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- 0.002 2019-12-22 16:56:07; Factorio 0.17.79 (build 47865, win64, steam)
- 0.003 Operating system: Windows 10 (version 1809)
- 0.003 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "10008" "--mp-connect" "111.220.74.250:34197"
- 0.003 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
- 0.003 Write data path: C:/Users/pikac/AppData/Roaming/Factorio [118323/476388MB]
- 0.003 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
- 0.021 System info: [CPU: Intel(R) Core(TM) i7-4771 CPU @ 3.50GHz, 8 cores, RAM: 6897/16313 MB, page: 8566/21689 MB, virtual: 4339/134217727 MB, extended virtual: 0 MB]
- 0.021 Display options: [FullScreen: 1] [VSync: 1] [UIScale: automatic (100.0%)] [Native DPI: 1] [Screen: 255] [Special: lmw] [Lang: en]
- 0.037 Available displays: 2
- 0.037 [0]: \\.\DISPLAY6 - NVIDIA GeForce GTX 970 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
- 0.038 [1]: \\.\DISPLAY7 - NVIDIA GeForce GTX 970 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
- 0.133 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: 0; d3dcompiler_47.dll
- 0.331 Initialised Direct3D[0]: NVIDIA GeForce GTX 970; id: 10de-13c2; driver: nvldumdx.dll 26.21.14.4166
- 0.331 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
- 0.331 [Local Video Memory] Budget: 3436MB, CurrentUsage: 2MB, Reservation: 0/1819MB
- 0.331 [Non-Local Vid.Mem.] Budget: 7340MB, CurrentUsage: 0MB, Reservation: 0/3874MB
- 0.331 Tiled resources: Tier 2
- 0.331 Unified Memory Architecture: No
- 0.331 BGR 565 Supported: Yes
- 0.331 MaximumFrameLatency: 3, GPUThreadPriority: 0
- 0.331 Graphics settings preset: very-high
- 0.331 Dedicated video memory size 4043 MB
- 0.371 Desktop composition is active.
- 0.371 Graphics options: [Graphics quality: high] [Video memory usage: all] [Light scale: 40%] [DXT: high-quality] [Color: 32bit]
- 0.371 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: 0] [Rotation quality: normal] [Other: STDC]
- 0.484 DSound: Starting _dsound_update thread
- 0.485 DSound: Enter _dsound_update; tid=1440
- 0.958 Info ModManager.cpp:241: Found duplicate mod Cursed-FMD, using higher version (0.0.9 > 0.0.8).
- 1.247 Loading mod core 0.0.0 (data.lua)
- 1.532 Loading mod base 0.17.79 (data.lua)
- 2.048 Loading mod base 0.17.79 (data-updates.lua)
- 2.302 Checksum for core: 2035938594
- 2.302 Checksum of base: 4156627525
- 2.729 Prototype list checksum: 2767119397
- 2.783 Loading sounds...
- 2.918 Info PlayerData.cpp:70: Local player-data.json unavailable
- 2.918 Info PlayerData.cpp:73: Cloud player-data.json available, timestamp 1576990611
- 3.172 Initial atlas bitmap size is 16384
- 3.254 Created atlas bitmap 16384x16380 [none]
- 3.265 Created atlas bitmap 16384x11648 [none]
- 3.266 Created atlas bitmap 8192x3872 [decal]
- 3.268 Created atlas bitmap 16384x4896 [low-object, linear-minification]
- 3.269 Created atlas bitmap 8192x3744 [mipmap, linear-minification, linear-magnification, linear-mip-level]
- 3.270 Created atlas bitmap 16384x7168 [terrain, mipmap, linear-minification, linear-mip-level]
- 3.271 Created atlas bitmap 4096x1600 [smoke, mipmap, linear-minification, linear-magnification]
- 3.272 Created atlas bitmap 4096x1760 [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
- 3.272 Created atlas bitmap 2048x192 [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
- 3.273 Created atlas bitmap 8192x1632 [alpha-mask]
- 3.281 Created atlas bitmap 16384x13332 [shadow, linear-magnification, alpha-mask]
- 3.282 Created atlas bitmap 8192x2352 [shadow, mipmap, linear-magnification, alpha-mask]
- 3.287 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
- 4.771 Parallel Sprite Loader initialized (threads: 7)
- 17.271 Sprites loaded
- 17.284 Generated mipmaps (4) for atlas [3] of size 16384x4896
- 17.296 Generated mipmaps (3) for atlas [4] of size 8192x3744
- 17.309 Generated mipmaps (3) for atlas [5] of size 16384x7168
- 17.322 Generated mipmaps (3) for atlas [6] of size 4096x1600
- 17.334 Generated mipmaps (5) for atlas [7] of size 4096x1760
- 17.346 Generated mipmaps (3) for atlas [11] of size 8192x2352
- 17.352 Custom mipmaps uploaded.
