Advertisement
jbrocky

Untitled

Mar 10th, 2021
889
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
YAML 18.91 KB | None | 0 0
  1. # NOTES:
  2. #    - You can find all the BASE settings inside the base.yaml within this same folder! Search the file for keywords for more settings!
  3. #    - If you can "TAP ADJECTIVE NOUN" for an item, then you can use that for the adjective & noun of the item within the scripts!
  4.  
  5. # High-level example YAMLS:
  6. #  - Paven
  7.  
  8. # TUTORIALS
  9. # https://github.com/rpherbig/dr-scripts/wiki/Ranger-Tutorials
  10.  
  11. # This file can be used with ;training-manager or ;t2.  The T2 specifics are at the very bottom.
  12.  
  13. hometown: Crossing
  14.  
  15. #all the settings to make you do allll the stuff in your safe room versus random rooms around town
  16. safe_room: 851
  17. outdoor_room: 851
  18. engineering_room: 851
  19. outfitting_room: 851
  20. enchanting_room: 851
  21.  
  22. #summon the janitor in combat or in safe-room when too cluttered
  23. dump_junk: true
  24.  
  25. #bail on hunting if bleeding
  26. stop_hunting_if_bleeding: false
  27.  
  28. #look for a minimum mana before settling on whats available
  29. hunting_room_min_mana: 10
  30. hunting_room_strict_mana: false
  31.  
  32. #number of swings before switching weapons
  33. combat_trainer_action_count: 15
  34. #or number of mindstates - whichever happens first
  35. combat_trainer_target_increment: 4
  36.  
  37. #default stance when entering combat-trainer
  38. #default_stance: 100 80 0
  39.  
  40. #where and how long to hunt
  41. hunting_info:
  42.  #can find zones with notes in base-hunting.yaml in the data file
  43.   # Note: You can add multiple "overflow" zones to the list.
  44.   # It checks each hunting zone for an empty room before waiting
  45.   # Example:
  46.   # :zone:
  47.   # - rats
  48.   # - louts
  49.   # - goblins
  50. - :zone:
  51.  - reavers
  52.   #number of minutes to hunt if stop_on doesn't trigger first
  53.   :duration: 45
  54.   #will exit hunting if all of the skills lock - can list one or twenty-one skills
  55.   stop_on:
  56.  - Brawling
  57.   - Small Edged
  58.   #conditions for hunting
  59.   args:
  60.  #dance threshold, will dance if creatures in room are equal or less than the number
  61.    - d0
  62.   #retreat threshold, will retreat if creatures in room are equal or more than the number
  63.   # - r#
  64.   #skills to end combat early if below threshold
  65.   stop_on_low:
  66.  #- Skill1
  67.  
  68. # True means perform a hunt right away on startup. False means wait until a round of town-training is done.
  69. training_manager_hunting_priority: false
  70. # list of skills that will trigger a hunt loop if they go below the lower_limit. THIS MEANS ONLY COMBAT-SKILLS SHOULD BE ON HERE
  71. training_manager_priority_skills:
  72. - Small Edged
  73. - Polearms
  74. - Evasion
  75.  
  76. #weapons to train first when you get to combat
  77. #use ranged if you use aiming_trainables to get the max number of skills moving quickly
  78. # Note: Turn off if ranged are outpacing the others!
  79. priority_weapons:
  80.  - Polearms
  81.   - Small Edged
  82.   #- Slings
  83.  
  84. weapon_training:
  85.  #ranged/OffHand
  86.   #Crossbow: forester's stonebow
  87.   Brawling: ''
  88.   #Light Thrown: leather handbook
  89.   Heavy Thrown: hunting spear
  90.   #Bow: nisha shortbow
  91.   Small Edged: scimitar
  92.   #Small Blunt: belaying pin
  93.   #Slings: firesilk sling
  94.   #Main hand only
  95.   #Large Blunt: slender sledgehammer
  96.   #Large Edged: agonite spatha
  97.   #Twohanded Blunt: kertig maul
  98.   #Staves: diamondwood quarterstaff
  99.   Polearms: hunting spear
  100.   #Twohanded Edged: tyrium nodachi
  101.  
  102. #will automatically choose your lowest weapon for any time you dance
  103. #you can ignore the the ;validate error about needing Small Edged in your weapons
  104. dynamic_dance_skill: true
  105.  
