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Jul 26th, 2021
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  1. for _,v in pairs(game.workspace.Bushes:GetDescendants()) do
  2. if v.Name == "bush top"
  3. then
  4. v:Destroy()
  5.  
  6. end
  7. end
  8.  
  9. wait(0.8)
  10.  
  11. for _,v in pairs(game.workspace.Town:GetDescendants()) do
  12. v:Destroy()
  13.  
  14. end
  15.  
  16.  
  17. wait(0.8)
  18.  
  19.  
  20.  
  21. for _,v in pairs(game.workspace:GetDescendants()) do
  22. if v.Name == "CStandClosed" or v.Name == "EStandClosed" or v.Name == "FStandClosed" or v.Name == "DStandClosed"
  23. then
  24. v:Destroy()
  25.  
  26. end
  27. end
  28. wait(0.8)
  29.  
  30.  
  31.  
  32.  
  33. for _,v in pairs(game.workspace:GetDescendants()) do
  34. if v.Name == "BStand" or v.Name == "AStand" or v.Name == "hay 3"
  35. then
  36. v:Destroy()
  37.  
  38. end
  39. end
  40.  
  41. wait(0.8)
  42.  
  43.  
  44. for _,v in pairs(game.workspace:GetDescendants()) do
  45. if v.Name == "ParkFolder" or v.Name == "Vet clinic"
  46. then
  47. v:Destroy()
  48.  
  49. end
  50. end
  51.  
  52.  
  53. wait(0.8)
  54.  
  55. for _,v in pairs(game.workspace:GetDescendants()) do
  56. if v.Name == "PlayerPets" or v.Name == "town road"
  57. then
  58. v:Destroy()
  59.  
  60. end
  61. end
  62. wait(0.8)
  63.  
  64. for _,v in pairs(game.workspace:GetDescendants()) do
  65. if v.Name == "BuyStand4" or v.Name == "SellStand2" or v.Name == "BuyStand1" or v.Name == "SellStand1"
  66. then
  67. v:Destroy()
  68.  
  69. end
  70. end
  71.  
  72. wait(0.8)
  73.  
  74. for _,v in pairs(game.workspace:GetDescendants()) do
  75. if v.Name == "SellStand3" or v.Name == "BuyStand2" or v.Name == "SellStand4" or v.Name == "BuyStand3"
  76. then
  77. v:Destroy()
  78.  
  79. end
  80. end
  81. wait(0.8)
  82.  
  83. for _,v in pairs(game.workspace:GetDescendants()) do
  84. if v.Name == "Common" or v.Name == "Rare" or v.Name == "Legendary"
  85. then
  86. v:Destroy()
  87.  
  88. end
  89. end
  90. wait(0.8)
  91.  
  92.  
  93. for _,v in pairs(game.workspace:GetDescendants()) do
  94. if v.Name == "Stands3" or v.Name == "Stands1" or v.Name == "secret island for assets"
  95. then
  96. v:Destroy()
  97.  
  98. end
  99. end
  100. wait(0.8)
  101.  
  102. for _,v in pairs(game.workspace:GetDescendants()) do
  103. if v.Name == "Stands4" or v.Name == "Town Props"
  104. then
  105. v:Destroy()
  106.  
  107. end
  108. end
  109. wait(0.8)
  110.  
  111. for _,v in pairs(game.workspace:GetDescendants()) do
  112. if v.Name == "original trees"
  113. then
  114. v:Destroy()
  115.  
  116. end
  117. end
  118. wait(0.8)
  119.  
  120. for _,v in pairs(game.workspace:GetDescendants()) do
  121. if v.Name == "Skybox" or v.Name == "Bakery" or v.Name == "NewsStand" or v.Name == "square"
  122. then
  123. v:Destroy()
  124.  
  125. end
  126. end
  127. wait(0.8)
  128.  
  129. for _,v in pairs(game.workspace:GetDescendants()) do
  130. if v.Name == "LeaderBoards3" or v.Name == "tractor_stand" or v.Name == "DEV"
  131. then
  132. v:Destroy()
  133.  
  134. end
  135. end
  136. wait(0.8)
  137.  
  138.  
  139. for _,v in pairs(game.workspace:GetDescendants()) do
  140. if v.Name == "Hills" or v.Name == "Invisible walls" or v.Name == "SpecialNPCS"
  141. then
  142. v:Destroy()
  143.  
  144. end
  145. end
  146. wait(0.8)
  147.  
  148. for _,v in pairs(game.workspace:GetDescendants()) do
  149. if v.Name == "buy_NPC_mannequinn" or v.Name == "OldBasket"
  150. then
  151. v:Destroy()
  152.  
  153. end
  154. end
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