget: 16
  814. Lerwick Wine: 1
  815.  
  816. quest8:
  817. name: Duel by the River
  818. description: '&7An old friend of Archer Gretel''s wants to test your worth.'
  819. npc-id: 536
  820. stages:
  821. '1':
  822. npc-id: 536
  823. type: npc_dialogue
  824. dialogue:
  825. - '&7[1/16] &aArcher Gretel&f: Oh, it''s you.'
  826. - '&7[2/16] &aArcher Gretel&f: This isn''t another one of Jayden''s tests, is it?'
  827. - '&7[3/16] &aArcher Gretel&f: Good.'
  828. - '&7[4/16] &aArcher Gretel&f: Hey, while you''re here.'
  829. - '&7[5/16] &aArcher Gretel&f: I have a friend.'
  830. - '&7[6/16] &aArcher Gretel&f: Stop laughing Adventurer, I do have friends.'
  831. - '&7[7/16] &aArcher Gretel&f: Just because I spend all my time inside this decrepit shack doesn''t mean I can''t have a social life.'
  832. - '&7[8/16] &aArcher Gretel&f: He trained me in archery, I''ve got a long way to go until I''m good at him.'
  833. - '&7[9/16] &aArcher Gretel&f: He wants to test your skill. Just a quick sparring match.'
  834. - '&7[10/16] &aArcher Gretel&f: Now, uh, I can''t actually contact him.'
  835. - '&7[11/16] &aArcher Gretel&f: He stays away from all towns, and spends a long time away for... &bpersonal reasons&f.'
  836. - '&7[12/16] &aArcher Gretel&f: But I have an idea.'
  837. - '&7[13/16] &aArcher Gretel&f: He has a pet Ice Wolf, that he normally just lets roam with the others across the river.'
  838. - '&7[14/16] &aArcher Gretel&f: Beat up enough, and he''ll probably be made aware. Then he''ll definitely fight you.'
  839. - '&7[15/16] &aArcher Gretel&f: Serves him right for punching my brother that one time.'
  840. - '&7[16/16] &aArcher Gretel&f: Well? Are you going to stand there looking stupid? Go fight him.'
  841. '2':
  842. type: kill_mobs
  843. fake-objective: '&c(New Objective) &7Beat up Ice Wolves until Gretel''s friend shows himself.'
  844. share-kills-outside-clan: false
  845. mob-names:
  846. - ColdRanger;&bCold Ranger
  847. '3':
  848. npc-id: 536
  849. type: npc_dialogue
  850. dialogue:
  851. - '&7[1/6] &aArcher Gretel&f: Wow, I was watching your fight.'
  852. - '&7[2/6] &aArcher Gretel&f: You actually pushed him to his limit, that doesn''t happen often.'
  853. - '&7[3/6] &aArcher Gretel&f: That''s definitely good. Now if I fail...'
  854. - '&7[4/6] &aArcher Gretel&f: Sorry, I was just thinking about something else.'
  855. - '&7[5/6] &aArcher Gretel&f: Anyways, he told me that if you could beat him, he''d be confident enough to set up camp near town. He should be around here somewhere.'
  856. - '&7[6/6] &aArcher Gretel&f: I think you should speak to him.'
  857. '4':
  858. npc-id: 507
  859. type: npc_dialogue
  860. dialogue:
  861. - '&7[1/11] &bRanger Mitch&f: Hey! You were the one who beat me up, right?'
  862. - '&7[2/11] &bRanger Mitch&f: I''ve never seen anyone fight like that! Except, maybe the class instructors.'
  863. - '&7[3/11] &bRanger Mitch&f: They taught you? That makes sense.'
  864. - '&7[4/11] &bRanger Mitch&f: Maybe he could beat &bme*f...'
  865. - '&7[5/11] &bRanger Mitch&f: What? Oh, I''m just being arrogant.'
  866. - '&7[6/11] &bRanger Mitch&f: Like "ha ha I was going easy you only might be able to beat me if I actually tried" y''know?'
  867. - '&7(He suddenly goes quiet)'
  868. - '&7[7/11] &bRanger Mitch&f: Hey, adventurer?'
  869. - '&7[8/11] &bRanger Mitch&f: If you suspect anything happened to Gretel or Hansel or me.'
  870. - '&7[9/11] &bRanger Mitch&f: You know across the river, that small mine full of wolves and trolls?'
  871. - '&7[10/11] &bRanger Mitch&f: Go there, down all the passages. Don''t even bother fighting, get down as soon as you can.'