  106. #if false, will skip aiming_trainables for crossbow (non-light stop aim)
  107. using_light_crossbow: true
  108.  
  109. #skills to practice offhand during aiming
  110. aiming_trainables:
  111. - Tactics
  112. - Brawling
  113. - Small Edged
  114. - Light Thrown
  115. - Heavy Thrown
  116. - Small Blunt
  117.  
  118. #use true for gouge/jab and lower rt
  119. use_weak_attacks: false
  120.  
  121. #apply attack overrides during aiming_trainables - advanced option
  122. use_overrides_for_aiming_trainables: false
  123.  
  124. #option to force a specific attack - advanced option
  125. #attack_overrides:
  126.   #aiming_trainables
  127.   # Brawling: attack
  128.   # Light Thrown: throw
  129.   # Heavy Thrown: throw
  130.   # Small Edged: slice
  131.   # Small Blunt: swing
  132.   # Staves: attack
  133.  
  134. #Always sets this skill to highest defense score, cycling the others
  135. #Rangers are survival primary, prioritizing Evasion will save your life
  136. priority_defense: Evasion
  137.  
  138. #abilities to use during combat - avoid too much retreating
  139. #Hunt trains perception via HUNT command
  140. #Collect retreats to collect rocks - not available in all zones
  141. #change App Pouch to App Quick when App > 75
  142. #must add at least one gem to said pouch for App Pouch to be effective
  143. #Locks: requires pet boxes and the locksmithing section completed
  144. #Teach: tries to re-teach your chosen class to your hunting_buddies
  145. training_abilities:
  146.  #Perc: 60          #power perceive
  147.   Hunt: 120
  148.   #Collect: 300     #adds a lot of RT
  149.   App Pouch: 120
  150.   Recall: 1800     #small scholarship training
  151.   Analyze: 300     #Teaches tactics
  152.  
  153. #skill to teach your hunting_buddies
  154. combat_teaching_skill: Bow  
  155.  
  156. #list of friend names you wish to hunt with if you see them in a room
  157. hunting_buddies:
  158. # - FriendName1
  159.  # - FriendName2
  160.  # - etc...
  161.  
  162. ##################################################################################
  163.  
  164. #used by ;appraisal and crossing-training
  165. #art is highly effective for younglings in Crossing
  166. #remove art for necro or when changing hometowns away from Crossing
  167. appraisal_training:
  168. - art  
  169. - pouches
  170. - gear
  171.  
  172. #can hold weapons to improve learning when climbing slows down - do not use with climb practice targets
  173. held_athletics_items:
  174. # - sling
  175. # - shortbow
  176.  
  177. #favor settings - best used in Crossing
  178. favor_god: Everild
  179. immortal_aspect: boar
  180. use_favor_altars: false
  181. favor_goal: 5
  182.  
  183. #if you have skates for the ice road, put in the noun of the shoes you're taking off. if none, leave blank
  184. footwear:
  185. #name the worn instrument you intend to use for Performance - typically zills or cowbell
  186. worn_instrument: zills
  187.  
  188. #search for classes to listen to in your safe-room
  189. listen: true
  190.  
  191. #compendium/textbook for first-aid
  192. #false for a compendium
  193. textbook: false
  194. textbook_type: textbook
  195. compendium_type: manual
  196.  
  197. #any container that may contain training items
  198. storage_containers:
  199. - pack
  200.  
  201.  
  202. skinning:
  203.  #skin: true or false
  204.   skin: true
  205.   #number of individual arranges - only use when skinning slows down
  206.   arrange_count: 0
  207.   #tie a bundle to fit more skins for sale
  208.   tie_bundle: true
  209.  
  210. #skills to train while in town
  211. crossing_training:
  212. - First Aid
  213. - Athletics
  214. - Augmentation
  215. - Utility
  216. - Warding
  217. - Outdoorsmanship
  218. #- Forging
  219. - Appraisal
  220. - Attunement
  221. #- Scouting #Hunt in combat should be more than enough to train Scouting (class ability); list it last (IF AT ALL)
  222.  