- 17.446 Factorio initialised
- 17.447 Discord overlay detected (DiscordHook64.dll)
- 17.451 Joining game IP ADDR:({111.220.74.250:34197})
- 17.451 Info UDPSocket.cpp:33: Opening socket
- 17.452 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 17.559 Connection refused
- 17.559 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 17.559 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 17.561 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 19.040 Info AuthServerConnector.cpp:138: Received key from auth server.
- 19.043 Info UDPSocket.cpp:218: Closing socket
- 19.043 Info UDPSocket.cpp:248: Socket closed
- 19.043 Joining game IP ADDR:({111.220.74.250:34197})
- 19.043 Info UDPSocket.cpp:33: Opening socket
- 19.045 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 19.176 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 19.176 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 19.176 Info ClientRouter.cpp:221: ConnectionAccepted
- 21.676 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
- 21.676 Downloading file C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip (29536004 B, 58720 blocks)
- 21.689 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 29.658 Finished download (7 s, 29.5 MB, 3.7 MB/s)
- 29.739 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
- 29.740 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 29.740 Loading map C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip: 29536004 bytes.
- 29.940 Loading level.dat: 110158531 bytes.
- 29.946 Info Scenario.cpp:187: Map version 0.17.79-0
- 35.151 Loading blueprint storage: Local timestamp 1576946148, Cloud timestamp 1576946146
- 35.331 Loading script.dat: 339 bytes.
- 35.338 Checksum for script C:/Users/pikac/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
- 35.382 Info ClientMultiplayerManager.cpp:592: UpdateTick(20636376) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 40.772 Info ClientMultiplayerManager.cpp:592: UpdateTick(20637032) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 40.877 Info ClientMultiplayerManager.cpp:592: UpdateTick(20637032) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 40.964 Info GameActionHandler.cpp:4168: UpdateTick (20637037) processed PlayerJoinGame peerID(19) playerIndex(127) mode(connect)
- 50.242 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 60.243 Info ClientSynchronizer.cpp:318: Latency changed to (23)
- 70.243 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 75.242 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 80.243 Info ClientSynchronizer.cpp:318: Latency changed to (23)
- 90.243 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 95.242 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 115.259 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 125.260 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 135.344 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 145.244 Info ClientSynchronizer.cpp:318: Latency changed to (22)
- 155.243 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 160.243 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 165.259 Info ClientSynchronizer.cpp:318: Latency changed to (22)
- 180.259 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 190.259 Info ClientSynchronizer.cpp:318: Latency changed to (14)
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- 290.259 Info ClientSynchronizer.cpp:318: Latency changed to (16)
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- 420.275 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 425.276 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 455.275 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 465.260 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 485.293 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 502.977 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 512.959 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 517.977 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 532.977 Info ClientSynchronizer.cpp:318: Latency changed to (14)
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- 542.959 Info ClientSynchronizer.cpp:318: Latency changed to (19)
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- 642.977 Info ClientSynchronizer.cpp:318: Latency changed to (19)
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- 988.010 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 992.993 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 998.009 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 1007.992 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 1017.992 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 1028.010 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 1037.993 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 1165.351 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
- 1165.351 Info ClientMultiplayerManager.cpp:592: UpdateTick(20704169) changing state from(InGame) to(DisconnectScheduled)
- 1165.376 Info ClientMultiplayerManager.cpp:592: UpdateTick(20704169) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
- 1165.475 Info ClientMultiplayerManager.cpp:592: UpdateTick(20704169) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
- 1165.475 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (19)
- 1165.478 Info BlueprintShelf.cpp:717: Saving blueprint storage.
- 1165.520 Saved blueprint storage to cloud
- 1166.675 Info UDPSocket.cpp:218: Closing socket
- 1166.675 Info UDPSocket.cpp:248: Socket closed
- 1170.367 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 1185.556 Info UDPSocket.cpp:218: Closing socket
- 1185.556 Info UDPSocket.cpp:248: Socket closed
- 1185.556 Info UDPSocket.cpp:218: Closing socket
- 1185.559 Joining game IP ADDR:({203.17.11.155:34197})
- 1185.559 Info UDPSocket.cpp:33: Opening socket
- 1185.560 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 1185.659 Connection refused
- 1185.659 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 1185.660 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 1185.661 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 1188.254 Info AuthServerConnector.cpp:138: Received key from auth server.
