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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # Scoreboard assigning. The boards can be assigned by various ways.
  149. # default the scoreboards will be assigned by permissions.
  150. # You can only have one way of assigning the scoreboards
  151. #
  152. # PERMISSION - Assign scoreboards based on permissions
  153. # This is the default setting (since 2014)
  154. # featherboard.group.<scoreboard>
  155. #
  156. # GROUP - Assign scoreboards based on Vault groups
  157. # this means the scoreboard name has to
  158. # have the name of your Vault group.
  159. #
  160. # WORLD - Assign scoreboards based on the world
  161. # the player is in.
  162. #
  163. # NONE - Do no assign scoreboards and just rely on
  164. # manual assigning (triggers, etc...)
  165. scoreboard-assigning: "PERMISSION"
  166.  
  167. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  168. # The GUI will show all scoreboards you have permission to. It is not very
  169. # configurable in the way you can't control the location or order of the scoreboards
  170. # For a more configurable GUI I recommend DeluxeMenus
  171. gui:
  172. # This is the title of the GUI
  173. title: "Scoreboards"
  174. # Size of the GUI (leave to -1 to make it dynamic)
  175. # Sizes: 9,27,54
  176. size: -1
  177.  
  178. # A list of different scoreboards
  179. boards:
  180. # Default FeatherBoard comes with a board called "default". All players have the permission
  181. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  182. # the permission is negated.
  183. #
  184. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  185. # names such as "vip-board", "mcmmo-levelup", ...
  186. default:
  187. # Every section here are different lines. The first section will be used as the title
  188. # the following sections will be used as the lines on the scoreboard (max 15)
  189. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  190. # things simple I will use logical names such as "title", "spacer", "header", ...
  191. title:
  192. # Every line has its own frames. The animation will loop through these frames on intervals
  193. # that you configure below.
  194. # Put all your frames under 'text:'. You can make as many lines as you want and use
  195. # placeholders and preset effects.
  196. # Keep in mind that there is a limit in line width!
  197. text:
  198. # To create cool looking animations you create yourself
  199. # you can use the graphical tool AnimationCreator
  200. # https://www.spigotmc.org/resources/animationcreator.6001/
  201. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  202. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  203. - '&a&lSky&b&lRampage'
  204. - '&a&lSky&b&lRampage' # <single> will allow the frame to only run ONCE # <delay> will repeat the line X times
  205. # Interval is the animation interval in TICKS (20 ticks is one second).
  206. # Every X ticks the animation goes to the next frame (see above)
  207. # Once all frames are finished it will start over from the first one
  208. interval: 2
  209. # If you don't want a static order of the frames and want to show each frame at random
  210. # you can enable this option.
  211. random: false
  212. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  213. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  214. # These lines (usually a header or footer) are also good for decoration.
  215. header:
  216. text:
  217. - '&7&l&m-----------------'
  218. interval: 10
  219. random: true
  220. player-label:
  221. text:
  222. - '&7Player Info:'
  223. interval: 100
  224. random: false
  225. player-line2:
  226. text:
  227. - '&aBalance: &b${money}'
  228. interval: 2
  229. random: false
  230. # For empty lines just add another 'section' but just don't put any text
  231. # in it so it acts like an empty line.
  232. news-info:
  233. text:
  234. - '&aIsland Level: &b{askyblock_team_members}'
  235. interval: 100
  236. random: false
  237. fpower:
  238. text:
  239. - '&aisland Members: &b{askyblock_island_level}'
  240. interval: 10
  241. random: false
  242. # For empty lines just add another 'section' but just don't put any text
  243. # in it so it acts like an empty line.
  244. spacer2:
  245. text: []
  246. interval: 100
  247. random: false
  248. spacer3:
  249. text: []
  250. interval: 100
  251. random: false
  252. koth:
  253. text:
  254. - '&7Server:'
  255. interval: 100
  256. random: false
  257. spacer5:
  258. text:
  259. - '&aOnline: &b{onlineplayers}'
  260. interval: 100
  261. random: false
  262. spacer6:
  263. text:
  264. - '&aTps: &b{TPS_rounded}'
  265. interval: 100
  266. random: false
  267. spacer7:
  268. text:
  269. - '&aPing: &b{latency}'
  270. interval: 100
  271. random: false
  272. spacer8:
  273. text:
  274. - ''
  275. spacer9:
  276. text:
  277. - '&7Vote Party:'
  278. interval: 100
  279. random: false
  280. spacer10:
  281. text:
  282. - '&a3&7/&b50'
  283. interval: 100
  284. random: false
  285. footer:
  286. text:
  287. - '&7&l&m-----------------'
  288. interval: 10
  289. random: true
  290. footerzero:
  291. text:
  292. - '&r'
  293. interval: 10
  294. random: true
  295.  