  223. # Settings Used for breaking and entering
  224. # see: https://elanthipedia.play.net/Lich_script_repository#burgle for details
  225. burgle_settings:
  226.  # Room to begin burgle
  227.   room: 6198
  228.   # Enter through locksmithing (trains locks) or rope (trains athletics)
  229.   entry_type: lockpick
  230.   lockpick_container: pack
  231.   use_lockpick_ring: false
  232.   # Where to store loot gathered
  233.   loot_container: pack
  234.   # What to do with loot, (drop, pawn, bin (for thieves))
  235.   loot: pawn
  236.   # How many times you will burgle, 2 is a good number
  237.   max_search_count: 2
  238.   # What items to keep and not sell/bin/drop
  239.   item_whitelist:
  240.    - memory orb
  241.     - keepsake box
  242.  
  243. # Turn on Burgle inside crossing_training
  244. # Attempts to use ;burgle during Athletics, Locksmithing, Thievery, or Stealth
  245. # Uses burgle_settings for entry method
  246. train_with_burgle: true
  247. #######################################################################################################
  248. # Backstab: weapon skill, used for thieves to backstab with only specific weapon
  249. # use_stealth_attacks: true, used by all guilds to train stealth, does not teach backstab
  250. # use_stealth_ranged: true, used to train stealth using ranged attacks
  251. dont_stalk: true
  252. ambush: false
  253. #stealth_attack_aimed_action: snipe #Requires snipe skill (lvl 40+)
  254. use_stealth_attacks: false
  255. use_stealth_ranged: true
  256.  
  257. #requires See The Wind active
  258. dual_load: true
  259. #######################################################################################################
  260. #Offensive spells to use in combat
  261. #Spells are stored in data/base-spells.yaml
  262. offensive_spells:
  263. - name: Deadfall
  264.   cast_only_to_train: true
  265.   mana: 1
  266. - name: Eagle's Cry
  267.   cast_only_to_train: true
  268.   mana: 5
  269.  
  270. #cambrinth settings  
  271. cambrinth: cambrinth ring
  272. cambrinth_cap: 5
  273. #Number of times to charge a cambrinth item with use_auto_mana
  274. cambrinth_num_charges: 2
  275. #helpful for traders or any time you have "extra" mana left in a camb
  276. cambrinth_invoke_exact_amount: true
  277. #rotates cambrinth charges and harness to train Attunement and Arcana
  278. use_harness_when_arcana_locked: true
  279. #all buff_spells to use harness when arcana locked
  280. combat_trainer_buffs_force_cambrinth: false  
  281.  
  282. #the % of mana to use with auto_mana.  example .8 would use 8 mana on a discern of 10
  283. #new chars don't have a .8 possible with mana cost, change this to 1 for early ranks.
  284. prep_scaling_factor: 1
  285.  
  286.  
  287. waggle_sets:
  288.   default:
  289.     See the Wind:
  290.       use_auto_mana: true
  291.      
  292. #waggles and anchors are advanced options - only use if you are comfortable
  293. #these are the basic spells, add others as needed
  294. #waggle_sets:
  295.   # stw: &stw
  296.   #   See the Wind:
  297.   #     abbrev: stw
  298.   #     recast: 2
  299.   #     use_auto_mana: true
  300.   # inst: &instinct
  301.   #   Instinct:
  302.   #     abbrev: inst
  303.   #     recast: 2
  304.   #     use_auto_mana: true
  305.   # hol: &hol
  306.   #   Hands of Lirisa:
  307.   #     abbrev: hol
  308.   #     recast: 2
  309.   #     use_auto_mana: true
  310.     #Claws of the Cougar:
  311.     #  use_auto_mana: true
  312.     #Oath of the Firstborn:
  313.     #  use_auto_mana: true
  314.     #Vigor:
  315.     #  use_auto_mana: true
  316.   #used with ;buff gaf or by the ;researcher script      
  317.   #gaf:
  318.   #  Gauge Flow:
  319.   #    use_auto_mana: true
  320.  
  321. ####################################################################################################
  322. #&buff anchor from waggle above reduces need to copy spell list
  323.  
  324. #buffs: &buffs
  325.     # << : *stw
  326.     # << : *instinct
  327.     # << : *hol
  328.  
  329. #default:
  330.   # << : *hol
  331.   # << : *buffs
  332.  
  333. #prebuff:
  334.   # << : *buffs
  335.  
  336. #buff_spells:
  337.   # << : *buffs
  338.   # << : *stw
  339.   # << : *instinct
  340.   #<< : *eb
  341.   #<< : *es
  342.  
