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L.A. Roads 2.0 assembly.xml

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <package version="2.1" id="{B140C582-79E9-46FD-BCAA-DE6C683FACC0}" target="Five">
  3.  
  4. <metadata>
  5. <name>L.A. Roads 2.0</name>
  6. <version>
  7. <major>2</major>
  8. <minor>0</minor>
  9. <tag>Stable</tag>
  10. </version>
  11. <author>
  12. <displayName>CryHD</displayName>
  13. <web>https://www.gta5-mods.com/misc/l-a-roads-8ae63c30-de64-4f16-8f3d-40c9e6d16212</web>
  14. <!-- <facebook></facebook> -->
  15. <!-- <twitter></twitter> -->
  16. <!-- <youtube linkKind="channel"></youtube> -->
  17. </author>
  18. <description footerLink="https://www.gta5-mods.com/misc/l-a-roads-patch" footerLinkTitle="L.A. Roads Patch"><![CDATA[L.A. Roads is a replacement texture mod for all roads, walkways, ground parking, sewers, barrier walls and more for GTA5. Textures are based from Google Earth L.A.
  19.  
  20. REQUIREMENTS:
  21. 35GB of disk space due to x64* files being copied to the mods folder.
  22. For additional updates and fixes please follow the link below: ]]></description>
  23. <largeDescription displayName="Changelog:"><![CDATA[Created assembly.xml to make an OIV install package to fix numerous manual installation errors.
  24.  
  25. patchday1ng:
  26. Fixed package install to point to _hills - structure error: hills
  27. Fixed package install to point to country_01 - structure error: country01
  28. Fixed package install to point to cs1_02.rpf - structure missing: \cs1_02.rpf\
  29.  
  30. patchday2ng:
  31. Fixed package install to point to _cityw - structure error: cityw
  32. Fixed package install to point to _hills - structure error: hills
  33. Fixed package install to point to sm_20.rpf - structure error: sm20.rpf
  34. Fixed package install to point to cs1_02.rpf - structure missing: \cs1_02.rpf\
  35.  
  36. x64i.rpf:
  37. Fixed package install to point to \levels\gta5\ - structure missing: \levels\gta5\
  38. Fixed package install to point to dt1_14.rpf - structure error: dt1_14
  39. Fixed package install to ignore fwy_01* files - structure error: fwy_01* files not needed in \dt1_rd1.rpf\
  40.  
  41. x64j.rpf:
  42. Fixed package install to point to hollywood_01 - structure error: hollywood01
  43. Fixed package install to point to indust_01 - structure error: industrial01
  44. Fixed package install to point to indust_02 - structure error: industrial02
  45.  
  46. x64k.rpf:
  47. Fixed package install to point to sc1_00e.rpf - structure error: sc1_00e
  48.  
  49. x64l.rpf:
  50. Fixed package install to point to airport_01 - structure error: airport_o1
  51. Fixed package install to point to kt1_12.rpf - structure error: Kt_12.rpf
  52. Fixed package install to point to kt1_09.rpf - structure error: Kt1_09.rpf
  53. Fixed package install to point to kt1_11.rpf - structure error: Kt1_11.rpf
  54. Fixed package install to point to kt1_15.rpf - structure error: Kt1_15.rpf
  55. Fixed package install to point to kt1_16.rpf - structure error: Kt1_16.rpf
  56.  
  57. x64n.rpf:
  58. Fixed package install to point to ch1_09b.rpf - structure error: ch1_09.rpf
  59.  
  60. x64q.rpf:
  61. Fixed package install to point to cs1_roads_pb.rpf - structure error: cs1_roadspb.rpf]]></largeDescription>
  62. </metadata>
  63.  
  64. <colors>
  65. <headerBackground useBlackTextColor="true">$FF009900</headerBackground>
  66. <iconBackground>$00AB0000</iconBackground>
  67. </colors>
  68.  
  69. <content>
  70. <!-- update\x64\dlcpacks\mpheist\dlc.rpf -->
  71. <archive path="update\x64\dlcpacks\mpheist\dlc.rpf" createIfNotExist="True" type="RPF7">
  72. <archive path="\x64\levels\gta5\_citye\downtown_01\dt1_08.rpf" createIfNotExist="True" type="RPF7">
  73. <add source="update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_citye\downtown_01\dt1_08.rpf\hei_dt1_08_grnd.ytd">hei_dt1_08_grnd.ytd</add>
  74. <add source="update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_citye\downtown_01\dt1_08.rpf\hei_dt1_08_grnd+hi.ytd">hei_dt1_08_grnd+hi.ytd</add>
  75. <add source="update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_citye\downtown_01\dt1_08.rpf\hei_dt1_08_ovb+hidr.ytd">hei_dt1_08_ovb+hidr.ytd</add>
  76. </archive>
  77. <archive path="\x64\levels\gta5\_citye\downtown_01\dt1_23.rpf" createIfNotExist="True" type="RPF7">
  78. <add source="update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_citye\downtown_01\dt1_23.rpf\hei_dt1_23_ground+hidr.ytd">hei_dt1_23_ground+hidr.ytd</add>
  79. </archive>
  80. <archive path="\x64\levels\gta5\_citye\scentral_01\sc1_00b.rpf" createIfNotExist="True" type="RPF7">
  81. <add source="update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_citye\scentral_01\sc1_00b.rpf\hei_sc1_00b_ground.ydr">hei_sc1_00b_ground.ydr</add>
  82. <add source="update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_citye\scentral_01\sc1_00b.rpf\hei_sc1_00b_ground+hidr.ytd">hei_sc1_00b_ground+hidr.ytd</add>
  83. </archive>
  84. <archive path="\x64\levels\gta5\_cityw\santamon_01\sm_14.rpf" createIfNotExist="True" type="RPF7">
  85. <add source="update\x64\dlcpacks\mpheist\dlc.rpf\x64\levels\gta5\_cityw\santamon_01\sm_14.rpf\hei_sm_14_ground2.ydr">hei_sm_14_ground2.ydr</add>
  86. </archive>
  87. </archive>
  88. <!-- update\x64\dlcpacks\patchday1ng\dlc.rpf -->
  89. <archive path="update\x64\dlcpacks\patchday1ng\dlc.rpf" createIfNotExist="True" type="RPF7">
  90. <archive path="\x64\levels\gta5\_hills\country_01\cs1_02.rpf" createIfNotExist="True" type="RPF7">
  91. <add source="update\x64\dlcpacks\patchday1ng\dlc.rpf\x64\levels\gta5\hills\country01\cs1_02_cprk1_d.ydr">cs1_02_cprk1_d.ydr</add>
  92. <add source="update\x64\dlcpacks\patchday1ng\dlc.rpf\x64\levels\gta5\hills\country01\cs1_02_cprk1_d+hidr.ytd">cs1_02_cprk1_d+hidr.ytd</add>
  93. </archive>
  94. </archive>
  95. <!-- update\x64\dlcpacks\patchday2ng\dlc.rpf -->
  96. <archive path="update\x64\dlcpacks\patchday2ng\dlc.rpf" createIfNotExist="True" type="RPF7">
  97. <archive path="\x64\levels\gta5\generic\gtxd.rpf" createIfNotExist="True" type="RPF7">
  98. <add source="update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\generic\gtxd.rpf\globalroads.ytd">globalroads.ytd</add>
  99. <add source="update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\generic\gtxd.rpf\globalroads+hi.ytd">globalroads+hi.ytd</add>
  100. </archive>
  101. <archive path="\x64\levels\gta5\_cityw\santamon_01\sm_20.rpf" createIfNotExist="True" type="RPF7">
  102. <add source="update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\cityw\santamon_01\sm20.rpf\sm_20_grnd3_dtl+hidr.ytd">sm_20_grnd3_dtl+hidr.ytd</add>
  103. <add source="update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\cityw\santamon_01\sm20.rpf\sm_20_grnd3+hidr.ytd">sm_20_grnd3+hidr.ytd</add>
  104. <add source="update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\cityw\santamon_01\sm20.rpf\sm_20_grnd4+hidr.ytd">sm_20_grnd4+hidr.ytd</add>
  105. <add source="update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\cityw\santamon_01\sm20.rpf\sm_20_sm20_road.ydr">sm_20_sm20_road.ydr</add>
  106. <add source="update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\cityw\santamon_01\sm20.rpf\sm_20_sm20_road+hidr.ytd">sm_20_sm20_road+hidr.ytd</add>
  107. </archive>
  108. <archive path="\x64\levels\gta5\_hills\country_01\cs1_02.rpf" createIfNotExist="True" type="RPF7">
  109. <add source="update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\hills\country_01\cs1_02_cprk1_d.ydr">cs1_02_cprk1_d.ydr</add>
  110. <add source="update\x64\dlcpacks\patchday2ng\dlc.rpf\x64\levels\gta5\hills\country_01\cs1_02_cprk1_d+hidr.ytd">cs1_02_cprk1_d+hidr.ytd</add>
  111. </archive>
  112. </archive>
  113. <!-- x64g.rpf -->
  114. <archive path="x64g.rpf" createIfNotExist="True" type="RPF7">
  115. <archive path="\levels\gta5\generic\gtxd.rpf" createIfNotExist="True" type="RPF7">
  116. <add source="x64g\levels\gta5\generic\gtxd.rpf\beverlyhillsrd.ytd">beverlyhillsrd.ytd</add>
  117. <add source="x64g\levels\gta5\generic\gtxd.rpf\beverlyhillsrd+hi.ytd">beverlyhillsrd+hi.ytd</add>
  118. <add source="x64g\levels\gta5\generic\gtxd.rpf\bhblockgroup1b.ytd">bhblockgroup1b.ytd</add>
  119. <add source="x64g\levels\gta5\generic\gtxd.rpf\bhblockgroup1b+hi.ytd">bhblockgroup1b+hi.ytd</add>
  120. <add source="x64g\levels\gta5\generic\gtxd.rpf\bhblockgroup1c.ytd">bhblockgroup1c.ytd</add>
  121. <add source="x64g\levels\gta5\generic\gtxd.rpf\bhblockgroup1c+hi.ytd">bhblockgroup1c+hi.ytd</add>
  122. <add source="x64g\levels\gta5\generic\gtxd.rpf\bhblockgroup9b.ytd">bhblockgroup9b.ytd</add>
  123. <add source="x64g\levels\gta5\generic\gtxd.rpf\bhblockgroup9b+hi.ytd">bhblockgroup9b+hi.ytd</add>
  124. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch1.ytd">ch1.ytd</add>
  125. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch1+hi.ytd">ch1+hi.ytd</add>
  126. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch1structtemp.ytd">ch1structtemp.ytd</add>
  127. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch1structtemp+hi.ytd">ch1structtemp+hi.ytd</add>
  128. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2.ytd">ch2.ytd</add>
  129. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2+hi.ytd">ch2+hi.ytd</add>
  130. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2glueeast.ytd">ch2glueeast.ytd</add>
  131. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2glueeast+hi.ytd">ch2glueeast+hi.ytd</add>
  132. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc04grp.ytd">ch2struc04grp.ytd</add>
  133. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc04grp+hi.ytd">ch2struc04grp+hi.ytd</add>
  134. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc07bnorth.ytd">ch2struc07bnorth.ytd</add>
  135. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc07bnorth+hi.ytd">ch2struc07bnorth+hi.ytd</add>
  136. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc07bsouth.ytd">ch2struc07bsouth.ytd</add>
  137. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc07bsouth+hi.ytd">ch2struc07bsouth+hi.ytd</add>
  138. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc07deast.ytd">ch2struc07deast.ytd</add>
  139. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc07deast+hi.ytd">ch2struc07deast+hi.ytd</add>
  140. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc07dgrp.ytd">ch2struc07dgrp.ytd</add>
  141. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc07dgrp+hi.ytd">ch2struc07dgrp+hi.ytd</add>
  142. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc07grp.ytd">ch2struc07grp.ytd</add>
  143. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc07grp+hi.ytd">ch2struc07grp+hi.ytd</add>
  144. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc08bgrp.ytd">ch2struc08bgrp.ytd</add>
  145. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc08bgrp+hi.ytd">ch2struc08bgrp+hi.ytd</add>
  146. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc08grp.ytd">ch2struc08grp.ytd</add>
  147. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc08grp+hi.ytd">ch2struc08grp+hi.ytd</add>
  148. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc09bgrp.ytd">ch2struc09bgrp.ytd</add>
  149. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc09bgrp+hi.ytd">ch2struc09bgrp+hi.ytd</add>
  150. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc09east.ytd">ch2struc09east.ytd</add>
  151. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc09east+hi.ytd">ch2struc09east+hi.ytd</add>
  152. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc09west.ytd">ch2struc09west.ytd</add>
  153. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc09west+hi.ytd">ch2struc09west+hi.ytd</add>
  154. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc11grp.ytd">ch2struc11grp.ytd</add>