- 1188.255 Info UDPSocket.cpp:218: Closing socket
- 1188.255 Info UDPSocket.cpp:248: Socket closed
- 1188.255 Joining game IP ADDR:({203.17.11.155:34197})
- 1188.255 Info UDPSocket.cpp:33: Opening socket
- 1188.256 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 1188.360 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 1188.361 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 1188.361 Info ClientRouter.cpp:221: ConnectionAccepted
- 1190.360 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
- 1190.360 Downloading file C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip (8177306 B, 16258 blocks)
- 1190.365 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 1192.675 Finished download (2 s, 8.1 MB, 3.5 MB/s)
- 1192.689 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
- 1192.691 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 1192.691 Loading map C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip: 8177306 bytes.
- 1192.879 Loading level.dat: 24345548 bytes.
- 1192.884 Info Scenario.cpp:187: Map version 0.17.79-0
- 1194.120 Loading blueprint storage: Local timestamp 1576995333, Cloud timestamp 1576995329
- 1194.288 Loading script.dat: 328 bytes.
- 1194.297 Checksum for script C:/Users/pikac/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
- 1194.312 Info ClientMultiplayerManager.cpp:592: UpdateTick(7349067) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 1194.500 Info ClientMultiplayerManager.cpp:592: UpdateTick(7349170) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 1194.643 Info ClientMultiplayerManager.cpp:592: UpdateTick(7349170) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 1194.743 Info GameActionHandler.cpp:4168: UpdateTick (7349176) processed PlayerJoinGame peerID(15) playerIndex(27) mode(connect)
- 1203.325 Info ClientSynchronizer.cpp:318: Latency changed to (17)
- 1208.310 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 1213.327 Info ClientSynchronizer.cpp:318: Latency changed to (14)
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- 2310.492 Info ClientSynchronizer.cpp:318: Latency changed to (13)
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- 2322.193 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 2352.193 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 2367.193 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 2372.193 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 2382.194 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 2392.193 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 2417.209 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 2422.209 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 2432.193 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 2457.193 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 2467.194 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 2472.192 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 2487.210 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 2497.211 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 2507.211 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 2532.196 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 2542.197 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 2547.197 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 2557.181 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 2562.215 Info ClientSynchronizer.cpp:318: Latency changed to (19)
- 2572.199 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 2577.199 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 2692.224 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 2702.193 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 2707.209 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 2797.226 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 2807.243 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 2812.227 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 2822.209 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 2832.209 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 2842.227 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 2847.294 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 2857.292 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 2877.293 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 2882.327 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 2892.309 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 3024.243 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 3119.543 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 3129.526 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 3154.526 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 3364.542 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 3374.543 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 3429.543 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 3571.209 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 3601.176 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 3616.193 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 3651.193 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 3661.193 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 3676.193 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 3701.242 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 3711.243 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 3736.212 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 3751.213 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 3761.213 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 3836.252 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 3896.256 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 3906.226 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 3936.226 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 3941.245 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 3949.659 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
- 3949.659 Info ClientMultiplayerManager.cpp:592: UpdateTick(7514003) changing state from(InGame) to(DisconnectScheduled)
- 3949.660 Info ClientMultiplayerManager.cpp:592: UpdateTick(7514003) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
- 3949.760 Info ClientMultiplayerManager.cpp:592: UpdateTick(7514003) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
- 3949.760 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (15)
- 3949.777 Info BlueprintShelf.cpp:717: Saving blueprint storage.
- 3949.822 Saved blueprint storage to cloud
- 3950.068 Info UDPSocket.cpp:218: Closing socket
- 3950.068 Info UDPSocket.cpp:248: Socket closed
- 4077.827 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 4091.791 Info UDPSocket.cpp:218: Closing socket
- 4091.791 Info UDPSocket.cpp:248: Socket closed
- 4091.791 Info UDPSocket.cpp:218: Closing socket
- 4091.792 Joining game IP ADDR:({203.17.11.155:34197})
- 4091.792 Info UDPSocket.cpp:33: Opening socket
- 4091.794 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 4091.894 Connection refused
- 4091.894 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 4091.894 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 4091.896 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 4093.291 Info AuthServerConnector.cpp:138: Received key from auth server.
- 4093.292 Info UDPSocket.cpp:218: Closing socket
- 4093.292 Info UDPSocket.cpp:248: Socket closed
- 4093.292 Joining game IP ADDR:({203.17.11.155:34197})
- 4093.292 Info UDPSocket.cpp:33: Opening socket
- 4093.294 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 4093.410 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 4093.410 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 4093.410 Info ClientRouter.cpp:221: ConnectionAccepted
- 4095.359 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
- 4095.359 Downloading file C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip (8129227 B, 16162 blocks)
- 4095.364 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 4097.513 Finished download (2 s, 8.1 MB, 3.7 MB/s)
- 4097.541 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
- 4097.542 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 4097.542 Loading map C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip: 8129227 bytes.
