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- # NOTES:
- # - You can find all the BASE settings inside the base.yaml within this same folder! Search the file for keywords for more settings!
- # - If you can "TAP ADJECTIVE NOUN" for an item, then you can use that for the adjective & noun of the item within the scripts!
- # High-level example YAMLS:
- # - Paven
- # TUTORIALS
- # https://github.com/rpherbig/dr-scripts/wiki/Ranger-Tutorials
- # This file can be used with ;training-manager or ;t2. The T2 specifics are at the very bottom.
- hometown: Crossing
- #all the settings to make you do allll the stuff in your safe room versus random rooms around town
- safe_room: 851
- outdoor_room: 851
- engineering_room: 851
- outfitting_room: 851
- enchanting_room: 851
- #summon the janitor in combat or in safe-room when too cluttered
- dump_junk: true
- #bail on hunting if bleeding
- stop_hunting_if_bleeding: false
- #look for a minimum mana before settling on whats available
- hunting_room_min_mana: 10
- hunting_room_strict_mana: false
- #number of swings before switching weapons
- combat_trainer_action_count: 15
- #or number of mindstates - whichever happens first
- combat_trainer_target_increment: 4
- #default stance when entering combat-trainer
- #default_stance: 100 80 0
- #where and how long to hunt
- hunting_info:
- #can find zones with notes in base-hunting.yaml in the data file
- # Note: You can add multiple "overflow" zones to the list.
- # It checks each hunting zone for an empty room before waiting
- # Example:
- # :zone:
- # - rats
- # - louts
- # - goblins
- - :zone:
- - reavers
- #number of minutes to hunt if stop_on doesn't trigger first
- :duration: 45
- #will exit hunting if all of the skills lock - can list one or twenty-one skills
- stop_on:
- - Brawling
- - Small Edged
- #conditions for hunting
- args:
- #dance threshold, will dance if creatures in room are equal or less than the number
- - d0
- #retreat threshold, will retreat if creatures in room are equal or more than the number
- # - r#
- #skills to end combat early if below threshold
- stop_on_low:
- #- Skill1
- # True means perform a hunt right away on startup. False means wait until a round of town-training is done.
- training_manager_hunting_priority: false
- # list of skills that will trigger a hunt loop if they go below the lower_limit. THIS MEANS ONLY COMBAT-SKILLS SHOULD BE ON HERE
- training_manager_priority_skills:
- - Small Edged
- - Polearms
- - Evasion
- #weapons to train first when you get to combat
- #use ranged if you use aiming_trainables to get the max number of skills moving quickly
- # Note: Turn off if ranged are outpacing the others!
- priority_weapons:
- - Polearms
- - Small Edged
- #- Slings
- weapon_training:
- #ranged/OffHand
- #Crossbow: forester's stonebow
- Brawling: ''
- #Light Thrown: leather handbook
- Heavy Thrown: hunting spear
- #Bow: nisha shortbow
- Small Edged: scimitar
- #Small Blunt: belaying pin
- #Slings: firesilk sling
- #Main hand only
- #Large Blunt: slender sledgehammer
- #Large Edged: agonite spatha
- #Twohanded Blunt: kertig maul
- #Staves: diamondwood quarterstaff
- Polearms: hunting spear
- #Twohanded Edged: tyrium nodachi
- #will automatically choose your lowest weapon for any time you dance
- #you can ignore the the ;validate error about needing Small Edged in your weapons
- dynamic_dance_skill: true
- #if false, will skip aiming_trainables for crossbow (non-light stop aim)
- using_light_crossbow: true
- #skills to practice offhand during aiming
- aiming_trainables:
- - Tactics
- - Brawling
- - Small Edged
- - Light Thrown
- - Heavy Thrown
- - Small Blunt
- #use true for gouge/jab and lower rt
- use_weak_attacks: false
- #apply attack overrides during aiming_trainables - advanced option
- use_overrides_for_aiming_trainables: false
- #option to force a specific attack - advanced option
- #attack_overrides:
- #aiming_trainables
- # Brawling: attack
- # Light Thrown: throw
- # Heavy Thrown: throw
- # Small Edged: slice
- # Small Blunt: swing
- # Staves: attack
- #Always sets this skill to highest defense score, cycling the others
- #Rangers are survival primary, prioritizing Evasion will save your life
- priority_defense: Evasion
- #abilities to use during combat - avoid too much retreating
- #Hunt trains perception via HUNT command
- #Collect retreats to collect rocks - not available in all zones
- #change App Pouch to App Quick when App > 75
- #must add at least one gem to said pouch for App Pouch to be effective
- #Locks: requires pet boxes and the locksmithing section completed
- #Teach: tries to re-teach your chosen class to your hunting_buddies
- training_abilities:
- #Perc: 60 #power perceive
- Hunt: 120
- #Collect: 300 #adds a lot of RT
- App Pouch: 120
- Recall: 1800 #small scholarship training
- Analyze: 300 #Teaches tactics
- #skill to teach your hunting_buddies
- combat_teaching_skill: Bow
- #list of friend names you wish to hunt with if you see them in a room
- hunting_buddies:
- # - FriendName1
- # - FriendName2
- # - etc...