  155. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc11grp+hi.ytd">ch2struc11grp+hi.ytd</add>
  156. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc12grp.ytd">ch2struc12grp.ytd</add>
  157. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch2struc12grp+hi.ytd">ch2struc12grp+hi.ytd</add>
  158. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3id1join1.ytd">ch3id1join1.ytd</add>
  159. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3id1join1+hi.ytd">ch3id1join1+hi.ytd</add>
  160. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3roadnorth.ytd">ch3roadnorth.ytd</add>
  161. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3roadnorth+hi.ytd">ch3roadnorth+hi.ytd</add>
  162. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3roadsouth.ytd">ch3roadsouth.ytd</add>
  163. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3roadsouth+hi.ytd">ch3roadsouth+hi.ytd</add>
  164. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3struct01.ytd">ch3struct01.ytd</add>
  165. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3struct01+hi.ytd">ch3struct01+hi.ytd</add>
  166. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3struct04.ytd">ch3struct04.ytd</add>
  167. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3struct04+hi.ytd">ch3struct04+hi.ytd</add>
  168. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3structmisc.ytd">ch3structmisc.ytd</add>
  169. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3structmisc+hi.ytd">ch3structmisc+hi.ytd</add>
  170. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3structures.ytd">ch3structures.ytd</add>
  171. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3structures+hi.ytd">ch3structures+hi.ytd</add>
  172. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3track.ytd">ch3track.ytd</add>
  173. <add source="x64g\levels\gta5\generic\gtxd.rpf\ch3track+hi.ytd">ch3track+hi.ytd</add>
  174. <add source="x64g\levels\gta5\generic\gtxd.rpf\chrddetail.ytd">chrddetail.ytd</add>
  175. <add source="x64g\levels\gta5\generic\gtxd.rpf\chrddetail+hi.ytd">chrddetail+hi.ytd</add>
  176. <add source="x64g\levels\gta5\generic\gtxd.rpf\cityeastrd.ytd">cityeastrd.ytd</add>
  177. <add source="x64g\levels\gta5\generic\gtxd.rpf\cityeastrd+hi.ytd">cityeastrd+hi.ytd</add>
  178. <add source="x64g\levels\gta5\generic\gtxd.rpf\citynorthrd.ytd">citynorthrd.ytd</add>
  179. <add source="x64g\levels\gta5\generic\gtxd.rpf\citynorthrd+hi.ytd">citynorthrd+hi.ytd</add>
  180. <add source="x64g\levels\gta5\generic\gtxd.rpf\citywestrd.ytd">citywestrd.ytd</add>
  181. <add source="x64g\levels\gta5\generic\gtxd.rpf\citywestrd+hi.ytd">citywestrd+hi.ytd</add>
  182. <add source="x64g\levels\gta5\generic\gtxd.rpf\cs1roads.ytd">cs1roads.ytd</add>
  183. <add source="x64g\levels\gta5\generic\gtxd.rpf\cs1roads+hi.ytd">cs1roads+hi.ytd</add>
  184. <add source="x64g\levels\gta5\generic\gtxd.rpf\cs2roads.ytd">cs2roads.ytd</add>
  185. <add source="x64g\levels\gta5\generic\gtxd.rpf\cs2roads+hi.ytd">cs2roads+hi.ytd</add>
  186. <add source="x64g\levels\gta5\generic\gtxd.rpf\cs2roadsb.ytd">cs2roadsb.ytd</add>
  187. <add source="x64g\levels\gta5\generic\gtxd.rpf\cs2roadsb+hi.ytd">cs2roadsb+hi.ytd</add>
  188. <add source="x64g\levels\gta5\generic\gtxd.rpf\cs4roads.ytd">cs4roads.ytd</add>
  189. <add source="x64g\levels\gta5\generic\gtxd.rpf\cs4roads+hi.ytd">cs4roads+hi.ytd</add>
  190. <add source="x64g\levels\gta5\generic\gtxd.rpf\cs6roads.ytd">cs6roads.ytd</add>
  191. <add source="x64g\levels\gta5\generic\gtxd.rpf\cs6roads+hi.ytd">cs6roads+hi.ytd</add>
  192. <add source="x64g\levels\gta5\generic\gtxd.rpf\desertroads.ytd">desertroads.ytd</add>
  193. <add source="x64g\levels\gta5\generic\gtxd.rpf\desertroads+hi.ytd">desertroads+hi.ytd</add>
  194. <add source="x64g\levels\gta5\generic\gtxd.rpf\dt1eastgrnd.ytd">dt1eastgrnd.ytd</add>
  195. <add source="x64g\levels\gta5\generic\gtxd.rpf\dt1eastgrnd+hi.ytd">dt1eastgrnd+hi.ytd</add>
  196. <add source="x64g\levels\gta5\generic\gtxd.rpf\dtblockgroup7.ytd">dtblockgroup7.ytd</add>
  197. <add source="x64g\levels\gta5\generic\gtxd.rpf\dtblockgroup7+hi.ytd">dtblockgroup7+hi.ytd</add>
  198. <add source="x64g\levels\gta5\generic\gtxd.rpf\freewayrd.ytd">freewayrd.ytd</add>
  199. <add source="x64g\levels\gta5\generic\gtxd.rpf\freewayrd+hi.ytd">freewayrd+hi.ytd</add>
  200. <add source="x64g\levels\gta5\generic\gtxd.rpf\fwyroads.ytd">fwyroads.ytd</add>
  201. <add source="x64g\levels\gta5\generic\gtxd.rpf\fwyroads+hi.ytd">fwyroads+hi.ytd</add>
  202. <add source="x64g\levels\gta5\generic\gtxd.rpf\globaldesertroads.ytd">globaldesertroads.ytd</add>
  203. <add source="x64g\levels\gta5\generic\gtxd.rpf\globaldesertroads+hi.ytd">globaldesertroads+hi.ytd</add>
  204. <add source="x64g\levels\gta5\generic\gtxd.rpf\globalfreewaylods.ytd">globalfreewaylods.ytd</add>
  205. <add source="x64g\levels\gta5\generic\gtxd.rpf\globalroads.ytd">globalroads.ytd</add>
  206. <add source="x64g\levels\gta5\generic\gtxd.rpf\globalroads+hi.ytd">globalroads+hi.ytd</add>
  207. <add source="x64g\levels\gta5\generic\gtxd.rpf\globalroadslods.ytd">globalroadslods.ytd</add>
  208. <add source="x64g\levels\gta5\generic\gtxd.rpf\grdairportblocks.ytd">grdairportblocks.ytd</add>
  209. <add source="x64g\levels\gta5\generic\gtxd.rpf\grdairportblocks+hi.ytd">grdairportblocks+hi.ytd</add>
  210. <add source="x64g\levels\gta5\generic\gtxd.rpf\grdairportterrain.ytd">grdairportterrain.ytd</add>
  211. <add source="x64g\levels\gta5\generic\gtxd.rpf\grdairportterrain+hi.ytd">grdairportterrain+hi.ytd</add>
  212. <add source="x64g\levels\gta5\generic\gtxd.rpf\grdap1grp01.ytd">grdap1grp01.ytd</add>
  213. <add source="x64g\levels\gta5\generic\gtxd.rpf\grdap1grp01+hi.ytd">grdap1grp01+hi.ytd</add>
  214. <add source="x64g\levels\gta5\generic\gtxd.rpf\grdbevhills.ytd">grdbevhills.ytd</add>
  215. <add source="x64g\levels\gta5\generic\gtxd.rpf\grdbevhills+hi.ytd">grdbevhills+hi.ytd</add>
  216. <add source="x64g\levels\gta5\generic\gtxd.rpf\hollywoodrd.ytd">hollywoodrd.ytd</add>
  217. <add source="x64g\levels\gta5\generic\gtxd.rpf\hollywoodrd+hi.ytd">hollywoodrd+hi.ytd</add>
  218. <add source="x64g\levels\gta5\generic\gtxd.rpf\hwblockgroup6.ytd">hwblockgroup6.ytd</add>
  219. <add source="x64g\levels\gta5\generic\gtxd.rpf\hwblockgroup6+hi.ytd">hwblockgroup6+hi.ytd</add>
  220. <add source="x64g\levels\gta5\generic\gtxd.rpf\id1ground17.ytd">id1ground17.ytd</add>
  221. <add source="x64g\levels\gta5\generic\gtxd.rpf\id1ground17+hi.ytd">id1ground17+hi.ytd</add>
  222. <add source="x64g\levels\gta5\generic\gtxd.rpf\id1grounda.ytd">id1grounda.ytd</add>
  223. <add source="x64g\levels\gta5\generic\gtxd.rpf\id1grounda+hi.ytd">id1grounda+hi.ytd</add>
  224. <add source="x64g\levels\gta5\generic\gtxd.rpf\id1groundb.ytd">id1groundb.ytd</add>
  225. <add source="x64g\levels\gta5\generic\gtxd.rpf\id1groundb+hi.ytd">id1groundb+hi.ytd</add>
  226. <add source="x64g\levels\gta5\generic\gtxd.rpf\id2a.ytd">id2a.ytd</add>
  227. <add source="x64g\levels\gta5\generic\gtxd.rpf\id2a+hi.ytd">id2a+hi.ytd</add>
  228. <add source="x64g\levels\gta5\generic\gtxd.rpf\id2b.ytd">id2b.ytd</add>
  229. <add source="x64g\levels\gta5\generic\gtxd.rpf\id2b+hi.ytd">id2b+hi.ytd</add>
  230. <add source="x64g\levels\gta5\generic\gtxd.rpf\id2c.ytd">id2c.ytd</add>
  231. <add source="x64g\levels\gta5\generic\gtxd.rpf\id2c+hi.ytd">id2c+hi.ytd</add>
  232. <add source="x64g\levels\gta5\generic\gtxd.rpf\id2n.ytd">id2n.ytd</add>
  233. <add source="x64g\levels\gta5\generic\gtxd.rpf\id2s.ytd">id2s.ytd</add>
  234. <add source="x64g\levels\gta5\generic\gtxd.rpf\id2s+hi.ytd">id2s+hi.ytd</add>
  235. <add source="x64g\levels\gta5\generic\gtxd.rpf\id221ground.ytd">id221ground.ytd</add>
  236. <add source="x64g\levels\gta5\generic\gtxd.rpf\id221ground+hi.ytd">id221ground+hi.ytd</add>
  237. <add source="x64g\levels\gta5\generic\gtxd.rpf\koreatownrd.ytd">koreatownrd.ytd</add>
  238. <add source="x64g\levels\gta5\generic\gtxd.rpf\koreatownrd+hi.ytd">koreatownrd+hi.ytd</add>
  239. <add source="x64g\levels\gta5\generic\gtxd.rpf\ktblockgroup6.ytd">ktblockgroup6.ytd</add>
  240. <add source="x64g\levels\gta5\generic\gtxd.rpf\ktblockgroup6+hi.ytd">ktblockgroup6+hi.ytd</add>
  241. <add source="x64g\levels\gta5\generic\gtxd.rpf\paletoroadtemp.ytd">paletoroadtemp.ytd</add>
  242. <add source="x64g\levels\gta5\generic\gtxd.rpf\paletoroadtemp+hi.ytd">paletoroadtemp+hi.ytd</add>
  243. <add source="x64g\levels\gta5\generic\gtxd.rpf\pbblockgroup2.ytd">pbblockgroup2.ytd</add>
  244. <add source="x64g\levels\gta5\generic\gtxd.rpf\pbblockgroup2+hi.ytd">pbblockgroup2+hi.ytd</add>
  245. <add source="x64g\levels\gta5\generic\gtxd.rpf\portblockgroup1.ytd">portblockgroup1.ytd</add>
  246. <add source="x64g\levels\gta5\generic\gtxd.rpf\portblockgroup1+hi.ytd">portblockgroup1+hi.ytd</add>
  247. <add source="x64g\levels\gta5\generic\gtxd.rpf\portblockgroup2.ytd">portblockgroup2.ytd</add>
  248. <add source="x64g\levels\gta5\generic\gtxd.rpf\portblockgroup2+hi.ytd">portblockgroup2+hi.ytd</add>
  249. <add source="x64g\levels\gta5\generic\gtxd.rpf\portblockgroup2b.ytd">portblockgroup2b.ytd</add>
  250. <add source="x64g\levels\gta5\generic\gtxd.rpf\portblockgroup2b+hi.ytd">portblockgroup2b+hi.ytd</add>
  251. <add source="x64g\levels\gta5\generic\gtxd.rpf\portblockgroup3.ytd">portblockgroup3.ytd</add>
  252. <add source="x64g\levels\gta5\generic\gtxd.rpf\portblockgroup3+hi.ytd">portblockgroup3+hi.ytd</add>
  253. <add source="x64g\levels\gta5\generic\gtxd.rpf\sanpedrord.ytd">sanpedrord.ytd</add>
  254. <add source="x64g\levels\gta5\generic\gtxd.rpf\sanpedrord+hi.ytd">sanpedrord+hi.ytd</add>
  255. <add source="x64g\levels\gta5\generic\gtxd.rpf\smblockgroup.ytd">smblockgroup.ytd</add>
  256. <add source="x64g\levels\gta5\generic\gtxd.rpf\smblockgroup+hi.ytd">smblockgroup+hi.ytd</add>
  257. <add source="x64g\levels\gta5\generic\gtxd.rpf\smblockgroup3.ytd">smblockgroup3.ytd</add>
  258. <add source="x64g\levels\gta5\generic\gtxd.rpf\smblockgroup3+hi.ytd">smblockgroup3+hi.ytd</add>
  259. <add source="x64g\levels\gta5\generic\gtxd.rpf\smblockgroup4.ytd">smblockgroup4.ytd</add>
  260. <add source="x64g\levels\gta5\generic\gtxd.rpf\smblockgroup4+hi.ytd">smblockgroup4+hi.ytd</add>
  261. <add source="x64g\levels\gta5\generic\gtxd.rpf\smblockgroup5.ytd">smblockgroup5.ytd</add>
  262. <add source="x64g\levels\gta5\generic\gtxd.rpf\smblockgroup5+hi.ytd">smblockgroup5+hi.ytd</add>
  263. <add source="x64g\levels\gta5\generic\gtxd.rpf\southcentralrd.ytd">southcentralrd.ytd</add>
  264. <add source="x64g\levels\gta5\generic\gtxd.rpf\southcentralrd+hi.ytd">southcentralrd+hi.ytd</add>
  265. <add source="x64g\levels\gta5\generic\gtxd.rpf\spblockgroup1.ytd">spblockgroup1.ytd</add>
  266. <add source="x64g\levels\gta5\generic\gtxd.rpf\spblockgroup1+hi.ytd">spblockgroup1+hi.ytd</add>
  267. <add source="x64g\levels\gta5\generic\gtxd.rpf\spblockgroup3.ytd">spblockgroup3.ytd</add>
  268. <add source="x64g\levels\gta5\generic\gtxd.rpf\spblockgroup3+hi.ytd">spblockgroup3+hi.ytd</add>
  269. <add source="x64g\levels\gta5\generic\gtxd.rpf\ssblockgroup2.ytd">ssblockgroup2.ytd</add>
  270. <add source="x64g\levels\gta5\generic\gtxd.rpf\ssblockgroup2+hi.ytd">ssblockgroup2+hi.ytd</add>
  271. <add source="x64g\levels\gta5\generic\gtxd.rpf\ssblockgroup5.ytd">ssblockgroup5.ytd</add>
  272. <add source="x64g\levels\gta5\generic\gtxd.rpf\ssblockgroup5+hi.ytd">ssblockgroup5+hi.ytd</add>
  273. <add source="x64g\levels\gta5\generic\gtxd.rpf\sunsetrd.ytd">sunsetrd.ytd</add>
  274. <add source="x64g\levels\gta5\generic\gtxd.rpf\sunsetrd+hi.ytd">sunsetrd+hi.ytd</add>
  275. <add source="x64g\levels\gta5\generic\gtxd.rpf\vb34and35groundprom.ytd">vb34and35groundprom.ytd</add>