- 4097.754 Loading level.dat: 24475576 bytes.
- 4097.762 Info Scenario.cpp:187: Map version 0.17.79-0
- 4099.019 Loading blueprint storage: Local timestamp 1576998117, Cloud timestamp 1576998113
- 4099.184 Loading script.dat: 328 bytes.
- 4099.192 Checksum for script C:/Users/pikac/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
- 4099.211 Info ClientMultiplayerManager.cpp:592: UpdateTick(7514012) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 4099.382 Info ClientMultiplayerManager.cpp:592: UpdateTick(7514118) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 4099.509 Info ClientMultiplayerManager.cpp:592: UpdateTick(7514118) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 4099.611 Info GameActionHandler.cpp:4168: UpdateTick (7514124) processed PlayerJoinGame peerID(16) playerIndex(27) mode(connect)
- 4109.109 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 4114.110 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 4119.093 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 4129.110 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 4134.092 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 4425.759 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 4435.776 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 4465.778 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 4475.795 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 4495.796 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 4515.814 Info ClientSynchronizer.cpp:318: Latency changed to (19)
- 4520.815 Info ClientSynchronizer.cpp:318: Latency changed to (21)
- 4530.782 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 4535.799 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 4555.784 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 4570.785 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 4610.777 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 4620.825 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 4625.793 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 4640.777 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 4650.777 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 4675.777 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 4680.793 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 4730.809 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 4775.793 Info ClientSynchronizer.cpp:318: Latency changed to (9)
- 4785.794 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 4795.794 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 4907.527 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 4917.610 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 4927.546 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 4932.609 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 4947.575 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 4957.575 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 4962.575 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 4967.593 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 4977.593 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 4982.576 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 4992.576 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5002.608 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5012.592 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5017.559 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5037.593 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 5047.758 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5052.759 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5062.792 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5082.810 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5092.810 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5112.809 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 5122.792 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5127.793 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5157.809 Info ClientSynchronizer.cpp:318: Latency changed to (17)
- 5162.809 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 5172.859 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 5177.792 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5182.810 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5202.959 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5217.960 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5227.992 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5237.959 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5247.942 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5252.959 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5272.959 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5277.959 Info ClientSynchronizer.cpp:318: Latency changed to (18)
- 5287.943 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5292.958 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5327.960 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 5337.943 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5347.959 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5362.943 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5372.977 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5387.992 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5392.975 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5402.959 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5437.994 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5442.961 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5457.962 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 5462.962 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 5474.813 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5514.716 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5524.733 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5544.709 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 5554.692 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5559.726 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5564.725 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 5574.692 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5579.693 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5629.710 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5644.727 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 5654.726 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5664.710 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 5689.710 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 5704.710 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 5709.708 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 5711.347 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
- 5711.348 Info ClientMultiplayerManager.cpp:592: UpdateTick(7610493) changing state from(InGame) to(DisconnectScheduled)
- 5711.376 Info ClientMultiplayerManager.cpp:592: UpdateTick(7610493) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
- 5711.542 Info ClientMultiplayerManager.cpp:592: UpdateTick(7610493) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
- 5711.543 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (16)
- 5712.011 Info UDPSocket.cpp:218: Closing socket
- 5712.011 Info UDPSocket.cpp:248: Socket closed
- 9869.852 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 9881.562 Info UDPSocket.cpp:218: Closing socket
- 9881.563 Info UDPSocket.cpp:248: Socket closed
- 9881.563 Info UDPSocket.cpp:218: Closing socket
- 9881.564 Joining game IP ADDR:({120.146.104.176:34197})
- 9881.564 Info UDPSocket.cpp:33: Opening socket
- 9881.566 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 9881.609 Connection refused
- 9881.609 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 9881.609 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 9881.611 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 9884.524 Info AuthServerConnector.cpp:138: Received key from auth server.
- 9884.526 Info UDPSocket.cpp:218: Closing socket
- 9884.527 Info UDPSocket.cpp:248: Socket closed
- 9884.527 Joining game IP ADDR:({120.146.104.176:34197})
- 9884.527 Info UDPSocket.cpp:33: Opening socket
- 9884.529 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 9884.576 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 9884.577 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 9884.577 Info ClientRouter.cpp:221: ConnectionAccepted
- 9885.759 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
- 9885.759 Downloading file C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip (28352441 B, 56367 blocks)
- 9885.772 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 9893.581 Finished download (7 s, 28.3 MB, 3.6 MB/s)
- 9893.667 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
- 9893.668 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 9893.668 Loading map C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip: 28352441 bytes.