  343. #won't need until upper ranks of magic, symbiosis makes the magic more difficult to cast
  344. #research info: https://elanthipedia.play.net/Magical_research
  345. # symbiotic_research: resolve
  346.  
  347. #spells rotated in combat - will turn off when skill locked
  348. combat_spell_training: &training_spells
  349.   Utility:
  350.     abbrev: em
  351.     symbiosis: false
  352.     use_auto_mana: true
  353.   Warding:
  354.     abbrev: ey
  355.     symbiosis: false
  356.     use_auto_mana: true
  357.   Augmentation:
  358.     abbrev: hol
  359.     symbiosis: false
  360.     use_auto_mana: true
  361.  
  362. #woven into scripts to keep magics moving
  363. training_spells: *training_spells #will use same spells from combat_spell_training anchor
  364.   # Utility:
  365.   #   abbrev: gaf
  366.   #   symbiosis: false
  367.   #   use_auto_mana: true
  368.   # Warding:
  369.   #   abbrev: maf
  370.   #   symbiosis: false
  371.   #   use_auto_mana: true
  372.   # Augmentation:
  373.   #   abbrev: bless
  374.   #   symbiosis: false
  375.   #   use_auto_mana: true
  376.  
  377. #used during crafting when your hands are full - will not honor camb charges - full prep only
  378. #DO NOT USE CAMBRINTH FOR CRAFTING!
  379. crafting_training_spells:
  380.   Utility:
  381.     abbrev: em
  382.     symbiosis: false
  383.     mana: 5
  384.   Warding:
  385.     abbrev: ey
  386.     symbiosis: false
  387.     mana: 5
  388.   Augmentation:
  389.     abbrev: stw
  390.     symbiosis: false
  391.     mana: 6
  392.  
  393. ####################################################################################################
  394.  
  395. #turn turn this on to avoid boxes
  396. # custom_loot_type: treasure
  397. # box_loot_limit: 0
  398.  
  399. #non-standard loot to pick up - anything outside of gems/boxes/maps need to be added
  400. loot_additions:
  401. #- item1
  402. #- item2
  403.  
  404. #standard loot to not pick up - typically for certain types of ammo you don't want to pick up from buddies
  405. loot_subtractions:
  406. #- item1
  407. #- item2
  408.  
  409. #store specific items in specific containers
  410. loot_specials:
  411. # - name: jadeite stones
  412. #   bag: satchel
  413. # - name: cigarillo
  414. #   bag: satchel
  415. # - name: scroll
  416. #   bag: haversack
  417. # - name: parchment
  418. #   bag: haversack
  419.  
  420. #where to store full loot pouches
  421. full_pouch_container: lootsack
  422. #separate location for spare empty pouches
  423. spare_gem_pouch_container: pack
  424.  
  425. #true to save pouches for trader to sell for better profit
  426. # false to sell yourself
  427. tie_gem_pouches: true
  428.  
  429. #pick a specific gem pouch adjective.  
  430. #DO NOT USE "GEM"! It will eventually break and you'll end up in the junk yard
  431. gem_pouch_adjective: dark
  432.  
  433. # Sell loot settings
  434. sell_loot_pouch: false
  435. sell_loot_bundle: true
  436. sell_loot_money_on_hand: 3 silver
  437.  
  438. #hunting-buddy will maintain a minimum of storebought ammo - will need more details outside crossing
  439. restock:
  440.   arrow:
  441.     quantity: 15
  442.   bolt:
  443.     quantity: 15
  444.   rock:
  445.     quantity: 15
  446.   #You can specify custom restocking, advanced feature
  447.   # rock:
  448.   #   hometown: Hibarnhvidar
  449.   #   name: smooth rocks
  450.   #   room: 12172
  451.   #   price: 45
  452.   #   size: 30
  453.   #   stackable: true
  454.   #   quantity: 30
  455.  
  456. # Lockpicking settings - follow it carefully to avoid springing traps!
  457. stop_pick_on_mindlock: true  
  458. always_pick_blind: false
  459. use_lockpick_ring: false
  460. skip_lockpick_ring_refill: true
  461. lockpick_container: pack
  462. lockpick_type:  #use 'stout iron' if in Shard
  463. harvest_traps: false
  464. #live box source
  465. picking_box_source: pack
  466. # Keep this empty to drop too-hard boxes on the ground
  467. picking_box_storage:
  468. #pet box source
  469. picking_pet_box_source: pack
  470. #number of boxes to make with ;pick pets
  471. pet_boxes_on_hand: 10
  472.  