- ##################################################################################
- #used by ;appraisal and crossing-training
- #art is highly effective for younglings in Crossing
- #remove art for necro or when changing hometowns away from Crossing
- appraisal_training:
- - art
- - pouches
- - gear
- #can hold weapons to improve learning when climbing slows down - do not use with climb practice targets
- held_athletics_items:
- # - sling
- # - shortbow
- #favor settings - best used in Crossing
- favor_god: Everild
- immortal_aspect: boar
- use_favor_altars: false
- favor_goal: 5
- #if you have skates for the ice road, put in the noun of the shoes you're taking off. if none, leave blank
- footwear:
- #name the worn instrument you intend to use for Performance - typically zills or cowbell
- worn_instrument: zills
- #search for classes to listen to in your safe-room
- listen: true
- #compendium/textbook for first-aid
- #false for a compendium
- textbook: false
- textbook_type: textbook
- compendium_type: manual
- #any container that may contain training items
- storage_containers:
- - pack
- skinning:
- #skin: true or false
- skin: true
- #number of individual arranges - only use when skinning slows down
- arrange_count: 0
- #tie a bundle to fit more skins for sale
- tie_bundle: true
- #skills to train while in town
- crossing_training:
- - First Aid
- - Athletics
- - Augmentation
- - Utility
- - Warding
- - Outdoorsmanship
- #- Forging
- - Appraisal
- - Attunement
- #- Scouting #Hunt in combat should be more than enough to train Scouting (class ability); list it last (IF AT ALL)
- # Settings Used for breaking and entering
- # see: https://elanthipedia.play.net/Lich_script_repository#burgle for details
- burgle_settings:
- # Room to begin burgle
- room: 6198
- # Enter through locksmithing (trains locks) or rope (trains athletics)
- entry_type: lockpick
- lockpick_container: pack
- use_lockpick_ring: false
- # Where to store loot gathered
- loot_container: pack
- # What to do with loot, (drop, pawn, bin (for thieves))
- loot: pawn
- # How many times you will burgle, 2 is a good number
- max_search_count: 2
- # What items to keep and not sell/bin/drop
- item_whitelist:
- - memory orb
- - keepsake box
- # Turn on Burgle inside crossing_training
- # Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth
- # Uses burgle_settings for entry method
- train_with_burgle: true
- #######################################################################################################
- # Backstab: weapon skill, used for thieves to backstab with only specific weapon
- # use_stealth_attacks: true, used by all guilds to train stealth, does not teach backstab
- # use_stealth_ranged: true, used to train stealth using ranged attacks
- dont_stalk: true
- ambush: false
- #stealth_attack_aimed_action: snipe #Requires snipe skill (lvl 40+)
- use_stealth_attacks: false
- use_stealth_ranged: true
- #requires See The Wind active
- dual_load: true
- #######################################################################################################
- #Offensive spells to use in combat
- #Spells are stored in data/base-spells.yaml
- offensive_spells:
- - name: Deadfall
- cast_only_to_train: true
- mana: 1
- - name: Eagle's Cry
- cast_only_to_train: true
- mana: 5
- #cambrinth settings
- cambrinth: cambrinth ring
- cambrinth_cap: 5
- #Number of times to charge a cambrinth item with use_auto_mana
- cambrinth_num_charges: 2
- #helpful for traders or any time you have "extra" mana left in a camb
- cambrinth_invoke_exact_amount: true
- #rotates cambrinth charges and harness to train Attunement and Arcana
- use_harness_when_arcana_locked: true
- #all buff_spells to use harness when arcana locked
- combat_trainer_buffs_force_cambrinth: false
- #the % of mana to use with auto_mana. example .8 would use 8 mana on a discern of 10
- #new chars don't have a .8 possible with mana cost, change this to 1 for early ranks.