  276. <add source="x64g\levels\gta5\generic\gtxd.rpf\vb34and35groundprom+hi.ytd">vb34and35groundprom+hi.ytd</add>
  277. <add source="x64g\levels\gta5\generic\gtxd.rpf\vbblockgroup1d.ytd">vbblockgroup1d.ytd</add>
  278. <add source="x64g\levels\gta5\generic\gtxd.rpf\vbblockgroup1d+hi.ytd">vbblockgroup1d+hi.ytd</add>
  279. <add source="x64g\levels\gta5\generic\gtxd.rpf\vbblockgroup4a.ytd">vbblockgroup4a.ytd</add>
  280. <add source="x64g\levels\gta5\generic\gtxd.rpf\vbblockgroup4a+hi.ytd">vbblockgroup4a+hi.ytd</add>
  281. <add source="x64g\levels\gta5\generic\gtxd.rpf\vbblockgroup4b.ytd">vbblockgroup4b.ytd</add>
  282. <add source="x64g\levels\gta5\generic\gtxd.rpf\vbblockgroup4b+hi.ytd">vbblockgroup4b+hi.ytd</add>
  283. <add source="x64g\levels\gta5\generic\gtxd.rpf\vbblockgroup5.ytd">vbblockgroup5.ytd</add>
  284. <add source="x64g\levels\gta5\generic\gtxd.rpf\vbblockgroup5+hi.ytd">vbblockgroup5+hi.ytd</add>
  285. <add source="x64g\levels\gta5\generic\gtxd.rpf\vbblockgroup8.ytd">vbblockgroup8.ytd</add>
  286. <add source="x64g\levels\gta5\generic\gtxd.rpf\vbblockgroup8+hi.ytd">vbblockgroup8+hi.ytd</add>
  287. <add source="x64g\levels\gta5\generic\gtxd.rpf\venicebeachrd.ytd">venicebeachrd.ytd</add>
  288. <add source="x64g\levels\gta5\generic\gtxd.rpf\venicebeachrd+hi.ytd">venicebeachrd+hi.ytd</add>
  289. </archive>
  290. </archive>
  291. <!-- x64i.rpf -->
  292. <archive path="x64i.rpf" createIfNotExist="True" type="RPF7">
  293. <archive path="\levels\gta5\_citye\downtown_01\dt1_00.rpf" createIfNotExist="True" type="RPF7">
  294. <add source="x64i\_citye\downtown_01\dt1_00.rpf\dt1_00_grnd.ytd">dt1_00_grnd.ytd</add>
  295. <add source="x64i\_citye\downtown_01\dt1_00.rpf\dt1_00_grnd+hi.ytd">dt1_00_grnd+hi.ytd</add>
  296. </archive>
  297. <archive path="\levels\gta5\_citye\downtown_01\dt1_02.rpf" createIfNotExist="True" type="RPF7">
  298. <add source="x64i\_citye\downtown_01\dt1_02.rpf\dt1_02_carparkground2.ydr">dt1_02_carparkground2.ydr</add>
  299. <add source="x64i\_citye\downtown_01\dt1_02.rpf\dt1_02_carparkground2+hidr.ytd">dt1_02_carparkground2+hidr.ytd</add>
  300. </archive>
  301. <archive path="\levels\gta5\_citye\downtown_01\dt1_05.rpf" createIfNotExist="True" type="RPF7">
  302. <add source="x64i\_citye\downtown_01\dt1_05.rpf\dt1_05_carparkshell+hidr.ytd">dt1_05_carparkshell+hidr.ytd</add>
  303. </archive>
  304. <archive path="\levels\gta5\_citye\downtown_01\dt1_06.rpf" createIfNotExist="True" type="RPF7">
  305. <add source="x64i\_citye\downtown_01\dt1_06.rpf\dt1_06_grnd.ytd">dt1_06_grnd.ytd</add>
  306. <add source="x64i\_citye\downtown_01\dt1_06.rpf\dt1_06_grnd+hi.ytd">dt1_06_grnd+hi.ytd</add>
  307. </archive>
  308. <archive path="\levels\gta5\_citye\downtown_01\dt1_07.rpf" createIfNotExist="True" type="RPF7">
  309. <add source="x64i\_citye\downtown_01\dt1_07.rpf\dt1_07_grnd.ytd">dt1_07_grnd.ytd</add>
  310. <add source="x64i\_citye\downtown_01\dt1_07.rpf\dt1_07_grnd+hi.ytd">dt1_07_grnd+hi.ytd</add>
  311. </archive>
  312. <archive path="\levels\gta5\_citye\downtown_01\dt1_08.rpf" createIfNotExist="True" type="RPF7">
  313. <add source="x64i\_citye\downtown_01\dt1_08.rpf\dt1_08_grnd.ytd">dt1_08_grnd.ytd</add>
  314. <add source="x64i\_citye\downtown_01\dt1_08.rpf\dt1_08_grnd+hi.ytd">dt1_08_grnd+hi.ytd</add>
  315. </archive>
  316. <archive path="\levels\gta5\_citye\downtown_01\dt1_09.rpf" createIfNotExist="True" type="RPF7">
  317. <add source="x64i\_citye\downtown_01\dt1_09.rpf\dt1_09_grnd.ytd">dt1_09_grnd.ytd</add>
  318. <add source="x64i\_citye\downtown_01\dt1_09.rpf\dt1_09_grnd+hi.ytd">dt1_09_grnd+hi.ytd</add>
  319. </archive>
  320. <archive path="\levels\gta5\_citye\downtown_01\dt1_12.rpf" createIfNotExist="True" type="RPF7">
  321. <add source="x64i\_citye\downtown_01\dt1_12.rpf\dt1_12_ground1+hidr.ytd">dt1_12_ground1+hidr.ytd</add>
  322. </archive>
  323. <archive path="\levels\gta5\_citye\downtown_01\dt1_14.rpf" createIfNotExist="True" type="RPF7">
  324. <add source="x64i\_citye\downtown_01\dt1_14\dt1_14_ground+hidr.ytd">dt1_14_ground+hidr.ytd</add>
  325. </archive>
  326. <archive path="\levels\gta5\_citye\downtown_01\dt1_19.rpf" createIfNotExist="True" type="RPF7">
  327. <add source="x64i\_citye\downtown_01\dt1_19.rpf\dt1_19_ground.ydr">dt1_19_ground.ydr</add>
  328. <add source="x64i\_citye\downtown_01\dt1_19.rpf\dt1_19_ground+hidr.ytd">dt1_19_ground+hidr.ytd</add>
  329. </archive>
  330. <archive path="\levels\gta5\_citye\downtown_01\dt1_22.rpf" createIfNotExist="True" type="RPF7">
  331. <add source="x64i\_citye\downtown_01\dt1_22.rpf\dt1_22_grnd+hidr.ytd">dt1_22_grnd+hidr.ytd</add>
  332. </archive>
  333. <archive path="\levels\gta5\_citye\downtown_01\dt1_23.rpf" createIfNotExist="True" type="RPF7">
  334. <add source="x64i\_citye\downtown_01\dt1_23.rpf\dt1_23_ground+hidr.ytd">dt1_23_ground+hidr.ytd</add>
  335. </archive>
  336. <archive path="\levels\gta5\_citye\downtown_01\dt1_rd1.rpf" createIfNotExist="True" type="RPF7">
  337. <add source="x64i\_citye\downtown_01\dt1_rd1.rpf\dt1_rd1_1.ytd">dt1_rd1_1.ytd</add>
  338. <add source="x64i\_citye\downtown_01\dt1_rd1.rpf\dt1_rd1_1+hi.ytd">dt1_rd1_1+hi.ytd</add>
  339. <add source="x64i\_citye\downtown_01\dt1_rd1.rpf\dt1_rd1_r1_11b+hidr.ytd">dt1_rd1_r1_11b+hidr.ytd</add>
  340. <add source="x64i\_citye\downtown_01\dt1_rd1.rpf\dt1_rd1_r1_12.ydr">dt1_rd1_r1_12.ydr</add>
  341. <add source="x64i\_citye\downtown_01\dt1_rd1.rpf\dt1_rd1_r1_12+hidr.ytd">dt1_rd1_r1_12+hidr.ytd</add>
  342. <add source="x64i\_citye\downtown_01\dt1_rd1.rpf\dt1_rd1_r1_62.ydr">dt1_rd1_r1_62.ydr</add>
  343. <add source="x64i\_citye\downtown_01\dt1_rd1.rpf\dt1_rd1_r1_62+hidr.ytd">dt1_rd1_r1_62+hidr.ytd</add>
  344. </archive>
  345. <archive path="\levels\gta5\_citye\downtown_01\fwy_01.rpf" createIfNotExist="True" type="RPF7">
  346. <add source="x64i\_citye\downtown_01\fwy_01.rpf\fwy_01.ytd">fwy_01.ytd</add>
  347. <add source="x64i\_citye\downtown_01\fwy_01.rpf\fwy_01_signs_01.ytd">fwy_01_signs_01.ytd</add>
  348. <add source="x64i\_citye\downtown_01\fwy_01.rpf\fwy_01_signs_01+hi.ytd">fwy_01_signs_01+hi.ytd</add>
  349. <add source="x64i\_citye\downtown_01\fwy_01.rpf\fwy_01+hi.ytd">fwy_01+hi.ytd</add>
  350. </archive>
  351. <archive path="\levels\gta5\_citye\downtown_01\fwy_02.rpf" createIfNotExist="True" type="RPF7">
  352. <add source="x64i\_citye\downtown_01\fwy_02.rpf\fwy_02_road.ytd">fwy_02_road.ytd</add>
  353. <add source="x64i\_citye\downtown_01\fwy_02.rpf\fwy_02_road+hi.ytd">fwy_02_road+hi.ytd</add>
  354. <add source="x64i\_citye\downtown_01\fwy_02.rpf\fwy_02_roadsigns.ytd">fwy_02_roadsigns.ytd</add>
  355. <add source="x64i\_citye\downtown_01\fwy_02.rpf\fwy_02_roadsigns+hi.ytd">fwy_02_roadsigns+hi.ytd</add>
  356. </archive>
  357. <archive path="\levels\gta5\_citye\downtown_01\fwy_03.rpf" createIfNotExist="True" type="RPF7">
  358. <add source="x64i\_citye\downtown_01\fwy_03.rpf\fwy_03_rd.ytd">fwy_03_rd.ytd</add>
  359. <add source="x64i\_citye\downtown_01\fwy_03.rpf\fwy_03_rd+hi.ytd">fwy_03_rd+hi.ytd</add>
  360. <add source="x64i\_citye\downtown_01\fwy_03.rpf\fwy_03_signs_01.ytd">fwy_03_signs_01.ytd</add>
  361. <add source="x64i\_citye\downtown_01\fwy_03.rpf\fwy_03_signs_01+hi.ytd">fwy_03_signs_01+hi.ytd</add>
  362. </archive>
  363. <archive path="\levels\gta5\_citye\downtown_01\fwy_04.rpf" createIfNotExist="True" type="RPF7">
  364. <add source="x64i\_citye\downtown_01\fwy_04.rpf\fwy_04_fwy_02.ytd">fwy_04_fwy_02.ytd</add>
  365. <add source="x64i\_citye\downtown_01\fwy_04.rpf\fwy_04_fwy_02+hi.ytd">fwy_04_fwy_02+hi.ytd</add>
  366. <add source="x64i\_citye\downtown_01\fwy_04.rpf\fwy_04_roadsigns.ytd">fwy_04_roadsigns.ytd</add>
  367. <add source="x64i\_citye\downtown_01\fwy_04.rpf\fwy_04_roadsigns+hi.ytd">fwy_04_roadsigns+hi.ytd</add>
  368. </archive>
  369. </archive>
  370. <!-- x64j.rpf -->
  371. <archive path="x64j.rpf" createIfNotExist="True" type="RPF7">
  372. <archive path="\levels\gta5\_citye\hollywood_01\hw1_01.rpf" createIfNotExist="True" type="RPF7">
  373. <add source="x64j\levels\gta5\_citye\hollywood\hw1_01.rpf\hw1_01_ground+hidr.ytd">hw1_01_ground+hidr.ytd</add>
  374. <add source="x64j\levels\gta5\_citye\hollywood\hw1_01.rpf\hw1_01_hillsidegnd+hidr.ytd">hw1_01_hillsidegnd+hidr.ytd</add>
  375. </archive>
  376. <archive path="\levels\gta5\_citye\hollywood_01\hw1_02.rpf" createIfNotExist="True" type="RPF7">
  377. <add source="x64j\levels\gta5\_citye\hollywood\hw1_02.rpf\hw1_02_grnd.ytd">hw1_02_grnd.ytd</add>
  378. <add source="x64j\levels\gta5\_citye\hollywood\hw1_02.rpf\hw1_02_grnd+hi.ytd">hw1_02_grnd+hi.ytd</add>
  379. </archive>
  380. <archive path="\levels\gta5\_citye\hollywood_01\hw1_06.rpf" createIfNotExist="True" type="RPF7">
  381. <add source="x64j\levels\gta5\_citye\hollywood\hw1_06.rpf\hw1_06_g.ytd">hw1_06_g.ytd</add>
  382. <add source="x64j\levels\gta5\_citye\hollywood\hw1_06.rpf\hw1_06_g+hi.ytd">hw1_06_g+hi.ytd</add>
  383. </archive>
  384. <archive path="\levels\gta5\_citye\hollywood_01\hw1_07.rpf" createIfNotExist="True" type="RPF7">
  385. <add source="x64j\levels\gta5\_citye\hollywood\hw1_07.rpf\hw1_07_grnd_b+hidr.ytd">hw1_07_grnd_b+hidr.ytd</add>
  386. </archive>
  387. <archive path="\levels\gta5\_citye\hollywood_01\hw1_10.rpf" createIfNotExist="True" type="RPF7">
  388. <add source="x64j\levels\gta5\_citye\hollywood\hw1_10.rpf\hw1_10.ytd">hw1_10.ytd</add>
  389. <add source="x64j\levels\gta5\_citye\hollywood\hw1_10.rpf\hw1_10+hi.ytd">hw1_10+hi.ytd</add>
  390. </archive>
  391. <archive path="\levels\gta5\_citye\hollywood_01\hw1_12.rpf" createIfNotExist="True" type="RPF7">
  392. <add source="x64j\levels\gta5\_citye\hollywood\hw1_12.rpf\hw1_12_ground+hidr.ytd">hw1_12_ground+hidr.ytd</add>
  393. </archive>
  394. <archive path="\levels\gta5\_citye\hollywood_01\hw1_13.rpf" createIfNotExist="True" type="RPF7">
  395. <add source="x64j\levels\gta5\_citye\hollywood\hw1_13.rpf\hw1_13_bkrgnd_noshadow+hidr.ytd">hw1_13_bkrgnd_noshadow+hidr.ytd</add>
  396. </archive>
  397. <archive path="\levels\gta5\_citye\hollywood_01\hw1_15.rpf" createIfNotExist="True" type="RPF7">
  398. <add source="x64j\levels\gta5\_citye\hollywood\hw1_15.rpf\hw1_15.ytd">hw1_15.ytd</add>
  399. <add source="x64j\levels\gta5\_citye\hollywood\hw1_15.rpf\hw1_15+hi.ytd">hw1_15+hi.ytd</add>
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  401. <archive path="\levels\gta5\_citye\hollywood_01\hw1_18.rpf" createIfNotExist="True" type="RPF7">
  402. <add source="x64j\levels\gta5\_citye\hollywood\hw1_18.rpf\hw1_18_ground01+hidr.ytd">hw1_18_ground01+hidr.ytd</add>
  403. </archive>
  404. <archive path="\levels\gta5\_citye\hollywood_01\hw1_23.rpf" createIfNotExist="True" type="RPF7">
  405. <add source="x64j\levels\gta5\_citye\hollywood\hw1_23.rpf\hw1_23_ground3a+hidr.ytd">hw1_23_ground3a+hidr.ytd</add>
  406. </archive>
  407. <archive path="\levels\gta5\_citye\hollywood_01\hw1_29.rpf" createIfNotExist="True" type="RPF7">
  408. <add source="x64j\levels\gta5\_citye\hollywood\hw1_29.rpf\hw1_29_detail+hidr.ytd">hw1_29_detail+hidr.ytd</add>
  409. </archive>
  410. <archive path="\levels\gta5\_citye\hollywood_01\hw1_rd.rpf" createIfNotExist="True" type="RPF7">
  411. <add source="x64j\levels\gta5\_citye\hollywood\hw1_rd.rpf\hw1_rd.ytd">hw1_rd.ytd</add>
  412. <add source="x64j\levels\gta5\_citye\hollywood\hw1_rd.rpf\hw1_rd_trans_hills04.ydr">hw1_rd_trans_hills04.ydr</add>
  413. <add source="x64j\levels\gta5\_citye\hollywood\hw1_rd.rpf\hw1_rd_trans_hills04+hidr.ytd">hw1_rd_trans_hills04+hidr.ytd</add>
  414. <add source="x64j\levels\gta5\_citye\hollywood\hw1_rd.rpf\hw1_rd+hi.ytd">hw1_rd+hi.ytd</add>
  415. </archive>
  416. <archive path="\levels\gta5\_citye\indust_01\id1_04.rpf" createIfNotExist="True" type="RPF7">
  417. <add source="x64j\levels\gta5\_citye\industrial01\id1_04.rpf\id1_04.ytd">id1_04.ytd</add>