- 9893.850 Loading level.dat: 85418110 bytes.
- 9893.856 Info Scenario.cpp:187: Map version 0.17.79-0
- 9897.790 Loading blueprint storage: Local timestamp 1576998117, Cloud timestamp 1576998113
- 9897.958 Loading script.dat: 339 bytes.
- 9897.967 Checksum for script C:/Users/pikac/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
- 9897.999 Info ClientMultiplayerManager.cpp:592: UpdateTick(18003286) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 9908.206 Info ClientMultiplayerManager.cpp:592: UpdateTick(18004634) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 9908.276 Info ClientMultiplayerManager.cpp:592: UpdateTick(18004634) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 9908.343 Info GameActionHandler.cpp:4168: UpdateTick (18004638) processed PlayerJoinGame peerID(18) playerIndex(35) mode(connect)
- 9915.977 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 9948.242 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 9958.243 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 9968.226 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 9978.227 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 9988.258 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 9998.225 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 10018.735 Info SteamContext.cpp:641: Steam connection lost.
- 10039.025 Info ClientMultiplayerManager.cpp:592: UpdateTick(18010124) changing state from(InGame) to(WaitingForUserToSaveOrQuitAfterServerLeft)
- 10053.711 Info BlueprintShelf.cpp:717: Saving blueprint storage.
- 10053.750 Saved blueprint storage to cloud
- 10054.398 Info UDPSocket.cpp:218: Closing socket
- 10054.398 Info UDPSocket.cpp:248: Socket closed
- 10054.398 Joining game IP ADDR:({120.146.104.176:34197})
- 10054.398 Info UDPSocket.cpp:33: Opening socket
- 10054.399 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 10054.460 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 10054.460 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 10054.460 Info ClientRouter.cpp:221: ConnectionAccepted
- 10055.709 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
- 10055.709 Downloading file C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip (28269686 B, 56203 blocks)
- 10055.720 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 10063.407 Finished download (7 s, 28.2 MB, 3.6 MB/s)
- 10063.481 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
- 10063.482 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 10063.482 Loading map C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip: 28269686 bytes.
- 10063.694 Loading level.dat: 85294223 bytes.
- 10063.699 Info Scenario.cpp:187: Map version 0.17.79-0
- 10068.146 Loading blueprint storage: Local timestamp 1577004221, Cloud timestamp 1577004216
- 10068.357 Loading script.dat: 339 bytes.
- 10068.364 Checksum for script C:/Users/pikac/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
- 10068.397 Info ClientMultiplayerManager.cpp:592: UpdateTick(18012674) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 10079.120 Info ClientMultiplayerManager.cpp:592: UpdateTick(18014081) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 10079.210 Info ClientMultiplayerManager.cpp:592: UpdateTick(18014081) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 10079.293 Info GameActionHandler.cpp:4168: UpdateTick (18014086) processed PlayerJoinGame peerID(19) playerIndex(35) mode(connect)
- 10089.443 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10094.442 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10104.447 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10114.443 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10149.409 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 10159.426 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 10169.426 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10184.427 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 10199.442 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10209.426 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10219.458 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10229.475 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 10234.444 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10244.442 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10254.427 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 10264.426 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10274.425 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 10284.425 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10289.442 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10309.438 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 10319.443 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10324.459 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10339.443 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 10349.442 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10374.442 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 10384.442 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10404.442 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10409.443 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 10419.443 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10444.460 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10450.660 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10460.676 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10505.675 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 10515.689 Info ClientSynchronizer.cpp:318: Latency changed to (17)
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- 10605.770 Info ClientSynchronizer.cpp:318: Latency changed to (25)
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- 10625.727 Info ClientSynchronizer.cpp:318: Latency changed to (13)
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- 10655.726 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10670.759 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 10690.743 Info ClientSynchronizer.cpp:318: Latency changed to (14)
