Guest User

Untitled

a guest
Aug 18th, 2018
151
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 47.68 KB | None | 0 0
  1. # FactionsUUID by drtshock
  2. # Report issues https://github.com/drtshock/Factions/issues?state=open
  3. # Live support http://webchat.esper.net/?channels=factions&prompt=1
  4. # Website https://www.spigotmc.org/resources/factionsuuid.1035/
  5.  
  6. # Made with love <3
  7.  
  8. # Debug
  9. # Turn this on if you are having issues with something and working on resolving them.
  10. # This will spam your console with information that is useful if you know how to read the source.
  11. # It's suggested that you only turn this on at the direction of a developer.
  12. debug: false
  13.  
  14. # Prevent find factions exploit
  15. # This will help limit how many times a player can be sent a map of factions.
  16. # Set this to the cooldown you want, in miliseconds, for a map to be shown to a player.
  17. # If you want to log when a player violates this (only happens on chunk enter so it shouldn't be too spammy),
  18. # set log to true and it will be logged to console as "player tried to show a faction map too soon and triggered exploit blocker."
  19. findfactionsexploit:
  20. cooldown: 2000 # in miliseconds. 2000 = 2 seconds.
  21. log: false
  22.  
  23. ### Hard Core Settings ###
  24. # Many of the features that are / are to come in this section have been requested by
  25. # people in relation to HCF servers. All settings are set to the normal Factions
  26. # behavior by default.
  27.  
  28. # Default Relation allows you to change the default relation for Factions.
  29. # Example usage would be so people can't leave then make a new Faction while Raiding
  30. # in order to be able to execute commands if the default relation is neutral.
  31. # This has always been neutral.
  32. default-relation: "neutral"
  33.  
  34. # Portal Creation
  35. # Do you want to limit portal creation?
  36. portals:
  37. limit: false # will disable the below check if set to false
  38.  
  39. # What should the minimum relation be to create a portal in territory?
  40. # Goes in the order of: ENEMY, NEUTRAL, ALLY, MEMBER.
  41. # Minimum relation allows that and all listed to the right to create portals.
  42. # Example: put ALLY to allow ALLY and MEMBER to be able to create portals.
  43. minimum-relation: MEMBER # If typed incorrectly, defaults to NEUTRAL.
  44.  
  45. ### Hard Core Settings ###
  46.  
  47. # If a player leaves fly (out of territory or took damage)
  48. # how long should they not take fall damage for?
  49. # Set to 0 to have them always take fall damage.
  50. fly-falldamage-cooldown: 10
  51.  
  52. # Pistons
  53. # Should we disable pistons in Faction territory? This will prevent people from doing something like:
  54. # http://i.gyazo.com/6a1a31222e58a5d60ff341c13f6a8404.gif
  55. disable-pistons-in-territory: true
  56.  
  57. ############################################################
  58. # +------------------------------------------------------+ #
  59. # | ToolTips | #
  60. # +------------------------------------------------------+ #
  61. ############################################################
  62.  
  63. # ToolTips
  64. # This section is to configure tooltips for things like /f list
  65. tooltips:
  66.  
  67. # List
  68. # This shows up when someone does /f list for the top factions.
  69. # It will not sure up for factionless of course, just actual factions.
  70. # You can use color codes here.
  71.  
  72. list:
  73. - "&6&l* &eLeader: &7{leader}"
  74. - "&6&l* &eClaims: &7{chunks}"
  75. - "&6&l* &ePower: &7{power}/{maxPower}"
  76. - "&6&l* &eMembers: &7{online}/{members}"
  77.  
  78. # Show
  79. # This shows up when someone does /f show.
  80. # It adds tooltips to each player in the list here, nothing else.
  81. # {group} will show the players primary group if you have vault installed.
  82. # {balance} will show their balance if you have vault installed.
  83. # {lastSeen} will show human readable info on when the player was last seen, or online.
  84.  
  85. show:
  86. - "&6&l* &eUsername: &7{name}"
  87. - "&6&l* &eRank: &7{group}"
  88. - "&6&l* &eBalance: &7${balance}"
  89. - "&6&l* &eLast Seen:&7 {lastSeen}"
  90. - "&6&l* &ePower: &7{power}/{maxPower}"
  91.  
  92. ############################################################
  93. # +------------------------------------------------------+ #
  94. # | Scoreboards | #
  95. # +------------------------------------------------------+ #
  96. ############################################################
  97.  
  98. # Configuration section for Scoreboards
  99. # This will allow you to completely customize how your scoreboards look.
  100. # Make sure that no lines are duplicates of each other otherwise only the first will display.
  101. # Use &0-9a-f for colors and include messages in "quotes"
  102. scoreboard:
  103.  
  104. # send faction change message as well when scoreboard is up?
  105. also-send-chat: true
  106. # How long do we want scoreboards to stay if set temporarily.
  107. expiration: 7
  108.  
  109. # FInfo scoreboard is displayed when a player walks into a new Faction's territory.
  110. # Scoreboard disappears after <expiration> seconds.
  111. # Things to be replaced in this:
  112. # {power} - faction's power. {chunks} - total claimed chunks. {members} - total members.
  113. # {online} - online members. {leader} - faction's leader. {open} - shows either true or false if open.
  114. # {raidable} - true if the faction can be claimed over, otherwise false.
  115. # {warps} - the number of warps that a faction has set.
  116. # The title of the scoreboard will be the Faction's tag and colored according to the relation with the player's Faction.
  117. # Commenting this section out will cause the info to appear in chat as the plugin originally did.
  118. finfo-enabled: false
  119.  
  120. # SUPPORTS PLACEHOLDERS
  121. finfo:
  122. - "&6Power"
  123. - "{power}"
  124. - "&3Members"
  125. - "{online}/{members}"
  126. - "&4Leader"
  127. - "{leader}"
  128. - "&bTerritory"
  129. - "{chunks}"
  130.  
  131. # Default board that will always show up if a player wants it to.
  132. # This can show any arbitrary text or you can use a lot of variables to replace things.
  133. # Replace {name} - player's name. {faction} - player's faction title, factionless if none.
  134. # {totalOnline} - total players on the server. {balance} - player's balance.
  135. # {maxPower} - player's max power.
  136. # {powerBoost} - player's powerboost.
  137.  
  138. default-enabled: false # Default to false to keep original functionality.
  139. default-title: "&cUltimateFactions" # Can use any of the values from above but this won't update once it's set (so don't set {balance}).
  140. default-update-interval: 2 # in seconds.
  141. default-prefixes: true
  142.  
  143. # SUPPORTS PLACEHOLDERS
  144.  
