Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local plr = game.Players.LocalPlayer
- repeat wait() until plr.Character
- local char = plr.Character
- game:GetService("RunService").RenderStepped:connect(function()
- if char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Neck") then
- char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(0,0,.25)
- end
- end)
- local lol = {
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement