Reaokn

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May 29th, 2020
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  1. local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Sjorbiia/X-Scripts/master/UILibrary", true))()
  2.  
  3. library.options.underlinecolor = "rainbow"
  4.  
  5. local version = "V3.5"
  6.  
  7. local w = library:CreateWindow('Functions')
  8. w:Section('Remove/Restore')
  9. local t = w:Toggle("Doors", {flag = "toggle1"}, function()
  10. if w.flags.toggle1 then
  11. game.Workspace.Doors.Parent = game.Lighting
  12. game.Workspace.Prison_Cellblock.doors.Parent = game.Lighting
  13. else
  14. game.Lighting.Doors.Parent = game.workspace
  15. game.Lighting.doors.Parent = workspace.Prison_Cellblock
  16. end
  17. end)
  18.  
  19. local t = w:Toggle("Fences", {flag = "toggle2"}, function()
  20. if w.flags.toggle2 then
  21. game.Workspace.Prison_Fences.Parent = game.Lighting
  22. else
  23. game.Lighting.Prison_Fences.Parent = game.workspace
  24. end
  25. end)
  26.  
  27. local t = w:Toggle("Outer Walls", {flag = "toggle3"}, function()
  28. if w.flags.toggle3 then
  29. game.workspace.Prison_OuterWall.prison_wall.Parent = game.Lighting
  30. else
  31. game.Lighting.prison_wall.Parent = game.workspace.Prison_OuterWall
  32. end
  33. end)
  34.  
  35. local t = w:Toggle("Guard Towers", {flag = "toggle4"}, function()
  36. if w.flags.toggle4 then
  37. for i = 1,6 do
  38. game.workspace.Prison_OuterWall.Prison_guardtower.Parent = game.Lighting
  39. end
  40. else
  41. for i = 1,6 do
  42. game.Lighting.Prison_guardtower.Parent = workspace.Prison_OuterWall
  43. end
  44. end
  45. end)
  46.  
  47. local function destroyinnerwalls(trueorfalse)
  48. if trueorfalse == true then
  49. L = game.Lighting
  50. PH = workspace.Prison_Halls
  51. PGO = workspace.Prison_Guard_Outpost
  52. PA = workspace.Prison_Administration
  53. PCB = workspace.Prison_Cellblock
  54. CFT = workspace.Prison_Cafeteria
  55. GA = workspace.Garages
  56. PGB = workspace.GuardBooth
  57. PH.walls.Parent = game.Lighting
  58. PH.lights.Parent = game.Lighting
  59. PH.roof.Parent = game.Lighting
  60. PH.glass.Parent = game.Lighting
  61. PGO.doorwindow.Parent = game.Lighting
  62. PGO.wall.Parent = game.Lighting
  63. PGO.lights.Parent = game.Lighting
  64. PGO.wallsegment.Parent = game.Lighting
  65. PGO.wallsegment.Parent = game.Lighting
  66. PGO.wallsegment.Parent = game.Lighting
  67. PGO.wallsegment.Parent = game.Lighting
  68. PGO.wallsegment.Parent = game.Lighting
  69. PGO.wallsegment.Parent = game.Lighting
  70. PGO.wallsegment.Parent = game.Lighting
  71. PGO.part.Parent = game.Lighting
  72. PGO.Part.Parent = game.Lighting
  73. PA.walls.Parent = game.Lighting
  74. PA.Part.Parent = game.Lighting
  75. PA.Part.Parent = game.Lighting
  76. PA.Part.Parent = game.Lighting
  77. PA.trim.Parent = game.Lighting
  78. PA.trim.Parent = game.Lighting
  79. PA.trimboi.Parent = game.Lighting
  80. PA.front.Parent = game.Lighting
  81. PCB.b_front.Parent = game.Lighting
  82. PCB.b_wall.Parent = game.Lighting
  83. PCB.c_wall.Parent = game.Lighting
  84. PCB.a_walls.Parent = game.Lighting
  85. PCB.a_front.Parent = game.Lighting
  86. PCB.c_ceiling.Parent = game.Lighting
  87. PCB.a_ceiling.Parent = game.Lighting
  88. PCB.b_ceiling.Parent = game.Lighting
  89. PCB.a_outerwall.Parent = game.Lighting
  90. PCB.b_outerwall.Parent = game.Lighting
  91. PCB.a_lights.Parent = game.Lighting
  92. PCB.b_lights.Parent = game.Lighting
  93. PCB.c_lights.Parent = game.Lighting
  94. PCB.Wedge.Parent = game.Lighting
  95. PCB.Wedge.Parent = game.Lighting
  96. CFT.building.Parent = game.Lighting
  97. CFT.lights.Parent = game.Lighting
  98. CFT.glassdividers.Parent = game.Lighting
  99. CFT.Wedge.Parent = L
  100. CFT.Wedge.Parent = L
  101. CFT.Wedge.Parent = L
  102. PCB.c_hallwall.Parent = L
  103. PCB.c_hallwall.Parent = L
  104. PCB.c_hallwall.Parent = L
  105. PCB.c_hallwall.Parent = L
  106. PCB.c_corner.Parent = L
  107. PCB.c_corner.Parent = L
  108. PCB.c_corner.Parent = L
  109. PCB.c_corner.Parent = L
  110. PCB.c_glass.Parent = L
  111. CFT.Floor.Parent = L
  112. CFT.Floor.Parent = L
  113. CFT.Floor.Parent = L
  114. CFT.Floor.Parent = L
  115. CFT.Model.Parent = L
  116. CFT.Model.Parent = L
  117. CFT.glass.Parent = L
  118. PGO.window.Parent = L
  119. PA.light_floor1.Parent = L
  120. PA.light_floor2.Parent = L
  121. PA.Part.Parent = L
  122. GA.Parent = L
  123. PGB.Prison_bollards.Parent = L
  124. PGB.Wedge.Parent = L
  125. PGB.Wedge.Parent = L
  126. PGB.Stonewall.Parent = L
  127. PGB.Stonewall.Parent = L
  128. PGB.Stonewall.Parent = L
  129. PGB.Stonewall.Parent = L
  130. PGB.Stonewall.Parent = L
  131. PGB.Stonewall.Parent = L
  132. PGB.Stonewall.Parent = L
  133. PGB.Stonewall.Parent = L
  134. PGB.Stonewall.Parent = L
  135. PGB.Stonewall.Parent = L
  136. PGB.Stonewall.Parent = L
  137. PGB.Stonewall.Parent = L
  138. PGB.Stonewall.Parent = L
  139. PGB.Stonewall.Parent = L
  140. PGB.Stonewall.Parent = L
  141. PGB.Stonewall.Parent = L
  142. PGB.Stonewall.Parent = L
  143. PGB.Stonewall.Parent = L
  144. PGB.Stonewall.Parent = L
  145. PGB.Stonewall.Parent = L
  146. PGB.Stonewall.Parent = L
  147. PGB.Stonewall.Parent = L
  148. PGB.Stonewall.Parent = L
  149. PGB.Part.Parent = L
  150. PGB.Part.Parent = L
  151. PGB.Model.Parent = L
  152. PGB.Model.Parent = L
  153. else
  154. L = game.Lighting
  155. PH = workspace.Prison_Halls
  156. PGO = workspace.Prison_Guard_Outpost
  157. PA = workspace.Prison_Administration
  158. PCB = workspace.Prison_Cellblock
  159. CFT = workspace.Prison_Cafeteria
  160. GA = L.Garages
  161. PGB = workspace.GuardBooth
  162. L.walls.Parent = PH
  163. L.lights.Parent = PH
  164. L.roof.Parent = PH
  165. L.glass.Parent = PH
  166. L.doorwindow.Parent = PGO
  167. L.wall.Parent = PGO
  168. L.lights.Parent = PGO
  169. L.wallsegment.Parent = PGO
  170. L.wallsegment.Parent = PGO
  171. L.wallsegment.Parent = PGO
  172. L.wallsegment.Parent = PGO
  173. L.wallsegment.Parent = PGO
  174. L.wallsegment.Parent = PGO
  175. L.wallsegment.Parent = PGO
  176. L.part.Parent = PGO
  177. L.Part.Parent = PGO
  178. L.walls.Parent = PA
  179. L.Part.Parent = PA
  180. L.Part.Parent = PA
  181. L.Part.Parent = PA
  182. L.trim.Parent = PA
  183. L.trim.Parent = PA
  184. L.trimboi.Parent = PA
  185. L.front.Parent = PA
  186. L.b_front.Parent = PCB
  187. L.b_wall.Parent = PCB
  188. L.c_wall.Parent = PCB
  189. L.a_walls.Parent = PCB
  190. L.a_front.Parent = PCB
  191. L.c_ceiling.Parent = PCB
  192. L.a_ceiling.Parent = PCB
  193. L.b_ceiling.Parent = PCB
  194. L.a_outerwall.Parent = PCB
  195. L.b_outerwall.Parent = PCB
  196. L.a_lights.Parent = PCB
  197. L.b_lights.Parent = PCB
  198. L.c_lights.Parent = PCB
  199. L.Wedge.Parent = PCB
  200. L.Wedge.Parent = PCB
  201. L.building.Parent = CFT
  202. L.lights.Parent = CFT
  203. L.glassdividers.Parent = CFT
  204. L.Wedge.Parent = CFT
  205. L.Wedge.Parent = CFT
  206. L.Wedge.Parent = CFT
  207. L.c_hallwall.Parent = PCB
  208. L.c_hallwall.Parent = PCB
  209. L.c_hallwall.Parent = PCB
  210. L.c_hallwall.Parent = PCB
  211. L.c_corner.Parent = PCB
  212. L.c_corner.Parent = PCB
  213. L.c_corner.Parent = PCB
  214. L.c_corner.Parent = PCB
  215. L.c_glass.Parent = PCB
  216. L.Floor.Parent = CFT
  217. L.Floor.Parent = CFT
  218. L.Floor.Parent = CFT
  219. L.Floor.Parent = CFT
  220. L.Model.Parent = CFT
  221. L.Model.Parent = CFT
  222. L.glass.Parent = CFT
  223. L.window.Parent = PGO
  224. L.light_floor1.Parent = PA
  225. L.light_floor2.Parent = PA
  226. L.Part.Parent = PA
  227. GA.Parent = workspace
  228. L.Prison_bollards.Parent = PGB
  229. L.Wedge.Parent = PGB
  230. L.Wedge.Parent = PGB
  231. L.Stonewall.Parent = PGB
  232. L.Stonewall.Parent = PGB
  233. L.Stonewall.Parent = PGB
  234. L.Stonewall.Parent = PGB
  235. L.Stonewall.Parent = PGB
  236. L.Stonewall.Parent = PGB
  237. L.Stonewall.Parent = PGB
  238. L.Stonewall.Parent = PGB
  239. L.Stonewall.Parent = PGB
  240. L.Stonewall.Parent = PGB
  241. L.Stonewall.Parent = PGB
  242. L.Stonewall.Parent = PGB
  243. L.Stonewall.Parent = PGB
  244. L.Stonewall.Parent = PGB
  245. L.Stonewall.Parent = PGB
  246. L.Stonewall.Parent = PGB
  247. L.Stonewall.Parent = PGB
  248. L.Stonewall.Parent = PGB
  249. L.Stonewall.Parent = PGB
  250. L.Stonewall.Parent = PGB
  251. L.Stonewall.Parent = PGB
  252. L.Stonewall.Parent = PGB
  253. L.Stonewall.Parent = PGB
  254. L.Part.Parent = PGB
  255. L.Part.Parent = PGB
  256. L.Model.Parent = PGB
  257. L.Model.Parent = PGB
  258. L.PGBGlass.Parent = PGB
  259. end
  260. end
  261.  
  262. local t = w:Toggle("Inner Walls", {flag = "INNERWALLS"}, function()
  263. if w.flags.INNERWALLS then
  264. destroyinnerwalls(true)
  265. else
  266.  
  267. destroyinnerwalls(false)
  268. end
  269. end)
  270.  
  271. local t = w:Toggle("Boundaries", {flag = "toggle6"}, function()
  272. if w.flags.toggle6 then
  273. workspace.BOUNDARY.Parent = game.Lighting
  274. else
  275. game.Lighting.BOUNDARY.Parent = workspace
  276. end
  277. end)
  278.  
  279.  
  280.  
  281. --//Second Window//--
  282. local w2 = library:CreateWindow('Items')
  283.  
  284. w2:Section('Givers')
  285.  
  286. w2:Dropdown("Guns", {
  287. location = _G;
  288. flag = "guns";
  289. list = {
  290. "All";
  291. "All Non Gamepass";
  292. 'M4A1';
  293. 'AK-47';
  294. 'Remington 870';
  295. 'M9';
  296. }
  297. }, function(new)
  298.  
  299. if _G.guns == "All" then
  300. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
  301. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  302. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  303. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  304.  
  305. else if _G.guns == "All Non Gamepass" then
  306. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  307. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  308. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  309.  
  310. else if _G.guns == "M4A1" then
  311. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M4A1"].ITEMPICKUP)
  312.  
  313. else if _G.guns == "AK-47" then
  314. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  315.  
  316. else if _G.guns == "Remington 870" then
  317. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  318.  
  319. else if _G.guns == "M9" then
  320. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  321. end
  322. end
  323. end
  324. end
  325. end
  326. end
  327. end)
  328.  
  329. w2:Dropdown("Tools", {
  330. location = _G;
  331. flag = "tools";
  332. list = {
  333. "Riot Shield";
  334. "Crude Knife";
  335. 'Hammer';
  336. }
  337. }, function(new)
  338.  
  339. if _G.tools == "Riot Shield" then
  340. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Riot Shield"].ITEMPICKUP)
  341.  
  342. else if _G.tools == "Crude Knife" then
  343. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  344.  
  345. else if _G.tools == "Hammer" then
  346. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  347. end
  348. end
  349. end
  350. end)
  351.  
  352. w2:Section('Will Lose Tools')
  353.  
  354. local t = w2:Toggle("Spawn M9/Card", {flag = "itemspawn"}, function()
  355. if w2.flags.itemspawn then
  356. while w2.flags.itemspawn do
  357. wait(0.2)
  358. LocalPlayer = game.Players.LocalPlayer
  359. local A_1 = "\66\114\111\121\111\117\98\97\100\100"
  360. local Event = game:GetService("Workspace").Remote.loadchar
  361. local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
  362. ----------------------------------------------------
  363. workspace.Remote.TeamEvent:FireServer("Bright blue")
  364. LocalPlayer.Character.Humanoid.Health = 0
  365. wait()
  366. Event:InvokeServer(A_1)
  367. LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
  368. end
  369. end
  370. end)
  371.  
  372. b = w2:Button('Handcuffs/Taser', function()
  373. LocalPlayer = game.Players.LocalPlayer
  374. local A_1 = "\66\114\111\121\111\117\98\97\100\100"
  375. local Event = game:GetService("Workspace").Remote.loadchar
  376. local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
  377. ----------------------------------------------------
  378. workspace.Remote.TeamEvent:FireServer("Bright blue")
  379. LocalPlayer.Character.Humanoid.Health = 0
  380. wait()
  381. Event:InvokeServer(A_1)
  382. LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
  383. wait()
  384. workspace.Remote.TeamEvent:FireServer("Bright orange")
  385. end)
  386.  
  387. w2:Section('Gun Mods')
  388.  
  389. w2:Dropdown("Guns", {
  390. location = _G;
  391. flag = "modguns";
  392. list = {
  393. "All";
  394. "All Non Gamepass";
  395. 'M4A1';
  396. 'AK-47';
  397. 'Remington 870';
  398. 'M9';
  399. 'Taser (No Damage)';
  400. }
  401. }, function(new)
  402.  
  403. if _G.modguns == "All" then
  404. local player = game:GetService("Players").LocalPlayer
  405.  
  406. local gun = player.Backpack:FindFirstChild("M4A1")
  407.  
  408. local sM = require(gun:FindFirstChild("GunStates"))
  409.  
  410. sM["CurrentAmmo"] = math.huge
  411.  
  412. sM["Damage"] = math.huge
  413.  
  414. sM["MaxAmmo"] = math.huge
  415.  
  416. sM["StoredAmmo"] = math.huge
  417.  
  418. sM["FireRate"] = 0.05
  419.  
  420. sM["AmmoPerClip"] = math.huge
  421.  
  422. sM["Range"] = 9999
  423.  
  424. sM["ReloadTime"] = 0.05
  425.  
  426. sM["Bullets"] = 50
  427.  
  428. sM["AutoFire"] = true
  429.  
  430. local player = game:GetService("Players").LocalPlayer
  431.  
  432. local gun = player.Backpack:FindFirstChild("AK-47")
  433.  
  434. local sM = require(gun:FindFirstChild("GunStates"))
  435.  
  436. sM["CurrentAmmo"] = math.huge
  437.  
  438. sM["Damage"] = math.huge
  439.  
  440. sM["MaxAmmo"] = math.huge
  441.  
  442. sM["StoredAmmo"] = math.huge
  443.  
  444. sM["FireRate"] = 0.05
  445.  
  446. sM["AmmoPerClip"] = math.huge
  447.  
  448. sM["Range"] = 9999
  449.  
  450. sM["ReloadTime"] = 0.05
  451.  
  452. sM["Bullets"] = 50
  453.  
  454. sM["AutoFire"] = true
  455.  