  418. <add source="x64j\levels\gta5\_citye\industrial01\id1_04.rpf\id1_04+hi.ytd">id1_04+hi.ytd</add>
  419. </archive>
  420. <archive path="\levels\gta5\_citye\indust_01\id1_05.rpf" createIfNotExist="True" type="RPF7">
  421. <add source="x64j\levels\gta5\_citye\industrial01\id1_05.rpf\id1_05_ground+hidr.ytd">id1_05_ground+hidr.ytd</add>
  422. </archive>
  423. <archive path="\levels\gta5\_citye\indust_01\id1_07.rpf" createIfNotExist="True" type="RPF7">
  424. <add source="x64j\levels\gta5\_citye\industrial01\id1_07.rpf\id1_07_ground.ytd">id1_07_ground.ytd</add>
  425. <add source="x64j\levels\gta5\_citye\industrial01\id1_07.rpf\id1_07_ground+hi.ytd">id1_07_ground+hi.ytd</add>
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  427. <archive path="\levels\gta5\_citye\indust_01\id1_09.rpf" createIfNotExist="True" type="RPF7">
  428. <add source="x64j\levels\gta5\_citye\industrial01\id1_09.rpf\id1_09_ground+hidr.ytd">id1_09_ground+hidr.ytd</add>
  429. </archive>
  430. <archive path="\levels\gta5\_citye\indust_01\id1_10.rpf" createIfNotExist="True" type="RPF7">
  431. <add source="x64j\levels\gta5\_citye\industrial01\id1_10.rpf\id1_10_ground+hidr.ytd">id1_10_ground+hidr.ytd</add>
  432. </archive>
  433. <archive path="\levels\gta5\_citye\indust_01\id1_13.rpf" createIfNotExist="True" type="RPF7">
  434. <add source="x64j\levels\gta5\_citye\industrial01\id1_13.rpf\id1_13_ground+hi.ytd">id1_13_ground+hi.ytd</add>
  435. <add source="x64j\levels\gta5\_citye\industrial01\id1_13.rpf\id1_13_ground1b+hidr.ytd">id1_13_ground1b+hidr.ytd</add>
  436. </archive>
  437. <archive path="\levels\gta5\_citye\indust_01\id1_19.rpf" createIfNotExist="True" type="RPF7">
  438. <add source="x64j\levels\gta5\_citye\industrial01\id1_19.rpf\id1_19_ground1_o+hidr.ytd">id1_19_ground1_o+hidr.ytd</add>
  439. <add source="x64j\levels\gta5\_citye\industrial01\id1_19.rpf\id1_19_ground1+hidr.ytd">id1_19_ground1+hidr.ytd</add>
  440. </archive>
  441. <archive path="\levels\gta5\_citye\indust_01\id1_21.rpf" createIfNotExist="True" type="RPF7">
  442. <add source="x64j\levels\gta5\_citye\industrial01\id1_21.rpf\id1_21_grnd.ytd">id1_21_grnd.ytd</add>
  443. <add source="x64j\levels\gta5\_citye\industrial01\id1_21.rpf\id1_21_grnd+hi.ytd">id1_21_grnd+hi.ytd</add>
  444. </archive>
  445. <archive path="\levels\gta5\_citye\indust_01\id1_23.rpf" createIfNotExist="True" type="RPF7">
  446. <add source="x64j\levels\gta5\_citye\industrial01\id1_23.rpf\id1_23_ground+hidr.ytd">id1_23_ground+hidr.ytd</add>
  447. </archive>
  448. <archive path="\levels\gta5\_citye\indust_01\id1_26.rpf" createIfNotExist="True" type="RPF7">
  449. <add source="x64j\levels\gta5\_citye\industrial01\id1_26.rpf\id1_26_ground+hidr.ytd">id1_26_ground+hidr.ytd</add>
  450. </archive>
  451. <archive path="\levels\gta5\_citye\indust_01\id1_27.rpf" createIfNotExist="True" type="RPF7">
  452. <add source="x64j\levels\gta5\_citye\industrial01\id1_27.rpf\id1_27_grnd.ytd">id1_27_grnd.ytd</add>
  453. <add source="x64j\levels\gta5\_citye\industrial01\id1_27.rpf\id1_27_grnd+hi.ytd">id1_27_grnd+hi.ytd</add>
  454. </archive>
  455. <archive path="\levels\gta5\_citye\indust_01\id1_28.rpf" createIfNotExist="True" type="RPF7">
  456. <add source="x64j\levels\gta5\_citye\industrial01\id1_28.rpf\id1_28_grnd.ytd">id1_28_grnd.ytd</add>
  457. <add source="x64j\levels\gta5\_citye\industrial01\id1_28.rpf\id1_28_grnd+hi.ytd">id1_28_grnd+hi.ytd</add>
  458. </archive>
  459. <archive path="\levels\gta5\_citye\indust_01\id1_33.rpf" createIfNotExist="True" type="RPF7">
  460. <add source="x64j\levels\gta5\_citye\industrial01\id1_33.rpf\id1_33_ground+hidr.ytd">id1_33_ground+hidr.ytd</add>
  461. </archive>
  462. <archive path="\levels\gta5\_citye\indust_01\id1_rd.rpf" createIfNotExist="True" type="RPF7">
  463. <add source="x64j\levels\gta5\_citye\industrial01\id1_rd.rpf\id1_rd.ytd">id1_rd.ytd</add>
  464. <add source="x64j\levels\gta5\_citye\industrial01\id1_rd.rpf\id1_rd_r1_04.ydr">id1_rd_r1_04.ydr</add>
  465. <add source="x64j\levels\gta5\_citye\industrial01\id1_rd.rpf\id1_rd_r1_04+hidr.ytd">id1_rd_r1_04+hidr.ytd</add>
  466. <add source="x64j\levels\gta5\_citye\industrial01\id1_rd.rpf\id1_rd_sign1+hidr.ytd">id1_rd_sign1+hidr.ytd</add>
  467. <add source="x64j\levels\gta5\_citye\industrial01\id1_rd.rpf\id1_rd+hi.ytd">id1_rd+hi.ytd</add>
  468. </archive>
  469. <archive path="\levels\gta5\_citye\indust_02\id2_04.rpf" createIfNotExist="True" type="RPF7">
  470. <add source="x64j\levels\gta5\_citye\industrial02\id2_04.rpf\id2_04_ground1+hidr.ytd">id2_04_ground1+hidr.ytd</add>
  471. </archive>
  472. <archive path="\levels\gta5\_citye\indust_02\id2_07.rpf" createIfNotExist="True" type="RPF7">
  473. <add source="x64j\levels\gta5\_citye\industrial02\id2_07.rpf\id2_07_ground+hidr.ytd">id2_07_ground+hidr.ytd</add>
  474. </archive>
  475. <archive path="\levels\gta5\_citye\indust_02\id2_11.rpf" createIfNotExist="True" type="RPF7">
  476. <add source="x64j\levels\gta5\_citye\industrial02\id2_11.rpf\id2_11_ground+hidr.ytd">id2_11_ground+hidr.ytd</add>
  477. </archive>
  478. <archive path="\levels\gta5\_citye\indust_02\id2_12.rpf" createIfNotExist="True" type="RPF7">
  479. <add source="x64j\levels\gta5\_citye\industrial02\id2_12.rpf\id2_12_ground_01+hidr.ytd">id2_12_ground_01+hidr.ytd</add>
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  481. <archive path="\levels\gta5\_citye\indust_02\id2_13.rpf" createIfNotExist="True" type="RPF7">
  482. <add source="x64j\levels\gta5\_citye\industrial02\id2_13.rpf\id2_13_ground.ytd">id2_13_ground.ytd</add>
  483. <add source="x64j\levels\gta5\_citye\industrial02\id2_13.rpf\id2_13_ground+hi.ytd">id2_13_ground+hi.ytd</add>
  484. </archive>
  485. <archive path="\levels\gta5\_citye\indust_02\id2_14.rpf" createIfNotExist="True" type="RPF7">
  486. <add source="x64j\levels\gta5\_citye\industrial02\id2_14.rpf\id2_14_ground+hidr.ytd">id2_14_ground+hidr.ytd</add>
  487. </archive>
  488. <archive path="\levels\gta5\_citye\indust_02\id2_15.rpf" createIfNotExist="True" type="RPF7">
  489. <add source="x64j\levels\gta5\_citye\industrial02\id2_15.rpf\id2_15_gnd_01+hidr.ytd">id2_15_gnd_01+hidr.ytd</add>
  490. </archive>
  491. <archive path="\levels\gta5\_citye\indust_02\id2_19.rpf" createIfNotExist="True" type="RPF7">
  492. <add source="x64j\levels\gta5\_citye\industrial02\id2_19.rpf\id2_19_grnd.ytd">id2_19_grnd.ytd</add>
  493. <add source="x64j\levels\gta5\_citye\industrial02\id2_19.rpf\id2_19_grnd+hi.ytd">id2_19_grnd+hi.ytd</add>
  494. </archive>
  495. <archive path="\levels\gta5\_citye\indust_02\id2_21_b.rpf" createIfNotExist="True" type="RPF7">
  496. <add source="x64j\levels\gta5\_citye\industrial02\id2_21_b.rpf\id2_21_b_gnd01+hidr.ytd">id2_21_b_gnd01+hidr.ytd</add>
  497. </archive>
  498. <archive path="\levels\gta5\_citye\indust_02\id2_21_c.rpf" createIfNotExist="True" type="RPF7">
  499. <add source="x64j\levels\gta5\_citye\industrial02\id2_21_c.rpf\id2_21_c_ground.ytd">id2_21_c_ground.ytd</add>
  500. <add source="x64j\levels\gta5\_citye\industrial02\id2_21_c.rpf\id2_21_c_ground+hi.ytd">id2_21_c_ground+hi.ytd</add>
  501. </archive>
  502. <archive path="\levels\gta5\_citye\indust_02\id2_rdb.rpf" createIfNotExist="True" type="RPF7">
  503. <add source="x64j\levels\gta5\_citye\industrial02\id2_rdb.rpf\id2_rdb_id2_rd.ytd">id2_rdb_id2_rd.ytd</add>
  504. <add source="x64j\levels\gta5\_citye\industrial02\id2_rdb.rpf\id2_rdb_id2_rd+hi.ytd">id2_rdb_id2_rd+hi.ytd</add>
  505. </archive>
  506. </archive>
  507. <!-- x64k.rpf -->
  508. <archive path="x64k.rpf" createIfNotExist="True" type="RPF7">
  509. <archive path="\levels\gta5\_citye\port_01\po1_02.rpf" createIfNotExist="True" type="RPF7">
  510. <add source="x64k\levels\gta5\_citye\port_01\po1_02.rpf\po1_02.ytd">po1_02.ytd</add>
  511. <add source="x64k\levels\gta5\_citye\port_01\po1_02.rpf\po1_02+hi.ytd">po1_02+hi.ytd</add>
  512. </archive>
  513. <archive path="\levels\gta5\_citye\port_01\po1_03.rpf" createIfNotExist="True" type="RPF7">
  514. <add source="x64k\levels\gta5\_citye\port_01\po1_03.rpf\po1_03_bridge.ytd">po1_03_bridge.ytd</add>
  515. <add source="x64k\levels\gta5\_citye\port_01\po1_03.rpf\po1_03_bridge+hi.ytd">po1_03_bridge+hi.ytd</add>
  516. </archive>
  517. <archive path="\levels\gta5\_citye\port_01\po1_04.rpf" createIfNotExist="True" type="RPF7">
  518. <add source="x64k\levels\gta5\_citye\port_01\po1_04.rpf\po1_04.ytd">po1_04.ytd</add>
  519. <add source="x64k\levels\gta5\_citye\port_01\po1_04.rpf\po1_04+hi.ytd">po1_04+hi.ytd</add>
  520. </archive>
  521. <archive path="\levels\gta5\_citye\port_01\po1_05.rpf" createIfNotExist="True" type="RPF7">
  522. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_123+hidr.ytd">po1_05_123+hidr.ytd</add>
  523. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_131+hidr.ytd">po1_05_131+hidr.ytd</add>
  524. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_ground.ytd">po1_05_ground.ytd</add>
  525. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_ground_decal.ytd">po1_05_ground_decal.ytd</add>
  526. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_ground_decal+hi.ytd">po1_05_ground_decal+hi.ytd</add>
  527. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_ground+hi.ytd">po1_05_ground+hi.ytd</add>
  528. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_ground03_decal+hidr.ytd">po1_05_ground03_decal+hidr.ytd</add>
  529. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_ground03+hidr.ytd">po1_05_ground03+hidr.ytd</add>
  530. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_ground04_decal+hidr.ytd">po1_05_ground04_decal+hidr.ytd</add>
  531. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_roads.ytd">po1_05_roads.ytd</add>
  532. <add source="x64k\levels\gta5\_citye\port_01\po1_05.rpf\po1_05_roads+hi.ytd">po1_05_roads+hi.ytd</add>
  533. </archive>
  534. <archive path="\levels\gta5\_citye\port_01\po1_06.rpf" createIfNotExist="True" type="RPF7">
  535. <add source="x64k\levels\gta5\_citye\port_01\po1_06.rpf\po1_06_gnd_dec.ytd">po1_06_gnd_dec.ytd</add>
  536. <add source="x64k\levels\gta5\_citye\port_01\po1_06.rpf\po1_06_gnd_dec+hi.ytd">po1_06_gnd_dec+hi.ytd</add>
  537. <add source="x64k\levels\gta5\_citye\port_01\po1_06.rpf\po1_06_roads.ytd">po1_06_roads.ytd</add>
  538. <add source="x64k\levels\gta5\_citye\port_01\po1_06.rpf\po1_06_roads+hi.ytd">po1_06_roads+hi.ytd</add>
  539. <add source="x64k\levels\gta5\_citye\port_01\po1_06.rpf\po1_06_walkway.ytd">po1_06_walkway.ytd</add>
  540. <add source="x64k\levels\gta5\_citye\port_01\po1_06.rpf\po1_06_walkway+hi.ytd">po1_06_walkway+hi.ytd</add>
  541. </archive>
  542. <archive path="\levels\gta5\_citye\port_01\po1_07.rpf" createIfNotExist="True" type="RPF7">
  543. <add source="x64k\levels\gta5\_citye\port_01\po1_07.rpf\po1_07_ground.ytd">po1_07_ground.ytd</add>
  544. <add source="x64k\levels\gta5\_citye\port_01\po1_07.rpf\po1_07_ground+hi.ytd">po1_07_ground+hi.ytd</add>
  545. </archive>
  546. <archive path="\levels\gta5\_citye\port_01\po1_rd.rpf" createIfNotExist="True" type="RPF7">
  547. <add source="x64k\levels\gta5\_citye\port_01\po1_rd.rpf\po1_rd_gg1+hidr.ytd">po1_rd_gg1+hidr.ytd</add>
  548. <add source="x64k\levels\gta5\_citye\port_01\po1_rd.rpf\po1_rd_po1_rd.ytd">po1_rd_po1_rd.ytd</add>
  549. <add source="x64k\levels\gta5\_citye\port_01\po1_rd.rpf\po1_rd_po1_rd+hi.ytd">po1_rd_po1_rd+hi.ytd</add>
  550. <add source="x64k\levels\gta5\_citye\port_01\po1_rd.rpf\po1_rd_road10+hidr.ytd">po1_rd_road10+hidr.ytd</add>
  551. <add source="x64k\levels\gta5\_citye\port_01\po1_rd.rpf\po1_rd_road25+hidr.ytd">po1_rd_road25+hidr.ytd</add>
  552. <add source="x64k\levels\gta5\_citye\port_01\po1_rd.rpf\po1_rd_shadow+hidr.ytd">po1_rd_shadow+hidr.ytd</add>
  553. </archive>
