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Rendflex

Untitled

Aug 2nd, 2012
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  1. init()
  2. {
  3. /*
  4. setdvarifuninitialized("scr_vehicles", "1");
  5.  
  6.  
  7. if(getdvarint("scr_vehicles") == 0))
  8. {
  9. return;
  10. }
  11. */
  12. level._effect[ "engineeffect" ] = loadfx( "fire/jet_afterburner" );
  13. level._effect[ "afterburner" ] = loadfx( "fire/jet_afterburner_ignite" );
  14. level._effect[ "contrail" ] = loadfx( "smoke/jet_contrail" );
  15.  
  16. precacheModel("body_complete_sp_cobra_pilot_woodland_zack");
  17.  
  18. level.pilotAnim = "seaknight_pilot_idle";
  19.  
  20. precachempanim(level.pilotAnim);
  21.  
  22. level.driveable_vehicles = [];
  23.  
  24. setdvarifuninitialized("scr_vehicle_spawntime", "5");
  25.  
  26. precachestring(&"MP_USEVEHICLE");
  27.  
  28. level.humo = loadfx( "props/american_smoke_grenade_mp" );
  29. level.tankExplodeFX = loadfx( "explosions/small_vehicle_explosion" );
  30.  
  31. precacheturret("pavelow_minigun_mp");
  32. level.tankshot = loadfx( "explosions/artilleryExp_dirt_brown" );
  33.  
  34. if(getDvar("mapname") == "mp_afghan" || getDvar("mapname") == "mp_invasion" || getDvar("mapname") == "mp_fuel2" || getDvar("mapname") == "mp_rust")
  35. {
  36. level.tankwheels = loadfx( "impacts/large_sand_1" );
  37. }
  38.  
  39. level thread Conexion();
  40.  
  41. maps\mp\vehicles\_uaz::main( "vehicle_uaz_winter_destructible", "bm21_troops");
  42. maps\mp\vehicles\_uaz::main( "vehicle_uaz_hardtop", "uaz_physics");
  43. maps\mp\vehicles\_mi28::main( "vehicle_mi-28_mp", "cobra_minigun_mp");
  44. maps\mp\vehicles\_littlebird::main( "vehicle_little_bird_armed", "littlebird_mp");
  45. maps\mp\vehicles\_littlebird::main( "vehicle_little_bird_bench", "littlebird_mp");
  46. maps\mp\vehicles\_snowmobile::main( "vehicle_snowmobile_alt", "snowmobile_player_coop");
  47. maps\mp\vehicles\_zodiac::main( "vehicle_zodiac", "zodiac_physics");
  48. maps\mp\vehicles\_f15::main( "vehicle_f15", "harrier_mp");
  49.  
  50. if(level.script == "contingency")
  51. {
  52. setupHeli((-12079, -225, 585), (0, 97, 0), "bm21_troops", "vehicle_uaz_winter_destructible", 50);
  53. }
  54.  
  55. if(level.script == "oilrig")
  56. {
  57. setupHeli((1569, 863, -562), (0, 0, 0), "littlebird_mp", "vehicle_little_bird_bench", 200);
  58. }
  59.  
  60. if(level.script == "estate")
  61. {
  62. setupHeli((12920, 2182, -748), (0, 165, 0), "uaz_physics", "vehicle_uaz_hardtop", 50);
  63. }
  64.  
  65. if(level.script == "dc_whitehouse")
  66. {
  67. level thread setupHeli((-5981, 7291, -202), (0, 70, 0), "cobra_minigun_mp", "vehicle_mi-28_mp", 100);
  68. level thread setupHeli((-6269, 7296, -250), (0, 80, 0), "littlebird_mp", "vehicle_little_bird_armed", 100);
  69. }
  70.  
  71. if(level.script == "estate")
  72. {
  73. level thread setupHeli((-470, 3423, -140), (-5, 278.6, 0), "littlebird_mp", "vehicle_little_bird_bench", 100);
  74. }
  75.  
  76. if(level.script == "favela")
  77. {
  78. level thread setupHeli((4010, 310, 700), (0, -95, 0), "littlebird_mp", "vehicle_little_bird_armed", 100);
  79. }
  80. }
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