  456. local player = game:GetService("Players").LocalPlayer
  457.  
  458. local gun = player.Backpack:FindFirstChild("Remington 870")
  459.  
  460. local sM = require(gun:FindFirstChild("GunStates"))
  461.  
  462. sM["CurrentAmmo"] = math.huge
  463.  
  464. sM["Damage"] = math.huge
  465.  
  466. sM["MaxAmmo"] = math.huge
  467.  
  468. sM["StoredAmmo"] = math.huge
  469.  
  470. sM["FireRate"] = 0.05
  471.  
  472. sM["AmmoPerClip"] = math.huge
  473.  
  474. sM["Range"] = 9999
  475.  
  476. sM["ReloadTime"] = 0.05
  477.  
  478. sM["Bullets"] = 50
  479.  
  480. sM["AutoFire"] = true
  481.  
  482. local player = game:GetService("Players").LocalPlayer
  483.  
  484. local gun = player.Backpack:FindFirstChild("M9")
  485.  
  486. local sM = require(gun:FindFirstChild("GunStates"))
  487.  
  488. sM["CurrentAmmo"] = math.huge
  489.  
  490. sM["Damage"] = math.huge
  491.  
  492. sM["MaxAmmo"] = math.huge
  493.  
  494. sM["StoredAmmo"] = math.huge
  495.  
  496. sM["FireRate"] = 0.05
  497.  
  498. sM["AmmoPerClip"] = math.huge
  499.  
  500. sM["Range"] = 9999
  501.  
  502. sM["ReloadTime"] = 0.05
  503.  
  504. sM["Bullets"] = 50
  505.  
  506. sM["AutoFire"] = true
  507.  
  508. else if _G.modguns == "All Non Gamepass" then
  509. local player = game:GetService("Players").LocalPlayer
  510.  
  511. local gun = player.Backpack:FindFirstChild("AK-47")
  512.  
  513. local sM = require(gun:FindFirstChild("GunStates"))
  514.  
  515. sM["CurrentAmmo"] = math.huge
  516.  
  517. sM["Damage"] = math.huge
  518.  
  519. sM["MaxAmmo"] = math.huge
  520.  
  521. sM["StoredAmmo"] = math.huge
  522.  
  523. sM["FireRate"] = 0.05
  524.  
  525. sM["AmmoPerClip"] = math.huge
  526.  
  527. sM["Range"] = 9999
  528.  
  529. sM["ReloadTime"] = 0.05
  530.  
  531. sM["Bullets"] = 50
  532.  
  533. sM["AutoFire"] = true
  534.  
  535. local player = game:GetService("Players").LocalPlayer
  536.  
  537. local gun = player.Backpack:FindFirstChild("Remington 870")
  538.  
  539. local sM = require(gun:FindFirstChild("GunStates"))
  540.  
  541. sM["CurrentAmmo"] = math.huge
  542.  
  543. sM["Damage"] = math.huge
  544.  
  545. sM["MaxAmmo"] = math.huge
  546.  
  547. sM["StoredAmmo"] = math.huge
  548.  
  549. sM["FireRate"] = 0.05
  550.  
  551. sM["AmmoPerClip"] = math.huge
  552.  
  553. sM["Range"] = 9999
  554.  
  555. sM["ReloadTime"] = 0.05
  556.  
  557. sM["Bullets"] = 50
  558.  
  559. sM["AutoFire"] = true
  560.  
  561. local player = game:GetService("Players").LocalPlayer
  562.  
  563. local gun = player.Backpack:FindFirstChild("M9")
  564.  
  565. local sM = require(gun:FindFirstChild("GunStates"))
  566.  
  567. sM["CurrentAmmo"] = math.huge
  568.  
  569. sM["Damage"] = math.huge
  570.  
  571. sM["MaxAmmo"] = math.huge
  572.  
  573. sM["StoredAmmo"] = math.huge
  574.  
  575. sM["FireRate"] = 0.05
  576.  
  577. sM["AmmoPerClip"] = math.huge
  578.  
  579. sM["Range"] = 9999
  580.  
  581. sM["ReloadTime"] = 0.05
  582.  
  583. sM["Bullets"] = 50
  584.  
  585. sM["AutoFire"] = true
  586.  
  587. else if _G.modguns == "M4A1" then
  588. local player = game:GetService("Players").LocalPlayer
  589.  
  590. local gun = player.Backpack:FindFirstChild("M4A1")
  591.  
  592. local sM = require(gun:FindFirstChild("GunStates"))
  593.  
  594. sM["CurrentAmmo"] = math.huge
  595.  
  596. sM["Damage"] = math.huge
  597.  
  598. sM["MaxAmmo"] = math.huge
  599.  
  600. sM["StoredAmmo"] = math.huge
  601.  
  602. sM["FireRate"] = 0.05
  603.  
  604. sM["AmmoPerClip"] = math.huge
  605.  
  606. sM["Range"] = 9999
  607.  
  608. sM["ReloadTime"] = 0.05
  609.  
  610. sM["Bullets"] = 50
  611.  
  612. sM["AutoFire"] = true
  613.  
  614. else if _G.modguns == "AK-47" then
  615. local player = game:GetService("Players").LocalPlayer
  616.  
  617. local gun = player.Backpack:FindFirstChild("AK-47")
  618.  
  619. local sM = require(gun:FindFirstChild("GunStates"))
  620.  
  621. sM["CurrentAmmo"] = math.huge
  622.  
  623. sM["Damage"] = math.huge
  624.  
  625. sM["MaxAmmo"] = math.huge
  626.  
  627. sM["StoredAmmo"] = math.huge
  628.  
  629. sM["FireRate"] = 0.05
  630.  
  631. sM["AmmoPerClip"] = math.huge
  632.  
  633. sM["Range"] = 9999
  634.  
  635. sM["ReloadTime"] = 0.05
  636.  
  637. sM["Bullets"] = 50
  638.  
  639. sM["AutoFire"] = true
  640.  
  641. else if _G.modguns == "Remington 870" then
  642. local player = game:GetService("Players").LocalPlayer
  643.  
  644. local gun = player.Backpack:FindFirstChild("Remington 870")
  645.  
  646. local sM = require(gun:FindFirstChild("GunStates"))
  647.  
  648. sM["CurrentAmmo"] = math.huge
  649.  
  650. sM["Damage"] = math.huge
  651.  
  652. sM["MaxAmmo"] = math.huge
  653.  
  654. sM["StoredAmmo"] = math.huge
  655.  
  656. sM["FireRate"] = 0.05
  657.  
  658. sM["AmmoPerClip"] = math.huge
  659.  
  660. sM["Range"] = 9999
  661.  
  662. sM["ReloadTime"] = 0.05
  663.  
  664. sM["Bullets"] = 50
  665.  
  666. sM["AutoFire"] = true
  667.  
  668. else if _G.modguns == "M9" then
  669. local player = game:GetService("Players").LocalPlayer
  670.  
  671. local gun = player.Backpack:FindFirstChild("M9")
  672.  
  673. local sM = require(gun:FindFirstChild("GunStates"))
  674.  
  675. sM["CurrentAmmo"] = math.huge
  676.  
  677. sM["Damage"] = math.huge
  678.  
  679. sM["MaxAmmo"] = math.huge
  680.  
  681. sM["StoredAmmo"] = math.huge
  682.  
  683. sM["FireRate"] = 0.05
  684.  
  685. sM["AmmoPerClip"] = math.huge
  686.  
  687. sM["Range"] = 9999
  688.  
  689. sM["ReloadTime"] = 0.05
  690.  
  691. sM["Bullets"] = 50
  692.  
  693. sM["AutoFire"] = true
  694.  
  695. else if _G.modguns == "Taser (No Damage)" then
  696. local player = game:GetService("Players").LocalPlayer
  697.  
  698. local gun = player.Backpack:FindFirstChild("Taser")
  699.  
  700. local sM = require(gun:FindFirstChild("GunStates"))
  701.  
  702. sM["CurrentAmmo"] = math.huge
  703.  
  704. sM["Damage"] = math.huge
  705.  
  706. sM["MaxAmmo"] = math.huge
  707.  
  708. sM["StoredAmmo"] = math.huge
  709.  
  710. sM["FireRate"] = 0.05
  711.  
  712. sM["AmmoPerClip"] = math.huge
  713.  
  714. sM["Range"] = 9999
  715.  
  716. sM["ReloadTime"] = 0.05
  717.  
  718. sM["Bullets"] = 50
  719.  
  720. sM["AutoFire"] = true
  721. end
  722. end
  723. end
  724. end
  725. end
  726. end
  727. end
  728. end)
  729.  
  730. w2:Section('Toggles')
  731.  
  732. local t = w2:Toggle("Auto Give Guns", {flag = "agg"}, function()
  733. if w2.flags.agg then
  734. while w2.flags.agg do
  735. wait()
  736. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["AK-47"].ITEMPICKUP)
  737. wait()
  738. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  739. wait()
  740. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.giver["M9"].ITEMPICKUP)
  741. end
  742. end
  743. end)
  744.  
  745. local t = w2:Toggle("Auto Give Inmate Tools", {flag = "agit"}, function()
  746. if w2.flags.agit then
  747. while w2.flags.agit do
  748. wait()
  749. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  750. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  751. end
  752. end
  753. end)
  754.  
  755. w2:Section('Clothing Givers')
  756.  
  757. w2:Dropdown("Hats", {
  758. location = _G;
  759. flag = "hats";
  760. list = {
  761. "Ski Mask";
  762. "Riot Helmet";
  763. 'Police Hat';
  764. }
  765. }, function(new)
  766.  
  767. if _G.hats == "Ski Mask" then
  768. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.hats["Ski mask"].hat)
  769.  
  770. else if _G.hats == "Riot Helmet" then
  771. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.hats["Riot helmet"].hat)
  772.  
  773. else if _G.hats == "Police Hat" then
  774. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.hats["Police hat"].hat)
  775. end
  776. end
  777. end
  778. end)
  779.  
  780. w2:Section('Armor Givers')
  781.  
  782. w2:Dropdown("Armor", {
  783. location = _G;
  784. flag = "armor";
  785. list = {
  786. "Riot Armor";
  787. }
  788. }, function(new)
  789.  
  790. if _G.armor == "Riot Armor" then
  791. Workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.clothes["Riot Police"].ITEMPICKUP)
  792. end
  793. end)
  794.  
  795. --//Window 3//--
  796. w3 = library:CreateWindow('Character')
  797.  
  798. w3:Section('Movement')
  799. local box = w3:Box('Walkspeed', {
  800. flag = "ws";
  801. type = 'number';
  802. }, function(new, old, enter)
  803. _G.SpeedHax = true
  804. _G.Speed = tonumber(new) or 16
  805.  
  806. if _G.SpeedHax == false then
  807. _G.SpeedHax = true
  808. wait()
  809. _G.SpeedHax = false
  810. else
  811. _G.SpeedHax = false
  812. wait()
  813. _G.SpeedHax = true
  814. end
  815.  
  816. i = (game.Players.LocalPlayer.Name)
  817. repeat wait()
  818. game.Workspace[i].Humanoid.WalkSpeed = _G.Speed
  819. until _G.SpeedHax == false
  820. end)
  821.  
  822. local box = w3:Box('Jump Height', {
  823. flag = "jp";
  824. type = 'number';
  825. }, function(new, old, enter)
  826. while wait() do
  827. game.Players.LocalPlayer.Character.Humanoid.JumpPower = tonumber(new)
  828. end
  829. end)
  830.  
  831. w3:Button('Walkspeed Default: 16')
  832.  
  833. w3:Button('Jump Height Default: 50')
  834.  
  835.  
  836. --//Window 4//--
  837. w4 = library:CreateWindow('Teams')
  838.  
  839. w4:Dropdown("Teams", {
  840. location = _G;
  841. flag = "team";
  842. list = {
  843. "Guards";
  844. "Inmates";
  845. "Criminals";
  846. "Neutral";
  847. }
  848. }, function(new)
  849.  
  850. if _G.team == "Guards" then
  851. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  852.  
  853. elseif _G.team == "Inmates" then
  854. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  855.  
  856. elseif _G.team == "Criminals" then
  857. weld02 = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
  858. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-919.958, 95.327, 2138.189)
  859. wait(0.075)
  860. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(weld02)
  861.  
  862. elseif _G.team == "Neutral" then
  863. Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  864. end
  865. end)
  866.  
  867. local t = w4:Toggle("Auto Join Guards", {flag = "ajg"}, function()
  868. if w4.flags.ajg then
  869. while w4.flags.ajg do
  870. wait()
  871. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  872. end
  873. end
  874. end)
  875.  
  876. local t = w4:Toggle("Auto Join Inmates", {flag = "aji"}, function()
  877. if w4.flags.aji then
  878. while w4.flags.aji do
  879. wait()
  880. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  881. end
  882. end
  883. end)
  884.  
  885. local t = w4:Toggle("Team Spam", {flag = "tsp"}, function()
  886. if w4.flags.tsp then
  887. while w4.flags.tsp do
  888. wait()
  889. Workspace.Remote.TeamEvent:FireServer("Bright blue")
  890. wait(0.1)
  891. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  892. wait(0.1)
  893. Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  894. end
  895. end
  896. end)
  897.  
  898. w3:Section('Camera')
  899.  
  900. local s = w3:Slider("FOV", {
  901. min = math.floor(workspace.CurrentCamera.FieldOfView);
  902. max = 150;
  903. flag = 'fov'
  904. }, function(v)
  905. workspace.CurrentCamera.FieldOfView = v;
  906. end)
  907.  
  908. local b2 = w3:Button('Reset FOV', function()
  909. s:Set(70)
  910. end)
  911.  
  912. w3:Bind("Quick Respawn", {
  913. flag = "keybind";
  914. kbonly = true;
  915. default = Enum.KeyCode.RightAlt;
  916. }, function()
  917. local A_1 = "\66\114\111\121\111\117\98\97\100\100"
  918. local Event = game:GetService("Workspace").Remote.loadchar
  919. Event:InvokeServer(A_1)
  920. end)
  921.  
  922. w5 = library:CreateWindow('Tools')
  923.  
  924. w5:Section('Combat')
  925.  
  926. w5:Dropdown("Combat", {
  927. location = _G;
  928. flag = "combat";
  929. list = {
  930. "Super Punch";
  931. "FE Stick";
  932. "FE Brick";
  933. }
  934. }, function(new)
  935.  
  936. if _G.combat == "Super Punch" then
  937. mainRemotes = game.ReplicatedStorage
  938. meleeRemote = mainRemotes['meleeEvent']
  939. mouse = game.Players.LocalPlayer:GetMouse()
  940. punching = false
  941. cooldown = false
  942.  
  943. function punch()
  944. cooldown = true
  945. local part = Instance.new("Part", game.Players.LocalPlayer.Character)
  946. part.Transparency = 1
  947. part.Size = Vector3.new(5, 2, 3)
  948. part.CanCollide = false
  949. local w1 = Instance.new("Weld", part)
  950. w1.Part0 = game.Players.LocalPlayer.Character.Torso
  951. w1.Part1 = part
  952. w1.C1 = CFrame.new(0,0,2)
  953. part.Touched:connect(function(hit)
  954. if game.Players:FindFirstChild(hit.Parent.Name) then
  955. local plr = game.Players:FindFirstChild(hit.Parent.Name)
  956. if plr.Name ~= game.Players.LocalPlayer.Name then
  957. part:Destroy()
  958.  
  959. for i = 1,100 do
  960. meleeRemote:FireServer(plr)
  961. end
  962. end
  963. end
  964. end)
  965.  
  966. wait(1)
  967. cooldown = false
  968. part:Destroy()
  969. end
  970.  
  971.  
  972. mouse.KeyDown:connect(function(key)
  973. if cooldown == false then
  974. if key:lower() == "f" then
  975.  
  976. punch()
  977.  
  978. end
  979. end
  980. end)
  981.  
  982. elseif _G.combat == "FE Stick" then
  983. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  984.  
  985. local plr = game.Players.LocalPlayer
  986. local tool = plr.Backpack.Hammer
  987.  
  988. tool.GripPos = Vector3.new(0.1,-1,0)
  989. tool.Name = "Stick"
  990.  
  991. local k = tool.Handle
  992.  
  993. tool.Part.Name = "Part2"
  994.  
  995. tool.Part:Destroy()
  996.  
  997. local l = Instance.new("Animation",tool)
  998. l.AnimationId="rbxassetid://218504594"
  999.  
  1000. local m = plr.Character.Humanoid:LoadAnimation(l)
  1001.  
  1002. db=true;
  1003. da=false
  1004.  
  1005. tool.Equipped:connect(function()
  1006.  
  1007. tool.Activated:connect(function()
  1008.  
  1009. if db == true then
  1010. db = false
  1011. m:Play()
  1012. wait()
  1013. da = true
  1014. db = true
  1015. wait(0.1)
  1016. da = false
  1017. end
  1018. end)
  1019. end)
  1020. k.Touched:connect(function(n)
  1021.  
  1022. if da == true then
  1023. local o = n.Parent.Humanoid
  1024. if o ~= nil then
  1025. local p = game.Players:FindFirstChild(n.Parent.Name)
  1026. for j = 1,100 do
  1027. game.ReplicatedStorage.meleeEvent:FireServer(p)
  1028. end
  1029. end
  1030. end
  1031. end)
  1032.  