  554. <archive path="\levels\gta5\_citye\scentral_01\sc1_00c.rpf" createIfNotExist="True" type="RPF7">
  555. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_00c.rpf\sc1_00c_grnd.ytd">sc1_00c_grnd.ytd</add>
  556. </archive>
  557. <archive path="\levels\gta5\_citye\scentral_01\sc1_00d.rpf" createIfNotExist="True" type="RPF7">
  558. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_00d.rpf\sc1_00d_grnd.ytd">sc1_00d_grnd.ytd</add>
  559. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_00d.rpf\sc1_00d_grnd+hi.ytd">sc1_00d_grnd+hi.ytd</add>
  560. </archive>
  561. <archive path="\levels\gta5\_citye\scentral_01\sc1_00e.rpf" createIfNotExist="True" type="RPF7">
  562. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_00e\sc1_00e_ground+hidr.ytd">sc1_00e_ground+hidr.ytd</add>
  563. </archive>
  564. <archive path="\levels\gta5\_citye\scentral_01\sc1_01.rpf" createIfNotExist="True" type="RPF7">
  565. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_01.rpf\sc1_01_grnd.ytd">sc1_01_grnd.ytd</add>
  566. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_01.rpf\sc1_01_grnd+hi.ytd">sc1_01_grnd+hi.ytd</add>
  567. </archive>
  568. <archive path="\levels\gta5\_citye\scentral_01\sc1_02.rpf" createIfNotExist="True" type="RPF7">
  569. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_02.rpf\sc1_02_ground+hidr.ytd">sc1_02_ground+hidr.ytd</add>
  570. </archive>
  571. <archive path="\levels\gta5\_citye\scentral_01\sc1_03.rpf" createIfNotExist="True" type="RPF7">
  572. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_03.rpf\sc1_03_ground+hidr.ytd">sc1_03_ground+hidr.ytd</add>
  573. </archive>
  574. <archive path="\levels\gta5\_citye\scentral_01\sc1_06.rpf" createIfNotExist="True" type="RPF7">
  575. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_06.rpf\sc1_06_ground+hidr.ytd">sc1_06_ground+hidr.ytd</add>
  576. </archive>
  577. <archive path="\levels\gta5\_citye\scentral_01\sc1_09.rpf" createIfNotExist="True" type="RPF7">
  578. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_09.rpf\sc1_09_ground+hidr.ytd">sc1_09_ground+hidr.ytd</add>
  579. </archive>
  580. <archive path="\levels\gta5\_citye\scentral_01\sc1_11.rpf" createIfNotExist="True" type="RPF7">
  581. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_11.rpf\sc1_11_ground01+hidr.ytd">sc1_11_ground01+hidr.ytd</add>
  582. </archive>
  583. <archive path="\levels\gta5\_citye\scentral_01\sc1_15.rpf" createIfNotExist="True" type="RPF7">
  584. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_15.rpf\sc1_15_ground1+hidr.ytd">sc1_15_ground1+hidr.ytd</add>
  585. </archive>
  586. <archive path="\levels\gta5\_citye\scentral_01\sc1_18.rpf" createIfNotExist="True" type="RPF7">
  587. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_18.rpf\sc1_18_ground+hidr.ytd">sc1_18_ground+hidr.ytd</add>
  588. </archive>
  589. <archive path="\levels\gta5\_citye\scentral_01\sc1_21.rpf" createIfNotExist="True" type="RPF7">
  590. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_21.rpf\sc1_21_grnd.ytd">sc1_21_grnd.ytd</add>
  591. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_21.rpf\sc1_21_grnd+hi.ytd">sc1_21_grnd+hi.ytd</add>
  592. </archive>
  593. <archive path="\levels\gta5\_citye\scentral_01\sc1_22.rpf" createIfNotExist="True" type="RPF7">
  594. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_22.rpf\sc1_22_ground.ytd">sc1_22_ground.ytd</add>
  595. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_22.rpf\sc1_22_ground+hi.ytd">sc1_22_ground+hi.ytd</add>
  596. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_22.rpf\sc1_22_groundb+hidr.ytd">sc1_22_groundb+hidr.ytd</add>
  597. </archive>
  598. <archive path="\levels\gta5\_citye\scentral_01\sc1_30.rpf" createIfNotExist="True" type="RPF7">
  599. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_30.rpf\sc1_30_ground2+hidr.ytd">sc1_30_ground2+hidr.ytd</add>
  600. </archive>
  601. <archive path="\levels\gta5\_citye\scentral_01\sc1_32.rpf" createIfNotExist="True" type="RPF7">
  602. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_32.rpf\sc1_32_ground.ytd">sc1_32_ground.ytd</add>
  603. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_32.rpf\sc1_32_ground+hi.ytd">sc1_32_ground+hi.ytd</add>
  604. </archive>
  605. <archive path="\levels\gta5\_citye\scentral_01\sc1_rd.rpf" createIfNotExist="True" type="RPF7">
  606. <add source="x64k\levels\gta5\_citye\scentral_01\sc1_rd.rpf\sc1_rd_tun_rim_01+hidr.ytd">sc1_rd_tun_rim_01+hidr.ytd</add>
  607. </archive>
  608. </archive>
  609. <!-- x64l.rpf -->
  610. <archive path="x64l.rpf" createIfNotExist="True" type="RPF7">
  611. <archive path="\levels\gta5\_citye\sunset\bt1_02.rpf" createIfNotExist="True" type="RPF7">
  612. <add source="x64l\levels\gta5\_citye\sunset\bt1_02.rpf\bt1_02_terrain.ytd">bt1_02_terrain.ytd</add>
  613. <add source="x64l\levels\gta5\_citye\sunset\bt1_02.rpf\bt1_02_terrain+hi.ytd">bt1_02_terrain+hi.ytd</add>
  614. </archive>
  615. <archive path="\levels\gta5\_citye\sunset\bt1_04.rpf" createIfNotExist="True" type="RPF7">
  616. <add source="x64l\levels\gta5\_citye\sunset\bt1_04.rpf\bt1_04_terrain.ytd">bt1_04_terrain.ytd</add>
  617. <add source="x64l\levels\gta5\_citye\sunset\bt1_04.rpf\bt1_04_terrain+hi.ytd">bt1_04_terrain+hi.ytd</add>
  618. </archive>
  619. <archive path="\levels\gta5\_citye\sunset\bt1_05.rpf" createIfNotExist="True" type="RPF7">
  620. <add source="x64l\levels\gta5\_citye\sunset\bt1_05.rpf\bt1_05_terrain.ytd">bt1_05_terrain.ytd</add>
  621. <add source="x64l\levels\gta5\_citye\sunset\bt1_05.rpf\bt1_05_terrain+hi.ytd">bt1_05_terrain+hi.ytd</add>
  622. </archive>
  623. <archive path="\levels\gta5\_citye\sunset\ss1_05.rpf" createIfNotExist="True" type="RPF7">
  624. <add source="x64l\levels\gta5\_citye\sunset\ss1_05.rpf\ss1_05_groundb_dtlb+hidr.ytd">ss1_05_groundb_dtlb+hidr.ytd</add>
  625. </archive>
  626. <archive path="\levels\gta5\_citye\sunset\ss1_06b.rpf" createIfNotExist="True" type="RPF7">
  627. <add source="x64l\levels\gta5\_citye\sunset\ss1_06b.rpf\ss1_06b_ground.ytd">ss1_06b_ground.ytd</add>
  628. <add source="x64l\levels\gta5\_citye\sunset\ss1_06b.rpf\ss1_06b_ground+hi.ytd">ss1_06b_ground+hi.ytd</add>
  629. </archive>
  630. <archive path="\levels\gta5\_citye\sunset\ss1_07.rpf" createIfNotExist="True" type="RPF7">
  631. <add source="x64l\levels\gta5\_citye\sunset\ss1_07.rpf\ss1_07_ground.ytd">ss1_07_ground.ytd</add>
  632. <add source="x64l\levels\gta5\_citye\sunset\ss1_07.rpf\ss1_07_ground+hi.ytd">ss1_07_ground+hi.ytd</add>
  633. <add source="x64l\levels\gta5\_citye\sunset\ss1_07.rpf\ss1_07_stdrdground+hidr.ytd">ss1_07_stdrdground+hidr.ytd</add>
  634. </archive>
  635. <archive path="\levels\gta5\_citye\sunset\ss1_08.rpf" createIfNotExist="True" type="RPF7">
  636. <add source="x64l\levels\gta5\_citye\sunset\ss1_08.rpf\ss1_08_ground_h+hidr.ytd">ss1_08_ground_h+hidr.ytd</add>
  637. </archive>
  638. <archive path="\levels\gta5\_citye\sunset\ss1_12.rpf" createIfNotExist="True" type="RPF7">
  639. <add source="x64l\levels\gta5\_citye\sunset\ss1_12.rpf\ss1_12_grnd+hidr.ytd">ss1_12_grnd+hidr.ytd</add>
  640. <add source="x64l\levels\gta5\_citye\sunset\ss1_12.rpf\ss1_12_ground.ytd">ss1_12_ground.ytd</add>
  641. <add source="x64l\levels\gta5\_citye\sunset\ss1_12.rpf\ss1_12_ground+hi.ytd">ss1_12_ground+hi.ytd</add>
  642. </archive>
  643. <archive path="\levels\gta5\_citye\sunset\ss1_13.rpf" createIfNotExist="True" type="RPF7">
  644. <add source="x64l\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_ground.ytd">ss1_13_ground.ytd</add>
  645. <add source="x64l\levels\gta5\_citye\sunset\ss1_13.rpf\ss1_13_ground+hi.ytd">ss1_13_ground+hi.ytd</add>
  646. </archive>
  647. <archive path="\levels\gta5\_citye\sunset\ss1_rd1.rpf" createIfNotExist="True" type="RPF7">
  648. <add source="x64l\levels\gta5\_citye\sunset\ss1_rd1.rpf\ss1_rd1.ytd">ss1_rd1.ytd</add>
  649. <add source="x64l\levels\gta5\_citye\sunset\ss1_rd1.rpf\ss1_rd1+hi.ytd">ss1_rd1+hi.ytd</add>
  650. </archive>
  651. <archive path="\levels\gta5\_cityw\airport_01\ap1_01_a.rpf" createIfNotExist="True" type="RPF7">
  652. <add source="x64l\levels\gta5\_cityw\airport_o1\ap1_01_a.rpf\ap1_01_a_terrain.ytd">ap1_01_a_terrain.ytd</add>
  653. <add source="x64l\levels\gta5\_cityw\airport_o1\ap1_01_a.rpf\ap1_01_a_terrain+hi.ytd">ap1_01_a_terrain+hi.ytd</add>
  654. </archive>
  655. <archive path="\levels\gta5\_cityw\airport_01\ap1_01_b.rpf" createIfNotExist="True" type="RPF7">
  656. <add source="x64l\levels\gta5\_cityw\airport_o1\ap1_01_b.rpf\ap1_01_b_roads.ytd">ap1_01_b_roads.ytd</add>
  657. <add source="x64l\levels\gta5\_cityw\airport_o1\ap1_01_b.rpf\ap1_01_b_roads+hi.ytd">ap1_01_b_roads+hi.ytd</add>
  658. </archive>
  659. <archive path="\levels\gta5\_cityw\airport_01\ap1_01_c.rpf" createIfNotExist="True" type="RPF7">
  660. <add source="x64l\levels\gta5\_cityw\airport_o1\ap1_01_c.rpf\ap1_01_c_terrain.ytd">ap1_01_c_terrain.ytd</add>
  661. <add source="x64l\levels\gta5\_cityw\airport_o1\ap1_01_c.rpf\ap1_01_c_terrain+hi.ytd">ap1_01_c_terrain+hi.ytd</add>
  662. </archive>
  663. <archive path="\levels\gta5\_cityw\airport_01\ap1_01_d.rpf" createIfNotExist="True" type="RPF7">
  664. <add source="x64l\levels\gta5\_cityw\airport_o1\ap1_01_d.rpf\ap1_01_d_terrain.ytd">ap1_01_d_terrain.ytd</add>
  665. <add source="x64l\levels\gta5\_cityw\airport_o1\ap1_01_d.rpf\ap1_01_d_terrain+hi.ytd">ap1_01_d_terrain+hi.ytd</add>
  666. </archive>
  667. <archive path="\levels\gta5\_cityw\airport_01\ap1_04.rpf" createIfNotExist="True" type="RPF7">
  668. <add source="x64l\levels\gta5\_cityw\airport_o1\ap1_04.rpf\ap1_04_ground.ytd">ap1_04_ground.ytd</add>
  669. <add source="x64l\levels\gta5\_cityw\airport_o1\ap1_04.rpf\ap1_04_ground+hi.ytd">ap1_04_ground+hi.ytd</add>
  670. </archive>
  671. <archive path="\levels\gta5\_cityw\beverly_01\bh1_02.rpf" createIfNotExist="True" type="RPF7">
  672. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_02.rpf\bh1_02_grnd.ytd">bh1_02_grnd.ytd</add>
  673. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_02.rpf\bh1_02_grnd+hi.ytd">bh1_02_grnd+hi.ytd</add>
  674. </archive>
  675. <archive path="\levels\gta5\_cityw\beverly_01\bh1_03.rpf" createIfNotExist="True" type="RPF7">
  676. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_03.rpf\bh1_03_details.ytd">bh1_03_details.ytd</add>
  677. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_03.rpf\bh1_03_details+hi.ytd">bh1_03_details+hi.ytd</add>
  678. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_03.rpf\bh1_03_grd.ytd">bh1_03_grd.ytd</add>
  679. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_03.rpf\bh1_03_grd+hi.ytd">bh1_03_grd+hi.ytd</add>
  680. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_03.rpf\bh1_03_grnd1+hidr.ytd">bh1_03_grnd1+hidr.ytd</add>
  681. </archive>
  682. <archive path="\levels\gta5\_cityw\beverly_01\bh1_04.rpf" createIfNotExist="True" type="RPF7">
  683. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_04.rpf\bh1_04_ground2.ydr">bh1_04_ground2.ydr</add>
  684. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_04.rpf\bh1_04_ground2+hidr.ytd">bh1_04_ground2+hidr.ytd</add>
  685. </archive>
  686. <archive path="\levels\gta5\_cityw\beverly_01\bh1_07.rpf" createIfNotExist="True" type="RPF7">
  687. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_07.rpf\bh1_07_ground+hidr.ytd">bh1_07_ground+hidr.ytd</add>
  688. </archive>
  689. <archive path="\levels\gta5\_cityw\beverly_01\bh1_09.rpf" createIfNotExist="True" type="RPF7">
  690. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_09.rpf\bh1_09_ground.ytd">bh1_09_ground.ytd</add>
  691. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_09.rpf\bh1_09_ground+hi.ytd">bh1_09_ground+hi.ytd</add>
  692. </archive>
  693. <archive path="\levels\gta5\_cityw\beverly_01\bh1_11.rpf" createIfNotExist="True" type="RPF7">