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- 10715.759 Info ClientSynchronizer.cpp:318: Latency changed to (19)
- 10725.758 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 10730.742 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 10735.727 Info ClientSynchronizer.cpp:318: Latency changed to (11)
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- 10795.758 Info ClientSynchronizer.cpp:318: Latency changed to (9)
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- 10900.759 Info ClientSynchronizer.cpp:318: Latency changed to (10)
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- 10960.742 Info ClientSynchronizer.cpp:318: Latency changed to (9)
- 10985.792 Info ClientSynchronizer.cpp:318: Latency changed to (8)
- 10995.742 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 11005.759 Info ClientSynchronizer.cpp:318: Latency changed to (9)
- 11015.749 Info ClientSynchronizer.cpp:318: Latency changed to (21)
- 11030.759 Info ClientSynchronizer.cpp:318: Latency changed to (14)
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- 11040.759 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 11045.743 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11052.036 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 11062.043 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 11067.009 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11107.025 Info ClientSynchronizer.cpp:318: Latency changed to (9)
- 11137.010 Info ClientSynchronizer.cpp:318: Latency changed to (21)
- 11152.025 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 11157.009 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 11167.054 Info ClientSynchronizer.cpp:318: Latency changed to (19)
- 11182.025 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 11187.009 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11197.042 Info ClientSynchronizer.cpp:318: Latency changed to (9)
- 11212.024 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11222.042 Info ClientSynchronizer.cpp:318: Latency changed to (21)
- 11232.025 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11327.025 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 11337.026 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11377.007 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 11387.026 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 11392.026 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11477.026 Info ClientSynchronizer.cpp:318: Latency changed to (9)
- 11502.026 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 11512.025 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11517.025 Info ClientSynchronizer.cpp:318: Latency changed to (9)
- 11552.025 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11557.026 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 11567.043 Info ClientSynchronizer.cpp:318: Latency changed to (9)
- 11592.026 Info ClientSynchronizer.cpp:318: Latency changed to (8)
- 11607.042 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11622.025 Info ClientSynchronizer.cpp:318: Latency changed to (9)
- 11649.210 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (17)
- 11672.640 Info ClientMultiplayerManager.cpp:147: Disconnecting multiplayer connection. Reason: Quit.
- 11672.640 Info ClientMultiplayerManager.cpp:592: UpdateTick(18109459) changing state from(InGame) to(DisconnectScheduled)
- 11672.642 Info ClientMultiplayerManager.cpp:592: UpdateTick(18109459) changing state from(DisconnectScheduled) to(WaitingForDisconnectConfirmation)
- 11672.726 Info ClientMultiplayerManager.cpp:592: UpdateTick(18109459) changing state from(WaitingForDisconnectConfirmation) to(Disconnected)
- 11672.726 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (19)
- 11673.783 Info UDPSocket.cpp:218: Closing socket
- 11673.784 Info UDPSocket.cpp:248: Socket closed
- 11677.787 Info UDPSocket.cpp:27: Opening socket at (IP ADDR:({0.0.0.0:0}))
- 11687.884 Info UDPSocket.cpp:218: Closing socket
- 11687.885 Info UDPSocket.cpp:248: Socket closed
- 11687.885 Info UDPSocket.cpp:218: Closing socket
- 11687.888 Joining game IP ADDR:({203.17.11.155:34197})
- 11687.888 Info UDPSocket.cpp:33: Opening socket
- 11687.889 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 11687.993 Connection refused
- 11687.993 Info ClientMultiplayerManager.cpp:207: Quitting multiplayer connection.
- 11687.993 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(Disconnected)
- 11687.995 Info HttpSharedState.cpp:54: Downloading https://auth.factorio.com/generate-user-server-key-2
- 11689.816 Info AuthServerConnector.cpp:138: Received key from auth server.
- 11689.819 Info UDPSocket.cpp:218: Closing socket
- 11689.819 Info UDPSocket.cpp:248: Socket closed
- 11689.819 Joining game IP ADDR:({203.17.11.155:34197})
- 11689.820 Info UDPSocket.cpp:33: Opening socket
- 11689.822 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Ready) to(Connecting)
- 11689.919 Info ClientSynchronizer.cpp:35: Initialized Synchronizer local peer(1) latency(32).
- 11689.919 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(Connecting) to(ConnectedWaitingForMap)
- 11689.919 Info ClientRouter.cpp:221: ConnectionAccepted
- 11691.860 Info ClientMultiplayerManager.cpp:765: Received mapReadyForDownload
- 11691.860 Downloading file C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip (8171632 B, 16246 blocks)
- 11691.864 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
- 11693.978 Finished download (2 s, 8.1 MB, 3.8 MB/s)
- 11694.005 Info ClientMultiplayerManager.cpp:745: updateTick(4294967295) map download finished creating scenario
- 11694.006 Info ClientMultiplayerManager.cpp:592: UpdateTick(4294967295) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
- 11694.006 Loading map C:\Users\pikac\AppData\Roaming\Factorio\temp\mp-download.zip: 8171632 bytes.
