Abel9210

Namshiel, the Gatekeeper

Dec 23rd, 2012
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  1. Name: Namshiel, The Gatekeeper
  2.  
  3. Namshiel is a melee fighter who specializes in lengthy engagements but can also do well in small skirmishes. He can gap close to and stun an enemy champion for quick damage, shielding any retaliation. All of his non-ultimate abilities have two components.
  4.  
  5. Tags:
  6. Primary: Fighter
  7. Secondary: Assassin
  8.  
  9. Reccomended Items (SR):
  10. Starting Items: Doran's Ring, Health Potion
  11. Essential Items: Sorcerer's Shoes, Lich Bane, Rabadon's Deathcap
  12. Offensive Items: Nashor's Tooth, Deathfire Grasp, Void Staff
  13. Defensive Items: Abyssal Scepter, Rod of Ages, Zhonya's Hourglass
  14.  
  15. Base stats:
  16. HP: 481 (+80 per lvl, 1921 at lvl.18)
  17. Mana: 300 (+45 per lvl, 1110 at lvl.18)
  18. Movespeed: 340
  19. AD: 53 (2.3 per lvl, 94.4 at lvl.18)
  20. HP/5: 5.3 (0.7 per lvl, 17.9 at lvl.18)
  21. MP/5: 6.5 (0.4 per lvl, 13.7 at lvl.18)
  22. AS: 0.679 (2.8% per lvl, 1.02 at lvl.18)
  23. AR: 17 (3.1 per lvl, 72.8 at lvl.18)
  24. MR: 30 (1.25 per lvl, 52.5 at lvl.18)
  25. Range: 150
  26.  
  27. Passive: Anticipation
  28. When engaging in battle with enemy champions, AP increases by 3/7/11/15 (level 1/6/11/16) depending on the amount of nearby enemy champions in a 650 range. Lasts until Namshiel has spent 4 seconds without dealing or receiving damage.
  29. When landing abilities on enemy champions, Attack Speed increases by 5%/10%/15% (maxmium of 30%/60%/90% at level 1/7/13). Lasts up to 5 seconds.
  30.  
  31. Q: Surging Thrust
  32. Namshiel dashes at a specified location. If he hits an enemy champion or monster, he thrusts his sword at them, dealing 40/70/100/130/160 (+0.4 AP) magic damage, and can then cast Rend in the next 4 seconds. If Namshiel does not hit an enemy champion or monster, he cannot cast Rend.
  33. Range: 450
  34. Cost: 50 mana
  35.  
  36. Q (2nd cast): Rend
  37. Namshiel then does a jumping slash at a specified location, damaging targets in a small AoE for 40/65/90/115/140 (+0.6 AP) magic damage and knocking them back a short distance.
  38. Range/Diameter: 300/250
  39. Cost: 50 mana
  40. Cooldown: 12 seconds
  41.  
  42. W: Parry
  43. Namshiel raises his blade in a defensive stance, shielding himself for 70/110/150/190/230 damage (+0.6 AP) and returning damage equal to 35% of the total shield strength as true damage to the first enemy champion, large monster or siege minion who autoattacks or casts a targeted ability at Namshiel. The shield persists for 1.5 seconds and Namshiel may cast Whirlwind in the next 4 seconds even if the parry is not triggered.
  44. Range: Self
  45. Cost: 60 mana
  46.  
  47. W (2nd cast): Whirlwind
  48. Namshiel then attacks targets around him in a small AoE, dealing 40/65/90/115/130 magic damage (+0.3 AP) and slowing opponents by 30% for 1.5 seconds.
  49. Diameter of AoE: 335
  50. Cost: 30/35/40/45/50 mana
  51. Cooldown: 22 seconds (decreases by 0.5 seconds when landing abilities or 1 second when autoattacking)
  52.  
  53. E: Twin Bolt
  54. Namshiel slashes an enemy unit twice, dealing a total of 30/55/80/105/130 (+0.5 AP) magic damage. He may then cast Discharge in the next 4 seconds.
  55. Range: 250
  56. Cost: 30 mana
  57.  
  58. E (2nd cast): Discharge
  59. Namshiel then stabs an enemy unit, releasing electricity into the enemy which deals 50/65/80/95/110 magic damage (+0.3 AP) and stuns it for 0.75 seconds.
  60. Range: 250
  61. Cost: 50 mana
  62. Cooldown: 18/16.5/15/13.5/12 seconds
  63.  
  64. R: Gatekeeper's Wrath
  65. Range: Self
  66. Cost: 100 mana
  67. Namshiel's blade bursts with lightning. For the next 8 seconds, Namshiel gains 40%/60%/80% attack speed and 75 attack range. His attacks also deal a bonus 100/160/220 (+0.3 AP) magic damage and every three attacks, his autoattack unleashes a chain of lightning that splashes to up to 5 other enemy units, dealing 50/80/110 (+0.3 AP) magic damage (damage is not applied to main target).
  68. Cooldown: 120/110/100 seconds
  69.  
  70. Changelog:
  71. 3/25/14
  72. -Reworked ultimate.
  73. -Twin Bolt now deals 30/55/80/105/130 (+0.5 AP) over 2 hits (rescaled from 40/60/80/100/120 (+0.35 AP) on each hit.)
  74. -Mana cost of Twin Bolt reduced to 30 from 70.
  75. -Discharge AP ratio decreased from 0.5 AP to 0.3 AP.
  76. -Discharge stun duration reduced to 0.75s from 1s.
  77. -Cooldown of E increased to 18/16.5/15/13.5/12 seconds from 18/15/12/9/6 seconds.
  78. -Whirlwind's slow duration reduced to 1.5 from 2.
  79. -Parry shield duration reduced to 1.5 from 2.5.
  80. -Parry mana cost increased to 60 from 35.
  81. -Added clauses to Parry specifying that it works on enemy champions, large monsters and siege minions.
  82. -Surging Thrust damage rescaled to 40/70/100/130/160 (+0.4 AP) from 60/90/120/150/180 (+0.6 AP).
  83. -Rend AP ratio increased to 0.6 AP from 0.5.
  84. -Q cooldown is now 12 seconds at all ranks (down from 12/11/10/9/8).
  85. -Anticipation AP bonus increased to 3/7/11/15 from 1/3/5/7.
  86. -Anticipation now gives 5/10/15% (level 1/7/13) attack speed for each ability Namshiel lands on enemy champions.
  87. -Switched around primary and secondary tags.
  88.  
  89. 3/3/14
  90. -Changed 2nd passive to specify that it works only on enemy champions.
  91. -Removed the 'negates on-hit effects' clause on Parry.
  92. -Removed the initial 120 damage on application of the mark for Namshiel's ultimate.
  93.  
  94. Reworked skills:
  95.  
  96. R: Gatekeeper's Wrath
  97. Range: 800
  98. Cost: 160 mana
  99. Calling upon his powers as the gatekeeper, Namshiel dashes to specified location, slashing any enemy champions he comes in contact with, and places a mark on them. After he reaches the end of his dash, he calls down thunderbolts on all enemy champions marked, dealing 300/400/500 (+0.8 AP) magic damage. The mark persists on enemy champions hit for 3 seconds, increasing damage taken from all sources by 8%.
  100. Cooldown: 180/150/120 seconds
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