  1033. elseif _G.combat == "FE Brick" then
  1034.  
  1035. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  1036.  
  1037. local plr = game.Players.LocalPlayer
  1038. local tool = plr.Backpack.Hammer
  1039.  
  1040. tool.GripPos = Vector3.new(-0.01,2.35,0.13)
  1041. tool.GripForward = Vector3.new(1, -0, -0)
  1042. tool.Name = "Brick"
  1043.  
  1044. tool.Part:Destroy()
  1045.  
  1046. local k = tool.Part
  1047.  
  1048. local l = Instance.new("Animation",tool)
  1049. l.AnimationId="rbxassetid://218504594"
  1050.  
  1051. local m = plr.Character.Humanoid:LoadAnimation(l)
  1052.  
  1053. db=true;
  1054. da=false
  1055.  
  1056. tool.Equipped:connect(function()
  1057.  
  1058. tool.Activated:connect(function()
  1059.  
  1060. if db == true then
  1061. db = false
  1062. m:Play()
  1063. wait()
  1064. da = true
  1065. db = true
  1066. wait(0.1)
  1067. da = false
  1068. end
  1069. end)
  1070. end)
  1071. k.Touched:connect(function(n)
  1072.  
  1073. if da == true then
  1074. local o = n.Parent.Humanoid
  1075. if o ~= nil then
  1076. local p = game.Players:FindFirstChild(n.Parent.Name)
  1077. for j = 1,100 do
  1078. game.ReplicatedStorage.meleeEvent:FireServer(p)
  1079. end
  1080. end
  1081. end
  1082. end)
  1083.  
  1084. end
  1085. end)
  1086.  
  1087. local t = w5:Toggle("No Punch Cooldown", {flag = "NPCD"}, function()
  1088. if w5.flags.NPCD then
  1089. while w5.flags.NPCD do
  1090. wait()
  1091. local Player = game.Players.LocalPlayer
  1092.  
  1093. Character = Player.Character
  1094. ClientInputHandler = Character:WaitForChild("ClientInputHandler")
  1095. local NoPunchCD = getsenv(ClientInputHandler).cs
  1096.  
  1097. NoPunchCD.isFighting = false
  1098. end
  1099. end
  1100. end)
  1101.  
  1102. w5:Section('Guards')
  1103.  
  1104. w5:Dropdown("Arresting", {
  1105. location = _G;
  1106. flag = "arresting";
  1107. list = {
  1108. "No Arrest Cooldown";
  1109. "Click Arrest";
  1110. "Arrest Criminals";
  1111. }
  1112. }, function(new)
  1113.  
  1114. if _G.arresting == "No Arrest Cooldown" then
  1115.  
  1116. local mouse = game.Players.LocalPlayer:GetMouse()
  1117. local arrestEvent = game.Workspace.Remote.arrest
  1118. mouse.Button1Down:connect(function()
  1119. local obj = mouse.Target
  1120. local response = arrestEvent:InvokeServer(obj)
  1121. end)
  1122.  
  1123. elseif _G.arresting == "Click Arrest" then
  1124. local mouse = game.Players.LocalPlayer:GetMouse()
  1125. local arrestEvent = game.Workspace.Remote.arrest
  1126. mouse.Button1Down:connect(function()
  1127. local obj = mouse.Target
  1128. local response = arrestEvent:InvokeServer(obj)
  1129. end)
  1130.  
  1131. elseif _G.arresting == "Arrest Criminals" then
  1132.  
  1133. local Player = game.Players.LocalPlayer
  1134. local cpos = Player.Character.HumanoidRootPart.CFrame
  1135. for i,v in pairs(game.Teams.Criminals:GetPlayers()) do
  1136. if v.Name ~= Player.Name then
  1137. local i = 10
  1138. repeat
  1139. wait()
  1140. i = i-1
  1141. game.Workspace.Remote.arrest:InvokeServer(v.Character.HumanoidRootPart)
  1142. Player.Character.HumanoidRootPart.CFrame = v.Character.HumanoidRootPart.CFrame * CFrame.new(0, 0, 1)
  1143. until i == 0
  1144. end
  1145. end
  1146. Player.Character.HumanoidRootPart.CFrame = cpos
  1147.  
  1148. end
  1149. end)
  1150.  
  1151. w5:Dropdown("Taser", {
  1152. location = _G;
  1153. flag = "taser";
  1154. list = {
  1155. "Taze All";
  1156. }
  1157. }, function(new)
  1158.  
  1159. if _G.taser == "Taze All" then
  1160. function kill(a)
  1161. local A_1 =
  1162. {
  1163. [1] =
  1164. {
  1165. ["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
  1166. ["Distance"] = 15.355997085571,
  1167. ["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985),
  1168. ["Hit"] = a.Character.Torso
  1169. }
  1170. }
  1171. local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
  1172. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1173. Event:FireServer(A_1, A_2)
  1174. end
  1175.  
  1176. for i,v in pairs(game.Players:GetChildren())do
  1177. if v.Name ~= game.Players.LocalPlayer.Name then
  1178. kill(v)
  1179. end
  1180. end
  1181. end
  1182. end)
  1183.  
  1184. local t = w5:Toggle("Taser Bypass", {flag = "tby"}, function()
  1185. if w5.flags.tby then
  1186. game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
  1187. game.Players.LocalPlayer.CharacterAdded:connect(function()
  1188. game.Workspace:WaitForChild(game.Players.LocalPlayer.Name)
  1189. game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = true
  1190. end)
  1191. elseif not w5.flags.tby then
  1192. game.Players.LocalPlayer.Character.ClientInputHandler.Disabled = false
  1193. end
  1194. end)
  1195.  
  1196. local t = w5:Toggle("Loop Taze All", {flag = "ltall"}, function()
  1197. if w5.flags.ltall then
  1198. while w5.flags.ltall do
  1199. wait()
  1200. function kill(a)
  1201. local A_1 =
  1202. {
  1203. [1] =
  1204. {
  1205. ["RayObject"] = Ray.new(Vector3.new(829.838562, 101.489998, 2331.25635), Vector3.new(-30.6540909, -5.42795324, 95.0308533)),
  1206. ["Distance"] = 15.355997085571,
  1207. ["Cframe"] = CFrame.new(826.616699, 100.8508, 2340.11279, 0.964640439, -0.00993416365, -0.263382077, 9.31322575e-10, 0.999289393, -0.0376908854, 0.263569355, 0.0363581516, 0.963954985),
  1208. ["Hit"] = a.Character.Torso
  1209. }
  1210. }
  1211. local A_2 = game.Players.LocalPlayer.Backpack["Taser"]
  1212. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1213. Event:FireServer(A_1, A_2)
  1214. end
  1215.  
  1216. for i,v in pairs(game.Players:GetChildren())do
  1217. if v.Name ~= game.Players.LocalPlayer.Name then
  1218. kill(v)
  1219. end
  1220. end
  1221. end
  1222. end
  1223. end)
  1224.  
  1225. w5:Section('Killing')
  1226.  
  1227. w5:Dropdown("Killing", {
  1228. location = _G;
  1229. flag = "killing";
  1230. list = {
  1231. "Kill All";
  1232. "Kill Other Teams";
  1233. }
  1234. }, function(new)
  1235.  
  1236. if _G.killing == "Kill All" then
  1237. Workspace.Remote.TeamEvent:FireServer("Medium stone grey")
  1238. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  1239.  
  1240. wait()
  1241. function kill(a)
  1242. local A_1 =
  1243. {
  1244. [1] =
  1245. {
  1246. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1247. ["Distance"] = 3.2524313926697,
  1248. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1249. ["Hit"] = a.Character.Head
  1250. },
  1251. [2] =
  1252. {
  1253. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1254. ["Distance"] = 3.2699294090271,
  1255. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1256. ["Hit"] = a.Character.Head
  1257. },
  1258. [3] =
  1259. {
  1260. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1261. ["Distance"] = 3.1665518283844,
  1262. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1263. ["Hit"] = a.Character.Head
  1264. },
  1265. [4] =
  1266. {
  1267. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1268. ["Distance"] = 3.3218522071838,
  1269. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1270. ["Hit"] = a.Character.Head
  1271. },
  1272. [5] =
  1273. {
  1274. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1275. ["Distance"] = 3.222757101059,
  1276. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1277. ["Hit"] = a.Character.Head
  1278. }
  1279. }
  1280. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1281. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1282. Event:FireServer(A_1, A_2)
  1283. Event:FireServer(A_1, A_2)
  1284. end
  1285.  
  1286. for i,v in pairs(game.Players:GetChildren())do
  1287. if v.Name ~= game.Players.LocalPlayer.Name then
  1288. kill(v)
  1289. end
  1290. end
  1291. Workspace.Remote.TeamEvent:FireServer("Bright orange")
  1292.  
  1293. elseif _G.killing == "Kill Other Teams" then
  1294.  
  1295. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  1296.  
  1297. wait(0.5)
  1298. function kill(a)
  1299. local A_1 =
  1300. {
  1301. [1] =
  1302. {
  1303. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1304. ["Distance"] = 3.2524313926697,
  1305. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1306. ["Hit"] = a.Character.Head
  1307. },
  1308. [2] =
  1309. {
  1310. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1311. ["Distance"] = 3.2699294090271,
  1312. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1313. ["Hit"] = a.Character.Head
  1314. },
  1315. [3] =
  1316. {
  1317. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1318. ["Distance"] = 3.1665518283844,
  1319. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1320. ["Hit"] = a.Character.Head
  1321. },
  1322. [4] =
  1323. {
  1324. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1325. ["Distance"] = 3.3218522071838,
  1326. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1327. ["Hit"] = a.Character.Head
  1328. },
  1329. [5] =
  1330. {
  1331. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1332. ["Distance"] = 3.222757101059,
  1333. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1334. ["Hit"] = a.Character.Head
  1335. }
  1336. }
  1337. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1338. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1339. Event:FireServer(A_1, A_2)
  1340. Event:FireServer(A_1, A_2)
  1341. end
  1342.  
  1343. for i,v in pairs(game.Players:GetChildren())do
  1344. if v.Name ~= game.Players.LocalPlayer.Name then
  1345. kill(v)
  1346. end
  1347. end
  1348. end
  1349. end)
  1350.  
  1351. local t = w5:Toggle("Loopkill Other Teams", {flag = "lkteams"}, function()
  1352. if w5.flags.lkteams then
  1353. while w5.flags.lkteams do
  1354. wait()
  1355. game.Workspace.Remote.ItemHandler:InvokeServer(workspace.Prison_ITEMS.giver["Remington 870"].ITEMPICKUP)
  1356.  
  1357. local player = game:GetService("Players").LocalPlayer
  1358.  
  1359. local gun = player.Backpack:FindFirstChild("Remington 870")
  1360.  
  1361. local sM = require(gun:FindFirstChild("GunStates"))
  1362.  
  1363. sM["CurrentAmmo"] = math.huge
  1364.  
  1365. sM["MaxAmmo"] = math.huge
  1366.  
  1367. sM["StoredAmmo"] = math.huge
  1368.  
  1369. wait(0.5)
  1370. function kill(a)
  1371. local A_1 =
  1372. {
  1373. [1] =
  1374. {
  1375. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-391.152252, 8.65560055, -83.2166901)),
  1376. ["Distance"] = 3.2524313926697,
  1377. ["Cframe"] = CFrame.new(840.310791, 101.334137, 2267.87988, 0.0636406094, 0.151434347, -0.986416459, 0, 0.988420188, 0.151741937, 0.997972965, -0.00965694897, 0.0629036576),
  1378. ["Hit"] = a.Character.Head
  1379. },
  1380. [2] =
  1381. {
  1382. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-392.481476, -8.44939327, -76.7261353)),
  1383. ["Distance"] = 3.2699294090271,
  1384. ["Cframe"] = CFrame.new(840.290466, 101.184189, 2267.93506, 0.0964837447, 0.0589403138, -0.993587971, 4.65661287e-10, 0.998245299, 0.0592165813, 0.995334625, -0.00571343815, 0.0963144377),
  1385. ["Hit"] = a.Character.Head
  1386. },
  1387. [3] =
  1388. {
  1389. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-389.21701, -2.50536323, -92.2163162)),
  1390. ["Distance"] = 3.1665518283844,
  1391. ["Cframe"] = CFrame.new(840.338867, 101.236496, 2267.80371, 0.0166504811, 0.0941716284, -0.995416701, 1.16415322e-10, 0.995554805, 0.0941846818, 0.999861419, -0.00156822044, 0.0165764652),
  1392. ["Hit"] = a.Character.Head
  1393. },
  1394. [4] =
  1395. {
  1396. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-393.353973, 3.13988972, -72.5452042)),
  1397. ["Distance"] = 3.3218522071838,
  1398. ["Cframe"] = CFrame.new(840.277222, 101.285957, 2267.9707, 0.117109694, 0.118740402, -0.985994935, -1.86264515e-09, 0.992826641, 0.119563118, 0.993119001, -0.0140019981, 0.116269611),
  1399. ["Hit"] = a.Character.Head
  1400. },
  1401. [5] =
  1402. {
  1403. ["RayObject"] = Ray.new(Vector3.new(845.555908, 101.429337, 2269.43945), Vector3.new(-390.73172, 3.2097764, -85.5477524)),
  1404. ["Distance"] = 3.222757101059,
  1405. ["Cframe"] = CFrame.new(840.317993, 101.286423, 2267.86035, 0.0517584644, 0.123365127, -0.991010666, 0, 0.992340803, 0.123530701, 0.99865967, -0.00639375951, 0.0513620302),
  1406. ["Hit"] = a.Character.Head
  1407. }
  1408. }
  1409. local A_2 = game.Players.LocalPlayer.Backpack["Remington 870"]
  1410. local Event = game:GetService("ReplicatedStorage").ShootEvent
  1411. Event:FireServer(A_1, A_2)
  1412. Event:FireServer(A_1, A_2)
  1413. end
  1414.  
  1415. for i,v in pairs(game.Players:GetChildren())do
  1416. if v.Name ~= game.Players.LocalPlayer.Name then
  1417. kill(v)
  1418. end
  1419. end
  1420. end
  1421. end
  1422. end)
  1423.  
  1424. w5:Section('Navigation')
  1425.  
  1426. w5:Dropdown("Navigation", {
  1427. location = _G;
  1428. flag = "navigate";
  1429. list = {
  1430. "Infinite Jump";
  1431. "Build Tools";
  1432. "TP Tool";
  1433. "CTRL TP";
  1434. }
  1435. }, function(new)
  1436.  
  1437. if _G.navigate == "Infinite Jump" then
  1438.  
  1439. local InfiniteJumpEnabled = true
  1440. game:GetService("UserInputService").JumpRequest:connect(function()
  1441. if InfiniteJumpEnabled then
  1442. game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
  1443. end
  1444. end)
  1445.  
  1446. elseif _G.navigate == "Build Tools" then
  1447.  
  1448. local tool1 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  1449. local tool2 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  1450. local tool3 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  1451. local tool4 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  1452. local tool5 = Instance.new("HopperBin",game.Players.LocalPlayer.Backpack)
  1453. tool1.BinType = "Clone"
  1454. tool2.BinType = "GameTool"
  1455. tool3.BinType = "Hammer"
  1456. tool4.BinType = "Script"
  1457. tool5.BinType = "Grab"
  1458.  
  1459. elseif _G.navigate == "TP Tool" then
  1460.  
  1461. mouse = game.Players.LocalPlayer:GetMouse()
  1462. tool = Instance.new("Tool")
  1463. tool.RequiresHandle = false
  1464. tool.Name = "Click Teleport"
  1465. tool.Activated:connect(function()
  1466. local pos = mouse.Hit+Vector3.new(0,2.5,0)
  1467. pos = CFrame.new(pos.X,pos.Y,pos.Z)
  1468. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos
  1469. end)
  1470. tool.Parent = game.Players.LocalPlayer.Backpack
  1471.  
  1472. elseif _G.navigate == "CTRL TP" then
  1473.  
  1474. local Plr = game:GetService("Players").LocalPlayer
  1475. local Mouse = Plr:GetMouse()
  1476.  
  1477. Mouse.Button1Down:connect(function()
  1478. if not game:GetService("UserInputService"):IsKeyDown(Enum.KeyCode.LeftControl) then return end
  1479. if not Mouse.Target then return end
  1480. Plr.Character:MoveTo(Mouse.Hit.p)
  1481. end)
  1482.  
  1483. end
  1484. end)
  1485.  
  1486. local t = w5:Toggle("Infinite Stamina", {flag = "INFST"}, function()
  1487. if w5.flags.INFST then
  1488. while w5.flags.INFST do
  1489. wait()
  1490. local Player = game.Players.LocalPlayer
  1491.  
  1492. Character = Player.Character
  1493. ClientInputHandler = Character:WaitForChild("ClientInputHandler")
  1494.  
  1495.  
  1496. for i,v in pairs(getreg()) do
  1497. if (type(v) == "function") and (getfenv(v).script == ClientInputHandler) then
  1498. for idx,upval in pairs(debug.getupvalues(v)) do
  1499. if (type(upval) == "number") and (upval >= 0) and (upval <= 12) then
  1500. StaminaFunc = v
  1501. StaminaVal = idx
  1502. end
  1503. end
  1504. end
  1505. end
  1506.  
  1507. if (StaminaFunc) and (StaminaVal) then
  1508. debug.setupvalue(StaminaFunc, StaminaVal, 13)
  1509. end
  1510.  