- 11694.205 Loading level.dat: 24529235 bytes.
- 11694.211 Info Scenario.cpp:187: Map version 0.17.79-0
- 11695.447 Loading blueprint storage: Local timestamp 1577004221, Cloud timestamp 1577004216
- 11695.610 Loading script.dat: 328 bytes.
- 11695.616 Checksum for script C:/Users/pikac/AppData/Roaming/Factorio/temp/currently-playing/control.lua: 3265260072
- 11695.643 Info ClientMultiplayerManager.cpp:592: UpdateTick(7610508) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
- 11695.812 Info ClientMultiplayerManager.cpp:592: UpdateTick(7610611) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
- 11695.959 Info ClientMultiplayerManager.cpp:592: UpdateTick(7610611) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
- 11696.027 Info GameActionHandler.cpp:4168: UpdateTick (7610615) processed PlayerJoinGame peerID(17) playerIndex(27) mode(connect)
- 11702.343 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 11707.343 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 11712.360 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 11737.326 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 11817.359 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 11837.326 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 11877.327 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 11887.326 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 12059.609 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 12159.597 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 12164.614 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 12219.585 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 12229.602 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 12259.593 Info ClientSynchronizer.cpp:318: Latency changed to (21)
- 12269.592 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 12279.592 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 12484.603 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 12504.643 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 12514.605 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 12529.593 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 12559.692 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 12569.676 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 12624.780 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 12654.767 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 12661.650 Info ClientSynchronizer.cpp:318: Latency changed to (14)
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- 12736.642 Info ClientSynchronizer.cpp:318: Latency changed to (17)
- 12741.625 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 12751.643 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 12826.643 Info ClientSynchronizer.cpp:318: Latency changed to (14)
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- 12856.661 Info ClientSynchronizer.cpp:318: Latency changed to (17)
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- 13945.485 Info ClientSynchronizer.cpp:318: Latency changed to (12)
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- 13990.460 Info ClientSynchronizer.cpp:318: Latency changed to (13)
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- 14140.482 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14150.533 Info ClientSynchronizer.cpp:318: Latency changed to (12)
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- 14180.535 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 14190.535 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14230.488 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 14240.526 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 14250.476 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14255.493 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14270.495 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 14280.510 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 14290.494 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 14295.494 Info ClientSynchronizer.cpp:318: Latency changed to (10)
- 14320.496 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 14350.533 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14370.517 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14385.534 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14395.516 Info ClientSynchronizer.cpp:318: Latency changed to (17)
- 14405.500 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 14410.517 Info ClientSynchronizer.cpp:318: Latency changed to (14)
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- 14425.518 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14472.688 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14517.659 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14547.663 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 14557.682 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14567.697 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 14577.697 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14582.681 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14587.698 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 14602.700 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14617.666 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14632.684 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 14637.683 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14642.668 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 14652.686 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 14657.685 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14712.676 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14732.678 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14742.689 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14752.675 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14762.692 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14772.692 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 14782.675 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14857.693 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14867.676 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 14872.675 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14882.709 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 14887.692 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14907.708 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 14933.175 Info GameActionHandler.cpp:4168: UpdateTick (7804113) processed PlayerJoinGame peerID(18) playerIndex(30) mode(create)
- 14934.560 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14944.526 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 14949.526 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 14959.542 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 14969.525 Info ClientSynchronizer.cpp:318: Latency changed to (22)
- 14984.576 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 14989.559 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 14994.525 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 15004.576 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 15009.542 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 15029.559 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 15034.576 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 15044.543 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 15059.561 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 15064.528 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 15081.329 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 15096.430 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 15101.363 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 15106.330 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 15116.348 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 15121.332 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 15126.349 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 15136.349 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 15161.334 Info ClientSynchronizer.cpp:318: Latency changed to (11)
- 15196.520 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 15212.522 Info ClientMultiplayerManager.cpp:906: Disconnect notification for peer (18)
- 15221.521 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 15241.509 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 15301.511 Info ClientSynchronizer.cpp:318: Latency changed to (12)
- 15311.479 Info ClientSynchronizer.cpp:318: Latency changed to (13)
- 15351.484 Info ClientSynchronizer.cpp:318: Latency changed to (20)
- 15361.481 Info ClientSynchronizer.cpp:318: Latency changed to (16)
- 15366.581 Info ClientSynchronizer.cpp:318: Latency changed to (15)
- 15376.482 Info ClientSynchronizer.cpp:318: Latency changed to (14)
- 15395.035 Time travel logging:
- 1195.343 Popped blueprint record (player-index: 27, ID: 119)
- 15395.035 Error CrashHandler.cpp:462: Exception Code: c0000005, Address: 0x00007ff777883281
- ModuleBase: 0x00007ff777700000, ImageSize: 0183e000, RelativeAddress: 00183281
- 15395.035 Error CrashHandler.cpp:468: Access Violation: Read at address 0000100000000000
- 15395.035 Error CrashHandler.cpp:482: Exception Context:
- rax=0000000000000000, rbx=0000100000000000, rcx=000002d6418f2c70,
- rdx=000002d6323c3aa8, rsi=000002d6418f2c70, rdi=0000000000000000,
- rip=00007ff777883281, rsp=000000f7295fe7f0, rbp=000000f7295fe8e9,
- r8=0000000000000000, r9=000002d6323c3930, r10=0000000000000000,
- r11=000000f7295fe920, r12=0000000000000000, r13=000002d5aa7a7d50,
- r14=0000000000000000, r15=000000000077809a
- 15395.035 Crashed in C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff777700000 - 0x00007ff778f3e000)
- Factorio crashed. Generating symbolized stacktrace, please wait ...