  872. - '&7[11/11] &bRanger Mitch&f: Thank you.'
  873. gui-display: '216:0'
  874. required-quests:
  875. - Work of Human Hands
  876. requirements:
  877. level: 20
  878. rewards:
  879. exp: 100
  880. gold nugget: 64
  881.  
  882.  
  883. quest9:
  884. name: Body and Blood
  885. description: '&7You check on Hansel and Gretel, but something goes horribly wrong.'
  886. npc-id: 430
  887. stages:
  888. '1':
  889. npc-id: 430
  890. type: npc_dialogue
  891. hide-npcs:
  892. - 536
  893. - 446
  894. - 507
  895. - 527
  896. - 528
  897. - 529
  898. - 530
  899. - 531
  900. dialogue:
  901. - '&7[1/7] &5Cleric Jayden&f: You're back?'
  902. - '&7[2/7] &5Cleric Jayden&f: Well, many warm greetings to you!'
  903. - '&7[3/7] &5Cleric Jayden&f: It''s been a bit better nowadays.'
  904. - '&7[4/7] &5Cleric Jayden&f: Your help is greatly appreciated.'
  905. - '&7[5/7] &5Cleric Jayden&f: Is it alright if I trust you check on &aGretel &fand &eHansel&f again?'
  906. - '&7[6/7] &5Cleric Jayden&f: Gretel''s still fighting zombies by the river, and Hansel is in the abandoned house.'
  907. - '&7[7/7] &5Cleric Jayden&f: Many thanks, adventurer. Of course, there''ll be another reward for doing this.'
  908. '2':
  909. fake-objective: '&c(New Objective) &7Check on &aArcher Gretel&7.'
  910. type: reach_location
  911. location: -803,39,816
  912. distance: 5
  913. '3':
  914. fake-objective: '&c(New Objective) &7Check on &eWarrior Hansel&7.'
  915. start-message: '&7(Not here. Maybe she''s with Hansel)'
  916. type: reach_location
  917. location: -959,37,796
  918. distance: 5
  919. '4':
  920. fake-objective: '&c(New Objective) &7Go to &bRanger Mitch's &7camp.'
  921. start-message: '&7(Ok...? Maybe they''re with that ranger friend of Gretel''s)'
  922. type: reach_location
  923. location: -886,37,843
  924. distance: 5
  925. '5':
  926. npc-id: 430
  927. start-message: '&7(Not here either? And the Ranger''s gone too. Something''s up. I gotta tell the Cleric)
  928. type: npc_dialogue
  929. dialogue:
  930. - '&7[1/6] &5Cleric Jayden&f: Adventurer! Welcome back!'
  931. - '&7[2/6] &5Cleric Jayden&f: How are &eHansel &fand &aGretel?'
  932. - '&7[3/6] &5Cleric Jayden&f: T-they aren''t there?'
  933. - '&7[4/6] &5Cleric Jayden&f: And the Ranger?.'
  934. - '&7[5/6] &5Cleric Jayden&f: Adventurer, something is terribly, terribly wrong.'
  935. - '&7[6/6] &5Cleric Jayden&f: Quick, is there anywhere that you think they could be?'
  936. '6':
  937. fake-objective: '&c(New Objective) &7Go to the spot that &bRanger Mitch &7specified.'
  938. start-message: '&7(The Ranger mentioned somewhere to go if something happened. Where was it again?)'
  939. type: reach_location
  940. location: -666,14,800
  941. distance: 10
  942. '7':
  943. start-message: '&7(Wh-what''s this? Where am I?)'
  944. npc-id: 525
  945. start-commands:
  946. - warp CursedRanger1
  947. type: cinematic_dialogue
  948. dialogue:
  949. - '&b?????&f: Soon, I will shed this mortal form.'
  950. - DELAY 40
  951. - '&7(Is- is that Mitch?)'
  952. - DELAY 40
  953. - '&b?????&f: Then, this world will be my canvas.'
  954. - DELAY 40
  955. - '&7(No. It''s using his body but it''s something else.)'
  956. - DELAY 40
  957. - '&b?????&f: And it will bathe in a new Ice Age.'
  958. - DELAY 40
  959. - '&7(I have to do something)'
  960. - DELAY 40
  961. - '&b?????&f: No longer will I have to remain confined to the F-.'
  962. - DELAY 40
  963. - '&7(It saw me!)'
  964. - DELAY 40
  965. - '&b?????&f: No! The process is too close to completion! I won''t let you stop me now! This host is PERFECT!'
