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a guest Mar 25th, 2019 55 Never
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  1. Config                            = {}
  2.  
  3. Config.DrawDistance               = 100.0
  4. Config.MarkerColor                = { r = 102, g = 0, b = 102 }
  5. Config.MarkerSize                 = { x = 1.5, y = 1.5, z = 1.0 }
  6. Config.ReviveReward               = 700  -- revive reward, set to 0 if you don't want it enabled
  7. Config.AntiCombatLog              = true -- enable anti-combat logging?
  8. Config.LoadIpl                    = true -- disable if you're using fivem-ipl or other IPL loaders
  9. Config.Locale = 'en'
  10.  
  11. local second = 1000
  12. local minute = 60 * second
  13.  
  14. -- How much time before auto respawn at hospital
  15. Config.RespawnDelayAfterRPDeath   = 10 * minute
  16.  
  17. -- How much time before a menu opens to ask the player if he wants to respawn at hospital now
  18. -- The player is not obliged to select YES, but he will be auto respawn
  19. -- at the end of RespawnDelayAfterRPDeath just above.
  20. Config.RespawnToHospitalMenuTimer   = true
  21. Config.MenuRespawnToHospitalDelay   = 9 * minute
  22.  
  23. Config.EnablePlayerManagement       = true
  24. Config.EnableSocietyOwnedVehicles   = false
  25.  
  26. Config.RemoveWeaponsAfterRPDeath    = true
  27. Config.RemoveCashAfterRPDeath       = true
  28. Config.RemoveItemsAfterRPDeath      = true
  29.  
  30. -- Will display a timer that shows RespawnDelayAfterRPDeath time remaining
  31. Config.ShowDeathTimer               = true
  32.  
  33. -- Will allow to respawn at any time, don't use with RespawnToHospitalMenuTimer enabled!
  34. Config.EarlyRespawn                 = false
  35. -- The player can have a fine (on bank account)
  36. Config.RespawnFine                  = false
  37. Config.RespawnFineAmount            = 500
  38.  
  39. Config.Blip = {
  40.     Pos     = { x = 326.25, y = -586.94, z = 74.17 },
  41.     Sprite  = 61,
  42.     Display = 4,
  43.     Scale   = 1.2,
  44.     Colour  = 2,
  45. }
  46.  
  47. Config.HelicopterSpawner = {
  48.     SpawnPoint = { x = 351.45, y = -587.29, z = 74.17 - 0.955 },
  49.     Heading    = 0.0
  50. }
  51.  
  52. -- https://wiki.fivem.net/wiki/Vehicles
  53. Config.AuthorizedVehicles = {
  54.  
  55.     {
  56.         model = 'qrv',
  57.         label = 'Ford Explorer'
  58.     },
  59.     {
  60.         model = 'ambulance4',
  61.         label = 'Ambulance EMS'
  62.     }
  63.  
  64.  
  65. }
  66.  
  67. Config.Zones = {
  68.  
  69.     HospitalInteriorEntering1 = { -- Main entrance
  70.         Pos = { x = 784.84, y = -281.12, z = 51.17 - 0.955},
  71.         Type = 1
  72.     },
  73.  
  74.     HospitalInteriorInside1 = {
  75.         Pos = { x = 784.84, y = -281.12, z = 51.17 - 0.955},
  76.         Type = -1
  77.     },
  78.  
  79.     HospitalInteriorOutside1 = {
  80.         Pos = { x = 784.84, y = -281.12, z = 51.17 - 0.955},
  81.         Type = -1
  82.     },
  83.  
  84.     HospitalInteriorExit1 = {
  85.         Pos = { x = 784.84, y = -281.12, z = 51.17 - 0.955},
  86.         Type = 1
  87.     },
  88.  
  89.     HospitalInteriorEntering2 = { -- Lift go to the roof
  90.         Pos = { x = 784.84, y = -281.12, z = 54.17 - 0.955},
  91.         Type = 1
  92.     },
  93.  
  94.     HospitalInteriorInside2 = { -- Roof outlet
  95.         Pos = { x = 784.84, y = -281.12, z = 54.17},
  96.         Type = -1
  97.     },
  98.  
  99.     HospitalInteriorOutside2 = { -- Lift back from roof
  100.         Pos = { x = 784.84, y = -281.12, z = 54.17},
  101.         Type = -1
  102.     },
  103.  
  104.     HospitalInteriorExit2 = { -- Roof entrance
  105.         Pos = { x = 784.84, y = -281.12, z = 54.17 - 0.955},
  106.         Type = 1
  107.     },
  108.  
  109.     AmbulanceActions = { -- Cloakroom
  110.         Pos = { x = 310.43, y = -599.07, z = 43.29 - 0.955},
  111.         Type = 1
  112.     },
  113.  
  114.     VehicleSpawner = {
  115.         Pos = { x = 299.1, y = -598.59, z = 43.29 - 0.955},
  116.         Type = 1
  117.     },
  118.  
  119.     VehicleSpawnPoint = {
  120.         Pos = { x = 289.52, y = -593.56, z = 43.17 - 0.955},
  121.         Type = -1
  122.     },
  123.  
  124.     VehicleDeleter = {
  125.         Pos = { x = 295.61, y = -576.66, z = 43.17 - 0.955},
  126.         Type = 1
  127.     },
  128.  
  129.     Pharmacy = {
  130.         Pos = { x = 336.98, y = -579.82, z = 43.32 - 0.955},
  131.         Type = 1
  132.     },
  133.  
  134.     ParkingDoorGoOutInside = {
  135.         Pos = { x = 777.24, y = -283.59, z = 51.17},
  136.         Type = 1
  137.     },
  138.  
  139.     ParkingDoorGoOutOutside = {
  140.         Pos = { x = 777.24, y = -283.59, z = 51.17},
  141.         Type = -1
  142.     },
  143.  
  144.     ParkingDoorGoInInside = {
  145.         Pos = { x = 777.24, y = -283.59, z = 51.17},
  146.         Type = -1
  147.     },
  148.  
  149.     ParkingDoorGoInOutside = {
  150.         Pos = { x = 777.24, y = -283.59, z = 51.17},
  151.         Type = 1
  152.     },
  153.  
  154.     StairsGoTopTop = {
  155.         Pos = { x = 777.241, y = -283.59, z = 51.17},
  156.         Type = -1
  157.     },
  158.  
  159.     StairsGoTopBottom = {
  160.         Pos = { x = 777.241, y = -283.59, z = 51.17},
  161.         Type = -1
  162.     },
  163.  
  164.     StairsGoBottomTop = {
  165.         Pos = { x = 777.241, y = -283.59, z = 51.17},
  166.         Type = -1
  167.     },
  168.  
  169.     StairsGoBottomBottom = {
  170.         Pos = { x = 777.241, y = -283.59, z = 51.17},
  171.         Type = -1
  172.     }
  173.  
  174. }
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