- c:\cygwin64\tmp\factorio-build-kcbfya\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
- c:\cygwin64\tmp\factorio-build-kcbfya\src\util\logger.cpp (537): Logger::writeStacktrace
- c:\cygwin64\tmp\factorio-build-kcbfya\src\util\logger.cpp (544): Logger::logStacktrace
- c:\cygwin64\tmp\factorio-build-kcbfya\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
- c:\cygwin64\tmp\factorio-build-kcbfya\src\util\crashhandler.cpp (511): CrashHandler::SehHandler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF90AE6C9C)
- 00007FFF90AE6C9C (KERNELBASE): (filename not available): UnhandledExceptionFilter
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF93E081CB)
- 00007FFF93E081CB (ntdll): (filename not available): memset
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF93DEFD56)
- 00007FFF93DEFD56 (ntdll): (filename not available): _C_specific_handler
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF93E0477F)
- 00007FFF93E0477F (ntdll): (filename not available): _chkstk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF93D64BEF)
- 00007FFF93D64BEF (ntdll): (filename not available): RtlWalkFrameChain
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF93E034EE)
- 00007FFF93E034EE (ntdll): (filename not available): KiUserExceptionDispatcher
- c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\entity.cpp (282): Entity::forceDestroy
- c:\cygwin64\tmp\factorio-build-kcbfya\src\entity\particle.cpp (135): Particle::update
- c:\cygwin64\tmp\factorio-build-kcbfya\src\surface\chunk.cpp (647): Chunk::updateActiveEntities
- c:\cygwin64\tmp\factorio-build-kcbfya\src\surface\chunk.cpp (704): Chunk::updateEntities
- c:\cygwin64\tmp\factorio-build-kcbfya\src\surface\surface.cpp (1495): Surface::update
- c:\cygwin64\tmp\factorio-build-kcbfya\src\map\map.cpp (1565): Map::updateEntities
- c:\cygwin64\tmp\factorio-build-kcbfya\src\game.cpp (201): Game::update
- c:\cygwin64\tmp\factorio-build-kcbfya\src\scenario\scenario.cpp (1216): Scenario::update
- c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (1163): MainLoop::gameUpdateStep
- c:\cygwin64\tmp\factorio-build-kcbfya\src\mainloop.cpp (1032): MainLoop::gameUpdateLoop
- c:\cygwin64\tmp\factorio-build-kcbfya\src\util\workerthread.cpp (42): WorkerThread::loop
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (230): std::_LaunchPad<std::unique_ptr<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *>,std::default_delete<std::tuple<void (__cdecl RazerChromaController::*)(void),RazerChromaController *> > > >::_Go
- c:\program files (x86)\microsoft visual studio\2017\buildtools\vc\tools\msvc\14.15.26726\include\thr\xthread (209): std::_Pad::_Call_func
- minkernel\crts\ucrt\src\appcrt\startup\thread.cpp (115): thread_start<unsigned int (__cdecl*)(void * __ptr64)>
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF91B87974)
- 00007FFF91B87974 (KERNEL32): (filename not available): BaseThreadInitThunk
- ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF93DCA271)
- 00007FFF93DCA271 (ntdll): (filename not available): RtlUserThreadStart
- Stack trace logging done
- 15398.394 Error CrashHandler.cpp:189: Map tick at moment of crash: 7831706
- 15398.394 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
- Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
- 15407.132 Uploading log file
- 15407.302 Error CrashHandler.cpp:245: Heap validation: success.
- 15407.304 Creating crash dump.
- 15407.759 CrashDump success
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