  966. - DELAY 40
  967. - '&aArcher Gretel&f: Adventurer! You have to sever its link to Mitch! Before it''s too late!'
  968. '8':
  969. type: kill_mobs
  970. fake-objective: '&c(New Objective) &7Destroy the &bCursed Ranger&7.'
  971. share-kills-outside-clan: true
  972. death-fail-stages: 2
  973. hide-npcs:
  974. - 525
  975. start-commands:
  976. - mm mob spawn CursedRanger -3,4,565
  977. mob-names:
  978. - CursedRanger;&bCursed Ranger
  979. '9':
  980. show-npcs:
  981. - 525
  982. npc-id: 525
  983. type: cinematic_dialogue
  984. dialogue:
  985. - '&bRanger Mitch&f: Wh-what''s happening.'
  986. - DELAY 40
  987. - '&b?????&f: NO! NO! I WILL RETAIN CONTROL.'
  988. - DELAY 20
  989. - '&b?????&f: DESTROY THEM.'
  990.  
  991. '10':
  992. show-npcs:
  993. - 527
  994. npc-id: 527
  995. type: cinematic_dialogue
  996. dialogue:
  997. - '&7(You hear a dog barking)'
  998.  
  999. '11':
  1000. hide-npcs:
  1001. - 525
  1002. show-npcs:
  1003. - 528
  1004. npc-id: 528
  1005. type: cinematic_dialogue
  1006. dialogue:
  1007. - '&bRanger Mitch&f: &bFrostbite&f?'
  1008.  
  1009. '12':
  1010. hide-npcs:
  1011. - 528
  1012. - 537
  1013. - 524
  1014. show-npcs:
  1015. - 529
  1016. - 530
  1017. - 531
  1018. npc-id: 531
  1019. type: cinematic_dialogue
  1020. dialogue:
  1021. - '&bRanger Mitch&f: Gretel? Hansel? Adventurer? What happened here?'
  1022. - DELAY 30
  1023. - '&bRanger Mitch&f: What am I doing? The curse- did the curse take control? How am I still alive?'
  1024. - DELAY 40
  1025. - '&aArcher Gretel&f: Well... yeah. But the adventurer took care of it.'
  1026. - DELAY 40
  1027. - '&bRanger Mitch&f: T-they did? Thank god. I don''t know what I would''ve done if I had hurt any of you.'
  1028. - DELAY 40
  1029. - '&eWarrior Hansel&f: You definitely came close-.'
  1030. - DELAY 40
  1031. - '&b?????&f: NOT CLOSE ENOUGH!'
  1032. - DELAY 10
  1033. - '&eWarrior Hansel&f: AAAAAAAAAAAAAAAAAAA.'
  1034. - DELAY 40
  1035. - '&b?????&f: I must once again search for another worthy Ranger. One who won''t fail me.'
  1036. - DELAY 80
  1037. - '&aArcher Gretel&f: Mitch... are you ok?'
  1038. - DELAY 40
  1039. - '&bRanger Mitch&f: It''s gone. The-the voice, the urges to kill, they''re gone.'
  1040. - DELAY 40
  1041. - '&aArcher Gretel&f: That''s incredible!'
  1042. - DELAY 40
  1043. - '&bRanger Mitch&f: Adventurer, I am forever indebted to you. I thought I''d never shake that foul creature''s curse, but now I''m free.'
  1044. - DELAY 40
  1045. - '&bRanger Mitch&f: You stopped me from killing my best friends...'
  1046. - DELAY 40
  1047. - '&bRanger Mitch&f: If you ever need anything, feel free to ask.'
  1048.  
  1049. '13':
  1050. npc-id: 430
  1051. type: npc_dialogue
  1052. start-commands:
  1053. - warp Lerwick
  1054. dialogue:
  1055. - '&7[1/4] &5Cleric Jayden&f: ADVENTURER!'
  1056. - '&7[2/4] &5Cleric Jayden&f: I just saw Gretel, she told me everything'
  1057. - '&7[3/4] &5Cleric Jayden&f: I''ve been worried sick.'
  1058. - '&7[4/4] &5Cleric Jayden&f: I cannot express my gratitude, you will always be welcome in Lerwick.'
  1059. required-quests:
  1060. - Duel by the River
  1061. requirements:
  1062. level: 20
  1063. gui-display: '79:0'
  1064. rewards:
  1065. gold bars: 20
  1066. exp: 500
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