  296. admin:
  297.  
  298. title:
  299.  
  300. text:
  301.  
  302. - '&b&lC&b&lrateMc &b&lA&b&ldmin'
  303.  
  304. interval: 2
  305.  
  306. random: false
  307.  
  308. header:
  309. text:
  310. - '&8&l&m+---------------------+'
  311. interval: 10
  312. random: true
  313. player-label:
  314. text:
  315. - '&bServer Info&8:'
  316. interval: 100
  317. random: false
  318. player-line1:
  319. text:
  320. - '&3Plugins: &b{pluginscount}'
  321. - '&3Plugins: &b{pluginscount}'
  322. interval: 2
  323. random: false
  324. player-line2:
  325. text:
  326. - '&3Ping: &b{ping}'
  327. interval: 2
  328. random: false
  329.  
  330. spacer1:
  331. text: []
  332. interval: 100
  333. random: false
  334. news-info:
  335. text:
  336. - '&3Host Time:'
  337. interval: 100
  338. random: false
  339. news:
  340.  
  341. text:
  342. - '&b{time}'
  343. interval: 2
  344. random: false
  345.  
  346. spacer2:
  347. text: []
  348. interval: 100
  349. random: false
  350. timesplayed-label:
  351. text:
  352. - '&3TPS:'
  353. - '&3TPS:'
  354. - '&3TPS:'
  355. interval: 100
  356. random: false
  357. timesplayed:
  358. text:
  359. - '&b{tps_rounded}'
  360. - '&b{tps_rounded}'
  361. - '&b{tps_rounded}'
  362. interval: 100
  363. random: false
  364.  
  365. spacer3:
  366. text: []
  367. interval: 100
  368. random: false
  369. server-label:
  370. text:
  371. - '&3Used Ram: &b{usedram}'
  372. interval: 100
  373. random: false
  374. server-line1:
  375. text:
  376. - '&3Total Ram: &b9964'
  377. - '&3Total Ram: &b10000'
  378. interval: 9999
  379. random: false
  380. server-line2:
  381. text:
  382. - '&3Currently Online: &8(&b{onlineplayers}&8)'
  383. interval: 10
  384. random: false
  385.  
  386. footer:
  387. text:
  388. - '&8&l&m+---------------------+'
  389. interval: 10
  390. random: true
  391. # This is a combat scoreboard example showing
  392. # combat related information.
  393. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  394. # (Unless you want it to show all the time)
  395. # You still need to 'trigger' this scoreboard in the vanilla_combat
  396. combat-scoreboard-example:
  397. # Lets just use the title,header and footer from the example above
  398. # for in depth configuration look above.
  399. #
  400. # When designing a board that is used when triggered on an event. You have
  401. # to think (before looking at the placeholders) what is relevant.
  402. # For example: When I think of combat my first thoughts are:
  403. # - Health: To see how much you have left
  404. # - Possible cooldown timers
  405. # - With who am I in combat?
  406. # - Target health
  407. # - mcMMO attacking level?
  408. #
  409. # Next you have to think what is important during that event:
  410. # - Combat: not too much distraction (no animations, smaller scoreboard)
  411. #
  412. # Once you know those things start looking for placeholders. A lot of events such
  413. # as mcmmo have placeholders that can only be used in such events.