- prep_scaling_factor: 1
- waggle_sets:
- default:
- See the Wind:
- use_auto_mana: true
- #waggles and anchors are advanced options - only use if you are comfortable
- #these are the basic spells, add others as needed
- #waggle_sets:
- # stw: &stw
- # See the Wind:
- # abbrev: stw
- # recast: 2
- # use_auto_mana: true
- # inst: &instinct
- # Instinct:
- # abbrev: inst
- # recast: 2
- # use_auto_mana: true
- # hol: &hol
- # Hands of Lirisa:
- # abbrev: hol
- # recast: 2
- # use_auto_mana: true
- #Claws of the Cougar:
- # use_auto_mana: true
- #Oath of the Firstborn:
- # use_auto_mana: true
- #Vigor:
- # use_auto_mana: true
- #used with ;buff gaf or by the ;researcher script
- #gaf:
- # Gauge Flow:
- # use_auto_mana: true
- ####################################################################################################
- #&buff anchor from waggle above reduces need to copy spell list
- #buffs: &buffs
- # << : *stw
- # << : *instinct
- # << : *hol
- #default:
- # << : *hol
- # << : *buffs
- #prebuff:
- # << : *buffs
- #buff_spells:
- # << : *buffs
- # << : *stw
- # << : *instinct
- #<< : *eb
- #<< : *es
- #won't need until upper ranks of magic, symbiosis makes the magic more difficult to cast
- #research info: https://elanthipedia.play.net/Magical_research
- # symbiotic_research: resolve
- #spells rotated in combat - will turn off when skill locked
- combat_spell_training: &training_spells
- Utility:
- abbrev: em
- symbiosis: false
- use_auto_mana: true
- Warding:
- abbrev: ey
- symbiosis: false
- use_auto_mana: true
- Augmentation:
- abbrev: hol
- symbiosis: false
- use_auto_mana: true
- #woven into scripts to keep magics moving
- training_spells: *training_spells #will use same spells from combat_spell_training anchor
- # Utility:
- # abbrev: gaf
- # symbiosis: false
- # use_auto_mana: true
- # Warding:
- # abbrev: maf
- # symbiosis: false
- # use_auto_mana: true
- # Augmentation:
- # abbrev: bless
- # symbiosis: false
- # use_auto_mana: true
- #used during crafting when your hands are full - will not honor camb charges - full prep only
- #DO NOT USE CAMBRINTH FOR CRAFTING!
- crafting_training_spells:
- Utility:
- abbrev: em
- symbiosis: false
- mana: 5
- Warding:
- abbrev: ey
- symbiosis: false
- mana: 5
- Augmentation:
- abbrev: stw
- symbiosis: false
- mana: 6
- ####################################################################################################
- #turn turn this on to avoid boxes
- # custom_loot_type: treasure
- # box_loot_limit: 0
- #non-standard loot to pick up - anything outside of gems/boxes/maps need to be added
- loot_additions:
- #- item1
- #- item2
- #standard loot to not pick up - typically for certain types of ammo you don't want to pick up from buddies
- loot_subtractions:
- #- item1
- #- item2
- #store specific items in specific containers
- loot_specials:
- # - name: jadeite stones
- # bag: satchel
- # - name: cigarillo
- # bag: satchel
- # - name: scroll
- # bag: haversack
- # - name: parchment
- # bag: haversack
- #where to store full loot pouches
- full_pouch_container: lootsack
- #separate location for spare empty pouches
- spare_gem_pouch_container: pack
- #true to save pouches for trader to sell for better profit
- # false to sell yourself
- tie_gem_pouches: true
- #pick a specific gem pouch adjective.