  145. default:
  146. - "&7&m--------------------------"
  147. - "&4&lFaction Info &8»"
  148. - " &8> &cLeader&7: &f{leader}"
  149. - " &8> &cMembers&7: &f{online}&7/&f{members}"
  150. - " &8> &cPower&7: &f{power}&7/&f{maxPower}"
  151. - "&m"
  152. - "&4&lFaction Stats &8»"
  153. - " &8> &cKills&7: &f{faction-kills}"
  154. - " &8> &cDeaths&7: &f{faction-deaths}"
  155. - " &8> &cBalance&7: &f{faction-balance}"
  156. - ""
  157. - " &8> &cYour Balance&7: &f${balance}"
  158. - "&7&m---------------------------"
  159.  
  160. factionless-enabled: true
  161. factionless:
  162. - "&7&m--------------------------"
  163. - "&4&lInformation &8» "
  164. - " &8> &cPlayer&7: &f{name}"
  165. - " &8> &cRank&7: &f{group}"
  166. - " &8> &cBalance&7: &f${balance}"
  167. - "&m"
  168. - "&4&lServer Info &8» "
  169. - " &8» &cFaction: &fN/A"
  170. - " &8» &cOnline Players&7: &f{total-online}"
  171. - "&7&m---------------------------"
  172.  
  173.  
  174. # Configration section for warmups.
  175. # Warmup times are in seconds - if a value of 0 is set, there is no warmup.
  176. warmups:
  177. # Delay for /f home
  178. f-home: 15
  179. # Delay for /f warp
  180. f-warp: 10
  181. # Delay for /f fly
  182. f-fly: 5
  183. #Delay for /f checkpoint's teleport
  184. f-checkpoint: 10
  185. #Delay for /f assist
  186. f-assist: 10
  187. #Delay for /f wild
  188. f-wild: 10
  189.  
  190. ############################################################
  191. # +------------------------------------------------------+ #
  192. # | HCF Features | #
  193. # +------------------------------------------------------+ #
  194. ############################################################
  195. # These features were requested as part of Hardcore Factions or something.
  196. # All of them are disabled by default.
  197.  
  198. # Max Relation Types
  199. # Limits factions to having a max number of each relation.
  200. # Setting to 0 means none allowed. -1 for disabled.
  201. # This will have no effect on default or existing relations, only when relations are changed.
  202. # It is advised that you set the default relation to -1 so they can always go back to that.
  203. # Otherwise Factions could be stuck with not being able to unenemy other Factions.
  204. max-relations:
  205. enabled: true
  206. ally: 2
  207. truce: 0
  208. neutral: -1
  209. enemy: -1
  210.  
  211. # WorldBorder support
  212. # A buffer of 0 means faction claims can go right up to the border of the world.
  213. # The buffer is in chunks, so 1 as a buffer means an entire chunk of buffer between
  214. # the border of the world and what can be claimed to factions
  215. world-border:
  216. buffer: 0
  217.  
  218. # Raids
  219. # Allow a faction to be raided if they have more land than power.
  220. # This will make claimed territory lose all protections
  221. # allowing factions to open chests, break blocks, etc. if they
  222. # have claimed chunks >= power.
  223. hcf:
  224. raidable: false
  225.  
  226. # DTR (death til raidable) will be in /f show if enabled. Configure the message in the lang.yml
  227. dtr: false
  228.  
  229. # Should we allow Factions to over claim if they are raidable (above has no effect on this)?
  230. # This has always been true, allowing factions to over claim others.
  231. allow-overclaim: true
  232.  
  233. # Power Freeze
  234. # After a player dies, how long should the faction not be able to regen power?
  235. # This resets on each death but does not accumulate.
  236. # Set to 0 for no freeze. Time is in seconds.
  237. powerfreeze: 0
  238.  
  239. # Buffer Zone
  240. # Buffer Zone is an chunk area required between claims of different Factions.
  241. # This is default to 0 and has always been that way. Meaning Factions can have
  242. # claims that border each other.
  243. # If this is set to 3, then Factions need to have 3 chunks between their claim
  244. # and another Faction's claim.
  245. # It's recommended to keep this pretty low as the radius check could be a
  246. # heavy operation if set to a large number.
  247. # If this is set to 0, we won't even bother checking which is how Factions has
  248. # always been.
  249. buffer-zone: 0
  250.  
  251. stuck:
  252. delay: 30
  253. radius: 10
  254.  
  255. ############################################################
  256. # +------------------------------------------------------+ #
  257. # | Configurable /f show | #
  258. # +------------------------------------------------------+ #
  259. ############################################################
  260.  
  261. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  262. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  263.  
  264. # SUPPORTS PLACEHOLDERS
  265. show:
  266. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  267. - '&7&m-----------------&a {faction} &7&m------------------'
  268. - '&6 * &eOwner &7{leader}'
  269. - '&6 * &eDescription &7{description}'
  270. - '&6 * &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  271. - '&6 * &eFounded &7{create-date}'
  272. - '&6 * &eBalance &f{faction-balance}'
  273. - '&6 * &eAllies &c{allies-list}'
  274. - '&6 * &eEnemies &c{enemies-list}'
  275. - '&6 * &eOnline Members &8(&7{online}/{members}&8) &7{online-list}'
  276. - '&6 * &eOffline Members &8(&7{offline}/{members}&8) &7{offline-list}'
  277. - '&6 * &eBans &7{faction-bancount}'
  278. - '&7&m----------------------------------------'
  279. # For a /f show that does not display fancy messages that are essentially empty, use minimal-show
  280. minimal-show: false
  281.  
  282. # Factions that should be exempt from /f show, case sensitive, useful for a
  283. # serverteam faction, since the command shows vanished players otherwise
  284. show-exempt:
  285. - Wilderness
  286.  
  287.  
  288. # THIS IS FOR /f map tool tips.
  289.  
  290. # You can use any variable here, including fancy messages. Color codes and or tags work fine.
  291. # Lines that arent defined wont be sent (home not set, faction not peaceful / permanent, dtr freeze)
  292. map:
  293. # First line can be {header} for default header, or any string (we recommend &m for smooth lines ;p)
  294. - '&6* &eFaction &7{faction}'
  295. - '&6* &eOwner &7{leader}'
  296. - '&6* &eLand / Power / Max Power: &7{chunks} &8/ &7{power} &8/ &7{maxPower}'
  297. - '&6* &eAllies &c{allies-list}'
  298. - '&6* &eEnemies &c{enemies-list}'
  299. - '&6* &eOnline Members &8(&7{online}/{members}&8) {online-list}'
  300. - '&6* &eOffline Members &7{offline-list}'
  301.  
  302. ############################################################
  303. # +------------------------------------------------------+ #
  304. # | Configurable /f list | #
  305. # +------------------------------------------------------+ #
  306. ############################################################
  307.  
