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- void clone_send(char *buf);
- void load_clones(char * Clone_Server,int Clone_port,int num_clones);
- char * clone_nick(char *strbuf);
- typedef struct clone_struct {
- BOOL used;//if true socket is in use
- SOCKET sock;
- HANDLE Handle;
- char server[512];
- int port;
- } clonestr;
- //structure to store data used by diferend threads
- typedef struct threads_struct2 {
- char C_name[250];//the discription of the thread showed with the threads command
- int id;
- HANDLE Threat_Handle; //handle to the thread. Threat_Handle = CreateThread(.....);
- SOCKET reply_sock; //this is the socket where the replys go to
- SOCKET Threads_sock; //this socket will be closed when you kill the thread
- int int_1; //to store a number
- int int_2;
- int int_3;
- char chan[250]; //string that holds the channel/nickname where the replys go to set to null when its a dcc chat
- char string1[MAX_PATH]; //can be used to store strings
- char string2[MAX_PATH];
- } thread2;
- const char partline[] = "..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a."; //part floodline
- const char floodline[] = "..P.a.W.a.a..P.a.W.a.a.P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a.."; // Flood line
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