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TheInsidiousOne

Constructition

Feb 25th, 2020
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  1. Constructition Sickle
  2. Level 2 DARK Machine/Tuner/Effect
  3. 100/100
  4. (Quick Effect): You can target 1 face-up DARK Warrior monster you control; equip this card from your hand to that target as an Equip Spell that makes it unable to be destroyed by battle. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Constructition Sickle" once per turn.
  5.  
  6. Constructition Rapier
  7. Level 4 DARK Machine/Effect
  8. 1600/1200
  9. (Quick Effect): You can target 1 face-up DARK Warrior monster you control; equip this card from your hand to that target as an Equip Spell that makes it unable to be destroyed by your opponent's card effects. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Constructition Rapier" once per turn.
  10.  
  11. Constructition Hammer
  12. Level 4 DARK Machine/Effect
  13. 1700/1000
  14. (Quick Effect): You can target 1 face-up DARK Warrior monster you control; equip this card from your hand to that target as an Equip Spell that makes it gain piercing battle damage. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Constructition Hammer" once per turn.
  15.  
  16. Constructition Scythe
  17. Level 4 DARK Machine/Effect
  18. 1700/1800
  19. (Quick Effect): You can target 1 face-up DARK Warrior monster you control; equip this card from your hand to that target as an Equip Spell that makes it gain 600 ATK. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Constructition Scythe" once per turn.
  20.  
  21. Constructition Saber
  22. Level 4 DARK Machine/Effect
  23. 1500/1000
  24. (Quick Effect): You can target 1 face-up DARK Warrior monster you control; equip this card from your hand to that target as an Equip Spell that makes it make up to 2 attacks during each Battle Phase. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Constructition Saber" once per turn.
  25.  
  26. Constructition Knife
  27. Level 4 DARK Machine/Effect
  28. 2000/1400
  29. Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect. (Quick Effect): You can target 1 face-up DARK Warrior monster you control; equip this card from your hand to that target as an Equip Spell. If the equipped monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Constructition Knife" once per turn.
  30.  
  31. Constructition Zweihander
  32. Level 8 DARK Machine/Fusion/Effect
  33. 2800/2000
  34. 2 DARK monsters (1 Warrior and 1 Machine)
  35. Must be either Fusion Summoned, or Special Summoned (from the Extra Deck) by Tributing 1 DARK Warrior monster that is equipped with a "Constructition" card (in which case you do not use "Polymerization"). If this card battles an opponent's monster, your opponent cannot activate cards or effects until the end of the Damage Step, also that opponent's monster has its effects negated during the Battle Phase only. This card can make up to 2 attacks during each Battle Phase.
  36.  
  37. Constructition Coronamail
  38. Level 6 FIRE Machine/Synchro/Effect
  39. 2400/1500
  40. 1 DARK Tuner + 1+ non-Tuner monsters
  41. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster, and if you do, inflict damage to your opponent equal to half the original ATK of the destroyed monster. If this card is in your GY: You can Tribute 1 DARK Warrior monster that is equipped with a "Constructition" card; Special Summon this card. You can only use this effect of "Constructition Coronamail" once per turn.
  42.  
  43. Constructition Illusionbow
  44. Rank 4 LIGHT Machine/Xyz/Effect
  45. 2400/1000
  46. 2 Level 4 DARK monsters
  47. You can detach 1 material from this card; Special Summon 1 DARK Warrior monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except "Constructition" monsters. If this Xyz Summoned card is sent to the GY: You can add 1 "Constructition" Spell/Trap from your Deck to your hand. You can only use each effect of "Constructition Illusionbow" once per turn.
  48.  
  49. Constructition Rushtave
  50. Link-1 EARTH Machine/Link/Effect
  51. 1500/BL
  52. 1 DARK Warrior monster that is equipped with a "Constructition" card
  53. If this card is Link Summoned: You can add 1 "Genesis of the Great Constructition" from your Deck to your hand. If a "Constructition" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Constructition Rushtave" once per turn.
  54.  
  55. Constructition Magiwhip
  56. Link-2 WIND Machine/Link/Effect
  57. 1800/T B
  58. 2 Effect Monsters, including a Machine monster
  59. If this card is Link Summoned: You can target 1 DARK Warrior monster in your GY; add it to your hand. If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 "Constructition" monster from your Deck or 1 that is banished to your hand. You can only use each effect of "Constructition Magiwhip" once per turn.
  60.  
  61. Constructition Lassotaser
  62. Link-3 WATER Machine/Link/Effect
  63. 2400/T BL BR
  64. 2+ Effect Monsters
  65. Gains ATK equal to the combined ATK of the DARK Warrior monsters you control that are equipped to "Constructition" cards. If a monster(s) is Special Summoned to a zone(s) this card points to, even during the Damage Step: You can target 1 DARK Warrior monster you control; add 1 "Constructition" monster from your Deck or 1 that is banished to your hand. You can only use this effect of "Constructition Lassotaser" once per turn.
  66.  
  67. The Great Constructition
  68. Level 10 Scale 1 DARK Machine/Unity/Effect
  69. ?/?
  70. Once per turn, when a card(s) is added from the Main Deck or GY to your opponent's hand (except during the Draw Phase or the Damage Step): You can banish 1 card your opponent controls.
  71. ----
  72. Must be Unity Summoned by the effect of "Genesis of the Great Constructition". If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. If you have 2 cards in your Pendulum Zone, banish this card face-down instead. This card's ATK and DEF each become equal to the number of your banished "Constructition" monsters x 1000. Unaffected by other cards' effects. Once per turn: You can target 1 other monster on the field; destroy it, and if you do, "Constructition" monster from your Deck in Defense Position.
  73.  
  74. Genesis of the Great Constructition
  75. Normal Spell
  76. Banish 1 each of the following cards from your GY, that were properly Summoned this Duel; Special Summon 1 "The Great Constructition" from your Extra Deck.
  77. ● "Constructition Zweihander"
  78. ● "Constructition Coronamail"
  79. ● "Constructition Illusionbow"
  80. ● "Constructition Lassotaser"
  81. You can only activate 1 "Genesis of the Great Constructition" per turn.
  82.  
  83. Constructition Formation
  84. Normal Spell
  85. If you control a DARK Warrior monster: Add 1 "Constructition" monster from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Constructition" monster from your hand or 1 "Constructition" card from your Spell & Trap Zone. You can only use each effect of "Constructition Formation" once per turn.
  86.  
  87. Constructition Core
  88. Normal Spell
  89. If you control no face-up cards: Reveal 1 "Constructition" monster from your hand; Special Summon 1 DARK Warrior monster from your hand or GY in Defense Position. You can banish this card from your GY; Special Summon 1 "Constructition" monster from your hand or 1 "Constructition" card from your Spell & Trap Zone. You can only use each effect of "Constructition Core" once per turn.
  90.  
  91. Constructition Shield
  92. Counter Trap
  93. When a Spell Card or effect is activated while you control a "Constructition" Synchro Monster: Negate the activation, and if you do, destroy that card. If you control "The Great Constructition", you can activate this card from your hand. You can only activate 1 "Constructition Shield" per turn.
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