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- F2P Cleric Caster
- Cleric 20
- True Neutral Human
- Stats
- 28pt 32pt Level Up
- ---- ---- --------
- Strength 10 12 4: WIS
- Dexterity 8 8 8: WIS
- Constitution 14 14 12: WIS
- Intelligence 8 8 16: WIS
- Wisdom 18 18 20: WIS
- Charisma 12 14 24: WIS
- 28: WIS
- Skills
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
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- Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
- Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
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- 8 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2 2
- Feats
- 1 : Quicken Spell
- 1 Human : Maximize Spell
- 3 : Spell Focus: Evocation
- 6 : Empower Spell
- 9 : Greater Spell Focus: Evocation
- 12 : Mental Toughness
- 15 : Improved Mental Toughness
- 18 : Heighten Spell
- 2 Cleric : Sun Domain
- 1 Deity : Follower of: Sovereign Host
- 6 Deity : Unyielding Sovereignty
- Spells
- 1. Cure Light Wounds (1), Nimbus of Light (1), Shield of Faith (1), Nightshield (2), Bless (4), Protection from Evil (7), Command (20)
- 2. Cure Moderate Wounds (3), Deific Vengeance (3), Soundburst (3), Resist Energy (4), Lesser Restoration (6), Spawn Screen (9)
- 3. Cure Serious Wounds (5), Searing Light (5), Magic Circle Against Evil (5), Prayer (6), Mass Aid (8), Remove Curse (11)
- 4. Cure Critical Wounds (7), Holy Smite (7), Death Ward (7), Freedom of Movement (8), Mass Shield of Faith (10), Restoration (13)
- 5. Mass Cure Light Wounds (9), Flame Strike (9), Protection from Elements (9), Greater Command (10), True Seeing (12), Raise Dead (15)
- 6. Mass Cure Moderate Wounds (11), Heal (11), Cometfall (11), Heroes' Feast (12), Blade Barrier (14), Greater Dispel Magic (17)
- 7. Mass Cure Serious Wounds (13), Resurrection (13), Mass Protection from Elements (13), Mass Spell Resistance (14), Greater Restoration (16), Destruction (19)
- 8. Mass Cure Critical Wounds (15), Fire Storm (15), Holy Aura (15), Mass Death Ward (16), Death Pact (18), Mass Inflict Critical Wounds (20)
- 9. Divine Wrath (17), Celestial Bombardment (17), Implosion (18), True Resurrection (19), Energy Drain (20)
- Enhancements: 80 APs
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- Human - Points spent: 8
- Core1 Versatility I: Spell Power Boost
- Tier1 Improved Recovery I
- Core2 Adaptability: +1 Wisdom
- Tier1 Don't Count Me Out - 3 Ranks
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- Divine Disciple - Points spent: 41
- Core1 Emissary: Divine Emissary of Light
- Tier1 Prophetic Zenith I: Nimbus of Light - 3 Ranks
- Tier1 Energy of the Disciple - 3 Ranks
- Tier1 Divine Smiting I: Divine Smiting I
- Tier1 Defense of the Heart - 2 Ranks
- Tier1 Defense of the Soul - 1 Ranks
- Core2 Emissary: Empowered by Light
- Tier2 Divine Smiting II: Divine Smiting II
- Core3 Emissary: Light Spellbook I: Sun Bolt
- Tier3 Prophetic Zenith II: Searing Light - 3 Ranks
- Tier3 Wisdom I
- Tier3 Divine Smiting III: Divine Smiting III
- Tier4 Prophetic Zenith III: Holy Smite - 3 Ranks
- Tier4 Wisdom II
- Tier4 Divine Smiting IV: Divine Smiting IV
- Core4 Emissary: Light Spellbook II: Sunbeam
- Tier5 Divine Smiting V: Divine Smiting V
- Tier5 Divine Empowerment
- Tier5 Condemnation or Acceptance: Condemnation
- Tier5 Power Balance: Holy Power
- Core5 Emissary: Light Spellbook III: Sunburst
- Core6 Emissary: Priest of Endless Light
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- Radiant Servant - Points spent: 27
- Core1 Healing Power
- Tier1 Divine Aid I
- Tier1 Altruism - 3 Ranks
- Tier1 Divine Cleansing - 3 Ranks
- Core2 Cure Moderate Wounds
- Tier2 Divine Healing - 3 Ranks
- Core3 Positive Energy Burst
- Tier3 Intense Healing - 3 Ranks
- Tier3 Ability I: +1 Wisdom
- Tier3 Divine Aid II
- Tier3 Unyielding Sovereignty
- Core4 Improved Empower Healing
- Tier4 Incredible Healing - 3 Ranks
- Tier4 Ability II: +1 Wisdom
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- Warpriest - Points spent: 3
- Core1 Smite Foe: Smite Foe (Melee)
- Tier1 Toughness - 2 Ranks
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