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vkBasalt file for Soulstorm

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May 4th, 2022
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  1. #effects is a colon seperated list of effect to use
  2. #e.g.: effects = fxaa:cas
  3. #effects will be run in order from left to right
  4. #one effect can be run multiple times e.g. smaa:smaa:cas
  5. #cas - Contrast Adaptive Sharpening
  6. #dls - Denoised Luma Sharpening
  7. #fxaa - Fast Approximate Anti-Aliasing
  8. #smaa - Enhanced Subpixel Morphological Antialiasing
  9. #lut - Color LookUp Table
  10. effects = colorfulness:adaptivesharpen:vibrance
  11.  
  12. colorfulness = /home/user/Documents/reshade-shaders/Colourfulness.fx
  13. adaptivesharpen = /home/user/Documents/reshade-shaders/Shaders/AdaptiveSharpen.fx
  14. vibrance = /home/user/Documents/reshade-shaders/Shaders/Vibrance.fx
  15. reshadeTexturePath = /home/user/Documents/reshade-shaders/Textures
  16. reshadeIncludePath = /home/user/Documents/reshade-shaders/Shaders
  17. depthCapture = off
  18.  
  19. #toggleKey toggles the effects on/off
  20. toggleKey = Home
  21.  
  22. #enableOnLaunch sets if the effects are emabled when started
  23. enableOnLaunch = True
  24.  
  25. #casSharpness specifies the amount of sharpning in the CAS shader.
  26. #0.0 less sharp, less artefacts, but not off
  27. #1.0 maximum sharp more artefacts
  28. #Everything in between is possible
  29. #negative values sharpen even less, up to -1.0 make a visible difference
  30. casSharpness = 0.4
  31.  
  32. #dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
  33. #Increase to sharpen details within the image.
  34. #0.0 less sharp, less artefacts, but not off
  35. #1.0 maximum sharp more artefacts
  36. dlsSharpness = 0.5
  37.  
  38. #dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
  39. #Increase to limit how intensely film grain within the image gets sharpened.
  40. #0.0 min
  41. #1.0 max
  42. dlsDenoise = 0.17
  43.  
  44. #fxaaQualitySubpix can effect sharpness.
  45. #1.00 - upper limit (softer)
  46. #0.75 - default amount of filtering
  47. #0.50 - lower limit (sharper, less sub-pixel aliasing removal)
  48. #0.25 - almost off
  49. #0.00 - completely off
  50. fxaaQualitySubpix = 0.75
  51.  
  52. #fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
  53. #0.333 - too little (faster)
  54. #0.250 - low quality
  55. #0.166 - default
  56. #0.125 - high quality
  57. #0.063 - overkill (slower)
  58. fxaaQualityEdgeThreshold = 0.125
  59.  
  60. #fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
  61. #0.0833 - upper limit (default, the start of visible unfiltered edges)
  62. #0.0625 - high quality (faster)
  63. #0.0312 - visible limit (slower)
  64. #Special notes: due to the current implementation you
  65. #Likely want to set this to zero.
  66. #As colors that are mostly not-green
  67. #will appear very dark in the green channel!
  68. #Tune by looking at mostly non-green content,
  69. #then start at zero and increase until aliasing is a problem.
  70. fxaaQualityEdgeThresholdMin = 0.0312
  71.  
  72. #smaaEdgeDetection changes the edge detection shader
  73. #luma - default
  74. #color - might catch more edges, but is more expensive
  75. smaaEdgeDetection = luma
  76.  
  77. #smaaThreshold specifies the threshold or sensitivity to edges
  78. #Lowering this value you will be able to detect more edges at the expense of performance.
  79. #Range: [0, 0.5]
  80. #0.1 is a reasonable value, and allows to catch most visible edges.
  81. #0.05 is a rather overkill value, that allows to catch 'em all.
  82. smaaThreshold = 0.05
  83.  
  84. #smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
  85. #Range: [0, 112]
  86. #4 - low
  87. #8 - medium
  88. #16 - high
  89. #32 - ultra
  90. smaaMaxSearchSteps = 32
  91.  
  92. #smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
  93. #Range: [0, 20]
  94. #0 - low, medium
  95. #8 - high
  96. #16 - ultra
  97. smaaMaxSearchStepsDiag = 16
  98.  
  99. #smaaCornerRounding specifies how much sharp corners will be rounded
  100. #Range: [0, 100]
  101. #25 is a reasonable value
  102. smaaCornerRounding = 25
  103.  
  104.  
  105.  
  106.  
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