  1511. end
  1512. end
  1513. end)
  1514.  
  1515. w5:Section('Toggleable')
  1516.  
  1517. w5:Dropdown("Toggleable", {
  1518. location = _G;
  1519. flag = "toggleable";
  1520. list = {
  1521. "Fly (Q to toggle)";
  1522. "Kill Aura (K to toggle)";
  1523. }
  1524. }, function(new)
  1525.  
  1526. if _G.toggleable == "Fly (Q to toggle)" then
  1527. local humanoid = game:GetService("Players").LocalPlayer.Character.Humanoid
  1528. if humanoid.RigType == Enum.HumanoidRigType.R15 then
  1529. game:GetService('Players').LocalPlayer.Character.Humanoid.Name = "Humanoida"
  1530. repeat wait()
  1531. until game:GetService"Players".LocalPlayer and game:GetService"Players".LocalPlayer.Character and game:GetService"Players".LocalPlayer.Character:findFirstChild("UpperTorso") and game:GetService"Players".LocalPlayer.Character:findFirstChild("Humanoida")
  1532. local mouse = game:GetService"Players".LocalPlayer:GetMouse()
  1533. repeat wait() until mouse
  1534. local plr = game:GetService"Players".LocalPlayer
  1535. local torso = plr.Character.UpperTorso
  1536. local flying = true
  1537. local deb = true
  1538. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  1539. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  1540. local maxspeed = 1000
  1541. local speed = 500
  1542. function Fly()
  1543. local bg = Instance.new("BodyGyro", torso)
  1544. bg.P = 9e4
  1545. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  1546. bg.cframe = torso.CFrame
  1547. local bv = Instance.new("BodyVelocity", torso)
  1548. bv.velocity = Vector3.new(0,0.1,0)
  1549. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  1550. repeat wait()
  1551. plr.Character.Humanoida.PlatformStand = true
  1552. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  1553. speed = speed+.5+(speed/maxspeed)
  1554. if speed > maxspeed then
  1555. speed = maxspeed
  1556. end
  1557. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  1558. speed = speed-1
  1559. if speed < 0 then
  1560. speed = 0
  1561. end
  1562. end
  1563. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  1564. bv.velocity = ((game:GetService("Workspace").CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game:GetService("Workspace").CurrentCamera.CoordinateFrame.p))*speed
  1565. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  1566. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  1567. bv.velocity = ((game:GetService("Workspace").CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game:GetService("Workspace").CurrentCamera.CoordinateFrame.p))*speed
  1568. else
  1569. bv.velocity = Vector3.new(0,0.1,0)
  1570. end
  1571. bg.cframe = game:GetService("Workspace").CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  1572. until not flying
  1573. ctrl = {f = 0, b = 0, l = 0, r = 0}
  1574. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  1575. speed = 0
  1576. bg:Destroy()
  1577. bv:Destroy()
  1578. plr.Character.Humanoida.PlatformStand = false
  1579. end
  1580. mouse.KeyDown:connect(function(key)
  1581. if key:lower() == "q" then
  1582. if flying then flying = false
  1583. else
  1584. flying = true
  1585. Fly()
  1586. end
  1587. elseif key:lower() == "w" then
  1588. ctrl.f = 1
  1589. elseif key:lower() == "s" then
  1590. ctrl.b = -1
  1591. elseif key:lower() == "a" then
  1592. ctrl.l = -1
  1593. elseif key:lower() == "d" then
  1594. ctrl.r = 1
  1595. end
  1596. end)
  1597. mouse.KeyUp:connect(function(key)
  1598. if key:lower() == "w" then
  1599. ctrl.f = 0
  1600. elseif key:lower() == "s" then
  1601. ctrl.b = 0
  1602. elseif key:lower() == "a" then
  1603. ctrl.l = 0
  1604. elseif key:lower() == "d" then
  1605. ctrl.r = 0
  1606. end
  1607. end)
  1608. Fly()
  1609. else
  1610. repeat wait()
  1611. until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")
  1612. local mouse = game.Players.LocalPlayer:GetMouse()
  1613. repeat wait() until mouse
  1614. local plr = game.Players.LocalPlayer
  1615. local torso = plr.Character.Torso
  1616. local flying = true
  1617. local deb = true
  1618. local ctrl = {f = 0, b = 0, l = 0, r = 0}
  1619. local lastctrl = {f = 0, b = 0, l = 0, r = 0}
  1620. local maxspeed = 500
  1621. local speed = 50
  1622.  
  1623. function Fly()
  1624. local bg = Instance.new("BodyGyro", torso)
  1625. bg.P = 9e4
  1626. bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)
  1627. bg.cframe = torso.CFrame
  1628. local bv = Instance.new("BodyVelocity", torso)
  1629. bv.velocity = Vector3.new(0,0.1,0)
  1630. bv.maxForce = Vector3.new(9e9, 9e9, 9e9)
  1631. repeat wait()
  1632. plr.Character.Humanoid.PlatformStand = true
  1633. if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then
  1634. speed = speed+.5+(speed/maxspeed)
  1635. if speed > maxspeed then
  1636. speed = maxspeed
  1637. end
  1638. elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then
  1639. speed = speed-1
  1640. if speed < 0 then
  1641. speed = 0
  1642. end
  1643. end
  1644. if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then
  1645. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  1646. lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}
  1647. elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then
  1648. bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed
  1649. else
  1650. bv.velocity = Vector3.new(0,0.1,0)
  1651. end
  1652. bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)
  1653. until not flying
  1654. ctrl = {f = 0, b = 0, l = 0, r = 0}
  1655. lastctrl = {f = 0, b = 0, l = 0, r = 0}
  1656. speed = 0
  1657. bg:Destroy()
  1658. bv:Destroy()
  1659. plr.Character.Humanoid.PlatformStand = false
  1660. end
  1661. mouse.KeyDown:connect(function(key)
  1662. if key:lower() == "q" then
  1663. if flying then flying = false
  1664. else
  1665. flying = true
  1666. Fly()
  1667. end
  1668. elseif key:lower() == "w" then
  1669. ctrl.f = 1
  1670. elseif key:lower() == "s" then
  1671. ctrl.b = -1
  1672. elseif key:lower() == "a" then
  1673. ctrl.l = -1
  1674. elseif key:lower() == "d" then
  1675. ctrl.r = 1
  1676. end
  1677. end)
  1678. mouse.KeyUp:connect(function(key)
  1679. if key:lower() == "w" then
  1680. ctrl.f = 0
  1681. elseif key:lower() == "s" then
  1682. ctrl.b = 0
  1683. elseif key:lower() == "a" then
  1684. ctrl.l = 0
  1685. elseif key:lower() == "d" then
  1686. ctrl.r = 0
  1687. end
  1688. end)
  1689. Fly()
  1690. end
  1691.  
  1692. elseif _G.toggleable == "Kill Aura (K to toggle)" then
  1693.  
  1694. mainRemotes = game.ReplicatedStorage
  1695. meleeRemote = mainRemotes['meleeEvent']
  1696.  
  1697. killAura = true
  1698.  
  1699. contextactionservice = game.ContextActionService
  1700.  
  1701. function toggleKillAura(actionName, inputState, inputObject)
  1702. if inputState == Enum.UserInputState.Begin then
  1703. if killAura == true then
  1704. killAura = false
  1705. else
  1706. killAura = true
  1707. end
  1708. end
  1709. end
  1710.  
  1711. contextactionservice:BindAction('ToggleKillAura', toggleKillAura, false, Enum.KeyCode.K)
  1712.  
  1713. while wait() do
  1714. if killAura == true then
  1715. for _, plr in pairs (game:GetService('Players'):GetChildren()) do
  1716. if plr.Name ~= game.Players.LocalPlayer.Name then
  1717. meleeRemote:FireServer(plr)
  1718. end
  1719. end
  1720. end
  1721. end
  1722. end
  1723. end)
  1724.  
  1725. w8 = library:CreateWindow('Mods')
  1726.  
  1727. w8:Section('Gun Mods')
  1728.  
  1729. w8:Dropdown("Gun Mods", {
  1730. location = _G;
  1731. flag = "gunmods";
  1732. list = {
  1733. "FE Drill";
  1734. "FE Bowl";
  1735. "FE Waves"
  1736. }
  1737. }, function(new)
  1738.  
  1739. if _G.gunmods == "FE Drill" then
  1740.  
  1741. workspace.Remote.TeamEvent:FireServer("Bright blue")
  1742.  
  1743. local toolamount = 80 -- How long the tornado is
  1744. local tornadosize = 1 -- The size of how big the opening of the tornado is
  1745.  
  1746. local LocalPlayer = game:GetService("Players").LocalPlayer
  1747. local runservice = game:GetService("RunService")
  1748. local characters = {}
  1749. LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
  1750. local currentamount = #LocalPlayer.Backpack:GetChildren()
  1751. LocalPlayer.Character.Archivable = true
  1752. local tempchar = LocalPlayer.Character:Clone()
  1753. tempchar.Parent = workspace
  1754. local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
  1755. local renderstepped = runservice.RenderStepped:Connect(function()
  1756. workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
  1757. for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
  1758. if tool:IsA("Tool") then
  1759. tool.Parent = LocalPlayer
  1760. end
  1761. end
  1762. LocalPlayer.Character:ClearAllChildren()
  1763. local char = Instance.new("Model", workspace)
  1764. table.insert(characters, char)
  1765. Instance.new("Humanoid", char)
  1766. LocalPlayer.Character = char
  1767. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
  1768. end)
  1769. repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
  1770. renderstepped:Disconnect()
  1771. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
  1772. for _, char in pairs(characters) do
  1773. char:Destroy()
  1774. end
  1775. for index, tool in pairs(LocalPlayer:GetChildren()) do
  1776. if tool:IsA("Tool") then
  1777. tool.Parent = LocalPlayer.Backpack
  1778. tool.Handle.Massless = false
  1779. tool.Grip = CFrame.new(Vector3.new(0, -index * .1, 0)) * CFrame.Angles(math.rad(90), 0, math.tan(index * 0.5))
  1780. tool.Parent = LocalPlayer.Character
  1781. if tool.Handle:FindFirstChild("Mesh") ~= nil then
  1782. tool.Handle.Mesh:Destroy()
  1783. end
  1784. end
  1785. end
  1786. LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
  1787. tempchar:Destroy()
  1788.  
  1789. elseif _G.gunmods == "FE Bowl" then
  1790.  
  1791. workspace.Remote.TeamEvent:FireServer("Bright blue")
  1792.  
  1793. local toolamount = 250 -- How much covered the bowl is
  1794. local bowlsize = 20 -- How big the bowl is
  1795.  
  1796.  
  1797.  
  1798. local LocalPlayer = game:GetService("Players").LocalPlayer
  1799. local runservice = game:GetService("RunService")
  1800. local characters = {}
  1801. LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
  1802. local currentamount = #LocalPlayer.Backpack:GetChildren()
  1803. LocalPlayer.Character.Archivable = true
  1804. local tempchar = LocalPlayer.Character:Clone()
  1805. tempchar.Parent = workspace
  1806. local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
  1807. local renderstepped = runservice.RenderStepped:Connect(function()
  1808. workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
  1809. for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
  1810. if tool:IsA("Tool") then
  1811. tool.Parent = LocalPlayer
  1812. end
  1813. end
  1814. LocalPlayer.Character:ClearAllChildren()
  1815. local char = Instance.new("Model", workspace)
  1816. table.insert(characters, char)
  1817. Instance.new("Humanoid", char)
  1818. LocalPlayer.Character = char
  1819. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
  1820. end)
  1821. repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
  1822. renderstepped:Disconnect()
  1823. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
  1824. for _, char in pairs(characters) do
  1825. char:Destroy()
  1826. end
  1827. for index, tool in pairs(LocalPlayer:GetChildren()) do
  1828. if tool:IsA("Tool") then
  1829. tool.Parent = LocalPlayer.Backpack
  1830. tool.Handle.Massless = true
  1831. tool.Grip = CFrame.new(Vector3.new(math.sin(index * 0.1), bowlsize, 0)) * CFrame.Angles(math.sin(index * 0.1), index, 0)
  1832. tool.Parent = LocalPlayer.Character
  1833. if tool.Handle:FindFirstChild("Mesh") ~= nil then
  1834. tool.Handle.Mesh:Destroy()
  1835. end
  1836. end
  1837. end
  1838. LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
  1839. tempchar:Destroy()
  1840. LocalPlayer.Character:FindFirstChild("Humanoid").HipHeight = bowlsize
  1841.  
  1842. elseif _G.gunmods == "FE Waves" then
  1843.  
  1844. workspace.Remote.TeamEvent:FireServer("Bright blue")
  1845.  
  1846. local toolamount = 40 -- How long the tornado is
  1847. local tornadosize = 1 -- The size of how big the opening of the tornado is
  1848.  
  1849. local LocalPlayer = game:GetService("Players").LocalPlayer
  1850. local runservice = game:GetService("RunService")
  1851. local characters = {}
  1852. LocalPlayer.Character:FindFirstChild("Humanoid"):UnequipTools()
  1853. local currentamount = #LocalPlayer.Backpack:GetChildren()
  1854. LocalPlayer.Character.Archivable = true
  1855. local tempchar = LocalPlayer.Character:Clone()
  1856. tempchar.Parent = workspace
  1857. local savepos = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame
  1858. local renderstepped = runservice.RenderStepped:Connect(function()
  1859. workspace.CurrentCamera.CameraSubject = tempchar:FindFirstChild("Humanoid")
  1860. for _, tool in pairs(LocalPlayer.Backpack:GetChildren()) do
  1861. if tool:IsA("Tool") then
  1862. tool.Parent = LocalPlayer
  1863. end
  1864. end
  1865. LocalPlayer.Character:ClearAllChildren()
  1866. local char = Instance.new("Model", workspace)
  1867. table.insert(characters, char)
  1868. Instance.new("Humanoid", char)
  1869. LocalPlayer.Character = char
  1870. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character ~= nil
  1871. end)
  1872. repeat runservice.RenderStepped:Wait() until #LocalPlayer:GetChildren() - 4 - currentamount >= toolamount
  1873. renderstepped:Disconnect()
  1874. repeat runservice.RenderStepped:Wait() until LocalPlayer.Character:FindFirstChild("HumanoidRootPart") ~= nil
  1875. for _, char in pairs(characters) do
  1876. char:Destroy()
  1877. end
  1878. for index, tool in pairs(LocalPlayer:GetChildren()) do
  1879. if tool:IsA("Tool") then
  1880. tool.Parent = LocalPlayer.Backpack
  1881. tool.Handle.Massless = false
  1882. tool.Grip = CFrame.new(Vector3.new(0, math.sin(index + 0.5), index)) * CFrame.Angles(math.rad(tornadosize), 0, -index)
  1883. tool.Parent = LocalPlayer.Character
  1884. if tool.Handle:FindFirstChild("Mesh") ~= nil then
  1885. tool.Handle.Mesh:Destroy()
  1886. end
  1887. end
  1888. end
  1889. LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = savepos
  1890. tempchar:Destroy()
  1891.  
  1892. end
  1893. end)
  1894.  
  1895. w8:Section('Character Mods')
  1896.  
  1897. w8:Dropdown("Character Mods", {
  1898. location = _G;
  1899. flag = "charmods";
  1900. list = {
  1901. "Animation Changer";
  1902. }
  1903. }, function(new)
  1904.  
  1905. if _G.charmods == "Animation Changer" then
  1906.  
  1907. wait(1)
  1908.  
  1909. local TweenService = game:GetService"TweenService"
  1910.  
  1911. local plr = game:service'Players'.LocalPlayer
  1912. local PV = 1
  1913. local OCV = "Open"
  1914. local TAV = "Info"
  1915. -- Gui to Lua
  1916. -- Version: 3
  1917.  
  1918. -- Instances:
  1919.  