  308. list:
  309. # You can only use {pagenumber} and {pagecount} in the header
  310. header: '&7&m-----------------&r &eFaction List &7({pagenumber}/{pagecount}) &m-----------------'
  311. # You can use any variables here
  312. factionless: '&7&o(( There are currently &f{total-online} &7&oPlayers online right now! ))'
  313. # You can use any variable here
  314. entry: '{faction} &8(&7{online}&8/&7{members}&8) &eLand / Power / Max Power &f{chunks}&8/&f{power}&8/&f{maxPower}'
  315.  
  316. ############################################################
  317. # +------------------------------------------------------+ #
  318. # | Configurable /f help | #
  319. # +------------------------------------------------------+ #
  320. ############################################################
  321.  
  322. # set to true to use legacy factions help
  323. use-default-help: false
  324.  
  325. help:
  326.  
  327.  
  328. # You can change the page name to whatever you like
  329. # We use '1' to preserve default functionality of /f help 1
  330. '1':
  331. - '&7&m----------------------------------------------------'
  332. - '&6&lFactions Help &8- &f(1/5) '
  333. - '&7&m----------------------------------------------------'
  334. - '&e/f create &f<name> &8- &7Create your own faction.'
  335. - '&e/f who &f<name> &8- &7Show faction information.'
  336. - '&e/f tag &f<name> &8- &7Change your faction name.'
  337. - '&e/f join &f<name> &8- &7Join to the faction.'
  338. - '&e/f list &8- &7List all factions.'
  339. - '&e/f top &8- &7View the richest factions.'
  340. - '&e/f map &8- &7Map of the surrounding area, click chunks to claim.'
  341. - '&e/f showclaims &8- &7List all claims from your faction.'
  342. - '&e/f setpaypal &8- &7Set your faction paypal for map payouts.'
  343. - '&7&m--------------------&r &e/f help 2 &7&m-----------------------'
  344. '2':
  345. - '&7&m----------------------------------------------------'
  346. - '&6&lFactions Help &8- &f(2/5) '
  347. - '&7&m----------------------------------------------------'
  348. - '&e/f sethome &8- &7Teleport to faction home.'
  349. - '&e/f home &8- &7Set your faction home.'
  350. - '&e/f title &f<playername> <title> &8- &7Set a player''s title, color codes supported.'
  351. - '&e/f ban &8- &7Ban a member from your faction.'
  352. - '&e/f unban &8- &7Unban a member from your faction.'
  353. - '&e/f banlist &8- &7List banned players from your faction.'
  354. - '&e/f lowpower &8- &7List player with power under max from your faction.'
  355. - '&e/f coords &8- &7Broadcast your location to your faction.'
  356. - '&7&m--------------------&r &e/f help 3 &7&m-----------------------'
  357. '3':
  358. - '&7&m----------------------------------------------------'
  359. - '&6&lFactions Help &8- &f(3/5) '
  360. - '&7&m----------------------------------------------------'
  361. - '&e/f warp &8- &7Opens the warp menu.'
  362. - '&e/f setwarp &8- &7Set a warp.'
  363. - '&e/f perms &8- &7Change what players can do in your claims.'
  364. - '&e/f upgrades &8- &7Upgrade various perks in your faction.'
  365. - '&e/f checkpoint &8- &7Set a faction checkpoint.'
  366. - '&e/f tnt add/take &f<amount> &8- &7Faction Based TNT Bank.'
  367. - '&e/f tntfill &f<radius> <amount> &8- &7Tnt fill integrated into the tntbank!'
  368. - '&e/f chest &8- &7Open a virtual faction chest! '
  369. - '&7&m--------------------&r &e/f help 4 &7&m-----------------------'
  370. '4':
  371. - '&7&m----------------------------------------------------'
  372. - '&6&lFactions Help &8- &f(4/5) '
  373. - '&7&m----------------------------------------------------'
  374. - '&e/f leave &8- &7Leave your faction.'
  375. - '&e/f invite &f<playerName> &8- &7Invite a player to your faction.'
  376. - '&e/f deinvite &f<playerName> &8- &7Revoke invitation to player.'
  377. - '&e/f claim &8- &7Claim a land for your faction.'
  378. - '&e/f unclaim &8- &7Unclaim land from your faction.'
  379. - '&e/f kick &f<playerName> &8- &7Kick player from your faction.'
  380. - '&e/f mod &f<playerName> &8- &7Set player to mod role in faction.'
  381. - '&e/f coleader &f<playerName> &8- &7Set player to coleader role in faction.'
  382. - '&7&m--------------------&r &e/f help 5 &7&m-----------------------'
  383. '5':
  384. - '&7&m----------------------------------------------------'
  385. - '&6&lFactions Help &8- &f(5/5) '
  386. - '&7&m----------------------------------------------------'
  387. - '&e/f version &8- &7Display current faction version.'
  388. - '&e/f leader &f<playerName> &8- &7Set player role to leader in faction.'
  389. - '&e/f chat &f<Faction | Ally | Public> &8- &7Switch to Faction/Ally/Public chat.'
  390. - '&7&m----------------------------------------------------'
  391.  
  392. ############################################################
  393. # +------------------------------------------------------+ #
  394. # | F Permission GUI | #
  395. # +------------------------------------------------------+ #
  396. ############################################################
  397.  
  398. # This is the Faction permissions GUI, it consists of 2 inventories
  399. #
  400. # 1st: The Relation GUI, here you choose which relation you want to set the permission of
  401. # 2nd: The Action GUI, here you define the permission of the clicked Action using click types,
  402. # depending on the click type it will set the permission differently:
  403. # Left Click: ALLOW
  404. # Middle Click: UNDEFINED
  405. # Right Click: DENY
  406. #
  407. #
  408. # The GUI configuration is based off of item placeholders these have specific placeholders that are
  409. # replaced, for example {relation} will be replaced with the relation that the GUI/Item is based on.
  410. # There is also 2 other types of GUI items
  411. #
  412. # 1st: Special items, these include Back button (Has its own item below), and Relation Item
  413. # indicating the current relation (Uses relation item placeholder)
  414. # 2nd: Dummy items, these items server no other purpose than to look good, they have their own
  415. # items defined in dummy items, and can later be assigned to specific slots in the GUI's
  416. fperm-gui:
  417. relation:
  418. # GUI Name
  419. name: 'Faction Permissions'
  420. # Amount of inventory rows, No larger than 5
  421. rows: 4
  422.  