  694. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_11.rpf\bh1_11_ground+hidr.ytd">bh1_11_ground+hidr.ytd</add>
  695. </archive>
  696. <archive path="\levels\gta5\_cityw\beverly_01\bh1_42b.rpf" createIfNotExist="True" type="RPF7">
  697. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_42b.rpf\bh1_42b_park.ytd">bh1_42b_park.ytd</add>
  698. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_42b.rpf\bh1_42b_park+hidr.ytd">bh1_42b_park+hidr.ytd</add>
  699. </archive>
  700. <archive path="\levels\gta5\_cityw\beverly_01\bh1_43.rpf" createIfNotExist="True" type="RPF7">
  701. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_43.rpf\bh1_43_ground2+hidr.ytd">bh1_43_ground2+hidr.ytd</add>
  702. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_43.rpf\bh1_43_lot_a.ydr">bh1_43_lot_a.ydr</add>
  703. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_43.rpf\bh1_43_lot_a+hidr.ytd">bh1_43_lot_a+hidr.ytd</add>
  704. </archive>
  705. <archive path="\levels\gta5\_cityw\beverly_01\bh1_44.rpf" createIfNotExist="True" type="RPF7">
  706. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_44.rpf\bh1_44_detail.ytd">bh1_44_detail.ytd</add>
  707. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_44.rpf\bh1_44_detail+hi.ytd">bh1_44_detail+hi.ytd</add>
  708. </archive>
  709. <archive path="\levels\gta5\_cityw\beverly_01\bh1_47.rpf" createIfNotExist="True" type="RPF7">
  710. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_47.rpf\bh1_47_bld03_terrain1.ydr">bh1_47_bld03_terrain1.ydr</add>
  711. </archive>
  712. <archive path="\levels\gta5\_cityw\beverly_01\bh1_rd.rpf" createIfNotExist="True" type="RPF7">
  713. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_rd.rpf\bh1_rd.ytd">bh1_rd.ytd</add>
  714. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_rd.rpf\bh1_rd+hi.ytd">bh1_rd+hi.ytd</add>
  715. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_rd.rpf\bh1_rd2.ytd">bh1_rd2.ytd</add>
  716. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_rd.rpf\bh1_rd2_road_sect.ydr">bh1_rd2_road_sect.ydr</add>
  717. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_rd.rpf\bh1_rd2+hi.ytd">bh1_rd2+hi.ytd</add>
  718. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_rd.rpf\bh1_rd2sect_01_r7_05a.ydr">bh1_rd2sect_01_r7_05a.ydr</add>
  719. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_rd.rpf\bh1_rd2sect_01_r7_05a+hidr.ytd">bh1_rd2sect_01_r7_05a+hidr.ytd</add>
  720. <add source="x64l\levels\gta5\_cityw\beverly_01\bh1_rd.rpf\bh1_rdsect_02_r7_03b.ydr">bh1_rdsect_02_r7_03b.ydr</add>
  721. </archive>
  722. <archive path="\levels\gta5\_cityw\koreatown_01\kt1_09.rpf" createIfNotExist="True" type="RPF7">
  723. <add source="x64l\levels\gta5\_cityw\koreatown_01\Kt1_09.rpf\kt1_09_ground+hidr.ytd">kt1_09_ground+hidr.ytd</add>
  724. </archive>
  725. <archive path="\levels\gta5\_cityw\koreatown_01\kt1_11.rpf" createIfNotExist="True" type="RPF7">
  726. <add source="x64l\levels\gta5\_cityw\koreatown_01\Kt1_11.rpf\kt1_11_ground.ytd">kt1_11_ground.ytd</add>
  727. <add source="x64l\levels\gta5\_cityw\koreatown_01\Kt1_11.rpf\kt1_11_ground+hi.ytd">kt1_11_ground+hi.ytd</add>
  728. </archive>
  729. <archive path="\levels\gta5\_cityw\koreatown_01\kt1_12.rpf" createIfNotExist="True" type="RPF7">
  730. <add source="x64l\levels\gta5\_cityw\koreatown_01\Kt_12.rpf\kt1_12_ground+hidr.ytd">kt1_12_ground+hidr.ytd</add>
  731. </archive>
  732. <archive path="\levels\gta5\_cityw\koreatown_01\kt1_15.rpf" createIfNotExist="True" type="RPF7">
  733. <add source="x64l\levels\gta5\_cityw\koreatown_01\Kt1_15.rpf\kt1_15_grd.ytd">kt1_15_grd.ytd</add>
  734. <add source="x64l\levels\gta5\_cityw\koreatown_01\Kt1_15.rpf\kt1_15_grd+hi.ytd">kt1_15_grd+hi.ytd</add>
  735. </archive>
  736. <archive path="\levels\gta5\_cityw\koreatown_01\kt1_16.rpf" createIfNotExist="True" type="RPF7">
  737. <add source="x64l\levels\gta5\_cityw\koreatown_01\Kt1_16.rpf\kt1_16_grd.ytd">kt1_16_grd.ytd</add>
  738. <add source="x64l\levels\gta5\_cityw\koreatown_01\Kt1_16.rpf\kt1_16_grd+hi.ytd">kt1_16_grd+hi.ytd</add>
  739. </archive>
  740. </archive>
  741. <!-- x64m.rpf -->
  742. <archive path="x64m.rpf" createIfNotExist="True" type="RPF7">
  743. <archive path="\levels\gta5\_cityw\sanpedro_01\sp1_04.rpf" createIfNotExist="True" type="RPF7">
  744. <add source="x64m\levels\gta5\_cityw\sanpedro_01\sp1_04.rpf\sp1_04_ground+hidr.ytd">sp1_04_ground+hidr.ytd</add>
  745. </archive>
  746. <archive path="\levels\gta5\_cityw\sanpedro_01\sp1_05.rpf" createIfNotExist="True" type="RPF7">
  747. <add source="x64m\levels\gta5\_cityw\sanpedro_01\sp1_05.rpf\sp1_05_ground+hidr.ytd">sp1_05_ground+hidr.ytd</add>
  748. </archive>
  749. <archive path="\levels\gta5\_cityw\sanpedro_01\sp1_10.rpf" createIfNotExist="True" type="RPF7">
  750. <add source="x64m\levels\gta5\_cityw\sanpedro_01\sp1_10.rpf\sp1_10_ground_1+hidr.ytd">sp1_10_ground_1+hidr.ytd</add>
  751. </archive>
  752. <archive path="\levels\gta5\_cityw\sanpedro_01\sp1_rd.rpf" createIfNotExist="True" type="RPF7">
  753. <add source="x64m\levels\gta5\_cityw\sanpedro_01\sp1_rd.rpf\sp1_rd.ytd">sp1_rd.ytd</add>
  754. <add source="x64m\levels\gta5\_cityw\sanpedro_01\sp1_rd.rpf\sp1_rd_01+hidr.ytd">sp1_rd_01+hidr.ytd</add>
  755. <add source="x64m\levels\gta5\_cityw\sanpedro_01\sp1_rd.rpf\sp1_rd_04+hidr.ytd">sp1_rd_04+hidr.ytd</add>
  756. <add source="x64m\levels\gta5\_cityw\sanpedro_01\sp1_rd.rpf\sp1_rd+hi.ytd">sp1_rd+hi.ytd</add>
  757. </archive>
  758. <archive path="\levels\gta5\_cityw\santamon_01\sm_01.rpf" createIfNotExist="True" type="RPF7">
  759. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_01.rpf\sm_01_ground2+hidr.ytd">sm_01_ground2+hidr.ytd</add>
  760. </archive>
  761. <archive path="\levels\gta5\_cityw\santamon_01\sm_06.rpf" createIfNotExist="True" type="RPF7">
  762. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_06.rpf\sm_06_terrain+hidr.ytd">sm_06_terrain+hidr.ytd</add>
  763. </archive>
  764. <archive path="\levels\gta5\_cityw\santamon_01\sm_09.rpf" createIfNotExist="True" type="RPF7">
  765. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_09.rpf\sm_09_ground.ytd">sm_09_ground.ytd</add>
  766. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_09.rpf\sm_09_ground+hi.ytd">sm_09_ground+hi.ytd</add>
  767. </archive>
  768. <archive path="\levels\gta5\_cityw\santamon_01\sm_10.rpf" createIfNotExist="True" type="RPF7">
  769. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_10.rpf\sm_10_sm10_new14+hidr.ytd">sm_10_sm10_new14+hidr.ytd</add>
  770. </archive>
  771. <archive path="\levels\gta5\_cityw\santamon_01\sm_12.rpf" createIfNotExist="True" type="RPF7">
  772. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_12.rpf\sm_12_grnd+hidr.ytd">sm_12_grnd+hidr.ytd</add>
  773. </archive>
  774. <archive path="\levels\gta5\_cityw\santamon_01\sm_14.rpf" createIfNotExist="True" type="RPF7">
  775. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_14.rpf\sm_14_grnd.ytd">sm_14_grnd.ytd</add>
  776. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_14.rpf\sm_14_grnd+hi.ytd">sm_14_grnd+hi.ytd</add>
  777. </archive>
  778. <archive path="\levels\gta5\_cityw\santamon_01\sm_16.rpf" createIfNotExist="True" type="RPF7">
  779. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_16.rpf\sm_16_details.ytd">sm_16_details.ytd</add>
  780. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_16.rpf\sm_16ground.ytd">sm_16ground.ytd</add>
  781. </archive>
  782. <archive path="\levels\gta5\_cityw\santamon_01\sm_17.rpf" createIfNotExist="True" type="RPF7">
  783. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_17.rpf\sm_17_ground.ydr">sm_17_ground.ydr</add>
  784. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_17.rpf\sm_17_ground+hidr.ytd">sm_17_ground+hidr.ytd</add>
  785. </archive>
  786. <archive path="\levels\gta5\_cityw\santamon_01\sm_18.rpf" createIfNotExist="True" type="RPF7">
  787. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_18.rpf\sm_18ground.ytd">sm_18ground.ytd</add>
  788. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_18.rpf\sm_18ground+hi.ytd">sm_18ground+hi.ytd</add>
  789. </archive>
  790. <archive path="\levels\gta5\_cityw\santamon_01\sm_19.rpf" createIfNotExist="True" type="RPF7">
  791. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_19.rpf\sm_19_ground.ytd">sm_19_ground.ytd</add>
  792. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_19.rpf\sm_19_ground+hi.ytd">sm_19_ground+hi.ytd</add>
  793. </archive>
  794. <archive path="\levels\gta5\_cityw\santamon_01\sm_20.rpf" createIfNotExist="True" type="RPF7">
  795. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_20.rpf\sm_20_grnd4+hidr.ytd">sm_20_grnd4+hidr.ytd</add>
  796. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_20.rpf\sm_20_sm20_road+hidr.ytd">sm_20_sm20_road+hidr.ytd</add>
  797. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_20.rpf\sm_20_tunnel.ytd">sm_20_tunnel.ytd</add>
  798. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_20.rpf\sm_20_tunnel+hi.ytd">sm_20_tunnel+hi.ytd</add>
  799. </archive>
  800. <archive path="\levels\gta5\_cityw\santamon_01\sm_21.rpf" createIfNotExist="True" type="RPF7">
  801. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_21.rpf\sm_21_ground2_2.ydr">sm_21_ground2_2.ydr</add>
  802. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_21.rpf\sm_21_ground2_2+hidr.ytd">sm_21_ground2_2+hidr.ytd</add>
  803. </archive>
  804. <archive path="\levels\gta5\_cityw\santamon_01\sm_22.rpf" createIfNotExist="True" type="RPF7">
  805. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_22.rpf\sm_22_ground.ytd">sm_22_ground.ytd</add>
  806. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_22.rpf\sm_22_ground+hi.ytd">sm_22_ground+hi.ytd</add>
  807. </archive>
  808. <archive path="\levels\gta5\_cityw\santamon_01\sm_23.rpf" createIfNotExist="True" type="RPF7">
  809. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_23.rpf\sm_23_detail.ytd">sm_23_detail.ytd</add>
  810. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_23.rpf\sm_23_detail+hi.ytd">sm_23_detail+hi.ytd</add>
  811. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_23.rpf\sm_23_grnd1.ydr">sm_23_grnd1.ydr</add>
  812. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_23.rpf\sm_23_grnd1+hidr.ytd">sm_23_grnd1+hidr.ytd</add>
  813. </archive>
  814. <archive path="\levels\gta5\_cityw\santamon_01\sm_26.rpf" createIfNotExist="True" type="RPF7">
  815. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_26.rpf\sm_26_carpark.ydr">sm_26_carpark.ydr</add>
  816. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_26.rpf\sm_26_carpark+hidr.ytd">sm_26_carpark+hidr.ytd</add>
  817. </archive>
  818. <archive path="\levels\gta5\_cityw\santamon_01\sm_27.rpf" createIfNotExist="True" type="RPF7">
  819. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_27.rpf\sm_27_groundb+hidr.ytd">sm_27_groundb+hidr.ytd</add>
  820. </archive>
  821. <archive path="\levels\gta5\_cityw\santamon_01\sm_rd.rpf" createIfNotExist="True" type="RPF7">
  822. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_rd.rpf\sm_rd_01_r1b.ydr">sm_rd_01_r1b.ydr</add>
  823. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_rd.rpf\sm_rd_01_r1b+hidr.ytd">sm_rd_01_r1b+hidr.ytd</add>
  824. <add source="x64m\levels\gta5\_cityw\santamon_01\sm_rd.rpf\sm_rd_01_r1e+hidr.ytd">sm_rd_01_r1e+hidr.ytd</add>
  825. </archive>
  826. <archive path="\levels\gta5\_cityw\venice_01\vb_04.rpf" createIfNotExist="True" type="RPF7">
  827. <add source="x64m\levels\gta5\_cityw\venice_01\vb_04.rpf\vb_04_grnd.ytd">vb_04_grnd.ytd</add>
  828. <add source="x64m\levels\gta5\_cityw\venice_01\vb_04.rpf\vb_04_grnd+hi.ytd">vb_04_grnd+hi.ytd</add>
  829. </archive>
  830. <archive path="\levels\gta5\_cityw\venice_01\vb_05.rpf" createIfNotExist="True" type="RPF7">
