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- every 60 seconds:
- set {_health} to random integer between 1 and 100
- loop all players:
- set max health of loop-player to {_health}
- wait 1 tick
- heal the loop-player
- on first join:
- if {join} is not set:
- set {join} to 0
- add 1 to {join}
- broadcast "&a%player%さんが始めてきました! %{join}%人目です!"
- command /test:
- trigger:
- if player is "Re1wa_":
- set {a} to player
- stop
- send "https://www.google.co.jp/"
- on command:
- executor is a player
- message "&6%time% &a%player% &b/%full command%" to {a}
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