  423. # These are the slots where the relations are going to be placed on the first GUI
  424. # Note: Slots start at 0 and end at one less that GUI size
  425. #Setting a slot to -1 will disable it
  426. slots:
  427. recruit: 10
  428. normal: 12
  429. moderator: 14
  430. coleader: 16
  431. truce: 19
  432. ally: 21
  433. enemy: 23
  434. neutral: 25
  435. # Material to be displayed
  436. materials:
  437. recruit: WOOD_SWORD
  438. normal: GOLD_SWORD
  439. moderator: IRON_SWORD
  440. coleader: DIAMOND_SWORD
  441. truce: IRON_AXE
  442. ally: GOLD_AXE
  443. enemy: DIAMOND_AXE
  444. neutral: WOOD_AXE
  445. # Dummy items using the Items lower down
  446. dummy-items:
  447. '0':
  448. - 0
  449. - 1
  450. - 2
  451. - 3
  452. - 4
  453. - 5
  454. - 6
  455. - 7
  456. - 8
  457. - 9
  458. - 11
  459. - 13
  460. - 15
  461. - 17
  462. - 20
  463. - 22
  464. - 24
  465. - 26
  466. - 17
  467. - 18
  468. - 19
  469. - 26
  470. - 27
  471. - 28
  472. - 29
  473. - 30
  474. - 31
  475. - 32
  476. - 33
  477. - 34
  478. - 35
  479. # This is the item that all relation items are based off of
  480. # Replacing {relation} with relation name eg: Moderator, Ally
  481. # also replaces {relation-color} with relation color eg: Enemy;RED
  482. placeholder-item:
  483. name: '&8[{relation-color}{relation}&8]'
  484. lore:
  485. -
  486. action:
  487. name: 'Faction Permissions'
  488. rows: 6
  489. # If this field exists colorable materials will be updated
  490. # https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  491. access:
  492. allow: LIME
  493. deny: RED
  494. undefined: CYAN
  495. slots:
  496. # Uses same format as above to inform the player of clicked relation
  497. relation: 4
  498. # Back button slot
  499. back: 0
  500. # Start action slots
  501. build: 10
  502. destroy: 11
  503. frost-walk: 12
  504. pain-build: 13
  505. door: 14
  506. button: 15
  507. lever: 16
  508. container: 19
  509. invite: 20
  510. kick: 21
  511. item: 22
  512. sethome: 23
  513. withdraw: 24
  514. territory: 25
  515. access: 28
  516. promote: 29
  517. setwarp: 30
  518. warp: 31
  519. ban: 32
  520. disband: 33
  521. fly: 34
  522. vault: 40
  523. tntbank: 39
  524. tntfill: 41
  525. chest: 42
  526. spawner: 38
  527. invsee: 37
  528. alarm: 43
  529. check: 47
  530. setalarm: 48
  531. setwallcheck: 49
  532. history: 50
  533. mute: 51
  534. unmute: 52
  535. mutelist: 46
  536. # Material to show, if the material is colorable eg: Wool, Stained Clay it will update with it's access color
  537. materials:
  538. build: STAINED_GLASS
  539. destroy: STAINED_GLASS
  540. frost-walk: STAINED_GLASS
  541. pain-build: STAINED_GLASS
  542. door: STAINED_GLASS
  543. button: STAINED_GLASS
  544. lever: STAINED_GLASS
  545. container: STAINED_GLASS
  546. invite: STAINED_GLASS
  547. kick: STAINED_GLASS
  548. item: STAINED_GLASS
  549. sethome: STAINED_GLASS
  550. withdraw: STAINED_GLASS
  551. territory: STAINED_GLASS
  552. access: STAINED_GLASS
  553. promote: STAINED_GLASS
  554. setwarp: STAINED_GLASS
  555. warp: STAINED_GLASS
  556. ban: STAINED_GLASS
  557. disband: STAINED_GLASS
  558. fly: STAINED_GLASS
  559. vault: STAINED_GLASS
  560. tntbank: STAINED_GLASS
  561. tntfill: STAINED_GLASS
  562. chest: STAINED_GLASS
  563. spawner: STAINED_GLASS
  564. invsee: STAINED_GLASS
  565. alarm: STAINED_GLASS
  566. check: STAINED_GLASS
  567. setalarm: STAINED_GLASS
  568. setwallcheck: STAINED_GLASS
  569. history: STAINED_GLASS
  570. mute: STAINED_GLASS
  571. unmute: STAINED_GLASS
  572. mutelist: STAINED_GLASS
  573. # Same dummy items format as above
  574. dummy-items:
  575. '0':
  576. - 1
  577. - 2
  578. - 3
  579. - 5
  580. - 6
  581. - 7
  582. - 8
  583. - 9
  584. - 10
  585. - 11
  586. - 12
  587. - 13
  588. - 14
  589. - 15
  590. - 16
  591. - 17
  592. - 18
  593. - 10
  594. - 20
  595. - 21
  596. - 22
  597. - 23
  598. - 24
  599. - 25
  600. - 26
  601. - 27
  602. - 28
  603. - 29
  604. - 30
  605. - 34
  606. - 35
  607. - 36
  608. - 37
  609. - 38
  610. - 39
  611. - 40
  612. - 41
  613. - 42
  614. - 43
  615. - 44
  616. - 45
  617. - 46
  618. - 52
  619. - 53
  620. # {action} Action name eg: Setwarp, Kick
  621. # {action-access} Access name eg: Allow, Deny
  622. # {action-access-color} Access color eg: Allow;GREEN
  623. placeholder-item:
  624. name: '&e&l(!) &ePermission: &6&n{action}'
  625. lore:
  626. - ''
  627. - '&6&l * &eStatus: &8[{action-access-color}{action-access}&8]'
  628. - ''
  629. - '&7Left click to &a&nAllow&7.'
  630. - '&7Right click to &c&nDeny&7.'
  631. - '&7Middle click to &7&nUndefine&7.'
  632. # Back item will be take you to the previous GUI
  633. back-item:
  634. name: '&c&l<- Back'
  635. material: ARROW
  636. lore:
  637. - '&7Click to return to previous menu.'
  638. # Dummy Items
  639. dummy-items:
  640. # Dummy Item id, used to set the slots above
  641. '0':
  642. material: STAINED_GLASS_PANE
  643. # Color will only work on colorable materials
  644. color: BLACK
  645. name: ' '
  646. lore:
  647. -
  648. ############################################################
  649. # +------------------------------------------------------+ #
  650. # | Faction Warps | #
  651. # +------------------------------------------------------+ #
  652. ############################################################
  653.  
  654. # Warps
  655. # What should be the max amount of warps that a Faction can set?
  656. max-warps: 5
  657.  
  658. # This is the cost section for warps.
  659. # It will charge them each time the command would be successful. (won't charge on erroneous /f warp attempts).
  660. # You can use decimal places here.
  661. # If enabled is set to false, it will ignore the values.
  662. warp-cost:
  663. enabled: false
  664. setwarp: 5
  665. delwarp: 5
  666. warp: 5
  667.  
