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emmens

Library. Starter.

Jan 8th, 2013
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  1. You'd seen the library countless times, even been inside, during the day the local library was quite the wattering hole for fiction and books reading.
  2.  
  3. During the day.
  4.  
  5. But not at night.
  6.  
  7. Tonight after having fallen to sleep all of you have found yourselves transported into the library.
  8.  
  9. After taking personal inventories you find yourselves having been granted the physical form, along with the weaponry that would liken you up to characters from a fantasy epic.
  10.  
  11. You are not the only ones to have been altered.
  12.  
  13. The library, which had during the day been of a humble size. is now a massive labrynthine maze. on top of that it appears to be inhabited. Small villages of book characters, major and minor walk the...streets of the city scape that now inhabits the library.
  14.  
  15. extra info
  16.  
  17. Setting: A library that has became it's own world, massive sprawling landscapes pulled out of books, buildings made from books, a world that would be a book nerds wet dream.
  18.  
  19. Major locations: Hero encampment. Villian prison. Miniature city worlds housed with in small shelf like zones, makes shift cells, where prison cells containing the monsterous villains of many a book.
  20.  
  21. Hero encampment is less restricting, existing of what appears to be an entire super metropolis housed with in a small snowglobe.
  22.  
  23. Book worlds. For unknown reasons some characters still only exist with in the books they were written, entry ways existing to these worlds via large diirways improvised from the thick book covers of the books.
  24.  
  25. The keeper of the realm. Dewey. A man with a small tablet computer housing maps and information that can be used to provide help to the PC's has elaborate systems and special abilities that allopw him to manipulate the environment of the library
  26.  
  27. The Librarian. A mysterious figure who pulls the strings behind every little thing that happens to the PC's he's the reason the entire realm exists, Crotchedy, angry, slightly british.
  28.  
  29. The Noise. a shadowy set of human like creatures, their bodies consisting of static fuzz and noize, the appearance of any member heralded by a sudden screeching break from standard sound. shapeshift according to the situation.
  30.  
  31. The noise maker. The libraries natural enemy. an entity so vile and powerful his mere presence disrupts the physical existence of all the inhabitants of the libraries world. An illbehaved, diabolicaly cunning 30 something in a 7 year olds body. His shrieks and whines can change corrupt and even create.
  32. The catterpillar.
  33.  
  34. Wonderland. and Oz. Two minirealms sharing a miniworld. each part having been corrupted in some way.
  35.  
  36. Highlights include.
  37.  
  38. The rusted Tin man and a scarecrow army.
  39.  
  40. The tea party. The Mad hatter, Dormouse and March hare, a warlock, sharpshooter and warrior monk respectively.
  41. --
  42. Dracula/ Frankenstein
  43.  
  44. A secondary minirealm
  45.  
  46. Dubstep Vampire Coven
  47.  
  48. Boss includes Drac-Skrilla who uses his DJ table to create sound based enemies.
  49.  
  50. Frankenstein.
  51. The good doctor frankenstein with the twist that he doesn't have his monster, only his resoures and his own body.
  52.  
  53. ---
  54.  
  55. Character stuff: You play as yourself.
  56. Not sure on how guns might work.
  57. Game system D&D 3.5
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