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Totek2007

Local1 :P

Jul 29th, 2016
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  1. local plr = game.Players.LocalPlayer
  2. repeat wait() until plr.Character
  3. local char = plr.Character
  4.  
  5. game:GetService("RunService").RenderStepped:connect(function()
  6. if char:FindFirstChild("Torso") and char.Torso:FindFirstChild("Neck") then
  7. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(0,0,.25)
  8. end
  9. end)
  10.  
  11. local lol = {
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