  831. <add source="x64m\levels\gta5\_cityw\venice_01\vb_05.rpf\vb_05_grnd1+hidr.ytd">vb_05_grnd1+hidr.ytd</add>
  832. </archive>
  833. <archive path="\levels\gta5\_cityw\venice_01\vb_08.rpf" createIfNotExist="True" type="RPF7">
  834. <add source="x64m\levels\gta5\_cityw\venice_01\vb_08.rpf\vb_08_grnd+hidr.ytd">vb_08_grnd+hidr.ytd</add>
  835. </archive>
  836. <archive path="\levels\gta5\_cityw\venice_01\vb_20.rpf" createIfNotExist="True" type="RPF7">
  837. <add source="x64m\levels\gta5\_cityw\venice_01\vb_20.rpf\vb_20_ground+hidr.ytd">vb_20_ground+hidr.ytd</add>
  838. </archive>
  839. <archive path="\levels\gta5\_cityw\venice_01\vb_27.rpf" createIfNotExist="True" type="RPF7">
  840. <add source="x64m\levels\gta5\_cityw\venice_01\vb_27.rpf\vb_27_ground+hidr.ytd">vb_27_ground+hidr.ytd</add>
  841. </archive>
  842. <archive path="\levels\gta5\_cityw\venice_01\vb_29.rpf" createIfNotExist="True" type="RPF7">
  843. <add source="x64m\levels\gta5\_cityw\venice_01\vb_29.rpf\vb_29_ground+hidr.ytd">vb_29_ground+hidr.ytd</add>
  844. </archive>
  845. <archive path="\levels\gta5\_cityw\venice_01\vb_34.rpf" createIfNotExist="True" type="RPF7">
  846. <add source="x64m\levels\gta5\_cityw\venice_01\vb_34.rpf\vb_34_park_grnd+hi.ytd">vb_34_park_grnd+hi.ytd</add>
  847. </archive>
  848. <archive path="\levels\gta5\_cityw\venice_01\vb_38.rpf" createIfNotExist="True" type="RPF7">
  849. <add source="x64m\levels\gta5\_cityw\venice_01\vb_38.rpf\vb_38_ground.ytd">vb_38_ground.ytd</add>
  850. <add source="x64m\levels\gta5\_cityw\venice_01\vb_38.rpf\vb_38_ground_04+hidr.ytd">vb_38_ground_04+hidr.ytd</add>
  851. <add source="x64m\levels\gta5\_cityw\venice_01\vb_38.rpf\vb_38_ground+hi.ytd">vb_38_ground+hi.ytd</add>
  852. </archive>
  853. <archive path="\levels\gta5\_cityw\venice_01\vb_43.rpf" createIfNotExist="True" type="RPF7">
  854. <add source="x64m\levels\gta5\_cityw\venice_01\vb_43.rpf\vb_43_grnd.ytd">vb_43_grnd.ytd</add>
  855. <add source="x64m\levels\gta5\_cityw\venice_01\vb_43.rpf\vb_43_grnd+hi.ytd">vb_43_grnd+hi.ytd</add>
  856. </archive>
  857. <archive path="\levels\gta5\_cityw\venice_01\vb_rd.rpf" createIfNotExist="True" type="RPF7">
  858. <add source="x64m\levels\gta5\_cityw\venice_01\vb_rd.rpf\vb_rd_o.ytd">vb_rd_o.ytd</add>
  859. <add source="x64m\levels\gta5\_cityw\venice_01\vb_rd.rpf\vb_rd_o+hi.ytd">vb_rd_o+hi.ytd</add>
  860. </archive>
  861. </archive>
  862. <!-- x64n.rpf -->
  863. <archive path="x64n.rpf" createIfNotExist="True" type="RPF7">
  864. <archive path="\levels\gta5\_hills\cityhills_01\ch1_01.rpf" createIfNotExist="True" type="RPF7">
  865. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_gvy_dtl03+hidr.ytd">ch1_01_gvy_dtl03+hidr.ytd</add>
  866. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_gvyard.ytd">ch1_01_gvyard.ytd</add>
  867. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_01.rpf\ch1_01_gvyard+hi.ytd">ch1_01_gvyard+hi.ytd</add>
  868. </archive>
  869. <archive path="\levels\gta5\_hills\cityhills_01\ch1_02.rpf" createIfNotExist="True" type="RPF7">
  870. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_02.rpf\ch1_02_ih07_01+hidr.ytd">ch1_02_ih07_01+hidr.ytd</add>
  871. </archive>
  872. <archive path="\levels\gta5\_hills\cityhills_01\ch1_06f.rpf" createIfNotExist="True" type="RPF7">
  873. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_06f.rpf\ch1_06f_hs06+hidr.ytd">ch1_06f_hs06+hidr.ytd</add>
  874. </archive>
  875. <archive path="\levels\gta5\_hills\cityhills_01\ch1_07.rpf" createIfNotExist="True" type="RPF7">
  876. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_07.rpf\ch1_07_getty.ytd">ch1_07_getty.ytd</add>
  877. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_07.rpf\ch1_07_getty+hi.ytd">ch1_07_getty+hi.ytd</add>
  878. </archive>
  879. <archive path="\levels\gta5\_hills\cityhills_01\ch1_09b.rpf" createIfNotExist="True" type="RPF7">
  880. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_09.rpf\ch1_09b_vnld01_dec+hidr.ytd">ch1_09b_vnld01_dec+hidr.ytd</add>
  881. </archive>
  882. <archive path="\levels\gta5\_hills\cityhills_01\ch1_12.rpf" createIfNotExist="True" type="RPF7">
  883. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_12.rpf\ch1_12_blg.ytd">ch1_12_blg.ytd</add>
  884. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_12.rpf\ch1_12_blg+hi.ytd">ch1_12_blg+hi.ytd</add>
  885. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_12.rpf\ch1_12_ih07_01+hidr.ytd">ch1_12_ih07_01+hidr.ytd</add>
  886. </archive>
  887. <archive path="\levels\gta5\_hills\cityhills_01\ch1_roads.rpf" createIfNotExist="True" type="RPF7">
  888. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roads.rpf\ch1_roads_57+hidr.ytd">ch1_roads_57+hidr.ytd</add>
  889. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roads.rpf\ch1_roads_rd.ytd">ch1_roads_rd.ytd</add>
  890. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roads.rpf\ch1_roads_rd+hi.ytd">ch1_roads_rd+hi.ytd</add>
  891. </archive>
  892. <archive path="\levels\gta5\_hills\cityhills_01\ch1_roadsb.rpf" createIfNotExist="True" type="RPF7">
  893. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roadsb.rpf\ch1_roadsb_35_mnm+hidr.ytd">ch1_roadsb_35_mnm+hidr.ytd</add>
  894. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roadsb.rpf\ch1_roadsb_roads.ytd">ch1_roadsb_roads.ytd</add>
  895. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roadsb.rpf\ch1_roadsb_roads+hi.ytd">ch1_roadsb_roads+hi.ytd</add>
  896. </archive>
  897. <archive path="\levels\gta5\_hills\cityhills_01\ch1_roadsc.rpf" createIfNotExist="True" type="RPF7">
  898. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roadsc.rpf\ch1_roadsc_rd.ytd">ch1_roadsc_rd.ytd</add>
  899. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roadsc.rpf\ch1_roadsc_rd+hi.ytd">ch1_roadsc_rd+hi.ytd</add>
  900. </archive>
  901. <archive path="\levels\gta5\_hills\cityhills_01\ch1_roadsd.rpf" createIfNotExist="True" type="RPF7">
  902. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roadsd.rpf\ch1_roadsd_fwysign_007+hidr.ytd">ch1_roadsd_fwysign_007+hidr.ytd</add>
  903. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roadsd.rpf\ch1_roadsd_phc_brg_01+hidr.ytd">ch1_roadsd_phc_brg_01+hidr.ytd</add>
  904. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roadsd.rpf\ch1_roadsd_rd.ytd">ch1_roadsd_rd.ytd</add>
  905. <add source="x64n\levels\gta5\_hills\cityhills_01\ch1_roadsd.rpf\ch1_roadsd_rd+hi.ytd">ch1_roadsd_rd+hi.ytd</add>
  906. </archive>
  907. </archive>
  908. <!-- x64o.rpf -->
  909. <archive path="x64o.rpf" createIfNotExist="True" type="RPF7">
  910. <archive path="\levels\gta5\_hills\cityhills_02\ch2_06.rpf" createIfNotExist="True" type="RPF7">
  911. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_06.rpf\ch2_06_skidock03+hidr.ytd">ch2_06_skidock03+hidr.ytd</add>
  912. </archive>
  913. <archive path="\levels\gta5\_hills\cityhills_02\ch2_roads.rpf" createIfNotExist="True" type="RPF7">
  914. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roads.rpf\ch2_roads_csrd.ytd">ch2_roads_csrd.ytd</add>
  915. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roads.rpf\ch2_roads_csrd+hi.ytd">ch2_roads_csrd+hi.ytd</add>
  916. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roads.rpf\ch2_roads_rd.ytd">ch2_roads_rd.ytd</add>
  917. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roads.rpf\ch2_roads_rd_26+hidr.ytd">ch2_roads_rd_26+hidr.ytd</add>
  918. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roads.rpf\ch2_roads_rd_42+hidr.ytd">ch2_roads_rd_42+hidr.ytd</add>
  919. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roads.rpf\ch2_roads_rd+hi.ytd">ch2_roads_rd+hi.ytd</add>
  920. </archive>
  921. <archive path="\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf" createIfNotExist="True" type="RPF7">
  922. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_58+hidr.ytd">ch2_roadsa_58+hidr.ytd</add>
  923. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rd_06+hidr.ytd">ch2_roadsa_rd_06+hidr.ytd</add>
  924. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rd_08+hidr.ytd">ch2_roadsa_rd_08+hidr.ytd</add>
  925. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rd_16+hidr.ytd">ch2_roadsa_rd_16+hidr.ytd</add>
  926. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rd_21+hidr.ytd">ch2_roadsa_rd_21+hidr.ytd</add>
  927. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rd_36+hidr.ytd">ch2_roadsa_rd_36+hidr.ytd</add>
  928. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rd_39+hidr.ytd">ch2_roadsa_rd_39+hidr.ytd</add>
  929. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rd_49+hidr.ytd">ch2_roadsa_rd_49+hidr.ytd</add>
  930. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rd_50+hidr.ytd">ch2_roadsa_rd_50+hidr.ytd</add>
  931. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rd_100+hidr.ytd">ch2_roadsa_rd_100+hidr.ytd</add>
  932. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rdborder.ytd">ch2_roadsa_rdborder.ytd</add>
  933. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_rdborder+hi.ytd">ch2_roadsa_rdborder+hi.ytd</add>
  934. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_roads.ytd">ch2_roadsa_roads.ytd</add>
  935. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_roads+hi.ytd">ch2_roadsa_roads+hi.ytd</add>
  936. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_roads2.ytd">ch2_roadsa_roads2.ytd</add>
  937. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsa.rpf\ch2_roadsa_roads2+hi.ytd">ch2_roadsa_roads2+hi.ytd</add>
  938. </archive>
  939. <archive path="\levels\gta5\_hills\cityhills_02\ch2_roadsb.rpf" createIfNotExist="True" type="RPF7">
  940. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsb.rpf\ch2_roadsb.ytd">ch2_roadsb.ytd</add>
  941. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsb.rpf\ch2_roadsb_25+hidr.ytd">ch2_roadsb_25+hidr.ytd</add>
  942. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsb.rpf\ch2_roadsb_30+hidr.ytd">ch2_roadsb_30+hidr.ytd</add>
  943. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsb.rpf\ch2_roadsb_42.ydr">ch2_roadsb_42.ydr</add>
  944. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsb.rpf\ch2_roadsb_42+hidr.ytd">ch2_roadsb_42+hidr.ytd</add>
  945. <add source="x64o\levels\gta5\_hills\cityhills_02\ch2_roadsb.rpf\ch2_roadsb+hi.ytd">ch2_roadsb+hi.ytd</add>
  946. </archive>
  947. </archive>
  948. <!-- x64p.rpf -->
  949. <archive path="x64p.rpf" createIfNotExist="True" type="RPF7">
  950. <archive path="\levels\gta5\_hills\cityhills_03\ch3_03.rpf" createIfNotExist="True" type="RPF7">
  951. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_03.rpf\ch3_03_ch3_roads.ytd">ch3_03_ch3_roads.ytd</add>
  952. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_03.rpf\ch3_03_ch3_roads+hi.ytd">ch3_03_ch3_roads+hi.ytd</add>
  953. </archive>
  954. <archive path="\levels\gta5\_hills\cityhills_03\ch3_06.rpf" createIfNotExist="True" type="RPF7">
  955. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_06.rpf\ch3_06_new_road+hidr.ytd">ch3_06_new_road+hidr.ytd</add>
  956. </archive>
  957. <archive path="\levels\gta5\_hills\cityhills_03\ch3_08.rpf" createIfNotExist="True" type="RPF7">
  958. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_08.rpf\ch3_08_roadblend01+hidr.ytd">ch3_08_roadblend01+hidr.ytd</add>
  959. </archive>
  960. <archive path="\levels\gta5\_hills\cityhills_03\ch3_10.rpf" createIfNotExist="True" type="RPF7">
  961. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_10.rpf\ch3_10_road+hidr.ytd">ch3_10_road+hidr.ytd</add>
  962. </archive>
  963. <archive path="\levels\gta5\_hills\cityhills_03\ch3_11.rpf" createIfNotExist="True" type="RPF7">
  964. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_11.rpf\ch3_11_ground_conc_o+hidr.ytd">ch3_11_ground_conc_o+hidr.ytd</add>
  965. </archive>
  966. <archive path="\levels\gta5\_hills\cityhills_03\ch3_rd1.rpf" createIfNotExist="True" type="RPF7">
  967. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd1.rpf\ch3_rd1.ytd">ch3_rd1.ytd</add>
  968. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd1.rpf\ch3_rd1_signs.ytd">ch3_rd1_signs.ytd</add>
  969. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd1.rpf\ch3_rd1_signs+hi.ytd">ch3_rd1_signs+hi.ytd</add>
  970. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd1.rpf\ch3_rd1+hi.ytd">ch3_rd1+hi.ytd</add>
  971. </archive>
  972. <archive path="\levels\gta5\_hills\cityhills_03\ch3_rd1a.rpf" createIfNotExist="True" type="RPF7">
  973. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd1a.rpf\ch3_rd1a.ytd">ch3_rd1a.ytd</add>
  974. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd1a.rpf\ch3_rd1a_18.ydr">ch3_rd1a_18.ydr</add>
  975. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd1a.rpf\ch3_rd1a_18+hidr.ytd">ch3_rd1a_18+hidr.ytd</add>
  976. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd1a.rpf\ch3_rd1a_27+hidr.ytd">ch3_rd1a_27+hidr.ytd</add>
  977. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd1a.rpf\ch3_rd1a_decal1+hidr.ytd">ch3_rd1a_decal1+hidr.ytd</add>
  978. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd1a.rpf\ch3_rd1a+hi.ytd">ch3_rd1a+hi.ytd</add>
  979. </archive>
  980. <archive path="\levels\gta5\_hills\cityhills_03\ch3_rd2.rpf" createIfNotExist="True" type="RPF7">
  981. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd2.rpf\ch3_rd2_bridge_04+hidr.ytd">ch3_rd2_bridge_04+hidr.ytd</add>
  982. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd2.rpf\ch3_rd2_fwy.ytd">ch3_rd2_fwy.ytd</add>
  983. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd2.rpf\ch3_rd2_fwy+hi.ytd">ch3_rd2_fwy+hi.ytd</add>
  984. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd2.rpf\ch3_rd2_ov.ytd">ch3_rd2_ov.ytd</add>
  985. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd2.rpf\ch3_rd2_ov+hi.ytd">ch3_rd2_ov+hi.ytd</add>
  986. </archive>
  987. <archive path="\levels\gta5\_hills\cityhills_03\ch3_rd2b.rpf" createIfNotExist="True" type="RPF7">
  988. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd2b.rpf\ch3_rd2b_fw_ov_30+hidr.ytd">ch3_rd2b_fw_ov_30+hidr.ytd</add>
  989. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd2b.rpf\ch3_rd2b_fwy_06b.ydr">ch3_rd2b_fwy_06b.ydr</add>
  990. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd2b.rpf\ch3_rd2b_fwy_06b+hidr.ytd">ch3_rd2b_fwy_06b+hidr.ytd</add>
  991. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd2b.rpf\ch3_rd2b_signs.ytd">ch3_rd2b_signs.ytd</add>
  992. <add source="x64p\levels\gta5\_hills\cityhills_03\ch3_rd2b.rpf\ch3_rd2b_signs+hi.ytd">ch3_rd2b_signs+hi.ytd</add>
  993. </archive>
  994. </archive>
  995. <!-- x64q.rpf -->
  996. <archive path="x64q.rpf" createIfNotExist="True" type="RPF7">
  997. <archive path="\levels\gta5\_hills\country_01\cs1_02.rpf" createIfNotExist="True" type="RPF7">
  998. <add source="x64q\levels\gta5\_hills\country_01\cs1_02.rpf\cs1_02_cpark.ytd">cs1_02_cpark.ytd</add>
  999. <add source="x64q\levels\gta5\_hills\country_01\cs1_02.rpf\cs1_02_cpark+hi.ytd">cs1_02_cpark+hi.ytd</add>
  1000. </archive>
  1001. <archive path="\levels\gta5\_hills\country_01\cs1_04.rpf" createIfNotExist="True" type="RPF7">
  1002. <add source="x64q\levels\gta5\_hills\country_01\cs1_04.rpf\cs1_04_ground.ytd">cs1_04_ground.ytd</add>
  1003. <add source="x64q\levels\gta5\_hills\country_01\cs1_04.rpf\cs1_04_ground+hi.ytd">cs1_04_ground+hi.ytd</add>
  1004. </archive>
  1005. <archive path="\levels\gta5\_hills\country_01\cs1_05.rpf" createIfNotExist="True" type="RPF7">
  1006. <add source="x64q\levels\gta5\_hills\country_01\cs1_05.rpf\cs1_05_roads.ytd">cs1_05_roads.ytd</add>
  1007. <add source="x64q\levels\gta5\_hills\country_01\cs1_05.rpf\cs1_05_roads+hi.ytd">cs1_05_roads+hi.ytd</add>
  1008. </archive>
  1009. <archive path="\levels\gta5\_hills\country_01\cs1_08.rpf" createIfNotExist="True" type="RPF7">
  1010. <add source="x64q\levels\gta5\_hills\country_01\cs1_08.rpf\cs1_08_roaddecal_01+hidr.ytd">cs1_08_roaddecal_01+hidr.ytd</add>
  1011. </archive>
  1012. <archive path="\levels\gta5\_hills\country_01\cs1_16.rpf" createIfNotExist="True" type="RPF7">
  1013. <add source="x64q\levels\gta5\_hills\country_01\cs1_16.rpf\cs1_16_road.ytd">cs1_16_road.ytd</add>
  1014. <add source="x64q\levels\gta5\_hills\country_01\cs1_16.rpf\cs1_16_road+hi.ytd">cs1_16_road+hi.ytd</add>
  1015. </archive>
  1016. <archive path="\levels\gta5\_hills\country_01\cs1_roads.rpf" createIfNotExist="True" type="RPF7">
  1017. <add source="x64q\levels\gta5\_hills\country_01\cs1_roads.rpf\cs1_roads_hw.ytd">cs1_roads_hw.ytd</add>
  1018. <add source="x64q\levels\gta5\_hills\country_01\cs1_roads.rpf\cs1_roads_hw+hi.ytd">cs1_roads_hw+hi.ytd</add>
  1019. </archive>
  1020. <archive path="\levels\gta5\_hills\country_01\cs1_roadsa.rpf" createIfNotExist="True" type="RPF7">
  1021. <add source="x64q\levels\gta5\_hills\country_01\cs1_roadsa.rpf\cs1_roadsa.ytd">cs1_roadsa.ytd</add>
  1022. <add source="x64q\levels\gta5\_hills\country_01\cs1_roadsa.rpf\cs1_roadsa+hi.ytd">cs1_roadsa+hi.ytd</add>
  1023. </archive>
  1024. <archive path="\levels\gta5\_hills\country_01\cs1_roads_pb.rpf" createIfNotExist="True" type="RPF7">
  1025. <add source="x64q\levels\gta5\_hills\country_01\cs1_roadspb.rpf\cs1_roads_pb.ytd">cs1_roads_pb.ytd</add>
  1026. <add source="x64q\levels\gta5\_hills\country_01\cs1_roadspb.rpf\cs1_roads_pb+hi.ytd">cs1_roads_pb+hi.ytd</add>
  1027. </archive>
  1028. </archive>
  1029. <!-- x64r.rpf -->
  1030. <archive path="x64r.rpf" createIfNotExist="True" type="RPF7">
  1031. <archive path="\levels\gta5\_hills\country_02\cs2_05.rpf" createIfNotExist="True" type="RPF7">
  1032. <add source="x64r\levels\gta5\_hills\country_02\cs2_05.rpf\cs2_05_gs_ground_o+hidr.ytd">cs2_05_gs_ground_o+hidr.ytd</add>
  1033. </archive>
  1034. <archive path="\levels\gta5\_hills\country_02\cs2_roads.rpf" createIfNotExist="True" type="RPF7">
  1035. <add source="x64r\levels\gta5\_hills\country_02\cs2_roads.rpf\cs2_roads_bdg_dcl_01+hidr.ytd">cs2_roads_bdg_dcl_01+hidr.ytd</add>
  1036. <add source="x64r\levels\gta5\_hills\country_02\cs2_roads.rpf\cs2_roads_hd.ytd">cs2_roads_hd.ytd</add>
  1037. <add source="x64r\levels\gta5\_hills\country_02\cs2_roads.rpf\cs2_roads_hd+hi.ytd">cs2_roads_hd+hi.ytd</add>
  1038. <add source="x64r\levels\gta5\_hills\country_02\cs2_roads.rpf\cs2_roads_hi_s_rds.ytd">cs2_roads_hi_s_rds.ytd</add>
  1039. <add source="x64r\levels\gta5\_hills\country_02\cs2_roads.rpf\cs2_roads_hi_s_rds+hi.ytd">cs2_roads_hi_s_rds+hi.ytd</add>
  1040. </archive>
  1041. <archive path="\levels\gta5\_hills\country_02\cs2_roadsa.rpf" createIfNotExist="True" type="RPF7">
  1042. <add source="x64r\levels\gta5\_hills\country_02\cs2_roadsa.rpf\cs2_roadsa_hd.ytd">cs2_roadsa_hd.ytd</add>
  1043. <add source="x64r\levels\gta5\_hills\country_02\cs2_roadsa.rpf\cs2_roadsa_hd+hi.ytd">cs2_roadsa_hd+hi.ytd</add>
  1044. </archive>
  1045. <archive path="\levels\gta5\_hills\country_02\cs2_roadsb.rpf" createIfNotExist="True" type="RPF7">
  1046. <add source="x64r\levels\gta5\_hills\country_02\cs2_roadsb.rpf\cs2_roadsb_14+hidr.ytd">cs2_roadsb_14+hidr.ytd</add>
  1047. <add source="x64r\levels\gta5\_hills\country_02\cs2_roadsb.rpf\cs2_roadsb_fw_07+hidr.ytd">cs2_roadsb_fw_07+hidr.ytd</add>
  1048. <add source="x64r\levels\gta5\_hills\country_02\cs2_roadsb.rpf\cs2_roadsb_hd.ytd">cs2_roadsb_hd.ytd</add>
  1049. <add source="x64r\levels\gta5\_hills\country_02\cs2_roadsb.rpf\cs2_roadsb_hd_fwy.ytd">cs2_roadsb_hd_fwy.ytd</add>
  1050. <add source="x64r\levels\gta5\_hills\country_02\cs2_roadsb.rpf\cs2_roadsb_hd_fwy+hi.ytd">cs2_roadsb_hd_fwy+hi.ytd</add>
  1051. <add source="x64r\levels\gta5\_hills\country_02\cs2_roadsb.rpf\cs2_roadsb_hd+hi.ytd">cs2_roadsb_hd+hi.ytd</add>
  1052. </archive>
  1053. </archive>
  1054. <!-- x64s.rpf -->
  1055. <archive path="x64s.rpf" createIfNotExist="True" type="RPF7">
  1056. <archive path="\levels\gta5\_hills\country_03\cs3_04.rpf" createIfNotExist="True" type="RPF7">
  1057. <add source="x64s\levels\gta5\_hills\country_03\cs3_04.rpf\cs3_04_trckw_01+hidr.ytd">cs3_04_trckw_01+hidr.ytd</add>
  1058. </archive>
  1059. <archive path="\levels\gta5\_hills\country_03\cs3_07.rpf" createIfNotExist="True" type="RPF7">
  1060. <add source="x64s\levels\gta5\_hills\country_03\cs3_07.rpf\cs3_07_ground.ytd">cs3_07_ground.ytd</add>
  1061. <add source="x64s\levels\gta5\_hills\country_03\cs3_07.rpf\cs3_07_ground+hi.ytd">cs3_07_ground+hi.ytd</add>
  1062. </archive>
  1063. </archive>
  1064. <!-- x64t.rpf -->
  1065. <archive path="x64t.rpf" createIfNotExist="True" type="RPF7">
  1066. <archive path="\levels\gta5\_hills\country_04\cs4_roads.rpf" createIfNotExist="True" type="RPF7">
  1067. <add source="x64t\levels\gta5\_hills\country_04\cs4_roads.rpf\cs4_roads_01.ytd">cs4_roads_01.ytd</add>
  1068. <add source="x64t\levels\gta5\_hills\country_04\cs4_roads.rpf\cs4_roads_01+hi.ytd">cs4_roads_01+hi.ytd</add>
  1069. </archive>
  1070. <archive path="\levels\gta5\_hills\country_04\cs4_roadsb.rpf" createIfNotExist="True" type="RPF7">
  1071. <add source="x64t\levels\gta5\_hills\country_04\cs4_roadsb.rpf\cs4_roadsb.ytd">cs4_roadsb.ytd</add>
  1072. <add source="x64t\levels\gta5\_hills\country_04\cs4_roadsb.rpf\cs4_roadsb+hi.ytd">cs4_roadsb+hi.ytd</add>
  1073. </archive>
  1074. <archive path="\levels\gta5\_hills\country_05\cs5_roads.rpf" createIfNotExist="True" type="RPF7">
  1075. <add source="x64t\levels\gta5\_hills\country_05\cs5_roads.rpf\cs5_roads_hd.ytd">cs5_roads_hd.ytd</add>
  1076. <add source="x64t\levels\gta5\_hills\country_05\cs5_roads.rpf\cs5_roads_hd+hi.ytd">cs5_roads_hd+hi.ytd</add>
  1077. </archive>
  1078. </archive>
  1079. <!-- x64u.rpf -->
  1080. <archive path="x64u.rpf" createIfNotExist="True" type="RPF7">
  1081. <archive path="\levels\gta5\_hills\country_06\cs6_roads.rpf" createIfNotExist="True" type="RPF7">
  1082. <add source="x64u\levels\gta5\_hills\country_06\cs6_roads.rpf\cs6_roads.ytd">cs6_roads.ytd</add>
  1083. <add source="x64u\levels\gta5\_hills\country_06\cs6_roads.rpf\cs6_roads_00+hidr.ytd">cs6_roads_00+hidr.ytd</add>
  1084. <add source="x64u\levels\gta5\_hills\country_06\cs6_roads.rpf\cs6_roads_brd_10+hidr.ytd">cs6_roads_brd_10+hidr.ytd</add>
  1085. <add source="x64u\levels\gta5\_hills\country_06\cs6_roads.rpf\cs6_roads_dec01+hidr.ytd">cs6_roads_dec01+hidr.ytd</add>
  1086. <add source="x64u\levels\gta5\_hills\country_06\cs6_roads.rpf\cs6_roads_dec04+hidr.ytd">cs6_roads_dec04+hidr.ytd</add>
  1087. <add source="x64u\levels\gta5\_hills\country_06\cs6_roads.rpf\cs6_roads_dec07+hidr.ytd">cs6_roads_dec07+hidr.ytd</add>
  1088. <add source="x64u\levels\gta5\_hills\country_06\cs6_roads.rpf\cs6_roads+hi.ytd">cs6_roads+hi.ytd</add>
  1089. </archive>
  1090. <archive path="\levels\gta5\_hills\country_06\cs6_roadsb.rpf" createIfNotExist="True" type="RPF7">
  1091. <add source="x64u\levels\gta5\_hills\country_06\cs6_roadsb.rpf\cs6_roadsb_roads.ytd">cs6_roadsb_roads.ytd</add>
  1092. <add source="x64u\levels\gta5\_hills\country_06\cs6_roadsb.rpf\cs6_roadsb_roads+hi.ytd">cs6_roadsb_roads+hi.ytd</add>
  1093. </archive>
  1094. <archive path="\levels\gta5\_hills\country_06\cs6_roadsc.rpf" createIfNotExist="True" type="RPF7">
  1095. <add source="x64u\levels\gta5\_hills\country_06\cs6_roadsc.rpf\cs6_roadsc.ytd">cs6_roadsc.ytd</add>
  1096. <add source="x64u\levels\gta5\_hills\country_06\cs6_roadsc.rpf\cs6_roadsc+hi.ytd">cs6_roadsc+hi.ytd</add>
  1097. <add source="x64u\levels\gta5\_hills\country_06\cs6_roadsc.rpf\cs6_roadsc51+hidr.ytd">cs6_roadsc51+hidr.ytd</add>
  1098. </archive>
  1099. </archive>
  1100. </content>
  1101.  
  1102. </package>
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