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QL cfg with QC lowest settings

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Mar 29th, 2017
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  1. // Heartless QuakeLive config replicating QC on lowest default settings.
  2.  
  3. // Crosshair
  4. seta cg_drawCrosshair "3"
  5. seta cg_crosshairSize "32" // 1920x1080 screen res. You might want to adjust if using different res.
  6. seta cg_crosshairPulse "0"
  7. seta cg_crosshairHitColor "25"
  8. seta cg_crosshairHitStyle "2"
  9. seta cg_crosshairColor "13"
  10.  
  11. // Console
  12. seta con_scale "0.8"
  13. seta con_background "0"
  14. seta con_opacity "1.0" // You might want to try 0.5 cause I guess if QC has a console it will most probably be translucent.
  15. seta con_speed "1000"
  16. seta cl_allowConsoleChat "1"
  17.  
  18. // FOV and zoom
  19. seta cg_fov "90" // FOV 100 is prolly what you re looking for.
  20. seta cg_zoomfov "40"
  21. seta cg_zoomScaling "0"
  22. seta r_fullscreen "1"
  23.  
  24. // LG and weapons settings
  25. seta cg_drawgun "1" // Drawgun 1 will be default at QC.
  26. seta cg_gunZ "0"
  27. seta cg_gunY "0"
  28. seta cg_gunX "0"
  29. seta cg_lightningImpact "1"
  30. seta cg_lightningStyle "4"
  31. seta r_railSegmentLength "4" // High visibility and nice looking rail trail
  32. seta cg_trueShotgun "1"
  33. seta cg_smoke_SG "0"
  34. seta cg_smokeRadius_RL "1" // Thinest projectiles smoke trails
  35. seta cg_smokeRadius_NG "1"
  36. seta cg_smokeRadius_GL "1"
  37. seta cg_weaponColor_grenade "0x00FFFFFF"
  38. seta cg_forceEnemyWeaponColor "1"
  39. seta cg_forceTeamWeaponColor "1"
  40. seta color2 "13"
  41. seta color1 "13"
  42. seta cg_brassTime "0"
  43. seta cg_marks "0"
  44. seta cg_muzzleFlash "0"
  45. seta cg_switchToEmpty "0"
  46. seta cg_bubbleTrail "1" // Bubble trail in water
  47. seta cg_drawAmmoWarning "1"
  48. seta cg_impactMarkTime "0"
  49. seta cg_impactSparks "1"
  50. seta cg_impactSparksVelocity "-128" // Sparks going down instead of up
  51. seta cg_damagePlum "g mg sg gl rl lg rg pg bfg gh cg ng pl hmg" // Dmg plum for all weapons.
  52. seta cg_damagePlumColorStyle "1"
  53.  
  54. // Performance cvars
  55. seta r_enablePostProcess "0"
  56. seta r_enableColorCorrect "0"
  57. seta r_enableBloom "0"
  58. seta r_ext_compressed_textures "1"
  59. seta r_texturemode "GL_LINEAR_MIPMAP_NEAREST" // Bilinear textures filtering. Basically AF 1x.
  60. seta r_detailtextures "0"
  61.  
  62. // Visual settings
  63. seta r_fullbright "0"
  64. seta r_vertexlight "0"
  65. seta r_picmip "2" // Don t go higher than this value cause QC on lowest textures setting might not have flat textures.
  66. seta r_dynamiclight "0"
  67. seta cg_atmosphericEffects "0"
  68. seta r_mapOverBrightBits "2"
  69. seta r_mapOverbrightCap "255"
  70. seta r_fastsky "0"
  71. seta r_ambientScale "100"
  72.  
  73. // Own and team and enemy models
  74. seta model "ranger" // Default champion character at QC.
  75. seta cg_forceTeamModel ""
  76. seta cg_forceEnemyModel "keel/bright"
  77. seta cg_teamUpperColor ""
  78. seta cg_teamLowerColor ""
  79. seta cg_teamHeadColor ""
  80. seta cg_enemyUpperColor "0x00FF00FF"
  81. seta cg_enemyLowerColor "0x00FF00FF"
  82. seta cg_enemyHeadColor "0x00FF00FF"
  83. seta r_lodbias "-2"
  84.  
  85. // HUD
  86. seta cg_hudFiles "ui/hud3.txt"
  87. seta cg_drawFullWeaponBar "0"
  88. seta cg_drawFragMessages "1"
  89. seta cg_drawRewards "1"
  90. seta cg_levelTimerDirection "0"
  91. seta cg_lagometer "2"
  92. seta cg_speedometer "1"
  93. seta cg_drawFPS "1"
  94. seta cg_drawItemPickups "7"
  95. seta cg_useItemMessage "2"
  96. seta cg_useItemWarning "2"
  97.  
  98. // Chat
  99. seta cg_chatHistoryLength "8"
  100. seta cg_chatbeep "0"
  101. seta cg_teamChatBeep "1"
  102. seta cg_teamChatTime "6000"
  103.  
  104. // Distracting visual effects
  105. seta cg_waterWarp "0"
  106. seta cg_shadows "1"
  107. seta cg_screenDamage_Team "0"
  108. seta cg_screenDamage_Self "0"
  109. seta cg_screenDamage "0" // Screendamage is very distracting and will prolly be less obstrusive in QC anyways.
  110. seta cg_kickScale "0"
  111. seta cg_gibs "1"
  112. seta cg_bob "0"
  113. seta cg_allowTaunt "1"
  114. seta cg_playerLean "0" // Not sure if QC has playerlean.
  115. seta cg_itemFx "0"
  116. seta cg_smokeRadius_dust "1"
  117. seta cg_smokeRadius_flight "1"
  118. seta cg_smokeRadius_haste "1"
  119. seta com_blood "1"
  120. seta cg_blood "1"
  121. seta r_teleporterFlash "0"
  122.  
  123. // Items
  124. seta cg_simpleitems "1"
  125. seta cg_simpleItemsBob "2"
  126. seta cg_predictItems "0"
  127. seta cg_simpleItemsRadius "18"
  128.  
  129. // Sounds
  130. seta s_ambient "0"
  131. seta cg_buzzerSound "0"
  132. seta s_musicvolume "0"
  133. seta s_volume "0.1"
  134. seta cg_killBeep "1"
  135. seta cg_announcer "2"
  136.  
  137. // Remaining cvars
  138. seta com_maxfps "250"
  139. seta cg_autoAction "3"
  140. seta cg_drawHitFriendTime "1500"
  141. seta cg_teammateNames "2"
  142. seta cg_drawAttacker "0"
  143.  
  144. //Weapons configs
  145. seta cg_weaponConfig_hmg "cg_drawGun 1"
  146. seta cg_weaponConfig_cg "cg_drawGun 1"
  147. seta cg_weaponConfig_pl "cg_drawGun 1"
  148. seta cg_weaponConfig_ng "cg_drawGun 1"
  149. seta cg_weaponConfig_gh "cg_drawGun 1"
  150. seta cg_weaponConfig_bfg "cg_drawGun 1"
  151. seta cg_weaponConfig_pg "cg_drawGun 1"
  152. seta cg_weaponConfig_rg "cg_drawGun 1"
  153. seta cg_weaponConfig_lg "cg_drawGun 2" // LG in QC stops bobbing/moving while shooting, hence using drawgun 2.
  154. seta cg_weaponConfig_rl "cg_drawGun 1"
  155. seta cg_weaponConfig_gl "cg_drawGun 1"
  156. seta cg_weaponConfig_sg "cg_drawGun 1"
  157. seta cg_weaponConfig_mg "cg_drawGun 1"
  158. seta cg_weaponConfig_g "cg_drawGun 1"
  159. seta cg_weaponConfig "cg_drawGun 1"
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