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- for _,v in pairs(game.workspace.Bushes:GetDescendants()) do
- if v.Name == "bush top"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace.Town:GetDescendants()) do
- v:Destroy()
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "CStandClosed" or v.Name == "EStandClosed" or v.Name == "FStandClosed" or v.Name == "DStandClosed"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "BStand" or v.Name == "AStand" or v.Name == "hay 3"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "ParkFolder" or v.Name == "Vet clinic"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "PlayerPets" or v.Name == "town road"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "BuyStand4" or v.Name == "SellStand2" or v.Name == "BuyStand1" or v.Name == "SellStand1"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "SellStand3" or v.Name == "BuyStand2" or v.Name == "SellStand4" or v.Name == "BuyStand3"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "Common" or v.Name == "Rare" or v.Name == "Legendary"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "Stands3" or v.Name == "Stands1" or v.Name == "secret island for assets"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "Stands4" or v.Name == "Town Props"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "original trees"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "Skybox" or v.Name == "Bakery" or v.Name == "NewsStand" or v.Name == "square"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "LeaderBoards3" or v.Name == "tractor_stand" or v.Name == "DEV"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "Hills" or v.Name == "Invisible walls" or v.Name == "SpecialNPCS"
- then
- v:Destroy()
- end
- end
- wait(0.8)
- for _,v in pairs(game.workspace:GetDescendants()) do
- if v.Name == "buy_NPC_mannequinn" or v.Name == "OldBasket"
- then
- v:Destroy()
- end
- end
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