  668. fwarp-gui:
  669. Enabled: true
  670. name: "Faction Warps"
  671. rows: 3
  672. password-timeout: 5
  673. warp-slots:
  674. - 11
  675. - 12
  676. - 13
  677. - 14
  678. - 15
  679. dummy-slots:
  680. '0':
  681. - 0
  682. - 1
  683. - 2
  684. - 3
  685. - 4
  686. - 5
  687. - 6
  688. - 7
  689. - 8
  690. - 9
  691. - 10
  692. - 16
  693. - 17
  694. - 18
  695. - 19
  696. - 20
  697. - 21
  698. - 22
  699. - 23
  700. - 24
  701. - 25
  702. - 26
  703. warp-item:
  704. material: EYE_OF_ENDER
  705. name: "&e&l(!) &eFaction Warp: &6&n{warp}"
  706. # {warp-protected} Warp protection by password, Enabled & Disabled
  707. # {warp-cost} Warp cost
  708. lore:
  709. - ""
  710. - "&6&l * &ePassword: &7{warp-protected}"
  711. - "&6&l * &eCost: &7{warp-cost}"
  712. - ""
  713. - "&c&lNote: &7You need pay to teleport to"
  714. - "&7a faction warp. Unless it's &nDisabled&7."
  715. # Dummy Items
  716. dummy-items:
  717. # Dummy Item id, used to set the slots above
  718. '0':
  719. material: STAINED_GLASS_PANE
  720. # Color will only work on colorable materials
  721. color: BLACK
  722. name: ' '
  723. lore:
  724. -
  725.  
  726. ############################################################
  727. # +------------------------------------------------------+ #
  728. # | Custom Faction Top | #
  729. # +------------------------------------------------------+ #
  730. ############################################################
  731.  
  732. f-top:
  733. Enabled: false #Set this to false to enable a different plugin's ftop
  734. blocks:
  735. Enabled: true #Set this to false to disable all blocks
  736. beacon: 100000
  737. emerald-block: 2250
  738. diamond-block: 1350
  739. gold-block: 1350
  740. iron-block: 675
  741. hopper: 10000
  742. spawners:
  743. cow: 50000
  744. pig: 25000
  745. pig: 25000
  746. sheep: 25000
  747. chicken: 25000
  748. squid: 75000
  749. wolf: 10000
  750. villager: 5000000
  751. zombie: 100000
  752. skeleton: 150000
  753. creeper: 650000
  754. spider: 100000
  755. enderman: 750000
  756. blaze: 375000
  757. magmacube: 10000
  758. witch: 3000000
  759. irongolem: 1000000
  760. faction-balance:
  761. Enabled: true
  762. player-balance:
  763. Enabled: true
  764. tooltip:
  765. - '&8&l» &r&c&lFTop Summary'
  766. - '&8&l» &r&7Total Worth: &c$%total%'
  767. - '&8&l» &r&7Spawner Worth: &c$%spawners%'
  768. - '&8&l» &r&7Block Worth: &c$%blocks%'
  769. - '&8&l» &r&7Player Worth: &c$%playerbalance%'
  770. - '&8&l» &r&7Faction Worth: &c$%factionbalance%'
  771.  
  772. ############################################################
  773. # +------------------------------------------------------+ #
  774. # | Faction Cooldowns | #
  775. # +------------------------------------------------------+ #
  776. ############################################################
  777.  
  778. fcooldowns:
  779. f-open: 5
  780. f-disband: 10
  781. f-create: 10
  782. f-relation: 5
  783. f-coords: 3
  784. f-alarm: 5
  785. f-check: 5
  786. f-tag: 10
  787.  
  788. ############################################################
  789. # +------------------------------------------------------+ #
  790. # | Faction Rules | #
  791. # +------------------------------------------------------+ #
  792. ############################################################
  793.  
  794. frules:
  795. Enabled: true
  796. default-rules:
  797. - '&7&m------&a Default Faction Rules &7&m------'
  798. - '&cUse /f rules add <rule> to add a rule'
  799.  
  800. ############################################################
  801. # +------------------------------------------------------+ #
  802. # | Faction TNT Bank | #
  803. # +------------------------------------------------------+ #
  804. ############################################################
  805.  
  806. Tntfill:
  807. max-radius: 32
  808. max-amount: 64
  809.  
  810. ftnt:
  811. Enabled: true
  812. Default-Bank-Limit: 8760 #5 Dubs
  813. defaultfill-amount: 64
  814. defaultfill-radius: 32
  815. fill-item:
  816. material: DISPENSER
  817. name: "&eFill Nearby Dispensers"
  818. # {defaultfill-radius} Will be the radius for filling the dispensers
  819. # {defaultfill-amount} Will be the amount filling the dispensers
  820. lore:
  821. - "&7Click to fill dispensers within &e{defaultfill-radius}"
  822. - "&7blocks with &e{defaultfill-amount} &7pieces of TNT."
  823. - ""
  824. - "&7Also use /f tntfill <radius> <amount>"
  825. stored-item:
  826. material: TNT
  827. name: "&7Stored TNT: &e{stored-tnt}"
  828. # {stored-tnt} Will show the amount stored for the faction
  829. # {maxstored-tnt} Will show the maximum storage amount
  830. lore:
  831. - "&aYour faction &7can store a"
  832. - "&7maximum of &e{maxstored-tnt} &7pieces of TNT."
  833. - ""
  834. - "&7This is upgradable in /f upgrades"
  835. - "&7To deposit use /f tnt deposit <amount>"
  836.  
  837. ############################################################
  838. # +------------------------------------------------------+ #
  839. # | Faction Missions Command | #
  840. # +------------------------------------------------------+ #
  841. ############################################################
  842.  
  843. f-missions:
  844. Enabled: true
  845. Rewards: #If more than one of these are set to true it will default to faction leader
  846. reward-leader: true
  847. reward-all-members: false
  848. #Must be moderator or above to claim the reward
  849. reward-claimer: false
  850. SugarCane:
  851. enabled: true
  852. #The starting reward amount for completing the first stage of a mission
  853. starting-reward: 10000
  854. #The amount the reward will increase each time the mission is completed
  855. reward-increase: 5000
  856. #The starting amount required to complete the mission
  857. starting-amount: 500
  858. #The amount increased each time a faction completes the mission
  859. amount-increase: 100
  860. BlocksMined:
  861. enabled: true
  862. #The starting reward amount for completing the first stage of a mission
  863. starting-reward: 10000
  864. #The amount the reward will increase each time the mission is completed
  865. reward-increase: 5000
  866. #The starting amount required to complete the mission
  867. starting-amount: 5000
  868. #The amount increased each time a faction completes the mission
  869. amount-increase: 1000
  870. MobsKilled:
  871. enabled: true
  872. #The starting reward amount for completing the first stage of a mission
  873. starting-reward: 10000
  874. #The amount the reward will increase each time the mission is completed
  875. reward-increase: 2500
  876. #The starting amount required to complete the mission
  877. starting-amount: 250
  878. #The amount increased each time a faction completes the mission
  879. amount-increase: 50
  880. FactionKills:
  881. enabled: true
  882. #The starting reward amount for completing the first stage of a mission
  883. starting-reward: 10000
  884. #The amount the reward will increase each time the mission is completed
  885. reward-increase: 2500
  886. #The starting amount required to complete the mission
  887. starting-amount: 10
  888. #The amount increased each time a faction completes the mission
  889. amount-increase: 5
  890.  