- #DO NOT USE "GEM"! It will eventually break and you'll end up in the junk yard
- gem_pouch_adjective: dark
- # Sell loot settings
- sell_loot_pouch: false
- sell_loot_bundle: true
- sell_loot_money_on_hand: 3 silver
- #hunting-buddy will maintain a minimum of storebought ammo - will need more details outside crossing
- restock:
- arrow:
- quantity: 15
- bolt:
- quantity: 15
- rock:
- quantity: 15
- #You can specify custom restocking, advanced feature
- # rock:
- # hometown: Hibarnhvidar
- # name: smooth rocks
- # room: 12172
- # price: 45
- # size: 30
- # stackable: true
- # quantity: 30
- # Lockpicking settings - follow it carefully to avoid springing traps!
- stop_pick_on_mindlock: true
- always_pick_blind: false
- use_lockpick_ring: false
- skip_lockpick_ring_refill: true
- lockpick_container: pack
- lockpick_type: #use 'stout iron' if in Shard
- harvest_traps: false
- #live box source
- picking_box_source: pack
- # Keep this empty to drop too-hard boxes on the ground
- picking_box_storage:
- #pet box source
- picking_pet_box_source: pack
- #number of boxes to make with ;pick pets
- pet_boxes_on_hand: 10
- #settings for lockpick training box to use with ;lockbox
- picking_lockbox: cabinet
- picking_worn_lockbox: false
- ######################################################################
- train_workorders:
- - Blacksmithing
- #where to put all your crafting junk
- crafting_container: pack
- forging_tools:
- - forging hammer
- - tongs
- - bellow
- - stirring rod
- - shovel
- - pliers
- #toolbelts are supported
- # engineering_belt:
- # name: shaper toolbelt
- # items:
- # - carving knife
- # - shaper
- # - drawknife
- # - rasp
- #minimum shaping tools required
- shaping_tools:
- - carving knife
- - shaper
- - drawknife
- - rasp
- - clamps
- enchanting_tools:
- - brazier
- - augment loop
- - burin
- - imbuement rod
- #every piece of armor, weapon, or tool needs to be declared to be used by various scripts
- #be specific with adjective, name.
- #Does it hinder lockpicking? is it worn? is it leather? Swappable like a throwing spike or riste?
- #Is it tied to something? Do you need to wield/sheathe to manage large weapons?
- gear:
- - :adjective: chain
- :name: balaclava
- :hinders_lockpicking: true
- :is_worn: true
- - :adjective:
- :name: jerkin
- :is_leather: true
- :is_worn: true
- :hinders_lockpicking: false
- - :adjective: rugged
- :name: gloves
- :is_leather: true
- :is_worn: true
- :hinders_lockpicking: true
- - :adjective: chain
- :name: greaves
- :hinders_lockpicking: false
- :is_worn: true
- - :adjective: parry
- :name: stick
- :is_leather: flase
- :hinders_lockpicking: false
- :is_worn: true
- #- :adjective: scale
- # :name: greaves
- # :hinders_lockpicking: true
- # :is_worn: true
- #- :adjective: light
- # :name: greaves
- # :hinders_lockpicking: true
- # :is_worn: true
- #- :adjective: ring
- # :name: greaves
- # :hinders_lockpicking: true
- # :is_worn: true
- #- :adjective: elbow
- # :name: wraps
- # :hinders_lockpicking: false
- # :is_worn: true
- #- :adjective: iron
- # :name: bracer
- # :hinders_lockpicking: false
- # :is_worn: true
- #- :adjective: hand
- # :name: claws
- # :hinders_lockpicking: true
- # :is_worn: true
- #- :adjective: knee
- # :name: spikes
- # :hinders_lockpicking: false
- # :is_worn: true
- ##weapons
- - :adjective:
- :name: scimitar
- :is_leather: false