  1920. local Anim = Instance.new("ScreenGui")
  1921. local Main = Instance.new("Frame")
  1922. local BG = Instance.new("Frame")
  1923. local BG_2 = Instance.new("Frame")
  1924. local BG_3 = Instance.new("Frame")
  1925. local BG_4 = Instance.new("Frame")
  1926. local FG = Instance.new("Frame")
  1927. local FG_2 = Instance.new("Frame")
  1928. local FG_3 = Instance.new("Frame")
  1929. local FG_4 = Instance.new("Frame")
  1930. local FG_5 = Instance.new("Frame")
  1931. local FG_6 = Instance.new("Frame")
  1932. local Extra = Instance.new("Frame")
  1933. local Extra_2 = Instance.new("Frame")
  1934. local BWedge = Instance.new("ImageLabel")
  1935. local BWedge_2 = Instance.new("ImageLabel")
  1936. local FWedge = Instance.new("ImageLabel")
  1937. local FWedge_2 = Instance.new("ImageLabel")
  1938. local EWedge = Instance.new("ImageLabel")
  1939. local EWedge_2 = Instance.new("ImageLabel")
  1940. local EWedge_3 = Instance.new("ImageLabel")
  1941. local EWedge_4 = Instance.new("ImageLabel")
  1942. local L1 = Instance.new("ImageLabel")
  1943. local L2 = Instance.new("ImageLabel")
  1944. local L3 = Instance.new("ImageLabel")
  1945. local Home = Instance.new("ImageButton")
  1946. local Info = Instance.new("ImageButton")
  1947. local OC = Instance.new("ImageButton")
  1948. local Settings = Instance.new("ImageButton")
  1949. local Ready = Instance.new("TextLabel")
  1950. local GuiName = Instance.new("TextLabel")
  1951. local MainG = Instance.new("Frame")
  1952. local BBG1 = Instance.new("Frame")
  1953. local BBG2 = Instance.new("Frame")
  1954. local BBG3 = Instance.new("Frame")
  1955. local BBG4 = Instance.new("Frame")
  1956. local BBG5 = Instance.new("Frame")
  1957. local BBG6 = Instance.new("Frame")
  1958. local PBG1 = Instance.new("Frame")
  1959. local PBG2 = Instance.new("Frame")
  1960. local PBG3 = Instance.new("Frame")
  1961. local PBG4 = Instance.new("Frame")
  1962. local PBG5 = Instance.new("Frame")
  1963. local P1 = Instance.new("TextButton")
  1964. local P2 = Instance.new("TextButton")
  1965. local P3 = Instance.new("TextButton")
  1966. local P4 = Instance.new("TextButton")
  1967. local P5 = Instance.new("TextButton")
  1968. local S1 = Instance.new("TextButton")
  1969. local S2 = Instance.new("TextButton")
  1970. local S3 = Instance.new("TextButton")
  1971. local S4 = Instance.new("TextButton")
  1972. local S5 = Instance.new("TextButton")
  1973. local S6 = Instance.new("TextButton")
  1974. local User = Instance.new("TextLabel")
  1975. local InfoG = Instance.new("Frame")
  1976. local By = Instance.new("TextLabel")
  1977. local InfoI = Instance.new("TextLabel")
  1978. local InfoM = Instance.new("TextLabel")
  1979. local InfoOC = Instance.new("TextLabel")
  1980. local InfoS = Instance.new("TextLabel")
  1981. local MainInf = Instance.new("TextLabel")
  1982.  
  1983. --Properties:
  1984.  
  1985. Anim.Name = "Anim"
  1986. Anim.Parent = game.CoreGui
  1987. Anim.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
  1988.  
  1989. Main.Name = "Main"
  1990. Main.Parent = Anim
  1991. Main.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  1992. Main.BackgroundTransparency = 1
  1993. Main.BorderSizePixel = 0
  1994. Main.Position = UDim2.new(0.100000001, 0, 0.100000001, 0)
  1995. Main.Size = UDim2.new(0.899999976, 0, 0.899999976, 0)
  1996.  
  1997. BG.Name = "BG"
  1998. BG.Parent = Main
  1999. BG.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2000. BG.BorderSizePixel = 0
  2001. BG.Position = UDim2.new(0.746105909, 0, 0.629679143, 0)
  2002. BG.Size = UDim2.new(0.0194704514, 0, 0.0347593538, 0)
  2003.  
  2004. BG_2.Name = "BG"
  2005. BG_2.Parent = Main
  2006. BG_2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2007. BG_2.BorderSizePixel = 0
  2008. BG_2.Position = UDim2.new(0.765576303, 0, 0.664438486, 0)
  2009. BG_2.Size = UDim2.new(0.234423682, 0, 0.335561454, 0)
  2010.  
  2011. BG_3.Name = "BG"
  2012. BG_3.Parent = Main
  2013. BG_3.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2014. BG_3.BorderSizePixel = 0
  2015. BG_3.Position = UDim2.new(0.746105909, 0, 0.664438546, 0)
  2016. BG_3.Size = UDim2.new(0.0194704514, 0, 0.18850261, 0)
  2017.  
  2018. BG_4.Name = "BG"
  2019. BG_4.Parent = Main
  2020. BG_4.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2021. BG_4.BorderSizePixel = 0
  2022. BG_4.Position = UDim2.new(0.765576303, 0, 0.629679143, 0)
  2023. BG_4.Size = UDim2.new(0.109813057, 0, 0.0347593576, 0)
  2024.  
  2025. FG.Name = "FG"
  2026. FG.Parent = Main
  2027. FG.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2028. FG.BorderSizePixel = 0
  2029. FG.Position = UDim2.new(0.750778794, 0, 0.673796773, 0)
  2030. FG.Size = UDim2.new(0.0202491712, 0, 0.179144368, 0)
  2031.  
  2032. FG_2.Name = "FG"
  2033. FG_2.Parent = Main
  2034. FG_2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2035. FG_2.BorderSizePixel = 0
  2036. FG_2.Position = UDim2.new(0.771027982, 0, 0.673796773, 0)
  2037. FG_2.Size = UDim2.new(0.135514155, 0, 0.220320895, 0)
  2038.  
  2039. FG_3.Name = "FG"
  2040. FG_3.Parent = Main
  2041. FG_3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2042. FG_3.BorderSizePixel = 0
  2043. FG_3.Position = UDim2.new(0.898754001, 0, 0.673796773, 0)
  2044. FG_3.Size = UDim2.new(0.101246037, 0, 0.220320895, 0)
  2045.  
  2046. FG_4.Name = "FG"
  2047. FG_4.Parent = Main
  2048. FG_4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2049. FG_4.BorderSizePixel = 0
  2050. FG_4.Position = UDim2.new(0.898754001, 0, 0.894117713, 0)
  2051. FG_4.Size = UDim2.new(0.101246014, 0, 0.10588228, 0)
  2052.  
  2053. FG_5.Name = "FG"
  2054. FG_5.Parent = Main
  2055. FG_5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2056. FG_5.BorderSizePixel = 0
  2057. FG_5.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
  2058. FG_5.Size = UDim2.new(0.124610566, 0, 0.0360962152, 0)
  2059.  
  2060. FG_6.Name = "FG"
  2061. FG_6.Parent = Main
  2062. FG_6.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2063. FG_6.BorderSizePixel = 0
  2064. FG_6.Position = UDim2.new(0.771027923, 0, 0.894117713, 0)
  2065. FG_6.Size = UDim2.new(0.127725974, 0, 0.10588228, 0)
  2066.  
  2067. Extra.Name = "Extra"
  2068. Extra.Parent = Main
  2069. Extra.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2070. Extra.BorderSizePixel = 0
  2071. Extra.Position = UDim2.new(0.771027982, 0, 0.673796773, 0)
  2072. Extra.Size = UDim2.new(0.00389422313, 0, 0.233689889, 0)
  2073.  
  2074. Extra_2.Name = "Extra"
  2075. Extra_2.Parent = Main
  2076. Extra_2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2077. Extra_2.BorderSizePixel = 0
  2078. Extra_2.Position = UDim2.new(0.746105909, 0, 0.673796773, 0)
  2079. Extra_2.Size = UDim2.new(0.160436213, 0, 0.00775407488, 0)
  2080.  
  2081. BWedge.Name = "BWedge"
  2082. BWedge.Parent = Main
  2083. BWedge.BackgroundColor3 = Color3.new(1, 1, 1)
  2084. BWedge.BackgroundTransparency = 1
  2085. BWedge.BorderSizePixel = 0
  2086. BWedge.Position = UDim2.new(0.875389397, 0, 0.629679143, 0)
  2087. BWedge.Size = UDim2.new(0.0311527196, 0, 0.0354920067, 0)
  2088. BWedge.Image = "http://www.roblox.com/asset/?id=4472427475"
  2089. BWedge.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2090.  
  2091. BWedge_2.Name = "BWedge"
  2092. BWedge_2.Parent = Main
  2093. BWedge_2.BackgroundColor3 = Color3.new(1, 1, 1)
  2094. BWedge_2.BackgroundTransparency = 1
  2095. BWedge_2.BorderSizePixel = 0
  2096. BWedge_2.Position = UDim2.new(0.746105909, 0, 0.852941155, 0)
  2097. BWedge_2.Size = UDim2.new(0.0194704533, 0, 0.0545454845, 0)
  2098. BWedge_2.Image = "http://www.roblox.com/asset/?id=3379897907"
  2099. BWedge_2.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2100.  
  2101. FWedge.Name = "FWedge"
  2102. FWedge.Parent = Main
  2103. FWedge.BackgroundColor3 = Color3.new(1, 1, 1)
  2104. FWedge.BackgroundTransparency = 1
  2105. FWedge.BorderSizePixel = 0
  2106. FWedge.Position = UDim2.new(0.750778794, 0, 0.852941155, 0)
  2107. FWedge.Size = UDim2.new(0.0202491768, 0, 0.0545454808, 0)
  2108. FWedge.Image = "http://www.roblox.com/asset/?id=3379897907"
  2109. FWedge.ImageColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2110.  
  2111. FWedge_2.Name = "FWedge"
  2112. FWedge_2.Parent = Main
  2113. FWedge_2.BackgroundColor3 = Color3.new(1, 1, 1)
  2114. FWedge_2.BackgroundTransparency = 1
  2115. FWedge_2.BorderSizePixel = 0
  2116. FWedge_2.Position = UDim2.new(0.875389397, 0, 0.637700558, 0)
  2117. FWedge_2.Size = UDim2.new(0.0311527196, 0, 0.0360961817, 0)
  2118. FWedge_2.Image = "http://www.roblox.com/asset/?id=4472427475"
  2119. FWedge_2.ImageColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2120.  
  2121. EWedge.Name = "EWedge"
  2122. EWedge.Parent = Main
  2123. EWedge.BackgroundColor3 = Color3.new(1, 1, 1)
  2124. EWedge.BackgroundTransparency = 1
  2125. EWedge.BorderSizePixel = 0
  2126. EWedge.Position = UDim2.new(0.906542063, 0, 0.673796773, 0)
  2127. EWedge.Size = UDim2.new(0.0155763403, 0, 0.00775406836, 0)
  2128. EWedge.Image = "http://www.roblox.com/asset/?id=3234770269"
  2129. EWedge.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2130.  
  2131. EWedge_2.Name = "EWedge"
  2132. EWedge_2.Parent = Main
  2133. EWedge_2.BackgroundColor3 = Color3.new(1, 1, 1)
  2134. EWedge_2.BackgroundTransparency = 1
  2135. EWedge_2.BorderSizePixel = 0
  2136. EWedge_2.Position = UDim2.new(0.770249248, 0, 0.986793637, 0)
  2137. EWedge_2.Size = UDim2.new(0.0155763412, 0, 0.0132063618, 0)
  2138. EWedge_2.Image = "http://www.roblox.com/asset/?id=4472427475"
  2139. EWedge_2.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2140.  
  2141. EWedge_3.Name = "EWedge"
  2142. EWedge_3.Parent = Main
  2143. EWedge_3.BackgroundColor3 = Color3.new(1, 1, 1)
  2144. EWedge_3.BackgroundTransparency = 1
  2145. EWedge_3.BorderSizePixel = 0
  2146. EWedge_3.Position = UDim2.new(0.991433024, 0, 0.67246002, 0)
  2147. EWedge_3.Size = UDim2.new(0.00856698677, 0, 0.0278075077, 0)
  2148. EWedge_3.Image = "http://www.roblox.com/asset/?id=3379897907"
  2149. EWedge_3.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2150.  
  2151. EWedge_4.Name = "EWedge"
  2152. EWedge_4.Parent = Main
  2153. EWedge_4.BackgroundColor3 = Color3.new(1, 1, 1)
  2154. EWedge_4.BackgroundTransparency = 1
  2155. EWedge_4.BorderSizePixel = 0
  2156. EWedge_4.Position = UDim2.new(0.770249248, 0, 0.906417131, 0)
  2157. EWedge_4.Size = UDim2.new(0.00467294082, 0, 0.0278075244, 0)
  2158. EWedge_4.Image = "http://www.roblox.com/asset/?id=3234770269"
  2159. EWedge_4.ImageColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2160.  
  2161. L1.Name = "L1"
  2162. L1.Parent = Main
  2163. L1.BackgroundColor3 = Color3.new(1, 1, 1)
  2164. L1.BackgroundTransparency = 1
  2165. L1.BorderSizePixel = 0
  2166. L1.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
  2167. L1.Size = UDim2.new(0.0202491581, 0, 0.0360963009, 0)
  2168. L1.Image = "http://www.roblox.com/asset/?id=4472566402"
  2169. L1.ImageColor3 = Color3.new(0.976471, 0.976471, 0.976471)
  2170.  
  2171. L2.Name = "L2"
  2172. L2.Parent = Main
  2173. L2.BackgroundColor3 = Color3.new(1, 1, 1)
  2174. L2.BackgroundTransparency = 1
  2175. L2.BorderSizePixel = 0
  2176. L2.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
  2177. L2.Rotation = -45
  2178. L2.Size = UDim2.new(0.0202491581, 0, 0.0360963009, 0)
  2179. L2.Image = "http://www.roblox.com/asset/?id=4472566402"
  2180. L2.ImageColor3 = Color3.new(0.976471, 0.976471, 0.976471)
  2181.  
  2182. L3.Name = "L3"
  2183. L3.Parent = Main
  2184. L3.BackgroundColor3 = Color3.new(1, 1, 1)
  2185. L3.BackgroundTransparency = 1
  2186. L3.BorderSizePixel = 0
  2187. L3.Position = UDim2.new(0.750778794, 0, 0.637700558, 0)
  2188. L3.Rotation = 45
  2189. L3.Size = UDim2.new(0.0202491581, 0, 0.0360963009, 0)
  2190. L3.Image = "http://www.roblox.com/asset/?id=4472566402"
  2191. L3.ImageColor3 = Color3.new(0.976471, 0.976471, 0.976471)
  2192.  
  2193. Home.Name = "Home"
  2194. Home.Parent = Main
  2195. Home.BackgroundColor3 = Color3.new(1, 1, 1)
  2196. Home.BackgroundTransparency = 1
  2197. Home.Position = UDim2.new(0.751557589, 0, 0.725000024, 0)
  2198. Home.Size = UDim2.new(0.0184424091, 0, 0.0320000015, 0)
  2199. Home.Image = "http://www.roblox.com/asset/?id=4472781323"
  2200. Home.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
  2201.  
  2202. Info.Name = "Info"
  2203. Info.Parent = Main
  2204. Info.BackgroundColor3 = Color3.new(1, 1, 1)
  2205. Info.BackgroundTransparency = 1
  2206. Info.Position = UDim2.new(0.751557589, 0, 0.77700001, 0)
  2207. Info.Size = UDim2.new(0.0184424091, 0, 0.0320000015, 0)
  2208. Info.Image = "http://www.roblox.com/asset/?id=4472792289"
  2209. Info.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
  2210.  
  2211. OC.Name = "OC"
  2212. OC.Parent = Main
  2213. OC.BackgroundColor3 = Color3.new(1, 1, 1)
  2214. OC.BackgroundTransparency = 1
  2215. OC.Position = UDim2.new(0.750999987, 0, 0.680999994, 0)
  2216. OC.Size = UDim2.new(0.0189999994, 0, 0.0340000018, 0)
  2217. OC.Image = "http://www.roblox.com/asset/?id=4472747592"
  2218. OC.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
  2219.  
  2220. Settings.Name = "Settings"
  2221. Settings.Parent = Main
  2222. Settings.BackgroundColor3 = Color3.new(1, 1, 1)
  2223. Settings.BackgroundTransparency = 1
  2224. Settings.Position = UDim2.new(0.750778794, 0, 0.824000001, 0)
  2225. Settings.Size = UDim2.new(0.0202491768, 0, 0.0340000018, 0)
  2226. Settings.Image = "http://www.roblox.com/asset/?id=4472760170"
  2227. Settings.ImageColor3 = Color3.new(0.870588, 0.870588, 0.870588)
  2228.  
  2229. Ready.Name = "Ready"
  2230. Ready.Parent = Main
  2231. Ready.BackgroundColor3 = Color3.new(1, 1, 1)
  2232. Ready.BackgroundTransparency = 1
  2233. Ready.BorderSizePixel = 0
  2234. Ready.Position = UDim2.new(0.780373991, 0, 0.656000018, 0)
  2235. Ready.Size = UDim2.new(0.10700921, 0, 0.0179999992, 0)
  2236. Ready.Font = Enum.Font.Fantasy
  2237. Ready.Text = "Status: Not Ready"
  2238. Ready.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
  2239. Ready.TextScaled = true
  2240. Ready.TextSize = 16
  2241. Ready.TextWrapped = true
  2242. Ready.TextXAlignment = Enum.TextXAlignment.Left
  2243.  
  2244. GuiName.Name = "GuiName"
  2245. GuiName.Parent = Main
  2246. GuiName.BackgroundColor3 = Color3.new(1, 1, 1)
  2247. GuiName.BackgroundTransparency = 1
  2248. GuiName.BorderSizePixel = 0
  2249. GuiName.Position = UDim2.new(0.779854536, 0, 0.688481629, 0)
  2250. GuiName.Size = UDim2.new(0.213309273, 0, 0.0265183728, 0)
  2251. GuiName.Visible = false
  2252. GuiName.Font = Enum.Font.Fantasy
  2253. GuiName.Text = "| Network Animations GUI |"
  2254. GuiName.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
  2255. GuiName.TextScaled = true
  2256. GuiName.TextSize = 16
  2257. GuiName.TextWrapped = true
  2258.  
  2259. MainG.Name = "MainG"
  2260. MainG.Parent = Main
  2261. MainG.BackgroundColor3 = Color3.new(1, 1, 1)
  2262. MainG.BackgroundTransparency = 1
  2263. MainG.Size = UDim2.new(1, 0, 1, 0)
  2264. MainG.Visible = false
  2265.  