  414. title:
  415. text:
  416. # To create cool looking animations you create yourself
  417. # you can use the graphical tool AnimationCreator
  418. # https://www.spigotmc.org/resources/animationcreator.6001/
  419. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  420. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  421. - '<single><delay times="10">&l><</delay></single>'
  422. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  423. - '<single>&f&lherB</single>'
  424. - '<single>&f&lherBo</single>'
  425. - '<single>&f&latherBoa</single>'
  426. - '<single>&f&leatherBoar</single>'
  427. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  428. interval: 2
  429. random: false
  430. header:
  431. text:
  432. - '&a&m+-----------------+'
  433. interval: 10
  434. random: true
  435. combat-label:
  436. text:
  437. - '&8&l> &3&lCombat target:'
  438. interval: 100
  439. random: false
  440. combat-data:
  441. text:
  442. - '{vanilla-combat_opponent_name}'
  443. interval: 2
  444. random: false
  445. spacer1:
  446. text: []
  447. interval: 100
  448. health-label:
  449. text:
  450. - '&8&l> &3&lHealth stats:'
  451. interval: 100
  452. random: false
  453. health-data-1:
  454. text:
  455. - '&aYou: {healthbar}'
  456. interval: 1
  457. random: false
  458. health-data-2:
  459. text:
  460. - '&bTarget: {vanilla-combat_opponent_healthbar}'
  461. interval: 1
  462. random: false
  463. footer:
  464. text:
  465. - '&a&m+-----------------+'
  466. interval: 10
  467. random: true
  468. # This is an example for mcMMO when you level up
  469. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  470. # (Unless you want it to show all the time)
  471. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  472. mcmmo-levelup:
  473. title:
  474. text:
  475. # To create cool looking animations you create yourself
  476. # you can use the graphical tool AnimationCreator
  477. # https://www.spigotmc.org/resources/animationcreator.6001/
  478. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  479. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  480. - '<single><delay times="10">&l><</delay></single>'
  481. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  482. - '<single>&f&lherB</single>'
  483. - '<single>&f&lherBo</single>'
  484. - '<single>&f&latherBoa</single>'
  485. - '<single>&f&leatherBoar</single>'
  486. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  487. interval: 2
  488. random: false
  489. header:
  490. text:
  491. - '&a&m+-----------------+'
  492. interval: 10
  493. random: true
  494. info-label:
  495. text:
  496. # mcMMO-levelup comes with several event specific placeholders
  497. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  498. interval: 10
  499. spacer1: # This is a spacer an empty line
  500. text:
  501. - ''
  502. interval: 10
  503. # Do you want to randomize the animation frames?
  504. random: false
  505. skill-label: # You can add elements to the group and name them like you want
  506. # Lets make a static label
  507. text:
  508. - '&9&l> &e&lSkill:'
  509. interval: 10 # The interval is not important since its just 1 static text.
  510. # Do you want to randomize the animation frames?
  511. random: false
  512. skill:
  513. # Lets make a static label
  514. text:
  515. - '{mcmmo-levelup_skill_name}'
  516. interval: 10 # The interval is not important since its just 1 static text.
  517. # Do you want to randomize the animation frames?
  518. random: false
  519. spacer2: # This is a spacer an empty line
  520. text:
  521. - ''
  522. interval: 100
  523. # Do you want to randomize the animation frames?
  524. random: false
  525. skilllevel-label: # You can add elements to the group and name them like you want
  526. # Lets make a static label
  527. text:
  528. - '&b&l> &e&lCurrent level:'
  529. interval: 10 # The interval is not important since its just 1 static text.
  530. # Do you want to randomize the animation frames?
  531. random: false
  532. skilllevel:
  533. # Lets make a static label
  534. text:
  535. - '{mcmmo-levelup_skilllevel}'
  536. interval: 10 # The interval is not important since its just 1 static text.
  537. # Do you want to randomize the animation frames?
  538. random: false
  539. footer:
  540. text:
  541. - '&a&m+-----------------+'
  542. interval: 10
  543. random: true
  544. # This is an example for Towny when you enter a town
  545. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  546. # (Unless you want it to show all the time)
  547. # You still need to 'trigger' this scoreboard in the 'towny-town'
  548. towny-town-example:
  549. # Lets just use the title,header and footer from the example above
  550. # for in depth configuration look above.
  551. title:
  552. text:
  553. # To create cool looking animations you create yourself
  554. # you can use the graphical tool AnimationCreator
  555. # https://www.spigotmc.org/resources/animationcreator.6001/
  556. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  557. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  558. - '<single><delay times="10">&l><</delay></single>'
  559. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  560. - '<single>&f&lherB</single>'
  561. - '<single>&f&lherBo</single>'
  562. - '<single>&f&latherBoa</single>'
  563. - '<single>&f&leatherBoar</single>'
  564. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  565. interval: 2
  566. random: false
  567. header:
  568. text:
  569. - '&a&m+-------------------+'
  570. interval: 10
  571. random: true
  572. town-label:
  573. text:
  574. - '&bYou are in town:'
  575. interval: 100
  576. town-data:
  577. text:
  578. - '{towny_currenttown_name}'
  579. interval: 100
  580. spacer1:
  581. text: []
  582. interval: 100
  583. townboard-label:
  584. text:
  585. - '&bTown board:'
  586. interval: 100
  587. townboard:
  588. text:
  589. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  590. interval: 3
  591. spacer2:
  592. text: []
  593. interval: 100
  594. population-label:
  595. text:
  596. - '&bPopulation:'
  597. interval: 100
  598. poplulation-data:
  599. text:
  600. - '{towny_currenttown_residents}'
  601. interval: 100
  602. footer:
  603. text:
  604. - '&a&m+-------------------+'
  605. interval: 10
  606. random: true
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