  891. ############################################################
  892. # +------------------------------------------------------+ #
  893. # | Faction Wild Command | #
  894. # +------------------------------------------------------+ #
  895. ############################################################
  896.  
  897. f-wild:
  898. Enabled: true
  899. maximum-z: 10000
  900. maximum-x: 10000
  901. world-name: "world"
  902.  
  903. ############################################################
  904. # +------------------------------------------------------+ #
  905. # | Faction Paypal Commands | #
  906. # +------------------------------------------------------+ #
  907. ############################################################
  908.  
  909. f-paypal:
  910. Enabled: true
  911.  
  912. ############################################################
  913. # +------------------------------------------------------+ #
  914. # | Faction Options | #
  915. # +------------------------------------------------------+ #
  916. ############################################################
  917.  
  918. f-options:
  919. Enabled: true
  920.  
  921. ############################################################
  922. # +------------------------------------------------------+ #
  923. # | Faction Checkpoints | #
  924. # +------------------------------------------------------+ #
  925. ############################################################
  926.  
  927. checkpoints:
  928. Enabled: true
  929.  
  930. ############################################################
  931. # +------------------------------------------------------+ #
  932. # | Faction Near | #
  933. # +------------------------------------------------------+ #
  934. ############################################################
  935.  
  936. fnear:
  937. Enabled: true
  938. Radius: 50
  939. display:
  940. fmembers: true
  941. players: false
  942.  
  943. ############################################################
  944. # +------------------------------------------------------+ #
  945. # | Faction Alarms | #
  946. # +------------------------------------------------------+ #
  947. ############################################################
  948.  
  949. f-alarms:
  950. Enabled: true
  951.  
  952. ############################################################
  953. # +------------------------------------------------------+ #
  954. # | Faction Focus | #
  955. # +------------------------------------------------------+ #
  956. ############################################################
  957.  
  958. f-focus:
  959. Enabled: true
  960.  
  961. ############################################################
  962. # +------------------------------------------------------+ #
  963. # | Faction Invsee | #
  964. # +------------------------------------------------------+ #
  965. ############################################################
  966.  
  967. f-invsee:
  968. Enabled: true
  969.  
  970. ############################################################
  971. # +------------------------------------------------------+ #
  972. # | Faction Fly | #
  973. # +------------------------------------------------------+ #
  974. ############################################################
  975.  
  976. enable-faction-flight: false
  977.  
  978. ffly:
  979. particles: true
  980. AutoEnable: true #If set to true, fly will automatically enable when walking into your own chunk.
  981. radius-check: 5
  982.  
  983. ############################################################
  984. # +------------------------------------------------------+ #
  985. # | Faction History | #
  986. # +------------------------------------------------------+ #
  987. ############################################################
  988.  
  989. f-history:
  990. Enabled: true
  991.  
  992. ############################################################
  993. # +------------------------------------------------------+ #
  994. # | Faction Vault | #
  995. # +------------------------------------------------------+ #
  996. ############################################################
  997.  
  998. fvault:
  999. Enabled: true
  1000. Pincode: true
  1001. Price: 5000
  1002. Item:
  1003. Name: '&e&l*&f&l*&e&l* &e&lFaction Vault &7(Place) &e&l*&f&l*&e&l*'
  1004. Lore:
  1005. - '&7Place this vault in your Faction claim, You will'
  1006. - '&7then be able to access it.'
  1007. - ''
  1008. - '&c&lNote: &7Once you have placed your'
  1009. - '&7faction vault, Access it by doing /f vault.'
  1010.  
  1011. ############################################################
  1012. # +------------------------------------------------------+ #
  1013. # | Faction Vault | #
  1014. # +------------------------------------------------------+ #
  1015. ############################################################
  1016.  
  1017. fchest:
  1018. Enabled: true
  1019. Inventory-Title: '&2&lFaction Chest'
  1020. # Vault size upgrades can be configured in the upgrades section of config
  1021.  
  1022. ############################################################
  1023. # +------------------------------------------------------+ #
  1024. # | Faction Upgrades | #
  1025. # +------------------------------------------------------+ #
  1026. ############################################################
  1027. fupgrades:
  1028. Enabled: true
  1029. MainMenu:
  1030. Title: '{faction}''s Upgrade Menu'
  1031. DummyItem:
  1032. Name: '&f'
  1033. Type: STAINED_GLASS_PANE
  1034. Amount: 1
  1035. Damage: 7
  1036. Lore:
  1037. - ''
  1038. rows: 5
  1039. slots:
  1040. - 0
  1041. - 1
  1042. - 2
  1043. - 3
  1044. - 4
  1045. - 5
  1046. - 6
  1047. - 7
  1048. - 8
  1049. - 9
  1050. - 10
  1051. - 11
  1052. - 12
  1053. - 13
  1054. - 14
  1055. - 15
  1056. - 16
  1057. - 17
  1058. - 18
  1059. - 19
  1060. - 20
  1061. - 21
  1062. - 22
  1063. - 23
  1064. - 24
  1065. - 25
  1066. - 26
  1067. - 27
  1068. - 28
  1069. - 29
  1070. - 31
  1071. - 33
  1072. - 34
  1073. - 35
  1074. - 36
  1075. - 37
  1076. - 38
  1077. - 39
  1078. - 40
  1079. - 41
  1080. - 42
  1081. - 43
  1082. - 44
  1083. Crops:
  1084. Crop-Boost:
  1085. level-1: 10
  1086. level-2: 20
  1087. level-3: 30
  1088. Cost:
  1089. level-1: 250000
  1090. level-2: 500000
  1091. level-3: 750000
  1092. CropItem:
  1093. Name: '&e&lUpgrade Growth Speed'
  1094. Type: WHEAT
  1095. Amount: 1
  1096. Damage: 0
  1097. Lore:
  1098. - '&7Increase growth speed of crops in claims.'
  1099. - '&7&o(Chance to Grow Two Levels)'
  1100. - ''
  1101. - '&e&lTier'
  1102. - '&f&l* &7Current Level: &n{level}'
  1103. - ''
  1104. - '&e&lPerks'
  1105. - '&f&l* &7Level 1 - &f10% Chance'
  1106. - '&7 - Cost: $250,000'
  1107. - '&f&l* &7Level 2 - &f20% Chance'
  1108. - '&7 - Cost: $500,000'
  1109. - '&f&l* &7Level 3 - &f30% Chance'
  1110. - '&7 - Cost: $750,000'
  1111. - ''
  1112. - '&e&lClick to &nUnlock'
  1113. slots:
  1114. - 10
  1115. EXP:
  1116. EXP-Boost:
  1117. level-1: 1.5
  1118. level-2: 2.0
  1119. level-3: 2.5
  1120. Cost:
  1121. level-1: 2000000
  1122. level-2: 4000000
  1123. level-3: 6000000
  1124. EXPItem:
  1125. Name: '&e&lUpgrade EXP Drop Rate'
  1126. Type: EXP_BOTTLE
  1127. Amount: 1
  1128. Damage: 0
  1129. Lore:
  1130. - '&7Increased Vanilla XP gained from monsters.'