  2266. BBG1.Name = "BBG1"
  2267. BBG1.Parent = MainG
  2268. BBG1.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2269. BBG1.BorderSizePixel = 0
  2270. BBG1.Position = UDim2.new(0.779854596, 0, 0.724146008, 0)
  2271. BBG1.Size = UDim2.new(0.0869679675, 0, 0.0528538935, 0)
  2272.  
  2273. BBG2.Name = "BBG2"
  2274. BBG2.Parent = MainG
  2275. BBG2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2276. BBG2.BorderSizePixel = 0
  2277. BBG2.Position = UDim2.new(0.779854596, 0, 0.790122926, 0)
  2278. BBG2.Size = UDim2.new(0.0869679675, 0, 0.0528538935, 0)
  2279.  
  2280. BBG3.Name = "BBG3"
  2281. BBG3.Parent = MainG
  2282. BBG3.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2283. BBG3.BorderSizePixel = 0
  2284. BBG3.Position = UDim2.new(0.779854596, 0, 0.857599318, 0)
  2285. BBG3.Size = UDim2.new(0.0869679675, 0, 0.0528538935, 0)
  2286.  
  2287. BBG4.Name = "BBG4"
  2288. BBG4.Parent = MainG
  2289. BBG4.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2290. BBG4.BorderSizePixel = 0
  2291. BBG4.Position = UDim2.new(0.906542063, 0, 0.724146008, 0)
  2292. BBG4.Size = UDim2.new(0.086621806, 0, 0.0528538935, 0)
  2293.  
  2294. BBG5.Name = "BBG5"
  2295. BBG5.Parent = MainG
  2296. BBG5.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2297. BBG5.BorderSizePixel = 0
  2298. BBG5.Position = UDim2.new(0.906542063, 0, 0.790122926, 0)
  2299. BBG5.Size = UDim2.new(0.086621806, 0, 0.0528538935, 0)
  2300.  
  2301. BBG6.Name = "BBG6"
  2302. BBG6.Parent = MainG
  2303. BBG6.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2304. BBG6.BorderSizePixel = 0
  2305. BBG6.Position = UDim2.new(0.906542063, 0, 0.857599318, 0)
  2306. BBG6.Size = UDim2.new(0.086621806, 0, 0.0528538935, 0)
  2307.  
  2308. PBG1.Name = "PBG1"
  2309. PBG1.Parent = MainG
  2310. PBG1.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2311. PBG1.BorderSizePixel = 0
  2312. PBG1.Position = UDim2.new(0.791000009, 0, 0.925000012, 0)
  2313. PBG1.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
  2314.  
  2315. PBG2.Name = "PBG2"
  2316. PBG2.Parent = MainG
  2317. PBG2.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2318. PBG2.BorderSizePixel = 0
  2319. PBG2.Position = UDim2.new(0.83099997, 0, 0.925000012, 0)
  2320. PBG2.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
  2321.  
  2322. PBG3.Name = "PBG3"
  2323. PBG3.Parent = MainG
  2324. PBG3.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2325. PBG3.BorderSizePixel = 0
  2326. PBG3.Position = UDim2.new(0.870999992, 0, 0.925000012, 0)
  2327. PBG3.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
  2328.  
  2329. PBG4.Name = "PBG4"
  2330. PBG4.Parent = MainG
  2331. PBG4.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2332. PBG4.BorderSizePixel = 0
  2333. PBG4.Position = UDim2.new(0.911000013, 0, 0.925000012, 0)
  2334. PBG4.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
  2335.  
  2336. PBG5.Name = "PBG5"
  2337. PBG5.Parent = MainG
  2338. PBG5.BackgroundColor3 = Color3.new(0.129412, 0.129412, 0.129412)
  2339. PBG5.BorderSizePixel = 0
  2340. PBG5.Position = UDim2.new(0.950999975, 0, 0.925000012, 0)
  2341. PBG5.Size = UDim2.new(0.0307200979, 0, 0.0530125909, 0)
  2342.  
  2343. P1.Name = "P1"
  2344. P1.Parent = MainG
  2345. P1.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2346. P1.BorderSizePixel = 0
  2347. P1.Position = UDim2.new(0.796192169, 0, 0.933996797, 0)
  2348. P1.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
  2349. P1.Font = Enum.Font.Fantasy
  2350. P1.Text = "1"
  2351. P1.TextColor3 = Color3.new(0, 0, 0)
  2352. P1.TextScaled = true
  2353. P1.TextSize = 14
  2354. P1.TextWrapped = true
  2355.  
  2356. P2.Name = "P2"
  2357. P2.Parent = MainG
  2358. P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2359. P2.BorderSizePixel = 0
  2360. P2.Position = UDim2.new(0.835998356, 0, 0.933996797, 0)
  2361. P2.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
  2362. P2.Font = Enum.Font.Fantasy
  2363. P2.Text = "2"
  2364. P2.TextColor3 = Color3.new(0, 0, 0)
  2365. P2.TextScaled = true
  2366. P2.TextSize = 14
  2367. P2.TextWrapped = true
  2368.  
  2369. P3.Name = "P3"
  2370. P3.Parent = MainG
  2371. P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2372. P3.BorderSizePixel = 0
  2373. P3.Position = UDim2.new(0.875804543, 0, 0.933996797, 0)
  2374. P3.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
  2375. P3.Font = Enum.Font.Fantasy
  2376. P3.Text = "3"
  2377. P3.TextColor3 = Color3.new(0, 0, 0)
  2378. P3.TextScaled = true
  2379. P3.TextSize = 14
  2380. P3.TextWrapped = true
  2381.  
  2382. P4.Name = "P4"
  2383. P4.Parent = MainG
  2384. P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2385. P4.BorderSizePixel = 0
  2386. P4.Position = UDim2.new(0.915610731, 0, 0.933996797, 0)
  2387. P4.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
  2388. P4.Font = Enum.Font.Fantasy
  2389. P4.Text = "4"
  2390. P4.TextColor3 = Color3.new(0, 0, 0)
  2391. P4.TextScaled = true
  2392. P4.TextSize = 14
  2393. P4.TextWrapped = true
  2394.  
  2395. P5.Name = "P5"
  2396. P5.Parent = MainG
  2397. P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2398. P5.BorderSizePixel = 0
  2399. P5.Position = UDim2.new(0.955416918, 0, 0.933996797, 0)
  2400. P5.Size = UDim2.new(0.0203358606, 0, 0.0350188352, 0)
  2401. P5.Font = Enum.Font.Fantasy
  2402. P5.Text = "5"
  2403. P5.TextColor3 = Color3.new(0, 0, 0)
  2404. P5.TextScaled = true
  2405. P5.TextSize = 14
  2406. P5.TextWrapped = true
  2407.  
  2408. S1.Name = "S1"
  2409. S1.Parent = MainG
  2410. S1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2411. S1.BorderSizePixel = 0
  2412. S1.Position = UDim2.new(0.78496027, 0, 0.733996868, 0)
  2413. S1.Size = UDim2.new(0.0758047476, 0, 0.0340061635, 0)
  2414. S1.Font = Enum.Font.Fantasy
  2415. S1.Text = "Booty Offender"
  2416. S1.TextColor3 = Color3.new(0, 0, 0)
  2417. S1.TextScaled = true
  2418. S1.TextSize = 14
  2419. S1.TextWrapped = true
  2420.  
  2421. S2.Name = "S2"
  2422. S2.Parent = MainG
  2423. S2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2424. S2.BorderSizePixel = 0
  2425. S2.Position = UDim2.new(0.784960151, 0, 0.799119711, 0)
  2426. S2.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
  2427. S2.Font = Enum.Font.Fantasy
  2428. S2.Text = "Flying Anims"
  2429. S2.TextColor3 = Color3.new(0, 0, 0)
  2430. S2.TextScaled = true
  2431. S2.TextSize = 14
  2432. S2.TextWrapped = true
  2433.  
  2434. S3.Name = "S3"
  2435. S3.Parent = MainG
  2436. S3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2437. S3.BorderSizePixel = 0
  2438. S3.Position = UDim2.new(0.784960151, 0, 0.866596103, 0)
  2439. S3.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
  2440. S3.Font = Enum.Font.Fantasy
  2441. S3.Text = "Around To Help"
  2442. S3.TextColor3 = Color3.new(0, 0, 0)
  2443. S3.TextScaled = true
  2444. S3.TextSize = 14
  2445. S3.TextWrapped = true
  2446.  
  2447. S4.Name = "S4"
  2448. S4.Parent = MainG
  2449. S4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2450. S4.BorderSizePixel = 0
  2451. S4.Position = UDim2.new(0.911301553, 0, 0.733996868, 0)
  2452. S4.Size = UDim2.new(0.0758047476, 0, 0.0340061635, 0)
  2453. S4.Font = Enum.Font.Fantasy
  2454. S4.Text = "Memeus V2"
  2455. S4.TextColor3 = Color3.new(0, 0, 0)
  2456. S4.TextScaled = true
  2457. S4.TextSize = 14
  2458. S4.TextWrapped = true
  2459.  
  2460. S5.Name = "S5"
  2461. S5.Parent = MainG
  2462. S5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2463. S5.BorderSizePixel = 0
  2464. S5.Position = UDim2.new(0.911301434, 0, 0.799119711, 0)
  2465. S5.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
  2466. S5.Font = Enum.Font.Fantasy
  2467. S5.Text = "Cpc Anims"
  2468. S5.TextColor3 = Color3.new(0, 0, 0)
  2469. S5.TextScaled = true
  2470. S5.TextSize = 14
  2471. S5.TextWrapped = true
  2472.  
  2473. S6.Name = "S6"
  2474. S6.Parent = MainG
  2475. S6.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2476. S6.BorderSizePixel = 0
  2477. S6.Position = UDim2.new(0.911301434, 0, 0.866596103, 0)
  2478. S6.Size = UDim2.new(0.0758046284, 0, 0.0348602347, 0)
  2479. S6.Font = Enum.Font.Fantasy
  2480. S6.Text = "Ruin EX"
  2481. S6.TextColor3 = Color3.new(0, 0, 0)
  2482. S6.TextScaled = true
  2483. S6.TextSize = 14
  2484. S6.TextWrapped = true
  2485.  
  2486. User.Name = "User"
  2487. User.Parent = Main
  2488. User.BackgroundColor3 = Color3.new(1, 1, 1)
  2489. User.BackgroundTransparency = 1
  2490. User.BorderSizePixel = 0
  2491. User.Position = UDim2.new(0.780373991, 0, 0.635999978, 0)
  2492. User.Size = UDim2.new(0.10700921, 0, 0.0179999992, 0)
  2493. User.Font = Enum.Font.Fantasy
  2494. User.Text = "User: "..plr.Name
  2495. User.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
  2496. User.TextScaled = true
  2497. User.TextSize = 16
  2498. User.TextWrapped = true
  2499. User.TextXAlignment = Enum.TextXAlignment.Left
  2500.  
  2501. InfoG.Name = "InfoG"
  2502. InfoG.Parent = Main
  2503. InfoG.BackgroundColor3 = Color3.new(1, 1, 1)
  2504. InfoG.BackgroundTransparency = 1
  2505. InfoG.Size = UDim2.new(1, 0, 1, 0)
  2506.  
  2507. By.Name = "By"
  2508. By.Parent = InfoG
  2509. By.BackgroundColor3 = Color3.new(1, 1, 1)
  2510. By.BackgroundTransparency = 1
  2511. By.BorderSizePixel = 0
  2512. By.Position = UDim2.new(0.770249426, 0, 0.934224725, 0)
  2513. By.Size = UDim2.new(0.0848907977, 0, 0.0510695279, 0)
  2514. By.Font = Enum.Font.Fantasy
  2515. By.Text = "Made By : Kermit"
  2516. By.TextColor3 = Color3.new(0, 0, 0)
  2517. By.TextScaled = true
  2518. By.TextSize = 16
  2519. By.TextWrapped = true
  2520.  
  2521. InfoI.Name = "InfoI"
  2522. InfoI.Parent = InfoG
  2523. InfoI.BackgroundColor3 = Color3.new(1, 1, 1)
  2524. InfoI.BackgroundTransparency = 1
  2525. InfoI.BorderSizePixel = 0
  2526. InfoI.Position = UDim2.new(0.775506079, 0, 0.77700001, 0)
  2527. InfoI.Size = UDim2.new(0.0749613121, 0, 0.0319999345, 0)
  2528. InfoI.Font = Enum.Font.Fantasy
  2529. InfoI.Text = "<-- Info Menu"
  2530. InfoI.TextColor3 = Color3.new(0, 0, 0)
  2531. InfoI.TextScaled = true
  2532. InfoI.TextSize = 16
  2533. InfoI.TextWrapped = true
  2534. InfoI.TextXAlignment = Enum.TextXAlignment.Left
  2535.  
  2536. InfoM.Name = "InfoM"
  2537. InfoM.Parent = InfoG
  2538. InfoM.BackgroundColor3 = Color3.new(1, 1, 1)
  2539. InfoM.BackgroundTransparency = 1
  2540. InfoM.BorderSizePixel = 0
  2541. InfoM.Position = UDim2.new(0.774922252, 0, 0.7250157, 0)
  2542. InfoM.Size = UDim2.new(0.0749613121, 0, 0.0318183042, 0)
  2543. InfoM.Font = Enum.Font.Fantasy
  2544. InfoM.Text = "<-- Main Scripts"
  2545. InfoM.TextColor3 = Color3.new(0, 0, 0)
  2546. InfoM.TextScaled = true
  2547. InfoM.TextSize = 16
  2548. InfoM.TextWrapped = true
  2549. InfoM.TextXAlignment = Enum.TextXAlignment.Left
  2550.  
  2551. InfoOC.Name = "InfoOC"
  2552. InfoOC.Parent = InfoG
  2553. InfoOC.BackgroundColor3 = Color3.new(1, 1, 1)
  2554. InfoOC.BackgroundTransparency = 1
  2555. InfoOC.BorderSizePixel = 0
  2556. InfoOC.Position = UDim2.new(0.775506079, 0, 0.684249938, 0)
  2557. InfoOC.Size = UDim2.new(0.0749613047, 0, 0.0307486616, 0)
  2558. InfoOC.Font = Enum.Font.Fantasy
  2559. InfoOC.Text = "<-- Open/Close"
  2560. InfoOC.TextColor3 = Color3.new(0, 0, 0)
  2561. InfoOC.TextScaled = true
  2562. InfoOC.TextSize = 16
  2563. InfoOC.TextWrapped = true
  2564. InfoOC.TextXAlignment = Enum.TextXAlignment.Left
  2565.  
  2566. InfoS.Name = "InfoS"
  2567. InfoS.Parent = InfoG
  2568. InfoS.BackgroundColor3 = Color3.new(1, 1, 1)
  2569. InfoS.BackgroundTransparency = 1
  2570. InfoS.BorderSizePixel = 0
  2571. InfoS.Position = UDim2.new(0.775506079, 0, 0.825950325, 0)
  2572. InfoS.Size = UDim2.new(0.0749613047, 0, 0.0307486616, 0)
  2573. InfoS.Font = Enum.Font.Fantasy
  2574. InfoS.Text = "<-- Settings"
  2575. InfoS.TextColor3 = Color3.new(0, 0, 0)
  2576. InfoS.TextScaled = true
  2577. InfoS.TextSize = 16
  2578. InfoS.TextWrapped = true
  2579. InfoS.TextXAlignment = Enum.TextXAlignment.Left
  2580.  
  2581. MainInf.Name = "MainInf"
  2582. MainInf.Parent = InfoG
  2583. MainInf.BackgroundColor3 = Color3.new(1, 1, 1)
  2584. MainInf.BackgroundTransparency = 1
  2585. MainInf.BorderSizePixel = 0
  2586. MainInf.Position = UDim2.new(0.855140269, 0, 0.71124047, 0)
  2587. MainInf.Size = UDim2.new(0.142834768, 0, 0.260458738, 0)
  2588. MainInf.Font = Enum.Font.Fantasy
  2589. MainInf.Text = "you are at the info menu at the moment"
  2590. MainInf.TextColor3 = Color3.new(0.831373, 0.831373, 0.831373)
  2591. MainInf.TextScaled = true
  2592. MainInf.TextSize = 16
  2593. MainInf.TextWrapped = true
  2594. MainInf.TextYAlignment = Enum.TextYAlignment.Top
  2595.  
  2596. S1.Text = "Re-Animate(R6)"
  2597. S2.Text = "Re-Animate(R15)"
  2598. S3.Text = "Booty Offender"
  2599. S4.Text = "Flying Anims"
  2600. S5.Text = "Around To Help"
  2601. S6.Text = "Memeus V2"
  2602.  
  2603. function OCC()
  2604. if OCV == "Open" then
  2605.  
  2606. local tween1 = TweenService:Create(
  2607. OC,--whatever should be tweened
  2608. TweenInfo.new(0.6),--how the tween should act
  2609. {
  2610. Rotation = -180--set rotation to whatever it should be
  2611. }
  2612. )
  2613.  
  2614. tween1:Play()
  2615. wait(0.1)
  2616. Main:TweenPosition(UDim2.new(0.306, 0 , 0.1, 0), 'InOut', 'Quint', 1, true)
  2617.  
