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Snow's config

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Aug 18th, 2018
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  1. clear
  2.  
  3. // Main Settings
  4. joystick 0
  5. cl_join_advertise 2
  6. lobby_default_privacy_bits1 0
  7. con_enable "1" //Enables Console
  8. gameinstructor_enable "0" //Removes in-game instructions
  9. cl_showhelp "0" //Removes on-screen help
  10. cl_autohelp "0" //Removes automatic help
  11. cl_disablefreezecam "1" //Disables Freezecam
  12. cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
  13. cl_downloadfilter "nosounds"
  14. cl_forcepreload "1" //Preloads map, improves FPS but may increase map loading times
  15.  
  16. // Rates (These network settings are optimized for high speed internet)
  17. rate "128000" // Your download rate to the server. Max rate: "786432".
  18. cl_cmdrate "128" //Max number of command packets sent to server per second
  19. cl_updaterate "128" //Number of packets per second you are requesting from the server
  20. cl_interp "0.007813" //Sets the interpolation amount, always set this to 0
  21. cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  22. cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
  23. cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
  24. cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
  25.  
  26. // Net (Max frames per second and netgraph positioning)
  27. fps_max "300" //Map loads fast and allows high frames
  28. fps_max_menu "245" //Frame limiting my menu to 300 because I can
  29. net_graph "1" //Shows my network usage data
  30. net_graphheight "0" //Changes height
  31. net_graphmsecs "400" //The latency graph represents this many milliseconds
  32. net_graphpos "1" //Positioning of Net Graph
  33. net_graphproportionalfont "0" //Makes font smaller
  34. net_graphshowinterp "1" //Shows interpolation value
  35. net_graphshowlatency "1" //Shows latency value
  36. net_graphsolid "1" //Solid Net Graph
  37. net_graphtext "1" //Shows text fields
  38. net_maxroutable "1200" //Requested max packet size before packets are 'split'
  39. net_scale "5" //Makes font smaller
  40.  
  41. // Video (Full Brightness & TV Mode disabled)
  42. mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
  43. mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
  44. mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
  45. func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
  46. r_dynamic "0"
  47. r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
  48.  
  49. // Sound (Optimized sound settings, doesn't affect volume, adjust that yourself with "volume").
  50. volume "1"
  51. voice_scale "0.4" //Turns down the volume of other players voice to 40%
  52. snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
  53. snd_headphone_pan_exponent "1.2"
  54. snd_mix_async "1"
  55. voice_scale 0.4
  56. voice_mixer_volume 0.550000
  57. windows_speaker_config "1"
  58. dsp_enhance_stereo "0"
  59. snd_mixahead "0.05"
  60. snd_pitchquality "1"
  61.  
  62. // Other
  63. cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
  64. mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
  65. cl_autowepswitch 0 //Don't auto-pick weapons
  66.  
  67. // Mouse (Makes sure mouse is using "Raw Input" & "No Acceleration")
  68. sensitivity 0.82
  69. m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
  70. m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  71. m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
  72. m_customaccel "0" //Custom mouse acceleration disabled
  73. m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
  74. zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1.
  75.  
  76. // Bindings
  77. unbind "mwheeldown"
  78. unbind "i"
  79. bind "mouse3" "toggle gameinstructor_enable"
  80. bind mouse4 "voice_enable 0"
  81. bind mouse5 "voice_enable 1"
  82. bind mwheelup "+jump"
  83. bind t "+voicerecord"
  84. bind v "+spray_menu"
  85. bind kp_leftarrow "volume 0"
  86. bind kp_5 "volume 1"
  87. +cl_show_team_equipment
  88.  
  89. // Hud (Personal preference)
  90. hud_scaling "0.95" //Scales hud elements to maximum value
  91. hud_showtargetid "1" //Enables display of target names, important
  92. cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
  93. cl_hud_color "2" //Makes the hud color purple
  94. cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
  95. cl_hud_playercount_pos "0" //Puts player information in the bottom instead of top
  96. cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
  97. cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
  98. cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
  99. cl_teamid_overhead_always 2 //Always show team behind walls
  100. safezonex "1" //Screen width percentage for the hud (I've changed these values since 2017-04-24 back to 1 instead of 0.85)
  101. safezoney "1" //Screen height percentage for the hud (I've changed these values since 2017-04-24 back to 1 instead of 0.85)
  102.  
  103. // Radar (Optimized radar settings)
  104. cl_teammate_colors_show 2 //Show letters in radar
  105. cl_hud_radar_scale "1" //Radar size, not too big and not too small
  106. cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
  107. cl_radar_always_centered "0" //Centers map instead of player
  108. cl_radar_icon_scale_min "1" //Minimum player icon scale
  109.  
  110. //////Viewmodel commands
  111. viewmodel_offset_x "1" //Changes viewmodel view in X scale
  112. viewmodel_offset_y "2" //Changes viewmodel view in Y scale
  113. viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
  114. viewmodel_fov "68" //Highest viewmodel FOV
  115. viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
  116.  
  117. // Bob (Less movement when you move around with weapons)
  118. cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
  119. cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
  120. cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
  121. cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
  122. cl_viewmodel_shift_left_amt "0.5" //Removes shifting of arms
  123. cl_viewmodel_shift_right_amt "0.25"
  124.  
  125. // Crosshair (normal)
  126. cl_crosshairstyle 4
  127. cl_crosshairsize 1
  128. cl_crosshairthickness 0.5
  129. cl_crosshairgap -1.5
  130. cl_crosshair_drawoutline 1
  131. cl_crosshair_outlinethickness 1
  132. cl_crosshairdot 0
  133. cl_crosshair_t 0
  134. cl_crosshaircolor 2
  135. cl_crosshaircolor_r 50
  136. cl_crosshaircolor_g 250
  137. cl_crosshaircolor_b 50
  138. cl_crosshairalpha 200
  139. cl_crosshair_sniper_width 1
  140.  
  141.  
  142.  
  143. echo "Snow config loaded"
  144. echo "Let it snow"
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