- :hinders_lockpicking: true
- - :adjective: hunting
- :name: spear
- :is_leather: false
- :hinders_lockpicking: true
- :lodges: true
- :wield: false
- :is_worn: true
- #- :adjective: diamondique
- # :name: hhr'ata
- # :hinders_lockpicking: false
- #- :adjective: slender
- # :name: sledgehammer
- # :hinders_lockpicking: false
- # :is_leather: true
- #- :adjective: dueling
- # :name: iltesh
- # :hinders_lockpicking: false
- #- :adjective: agonite
- # :name: spatha
- # :hinders_lockpicking: false
- #- :adjective: diacan
- # :name: trident
- # :hinders_lockpicking: false
- #- :adjective: nisha
- # :name: shortbow
- # :is_leather: true
- # :hinders_lockpicking: false
- #- :adjective: forester's
- # :name: stonebow
- # :is_leather: true
- # :hinders_lockpicking: false
- #- :adjective: diamondwood
- # :name: quarterstaff
- # :hinders_lockpicking: false
- #- :adjective: firesilk
- # :name: sling
- # :is_leather: true
- # :hinders_lockpicking: false
- #- :adjective: tyrium
- # :name: nodachi
- # :is_leather: false
- # :hinders_lockpicking: false
- #- :adjective: belaying
- # :name: pin
- # :is_leather: true
- # :hinders_lockpicking: false
- ##tools
- - :name: rasp
- :tie_to: shaper.toolbelt
- - :name: shaper
- :tie_to: shaper.toolbelt
- - :name: drawknife
- :tie_to: shaper.toolbelt
- - :name: carving knife
- :tie_to: shaper.toolbelt
- - :name: burin
- :is_leather: true
- - :name: brazier
- - :name: loop
- :is_leather: true
- - :name: rod
- :adjective: imbuement
- :is_leather: true
- #anything that is to be worn must be listed below - armor or weapons
- gear_sets:
- #default set to be used in/out of combat
- standard:
- - rugged gloves
- - chain balaclava
- - jerkin
- - chain greaves
- - parry stick
- #- pot lid
- #- elbow wraps
- #- iron bracer
- #- hand claws
- #- knee spikes
- #used by ;bescort to make swimming go easier - remove body pieces
- swimming:
- - chain greaves
- - jerkin
- #- hand claws
- #- knee spikes
- #used by scripts such as ;rdc, ;udc, or ;steal
- stealing:
- - chain greaves
- #- iron bracer
- #- hand claws
- #- knee spikes
- #list of scripts that will block ;sanowret-crystal from draining your concentration
- sanowret_no_use_scripts:
- - sew
- - carve
- - tinker
- - forge
- - remedy
- - shape
- - enchant
- - outdoorsmanship
- - combat-trainer
- - buff
- # don't say anything when entering a hunting room
- empty_hunting_room_messages:
- - Hello?
- - Is anyone else in here?
- - I hope no one else is here, I really want to kill something.
- - Is anyone hunting here? Speak now or hold your peace.
- - This looks like a good room. I hope I'm not taking it from anyone.
- - My eyes aren't so good. Did I miss someone in the room?
- #list of hunting files to use
- hunting_file_list:
- - setup
- # - back
- #### T2 Setup - https://github.com/rpherbig/dr-scripts/wiki/T2-Tutorial
- training_list:
- - skill:
- - Athletics
- start: 10
- scripts:
- - athletics
- - skill:
- - First Aid
- start: 5
- scripts:
- - go2 851
- - first-aid
- - skill:
- - Engineering
- start: 5
- scripts:
- - workorders forging
- #pick boxes
- #main hunt
- - skill:
- - Targeted Magic
- - Small Edged
- - Brawling
- - Heavy Thrown
- start: 15
- scripts:
- - go2 851
- - pick
- - hunting-buddy
- - crossing-repair
- - sell-loot
- #catchall
- - skill:
- - Enchanting
- start: 35
- scripts:
- - craft enchanting
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