  1131. - ''
  1132. - '&e&lTier'
  1133. - '&f&l* &7Current Level: &n{level}'
  1134. - ''
  1135. - '&e&lPerks'
  1136. - '&f&l* &7Level 1 - &f1.5x Multiplier'
  1137. - '&7 - Cost: $2,000,000'
  1138. - '&f&l* &7Level 2 - &f2.0x Multiplier'
  1139. - '&7 - Cost: $4,000,000'
  1140. - '&f&l* &7Level 3 - &f2.5x Multiplier'
  1141. - '&7 - Cost: $6,000,000'
  1142. - ''
  1143. - '&e&lClick to &nUnlock'
  1144. slots:
  1145. - 12
  1146. Spawners:
  1147. Spawner-Boost:
  1148. # This is a Percentage so .10 means 10% lowered spawner delay!
  1149. level-1: 0.10
  1150. level-2: 0.20
  1151. level-3: 0.30
  1152. Cost:
  1153. level-1: 1000000
  1154. level-2: 2000000
  1155. level-3: 3000000
  1156. SpawnerItem:
  1157. Name: '&e&lUpgrade Spawn Rate'
  1158. Type: MOB_SPAWNER
  1159. Amount: 1
  1160. Damage: 0
  1161. Lore:
  1162. - '&7Decreased mob spawner delay in claims.'
  1163. - ''
  1164. - '&e&lTier'
  1165. - '&f&l* &7Current Level: &n{level}'
  1166. - ''
  1167. - '&e&lPerks'
  1168. - '&f&l* &7Level 1 - &f10% Lower Delay'
  1169. - '&7 - Cost: $1,000,000'
  1170. - '&f&l* &7Level 2 - &f20% Lower Delay'
  1171. - '&7 - Cost: $2,000,000'
  1172. - '&f&l* &7Level 3 - &f30% Lower Delay'
  1173. - '&7 - Cost: $3,000,000'
  1174. - ''
  1175. - '&e&lClick to &nUnlock'
  1176. slots:
  1177. - 16
  1178. Chest:
  1179. Chest-Size:
  1180. # This is rows
  1181. level-1: 2
  1182. level-2: 3
  1183. level-3: 4
  1184. Cost:
  1185. level-1: 1000000
  1186. level-2: 2000000
  1187. level-3: 3000000
  1188. ChestItem:
  1189. Name: '&e&lUpgrade Faction Chest Size'
  1190. Type: CHEST
  1191. Amount: 1
  1192. Damage: 0
  1193. Lore:
  1194. - '&7Increased Faction Chest Size.'
  1195. - ''
  1196. - '&e&lTier'
  1197. - '&f&l* &7Current Level: &n{level}'
  1198. - ''
  1199. - '&e&lPerks'
  1200. - '&f&l* &7Level 1 - &f2 Rows'
  1201. - '&7 - Cost: $1,000,000'
  1202. - '&f&l* &7Level 2 - &f3 Rows'
  1203. - '&7 - Cost: $2,000,000'
  1204. - '&f&l* &7Level 3 - &f4 Rows'
  1205. - '&7 - Cost: $3,000,000'
  1206. - ''
  1207. - '&e&lClick to &nUnlock'
  1208. slots:
  1209. - 14
  1210. DamageDecrease:
  1211. Damage-Percent:
  1212. # This is the percentage damage will be decreased by
  1213. level-1: 3
  1214. level-2: 5
  1215. level-3: 8
  1216. Cost:
  1217. level-1: 1000000
  1218. level-2: 2000000
  1219. level-3: 3000000
  1220. DamageItem:
  1221. Name: '&e&lUpgrade Damage Decrease'
  1222. Type: STONE_SWORD
  1223. Amount: 1
  1224. Damage: 0
  1225. Lore:
  1226. - '&7Decreased damage in faction land.'
  1227. - ''
  1228. - '&e&lTier'
  1229. - '&f&l* &7Current Level: &n{level}'
  1230. - ''
  1231. - '&e&lPerks'
  1232. - '&f&l* &7Level 1 - &f3% Decrease'
  1233. - '&7 - Cost: $1,000,000'
  1234. - '&f&l* &7Level 2 - &f5% Decrease'
  1235. - '&7 - Cost: $2,000,000'
  1236. - '&f&l* &7Level 3 - &f8% Decrease'
  1237. - '&7 - Cost: $3,000,000'
  1238. - ''
  1239. - '&e&lClick to &nUnlock'
  1240. slots:
  1241. - 30
  1242. DamageIncrease:
  1243. Damage-Percent:
  1244. # This is the percentage damage will be increased by
  1245. level-1: 3
  1246. level-2: 5
  1247. level-3: 8
  1248. Cost:
  1249. level-1: 1000000
  1250. level-2: 2000000
  1251. level-3: 3000000
  1252. DamageItem:
  1253. Name: '&e&lUpgrade Damage Increase'
  1254. Type: DIAMOND_SWORD
  1255. Amount: 1
  1256. Damage: 0
  1257. Lore:
  1258. - '&7Increased damage in faction land.'
  1259. - ''
  1260. - '&e&lTier'
  1261. - '&f&l* &7Current Level: &n{level}'
  1262. - ''
  1263. - '&e&lPerks'
  1264. - '&f&l* &7Level 1 - &f3% Increase'
  1265. - '&7 - Cost: $1,000,000'
  1266. - '&f&l* &7Level 2 - &f5% Increase'
  1267. - '&7 - Cost: $2,000,000'
  1268. - '&f&l* &7Level 3 - &f8% Increase'
  1269. - '&7 - Cost: $3,000,000'
  1270. - ''
  1271. - '&e&lClick to &nUnlock'
  1272. slots:
  1273. - 32
  1274. TNTBank:
  1275. TNT-Storage:
  1276. # This is the amount of storage their bank will have
  1277. level-1: 17520 #10 dubs
  1278. level-2: 26280 #15 dubs
  1279. level-3: 35040 #20 dubs
  1280. Cost:
  1281. level-1: 1000000
  1282. level-2: 2000000
  1283. level-3: 3000000
  1284. TNTItem:
  1285. Name: '&e&lUpgrade TNTBank Storage'
  1286. Type: TNT
  1287. Amount: 1
  1288. Damage: 0
  1289. Lore:
  1290. - '&7Increased TNTBank Storage.'