  2618. wait(1.5)
  2619. OCV = "Closed"
  2620.  
  2621. elseif OCV == "Closed" then
  2622.  
  2623. local tween1 = TweenService:Create(
  2624. OC,--whatever should be tweened
  2625. TweenInfo.new(0.6),--how the tween should act
  2626. {
  2627. Rotation = 0--set rotation to whatever it should be
  2628. }
  2629. )
  2630.  
  2631. tween1:Play()
  2632. wait(0.1)
  2633. Main:TweenPosition(UDim2.new(0.1, 0 , 0.1, 0), 'InOut', 'Quint', 1, true)
  2634.  
  2635. wait(1.5)
  2636. OCV = "Open"
  2637.  
  2638. end
  2639. end
  2640.  
  2641. function MainS()
  2642. if TAV ~= "Main" then
  2643. GuiName.Visible = true
  2644. MainG.Visible = true
  2645. InfoG.Visible = false
  2646. TAV = "Main"
  2647. end
  2648. end
  2649.  
  2650. function InfoS()
  2651. if TAV ~= "Info" then
  2652. InfoG.Visible = true
  2653. GuiName.Visible = false
  2654. MainG.Visible = false
  2655. TAV = "Info"
  2656. end
  2657. end
  2658.  
  2659. function Page1()
  2660. if PV ~= 1 then
  2661. S1.Text = "Re-Animate(R6)"
  2662. S2.Text = "Re-Animate(R15)"
  2663. S3.Text = "Booty Offender"
  2664. S4.Text = "Flying Anims"
  2665. S5.Text = "Around To Help"
  2666. S6.Text = "Memeus V2"
  2667. P1.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2668. P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2669. P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2670. P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2671. P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2672. PV = 1
  2673. print("Page | "..PV)
  2674. end
  2675. end
  2676.  
  2677. function Page2()
  2678. if PV ~= 2 then
  2679. S1.Text = "Cpc Anims"
  2680. S2.Text = "Ruin EX"
  2681. S3.Text = "What Another One"
  2682. S4.Text = "Kazotsky Dance"
  2683. S5.Text = "Orange Justice"
  2684. S6.Text = "Coming Soon"
  2685. P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2686. P2.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2687. P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2688. P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2689. P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2690. PV = 2
  2691. print("Page | "..PV)
  2692. end
  2693. end
  2694.  
  2695. function Page3()
  2696. if PV ~= 3 then
  2697. S1.Text = "Coming Soon"
  2698. S2.Text = "Coming Soon"
  2699. S3.Text = "Coming Soon"
  2700. S4.Text = "Coming Soon"
  2701. S5.Text = "Coming Soon"
  2702. S6.Text = "Coming Soon"
  2703. P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2704. P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2705. P3.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2706. P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2707. P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2708. PV = 3
  2709. print("Page | "..PV)
  2710. end
  2711. end
  2712.  
  2713. function Page4()
  2714. if PV ~= 4 then
  2715. S1.Text = "Coming Soon"
  2716. S2.Text = "Coming Soon"
  2717. S3.Text = "Coming Soon"
  2718. S4.Text = "Coming Soon"
  2719. S5.Text = "Coming Soon"
  2720. S6.Text = "Coming Soon"
  2721. P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2722. P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2723. P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2724. P4.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2725. P5.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2726. PV = 4
  2727. print("Page | "..PV)
  2728. end
  2729. end
  2730.  
  2731. function Page5()
  2732. if PV ~= 5 then
  2733. S1.Text = "Coming Soon"
  2734. S2.Text = "Coming Soon"
  2735. S3.Text = "Coming Soon"
  2736. S4.Text = "Coming Soon"
  2737. S5.Text = "Coming Soon"
  2738. S6.Text = "Coming Soon"
  2739. P1.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2740. P2.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2741. P3.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2742. P4.BackgroundColor3 = Color3.new(0.223529, 0.223529, 0.223529)
  2743. P5.BackgroundColor3 = Color3.new(0.193529, 0.193529, 0.193529)
  2744. PV = 5
  2745. print("Page | "..PV)
  2746. end
  2747. end
  2748.  
  2749. function S1S()
  2750. if PV == 1 then
  2751. loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)()
  2752. wait(10)
  2753. Ready.Text = "Status: Ready"
  2754. elseif PV == 2 then
  2755. loadstring(game:GetObjects("rbxassetid://4480873229")[1].Source)()
  2756. end
  2757. end
  2758.  
  2759. function S2S()
  2760. if PV == 1 then
  2761. loadstring(game:GetObjects("rbxassetid://4480883116")[1].Source)()
  2762. elseif PV == 2 then
  2763. loadstring(game:GetObjects("rbxassetid://4480898198")[1].Source)()
  2764. end
  2765. end
  2766.  
  2767. function S3S()
  2768. if PV == 1 then
  2769. loadstring(game:GetObjects("rbxassetid://4480889842")[1].Source)()
  2770. elseif PV == 2 then
  2771. loadstring(game:GetObjects("rbxassetid://4480900209")[1].Source)()
  2772. end
  2773. end
  2774.  
  2775. function S4S()
  2776. if PV == 1 then
  2777. loadstring(game:GetObjects("rbxassetid://4480892343")[1].Source)()
  2778. elseif PV == 2 then
  2779. loadstring(game:GetObjects("rbxassetid://4480901956")[1].Source)()
  2780. end
  2781. end
  2782.  
  2783. function S5S()
  2784. if PV == 1 then
  2785. loadstring(game:GetObjects("rbxassetid://4480894027")[1].Source)()
  2786. elseif PV == 2 then
  2787. loadstring(game:GetObjects("rbxassetid://4480905858")[1].Source)()
  2788. end
  2789. end
  2790.  
  2791. function S6S()
  2792. if PV == 1 then
  2793. loadstring(game:GetObjects("rbxassetid://4480894937")[1].Source)()
  2794. elseif PV == 2 then
  2795. --loadstring(game:GetObjects("rbxassetid://id")[1].Source)()
  2796. end
  2797. end
  2798.  
  2799.  
  2800. OC.MouseButton1Click:Connect(OCC)
  2801. Home.MouseButton1Click:Connect(MainS)
  2802. Info.MouseButton1Click:Connect(InfoS)
  2803. P1.MouseButton1Click:Connect(Page1)
  2804. P2.MouseButton1Click:Connect(Page2)
  2805. P3.MouseButton1Click:Connect(Page3)
  2806. P4.MouseButton1Click:Connect(Page4)
  2807. P5.MouseButton1Click:Connect(Page5)
  2808. S1.MouseButton1Click:Connect(S1S)
  2809. S2.MouseButton1Click:Connect(S2S)
  2810. S3.MouseButton1Click:Connect(S3S)
  2811. S4.MouseButton1Click:Connect(S4S)
  2812. S5.MouseButton1Click:Connect(S5S)
  2813. S6.MouseButton1Click:Connect(S6S)
  2814.  
  2815. end
  2816. end)
  2817.  
  2818. w8:Section('Game Mods')
  2819.  
  2820. w8:Dropdown("Game Mods", {
  2821. location = _G;
  2822. flag = "gamemods";
  2823. list = {
  2824. "No Item Gravity";
  2825. "Item Follow";
  2826. }
  2827. }, function(new)
  2828.  
  2829. if _G.gamemods == "No Item Gravity" then
  2830.  
  2831. spawn(function()
  2832. while true do
  2833. game.Players.LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  2834. game.Players.LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  2835. game:GetService("RunService").Stepped:wait()
  2836. end
  2837. end)
  2838. local function zeroGrav(part)
  2839. if part:FindFirstChild("BodyForce") then return end
  2840. local temp = Instance.new("BodyForce")
  2841. temp.Force = part:GetMass() * Vector3.new(0,workspace.Gravity,0)
  2842. temp.Parent = part
  2843. end
  2844.  
  2845. for i,v in ipairs(workspace:GetDescendants()) do
  2846. if v:IsA("Part") and v.Anchored == false then
  2847. if not (v:IsDescendantOf(game.Players.LocalPlayer.Character)) then
  2848. zeroGrav(v)
  2849. end
  2850. end
  2851. end
  2852.  
  2853. workspace.DescendantAdded:Connect(function(part)
  2854. if part:IsA("Part") and part.Anchored == false then
  2855. if not (part:IsDescendantOf(game.Players.LocalPlayer.Character)) then
  2856. zeroGrav(part)
  2857. end
  2858. end
  2859. end)
  2860.  
  2861. elseif _G.gamemods == "Item Follow" then
  2862.  
  2863. local LocalPlayer = game:GetService("Players").LocalPlayer
  2864. local unanchoredparts = {}
  2865. local movers = {}
  2866. for index, part in pairs(workspace:GetDescendants()) do
  2867. if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(LocalPlayer.Character) == false then
  2868. table.insert(unanchoredparts, part)
  2869. part.Massless = true
  2870. part.CanCollide = false
  2871. if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  2872. part:FindFirstChildOfClass("BodyPosition"):Destroy()
  2873. end
  2874. end
  2875. end
  2876. for index, part in pairs(unanchoredparts) do
  2877. local mover = Instance.new("BodyPosition", part)
  2878. table.insert(movers, mover)
  2879. mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  2880. end
  2881. repeat
  2882. for index, mover in pairs(movers) do
  2883. mover.Position = LocalPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, 5))
  2884. end
  2885. wait(0.5)
  2886. until LocalPlayer.Character:FindFirstChild("Humanoid").Health <= 0
  2887. for _, mover in pairs(movers) do
  2888. mover:Destroy()
  2889. end
  2890.  
  2891. end
  2892. end)
  2893.  
  2894. w8:Section("Custom Weapons")
  2895.  
  2896. w8:Dropdown("Custom Weapons", {
  2897. location = _G;
  2898. flag = "ctools";
  2899. list = {
  2900. "FE Spear";
  2901. "FE Stick";
  2902. "FE Brick";
  2903. }
  2904. }, function(new)
  2905.  
  2906. if _G.ctools == "FE Spear" then
  2907.  
  2908. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  2909. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Crude Knife"].ITEMPICKUP)
  2910.  
  2911. local plr = game.Players.LocalPlayer
  2912. local tool = plr.Backpack["Hammer"]
  2913. local tool2 = plr.Backpack["Crude Knife"]
  2914.  
  2915. tool.GripPos = Vector3.new(0.1,-1,0)
  2916. tool2.GripPos = Vector3.new(0.2, -3.3, 0)
  2917. tool.Name = "SpearP1"
  2918. tool2.Name = "SpearP2"
  2919.  
  2920. local k = tool.Handle
  2921. local k2 = tool2.Handle
  2922.  
  2923. tool.Part.Name = "Part2"
  2924.  
  2925. tool2.Part.Name = "Part1"
  2926.  
  2927. tool2.Part.Name = "Part2"
  2928.  
  2929. tool.Part:Destroy()
  2930.  
  2931. tool2.Part2:Destroy()
  2932.  
  2933. local l = Instance.new("Animation",tool)
  2934. l.AnimationId="rbxassetid://218504594"
  2935.  
  2936. local l2 = Instance.new("Animation",tool2)
  2937. l2.AnimationId="rbxassetid://218504594"
  2938.  
  2939. local m = plr.Character.Humanoid:LoadAnimation(l)
  2940. local m2 = plr.Character.Humanoid:LoadAnimation(l2)
  2941.  
  2942. db=true;
  2943. da=false
  2944.  
  2945. tool2.Equipped:connect(function()
  2946.  
  2947. tool2.Activated:connect(function()
  2948.  
  2949. if db == true then
  2950. db = false
  2951. m:Play()
  2952. m2:Play()
  2953. wait()
  2954. da = true
  2955. db = true
  2956. wait(0.1)
  2957. da = false
  2958. end
  2959. end)
  2960. end)
  2961. k.Touched:connect(function(n)
  2962.  
  2963. if da == true then
  2964. local o = n.Parent.Humanoid
  2965. if o ~= nil then
  2966. local p = game.Players:FindFirstChild(n.Parent.Name)
  2967. for j = 1,100 do
  2968. game.ReplicatedStorage.meleeEvent:FireServer(p)
  2969. end
  2970. end
  2971. end
  2972. end)
  2973.  
  2974. k2.Touched:connect(function(n2)
  2975.  
  2976. if da == true then
  2977. local o2 = n2.Parent.Humanoid
  2978. if o2 ~= nil then
  2979. local p2 = game.Players:FindFirstChild(n2.Parent.Name)
  2980. for j2 = 1,100 do
  2981. game.ReplicatedStorage.meleeEvent:FireServer(p2)
  2982. end
  2983. end
  2984. end
  2985. end)
  2986.  
  2987. wait()
  2988.  
  2989. tool.Parent = plr.Character
  2990. tool2.Parent = plr.Character
  2991.  
  2992. elseif _G.ctools == "FE Stick" then
  2993. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  2994.  
  2995. local plr = game.Players.LocalPlayer
  2996. local tool = plr.Backpack.Hammer
  2997.  
  2998. tool.GripPos = Vector3.new(0.1,-1,0)
  2999. tool.Name = "Stick"
  3000.  
  3001. local k = tool.Handle
  3002.  
  3003. tool.Part.Name = "Part2"
  3004.  
  3005. tool.Part:Destroy()
  3006.  
  3007. local l = Instance.new("Animation",tool)
  3008. l.AnimationId="rbxassetid://218504594"
  3009.  
  3010. local m = plr.Character.Humanoid:LoadAnimation(l)
  3011.  
  3012. db=true;
  3013. da=false
  3014.  
  3015. tool.Equipped:connect(function()
  3016.  
  3017. tool.Activated:connect(function()
  3018.  
  3019. if db == true then
  3020. db = false
  3021. m:Play()
  3022. wait()
  3023. da = true
  3024. db = true
  3025. wait(0.1)
  3026. da = false
  3027. end
  3028. end)
  3029. end)
  3030. k.Touched:connect(function(n)
  3031.  
  3032. if da == true then
  3033. local o = n.Parent.Humanoid
  3034. if o ~= nil then
  3035. local p = game.Players:FindFirstChild(n.Parent.Name)
  3036. for j = 1,100 do
  3037. game.ReplicatedStorage.meleeEvent:FireServer(p)
  3038. end
  3039. end
  3040. end
  3041. end)
  3042.  
  3043. elseif _G.ctools == "FE Brick" then
  3044.  
  3045. workspace.Remote.ItemHandler:InvokeServer(Workspace.Prison_ITEMS.single["Hammer"].ITEMPICKUP)
  3046.  
  3047. local plr = game.Players.LocalPlayer
  3048. local tool = plr.Backpack.Hammer
  3049.  
  3050. tool.GripPos = Vector3.new(-0.01,2.35,0.13)
  3051. tool.GripForward = Vector3.new(1, -0, -0)
  3052. tool.Name = "Brick"
  3053.  
  3054. tool.Part:Destroy()
  3055.  
  3056. local k = tool.Part
  3057.  
  3058. local l = Instance.new("Animation",tool)
  3059. l.AnimationId="rbxassetid://218504594"
  3060.  
  3061. local m = plr.Character.Humanoid:LoadAnimation(l)
  3062.  
  3063. db=true;
  3064. da=false
  3065.  
  3066. tool.Equipped:connect(function()
  3067.  
  3068. tool.Activated:connect(function()
  3069.  
  3070. if db == true then
  3071. db = false
  3072. m:Play()
  3073. wait()
  3074. da = true
  3075. db = true
  3076. wait(0.1)
  3077. da = false
  3078. end
  3079. end)
  3080. end)
  3081. k.Touched:connect(function(n)
  3082.  
  3083. if da == true then
  3084. local o = n.Parent.Humanoid
  3085. if o ~= nil then
  3086. local p = game.Players:FindFirstChild(n.Parent.Name)
  3087. for j = 1,100 do
  3088. game.ReplicatedStorage.meleeEvent:FireServer(p)
  3089. end
  3090. end
  3091. end
  3092. end)
  3093. end
  3094. end)
  3095.  
  3096. w8:Button("Equip Spear", function()
  3097. plr = game.Players.LocalPlayer
  3098. tool = plr.Backpack["SpearP1"]
  3099. tool2 = plr.Backpack["SpearP2"]
  3100.  
  3101. tool.Parent = plr.Character
  3102. tool2.Parent = plr.Character
  3103. end)
  3104.  
  3105. w6 = library:CreateWindow('Teleports')
  3106.  
  3107. w6:SearchBox("Search TPs", {
  3108. location = _G;
  3109. flag = "tpsb";
  3110. list = {
  3111. "Prison Courtyard";
  3112. "Prison Cellblock";
  3113. "Prison Cafeteria";
  3114. "Prison Cafeteria Back";
  3115. "Prison Administration";
  3116. "Prison Armory";
  3117. "Prison Guard Post";
  3118. "Prison Sewers";
  3119. "Prison Roof";
  3120. "Neighborhood";
  3121. "Apartments 1";
  3122. "Apartments 2";
  3123. "Restaurants";
  3124. "Hilltop Grocery";
  3125. "Gas Station";
  3126. "Lakeside Grocery";
  3127. "Gun Store";
  3128. "Parking Lot";
  3129. "Mini House";
  3130. "Business 1 Roof";
  3131. "Business 1 Inside";
  3132. "Business 2 Roof";
  3133. "Business 2 Inside";
  3134. "Prison Break Room";
  3135. "Prison CCTV Room";
  3136. "Criminal Base";
  3137. "Criminal Warehouse";
  3138. "Warehouse Inside 1";
  3139. "Warehouse Inside 2";
  3140. "Hidden Room 1";
  3141. "Hidden Room 2";
  3142. "Prison Secret Room 1";
  3143. "Prison Secret Room 2";
  3144. }
  3145. }, function(new)
  3146.  
