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SCoD Gadwin's Weapon Bugfixes

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Mar 4th, 2020
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  1. =EXISTING CONTENT CHANGES / FIXES= [(!) = EB Bug fixes] {You will need to ask an EM/DM for an updated version of these items if you currently own one, unfortunately}
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  5. White fang (!)
  6. Falchion
  7. BEFORE: Enhancement Bonus [+ 5], Damage Bonus: Slashing [2d6], Damage Bonus vs. Alignment Group: Evil [1], Damage Bonus vs. Alignment Group: Good [1], Keen
  8. CHANGED: Slashing 2d6 to Piercing 2d6 to fix same-damage bug.
  9.  
  10. Aeollian (!)
  11. Greatsword
  12. BEFORE: Decreased Attack Modifier [-2], Enhancement Bonus [+ 2], Light [Low (10m)] [Color: White], Enhancement Bonus vs. Racial Group: Outsider [+ 4], Damage Bonus vs. Alignment Group: Evil [1d6], Damage Bonus: Piercing [1d6]
  13. CHANGED: Slashing 1d6 to Piercing 1d6 to fix same-damage bug.
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  15. Sunlight Seeker (!)
  16. Sling
  17. BEFORE: Damage Bonus: Divine [1d6], Damage Bonus: Bludgeon [2d8], Attack Bonus vs. Racial Group: Undead [+ 8], Enhancement Bonus [+ 5]
  18. CHANGED: Bludgeon 2d8 to Piercing 2d4 to fix same-damage bug. This is still a +1 average damage increase.
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  20. Kyton Chains (!)
  21. Flail
  22. Enhancement Bonus [+ 5], On Hit: Doom [DC=26] [Duration: 33% / 5 Round], On Hit: Disease [DC=26] [Disease: Devil Chills], On Hit: Wounding [DC=26] [Type: Bludgeoning], Damage Bonus: Bludgeon [1d6]
  23. CHANGED: Bludgeon 1d6 to Piercing 1d6 to fix same-damage bug.
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  25. Death (!)
  26. Battleaxe
  27. Ability Bonus: Strength [+ 4], Decreased Ability Score: Dexterity [-3], Enhancement Bonus [+ 4], Damage Bonus: Slashing [2d6], Bonus Feat: Whirlwind Attack, Bonus Feat: Two-Weapon Fighting, Keen, Decreased AC: Deflection [-3], Visual Effect: Evil
  28. CHANGED: Slashing 2d6 to Bludgeon 2d6
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  30. Pit Fiend Fang (!)
  31. Dagger
  32. Damage Bonus vs. Alignment Group: Good [1], Damage Bonus vs. Alignment Group: Chaotic [1], Enhancement Bonus [+ 4], AC Bonus [+ 2], Keen, On Hit: Fear [DC=24] [Duration: 33% / 5 Round], Damage Bonus: Piercing [1d6], Damage Bonus: Fire [1d6], Visual Effect: Fire, Use Limitation: Specific Alignment: Lawful Neutral, Use Limitation: Specific Alignment: Lawful Evil, Use Limitation: Specific Alignment: Neutral, Use Limitation: Specific Alignment: Neutral Evil
  33. CHANGED: Piercing 1d6 to Slashing 1d6
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  35. RING OF THE MOUTH (Ring)
  36. Base Item: CHA -2, Taunt +6
  37. Change: Used to be cursed for some reason despite being purchasable from Leilani. Changed to be uncursed.
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  40. EMERALD SWORD (Giant Sword)
  41. No Combat Damage, Attack Bonus [+ 6], Enhancement Bonus [+ 4], Damage Bonus: Acid [1d6], Damage Bonus: Sonic [1d6], Damage Bonus: Fire [1d6], Massive Criticals [2d6], Damage Bonus: Piercing [2d4]
  42. Change: The item's creator (Ed) said this was never intended to be a Giant Sword, and was only so because of a simple mistake. Its weapon type has been changed to Greatsword.
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  45. LASH OF TORMENT (Whip)
  46. Enhancement Bonus [+ 3], Damage Bonus: Piercing [2d6], On Hit: Wounding [DC=20] [Type: Piercing], On Hit: Daze [DC=20] [Duration: 10% / 2 Round]
  47. Change: EB3 to EB5. All the whips we have are kinda trash so it'd be nice to have some be more useful.
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  50. RUKUS (Warmace) (!)
  51. Base Item: Enhancement Bonus [+ 5], Keen, Massive Criticals [4d8], Skill Bonus: Intimidate [+ 5], Skill Bonus: Taunt [+ 5], Damage Bonus: Sonic [2d6], Damage Bonus: Bludgeoning [2d8]
  52. Change: This Warmace used to be far stronger with its on-hit balagarn's, but now is mostly irrelevant due to crafted weaponry. I changed 2d8 bludgeon to 2d6 piercing in lieu of the newly-found bug regarding EB essentially being turned to AB, so it's more usable and the price tag is warranted. Massive Crits 4d8 was removed since warmaces would have a 3x multiplier. This would become a strong unique warmace with potency equivalent to that of other "good" uniques such as law's long reach, philosophy solidified, earthbound axe and sleeper agent, since there are zero good warmaces on the server as-is.
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  55. Slowpoke (Dagger) (!)
  56. Base Item: Enhancement Bonus [+ 4], On Hit: Slow [DC=30] [Duration: 50% / 3 Round], Use Limitation: Alignment Group: Evil, Damage Bonus: Piercing [2d4], Massive Criticals [2d6]
  57. Change: 2d4 piercing to 2d4 slashing so that EB4 can properly take effect. It's still a far worse sleeper agent even with this.
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  60. The Wide Blade (Longsword) (!)
  61. Base Item: Keen, Massive Criticals [3d10], Damage Bonus: Slashing [2d6], Enhancement Bonus [+ 5], Damage Bonus: Bludgeoning [1d6], No Combat Damage, Extra Melee Damage Type: Bludgeoning, Extra Melee Damage Type: Slashing
  62. Change: Slashing 2d6, Bludgeon 1d6 changed to Bludgeon 3d6 so that EB5 can properly take effect.
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  65. Philosophy Solidified (Quarterstaff) (!)
  66. Base Item: Bonus Feat: Knockdown, Damage Bonus: Bludgeoning [4d8], Enhancement Bonus [+ 5], On Hit: Daze [DC=26] [Duration: 50% / 3 Round], On Hit: Ability Drain [DC=30] [Abilities: Intelligence], No Combat Damage, Massive Criticals [4d8]
  67. Change: Bludgeon 4d8 to Piercing 4d8 so that EB5 can properly take effect. "No damage trait" kept. Knockdown removed.
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  70. Poison Arrow - Gorgon Blood
  71. Base Item: On Hit Cast Spell: Stone to Flesh [Level 12]
  72. Change: Whoops. Swapped spell to Flesh to Stone [Level 12].
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