  1291. - ''
  1292. - '&e&lTier'
  1293. - '&f&l* &7Current Level: &n{level}'
  1294. - ''
  1295. - '&e&lPerks'
  1296. - '&f&l* &7Level 1 - &f10 Dubs'
  1297. - '&7 - Cost: $1,000,000'
  1298. - '&f&l* &7Level 2 - &f15 Dubs'
  1299. - '&7 - Cost: $2,000,000'
  1300. - '&f&l* &7Level 3 - &f20 Dubs'
  1301. - '&7 - Cost: $3,000,000'
  1302. - ''
  1303. - '&e&lClick to &nUnlock'
  1304. slots:
  1305. - 34
  1306. Members:
  1307. Members-Limit:
  1308. # This is the amount of members their faction will have, the default value is in conf.yml
  1309. level-1: 30
  1310. level-2: 35
  1311. level-3: 40
  1312. Cost:
  1313. level-1: 1000000
  1314. level-2: 2000000
  1315. level-3: 3000000
  1316. MembersItem:
  1317. Name: '&e&lUpgrade Faction Members'
  1318. Type: MONSTER_EGG
  1319. Amount: 1
  1320. Damage: 0
  1321. Lore:
  1322. - '&7Increased faction member limit.'
  1323. - ''
  1324. - '&e&lTier'
  1325. - '&f&l* &7Current Level: &n{level}'
  1326. - ''
  1327. - '&e&lPerks'
  1328. - '&f&l* &7Level 1 - &f30 Members'
  1329. - '&7 - Cost: $1,000,000'
  1330. - '&f&l* &7Level 2 - &f35 Members'
  1331. - '&7 - Cost: $2,000,000'
  1332. - '&f&l* &7Level 3 - &f40 Members'
  1333. - '&7 - Cost: $3,000,000'
  1334. - ''
  1335. - '&e&lClick to &nUnlock'
  1336. slots: #If you want to disable this feature remove the slots below
  1337. - 28
  1338.  
  1339.  
  1340. ############################################################
  1341. # +------------------------------------------------------+ #
  1342. # | Faction Banners | #
  1343. # +------------------------------------------------------+ #
  1344. ############################################################
  1345.  
  1346. fbanners:
  1347. Enabled: true
  1348. Item:
  1349. Name: '&e&l*&f&l*&e&l* &e&lWar Banner &7(Place) &e&l*&f&l*&e&l*'
  1350. Lore:
  1351. - '&7Place this banner in the &nWarzone.&7 This'
  1352. - '&7will create a &nWarp Point&7 for your faction members.'
  1353. - ''
  1354. - '&e&lEffects'
  1355. - '&e&l* &fStrength II'
  1356. - '&e&l* &fSpeed II'
  1357. Banner-Cost: 5000 #The amount charged to change a banner into a War Banner
  1358. Banner-Time: 60 #IN SECONDS - This is how long the banner will last.
  1359. Banner-Place-Cooldown: 300
  1360. Banner-Effect-Radius: 16
  1361. Effects:
  1362. - INCREASE_DAMAGE:2
  1363. - SPEED:2
  1364. BannerHolo: '&c{Faction}''s War Banner'
  1365.  
  1366. #Title when moving between chunks
  1367. Title:
  1368. Show-Title: true
  1369. # You can configure the time in 1.9 or higher! The values are in seconds
  1370. Options:
  1371. FadeInTime: 1
  1372. ShowTime: 1
  1373. FadeOutTime: 1
  1374. Format:
  1375. Title: '{Faction}'
  1376. Subtitle: '{Description}'
  1377.  
  1378.  
  1379. # /f seechunk options
  1380. see-chunk:
  1381. particles: true
  1382.  
  1383. ############################################################
  1384. # +------------------------------------------------------+ #
  1385. # | Big List of variables | #
  1386. # +------------------------------------------------------+ #
  1387. ############################################################
  1388. # Fancy variables. Can only be used in /f show
  1389. # - {allies-list} : Lists each faction ally with tooltips
  1390. # - {enemies-list} : Lists each faction enemy with tooltips
  1391. # - {online-list} : Lists all online members with tooltips
  1392. # - {offline-list} : Lists all offline members with tooltips
  1393. # Player variables. Can be used in tooltips.show, scoreboards, or /f show
  1394. # - {group} : Players group
  1395. # - {name} : Players name
  1396. # - {lastSeen} : Last time player was seen (if offline), or just 'Online'
  1397. # - {balance} : Players balance
  1398. # - {player-kills} : # of kills the player has
  1399. # - {player-deaths}: # of deaths the player has
  1400. # Faction variables. Can be used in tooltips.list, scoreboards, or /f show
  1401. # - {header} : Default factions header (ex. /f show)
  1402. # - {faction} : Factions tag (if none, uses lang.yml for factionless name)
  1403. # - {joining} : How to join this faction
  1404. # - {power} : Factions deaths until raidable value
  1405. # - {power-boost} : DTR Symbol based on current DTR (max, regen, frozen, raidable)
  1406. # - {maxPower} : Factions max deaths until raidable value
  1407. # - {chunks} : # of claims faction has (in chunks)
  1408. # - {warps} : # of warps faction has
  1409. # - {description} : Factions description
  1410. # - {create-date} : Date faction was created
  1411. # - {leader} : Faction leader
  1412. # - {land-value} : Value of all claims
  1413. # - {land-refund} : Calculated refund value
  1414. # - {allies} : # of allies faction has
  1415. # - {enemies} : # of enemies faction has
  1416. # - {online} : # of faction members online
  1417. # - {offline} : # of faction members offline
  1418. # - {members} : # of faction members (includes offline)
  1419. # - {faction-balance} : Faction bank balance
  1420. # - {world}, {x}, {y}, {z} : Faction home variables. You don't need to use them all.
  1421. # - {faction-kills} : # of kills the faction has
  1422. # - {faction-deaths}: # of deaths the faction has
  1423. # - {faction-bancount} : # of bans the faction has
  1424. # Faction Permissions GUI variables. Can only be used in GUI
  1425. # - {relation} : Shows relation name (Can be used in action and relation)
  1426. # - {relation-color} : Relation color
  1427. # - {action} : Shows action name (Can only be used in action)
  1428. # - {action-access} : Shows the action's access with current relation
  1429. # - {action-access-color} : Access color
  1430. # General variables. Can be used anywhere.
  1431. # - {total-online} : Total # of players on the server
  1432. # - {max-warps} : Max # of warps a faction can set
  1433. # - {max-allies} : Max # of allies a faction can have
  1434. # - {max-enemies} : Max # of enemies a faction can have
  1435. # - {factionless} : Count of all factionless players online
Add Comment
Please, Sign In to add comment