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- #light
- open PS3Lib;
- open System;
- [<EntryPoint>]
- let main argv =
- printfn "Please input Ps3 IP: "
- let getStr = Console.ReadLine()
- let setNameAddr : uint32 = //unit 32 left blank for custom offsets (users choice) added 'u' to make it a Uint32 - Unsigned 32 bit int
- let ignore _ = () //This will take any type and return nothing (void) - same as: |> ignore
- let PS3 = PS3Lib.PS3API(SelectAPI.ControlConsole) //Declares PS3 as new instance of the derived PS3.PS3API class
- PS3.CCAPI.ConnectTarget(getStr) |> ignore //|> ignore ignores
- Console.WriteLine "Connection Success!"
- PS3.CCAPI.AttachProcess() |> ignore //or use the let ignore _ = () to make it return equal to nothing.
- Console.WriteLine "Attaching Success!"
- printfn "Please input Name to change to: "
- let x = getStr //sets (string) value of x, to user input from Console.ReadLine()
- PS3.Extension.WriteString(setNameAddr, x) //Writes the string to game
- printfn "Now it will setMemory via a byte array, press any key to continue..." //
- PS3.SetMemory(setNameAddr, [|94uy; 50uy; 66uy; 97uy; 83uy; 115uy; 95uy; 72uy; 97uy; 88uy; 111uy; 82uy|]) //SetMemory (with byte array) -
- PS3.CCAPI.RingBuzzer(PS3Lib.CCAPI.BuzzerMode.Double) // this gives me errors if put before end of code, i don't know why. Look into making it work for unit/int.
- Console.WriteLine "Done. Everything was successfull!"
- // https://prnt.sc/26p3ohv {:l)
- // No credit given @NGU post: https://www.nextgenupdate.com/forums/ps3-mods-cheats/845394-f-rtm-source-code-customizable.html
- // This source code was developed by me: (94 50 66 97 83 115 95 72 97 88 111 82 (-uy) in decimal = ^2BaSs_HaXoR ;p
- // even though it wasn't much, I like credit where it's do and had fun with this project :D
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