  473. #settings for lockpick training box to use with ;lockbox
  474. picking_lockbox: cabinet
  475. picking_worn_lockbox: false
  476.  
  477. ######################################################################
  478. train_workorders:
  479. - Blacksmithing
  480.  
  481. #where to put all your crafting junk
  482. crafting_container: pack
  483.  
  484. forging_tools:
  485. - forging hammer
  486. - tongs
  487. - bellow
  488. - stirring rod
  489. - shovel
  490. - pliers
  491.  
  492. #toolbelts are supported
  493. # engineering_belt:
  494. #   name: shaper toolbelt
  495. #   items:
  496. #     - carving knife
  497. #     - shaper
  498. #     - drawknife
  499. #     - rasp
  500.  
  501. #minimum shaping tools required
  502. shaping_tools:
  503. - carving knife
  504. - shaper
  505. - drawknife
  506. - rasp
  507. - clamps
  508.  
  509. enchanting_tools:
  510. - brazier
  511. - augment loop
  512. - burin
  513. - imbuement rod
  514.  
  515. #every piece of armor, weapon, or tool needs to be declared to be used by various scripts
  516. #be specific with adjective, name.  
  517. #Does it hinder lockpicking? is it worn? is it leather? Swappable like a throwing spike or riste?
  518. #Is it tied to something?  Do you need to wield/sheathe to manage large weapons?
  519. gear:
  520. - :adjective: chain
  521.   :name: balaclava
  522.   :hinders_lockpicking: true
  523.   :is_worn: true
  524. - :adjective:
  525.   :name: jerkin
  526.   :is_leather: true
  527.   :is_worn: true
  528.   :hinders_lockpicking: false
  529. - :adjective: rugged
  530.   :name: gloves
  531.   :is_leather: true
  532.   :is_worn: true
  533.   :hinders_lockpicking: true  
  534. - :adjective: chain
  535.   :name: greaves
  536.   :hinders_lockpicking: false
  537.   :is_worn: true
  538. - :adjective: parry
  539.   :name: stick
  540.   :is_leather: flase
  541.   :hinders_lockpicking: false
  542.   :is_worn: true  
  543. #- :adjective: scale
  544. #  :name: greaves
  545. #  :hinders_lockpicking: true
  546. #  :is_worn: true
  547. #- :adjective: light
  548. #  :name: greaves
  549. #  :hinders_lockpicking: true
  550. #  :is_worn: true
  551. #- :adjective: ring
  552. #  :name: greaves
  553. #  :hinders_lockpicking: true
  554. #  :is_worn: true      
  555. #- :adjective: elbow
  556. #  :name: wraps
  557. #  :hinders_lockpicking: false
  558. #  :is_worn: true
  559. #- :adjective: iron
  560. #  :name: bracer
  561. #  :hinders_lockpicking: false
  562. #  :is_worn: true
  563. #- :adjective: hand
  564. #  :name: claws
  565. #  :hinders_lockpicking: true
  566. #  :is_worn: true
  567. #- :adjective: knee
  568. #  :name: spikes
  569. #  :hinders_lockpicking: false
  570. #  :is_worn: true
  571.  