  3147. if _G.tpsb == "Prison Courtyard" then
  3148. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(782.166382, 97.9999466, 2468.77734, -0.999821901, 7.39240562e-08, -0.0188712925, 7.53077174e-08, 1, -7.26101703e-08, 0.0188712925, -7.40183879e-08, -0.999821901)
  3149.  
  3150. elseif _G.tpsb == "Prison Cellblock" then
  3151. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.858215, 99.9899902, 2456.63281, 0.99996829, 5.77271464e-07, -0.00796743482, -4.11569403e-07, 1, 2.07990815e-05, 0.00796743482, -2.07951489e-05, 0.99996829)
  3152.  
  3153. elseif _G.tpsb == "Prison Cafeteria" then
  3154. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(920.90387, 99.9899597, 2289.7229, 0.999846637, 1.35447928e-08, 0.0175183844, -1.41963623e-08, 1, 3.70692383e-08, -0.0175183844, -3.7312244e-08, 0.999846637)
  3155.  
  3156. elseif _G.tpsb == "Prison Cafeteria Back" then
  3157. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(910.123901, 99.9899597, 2236.96265, -0.999920666, -1.81716242e-08, -0.0125974836, -1.81724822e-08, 1, -4.63094146e-11, 0.0125974836, 1.82621807e-10, -0.999920666)
  3158.  
  3159. elseif _G.tpsb == "Prison Administration" then
  3160. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(726.97583, 99.9900055, 2283.97412, 0.021798756, -2.17314078e-08, 0.999762297, -6.23107539e-08, 1, 2.3095188e-08, -0.999762297, -6.27993941e-08, 0.021798756)
  3161.  
  3162. elseif _G.tpsb == "Prison Armory" then
  3163. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.707764, 99.9900055, 2284.08154, 0.999889076, 2.60187729e-08, 0.0148985935, -2.6627081e-08, 1, 4.06313596e-08, -0.0148985935, -4.10235543e-08, 0.999889076)
  3164.  
  3165. elseif _G.tpsb == "Prison Sewers" then
  3166. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.803955, 78.6998978, 2157.92017, 0.999979436, -1.00529167e-08, 0.00644341111, 9.94977167e-09, 1, 1.60408344e-08, -0.00644341111, -1.59764006e-08, 0.999979436)
  3167.  
  3168. elseif _G.tpsb == "Prison Roof" then
  3169. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(914.222717, 118.990005, 2382.16553, 0.00920010358, -2.62465871e-08, 0.999958038, 7.8851965e-09, 1, 2.61751349e-08, -0.999958038, 7.64405339e-09, 0.00920010358)
  3170.  
  3171. elseif _G.tpsb == "Neighborhood" then
  3172. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-223.986099, 67.4020691, 2519.59595, 0.999975026, -1.50400881e-09, 0.00708110398, 2.25933072e-09, 1, -1.06659492e-07, -0.00708110398, 1.06672815e-07, 0.999975026)
  3173.  
  3174. elseif _G.tpsb == "Apartments 1" then
  3175. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-289.308136, 75.7899704, 2083.27612, -0.612066388, -6.80221461e-08, 0.790806234, 2.77527157e-09, 1, 8.81641853e-08, -0.790806234, 5.61570275e-08, -0.612066388)
  3176.  
  3177. elseif _G.tpsb == "Apartments 2" then
  3178. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-254.646133, 75.7217941, 2133.71875, -0.611608505, 8.86244322e-08, 0.791160285, 3.42040778e-08, 1, -8.55767226e-08, -0.791160285, -2.52785508e-08, -0.611608505)
  3179.  
  3180. elseif _G.tpsb == "Restaurants" then
  3181. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-322.635559, 54.1742744, 1797.61536, 0.626673996, 1.1894941e-08, -0.779282331, -5.44677192e-08, 1, -2.85371922e-08, 0.779282331, 6.03292492e-08, 0.626673996)
  3182.  
  3183. elseif _G.tpsb == "Hilltop Grocery" then
  3184. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-451.678162, 54.1750374, 1705.88123, -0.776442528, 1.11867022e-08, -0.630187988, 6.23943919e-08, 1, -5.91235505e-08, 0.630187988, -8.52262403e-08, -0.776442528)
  3185.  
  3186. elseif _G.tpsb == "Gas Station" then
  3187. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-496.824982, 54.3937874, 1684.66052, 0.786823273, -1.26035706e-08, 0.617178619, 6.23943919e-08, 1, -5.91235505e-08, -0.617178619, 8.50282404e-08, 0.786823273)
  3188.  
  3189. elseif _G.tpsb == "Lakeside Grocery" then
  3190. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(473.74826, 11.4253635, 1175.24377, 0.999999344, -2.28940711e-09, -0.00127326848, 2.27103869e-09, 1, -1.44275818e-08, 0.00127326848, 1.44246837e-08, 0.999999344)
  3191.  
  3192. elseif _G.tpsb == "Gun Store" then
  3193. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(403.581879, 11.8253431, 1166.62671, 0.999960363, -2.4172067e-08, -0.00890384987, 2.44630094e-08, 1, 3.25669802e-08, 0.00890384987, -3.27835039e-08, 0.999960363)
  3194.  
  3195. elseif _G.tpsb == "Parking Lot" then
  3196. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-536.512878, 54.5750389, 1785.00818, -0.773310304, 3.65066981e-08, -0.634027839, 6.24839416e-08, 1, -1.86313205e-08, 0.634027839, -5.40243548e-08, -0.773310304)
  3197.  
  3198. elseif _G.tpsb == "Mini House" then
  3199. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-98.0814133, 56.0993004, 2412.57471, -0.999835789, 0, 0.0181270856, 0, 1, 0, -0.0181270856, 0, -0.999835789)
  3200.  
  3201. elseif _G.tpsb == "Business 1 Roof" then
  3202. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-392.363922, 86.8388367, 1911.15259, -0.619268239, 5.9032736e-08, 0.785179496, -2.70138312e-08, 1, -9.64894511e-08, -0.785179496, -8.09635594e-08, -0.619268239)
  3203.  
  3204. elseif _G.tpsb == "Business 1 Inside" then
  3205. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-375.442291, 74.2397537, 1897.66064, 0.619640589, 6.30243449e-08, -0.784885824, 2.0952152e-08, 0.999999881, 9.68384839e-08, 0.784885824, -7.64500925e-08, 0.619640589)
  3206.  
  3207. elseif _G.tpsb == "Business 2 Roof" then
  3208. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-322.045837, 118.838844, 1998.82031, -0.61276567, -5.86248809e-08, 0.790265799, -6.07659878e-09, 1, 6.9472037e-08, -0.790265799, 3.77679612e-08, -0.61276567)
  3209.  
  3210. elseif _G.tpsb == "Business 2 Inside" then
  3211. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-347.858368, 84.2401428, 1971.11194, 0.783674777, 2.63337192e-08, 0.621171117, -1.97384331e-08, 1, -1.74914874e-08, -0.621171117, 1.44669654e-09, 0.783674777)
  3212.  
  3213. elseif _G.tpsb == "Prison Break Room" then
  3214. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(789.137146, 99.9900055, 2261.42627, -0.999998569, -6.74949933e-06, 0.00183872879, -6.61908143e-06, 1, 7.09283559e-05, -0.00183872879, 7.0916125e-05, -0.999998569)
  3215.  
  3216. elseif _G.tpsb == "Prison CCTV Room" then
  3217. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(795.608826, 99.9900055, 2324.8811, 0.720097542, -5.48868728e-10, 0.693873346, -7.42438431e-08, 1, 7.78408946e-08, -0.693873346, -1.07568859e-07, 0.720097542)
  3218.  
  3219. elseif _G.tpsb == "Criminal Base" then
  3220. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-900.626404, 94.1270523, 2133.20996, 0.0129696857, 4.49825102e-08, 0.999915898, 3.87442745e-09, 1, -4.50365434e-08, -0.999915898, 4.45821291e-09, 0.0129696857)
  3221.  
  3222. elseif _G.tpsb == "Criminal Warehouse" then
  3223. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-967.549683, 103.23275, 2039.5188, -0.999996245, 3.53882186e-08, 0.00270950678, 3.55115581e-08, 1, 4.54794105e-08, -0.00270950678, 4.55754687e-08, -0.999996245)
  3224.  
  3225. elseif _G.tpsb == "Warehouse Inside 1" then
  3226. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-907.97113, 94.1287842, 1989.88867, -0.00383876963, 1.43877461e-08, -0.999992669, 9.46633438e-09, 1, 1.43515146e-08, 0.999992669, -9.4111714e-09, -0.00383876963)
  3227.  
  3228. elseif _G.tpsb == "Warehouse Inside 2" then
  3229. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-908.087769, 94.1287842, 1918.85242, 0.0431550331, 6.81632244e-08, -0.999068379, -4.11559178e-08, 1, 6.64490472e-08, 0.999068379, 3.82499685e-08, 0.0431550331)
  3230.  
  3231. elseif _G.tpsb == "Hidden Room 1" then
  3232. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-103.86113, 11.0993299, 1319.31287, 0.764745057, 3.01658076e-08, 0.644332945, -4.10198311e-08, 1, 1.86846649e-09, -0.644332945, -2.7859322e-08, 0.764745057)
  3233.  
  3234. elseif _G.tpsb == "Hidden Room 2" then
  3235. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-330.795349, 64.572464, 1805.10645, 0.63137114, -1.14180954e-09, -0.775480866, 5.37754286e-10, 1, -1.03456488e-09, 0.775480866, 2.36176273e-10, 0.63137114)
  3236.  
  3237. elseif _G.tpsb == "Prison Secret Room 1" then
  3238. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(690.57196, 100.190758, 2337.85059, -0.999999881, 2.7444087e-09, 9.72934067e-05, 2.74238654e-09, 1, -2.0802581e-08, -9.72934067e-05, -2.08023074e-08, -0.999999881)
  3239.  
  3240. elseif _G.tpsb == "Prison Secret Room 2" then
  3241. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(915.806213, 121.990089, 2215.82983, -0.0451711901, 4.18777812e-09, 0.998978972, -3.87982002e-09, 1, -4.3674957e-09, -0.998978972, -4.07314316e-09, -0.0451711901)
  3242.  
  3243. elseif _G.tpsb == "Prison Guard Post" then
  3244. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(504.637848, 102.03994, 2248.56372, 0.999961376, -8.98592774e-08, 0.0087960232, 8.99222528e-08, 1, -6.7675554e-09, -0.0087960232, 7.55825003e-09, 0.999961376)
  3245. end
  3246. end)
  3247.  
  3248. w6:Section('Prison')
  3249.  
  3250. w6:Dropdown("Prison Teleports", {
  3251. location = _G;
  3252. flag = "pts";
  3253. list = {
  3254. "Prison Courtyard";
  3255. "Prison Cellblock";
  3256. 'Prison Cafeteria';
  3257. 'Prison Administration';
  3258. 'Prison Armory';
  3259. 'Prison Sewers';
  3260. 'Prison Roof';
  3261. }
  3262. }, function(new)
  3263.  
  3264. if _G.pts == "Prison Courtyard" then
  3265. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(782.166382, 97.9999466, 2468.77734, -0.999821901, 7.39240562e-08, -0.0188712925, 7.53077174e-08, 1, -7.26101703e-08, 0.0188712925, -7.40183879e-08, -0.999821901)
  3266. else if _G.pts == "Prison Cellblock" then
  3267. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.858215, 99.9899902, 2456.63281, 0.99996829, 5.77271464e-07, -0.00796743482, -4.11569403e-07, 1, 2.07990815e-05, 0.00796743482, -2.07951489e-05, 0.99996829)
  3268. else if _G.pts == "Prison Cafeteria" then
  3269. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(920.90387, 99.9899597, 2289.7229, 0.999846637, 1.35447928e-08, 0.0175183844, -1.41963623e-08, 1, 3.70692383e-08, -0.0175183844, -3.7312244e-08, 0.999846637)
  3270. elseif _G.pts == "Prison Administration" then
  3271. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(726.97583, 99.9900055, 2283.97412, 0.021798756, -2.17314078e-08, 0.999762297, -6.23107539e-08, 1, 2.3095188e-08, -0.999762297, -6.27993941e-08, 0.021798756)
  3272. elseif _G.pts == "Prison Armory" then
  3273. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(836.707764, 99.9900055, 2284.08154, 0.999889076, 2.60187729e-08, 0.0148985935, -2.6627081e-08, 1, 4.06313596e-08, -0.0148985935, -4.10235543e-08, 0.999889076)
  3274. elseif _G.pts == "Prison Sewers" then
  3275. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(916.803955, 78.6998978, 2157.92017, 0.999979436, -1.00529167e-08, 0.00644341111, 9.94977167e-09, 1, 1.60408344e-08, -0.00644341111, -1.59764006e-08, 0.999979436)
  3276. elseif _G.pts == "Prison Roof" then
  3277. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(914.222717, 118.990005, 2382.16553, 0.00920010358, -2.62465871e-08, 0.999958038, 7.8851965e-09, 1, 2.61751349e-08, -0.999958038, 7.64405339e-09, 0.00920010358)
  3278. end
  3279. end
  3280. end
  3281. end)
  3282.  
  3283. w6:Section('Other')
  3284.  
  3285. w6:Dropdown("Prison Teleports", {
  3286. location = _G;
  3287. flag = "ots";
  3288. list = {
  3289. "Criminal Base";
  3290. "Hidden Room 1";
  3291. 'Hidden Room 2';
  3292. 'Building 1';
  3293. 'Building 2';
  3294. 'Building 3';
  3295. 'Building 4';
  3296. 'Building 4 Inside';
  3297. }
  3298. }, function(new)
  3299.  
  3300. if _G.ots == "Criminal Base" then
  3301. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-907.744019, 95.1273117, 2133.85596, 0.00978690106, 2.52366057e-08, 0.999952197, 3.8286128e-08, 1, -2.56125379e-08, -0.999952197, 3.85349601e-08, 0.00978690106)
  3302. elseif _G.ots == "Hidden Room 1" then
  3303. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-103.426697, 11.0993299, 1322.7804, 0.745441377, 2.53176395e-08, 0.666571319, -3.85841012e-08, 1, 5.16756948e-09, -0.666571319, -2.95711668e-08, 0.745441377)
  3304. elseif _G.ots == "Hidden Room 2" then
  3305. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(690.851379, 100.190758, 2343.2981, -0.999679387, 2.56537316e-08, 0.0253210217, 2.56066208e-08, 1, -2.18355201e-09, -0.0253210217, -1.53446889e-09, -0.999679387)
  3306. elseif _G.ots == "Building 1" then
  3307. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-223.495148, 67.4020691, 2541.48755, 0.999785244, 2.17895958e-05, -0.0207265038, -2.15535074e-05, 1, 1.1613688e-05, 0.0207265038, -1.1164474e-05, 0.999785244)
  3308. elseif _G.ots == "Building 2" then
  3309. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-246.498383, 75.7173615, 2126.83521, -0.627985239, 2.20855778e-08, 0.778225422, 3.24655822e-08, 1, -2.18146545e-09, -0.778225422, 2.38956037e-08, -0.627985239)
  3310. elseif _G.ots == "Building 3" then
  3311. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(438.726349, 11.8253431, 1165.6698, -0.999968171, 1.81604278e-08, -0.00792638306, 1.77662809e-08, 1, 4.97968102e-08, 0.00792638306, 4.96544281e-08, -0.999968171)
  3312. elseif _G.ots == "Building 4" then
  3313. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-324.648956, 118.838844, 2000.9541, -0.629342794, -1.98653023e-08, 0.777127862, -7.00001057e-10, 1, 2.49955807e-08, -0.777127862, 1.51867994e-08, -0.629342794)
  3314. elseif _G.ots == "Building 4 Inside" then
  3315. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-346.244385, 84.2401428, 1969.84436, 0.778033614, 2.63457185e-08, 0.628223062, -1.97384349e-08, 1, -1.74914891e-08, -0.628223062, 1.20882515e-09, 0.778033614)
  3316. end
  3317. end)
  3318.  
  3319. w7 = library:CreateWindow("Other")
  3320.  
  3321. w7:Section('Version: '..version)
  3322.  
  3323. w7:Section('Credits')
  3324.  
  3325. b = w7:Button('Aspect#6217')
  3326.  
  3327. w7:Section('How to Close GUI')
  3328.  
  3329. b = w7:Button('Right CTRL')
  3330.  
  3331. w7:Section('Options')
  3332.  
  3333. b = w7:Button('Destroy GUI', function()
  3334. game.CoreGui.ScreenGui:Destroy()
  3335. end)
  3336.  
  3337. game.StarterGui:SetCore('SendNotification', {
  3338. Title = 'Loaded PrisonFricker v3.5';
  3339. Text = "Made by Aspect #6217";
  3340. Duration = 5;
  3341. })
  3342.  
  3343. print ("Loaded PrisonFricker v3.5 by Aspect#6217")
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