Satoru7135

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Apr 2nd, 2019
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  1. every 60 seconds:
  2. set {_health} to random integer between 1 and 100
  3. loop all players:
  4. set max health of loop-player to {_health}
  5. wait 1 tick
  6. heal the loop-player
  7.  
  8. on first join:
  9. if {join} is not set:
  10. set {join} to 0
  11. add 1 to {join}
  12. broadcast "&a%player%さんが始めてきました! %{join}%人目です!"
  13.  
  14. command /test:
  15. trigger:
  16. if player is "Re1wa_":
  17. set {a} to player
  18. stop
  19. send "https://www.google.co.jp/"
  20.  
  21. on command:
  22. executor is a player
  23. message "&6%time% &a%player% &b/%full command%" to {a}
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