  572. ##weapons
  573. - :adjective:
  574.   :name: scimitar
  575.   :is_leather: false
  576.   :hinders_lockpicking: true
  577. - :adjective: hunting
  578.   :name: spear
  579.   :is_leather: false
  580.   :hinders_lockpicking: true
  581.   :lodges: true
  582.   :wield: false
  583.   :is_worn: true
  584. #- :adjective:  diamondique
  585. #  :name: hhr'ata
  586. #  :hinders_lockpicking: false
  587. #- :adjective:  slender
  588. #  :name: sledgehammer
  589. #  :hinders_lockpicking: false
  590. #  :is_leather: true
  591. #- :adjective: dueling
  592. #  :name: iltesh
  593. #  :hinders_lockpicking: false
  594. #- :adjective: agonite
  595. #  :name: spatha
  596. #  :hinders_lockpicking: false
  597. #- :adjective: diacan
  598. #  :name: trident
  599. #  :hinders_lockpicking: false
  600. #- :adjective: nisha
  601. #  :name: shortbow
  602. #  :is_leather: true
  603. #  :hinders_lockpicking: false
  604. #- :adjective: forester's
  605. #  :name: stonebow
  606. #  :is_leather: true
  607. #  :hinders_lockpicking: false
  608. #- :adjective: diamondwood
  609. #  :name: quarterstaff
  610. #  :hinders_lockpicking: false
  611. #- :adjective: firesilk
  612. #  :name: sling
  613. #  :is_leather: true
  614. #  :hinders_lockpicking: false
  615. #- :adjective: tyrium
  616. #  :name: nodachi
  617. #  :is_leather: false
  618. #  :hinders_lockpicking: false
  619. #- :adjective: belaying
  620. #  :name: pin
  621. #  :is_leather: true
  622. #  :hinders_lockpicking: false
  623. ##tools
  624. - :name: rasp
  625.   :tie_to: shaper.toolbelt
  626. - :name: shaper
  627.   :tie_to: shaper.toolbelt
  628. - :name: drawknife
  629.   :tie_to: shaper.toolbelt
  630. - :name: carving knife
  631.   :tie_to: shaper.toolbelt
  632. - :name: burin
  633.   :is_leather: true
  634. - :name: brazier
  635. - :name: loop
  636.   :is_leather: true
  637. - :name: rod
  638.   :adjective: imbuement
  639.   :is_leather: true  
  640.  
  641.  
  642. #anything that is to be worn must be listed below - armor or weapons
  643. gear_sets:
  644.  #default set to be used in/out of combat
  645.   standard:
  646.   - rugged gloves
  647.   - chain balaclava
  648.   - jerkin
  649.   - chain greaves
  650.   - parry stick
  651.   #- pot lid
  652.   #- elbow wraps
  653.   #- iron bracer
  654.   #- hand claws
  655.   #- knee spikes
  656.   #used by ;bescort to make swimming go easier - remove body pieces
  657.   swimming:
  658.  - chain greaves
  659.   - jerkin
  660.   #- hand claws
  661.   #- knee spikes  
  662.   #used by scripts such as ;rdc, ;udc, or ;steal
  663.   stealing:
  664.  - chain greaves
  665.   #- iron bracer
  666.   #- hand claws
  667.   #- knee spikes
  668.  
  669. #list of scripts that will block ;sanowret-crystal from draining your concentration
  670. sanowret_no_use_scripts:
  671. - sew
  672. - carve
  673. - tinker
  674. - forge
  675. - remedy
  676. - shape
  677. - enchant
  678. - outdoorsmanship
  679. - combat-trainer
  680. - buff
  681.  
  682. # don't say anything when entering a hunting room
  683. empty_hunting_room_messages:
  684. - Hello?
  685. - Is anyone else in here?
  686. - I hope no one else is here, I really want to kill something.
  687. - Is anyone hunting here? Speak now or hold your peace.
  688. - This looks like a good room. I hope I'm not taking it from anyone.
  689. - My eyes aren't so good. Did I miss someone in the room?  
  690.  
  691. #list of hunting files to use
  692. hunting_file_list:
  693.  - setup
  694.   # - back
  695.  
  696. #### T2 Setup - https://github.com/rpherbig/dr-scripts/wiki/T2-Tutorial
  697. training_list:
  698. - skill:
  699.  - Athletics
  700.   start: 10
  701.   scripts:
  702.  - athletics
  703.  
  704. - skill:
  705.  - First Aid
  706.   start: 5
  707.   scripts:
  708.   - go2 851
  709.   - first-aid  
  710.  
  711. - skill:
  712.  - Engineering
  713.   start: 5
  714.   scripts:
  715.  - workorders forging  
  716.  
  717. #pick boxes
  718. #main hunt
  719. - skill:
  720.   - Targeted Magic
  721.   - Small Edged
  722.   - Brawling
  723.   - Heavy Thrown
  724.   start: 15
  725.   scripts:
  726.  - go2 851
  727.   - pick  
  728.   - hunting-buddy
  729.   - crossing-repair
  730.   - sell-loot
  731.  
  732. #catchall
  733. - skill:
  734.  - Enchanting
  735.   start: 35
  736.   scripts:
  737.  - craft enchanting  
  738.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement